历史 - net.minecraft.client.renderer.blockentity.BedRenderer
1.21.11
名称
hip
hrf
字段
构造函数
方法
void (Set<org.joml.Vector3f>): a, getExtents, method_72160, collectVertices, m_401623_
void (Consumer<org.joml.Vector3fc>): a, getExtents, method_72160, collectVertices, m_401623_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gzz
hip
字段
Model: a, headModel, field_27744, bedHead, f_349547_
Model: b, footModel, field_27745, bedFoot, f_348783_
MaterialSet: a, materials, field_61780, materials, f_413818_
Model$Simple: b, headModel, field_27744, bedHead, f_349547_
Model$Simple: c, footModel, field_27745, bedFoot, f_348783_
构造函数
(SpecialModelRenderer$BakingContext)
方法
LayerDefinition (): c, createHeadLayer, method_32136, getHeadTexturedModelData, m_173550_
LayerDefinition (): a, createHeadLayer, method_32136, getHeadTexturedModelData, m_173550_
void (PoseStack, MultiBufferSource, Model, Direction, Material, int, int, boolean): a, renderPiece, method_3558, renderPart, m_173541_
void (PoseStack, MultiBufferSource, int, int, Material): a, renderInHand, method_65557, renderAsItem, m_372612_
void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3557, render, m_6922_
BedRenderState (): f, createRenderState, method_74345, createRenderState, m_414927_
void (BedBlockEntity, BedRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74344, updateRenderState, m_414963_
void (BedRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3557, render, m_6922_
void (PoseStack, SubmitNodeCollector, int, int, Material, int): a, submitSpecial, method_65557, renderAsItem, m_415107_
void (PoseStack, SubmitNodeCollector, Model$Simple, Direction, Material, int, int, boolean, ModelFeatureRenderer$CrumblingOverlay, int): a, submitPiece, method_3558, renderPart, m_419315_
1.21.8
名称
gzy
gzz
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gtx
gzy
字段
构造函数
方法
LayerDefinition (): b, createHeadLayer, method_32136, getHeadTexturedModelData, m_173550_
LayerDefinition (): c, createHeadLayer, method_32136, getHeadTexturedModelData, m_173550_
LayerDefinition (): c, createFootLayer, method_32137, getFootTexturedModelData, m_173551_
LayerDefinition (): d, createFootLayer, method_32137, getFootTexturedModelData, m_173551_
void (PoseStack, boolean, Direction): a, preparePose, method_72159, setTransforms, m_403241_
void (Set<org.joml.Vector3f>): a, getExtents, method_72160, collectVertices, m_401623_
1.21.5
名称
goi
gtx
字段
构造函数
方法
void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3557, render, m_6922_
void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3557, render, m_6922_
1.21.4
名称
gnt
goi
字段
构造函数
方法
void (PoseStack, MultiBufferSource, int, int, Material): a, renderInHand, method_65557, renderAsItem, m_372612_
1.21.3
名称
ggw
gnt
字段
ModelPart: a, headRoot, field_27744, bedHead, f_173537_
ModelPart: b, footRoot, field_27745, bedFoot, f_173538_
Model: a, headModel, field_27744, bedHead, f_349547_
Model: b, footModel, field_27745, bedFoot, f_348783_
构造函数
方法
void (PoseStack, MultiBufferSource, ModelPart, Direction, Material, int, int, boolean): a, renderPiece, method_3558, renderPart, m_173541_
void (PoseStack, MultiBufferSource, Model, Direction, Material, int, int, boolean): a, renderPiece, method_3558, renderPart, m_173541_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gfn
ggw
字段
构造函数
方法
1.20.6
名称
fve
gfn
字段
构造函数
方法
1.20.4
名称
fqb
fve
字段
构造函数
方法
1.20.2
名称
flr
fqb
字段
构造函数
方法
1.20.1
名称
fka
flr
字段
构造函数
方法
1.19.4
名称
ffp
fka
字段
构造函数
方法
1.19.3
名称
fbm
ffp
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ezo
fbm
字段
构造函数
方法
1.19
名称
esm
ezo
字段
构造函数
方法
1.18.2
名称
erf
esm
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
epc
erf
字段
构造函数
方法
1.17.1
名称
epb
epc
字段
构造函数
方法
1.17
名称
ecb
epb
net.minecraft.client.renderer.tileentity.BedTileEntityRenderer
net.minecraft.src.C_4241_
字段
ModelPart: a, headPiece, field_20813, field_20813, field_228843_a_
ModelPart: c, footPiece, field_20814, field_20814, field_228844_c_
ModelPart[]: d, legs, field_20815, legs, field_228845_d_
ModelPart: a, headRoot, field_27744, bedHead, f_173537_
ModelPart: b, footRoot, field_27745, bedFoot, f_173538_
构造函数
(BlockEntityRendererProvider$Context)
方法
void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3557, render, func_225616_a_
void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3557, render, m_6922_
void (PoseStack, MultiBufferSource, boolean, Direction, Material, int, int, boolean): a, renderPiece, method_3558, method_3558, func_228847_a_
LayerDefinition (): b, createHeadLayer, method_32136, getHeadTexturedModelData, m_173550_
LayerDefinition (): c, createFootLayer, method_32137, getFootTexturedModelData, m_173551_
void (PoseStack, MultiBufferSource, ModelPart, Direction, Material, int, int, boolean): a, renderPiece, method_3558, renderPart, m_173541_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ebt
ecb
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
edu
ebt
字段
构造函数
方法
1.16.1
名称
dso
edu
字段
ModelPart: a, headPiece, field_20813, field_228843_a_
ModelPart: a, headPiece, field_20813, field_20813, field_228843_a_
ModelPart: c, footPiece, field_20814, field_228844_c_
ModelPart: c, footPiece, field_20814, field_20814, field_228844_c_
ModelPart[]: d, legs, field_20815, field_228845_d_
ModelPart[]: d, legs, field_20815, legs, field_228845_d_
构造函数
方法
1.15.2
名称
dsl
dso
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dpb
dsl
字段
ResourceLocation[]: c, TEXTURES, field_4356, TEXTURES, field_193848_a
BedModel: d, bedModel, field_4355, model, field_193849_d
ModelPart: a, headPiece, field_20813, field_228843_a_
ModelPart: c, footPiece, field_20814, field_228844_c_
ModelPart[]: d, legs, field_20815, field_228845_d_
构造函数
()
方法
void (BedBlockEntity, double, double, double, float, int): a, render, method_3557, render, func_199341_a
void (boolean, double, double, double, Direction): a, renderPiece, method_3558, func_199343_a
void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3557, render, func_225616_a_
void (PoseStack, MultiBufferSource, boolean, Direction, Material, int, int, boolean): a, renderPiece, method_3558, method_3558, func_228847_a_
1.14.4
名称
dmn
dpb
net.minecraft.client.renderer.blockentity.BedRenderer
字段
MinecraftKey[]: c, field_4356, TEXTURES, field_193848_a
ResourceLocation[]: c, TEXTURES, field_4356, TEXTURES, field_193848_a
BedEntityModel: d, field_4355, model, field_193849_d
BedModel: d, bedModel, field_4355, model, field_193849_d
构造函数
方法
void (TileEntityBed, double, double, double, float, int): a, method_3557, method_3557, func_199341_a
void (BedBlockEntity, double, double, double, float, int): a, render, method_3557, render, func_199341_a
void (boolean, double, double, double, EnumDirection): a, method_3558, method_3558, func_199343_a
void (boolean, double, double, double, Direction): a, renderPiece, method_3558, func_199343_a
1.14.3
名称
dmj
dmn
net.minecraft.client.render.block.entity.BedBlockEntityRenderer
字段
MinecraftKey[]: c, field_4356, field_193848_a
MinecraftKey[]: c, field_4356, TEXTURES, field_193848_a
BedModel: d, field_4355, field_193849_d
BedEntityModel: d, field_4355, model, field_193849_d
构造函数
方法
void (TileEntityBed, double, double, double, float, int): a, method_3557, func_199341_a
void (TileEntityBed, double, double, double, float, int): a, method_3557, method_3557, func_199341_a
void (boolean, double, double, double, EnumDirection): a, method_3558, func_199343_a
void (boolean, double, double, double, EnumDirection): a, method_3558, method_3558, func_199343_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dmh
dmj
字段
构造函数
方法
1.14
名称
dmh
net.minecraft.class_825
net.minecraft.client.renderer.tileentity.BedTileEntityRenderer
字段
MinecraftKey[]: c, field_4356, field_193848_a
BedModel: d, field_4355, field_193849_d
构造函数
()
方法
void (TileEntityBed, double, double, double, float, int): a, method_3557, func_199341_a
void (boolean, double, double, double, EnumDirection): a, method_3558, func_199343_a