历史 - net.minecraft.client.renderer.blockentity.HangingSignRenderer

1.21.11

名称

hje

hru

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

han

hje

字段

构造函数

方法

Model (EntityModelSet, WoodType, HangingSignRenderer$AttachmentType): a, createSignModel, method_65830, createModel, m_373980_

Model (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_

void (PoseStack, MultiBufferSource, int, int, Model, Material): a, renderInHand, method_65829, renderAsItem, m_374433_

Model$Simple (EntityModelSet, WoodType, HangingSignRenderer$AttachmentType): a, createSignModel, method_65830, createModel, m_373980_

Model$Simple (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_

void (MaterialSet, PoseStack, SubmitNodeCollector, int, int, Model$Simple, Material): a, submitSpecial, method_65829, renderAsItem, m_419627_

1.21.8

名称

ham

han

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gul

ham

字段

String: a, PLANK, field_40522, PLANK, f_244131_

String: b, PLANK, field_40522, PLANK, f_244131_

String: b, V_CHAINS, field_40523, V_CHAINS, f_244095_

String: c, V_CHAINS, field_40523, V_CHAINS, f_244095_

String: c, NORMAL_CHAINS, field_40516, NORMAL_CHAINS, f_244118_

String: d, NORMAL_CHAINS, field_40516, NORMAL_CHAINS, f_244118_

String: d, CHAIN_L_1, field_40517, CHAIN_L1, f_244072_

String: e, CHAIN_L_1, field_40517, CHAIN_L1, f_244072_

String: e, CHAIN_L_2, field_40518, CHAIN_L2, f_244584_

String: f, CHAIN_L_2, field_40518, CHAIN_L2, f_244584_

String: f, CHAIN_R_1, field_40519, CHAIN_R1, f_243690_

String: g, CHAIN_R_1, field_40519, CHAIN_R1, f_243690_

String: g, CHAIN_R_2, field_40520, CHAIN_R2, f_244159_

String: h, CHAIN_R_2, field_40520, CHAIN_R2, f_244159_

String: h, BOARD, field_40521, BOARD, f_244071_

String: i, BOARD, field_40521, BOARD, f_244071_

float: i, MODEL_RENDER_SCALE, field_44574, MODEL_SCALE, f_278461_

float: a, MODEL_RENDER_SCALE, field_44574, MODEL_SCALE, f_278461_

构造函数

方法

1.21.5

名称

gov

gul

字段

构造函数

方法

1.21.4

名称

gog

gov

字段

构造函数

方法

void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, m_6922_

LayerDefinition (): e, createHangingSignLayer, method_45795, getTexturedModelData, m_247112_

float (): b, getSignModelRenderScale, method_51272, getSignScale, m_278770_

float (): a, getSignModelRenderScale, method_51272, getSignScale, m_278770_

float (): c, getSignTextRenderScale, method_51273, getTextScale, m_278631_

float (): b, getSignTextRenderScale, method_51273, getTextScale, m_278631_

void (PoseStack, float, BlockState): a, translateSign, method_49918, setAngles, m_276777_

void (PoseStack, float, BlockState): a, translateSign, method_65824, applyTransforms, m_276777_

Vec3 (): d, getTextOffset, method_45790, getTextOffset, m_278725_

Vec3 (): c, getTextOffset, method_45790, getTextOffset, m_278725_

Model (EntityModelSet, WoodType, HangingSignRenderer$AttachmentType): a, createSignModel, method_65830, createModel, m_373980_

void (PoseStack, float): a, translateBase, method_49918, setAngles, m_372258_

Model (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_

void (PoseStack, MultiBufferSource, int, int, Model, Material): a, renderInHand, method_65829, renderAsItem, m_374433_

LayerDefinition (HangingSignRenderer$AttachmentType): a, createHangingSignLayer, method_45795, getTexturedModelData, m_247112_

1.21.3

名称

ghj

gog

字段

Map<WoodType, HangingSignRenderer$HangingSignModel>: l, hangingSignModels, field_40524, MODELS, f_244009_

Map<WoodType, HangingSignRenderer$HangingSignModel>: l, hangingSignModels, field_40524, models, f_244009_

构造函数

方法

void (PoseStack, int, int, Model, VertexConsumer): a, renderSignModel, method_45793, renderSignModel, m_245885_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gga

ghj

字段

构造函数

方法

1.20.6

名称

fvr

gga

字段

构造函数

方法

1.20.4

名称

fqo

fvr

字段

构造函数

方法

1.20.2

名称

fme

fqo

字段

构造函数

方法

1.20.1

名称

fkm

fme

字段

String: g, PLANK, field_40522, PLANK, f_244131_

String: a, PLANK, field_40522, PLANK, f_244131_

String: h, V_CHAINS, field_40523, V_CHAINS, f_244095_

String: b, V_CHAINS, field_40523, V_CHAINS, f_244095_

String: a, NORMAL_CHAINS, field_40516, NORMAL_CHAINS, f_244118_

String: c, NORMAL_CHAINS, field_40516, NORMAL_CHAINS, f_244118_

String: b, CHAIN_L_1, field_40517, CHAIN_L1, f_244072_

String: d, CHAIN_L_1, field_40517, CHAIN_L1, f_244072_

String: c, CHAIN_L_2, field_40518, CHAIN_L2, f_244584_

String: e, CHAIN_L_2, field_40518, CHAIN_L2, f_244584_

String: d, CHAIN_R_1, field_40519, CHAIN_R1, f_243690_

String: f, CHAIN_R_1, field_40519, CHAIN_R1, f_243690_

String: e, CHAIN_R_2, field_40520, CHAIN_R2, f_244159_

String: g, CHAIN_R_2, field_40520, CHAIN_R2, f_244159_

String: f, BOARD, field_40521, BOARD, f_244071_

String: h, BOARD, field_40521, BOARD, f_244071_

Map<WoodType, HangingSignRenderer$HangingSignModel>: i, hangingSignModels, field_40524, MODELS, f_244009_

Map<WoodType, HangingSignRenderer$HangingSignModel>: l, hangingSignModels, field_40524, MODELS, f_244009_

float: i, MODEL_RENDER_SCALE, field_44574, MODEL_SCALE, f_278461_

float: j, TEXT_RENDER_SCALE, field_44575, TEXT_SCALE, f_278477_

Vec3: k, TEXT_OFFSET, field_44576, TEXT_OFFSET, f_278502_

构造函数

方法

float (BlockState, boolean): a, getSignAngle, method_45791, getRotationDegrees, m_247377_

Vec3 (float): a, getTextOffset, method_45790, getTextOffset, m_245886_

LayerDefinition (): b, createHangingSignLayer, method_45795, getTexturedModelData, m_247112_

LayerDefinition (): e, createHangingSignLayer, method_45795, getTexturedModelData, m_247112_

float (): b, getSignModelRenderScale, method_51272, getSignScale, m_278770_

float (): c, getSignTextRenderScale, method_51273, getTextScale, m_278631_

void (PoseStack, float, BlockState): a, translateSign, method_49918, setAngles, m_276777_

Vec3 (): d, getTextOffset, method_45790, getTextOffset, m_278725_

1.19.4

名称

fga

fkm

字段

构造函数

方法

1.19.3

名称

fga

net.minecraft.client.renderer.blockentity.HangingSignRenderer

net.minecraft.class_7761

net.minecraft.client.render.block.entity.HangingSignBlockEntityRenderer

net.minecraft.src.C_243526_

字段

String: g, PLANK, field_40522, PLANK, f_244131_

String: h, V_CHAINS, field_40523, V_CHAINS, f_244095_

String: a, NORMAL_CHAINS, field_40516, NORMAL_CHAINS, f_244118_

String: b, CHAIN_L_1, field_40517, CHAIN_L1, f_244072_

String: c, CHAIN_L_2, field_40518, CHAIN_L2, f_244584_

String: d, CHAIN_R_1, field_40519, CHAIN_R1, f_243690_

String: e, CHAIN_R_2, field_40520, CHAIN_R2, f_244159_

String: f, BOARD, field_40521, BOARD, f_244071_

Map<WoodType, HangingSignRenderer$HangingSignModel>: i, hangingSignModels, field_40524, MODELS, f_244009_

构造函数

(BlockEntityRendererProvider$Context)

方法

void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, m_6922_

float (BlockState, boolean): a, getSignAngle, method_45791, getRotationDegrees, m_247377_

Material (WoodType): a, getSignMaterial, method_45792, getTextureId, m_245629_

void (PoseStack, int, int, Model, VertexConsumer): a, renderSignModel, method_45793, renderSignModel, m_245885_

Vec3 (float): a, getTextOffset, method_45790, getTextOffset, m_245886_

LayerDefinition (): b, createHangingSignLayer, method_45795, getTexturedModelData, m_247112_