历史 - net.minecraft.client.model.object.boat.BoatModel

1.21.11

名称

guj

hgo

net.minecraft.client.model.BoatModel

net.minecraft.client.model.object.boat.BoatModel

net.minecraft.src.C_3803_

net.minecraft.src.C_432088_

字段

String: f, WATER_PATCH, field_32460, WATER_PATCH, f_170453_

String: g, WATER_PATCH, field_32460, WATER_PATCH, f_437109_

String: g, BACK, field_32462, BACK, f_170455_

String: h, BACK, field_32462, BACK, f_433662_

String: i, FRONT, field_32463, FRONT, f_170456_

String: i, FRONT, field_32463, FRONT, f_436691_

String: j, RIGHT, field_32464, RIGHT, f_170457_

String: j, RIGHT, field_32464, RIGHT, f_436647_

String: k, LEFT, field_32465, LEFT, f_170458_

String: k, LEFT, field_32465, LEFT, f_433452_

int: a, BOTTOM_WIDTH, field_52877, field_52877, f_348944_

int: b, BOTTOM_WIDTH, field_52877, field_52877, f_437336_

int: b, WIDTH, field_52878, field_52878, f_346274_

int: c, WIDTH, field_52878, field_52878, f_434943_

int: c, DEPTH, field_52879, field_52879, f_348709_

int: d, DEPTH, field_52879, field_52879, f_434849_

int: d, LENGTH, field_52880, field_52880, f_349180_

int: e, LENGTH, field_52880, field_52880, f_433357_

int: e, Y_OFFSET, field_52881, field_52881, f_349542_

int: f, Y_OFFSET, field_52881, field_52881, f_436199_

构造函数

方法

LayerDefinition (): a, createBoatModel, method_31985, getTexturedModelData, m_356210_

LayerDefinition (): a, createBoatModel, method_31985, getTexturedModelData, m_439062_

void (PartDefinition): a, addCommonParts, method_45703, addParts, m_351696_

void (PartDefinition): a, addCommonParts, method_45703, addParts, m_438765_

LayerDefinition (): b, createChestBoatModel, method_62066, getChestTexturedModelData, m_355977_

LayerDefinition (): e, createChestBoatModel, method_62066, getChestTexturedModelData, m_444403_

LayerDefinition (): c, createWaterPatch, method_62067, getBaseTexturedModelData, m_353452_

LayerDefinition (): f, createWaterPatch, method_62067, getBaseTexturedModelData, m_445267_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gmk

guj

字段

构造函数

方法

1.21.8

名称

gmj

gmk

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ggq

gmj

字段

构造函数

方法

1.21.5

名称

gbj

ggq

字段

构造函数

方法

1.21.4

名称

gat

gbj

字段

构造函数

方法

1.21.3

名称

fuq

gat

字段

ModelPart: n, waterPatch, field_3326, waterPatch, f_102257_

com.google.common.collect.ImmutableList<ModelPart>: o, parts, field_20922, parts, f_102258_

String: a, LEFT_PADDLE, field_32458, LEFT_PADDLE, f_170451_

String: b, RIGHT_PADDLE, field_32459, RIGHT_PADDLE, f_170452_

String: g, BOTTOM, field_32461, BOTTOM, f_170454_

String: h, BACK, field_32462, BACK, f_170455_

String: g, BACK, field_32462, BACK, f_170455_

ModelPart: l, leftPaddle, field_27396, leftPaddle, f_170459_

ModelPart: m, rightPaddle, field_27397, rightPaddle, f_170460_

int: a, BOTTOM_WIDTH, field_52877, field_52877, f_348944_

int: b, WIDTH, field_52878, field_52878, f_346274_

int: c, DEPTH, field_52879, field_52879, f_348709_

int: d, LENGTH, field_52880, field_52880, f_349180_

int: e, Y_OFFSET, field_52881, field_52881, f_349542_

构造函数

方法

void (Boat, float, float, float, float, float): a, setupAnim, method_22952, setAngles, m_6973_

com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, m_6195_

ModelPart (): c, waterPatch, method_22954, getWaterPatch, m_102282_

LayerDefinition (): a, createBodyModel, method_31985, getTexturedModelData, m_246613_

LayerDefinition (): a, createBoatModel, method_31985, getTexturedModelData, m_356210_

void (Boat, int, ModelPart, float): a, animatePaddle, method_2797, setPaddleAngle, m_170464_

com.google.common.collect.ImmutableList$Builder<ModelPart> (ModelPart): a, createPartsBuilder, method_45702, getParts, m_245539_

void (PartDefinition): a, createChildren, method_45703, addParts, m_246203_

void (PartDefinition): a, addCommonParts, method_45703, addParts, m_351696_

LayerDefinition (): b, createChestBoatModel, method_62066, getChestTexturedModelData, m_355977_

LayerDefinition (): c, createWaterPatch, method_62067, getBaseTexturedModelData, m_353452_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fti

fuq

字段

构造函数

方法

1.20.6

名称

fje

fti

字段

构造函数

方法

1.20.4

名称

fel

fje

字段

构造函数

方法

1.20.2

名称

fan

fel

字段

构造函数

方法

1.20.1

名称

eza

fan

字段

构造函数

方法

1.19.4

名称

eus

eza

字段

构造函数

方法

1.19.3

名称

eqv

eus

字段

ModelPart: q, waterPatch, field_3326, waterPatch, f_102257_

ModelPart: n, waterPatch, field_3326, waterPatch, f_102257_

com.google.common.collect.ImmutableList<ModelPart>: r, parts, field_20922, parts, f_102258_

com.google.common.collect.ImmutableList<ModelPart>: o, parts, field_20922, parts, f_102258_

ModelPart: o, leftPaddle, field_27396, leftPaddle, f_170459_

ModelPart: l, leftPaddle, field_27396, leftPaddle, f_170459_

ModelPart: p, rightPaddle, field_27397, rightPaddle, f_170460_

ModelPart: m, rightPaddle, field_27397, rightPaddle, f_170460_

String: l, CHEST_BOTTOM, field_38312, CHEST_BOTTOM, f_233341_

String: m, CHEST_LID, field_38313, CHEST_LID, f_233342_

String: n, CHEST_LOCK, field_38314, CHEST_LOCK, f_233343_

构造函数

(ModelPart)

(ModelPart, boolean)

方法

com.google.common.collect.ImmutableList<ModelPart> (): a, parts, method_22953, getParts, m_6195_

com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, m_6195_

ModelPart (): b, waterPatch, method_22954, getWaterPatch, m_102282_

ModelPart (): c, waterPatch, method_22954, getWaterPatch, m_102282_

LayerDefinition (): a, createBodyModel, method_31985, getTexturedModelData, m_246613_

LayerDefinition (boolean): a, createBodyModel, method_31985, getTexturedModelData, m_233347_

com.google.common.collect.ImmutableList$Builder<ModelPart> (ModelPart): a, createPartsBuilder, method_45702, getParts, m_245539_

void (PartDefinition): a, createChildren, method_45703, addParts, m_246203_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

epm

eqv

字段

构造函数

方法

1.19

名称

eiv

epm

字段

ModelPart: n, waterPatch, field_3326, waterPatch, f_102257_

ModelPart: q, waterPatch, field_3326, waterPatch, f_102257_

com.google.common.collect.ImmutableList<ModelPart>: o, parts, field_20922, parts, f_102258_

com.google.common.collect.ImmutableList<ModelPart>: r, parts, field_20922, parts, f_102258_

ModelPart: l, leftPaddle, field_27396, leftPaddle, f_170459_

ModelPart: o, leftPaddle, field_27396, leftPaddle, f_170459_

ModelPart: m, rightPaddle, field_27397, rightPaddle, f_170460_

ModelPart: p, rightPaddle, field_27397, rightPaddle, f_170460_

String: l, CHEST_BOTTOM, field_38312, CHEST_BOTTOM, f_233341_

String: m, CHEST_LID, field_38313, CHEST_LID, f_233342_

String: n, CHEST_LOCK, field_38314, CHEST_LOCK, f_233343_

构造函数

(ModelPart)

(ModelPart, boolean)

方法

com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, m_6195_

com.google.common.collect.ImmutableList<ModelPart> (): a, parts, method_22953, getParts, m_6195_

ModelPart (): c, waterPatch, method_22954, getWaterPatch, m_102282_

ModelPart (): b, waterPatch, method_22954, getWaterPatch, m_102282_

LayerDefinition (): a, createBodyModel, method_31985, getTexturedModelData, m_170463_

LayerDefinition (boolean): a, createBodyModel, method_31985, getTexturedModelData, m_233347_

1.18.2

名称

eho

eiv

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

efl

eho

字段

构造函数

方法

1.17.1

名称

efk

efl

字段

构造函数

方法

1.17

名称

dtn

efk

net.minecraft.client.renderer.entity.model.BoatModel

net.minecraft.src.C_3803_

字段

ModelPart[]: a, paddles, field_3325, paddles, field_187057_b

ModelPart: b, waterPatch, field_3326, waterPatch, field_187058_c

ModelPart: n, waterPatch, field_3326, waterPatch, f_102257_

com.google.common.collect.ImmutableList<ModelPart>: f, parts, field_20922, parts, field_228243_f_

com.google.common.collect.ImmutableList<ModelPart>: o, parts, field_20922, parts, f_102258_

String: a, LEFT_PADDLE, field_32458, LEFT_PADDLE, f_170451_

String: b, RIGHT_PADDLE, field_32459, RIGHT_PADDLE, f_170452_

String: f, WATER_PATCH, field_32460, WATER_PATCH, f_170453_

String: g, BOTTOM, field_32461, BOTTOM, f_170454_

String: h, BACK, field_32462, BACK, f_170455_

String: i, FRONT, field_32463, FRONT, f_170456_

String: j, RIGHT, field_32464, RIGHT, f_170457_

String: k, LEFT, field_32465, LEFT, f_170458_

ModelPart: l, leftPaddle, field_27396, leftPaddle, f_170459_

ModelPart: m, rightPaddle, field_27397, rightPaddle, f_170460_

构造函数

()

(ModelPart)

方法

ModelPart (boolean): a, makePaddle, method_2796, makePaddle, func_187056_a

void (Boat, float, float, float, float, float): a, setupAnim, method_22952, setAngles, func_225597_a_

void (Boat, float, float, float, float, float): a, setupAnim, method_22952, setAngles, m_6973_

com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, func_225601_a_

com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, m_6195_

ModelPart (): c, waterPatch, method_22954, getBottom, func_228245_c_

ModelPart (): c, waterPatch, method_22954, getWaterPatch, m_102282_

void (Boat, int, float): a, animatePaddle, method_2797, setPaddleAngle, func_228244_a_

LayerDefinition (): a, createBodyModel, method_31985, getTexturedModelData, m_170463_

void (Boat, int, ModelPart, float): a, animatePaddle, method_2797, setPaddleAngle, m_170464_

1.16.5

名称

字段

ModelPart: b, waterPatch, field_3326, bottom, field_187058_c

ModelPart: b, waterPatch, field_3326, waterPatch, field_187058_c

构造函数

方法

1.16.4

名称

dtf

dtn

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dvg

dtf

字段

构造函数

方法

1.16.1

名称

dkl

dvg

字段

构造函数

方法

1.15.2

名称

dki

dkl

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dgu

dki

字段

ModelPart[]: a, cubes, field_3327, body, field_78103_a

ModelPart[]: b, paddles, field_3325, paddles, field_187057_b

ModelPart[]: a, paddles, field_3325, paddles, field_187057_b

ModelPart: f, waterPatch, field_3326, field_187058_c

ModelPart: b, waterPatch, field_3326, bottom, field_187058_c

com.google.common.collect.ImmutableList<ModelPart>: f, parts, field_20922, parts, field_228243_f_

构造函数

方法

void (Boat, float, float, float, float, float, float): a, render, method_17071, render, func_78088_a

void (Entity, float, float, float, float, float, float): c, renderSecondPass, method_2836, renderPass, func_187054_b

void (Boat, int, float, float): a, animatePaddle, method_2797, renderPaddle, func_187055_a

void (Boat, float, float, float, float, float): a, setupAnim, method_22952, setAngles, func_225597_a_

com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, func_225601_a_

ModelPart (): c, waterPatch, method_22954, getBottom, func_228245_c_

void (Boat, int, float): a, animatePaddle, method_2797, setPaddleAngle, func_228244_a_

1.14.4

名称

deg

dgu

net.minecraft.client.model.BoatModel

字段

Cuboid[]: a, field_3327, body, field_78103_a

ModelPart[]: a, cubes, field_3327, body, field_78103_a

Cuboid[]: b, field_3325, paddles, field_187057_b

ModelPart[]: b, paddles, field_3325, paddles, field_187057_b

Cuboid: f, field_3326, field_3326, field_187058_c

ModelPart: f, waterPatch, field_3326, field_187058_c

构造函数

方法

void (EntityBoat, float, float, float, float, float, float): a, method_17071, method_17071, func_78088_a

void (Boat, float, float, float, float, float, float): a, render, method_17071, render, func_78088_a

void (Entity, float, float, float, float, float, float): c, method_2836, renderPass, func_187054_b

void (Entity, float, float, float, float, float, float): c, renderSecondPass, method_2836, renderPass, func_187054_b

Cuboid (boolean): a, method_2796, makePaddle, func_187056_a

ModelPart (boolean): a, makePaddle, method_2796, makePaddle, func_187056_a

void (EntityBoat, int, float, float): a, method_2797, renderPaddle, func_187055_a

void (Boat, int, float, float): a, animatePaddle, method_2797, renderPaddle, func_187055_a

1.14.3

名称

dec

deg

net.minecraft.client.render.entity.model.BoatEntityModel

字段

RendererModel[]: a, field_3327, field_78103_a

Cuboid[]: a, field_3327, body, field_78103_a

RendererModel[]: b, field_3325, field_187057_b

Cuboid[]: b, field_3325, paddles, field_187057_b

RendererModel: f, field_3326, field_187058_c

Cuboid: f, field_3326, field_3326, field_187058_c

构造函数

方法

void (EntityBoat, float, float, float, float, float, float): a, method_17071, func_78088_a

void (EntityBoat, float, float, float, float, float, float): a, method_17071, method_17071, func_78088_a

void (Entity, float, float, float, float, float, float): c, method_2836, func_187054_b

void (Entity, float, float, float, float, float, float): c, method_2836, renderPass, func_187054_b

RendererModel (boolean): a, method_2796, func_187056_a

Cuboid (boolean): a, method_2796, makePaddle, func_187056_a

void (EntityBoat, int, float, float): a, method_2797, func_187055_a

void (EntityBoat, int, float, float): a, method_2797, renderPaddle, func_187055_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dea

dec

字段

构造函数

方法

1.14

名称

dea

net.minecraft.class_554

net.minecraft.client.renderer.entity.model.BoatModel

字段

RendererModel[]: a, field_3327, field_78103_a

RendererModel[]: b, field_3325, field_187057_b

RendererModel: f, field_3326, field_187058_c

构造函数

()

方法

void (EntityBoat, float, float, float, float, float, float): a, method_17071, func_78088_a

void (Entity, float, float, float, float, float, float): c, method_2836, func_187054_b

RendererModel (boolean): a, method_2796, func_187056_a

void (EntityBoat, int, float, float): a, method_2797, func_187055_a