历史 - net.minecraft.advancements.criterion.PlayerHurtEntityTrigger$TriggerInstance

1.21.11

名称

dc$a

cv$a

net.minecraft.advancements.critereon.PlayerHurtEntityTrigger$TriggerInstance

net.minecraft.advancements.criterion.PlayerHurtEntityTrigger$TriggerInstance

net.minecraft.src.C_2045_$C_2046_

net.minecraft.src.C_432784_$C_432429_

net.minecraft.advancements.critereon.CriterionTriggerPlayerHurtEntity$a

net.minecraft.advancements.criterion.CriterionTriggerPlayerHurtEntity$a

字段

Optional<DamagePredicate>: c, damage, comp_2077, damage, f_60136_

Optional<DamagePredicate>: c, damage, comp_2077, damage, f_433580_

Optional<ContextAwarePredicate>: d, entity, comp_2078, entity, f_60137_

Optional<ContextAwarePredicate>: d, entity, comp_2078, entity, f_433493_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_302644_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_435499_

com.mojang.serialization.Codec<PlayerHurtEntityTrigger$TriggerInstance>: a, CODEC, field_47317, CODEC, f_303849_

com.mojang.serialization.Codec<PlayerHurtEntityTrigger$TriggerInstance>: a, CODEC, field_47317, CODEC, f_436677_

构造函数

方法

boolean (ServerPlayer, LootContext, DamageSource, float, float, boolean): a, matches, method_9104, matches, m_60142_

boolean (ServerPlayer, LootContext, DamageSource, float, float, boolean): a, matches, method_9104, matches, m_445836_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (): b, playerHurtEntity, method_35298, create, m_156061_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (): b, playerHurtEntity, method_35298, create, m_443024_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>): a, playerHurtEntityWithDamage, method_35296, createDamage, m_296020_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>): a, playerHurtEntityWithDamage, method_35296, createDamage, m_442616_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder): a, playerHurtEntityWithDamage, method_35297, create, m_295977_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder): a, playerHurtEntityWithDamage, method_35297, create, m_446131_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<EntityPredicate>): b, playerHurtEntity, method_35295, createEntity, m_156058_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<EntityPredicate>): b, playerHurtEntity, method_35295, createEntity, m_442581_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>, Optional<EntityPredicate>): a, playerHurtEntity, method_35294, create, m_156068_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>, Optional<EntityPredicate>): a, playerHurtEntity, method_35294, create, m_445153_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder, Optional<EntityPredicate>): a, playerHurtEntity, method_9103, create, m_156066_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder, Optional<EntityPredicate>): a, playerHurtEntity, method_9103, create, m_439313_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_438860_

Optional<DamagePredicate> (): c, damage, comp_2077, damage, f_60136_

Optional<DamagePredicate> (): c, damage, comp_2077, damage, f_433580_

Optional<ContextAwarePredicate> (): d, entity, comp_2078, entity, f_60137_

Optional<ContextAwarePredicate> (): d, entity, comp_2078, entity, f_433493_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

字段

构造函数

方法

1.21.5

名称

dq$a

dc$a

字段

构造函数

方法

1.21.4

名称

dp$a

dq$a

字段

构造函数

方法

1.21.3

名称

dm$a

dp$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

di$a

dm$a

字段

构造函数

方法

1.20.6

名称

co$a

di$a

字段

构造函数

方法

1.20.4

名称

cp$a

co$a

字段

Optional<DamagePredicate>: a, damage, field_9736, damage, f_60136_

Optional<DamagePredicate>: c, damage, comp_2077, damage, f_60136_

Optional<ContextAwarePredicate>: b, entity, field_9737, entity, f_60137_

Optional<ContextAwarePredicate>: d, entity, comp_2078, entity, f_60137_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_302644_

com.mojang.serialization.Codec<PlayerHurtEntityTrigger$TriggerInstance>: a, CODEC, field_47317, CODEC, f_303849_

构造函数

方法

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (): c, playerHurtEntity, method_35298, create, m_156061_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (): b, playerHurtEntity, method_35298, create, m_156061_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>): a, playerHurtEntityWithDamage, method_35296, method_35296, m_296020_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>): a, playerHurtEntityWithDamage, method_35296, createDamage, m_296020_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<EntityPredicate>): b, playerHurtEntity, method_35295, create, m_156058_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<EntityPredicate>): b, playerHurtEntity, method_35295, createEntity, m_156058_

com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_

void (CriterionValidator): a, validate, method_54938, validate, m_7683_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_

Optional<DamagePredicate> (): c, damage, comp_2077, damage, f_60136_

Optional<ContextAwarePredicate> (): d, entity, comp_2078, entity, f_60137_

1.20.2

名称

cn$a

cp$a

字段

DamagePredicate: a, damage, field_9736, damage, f_60136_

ContextAwarePredicate: b, entity, field_9737, entity, f_60137_

Optional<DamagePredicate>: a, damage, field_9736, damage, f_60136_

Optional<ContextAwarePredicate>: b, entity, field_9737, entity, f_60137_

构造函数

(ContextAwarePredicate, DamagePredicate, ContextAwarePredicate)

(Optional<ContextAwarePredicate>, Optional<DamagePredicate>, Optional<ContextAwarePredicate>)

方法

PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder): a, playerHurtEntity, method_9103, create, m_60149_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_

PlayerHurtEntityTrigger$TriggerInstance (): c, playerHurtEntity, method_35298, create, m_156068_

PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate): a, playerHurtEntity, method_35295, create, m_156061_

PlayerHurtEntityTrigger$TriggerInstance (EntityPredicate): a, playerHurtEntity, method_35297, create, m_156066_

PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate, EntityPredicate): a, playerHurtEntity, method_35296, create, m_156063_

PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder, EntityPredicate): a, playerHurtEntity, method_35294, create, m_156058_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (): c, playerHurtEntity, method_35298, create, m_156061_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>): a, playerHurtEntityWithDamage, method_35296, method_35296, m_296020_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder): a, playerHurtEntityWithDamage, method_35297, create, m_295977_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<EntityPredicate>): b, playerHurtEntity, method_35295, create, m_156058_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>, Optional<EntityPredicate>): a, playerHurtEntity, method_35294, create, m_156068_

Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder, Optional<EntityPredicate>): a, playerHurtEntity, method_9103, create, m_156066_

com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_

1.20.1

名称

字段

EntityPredicate$Composite: b, entity, field_9737, entity, f_60137_

ContextAwarePredicate: b, entity, field_9737, entity, f_60137_

构造函数

(EntityPredicate$Composite, DamagePredicate, EntityPredicate$Composite)

(ContextAwarePredicate, DamagePredicate, ContextAwarePredicate)

方法

1.19.4

名称

cl$a

cn$a

字段

构造函数

方法

1.19.3

名称

co$a

cl$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_2046_

net.minecraft.src.C_2045_$C_2046_

字段

构造函数

方法

1.19.1

名称

net.minecraft.advancements.critereon.CriterionTriggerPlayerHurtEntity$a

字段

构造函数

方法

1.19

名称

cn$a

co$a

net.minecraft.src.C_2045_$C_2046_

net.minecraft.src.C_2046_

net.minecraft.advancements.critereon.CriterionTriggerPlayerHurtEntity$a

字段

构造函数

方法

1.18.2

名称

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cm$a

cn$a

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

ce$a

cm$a

net.minecraft.advancements.criterion.PlayerHurtEntityTrigger$Instance

net.minecraft.src.C_2045_$C_2046_

net.minecraft.server.v1_16_R3.CriterionTriggerPlayerHurtEntity$a

net.minecraft.advancements.critereon.CriterionTriggerPlayerHurtEntity$a

字段

DamagePredicate: a, damage, field_9736, damage, field_192279_a

DamagePredicate: a, damage, field_9736, damage, f_60136_

EntityPredicate$Composite: b, entity, field_9737, entity, field_192280_b

EntityPredicate$Composite: b, entity, field_9737, entity, f_60137_

构造函数

方法

PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder): a, playerHurtEntity, method_9103, create, func_203936_a

PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder): a, playerHurtEntity, method_9103, create, m_60149_

boolean (ServerPlayer, LootContext, DamageSource, float, float, boolean): a, matches, method_9104, matches, func_235609_a_

boolean (ServerPlayer, LootContext, DamageSource, float, float, boolean): a, matches, method_9104, matches, m_60142_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_

PlayerHurtEntityTrigger$TriggerInstance (): c, playerHurtEntity, method_35298, create, m_156068_

PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate): a, playerHurtEntity, method_35295, create, m_156061_

PlayerHurtEntityTrigger$TriggerInstance (EntityPredicate): a, playerHurtEntity, method_35297, create, m_156066_

PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate, EntityPredicate): a, playerHurtEntity, method_35296, create, m_156063_

PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder, EntityPredicate): a, playerHurtEntity, method_35294, create, m_156058_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.CriterionTriggerPlayerHurtEntity$a

net.minecraft.server.v1_16_R3.CriterionTriggerPlayerHurtEntity$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cc$a

ce$a

net.minecraft.server.v1_16_R1.CriterionTriggerPlayerHurtEntity$a

net.minecraft.server.v1_16_R2.CriterionTriggerPlayerHurtEntity$a

字段

构造函数

方法

1.16.1

名称

bw$a

cc$a

net.minecraft.server.v1_15_R1.CriterionTriggerPlayerHurtEntity$a

net.minecraft.server.v1_16_R1.CriterionTriggerPlayerHurtEntity$a

字段

EntityPredicate: b, entity, field_9737, entity, field_192280_b

EntityPredicate$Composite: b, entity, field_9737, entity, field_192280_b

构造函数

(DamagePredicate, EntityPredicate)

(EntityPredicate$Composite, DamagePredicate, EntityPredicate$Composite)

方法

boolean (ServerPlayer, Entity, DamageSource, float, float, boolean): a, matches, method_9104, matches, func_192278_a

com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b

boolean (ServerPlayer, LootContext, DamageSource, float, float, boolean): a, matches, method_9104, matches, func_235609_a_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bn$b

bw$a

net.minecraft.server.v1_14_R1.CriterionTriggerPlayerHurtEntity$b

net.minecraft.server.v1_15_R1.CriterionTriggerPlayerHurtEntity$a

字段

构造函数

方法

1.14.4

名称

net.minecraft.advancements.critereon.PlayerHurtEntityTrigger$TriggerInstance

字段

CriterionConditionDamage: a, field_9736, damage, field_192279_a

DamagePredicate: a, damage, field_9736, damage, field_192279_a

CriterionConditionEntity: b, field_9737, entity, field_192280_b

EntityPredicate: b, entity, field_9737, entity, field_192280_b

构造函数

方法

CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, method_9103, create, func_203936_a

PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder): a, playerHurtEntity, method_9103, create, func_203936_a

boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9104, matches, func_192278_a

boolean (ServerPlayer, Entity, DamageSource, float, float, boolean): a, matches, method_9104, matches, func_192278_a

com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b

com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b

1.14.3

名称

net.minecraft.advancement.criterion.PlayerHurtEntityCriterion$Conditions

字段

CriterionConditionDamage: a, field_9736, field_192279_a

CriterionConditionDamage: a, field_9736, damage, field_192279_a

CriterionConditionEntity: b, field_9737, field_192280_b

CriterionConditionEntity: b, field_9737, entity, field_192280_b

构造函数

方法

CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, method_9103, func_203936_a

CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, method_9103, create, func_203936_a

boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9104, func_192278_a

boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9104, matches, func_192278_a

com.google.gson.JsonElement (): b, method_807, func_200288_b

com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

bf$b

bn$b

net.minecraft.class_2115$class_2117

net.minecraft.server.v1_13_R2.CriterionTriggerPlayerHurtEntity$b

net.minecraft.server.v1_14_R1.CriterionTriggerPlayerHurtEntity$b

字段

CriterionConditionDamage: a, field_192279_a

CriterionConditionDamage: a, field_9736, field_192279_a

CriterionConditionEntity: b, field_192280_b

CriterionConditionEntity: b, field_9737, field_192280_b

构造函数

方法

CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, func_203936_a

CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, method_9103, func_203936_a

boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, func_192278_a

boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9104, func_192278_a

com.google.gson.JsonElement (): b, func_200288_b

com.google.gson.JsonElement (): b, method_807, func_200288_b

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.CriterionTriggerPlayerHurtEntity$b

net.minecraft.server.v1_13_R2.CriterionTriggerPlayerHurtEntity$b

字段

构造函数

方法

1.13

名称

bf$b

net.minecraft.advancements.criterion.PlayerHurtEntityTrigger$Instance

net.minecraft.server.v1_13_R1.CriterionTriggerPlayerHurtEntity$b

字段

CriterionConditionDamage: a, field_192279_a

CriterionConditionEntity: b, field_192280_b

构造函数

(CriterionConditionDamage, CriterionConditionEntity)

方法

CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, func_203936_a

boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, func_192278_a

com.google.gson.JsonElement (): b, func_200288_b