历史 - net.minecraft.client.model.object.boat.BoatModel
1.21.11
名称
guj
hgo
net.minecraft.client.model.BoatModel
net.minecraft.client.model.object.boat.BoatModel
net.minecraft.src.C_3803_
net.minecraft.src.C_432088_
字段
String: f, WATER_PATCH, field_32460, WATER_PATCH, f_170453_
String: g, WATER_PATCH, field_32460, WATER_PATCH, f_437109_
String: g, BACK, field_32462, BACK, f_170455_
String: h, BACK, field_32462, BACK, f_433662_
String: i, FRONT, field_32463, FRONT, f_170456_
String: i, FRONT, field_32463, FRONT, f_436691_
String: j, RIGHT, field_32464, RIGHT, f_170457_
String: j, RIGHT, field_32464, RIGHT, f_436647_
String: k, LEFT, field_32465, LEFT, f_170458_
String: k, LEFT, field_32465, LEFT, f_433452_
int: a, BOTTOM_WIDTH, field_52877, field_52877, f_348944_
int: b, BOTTOM_WIDTH, field_52877, field_52877, f_437336_
int: b, WIDTH, field_52878, field_52878, f_346274_
int: c, WIDTH, field_52878, field_52878, f_434943_
int: c, DEPTH, field_52879, field_52879, f_348709_
int: d, DEPTH, field_52879, field_52879, f_434849_
int: d, LENGTH, field_52880, field_52880, f_349180_
int: e, LENGTH, field_52880, field_52880, f_433357_
int: e, Y_OFFSET, field_52881, field_52881, f_349542_
int: f, Y_OFFSET, field_52881, field_52881, f_436199_
构造函数
方法
LayerDefinition (): a, createBoatModel, method_31985, getTexturedModelData, m_356210_
LayerDefinition (): a, createBoatModel, method_31985, getTexturedModelData, m_439062_
void (PartDefinition): a, addCommonParts, method_45703, addParts, m_351696_
void (PartDefinition): a, addCommonParts, method_45703, addParts, m_438765_
LayerDefinition (): b, createChestBoatModel, method_62066, getChestTexturedModelData, m_355977_
LayerDefinition (): e, createChestBoatModel, method_62066, getChestTexturedModelData, m_444403_
LayerDefinition (): c, createWaterPatch, method_62067, getBaseTexturedModelData, m_353452_
LayerDefinition (): f, createWaterPatch, method_62067, getBaseTexturedModelData, m_445267_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gmk
guj
字段
构造函数
方法
1.21.8
名称
gmj
gmk
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ggq
gmj
字段
构造函数
方法
1.21.5
名称
gbj
ggq
字段
构造函数
方法
1.21.4
名称
gat
gbj
字段
构造函数
方法
1.21.3
名称
fuq
gat
字段
ModelPart: n, waterPatch, field_3326, waterPatch, f_102257_
com.google.common.collect.ImmutableList<ModelPart>: o, parts, field_20922, parts, f_102258_
String: a, LEFT_PADDLE, field_32458, LEFT_PADDLE, f_170451_
String: b, RIGHT_PADDLE, field_32459, RIGHT_PADDLE, f_170452_
String: g, BOTTOM, field_32461, BOTTOM, f_170454_
String: h, BACK, field_32462, BACK, f_170455_
String: g, BACK, field_32462, BACK, f_170455_
ModelPart: l, leftPaddle, field_27396, leftPaddle, f_170459_
ModelPart: m, rightPaddle, field_27397, rightPaddle, f_170460_
int: a, BOTTOM_WIDTH, field_52877, field_52877, f_348944_
int: b, WIDTH, field_52878, field_52878, f_346274_
int: c, DEPTH, field_52879, field_52879, f_348709_
int: d, LENGTH, field_52880, field_52880, f_349180_
int: e, Y_OFFSET, field_52881, field_52881, f_349542_
构造函数
方法
void (Boat, float, float, float, float, float): a, setupAnim, method_22952, setAngles, m_6973_
com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, m_6195_
ModelPart (): c, waterPatch, method_22954, getWaterPatch, m_102282_
LayerDefinition (): a, createBodyModel, method_31985, getTexturedModelData, m_246613_
LayerDefinition (): a, createBoatModel, method_31985, getTexturedModelData, m_356210_
void (Boat, int, ModelPart, float): a, animatePaddle, method_2797, setPaddleAngle, m_170464_
com.google.common.collect.ImmutableList$Builder<ModelPart> (ModelPart): a, createPartsBuilder, method_45702, getParts, m_245539_
void (PartDefinition): a, createChildren, method_45703, addParts, m_246203_
void (PartDefinition): a, addCommonParts, method_45703, addParts, m_351696_
LayerDefinition (): b, createChestBoatModel, method_62066, getChestTexturedModelData, m_355977_
LayerDefinition (): c, createWaterPatch, method_62067, getBaseTexturedModelData, m_353452_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fti
fuq
字段
构造函数
方法
1.20.6
名称
fje
fti
字段
构造函数
方法
1.20.4
名称
fel
fje
字段
构造函数
方法
1.20.2
名称
fan
fel
字段
构造函数
方法
1.20.1
名称
eza
fan
字段
构造函数
方法
1.19.4
名称
eus
eza
字段
构造函数
方法
1.19.3
名称
eqv
eus
字段
ModelPart: q, waterPatch, field_3326, waterPatch, f_102257_
ModelPart: n, waterPatch, field_3326, waterPatch, f_102257_
com.google.common.collect.ImmutableList<ModelPart>: r, parts, field_20922, parts, f_102258_
com.google.common.collect.ImmutableList<ModelPart>: o, parts, field_20922, parts, f_102258_
ModelPart: o, leftPaddle, field_27396, leftPaddle, f_170459_
ModelPart: l, leftPaddle, field_27396, leftPaddle, f_170459_
ModelPart: p, rightPaddle, field_27397, rightPaddle, f_170460_
ModelPart: m, rightPaddle, field_27397, rightPaddle, f_170460_
String: l, CHEST_BOTTOM, field_38312, CHEST_BOTTOM, f_233341_
String: m, CHEST_LID, field_38313, CHEST_LID, f_233342_
String: n, CHEST_LOCK, field_38314, CHEST_LOCK, f_233343_
构造函数
(ModelPart, boolean)
方法
com.google.common.collect.ImmutableList<ModelPart> (): a, parts, method_22953, getParts, m_6195_
com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, m_6195_
ModelPart (): b, waterPatch, method_22954, getWaterPatch, m_102282_
ModelPart (): c, waterPatch, method_22954, getWaterPatch, m_102282_
LayerDefinition (): a, createBodyModel, method_31985, getTexturedModelData, m_246613_
LayerDefinition (boolean): a, createBodyModel, method_31985, getTexturedModelData, m_233347_
com.google.common.collect.ImmutableList$Builder<ModelPart> (ModelPart): a, createPartsBuilder, method_45702, getParts, m_245539_
void (PartDefinition): a, createChildren, method_45703, addParts, m_246203_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
epm
eqv
字段
构造函数
方法
1.19
名称
eiv
epm
字段
ModelPart: n, waterPatch, field_3326, waterPatch, f_102257_
ModelPart: q, waterPatch, field_3326, waterPatch, f_102257_
com.google.common.collect.ImmutableList<ModelPart>: o, parts, field_20922, parts, f_102258_
com.google.common.collect.ImmutableList<ModelPart>: r, parts, field_20922, parts, f_102258_
ModelPart: l, leftPaddle, field_27396, leftPaddle, f_170459_
ModelPart: o, leftPaddle, field_27396, leftPaddle, f_170459_
ModelPart: m, rightPaddle, field_27397, rightPaddle, f_170460_
ModelPart: p, rightPaddle, field_27397, rightPaddle, f_170460_
String: l, CHEST_BOTTOM, field_38312, CHEST_BOTTOM, f_233341_
String: m, CHEST_LID, field_38313, CHEST_LID, f_233342_
String: n, CHEST_LOCK, field_38314, CHEST_LOCK, f_233343_
构造函数
(ModelPart, boolean)
方法
com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, m_6195_
com.google.common.collect.ImmutableList<ModelPart> (): a, parts, method_22953, getParts, m_6195_
ModelPart (): c, waterPatch, method_22954, getWaterPatch, m_102282_
ModelPart (): b, waterPatch, method_22954, getWaterPatch, m_102282_
LayerDefinition (): a, createBodyModel, method_31985, getTexturedModelData, m_170463_
LayerDefinition (boolean): a, createBodyModel, method_31985, getTexturedModelData, m_233347_
1.18.2
名称
eho
eiv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
efl
eho
字段
构造函数
方法
1.17.1
名称
efk
efl
字段
构造函数
方法
1.17
名称
dtn
efk
net.minecraft.client.renderer.entity.model.BoatModel
net.minecraft.src.C_3803_
字段
ModelPart[]: a, paddles, field_3325, paddles, field_187057_b
ModelPart: b, waterPatch, field_3326, waterPatch, field_187058_c
ModelPart: n, waterPatch, field_3326, waterPatch, f_102257_
com.google.common.collect.ImmutableList<ModelPart>: f, parts, field_20922, parts, field_228243_f_
com.google.common.collect.ImmutableList<ModelPart>: o, parts, field_20922, parts, f_102258_
String: a, LEFT_PADDLE, field_32458, LEFT_PADDLE, f_170451_
String: b, RIGHT_PADDLE, field_32459, RIGHT_PADDLE, f_170452_
String: f, WATER_PATCH, field_32460, WATER_PATCH, f_170453_
String: g, BOTTOM, field_32461, BOTTOM, f_170454_
String: h, BACK, field_32462, BACK, f_170455_
String: i, FRONT, field_32463, FRONT, f_170456_
String: j, RIGHT, field_32464, RIGHT, f_170457_
String: k, LEFT, field_32465, LEFT, f_170458_
ModelPart: l, leftPaddle, field_27396, leftPaddle, f_170459_
ModelPart: m, rightPaddle, field_27397, rightPaddle, f_170460_
构造函数
()
方法
ModelPart (boolean): a, makePaddle, method_2796, makePaddle, func_187056_a
void (Boat, float, float, float, float, float): a, setupAnim, method_22952, setAngles, func_225597_a_
void (Boat, float, float, float, float, float): a, setupAnim, method_22952, setAngles, m_6973_
com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, func_225601_a_
com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, m_6195_
ModelPart (): c, waterPatch, method_22954, getBottom, func_228245_c_
ModelPart (): c, waterPatch, method_22954, getWaterPatch, m_102282_
void (Boat, int, float): a, animatePaddle, method_2797, setPaddleAngle, func_228244_a_
LayerDefinition (): a, createBodyModel, method_31985, getTexturedModelData, m_170463_
void (Boat, int, ModelPart, float): a, animatePaddle, method_2797, setPaddleAngle, m_170464_
1.16.5
名称
字段
ModelPart: b, waterPatch, field_3326, bottom, field_187058_c
ModelPart: b, waterPatch, field_3326, waterPatch, field_187058_c
构造函数
方法
1.16.4
名称
dtf
dtn
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dvg
dtf
字段
构造函数
方法
1.16.1
名称
dkl
dvg
字段
构造函数
方法
1.15.2
名称
dki
dkl
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dgu
dki
字段
ModelPart[]: a, cubes, field_3327, body, field_78103_a
ModelPart[]: b, paddles, field_3325, paddles, field_187057_b
ModelPart[]: a, paddles, field_3325, paddles, field_187057_b
ModelPart: f, waterPatch, field_3326, field_187058_c
ModelPart: b, waterPatch, field_3326, bottom, field_187058_c
com.google.common.collect.ImmutableList<ModelPart>: f, parts, field_20922, parts, field_228243_f_
构造函数
方法
void (Boat, float, float, float, float, float, float): a, render, method_17071, render, func_78088_a
void (Entity, float, float, float, float, float, float): c, renderSecondPass, method_2836, renderPass, func_187054_b
void (Boat, int, float, float): a, animatePaddle, method_2797, renderPaddle, func_187055_a
void (Boat, float, float, float, float, float): a, setupAnim, method_22952, setAngles, func_225597_a_
com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22953, getParts, func_225601_a_
ModelPart (): c, waterPatch, method_22954, getBottom, func_228245_c_
void (Boat, int, float): a, animatePaddle, method_2797, setPaddleAngle, func_228244_a_
1.14.4
名称
deg
dgu
net.minecraft.client.model.BoatModel
字段
Cuboid[]: a, field_3327, body, field_78103_a
ModelPart[]: a, cubes, field_3327, body, field_78103_a
Cuboid[]: b, field_3325, paddles, field_187057_b
ModelPart[]: b, paddles, field_3325, paddles, field_187057_b
Cuboid: f, field_3326, field_3326, field_187058_c
ModelPart: f, waterPatch, field_3326, field_187058_c
构造函数
方法
void (EntityBoat, float, float, float, float, float, float): a, method_17071, method_17071, func_78088_a
void (Boat, float, float, float, float, float, float): a, render, method_17071, render, func_78088_a
void (Entity, float, float, float, float, float, float): c, method_2836, renderPass, func_187054_b
void (Entity, float, float, float, float, float, float): c, renderSecondPass, method_2836, renderPass, func_187054_b
Cuboid (boolean): a, method_2796, makePaddle, func_187056_a
ModelPart (boolean): a, makePaddle, method_2796, makePaddle, func_187056_a
void (EntityBoat, int, float, float): a, method_2797, renderPaddle, func_187055_a
void (Boat, int, float, float): a, animatePaddle, method_2797, renderPaddle, func_187055_a
1.14.3
名称
dec
deg
net.minecraft.client.render.entity.model.BoatEntityModel
字段
RendererModel[]: a, field_3327, field_78103_a
Cuboid[]: a, field_3327, body, field_78103_a
RendererModel[]: b, field_3325, field_187057_b
Cuboid[]: b, field_3325, paddles, field_187057_b
RendererModel: f, field_3326, field_187058_c
Cuboid: f, field_3326, field_3326, field_187058_c
构造函数
方法
void (EntityBoat, float, float, float, float, float, float): a, method_17071, func_78088_a
void (EntityBoat, float, float, float, float, float, float): a, method_17071, method_17071, func_78088_a
void (Entity, float, float, float, float, float, float): c, method_2836, func_187054_b
void (Entity, float, float, float, float, float, float): c, method_2836, renderPass, func_187054_b
RendererModel (boolean): a, method_2796, func_187056_a
Cuboid (boolean): a, method_2796, makePaddle, func_187056_a
void (EntityBoat, int, float, float): a, method_2797, func_187055_a
void (EntityBoat, int, float, float): a, method_2797, renderPaddle, func_187055_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dea
dec
字段
构造函数
方法
1.14
名称
dea
net.minecraft.class_554
net.minecraft.client.renderer.entity.model.BoatModel
字段
RendererModel[]: a, field_3327, field_78103_a
RendererModel[]: b, field_3325, field_187057_b
RendererModel: f, field_3326, field_187058_c
构造函数
()
方法
void (EntityBoat, float, float, float, float, float, float): a, method_17071, func_78088_a
void (Entity, float, float, float, float, float, float): c, method_2836, func_187054_b
RendererModel (boolean): a, method_2796, func_187056_a
void (EntityBoat, int, float, float): a, method_2797, func_187055_a