历史 - net.minecraft.world.level.biome.BadlandsBiome
1.16.1
名称
bko
bqy
net.minecraft.server.v1_15_R1.BiomeMesa
net.minecraft.server.v1_16_R1.BiomeMesa
字段
构造函数
方法
1.15.2
名称
bkl
bko
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bij
bkl
net.minecraft.server.v1_14_R1.BiomeMesa
net.minecraft.server.v1_15_R1.BiomeMesa
字段
构造函数
方法
int (BlockPos): a, getFoliageColor, method_8698, getFoliageColorAt, func_180625_c
int (BlockPos): b, getGrassColor, method_8711, getGrassColorAt, func_180627_b
int (): a, getFoliageColor, method_8698, getFoliageColor, func_225527_a_
int (double, double): a, getGrassColor, method_8711, getGrassColorAt, func_225528_a_
1.14.4
名称
bie
bij
net.minecraft.world.level.biome.BadlandsBiome
字段
构造函数
方法
int (BlockPosition): a, method_8698, getFoliageColorAt, func_180625_c
int (BlockPos): a, getFoliageColor, method_8698, getFoliageColorAt, func_180625_c
int (BlockPosition): b, method_8711, getGrassColorAt, func_180627_b
int (BlockPos): b, getGrassColor, method_8711, getGrassColorAt, func_180627_b
1.14.3
名称
bia
bie
net.minecraft.world.biome.BadlandsBiome
字段
构造函数
方法
int (BlockPosition): a, method_8698, func_180625_c
int (BlockPosition): a, method_8698, getFoliageColorAt, func_180625_c
int (BlockPosition): b, method_8711, func_180627_b
int (BlockPosition): b, method_8711, getGrassColorAt, func_180627_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bhz
bia
字段
构造函数
方法
1.14
名称
ayr
bhz
net.minecraft.class_1956
net.minecraft.server.v1_13_R2.BiomeMesa
net.minecraft.server.v1_14_R1.BiomeMesa
字段
构造函数
方法
int (BlockPosition): a, func_180625_c
int (BlockPosition): a, method_8698, func_180625_c
int (BlockPosition): b, func_180627_b
int (BlockPosition): b, method_8711, func_180627_b
1.13.2
名称
ayq
ayr
字段
构造函数
方法
1.13.1
名称
ayk
ayq
net.minecraft.server.v1_13_R1.BiomeMesa
net.minecraft.server.v1_13_R2.BiomeMesa
字段
构造函数
方法
1.13
名称
anw
ayk
net.minecraft.world.biome.BiomeMesa
net.minecraft.world.biome.BadlandsBiome
net.minecraft.server.v1_12_R1.BiomeMesa
net.minecraft.server.v1_13_R1.BiomeMesa
字段
IBlockData[]: D, field_150621_aC
long: E, field_150622_aD
NoiseGenerator3: F, field_150623_aE
NoiseGenerator3: G, field_150624_aF
NoiseGenerator3: H, field_150625_aG
boolean: I, field_150626_aH
boolean: J, field_150620_aI
IBlockData: x, field_185385_y
IBlockData: y, field_185386_z
IBlockData: z, field_185381_A
IBlockData: A, field_185382_B
IBlockData: B, field_185383_C
IBlockData: C, field_185384_D
构造函数
(boolean, boolean, BiomeBase$a)
()
方法
WorldGenTreeAbstract (Random): a, func_150567_a
void (World, Random, ChunkSnapshot, int, int, double): a, func_180622_a
void (long): a, func_150619_a
IBlockData (int, int, int): a, func_180629_a
int (BlockPosition): c, func_180625_c
int (BlockPosition): a, func_180625_c
BiomeDecorator (): a, func_76729_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
anu
anw
字段
构造函数
方法
1.12
名称
aku
anu
net.minecraft.server.v1_11_R1.BiomeMesa
net.minecraft.server.v1_12_R1.BiomeMesa
字段
IBlockData[]: E, field_150621_aC
IBlockData[]: D, field_150621_aC
long: F, field_150622_aD
long: E, field_150622_aD
NoiseGenerator3: G, field_150623_aE
NoiseGenerator3: F, field_150623_aE
NoiseGenerator3: H, field_150624_aF
NoiseGenerator3: G, field_150624_aF
NoiseGenerator3: I, field_150625_aG
NoiseGenerator3: H, field_150625_aG
boolean: J, field_150626_aH
boolean: I, field_150626_aH
boolean: K, field_150620_aI
boolean: J, field_150620_aI
IBlockData: y, field_185385_y
IBlockData: x, field_185385_y
IBlockData: z, field_185386_z
IBlockData: y, field_185386_z
IBlockData: A, field_185381_A
IBlockData: z, field_185381_A
IBlockData: B, field_185382_B
IBlockData: A, field_185382_B
IBlockData: C, field_185383_C
IBlockData: B, field_185383_C
IBlockData: D, field_185384_D
IBlockData: C, field_185384_D
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aks
aku
字段
构造函数
方法
1.11
名称
ajf
aks
net.minecraft.server.v1_10_R1.BiomeMesa
net.minecraft.server.v1_11_R1.BiomeMesa
字段
构造函数
方法
void (World, Random, BlockPosition): a, func_180624_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
ait
ajf
net.minecraft.server.v1_9_R2.BiomeMesa
net.minecraft.server.v1_10_R1.BiomeMesa
字段
构造函数
方法
BiomeDecorator (): a, func_76729_a
1.9.4
名称
net.minecraft.world.biome.BiomeGenMesa
net.minecraft.world.biome.BiomeMesa
net.minecraft.server.v1_9_R1.BiomeMesa
net.minecraft.server.v1_9_R2.BiomeMesa
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
aek
ait
net.minecraft.server.v1_8_R3.BiomeMesa
net.minecraft.server.v1_9_R1.BiomeMesa
字段
IBlockData[]: aD, field_150621_aC
IBlockData[]: E, field_150621_aC
long: aE, field_150622_aD
long: F, field_150622_aD
NoiseGenerator3: aF, field_150623_aE
NoiseGenerator3: G, field_150623_aE
NoiseGenerator3: aG, field_150624_aF
NoiseGenerator3: H, field_150624_aF
NoiseGenerator3: aH, field_150625_aG
NoiseGenerator3: I, field_150625_aG
boolean: aI, field_150626_aH
boolean: J, field_150626_aH
boolean: aJ, field_150620_aI
boolean: K, field_150620_aI
IBlockData: y, field_185385_y
IBlockData: z, field_185386_z
IBlockData: A, field_185381_A
IBlockData: B, field_185382_B
IBlockData: C, field_185383_C
IBlockData: D, field_185384_D
构造函数
(int, boolean, boolean)
(boolean, boolean, BiomeBase$a)
方法
BiomeBase (int): d, func_180277_d
1.8.8
名称
aek
net.minecraft.world.biome.BiomeGenMesa
net.minecraft.server.v1_8_R3.BiomeMesa
字段
IBlockData[]: aD, field_150621_aC
long: aE, field_150622_aD
NoiseGenerator3: aF, field_150623_aE
NoiseGenerator3: aG, field_150624_aF
NoiseGenerator3: aH, field_150625_aG
boolean: aI, field_150626_aH
boolean: aJ, field_150620_aI
构造函数
(int, boolean, boolean)
方法
WorldGenTreeAbstract (Random): a, func_150567_a
void (World, Random, BlockPosition): a, func_180624_a
void (World, Random, ChunkSnapshot, int, int, double): a, func_180622_a
void (long): a, func_150619_a
IBlockData (int, int, int): a, func_180629_a
BiomeBase (int): d, func_180277_d
int (BlockPosition): c, func_180625_c
int (BlockPosition): b, func_180627_b