历史 - net.minecraft.world.level.biome.BadlandsBiome

1.16.1

名称

bko

bqy

net.minecraft.server.v1_15_R1.BiomeMesa

net.minecraft.server.v1_16_R1.BiomeMesa

字段

构造函数

方法

1.15.2

名称

bkl

bko

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bij

bkl

net.minecraft.server.v1_14_R1.BiomeMesa

net.minecraft.server.v1_15_R1.BiomeMesa

字段

构造函数

方法

int (BlockPos): a, getFoliageColor, method_8698, getFoliageColorAt, func_180625_c

int (BlockPos): b, getGrassColor, method_8711, getGrassColorAt, func_180627_b

int (): a, getFoliageColor, method_8698, getFoliageColor, func_225527_a_

int (double, double): a, getGrassColor, method_8711, getGrassColorAt, func_225528_a_

1.14.4

名称

bie

bij

net.minecraft.world.level.biome.BadlandsBiome

字段

构造函数

方法

int (BlockPosition): a, method_8698, getFoliageColorAt, func_180625_c

int (BlockPos): a, getFoliageColor, method_8698, getFoliageColorAt, func_180625_c

int (BlockPosition): b, method_8711, getGrassColorAt, func_180627_b

int (BlockPos): b, getGrassColor, method_8711, getGrassColorAt, func_180627_b

1.14.3

名称

bia

bie

net.minecraft.world.biome.BadlandsBiome

字段

构造函数

方法

int (BlockPosition): a, method_8698, func_180625_c

int (BlockPosition): a, method_8698, getFoliageColorAt, func_180625_c

int (BlockPosition): b, method_8711, func_180627_b

int (BlockPosition): b, method_8711, getGrassColorAt, func_180627_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bhz

bia

字段

构造函数

方法

1.14

名称

ayr

bhz

net.minecraft.class_1956

net.minecraft.server.v1_13_R2.BiomeMesa

net.minecraft.server.v1_14_R1.BiomeMesa

字段

构造函数

方法

int (BlockPosition): a, func_180625_c

int (BlockPosition): a, method_8698, func_180625_c

int (BlockPosition): b, func_180627_b

int (BlockPosition): b, method_8711, func_180627_b

1.13.2

名称

ayq

ayr

字段

构造函数

方法

1.13.1

名称

ayk

ayq

net.minecraft.server.v1_13_R1.BiomeMesa

net.minecraft.server.v1_13_R2.BiomeMesa

字段

构造函数

方法

1.13

名称

anw

ayk

net.minecraft.world.biome.BiomeMesa

net.minecraft.world.biome.BadlandsBiome

net.minecraft.server.v1_12_R1.BiomeMesa

net.minecraft.server.v1_13_R1.BiomeMesa

字段

IBlockData[]: D, field_150621_aC

long: E, field_150622_aD

NoiseGenerator3: F, field_150623_aE

NoiseGenerator3: G, field_150624_aF

NoiseGenerator3: H, field_150625_aG

boolean: I, field_150626_aH

boolean: J, field_150620_aI

IBlockData: x, field_185385_y

IBlockData: y, field_185386_z

IBlockData: z, field_185381_A

IBlockData: A, field_185382_B

IBlockData: B, field_185383_C

IBlockData: C, field_185384_D

构造函数

(boolean, boolean, BiomeBase$a)

()

方法

WorldGenTreeAbstract (Random): a, func_150567_a

void (World, Random, ChunkSnapshot, int, int, double): a, func_180622_a

void (long): a, func_150619_a

IBlockData (int, int, int): a, func_180629_a

int (BlockPosition): c, func_180625_c

int (BlockPosition): a, func_180625_c

BiomeDecorator (): a, func_76729_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

anu

anw

字段

构造函数

方法

1.12

名称

aku

anu

net.minecraft.server.v1_11_R1.BiomeMesa

net.minecraft.server.v1_12_R1.BiomeMesa

字段

IBlockData[]: E, field_150621_aC

IBlockData[]: D, field_150621_aC

long: F, field_150622_aD

long: E, field_150622_aD

NoiseGenerator3: G, field_150623_aE

NoiseGenerator3: F, field_150623_aE

NoiseGenerator3: H, field_150624_aF

NoiseGenerator3: G, field_150624_aF

NoiseGenerator3: I, field_150625_aG

NoiseGenerator3: H, field_150625_aG

boolean: J, field_150626_aH

boolean: I, field_150626_aH

boolean: K, field_150620_aI

boolean: J, field_150620_aI

IBlockData: y, field_185385_y

IBlockData: x, field_185385_y

IBlockData: z, field_185386_z

IBlockData: y, field_185386_z

IBlockData: A, field_185381_A

IBlockData: z, field_185381_A

IBlockData: B, field_185382_B

IBlockData: A, field_185382_B

IBlockData: C, field_185383_C

IBlockData: B, field_185383_C

IBlockData: D, field_185384_D

IBlockData: C, field_185384_D

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aks

aku

字段

构造函数

方法

1.11

名称

ajf

aks

net.minecraft.server.v1_10_R1.BiomeMesa

net.minecraft.server.v1_11_R1.BiomeMesa

字段

构造函数

方法

void (World, Random, BlockPosition): a, func_180624_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

ait

ajf

net.minecraft.server.v1_9_R2.BiomeMesa

net.minecraft.server.v1_10_R1.BiomeMesa

字段

构造函数

方法

BiomeDecorator (): a, func_76729_a

1.9.4

名称

net.minecraft.world.biome.BiomeGenMesa

net.minecraft.world.biome.BiomeMesa

net.minecraft.server.v1_9_R1.BiomeMesa

net.minecraft.server.v1_9_R2.BiomeMesa

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

aek

ait

net.minecraft.server.v1_8_R3.BiomeMesa

net.minecraft.server.v1_9_R1.BiomeMesa

字段

IBlockData[]: aD, field_150621_aC

IBlockData[]: E, field_150621_aC

long: aE, field_150622_aD

long: F, field_150622_aD

NoiseGenerator3: aF, field_150623_aE

NoiseGenerator3: G, field_150623_aE

NoiseGenerator3: aG, field_150624_aF

NoiseGenerator3: H, field_150624_aF

NoiseGenerator3: aH, field_150625_aG

NoiseGenerator3: I, field_150625_aG

boolean: aI, field_150626_aH

boolean: J, field_150626_aH

boolean: aJ, field_150620_aI

boolean: K, field_150620_aI

IBlockData: y, field_185385_y

IBlockData: z, field_185386_z

IBlockData: A, field_185381_A

IBlockData: B, field_185382_B

IBlockData: C, field_185383_C

IBlockData: D, field_185384_D

构造函数

(int, boolean, boolean)

(boolean, boolean, BiomeBase$a)

方法

BiomeBase (int): d, func_180277_d

1.8.8

名称

aek

net.minecraft.world.biome.BiomeGenMesa

net.minecraft.server.v1_8_R3.BiomeMesa

字段

IBlockData[]: aD, field_150621_aC

long: aE, field_150622_aD

NoiseGenerator3: aF, field_150623_aE

NoiseGenerator3: aG, field_150624_aF

NoiseGenerator3: aH, field_150625_aG

boolean: aI, field_150626_aH

boolean: aJ, field_150620_aI

构造函数

(int, boolean, boolean)

方法

WorldGenTreeAbstract (Random): a, func_150567_a

void (World, Random, BlockPosition): a, func_180624_a

void (World, Random, ChunkSnapshot, int, int, double): a, func_180622_a

void (long): a, func_150619_a

IBlockData (int, int, int): a, func_180629_a

BiomeBase (int): d, func_180277_d

int (BlockPosition): c, func_180625_c

int (BlockPosition): b, func_180627_b