历史 - net.minecraft.world.level.storage.loot.LootContext
1.21.11
名称
fiy
fnz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fdj
fiy
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fat
fdj
字段
构造函数
方法
1.21.5
名称
evs
fat
字段
构造函数
方法
1.21.4
名称
ewp
evs
字段
构造函数
方法
<T> T (ContextKey<T>): b, getParameter, method_35508, requireParameter, m_354277_
<T> T (ContextKey<T>): b, getParameter, method_35508, getOrThrow, m_354277_
1.21.3
名称
err
ewp
字段
LootParams: a, params, field_44881, parameters, f_78914_
LootParams: a, params, field_44881, worldContext, f_78914_
构造函数
方法
boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, m_78936_
boolean (ContextKey<?>): a, hasParameter, method_300, hasParameter, m_356450_
<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, m_78953_
<T> T (LootContextParam<T>): b, getParam, method_35508, requireParameter, m_165124_
<T> T (ContextKey<T>): b, getParameter, method_35508, requireParameter, m_354277_
<T> T (ContextKey<T>): c, getOptionalParameter, method_65013, get, m_352997_
1.21.1
名称
字段
构造函数
方法
1.21
名称
eqk
err
字段
构造函数
方法
1.20.6
名称
egw
eqk
字段
LootDataResolver: c, lootDataResolver, field_44490, dataLookup, f_278421_
HolderGetter$Provider: c, lootDataResolver, field_44490, lookup, f_278421_
构造函数
(LootParams, RandomSource, LootDataResolver)
(LootParams, RandomSource, HolderGetter$Provider)
方法
LootDataResolver (): a, getResolver, method_51183, getDataLookup, m_278643_
HolderGetter$Provider (): a, getResolver, method_51183, getLookup, m_278643_
1.20.4
名称
ecq
egw
字段
构造函数
方法
1.20.2
名称
dzk
ecq
字段
构造函数
方法
1.20.1
名称
dyr
dzk
字段
float: b, luck, field_926, luck, f_78908_
ServerLevel: c, level, field_928, world, f_78909_
Set<LootTable>: e, visitedTables, field_927, activeTables, f_78911_
Set<LootContext$VisitedEntry<?>>: d, visitedElements, field_927, activeEntries, f_278466_
Map<LootContextParam<?>, Object>: h, params, field_925, parameters, f_78914_
Map<ResourceLocation, LootContext$DynamicDrop>: i, dynamicDrops, field_929, drops, f_78915_
Function<ResourceLocation, LootTable>: d, lootTables, field_924, tableGetter, f_78910_
Function<ResourceLocation, LootItemCondition>: f, conditions, field_20750, conditionGetter, f_78912_
Set<LootItemCondition>: g, visitedConditions, field_20751, conditions, f_78913_
RandomSource: a, random, field_923, random, f_78907_
RandomSource: b, random, field_923, random, f_78907_
LootParams: a, params, field_44881, parameters, f_78914_
LootDataResolver: c, lootDataResolver, field_44490, dataLookup, f_278421_
构造函数
(RandomSource, float, ServerLevel, Function<ResourceLocation, LootTable>, Function<ResourceLocation, LootItemCondition>, Map<LootContextParam<?>, Object>, Map<ResourceLocation, LootContext$DynamicDrop>)
(LootParams, RandomSource, LootDataResolver)
方法
boolean (LootTable): a, addVisitedTable, method_298, markActive, m_78934_
void (LootTable): b, removeVisitedTable, method_295, markInactive, m_78946_
float (): b, getLuck, method_302, getLuck, m_78945_
float (): c, getLuck, method_302, getLuck, m_78945_
ServerLevel (): c, getLevel, method_299, getWorld, m_78952_
ServerLevel (): d, getLevel, method_299, getWorld, m_78952_
boolean (LootItemCondition): a, addVisitedCondition, method_22555, addCondition, m_78938_
void (LootItemCondition): b, removeVisitedCondition, method_22557, removeCondition, m_78948_
LootTable (ResourceLocation): a, getLootTable, method_22556, getTable, m_78940_
LootItemCondition (ResourceLocation): b, getCondition, method_22558, getCondition, m_78950_
RandomSource (): a, getRandom, method_294, getRandom, m_230907_
RandomSource (): b, getRandom, method_294, getRandom, m_230907_
boolean (LootContext$VisitedEntry<?>): a, hasVisitedElement, method_51184, isActive, m_278628_
boolean (LootContext$VisitedEntry<?>): b, pushVisitedElement, method_298, markActive, m_278759_
void (LootContext$VisitedEntry<?>): c, popVisitedElement, method_295, markInactive, m_278639_
LootDataResolver (): a, getResolver, method_51183, getDataLookup, m_278643_
LootContext$VisitedEntry<LootTable> (LootTable): a, createVisitedEntry, method_51185, table, m_278811_
LootContext$VisitedEntry<LootItemCondition> (LootItemCondition): a, createVisitedEntry, method_51187, predicate, m_278785_
LootContext$VisitedEntry<LootItemFunction> (LootItemFunction): a, createVisitedEntry, method_51186, itemModifier, m_278853_
1.19.4
名称
dvr
dyr
字段
构造函数
方法
1.19.3
名称
dsd
dvr
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
drg
dsd
net.minecraft.world.level.storage.loot.LootTableInfo
字段
构造函数
方法
1.19
名称
dlc
drg
net.minecraft.world.level.storage.loot.LootTableInfo
字段
Random: a, random, field_923, random, f_78907_
RandomSource: a, random, field_923, random, f_78907_
构造函数
(Random, float, ServerLevel, Function<ResourceLocation, LootTable>, Function<ResourceLocation, LootItemCondition>, Map<LootContextParam<?>, Object>, Map<ResourceLocation, LootContext$DynamicDrop>)
(RandomSource, float, ServerLevel, Function<ResourceLocation, LootTable>, Function<ResourceLocation, LootItemCondition>, Map<LootContextParam<?>, Object>, Map<ResourceLocation, LootContext$DynamicDrop>)
方法
Random (): a, getRandom, method_294, getRandom, m_78933_
RandomSource (): a, getRandom, method_294, getRandom, m_230907_
1.18.2
名称
dka
dlc
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dip
dka
字段
构造函数
方法
float (): b, getLuck, method_302, getLuck, m_78945_, getLuck
float (): b, getLuck, method_302, getLuck, m_78945_
ServerLevel (): c, getLevel, method_299, getWorld, m_78952_, getWorld
ServerLevel (): c, getLevel, method_299, getWorld, m_78952_
boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, m_78936_, hasContextParameter
boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, m_78936_
<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, m_78953_, getContextParameter
<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, m_78953_
1.17.1
名称
字段
构造函数
方法
1.17
名称
cyv
dip
net.minecraft.loot.LootContext
net.minecraft.src.C_2811_
net.minecraft.server.v1_16_R3.LootTableInfo
net.minecraft.world.level.storage.loot.LootTableInfo
字段
float: b, luck, field_926, luck, field_186498_a, luck
float: b, luck, field_926, luck, f_78908_
ServerLevel: c, level, field_928, world, field_186499_b, world
ServerLevel: c, level, field_928, world, f_78909_
Set<LootTable>: e, visitedTables, field_927, activeTables, field_186504_g
Set<LootTable>: e, visitedTables, field_927, activeTables, f_78911_
Random: a, random, field_923, random, field_216035_a
Random: a, random, field_923, random, f_78907_
Map<LootContextParam<?>, Object>: h, params, field_925, parameters, field_216036_f
Map<LootContextParam<?>, Object>: h, params, field_925, parameters, f_78914_
Map<ResourceLocation, LootContext$DynamicDrop>: i, dynamicDrops, field_929, drops, field_216037_g
Map<ResourceLocation, LootContext$DynamicDrop>: i, dynamicDrops, field_929, drops, f_78915_
Function<ResourceLocation, LootTable>: d, lootTables, field_924, tableGetter, field_186500_c
Function<ResourceLocation, LootTable>: d, lootTables, field_924, tableGetter, f_78910_
Function<ResourceLocation, LootItemCondition>: f, conditions, field_20750, conditionGetter, field_227499_f_
Function<ResourceLocation, LootItemCondition>: f, conditions, field_20750, conditionGetter, f_78912_
Set<LootItemCondition>: g, visitedConditions, field_20751, conditions, field_227500_g_
Set<LootItemCondition>: g, visitedConditions, field_20751, conditions, f_78913_
构造函数
方法
boolean (LootTable): a, addVisitedTable, method_298, markActive, func_186496_a
boolean (LootTable): a, addVisitedTable, method_298, markActive, m_78934_
void (LootTable): b, removeVisitedTable, method_295, markInactive, func_186490_b
void (LootTable): b, removeVisitedTable, method_295, markInactive, m_78946_
float (): b, getLuck, method_302, getLuck, func_186491_f, getLuck
float (): b, getLuck, method_302, getLuck, m_78945_, getLuck
ServerLevel (): c, getLevel, method_299, getWorld, func_202879_g, getWorld
ServerLevel (): c, getLevel, method_299, getWorld, m_78952_, getWorld
boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, func_216033_a, hasContextParameter
boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, m_78936_, hasContextParameter
void (ResourceLocation, Consumer<ItemStack>): a, addDynamicDrops, method_297, drop, func_216034_a
void (ResourceLocation, Consumer<ItemStack>): a, addDynamicDrops, method_297, drop, m_78942_
<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, func_216031_c, getContextParameter
<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, m_78953_, getContextParameter
Random (): a, getRandom, method_294, getRandom, func_216032_b
Random (): a, getRandom, method_294, getRandom, m_78933_
boolean (LootItemCondition): a, addVisitedCondition, method_22555, addCondition, func_227501_a_
boolean (LootItemCondition): a, addVisitedCondition, method_22555, addCondition, m_78938_
void (LootItemCondition): b, removeVisitedCondition, method_22557, removeCondition, func_227503_b_
void (LootItemCondition): b, removeVisitedCondition, method_22557, removeCondition, m_78948_
LootTable (ResourceLocation): a, getLootTable, method_22556, getSupplier, func_227502_a_
LootTable (ResourceLocation): a, getLootTable, method_22556, getTable, m_78940_
LootItemCondition (ResourceLocation): b, getCondition, method_22558, getCondition, func_227504_b_
LootItemCondition (ResourceLocation): b, getCondition, method_22558, getCondition, m_78950_
<T> T (LootContextParam<T>): b, getParam, method_35508, requireParameter, m_165124_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cys
cyv
net.minecraft.server.v1_16_R2.LootTableInfo
net.minecraft.server.v1_16_R3.LootTableInfo
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dat
cys
net.minecraft.server.v1_16_R1.LootTableInfo
net.minecraft.server.v1_16_R2.LootTableInfo
字段
构造函数
方法
1.16.1
名称
crx
dat
net.minecraft.world.storage.loot.LootContext
net.minecraft.loot.LootContext
net.minecraft.server.v1_15_R1.LootTableInfo
net.minecraft.server.v1_16_R1.LootTableInfo
字段
float: b, luck, field_926, luck, field_186498_a
float: b, luck, field_926, luck, field_186498_a, luck
ServerLevel: c, level, field_928, world, field_186499_b
ServerLevel: c, level, field_928, world, field_186499_b, world
Set<LootTable>: e, visitedTables, field_927, suppliers, field_186504_g
Set<LootTable>: e, visitedTables, field_927, activeTables, field_186504_g
Function<ResourceLocation, LootTable>: d, lootTables, field_924, supplierGetter, field_186500_c
Function<ResourceLocation, LootTable>: d, lootTables, field_924, tableGetter, field_186500_c
构造函数
方法
boolean (LootTable): a, addVisitedTable, method_298, addDrop, func_186496_a
boolean (LootTable): a, addVisitedTable, method_298, markActive, func_186496_a
void (LootTable): b, removeVisitedTable, method_295, removeDrop, func_186490_b
void (LootTable): b, removeVisitedTable, method_295, markInactive, func_186490_b
float (): b, getLuck, method_302, getLuck, func_186491_f
float (): b, getLuck, method_302, getLuck, func_186491_f, getLuck
ServerLevel (): c, getLevel, method_299, getWorld, func_202879_g
ServerLevel (): c, getLevel, method_299, getWorld, func_202879_g, getWorld
1.15.2
名称
cru
crx
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
coy
cru
net.minecraft.server.v1_14_R1.LootTableInfo
net.minecraft.server.v1_15_R1.LootTableInfo
字段
LootTables: d, lootTables, field_924, manager, field_186500_c
Map<LootContextParam<?>, Object>: f, params, field_925, parameters, field_216036_f
Map<LootContextParam<?>, Object>: h, params, field_925, parameters, field_216036_f
Map<ResourceLocation, LootContext$DynamicDrop>: g, dynamicDrops, field_929, drops, field_216037_g
Map<ResourceLocation, LootContext$DynamicDrop>: i, dynamicDrops, field_929, drops, field_216037_g
Function<ResourceLocation, LootTable>: d, lootTables, field_924, supplierGetter, field_186500_c
Function<ResourceLocation, LootItemCondition>: f, conditions, field_20750, conditionGetter, field_227499_f_
Set<LootItemCondition>: g, visitedConditions, field_20751, conditions, field_227500_g_
构造函数
(Random, float, ServerLevel, LootTables, Map<LootContextParam<?>, Object>, Map<ResourceLocation, LootContext$DynamicDrop>)
(Random, float, ServerLevel, Function<ResourceLocation, LootTable>, Function<ResourceLocation, LootItemCondition>, Map<LootContextParam<?>, Object>, Map<ResourceLocation, LootContext$DynamicDrop>)
方法
LootTables (): a, getLootTables, method_301, getLootManager, func_186497_e
float (): c, getLuck, method_302, getLuck, func_186491_f
float (): b, getLuck, method_302, getLuck, func_186491_f
ServerLevel (): d, getLevel, method_299, getWorld, func_202879_g
ServerLevel (): c, getLevel, method_299, getWorld, func_202879_g
Random (): b, getRandom, method_294, getRandom, func_216032_b
Random (): a, getRandom, method_294, getRandom, func_216032_b
boolean (LootItemCondition): a, addVisitedCondition, method_22555, addCondition, func_227501_a_
void (LootItemCondition): b, removeVisitedCondition, method_22557, removeCondition, func_227503_b_
LootTable (ResourceLocation): a, getLootTable, method_22556, getSupplier, func_227502_a_
LootItemCondition (ResourceLocation): b, getCondition, method_22558, getCondition, func_227504_b_
1.14.4
名称
cos
coy
net.minecraft.world.level.storage.loot.LootContext
net.minecraft.world.loot.context.LootContext
net.minecraft.loot.context.LootContext
字段
float: b, field_926, luck, field_186498_a
float: b, luck, field_926, luck, field_186498_a
WorldServer: c, field_928, world, field_186499_b
ServerLevel: c, level, field_928, world, field_186499_b
LootTableRegistry: d, field_924, manager, field_186500_c
LootTables: d, lootTables, field_924, manager, field_186500_c
Set<LootTable>: e, field_927, suppliers, field_186504_g
Set<LootTable>: e, visitedTables, field_927, suppliers, field_186504_g
Random: a, field_923, random, field_216035_a
Random: a, random, field_923, random, field_216035_a
Map<LootContextParameter<?>, Object>: f, field_925, parameters, field_216036_f
Map<LootContextParam<?>, Object>: f, params, field_925, parameters, field_216036_f
Map<MinecraftKey, LootTableInfo$b>: g, field_929, drops, field_216037_g
Map<ResourceLocation, LootContext$DynamicDrop>: g, dynamicDrops, field_929, drops, field_216037_g
构造函数
方法
boolean (LootTable): a, method_298, addDrop, func_186496_a
boolean (LootTable): a, addVisitedTable, method_298, addDrop, func_186496_a
void (LootTable): b, method_295, removeDrop, func_186490_b
void (LootTable): b, removeVisitedTable, method_295, removeDrop, func_186490_b
LootTableRegistry (): a, method_301, getLootManager, func_186497_e
LootTables (): a, getLootTables, method_301, getLootManager, func_186497_e
float (): c, method_302, getLuck, func_186491_f
float (): c, getLuck, method_302, getLuck, func_186491_f
WorldServer (): d, method_299, getWorld, func_202879_g
ServerLevel (): d, getLevel, method_299, getWorld, func_202879_g
boolean (LootContextParameter<?>): a, method_300, hasParameter, func_216033_a, hasContextParameter
boolean (LootContextParam<?>): a, hasParam, method_300, hasParameter, func_216033_a, hasContextParameter
void (MinecraftKey, Consumer<ItemStack>): a, method_297, drop, func_216034_a
void (ResourceLocation, Consumer<ItemStack>): a, addDynamicDrops, method_297, drop, func_216034_a
<T> T (LootContextParameter<T>): c, method_296, get, func_216031_c, getContextParameter
<T> T (LootContextParam<T>): c, getParamOrNull, method_296, get, func_216031_c, getContextParameter
Random (): b, method_294, getRandom, func_216032_b
Random (): b, getRandom, method_294, getRandom, func_216032_b
1.14.3
名称
coo
cos
net.minecraft.world.loot.context.LootContext
字段
float: b, field_926, field_186498_a
float: b, field_926, luck, field_186498_a
WorldServer: c, field_928, field_186499_b
WorldServer: c, field_928, world, field_186499_b
LootTableRegistry: d, field_924, field_186500_c
LootTableRegistry: d, field_924, manager, field_186500_c
Set<LootTable>: e, field_927, field_186504_g
Set<LootTable>: e, field_927, suppliers, field_186504_g
Random: a, field_923, field_216035_a
Random: a, field_923, random, field_216035_a
Map<LootContextParameter<?>, Object>: f, field_925, field_216036_f
Map<LootContextParameter<?>, Object>: f, field_925, parameters, field_216036_f
Map<MinecraftKey, LootTableInfo$b>: g, field_929, field_216037_g
Map<MinecraftKey, LootTableInfo$b>: g, field_929, drops, field_216037_g
构造函数
方法
boolean (LootTable): a, method_298, func_186496_a
boolean (LootTable): a, method_298, addDrop, func_186496_a
void (LootTable): b, method_295, func_186490_b
void (LootTable): b, method_295, removeDrop, func_186490_b
LootTableRegistry (): a, method_301, func_186497_e
LootTableRegistry (): a, method_301, getLootManager, func_186497_e
float (): c, method_302, func_186491_f
float (): c, method_302, getLuck, func_186491_f
WorldServer (): d, method_299, func_202879_g
WorldServer (): d, method_299, getWorld, func_202879_g
boolean (LootContextParameter<?>): a, method_300, func_216033_a, hasContextParameter
boolean (LootContextParameter<?>): a, method_300, hasParameter, func_216033_a, hasContextParameter
void (MinecraftKey, Consumer<ItemStack>): a, method_297, func_216034_a
void (MinecraftKey, Consumer<ItemStack>): a, method_297, drop, func_216034_a
<T> T (LootContextParameter<T>): c, method_296, func_216031_c, getContextParameter
<T> T (LootContextParameter<T>): c, method_296, get, func_216031_c, getContextParameter
Random (): b, method_294, func_216032_b
Random (): b, method_294, getRandom, func_216032_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
col
coo
字段
构造函数
方法
1.14
名称
ccr
col
net.minecraft.class_47
net.minecraft.server.v1_13_R2.LootTableInfo
net.minecraft.server.v1_14_R1.LootTableInfo
字段
float: a, field_186498_a
float: b, field_926, field_186498_a
WorldServer: b, field_186499_b
WorldServer: c, field_928, field_186499_b
LootTableRegistry: c, field_186500_c
LootTableRegistry: d, field_924, field_186500_c
Entity: d, field_186501_d
EntityHuman: e, field_186502_e
DamageSource: f, field_186503_f
Set<LootTable>: h, field_186504_g
Set<LootTable>: e, field_927, field_186504_g
BlockPosition: g, field_204316_g
Random: a, field_923, field_216035_a
Map<LootContextParameter<?>, Object>: f, field_925, field_216036_f
Map<MinecraftKey, LootTableInfo$b>: g, field_929, field_216037_g
构造函数
(float, WorldServer, LootTableRegistry, Entity, EntityHuman, DamageSource, BlockPosition)
(Random, float, WorldServer, LootTableRegistry, Map<LootContextParameter<?>, Object>, Map<MinecraftKey, LootTableInfo$b>)
方法
Entity (): a, func_186493_a
Entity (): b, func_186495_b
Entity (): c, func_186492_c
boolean (LootTable): a, func_186496_a
boolean (LootTable): a, method_298, func_186496_a
void (LootTable): b, func_186490_b
void (LootTable): b, method_295, func_186490_b
LootTableRegistry (): f, func_186497_e
LootTableRegistry (): a, method_301, func_186497_e
float (): g, func_186491_f
float (): c, method_302, func_186491_f
Entity (LootTableInfo$EntityTarget): a, func_186494_a
BlockPosition (): e, func_204315_e
WorldServer (): h, func_202879_g
WorldServer (): d, method_299, func_202879_g
boolean (LootContextParameter<?>): a, method_300, func_216033_a, hasContextParameter
void (MinecraftKey, Consumer<ItemStack>): a, method_297, func_216034_a
<T> T (LootContextParameter<T>): c, method_296, func_216031_c, getContextParameter
Random (): b, method_294, func_216032_b
1.13.2
名称
ccq
ccr
字段
构造函数
方法
1.13.1
名称
ccg
ccq
net.minecraft.server.v1_13_R1.LootTableInfo
net.minecraft.server.v1_13_R2.LootTableInfo
字段
构造函数
方法
1.13
名称
bft
ccg
net.minecraft.server.v1_12_R1.LootTableInfo
net.minecraft.server.v1_13_R1.LootTableInfo
字段
Set<LootTable>: g, field_186504_g
Set<LootTable>: h, field_186504_g
BlockPosition: g, field_204316_g
构造函数
(float, WorldServer, LootTableRegistry, Entity, EntityHuman, DamageSource)
(float, WorldServer, LootTableRegistry, Entity, EntityHuman, DamageSource, BlockPosition)
方法
LootTableRegistry (): e, func_186497_e
LootTableRegistry (): f, func_186497_e
float (): f, func_186491_f
float (): g, func_186491_f
BlockPosition (): e, func_204315_e
WorldServer (): h, func_202879_g
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bfr
bft
字段
构造函数
方法
1.12
名称
bcl
bfr
net.minecraft.server.v1_11_R1.LootTableInfo
net.minecraft.server.v1_12_R1.LootTableInfo
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bcj
bcl
字段
构造函数
方法
1.11
名称
baq
bcj
net.minecraft.server.v1_10_R1.LootTableInfo
net.minecraft.server.v1_11_R1.LootTableInfo
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
azx
baq
net.minecraft.server.v1_9_R2.LootTableInfo
net.minecraft.server.v1_10_R1.LootTableInfo
字段
构造函数
方法
1.9.4
名称
azw
azx
net.minecraft.server.v1_9_R1.LootTableInfo
net.minecraft.server.v1_9_R2.LootTableInfo
字段
构造函数
方法
1.9.2
名称
azz
azw
字段
构造函数
方法
1.9
名称
azz
net.minecraft.world.storage.loot.LootContext
net.minecraft.server.v1_9_R1.LootTableInfo
字段
float: a, field_186498_a
WorldServer: b, field_186499_b
LootTableRegistry: c, field_186500_c
Entity: d, field_186501_d
EntityHuman: e, field_186502_e
DamageSource: f, field_186503_f
Set<LootTable>: g, field_186504_g
构造函数
(float, WorldServer, LootTableRegistry, Entity, EntityHuman, DamageSource)
方法
Entity (): a, func_186493_a
Entity (): b, func_186495_b
Entity (): c, func_186492_c
boolean (LootTable): a, func_186496_a
void (LootTable): b, func_186490_b
LootTableRegistry (): e, func_186497_e
float (): f, func_186491_f
Entity (LootTableInfo$EntityTarget): a, func_186494_a