历史 - net.minecraft.advancements.criterion.PlayerHurtEntityTrigger$TriggerInstance
1.21.11
名称
dc$a
cv$a
net.minecraft.advancements.critereon.PlayerHurtEntityTrigger$TriggerInstance
net.minecraft.advancements.criterion.PlayerHurtEntityTrigger$TriggerInstance
net.minecraft.src.C_2045_$C_2046_
net.minecraft.src.C_432784_$C_432429_
net.minecraft.advancements.critereon.CriterionTriggerPlayerHurtEntity$a
net.minecraft.advancements.criterion.CriterionTriggerPlayerHurtEntity$a
字段
Optional<DamagePredicate>: c, damage, comp_2077, damage, f_60136_
Optional<DamagePredicate>: c, damage, comp_2077, damage, f_433580_
Optional<ContextAwarePredicate>: d, entity, comp_2078, entity, f_60137_
Optional<ContextAwarePredicate>: d, entity, comp_2078, entity, f_433493_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_302644_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_435499_
com.mojang.serialization.Codec<PlayerHurtEntityTrigger$TriggerInstance>: a, CODEC, field_47317, CODEC, f_303849_
com.mojang.serialization.Codec<PlayerHurtEntityTrigger$TriggerInstance>: a, CODEC, field_47317, CODEC, f_436677_
构造函数
方法
boolean (ServerPlayer, LootContext, DamageSource, float, float, boolean): a, matches, method_9104, matches, m_60142_
boolean (ServerPlayer, LootContext, DamageSource, float, float, boolean): a, matches, method_9104, matches, m_445836_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (): b, playerHurtEntity, method_35298, create, m_156061_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (): b, playerHurtEntity, method_35298, create, m_443024_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>): a, playerHurtEntityWithDamage, method_35296, createDamage, m_296020_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>): a, playerHurtEntityWithDamage, method_35296, createDamage, m_442616_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder): a, playerHurtEntityWithDamage, method_35297, create, m_295977_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder): a, playerHurtEntityWithDamage, method_35297, create, m_446131_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<EntityPredicate>): b, playerHurtEntity, method_35295, createEntity, m_156058_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<EntityPredicate>): b, playerHurtEntity, method_35295, createEntity, m_442581_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>, Optional<EntityPredicate>): a, playerHurtEntity, method_35294, create, m_156068_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>, Optional<EntityPredicate>): a, playerHurtEntity, method_35294, create, m_445153_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder, Optional<EntityPredicate>): a, playerHurtEntity, method_9103, create, m_156066_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder, Optional<EntityPredicate>): a, playerHurtEntity, method_9103, create, m_439313_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_438860_
Optional<DamagePredicate> (): c, damage, comp_2077, damage, f_60136_
Optional<DamagePredicate> (): c, damage, comp_2077, damage, f_433580_
Optional<ContextAwarePredicate> (): d, entity, comp_2078, entity, f_60137_
Optional<ContextAwarePredicate> (): d, entity, comp_2078, entity, f_433493_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
dq$a
dc$a
字段
构造函数
方法
1.21.4
名称
dp$a
dq$a
字段
构造函数
方法
1.21.3
名称
dm$a
dp$a
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
di$a
dm$a
字段
构造函数
方法
1.20.6
名称
co$a
di$a
字段
构造函数
方法
1.20.4
名称
cp$a
co$a
字段
Optional<DamagePredicate>: a, damage, field_9736, damage, f_60136_
Optional<DamagePredicate>: c, damage, comp_2077, damage, f_60136_
Optional<ContextAwarePredicate>: b, entity, field_9737, entity, f_60137_
Optional<ContextAwarePredicate>: d, entity, comp_2078, entity, f_60137_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_302644_
com.mojang.serialization.Codec<PlayerHurtEntityTrigger$TriggerInstance>: a, CODEC, field_47317, CODEC, f_303849_
构造函数
方法
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (): c, playerHurtEntity, method_35298, create, m_156061_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (): b, playerHurtEntity, method_35298, create, m_156061_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>): a, playerHurtEntityWithDamage, method_35296, method_35296, m_296020_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>): a, playerHurtEntityWithDamage, method_35296, createDamage, m_296020_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<EntityPredicate>): b, playerHurtEntity, method_35295, create, m_156058_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<EntityPredicate>): b, playerHurtEntity, method_35295, createEntity, m_156058_
com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_
void (CriterionValidator): a, validate, method_54938, validate, m_7683_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_
Optional<DamagePredicate> (): c, damage, comp_2077, damage, f_60136_
Optional<ContextAwarePredicate> (): d, entity, comp_2078, entity, f_60137_
1.20.2
名称
cn$a
cp$a
字段
DamagePredicate: a, damage, field_9736, damage, f_60136_
ContextAwarePredicate: b, entity, field_9737, entity, f_60137_
Optional<DamagePredicate>: a, damage, field_9736, damage, f_60136_
Optional<ContextAwarePredicate>: b, entity, field_9737, entity, f_60137_
构造函数
(ContextAwarePredicate, DamagePredicate, ContextAwarePredicate)
(Optional<ContextAwarePredicate>, Optional<DamagePredicate>, Optional<ContextAwarePredicate>)
方法
PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder): a, playerHurtEntity, method_9103, create, m_60149_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_
PlayerHurtEntityTrigger$TriggerInstance (): c, playerHurtEntity, method_35298, create, m_156068_
PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate): a, playerHurtEntity, method_35295, create, m_156061_
PlayerHurtEntityTrigger$TriggerInstance (EntityPredicate): a, playerHurtEntity, method_35297, create, m_156066_
PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate, EntityPredicate): a, playerHurtEntity, method_35296, create, m_156063_
PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder, EntityPredicate): a, playerHurtEntity, method_35294, create, m_156058_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (): c, playerHurtEntity, method_35298, create, m_156061_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>): a, playerHurtEntityWithDamage, method_35296, method_35296, m_296020_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder): a, playerHurtEntityWithDamage, method_35297, create, m_295977_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<EntityPredicate>): b, playerHurtEntity, method_35295, create, m_156058_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (Optional<DamagePredicate>, Optional<EntityPredicate>): a, playerHurtEntity, method_35294, create, m_156068_
Criterion<PlayerHurtEntityTrigger$TriggerInstance> (DamagePredicate$Builder, Optional<EntityPredicate>): a, playerHurtEntity, method_9103, create, m_156066_
com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_
1.20.1
名称
字段
EntityPredicate$Composite: b, entity, field_9737, entity, f_60137_
ContextAwarePredicate: b, entity, field_9737, entity, f_60137_
构造函数
(EntityPredicate$Composite, DamagePredicate, EntityPredicate$Composite)
(ContextAwarePredicate, DamagePredicate, ContextAwarePredicate)
方法
1.19.4
名称
cl$a
cn$a
字段
构造函数
方法
1.19.3
名称
co$a
cl$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_2046_
net.minecraft.src.C_2045_$C_2046_
字段
构造函数
方法
1.19.1
名称
net.minecraft.advancements.critereon.CriterionTriggerPlayerHurtEntity$a
字段
构造函数
方法
1.19
名称
cn$a
co$a
net.minecraft.src.C_2045_$C_2046_
net.minecraft.src.C_2046_
net.minecraft.advancements.critereon.CriterionTriggerPlayerHurtEntity$a
字段
构造函数
方法
1.18.2
名称
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cm$a
cn$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
ce$a
cm$a
net.minecraft.advancements.criterion.PlayerHurtEntityTrigger$Instance
net.minecraft.src.C_2045_$C_2046_
net.minecraft.server.v1_16_R3.CriterionTriggerPlayerHurtEntity$a
net.minecraft.advancements.critereon.CriterionTriggerPlayerHurtEntity$a
字段
DamagePredicate: a, damage, field_9736, damage, field_192279_a
DamagePredicate: a, damage, field_9736, damage, f_60136_
EntityPredicate$Composite: b, entity, field_9737, entity, field_192280_b
EntityPredicate$Composite: b, entity, field_9737, entity, f_60137_
构造函数
方法
PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder): a, playerHurtEntity, method_9103, create, func_203936_a
PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder): a, playerHurtEntity, method_9103, create, m_60149_
boolean (ServerPlayer, LootContext, DamageSource, float, float, boolean): a, matches, method_9104, matches, func_235609_a_
boolean (ServerPlayer, LootContext, DamageSource, float, float, boolean): a, matches, method_9104, matches, m_60142_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_
PlayerHurtEntityTrigger$TriggerInstance (): c, playerHurtEntity, method_35298, create, m_156068_
PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate): a, playerHurtEntity, method_35295, create, m_156061_
PlayerHurtEntityTrigger$TriggerInstance (EntityPredicate): a, playerHurtEntity, method_35297, create, m_156066_
PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate, EntityPredicate): a, playerHurtEntity, method_35296, create, m_156063_
PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder, EntityPredicate): a, playerHurtEntity, method_35294, create, m_156058_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CriterionTriggerPlayerHurtEntity$a
net.minecraft.server.v1_16_R3.CriterionTriggerPlayerHurtEntity$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cc$a
ce$a
net.minecraft.server.v1_16_R1.CriterionTriggerPlayerHurtEntity$a
net.minecraft.server.v1_16_R2.CriterionTriggerPlayerHurtEntity$a
字段
构造函数
方法
1.16.1
名称
bw$a
cc$a
net.minecraft.server.v1_15_R1.CriterionTriggerPlayerHurtEntity$a
net.minecraft.server.v1_16_R1.CriterionTriggerPlayerHurtEntity$a
字段
EntityPredicate: b, entity, field_9737, entity, field_192280_b
EntityPredicate$Composite: b, entity, field_9737, entity, field_192280_b
构造函数
(DamagePredicate, EntityPredicate)
(EntityPredicate$Composite, DamagePredicate, EntityPredicate$Composite)
方法
boolean (ServerPlayer, Entity, DamageSource, float, float, boolean): a, matches, method_9104, matches, func_192278_a
com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b
boolean (ServerPlayer, LootContext, DamageSource, float, float, boolean): a, matches, method_9104, matches, func_235609_a_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bn$b
bw$a
net.minecraft.server.v1_14_R1.CriterionTriggerPlayerHurtEntity$b
net.minecraft.server.v1_15_R1.CriterionTriggerPlayerHurtEntity$a
字段
构造函数
方法
1.14.4
名称
net.minecraft.advancements.critereon.PlayerHurtEntityTrigger$TriggerInstance
字段
CriterionConditionDamage: a, field_9736, damage, field_192279_a
DamagePredicate: a, damage, field_9736, damage, field_192279_a
CriterionConditionEntity: b, field_9737, entity, field_192280_b
EntityPredicate: b, entity, field_9737, entity, field_192280_b
构造函数
方法
CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, method_9103, create, func_203936_a
PlayerHurtEntityTrigger$TriggerInstance (DamagePredicate$Builder): a, playerHurtEntity, method_9103, create, func_203936_a
boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9104, matches, func_192278_a
boolean (ServerPlayer, Entity, DamageSource, float, float, boolean): a, matches, method_9104, matches, func_192278_a
com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b
com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b
1.14.3
名称
net.minecraft.advancement.criterion.PlayerHurtEntityCriterion$Conditions
字段
CriterionConditionDamage: a, field_9736, field_192279_a
CriterionConditionDamage: a, field_9736, damage, field_192279_a
CriterionConditionEntity: b, field_9737, field_192280_b
CriterionConditionEntity: b, field_9737, entity, field_192280_b
构造函数
方法
CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, method_9103, func_203936_a
CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, method_9103, create, func_203936_a
boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9104, func_192278_a
boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9104, matches, func_192278_a
com.google.gson.JsonElement (): b, method_807, func_200288_b
com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
bf$b
bn$b
net.minecraft.class_2115$class_2117
net.minecraft.server.v1_13_R2.CriterionTriggerPlayerHurtEntity$b
net.minecraft.server.v1_14_R1.CriterionTriggerPlayerHurtEntity$b
字段
CriterionConditionDamage: a, field_192279_a
CriterionConditionDamage: a, field_9736, field_192279_a
CriterionConditionEntity: b, field_192280_b
CriterionConditionEntity: b, field_9737, field_192280_b
构造函数
方法
CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, func_203936_a
CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, method_9103, func_203936_a
boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, func_192278_a
boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9104, func_192278_a
com.google.gson.JsonElement (): b, func_200288_b
com.google.gson.JsonElement (): b, method_807, func_200288_b
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.CriterionTriggerPlayerHurtEntity$b
net.minecraft.server.v1_13_R2.CriterionTriggerPlayerHurtEntity$b
字段
构造函数
方法
1.13
名称
bf$b
net.minecraft.advancements.criterion.PlayerHurtEntityTrigger$Instance
net.minecraft.server.v1_13_R1.CriterionTriggerPlayerHurtEntity$b
字段
CriterionConditionDamage: a, field_192279_a
CriterionConditionEntity: b, field_192280_b
构造函数
(CriterionConditionDamage, CriterionConditionEntity)
方法
CriterionTriggerPlayerHurtEntity$b (CriterionConditionDamage$a): a, func_203936_a
boolean (EntityPlayer, Entity, DamageSource, float, float, boolean): a, func_192278_a
com.google.gson.JsonElement (): b, func_200288_b