历史 - net.minecraft.world.level.storage.loot.LootContext

1.21.11

名称

fiy

fnz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fdj

fiy

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fat

fdj

字段

构造函数

方法

1.21.5

名称

evs

fat

字段

构造函数

方法

1.21.4

名称

ewp

evs

字段

构造函数

方法

<T> T (ContextKey<T>): b, getParameter, method_35508, requireParameter, m_354277_

<T> T (ContextKey<T>): b, getParameter, method_35508, getOrThrow, m_354277_

1.21.3

名称

err

ewp

字段

LootParams: a, params, field_44881, parameters, f_78914_

LootParams: a, params, field_44881, worldContext, f_78914_

构造函数

方法

boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, m_78936_

boolean (ContextKey<?>): a, hasParameter, method_300, hasParameter, m_356450_

<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, m_78953_

<T> T (LootContextParam<T>): b, getParam, method_35508, requireParameter, m_165124_

<T> T (ContextKey<T>): b, getParameter, method_35508, requireParameter, m_354277_

<T> T (ContextKey<T>): c, getOptionalParameter, method_65013, get, m_352997_

1.21.1

名称

字段

构造函数

方法

1.21

名称

eqk

err

字段

构造函数

方法

1.20.6

名称

egw

eqk

字段

LootDataResolver: c, lootDataResolver, field_44490, dataLookup, f_278421_

HolderGetter$Provider: c, lootDataResolver, field_44490, lookup, f_278421_

构造函数

(LootParams, RandomSource, LootDataResolver)

(LootParams, RandomSource, HolderGetter$Provider)

方法

LootDataResolver (): a, getResolver, method_51183, getDataLookup, m_278643_

HolderGetter$Provider (): a, getResolver, method_51183, getLookup, m_278643_

1.20.4

名称

ecq

egw

字段

构造函数

方法

1.20.2

名称

dzk

ecq

字段

构造函数

方法

1.20.1

名称

dyr

dzk

字段

float: b, luck, field_926, luck, f_78908_

ServerLevel: c, level, field_928, world, f_78909_

Set<LootTable>: e, visitedTables, field_927, activeTables, f_78911_

Set<LootContext$VisitedEntry<?>>: d, visitedElements, field_927, activeEntries, f_278466_

Map<LootContextParam<?>, Object>: h, params, field_925, parameters, f_78914_

Map<ResourceLocation, LootContext$DynamicDrop>: i, dynamicDrops, field_929, drops, f_78915_

Function<ResourceLocation, LootTable>: d, lootTables, field_924, tableGetter, f_78910_

Function<ResourceLocation, LootItemCondition>: f, conditions, field_20750, conditionGetter, f_78912_

Set<LootItemCondition>: g, visitedConditions, field_20751, conditions, f_78913_

RandomSource: a, random, field_923, random, f_78907_

RandomSource: b, random, field_923, random, f_78907_

LootParams: a, params, field_44881, parameters, f_78914_

LootDataResolver: c, lootDataResolver, field_44490, dataLookup, f_278421_

构造函数

(RandomSource, float, ServerLevel, Function<ResourceLocation, LootTable>, Function<ResourceLocation, LootItemCondition>, Map<LootContextParam<?>, Object>, Map<ResourceLocation, LootContext$DynamicDrop>)

(LootParams, RandomSource, LootDataResolver)

方法

boolean (LootTable): a, addVisitedTable, method_298, markActive, m_78934_

void (LootTable): b, removeVisitedTable, method_295, markInactive, m_78946_

float (): b, getLuck, method_302, getLuck, m_78945_

float (): c, getLuck, method_302, getLuck, m_78945_

ServerLevel (): c, getLevel, method_299, getWorld, m_78952_

ServerLevel (): d, getLevel, method_299, getWorld, m_78952_

boolean (LootItemCondition): a, addVisitedCondition, method_22555, addCondition, m_78938_

void (LootItemCondition): b, removeVisitedCondition, method_22557, removeCondition, m_78948_

LootTable (ResourceLocation): a, getLootTable, method_22556, getTable, m_78940_

LootItemCondition (ResourceLocation): b, getCondition, method_22558, getCondition, m_78950_

RandomSource (): a, getRandom, method_294, getRandom, m_230907_

RandomSource (): b, getRandom, method_294, getRandom, m_230907_

boolean (LootContext$VisitedEntry<?>): a, hasVisitedElement, method_51184, isActive, m_278628_

boolean (LootContext$VisitedEntry<?>): b, pushVisitedElement, method_298, markActive, m_278759_

void (LootContext$VisitedEntry<?>): c, popVisitedElement, method_295, markInactive, m_278639_

LootDataResolver (): a, getResolver, method_51183, getDataLookup, m_278643_

LootContext$VisitedEntry<LootTable> (LootTable): a, createVisitedEntry, method_51185, table, m_278811_

LootContext$VisitedEntry<LootItemCondition> (LootItemCondition): a, createVisitedEntry, method_51187, predicate, m_278785_

LootContext$VisitedEntry<LootItemFunction> (LootItemFunction): a, createVisitedEntry, method_51186, itemModifier, m_278853_

1.19.4

名称

dvr

dyr

字段

构造函数

方法

1.19.3

名称

dsd

dvr

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

drg

dsd

net.minecraft.world.level.storage.loot.LootTableInfo

字段

构造函数

方法

1.19

名称

dlc

drg

net.minecraft.world.level.storage.loot.LootTableInfo

字段

Random: a, random, field_923, random, f_78907_

RandomSource: a, random, field_923, random, f_78907_

构造函数

(Random, float, ServerLevel, Function<ResourceLocation, LootTable>, Function<ResourceLocation, LootItemCondition>, Map<LootContextParam<?>, Object>, Map<ResourceLocation, LootContext$DynamicDrop>)

(RandomSource, float, ServerLevel, Function<ResourceLocation, LootTable>, Function<ResourceLocation, LootItemCondition>, Map<LootContextParam<?>, Object>, Map<ResourceLocation, LootContext$DynamicDrop>)

方法

Random (): a, getRandom, method_294, getRandom, m_78933_

RandomSource (): a, getRandom, method_294, getRandom, m_230907_

1.18.2

名称

dka

dlc

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dip

dka

字段

构造函数

方法

float (): b, getLuck, method_302, getLuck, m_78945_, getLuck

float (): b, getLuck, method_302, getLuck, m_78945_

ServerLevel (): c, getLevel, method_299, getWorld, m_78952_, getWorld

ServerLevel (): c, getLevel, method_299, getWorld, m_78952_

boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, m_78936_, hasContextParameter

boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, m_78936_

<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, m_78953_, getContextParameter

<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, m_78953_

1.17.1

名称

字段

构造函数

方法

1.17

名称

cyv

dip

net.minecraft.loot.LootContext

net.minecraft.src.C_2811_

net.minecraft.server.v1_16_R3.LootTableInfo

net.minecraft.world.level.storage.loot.LootTableInfo

字段

float: b, luck, field_926, luck, field_186498_a, luck

float: b, luck, field_926, luck, f_78908_

ServerLevel: c, level, field_928, world, field_186499_b, world

ServerLevel: c, level, field_928, world, f_78909_

Set<LootTable>: e, visitedTables, field_927, activeTables, field_186504_g

Set<LootTable>: e, visitedTables, field_927, activeTables, f_78911_

Random: a, random, field_923, random, field_216035_a

Random: a, random, field_923, random, f_78907_

Map<LootContextParam<?>, Object>: h, params, field_925, parameters, field_216036_f

Map<LootContextParam<?>, Object>: h, params, field_925, parameters, f_78914_

Map<ResourceLocation, LootContext$DynamicDrop>: i, dynamicDrops, field_929, drops, field_216037_g

Map<ResourceLocation, LootContext$DynamicDrop>: i, dynamicDrops, field_929, drops, f_78915_

Function<ResourceLocation, LootTable>: d, lootTables, field_924, tableGetter, field_186500_c

Function<ResourceLocation, LootTable>: d, lootTables, field_924, tableGetter, f_78910_

Function<ResourceLocation, LootItemCondition>: f, conditions, field_20750, conditionGetter, field_227499_f_

Function<ResourceLocation, LootItemCondition>: f, conditions, field_20750, conditionGetter, f_78912_

Set<LootItemCondition>: g, visitedConditions, field_20751, conditions, field_227500_g_

Set<LootItemCondition>: g, visitedConditions, field_20751, conditions, f_78913_

构造函数

方法

boolean (LootTable): a, addVisitedTable, method_298, markActive, func_186496_a

boolean (LootTable): a, addVisitedTable, method_298, markActive, m_78934_

void (LootTable): b, removeVisitedTable, method_295, markInactive, func_186490_b

void (LootTable): b, removeVisitedTable, method_295, markInactive, m_78946_

float (): b, getLuck, method_302, getLuck, func_186491_f, getLuck

float (): b, getLuck, method_302, getLuck, m_78945_, getLuck

ServerLevel (): c, getLevel, method_299, getWorld, func_202879_g, getWorld

ServerLevel (): c, getLevel, method_299, getWorld, m_78952_, getWorld

boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, func_216033_a, hasContextParameter

boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, m_78936_, hasContextParameter

void (ResourceLocation, Consumer<ItemStack>): a, addDynamicDrops, method_297, drop, func_216034_a

void (ResourceLocation, Consumer<ItemStack>): a, addDynamicDrops, method_297, drop, m_78942_

<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, func_216031_c, getContextParameter

<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, m_78953_, getContextParameter

Random (): a, getRandom, method_294, getRandom, func_216032_b

Random (): a, getRandom, method_294, getRandom, m_78933_

boolean (LootItemCondition): a, addVisitedCondition, method_22555, addCondition, func_227501_a_

boolean (LootItemCondition): a, addVisitedCondition, method_22555, addCondition, m_78938_

void (LootItemCondition): b, removeVisitedCondition, method_22557, removeCondition, func_227503_b_

void (LootItemCondition): b, removeVisitedCondition, method_22557, removeCondition, m_78948_

LootTable (ResourceLocation): a, getLootTable, method_22556, getSupplier, func_227502_a_

LootTable (ResourceLocation): a, getLootTable, method_22556, getTable, m_78940_

LootItemCondition (ResourceLocation): b, getCondition, method_22558, getCondition, func_227504_b_

LootItemCondition (ResourceLocation): b, getCondition, method_22558, getCondition, m_78950_

<T> T (LootContextParam<T>): b, getParam, method_35508, requireParameter, m_165124_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cys

cyv

net.minecraft.server.v1_16_R2.LootTableInfo

net.minecraft.server.v1_16_R3.LootTableInfo

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dat

cys

net.minecraft.server.v1_16_R1.LootTableInfo

net.minecraft.server.v1_16_R2.LootTableInfo

字段

构造函数

方法

1.16.1

名称

crx

dat

net.minecraft.world.storage.loot.LootContext

net.minecraft.loot.LootContext

net.minecraft.server.v1_15_R1.LootTableInfo

net.minecraft.server.v1_16_R1.LootTableInfo

字段

float: b, luck, field_926, luck, field_186498_a

float: b, luck, field_926, luck, field_186498_a, luck

ServerLevel: c, level, field_928, world, field_186499_b

ServerLevel: c, level, field_928, world, field_186499_b, world

Set<LootTable>: e, visitedTables, field_927, suppliers, field_186504_g

Set<LootTable>: e, visitedTables, field_927, activeTables, field_186504_g

Function<ResourceLocation, LootTable>: d, lootTables, field_924, supplierGetter, field_186500_c

Function<ResourceLocation, LootTable>: d, lootTables, field_924, tableGetter, field_186500_c

构造函数

方法

boolean (LootTable): a, addVisitedTable, method_298, addDrop, func_186496_a

boolean (LootTable): a, addVisitedTable, method_298, markActive, func_186496_a

void (LootTable): b, removeVisitedTable, method_295, removeDrop, func_186490_b

void (LootTable): b, removeVisitedTable, method_295, markInactive, func_186490_b

float (): b, getLuck, method_302, getLuck, func_186491_f

float (): b, getLuck, method_302, getLuck, func_186491_f, getLuck

ServerLevel (): c, getLevel, method_299, getWorld, func_202879_g

ServerLevel (): c, getLevel, method_299, getWorld, func_202879_g, getWorld

1.15.2

名称

cru

crx

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

coy

cru

net.minecraft.server.v1_14_R1.LootTableInfo

net.minecraft.server.v1_15_R1.LootTableInfo

字段

LootTables: d, lootTables, field_924, manager, field_186500_c

Map<LootContextParam<?>, Object>: f, params, field_925, parameters, field_216036_f

Map<LootContextParam<?>, Object>: h, params, field_925, parameters, field_216036_f

Map<ResourceLocation, LootContext$DynamicDrop>: g, dynamicDrops, field_929, drops, field_216037_g

Map<ResourceLocation, LootContext$DynamicDrop>: i, dynamicDrops, field_929, drops, field_216037_g

Function<ResourceLocation, LootTable>: d, lootTables, field_924, supplierGetter, field_186500_c

Function<ResourceLocation, LootItemCondition>: f, conditions, field_20750, conditionGetter, field_227499_f_

Set<LootItemCondition>: g, visitedConditions, field_20751, conditions, field_227500_g_

构造函数

(Random, float, ServerLevel, LootTables, Map<LootContextParam<?>, Object>, Map<ResourceLocation, LootContext$DynamicDrop>)

(Random, float, ServerLevel, Function<ResourceLocation, LootTable>, Function<ResourceLocation, LootItemCondition>, Map<LootContextParam<?>, Object>, Map<ResourceLocation, LootContext$DynamicDrop>)

方法

LootTables (): a, getLootTables, method_301, getLootManager, func_186497_e

float (): c, getLuck, method_302, getLuck, func_186491_f

float (): b, getLuck, method_302, getLuck, func_186491_f

ServerLevel (): d, getLevel, method_299, getWorld, func_202879_g

ServerLevel (): c, getLevel, method_299, getWorld, func_202879_g

Random (): b, getRandom, method_294, getRandom, func_216032_b

Random (): a, getRandom, method_294, getRandom, func_216032_b

boolean (LootItemCondition): a, addVisitedCondition, method_22555, addCondition, func_227501_a_

void (LootItemCondition): b, removeVisitedCondition, method_22557, removeCondition, func_227503_b_

LootTable (ResourceLocation): a, getLootTable, method_22556, getSupplier, func_227502_a_

LootItemCondition (ResourceLocation): b, getCondition, method_22558, getCondition, func_227504_b_

1.14.4

名称

cos

coy

net.minecraft.world.level.storage.loot.LootContext

net.minecraft.world.loot.context.LootContext

net.minecraft.loot.context.LootContext

字段

float: b, field_926, luck, field_186498_a

float: b, luck, field_926, luck, field_186498_a

WorldServer: c, field_928, world, field_186499_b

ServerLevel: c, level, field_928, world, field_186499_b

LootTableRegistry: d, field_924, manager, field_186500_c

LootTables: d, lootTables, field_924, manager, field_186500_c

Set<LootTable>: e, field_927, suppliers, field_186504_g

Set<LootTable>: e, visitedTables, field_927, suppliers, field_186504_g

Random: a, field_923, random, field_216035_a

Random: a, random, field_923, random, field_216035_a

Map<LootContextParameter<?>, Object>: f, field_925, parameters, field_216036_f

Map<LootContextParam<?>, Object>: f, params, field_925, parameters, field_216036_f

Map<MinecraftKey, LootTableInfo$b>: g, field_929, drops, field_216037_g

Map<ResourceLocation, LootContext$DynamicDrop>: g, dynamicDrops, field_929, drops, field_216037_g

构造函数

方法

boolean (LootTable): a, method_298, addDrop, func_186496_a

boolean (LootTable): a, addVisitedTable, method_298, addDrop, func_186496_a

void (LootTable): b, method_295, removeDrop, func_186490_b

void (LootTable): b, removeVisitedTable, method_295, removeDrop, func_186490_b

LootTableRegistry (): a, method_301, getLootManager, func_186497_e

LootTables (): a, getLootTables, method_301, getLootManager, func_186497_e

float (): c, method_302, getLuck, func_186491_f

float (): c, getLuck, method_302, getLuck, func_186491_f

WorldServer (): d, method_299, getWorld, func_202879_g

ServerLevel (): d, getLevel, method_299, getWorld, func_202879_g

boolean (LootContextParameter<?>): a, method_300, hasParameter, func_216033_a, hasContextParameter

boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, func_216033_a, hasContextParameter

void (MinecraftKey, Consumer<ItemStack>): a, method_297, drop, func_216034_a

void (ResourceLocation, Consumer<ItemStack>): a, addDynamicDrops, method_297, drop, func_216034_a

<T> T (LootContextParameter<T>): c, method_296, get, func_216031_c, getContextParameter

<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, func_216031_c, getContextParameter

Random (): b, method_294, getRandom, func_216032_b

Random (): b, getRandom, method_294, getRandom, func_216032_b

1.14.3

名称

coo

cos

net.minecraft.world.loot.context.LootContext

字段

float: b, field_926, field_186498_a

float: b, field_926, luck, field_186498_a

WorldServer: c, field_928, field_186499_b

WorldServer: c, field_928, world, field_186499_b

LootTableRegistry: d, field_924, field_186500_c

LootTableRegistry: d, field_924, manager, field_186500_c

Set<LootTable>: e, field_927, field_186504_g

Set<LootTable>: e, field_927, suppliers, field_186504_g

Random: a, field_923, field_216035_a

Random: a, field_923, random, field_216035_a

Map<LootContextParameter<?>, Object>: f, field_925, field_216036_f

Map<LootContextParameter<?>, Object>: f, field_925, parameters, field_216036_f

Map<MinecraftKey, LootTableInfo$b>: g, field_929, field_216037_g

Map<MinecraftKey, LootTableInfo$b>: g, field_929, drops, field_216037_g

构造函数

方法

boolean (LootTable): a, method_298, func_186496_a

boolean (LootTable): a, method_298, addDrop, func_186496_a

void (LootTable): b, method_295, func_186490_b

void (LootTable): b, method_295, removeDrop, func_186490_b

LootTableRegistry (): a, method_301, func_186497_e

LootTableRegistry (): a, method_301, getLootManager, func_186497_e

float (): c, method_302, func_186491_f

float (): c, method_302, getLuck, func_186491_f

WorldServer (): d, method_299, func_202879_g

WorldServer (): d, method_299, getWorld, func_202879_g

boolean (LootContextParameter<?>): a, method_300, func_216033_a, hasContextParameter

boolean (LootContextParameter<?>): a, method_300, hasParameter, func_216033_a, hasContextParameter

void (MinecraftKey, Consumer<ItemStack>): a, method_297, func_216034_a

void (MinecraftKey, Consumer<ItemStack>): a, method_297, drop, func_216034_a

<T> T (LootContextParameter<T>): c, method_296, func_216031_c, getContextParameter

<T> T (LootContextParameter<T>): c, method_296, get, func_216031_c, getContextParameter

Random (): b, method_294, func_216032_b

Random (): b, method_294, getRandom, func_216032_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

col

coo

字段

构造函数

方法

1.14

名称

ccr

col

net.minecraft.class_47

net.minecraft.server.v1_13_R2.LootTableInfo

net.minecraft.server.v1_14_R1.LootTableInfo

字段

float: a, field_186498_a

float: b, field_926, field_186498_a

WorldServer: b, field_186499_b

WorldServer: c, field_928, field_186499_b

LootTableRegistry: c, field_186500_c

LootTableRegistry: d, field_924, field_186500_c

Entity: d, field_186501_d

EntityHuman: e, field_186502_e

DamageSource: f, field_186503_f

Set<LootTable>: h, field_186504_g

Set<LootTable>: e, field_927, field_186504_g

BlockPosition: g, field_204316_g

Random: a, field_923, field_216035_a

Map<LootContextParameter<?>, Object>: f, field_925, field_216036_f

Map<MinecraftKey, LootTableInfo$b>: g, field_929, field_216037_g

构造函数

(float, WorldServer, LootTableRegistry, Entity, EntityHuman, DamageSource, BlockPosition)

(Random, float, WorldServer, LootTableRegistry, Map<LootContextParameter<?>, Object>, Map<MinecraftKey, LootTableInfo$b>)

方法

Entity (): a, func_186493_a

Entity (): b, func_186495_b

Entity (): c, func_186492_c

boolean (LootTable): a, func_186496_a

boolean (LootTable): a, method_298, func_186496_a

void (LootTable): b, func_186490_b

void (LootTable): b, method_295, func_186490_b

LootTableRegistry (): f, func_186497_e

LootTableRegistry (): a, method_301, func_186497_e

float (): g, func_186491_f

float (): c, method_302, func_186491_f

Entity (LootTableInfo$EntityTarget): a, func_186494_a

BlockPosition (): e, func_204315_e

WorldServer (): h, func_202879_g

WorldServer (): d, method_299, func_202879_g

boolean (LootContextParameter<?>): a, method_300, func_216033_a, hasContextParameter

void (MinecraftKey, Consumer<ItemStack>): a, method_297, func_216034_a

<T> T (LootContextParameter<T>): c, method_296, func_216031_c, getContextParameter

Random (): b, method_294, func_216032_b

1.13.2

名称

ccq

ccr

字段

构造函数

方法

1.13.1

名称

ccg

ccq

net.minecraft.server.v1_13_R1.LootTableInfo

net.minecraft.server.v1_13_R2.LootTableInfo

字段

构造函数

方法

1.13

名称

bft

ccg

net.minecraft.server.v1_12_R1.LootTableInfo

net.minecraft.server.v1_13_R1.LootTableInfo

字段

Set<LootTable>: g, field_186504_g

Set<LootTable>: h, field_186504_g

BlockPosition: g, field_204316_g

构造函数

(float, WorldServer, LootTableRegistry, Entity, EntityHuman, DamageSource)

(float, WorldServer, LootTableRegistry, Entity, EntityHuman, DamageSource, BlockPosition)

方法

LootTableRegistry (): e, func_186497_e

LootTableRegistry (): f, func_186497_e

float (): f, func_186491_f

float (): g, func_186491_f

BlockPosition (): e, func_204315_e

WorldServer (): h, func_202879_g

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bfr

bft

字段

构造函数

方法

1.12

名称

bcl

bfr

net.minecraft.server.v1_11_R1.LootTableInfo

net.minecraft.server.v1_12_R1.LootTableInfo

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bcj

bcl

字段

构造函数

方法

1.11

名称

baq

bcj

net.minecraft.server.v1_10_R1.LootTableInfo

net.minecraft.server.v1_11_R1.LootTableInfo

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

azx

baq

net.minecraft.server.v1_9_R2.LootTableInfo

net.minecraft.server.v1_10_R1.LootTableInfo

字段

构造函数

方法

1.9.4

名称

azw

azx

net.minecraft.server.v1_9_R1.LootTableInfo

net.minecraft.server.v1_9_R2.LootTableInfo

字段

构造函数

方法

1.9.2

名称

azz

azw

字段

构造函数

方法

1.9

名称

azz

net.minecraft.world.storage.loot.LootContext

net.minecraft.server.v1_9_R1.LootTableInfo

字段

float: a, field_186498_a

WorldServer: b, field_186499_b

LootTableRegistry: c, field_186500_c

Entity: d, field_186501_d

EntityHuman: e, field_186502_e

DamageSource: f, field_186503_f

Set<LootTable>: g, field_186504_g

构造函数

(float, WorldServer, LootTableRegistry, Entity, EntityHuman, DamageSource)

方法

Entity (): a, func_186493_a

Entity (): b, func_186495_b

Entity (): c, func_186492_c

boolean (LootTable): a, func_186496_a

void (LootTable): b, func_186490_b

LootTableRegistry (): e, func_186497_e

float (): f, func_186491_f

Entity (LootTableInfo$EntityTarget): a, func_186494_a