历史 - net.minecraft.client.renderer.blockentity.HangingSignRenderer
1.21.11
名称
hje
hru
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
han
hje
字段
构造函数
方法
Model (EntityModelSet, WoodType, HangingSignRenderer$AttachmentType): a, createSignModel, method_65830, createModel, m_373980_
Model (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_
void (PoseStack, MultiBufferSource, int, int, Model, Material): a, renderInHand, method_65829, renderAsItem, m_374433_
Model$Simple (EntityModelSet, WoodType, HangingSignRenderer$AttachmentType): a, createSignModel, method_65830, createModel, m_373980_
Model$Simple (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_
void (MaterialSet, PoseStack, SubmitNodeCollector, int, int, Model$Simple, Material): a, submitSpecial, method_65829, renderAsItem, m_419627_
1.21.8
名称
ham
han
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gul
ham
字段
String: a, PLANK, field_40522, PLANK, f_244131_
String: b, PLANK, field_40522, PLANK, f_244131_
String: b, V_CHAINS, field_40523, V_CHAINS, f_244095_
String: c, V_CHAINS, field_40523, V_CHAINS, f_244095_
String: c, NORMAL_CHAINS, field_40516, NORMAL_CHAINS, f_244118_
String: d, NORMAL_CHAINS, field_40516, NORMAL_CHAINS, f_244118_
String: d, CHAIN_L_1, field_40517, CHAIN_L1, f_244072_
String: e, CHAIN_L_1, field_40517, CHAIN_L1, f_244072_
String: e, CHAIN_L_2, field_40518, CHAIN_L2, f_244584_
String: f, CHAIN_L_2, field_40518, CHAIN_L2, f_244584_
String: f, CHAIN_R_1, field_40519, CHAIN_R1, f_243690_
String: g, CHAIN_R_1, field_40519, CHAIN_R1, f_243690_
String: g, CHAIN_R_2, field_40520, CHAIN_R2, f_244159_
String: h, CHAIN_R_2, field_40520, CHAIN_R2, f_244159_
String: h, BOARD, field_40521, BOARD, f_244071_
String: i, BOARD, field_40521, BOARD, f_244071_
float: i, MODEL_RENDER_SCALE, field_44574, MODEL_SCALE, f_278461_
float: a, MODEL_RENDER_SCALE, field_44574, MODEL_SCALE, f_278461_
构造函数
方法
1.21.5
名称
gov
gul
字段
构造函数
方法
1.21.4
名称
gog
gov
字段
构造函数
方法
void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, m_6922_
LayerDefinition (): e, createHangingSignLayer, method_45795, getTexturedModelData, m_247112_
float (): b, getSignModelRenderScale, method_51272, getSignScale, m_278770_
float (): a, getSignModelRenderScale, method_51272, getSignScale, m_278770_
float (): c, getSignTextRenderScale, method_51273, getTextScale, m_278631_
float (): b, getSignTextRenderScale, method_51273, getTextScale, m_278631_
void (PoseStack, float, BlockState): a, translateSign, method_49918, setAngles, m_276777_
void (PoseStack, float, BlockState): a, translateSign, method_65824, applyTransforms, m_276777_
Vec3 (): d, getTextOffset, method_45790, getTextOffset, m_278725_
Vec3 (): c, getTextOffset, method_45790, getTextOffset, m_278725_
Model (EntityModelSet, WoodType, HangingSignRenderer$AttachmentType): a, createSignModel, method_65830, createModel, m_373980_
void (PoseStack, float): a, translateBase, method_49918, setAngles, m_372258_
Model (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_
void (PoseStack, MultiBufferSource, int, int, Model, Material): a, renderInHand, method_65829, renderAsItem, m_374433_
LayerDefinition (HangingSignRenderer$AttachmentType): a, createHangingSignLayer, method_45795, getTexturedModelData, m_247112_
1.21.3
名称
ghj
gog
字段
Map<WoodType, HangingSignRenderer$HangingSignModel>: l, hangingSignModels, field_40524, MODELS, f_244009_
Map<WoodType, HangingSignRenderer$HangingSignModel>: l, hangingSignModels, field_40524, models, f_244009_
构造函数
方法
void (PoseStack, int, int, Model, VertexConsumer): a, renderSignModel, method_45793, renderSignModel, m_245885_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gga
ghj
字段
构造函数
方法
1.20.6
名称
fvr
gga
字段
构造函数
方法
1.20.4
名称
fqo
fvr
字段
构造函数
方法
1.20.2
名称
fme
fqo
字段
构造函数
方法
1.20.1
名称
fkm
fme
字段
String: g, PLANK, field_40522, PLANK, f_244131_
String: a, PLANK, field_40522, PLANK, f_244131_
String: h, V_CHAINS, field_40523, V_CHAINS, f_244095_
String: b, V_CHAINS, field_40523, V_CHAINS, f_244095_
String: a, NORMAL_CHAINS, field_40516, NORMAL_CHAINS, f_244118_
String: c, NORMAL_CHAINS, field_40516, NORMAL_CHAINS, f_244118_
String: b, CHAIN_L_1, field_40517, CHAIN_L1, f_244072_
String: d, CHAIN_L_1, field_40517, CHAIN_L1, f_244072_
String: c, CHAIN_L_2, field_40518, CHAIN_L2, f_244584_
String: e, CHAIN_L_2, field_40518, CHAIN_L2, f_244584_
String: d, CHAIN_R_1, field_40519, CHAIN_R1, f_243690_
String: f, CHAIN_R_1, field_40519, CHAIN_R1, f_243690_
String: e, CHAIN_R_2, field_40520, CHAIN_R2, f_244159_
String: g, CHAIN_R_2, field_40520, CHAIN_R2, f_244159_
String: f, BOARD, field_40521, BOARD, f_244071_
String: h, BOARD, field_40521, BOARD, f_244071_
Map<WoodType, HangingSignRenderer$HangingSignModel>: i, hangingSignModels, field_40524, MODELS, f_244009_
Map<WoodType, HangingSignRenderer$HangingSignModel>: l, hangingSignModels, field_40524, MODELS, f_244009_
float: i, MODEL_RENDER_SCALE, field_44574, MODEL_SCALE, f_278461_
float: j, TEXT_RENDER_SCALE, field_44575, TEXT_SCALE, f_278477_
Vec3: k, TEXT_OFFSET, field_44576, TEXT_OFFSET, f_278502_
构造函数
方法
float (BlockState, boolean): a, getSignAngle, method_45791, getRotationDegrees, m_247377_
Vec3 (float): a, getTextOffset, method_45790, getTextOffset, m_245886_
LayerDefinition (): b, createHangingSignLayer, method_45795, getTexturedModelData, m_247112_
LayerDefinition (): e, createHangingSignLayer, method_45795, getTexturedModelData, m_247112_
float (): b, getSignModelRenderScale, method_51272, getSignScale, m_278770_
float (): c, getSignTextRenderScale, method_51273, getTextScale, m_278631_
void (PoseStack, float, BlockState): a, translateSign, method_49918, setAngles, m_276777_
Vec3 (): d, getTextOffset, method_45790, getTextOffset, m_278725_
1.19.4
名称
fga
fkm
字段
构造函数
方法
1.19.3
名称
fga
net.minecraft.client.renderer.blockentity.HangingSignRenderer
net.minecraft.class_7761
net.minecraft.client.render.block.entity.HangingSignBlockEntityRenderer
net.minecraft.src.C_243526_
字段
String: g, PLANK, field_40522, PLANK, f_244131_
String: h, V_CHAINS, field_40523, V_CHAINS, f_244095_
String: a, NORMAL_CHAINS, field_40516, NORMAL_CHAINS, f_244118_
String: b, CHAIN_L_1, field_40517, CHAIN_L1, f_244072_
String: c, CHAIN_L_2, field_40518, CHAIN_L2, f_244584_
String: d, CHAIN_R_1, field_40519, CHAIN_R1, f_243690_
String: e, CHAIN_R_2, field_40520, CHAIN_R2, f_244159_
String: f, BOARD, field_40521, BOARD, f_244071_
Map<WoodType, HangingSignRenderer$HangingSignModel>: i, hangingSignModels, field_40524, MODELS, f_244009_
构造函数
(BlockEntityRendererProvider$Context)
方法
void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, m_6922_
float (BlockState, boolean): a, getSignAngle, method_45791, getRotationDegrees, m_247377_
Material (WoodType): a, getSignMaterial, method_45792, getTextureId, m_245629_
void (PoseStack, int, int, Model, VertexConsumer): a, renderSignModel, method_45793, renderSignModel, m_245885_
Vec3 (float): a, getTextOffset, method_45790, getTextOffset, m_245886_
LayerDefinition (): b, createHangingSignLayer, method_45795, getTexturedModelData, m_247112_