历史 - net.minecraft.client.renderer.blockentity.BedRenderer

1.21.11

名称

hip

hrf

字段

构造函数

方法

void (Set<org.joml.Vector3f>): a, getExtents, method_72160, collectVertices, m_401623_

void (Consumer<org.joml.Vector3fc>): a, getExtents, method_72160, collectVertices, m_401623_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gzz

hip

字段

Model: a, headModel, field_27744, bedHead, f_349547_

Model: b, footModel, field_27745, bedFoot, f_348783_

MaterialSet: a, materials, field_61780, materials, f_413818_

Model$Simple: b, headModel, field_27744, bedHead, f_349547_

Model$Simple: c, footModel, field_27745, bedFoot, f_348783_

构造函数

(EntityModelSet)

(SpecialModelRenderer$BakingContext)

(MaterialSet, EntityModelSet)

方法

LayerDefinition (): c, createHeadLayer, method_32136, getHeadTexturedModelData, m_173550_

LayerDefinition (): a, createHeadLayer, method_32136, getHeadTexturedModelData, m_173550_

void (PoseStack, MultiBufferSource, Model, Direction, Material, int, int, boolean): a, renderPiece, method_3558, renderPart, m_173541_

void (PoseStack, MultiBufferSource, int, int, Material): a, renderInHand, method_65557, renderAsItem, m_372612_

void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3557, render, m_6922_

BedRenderState (): f, createRenderState, method_74345, createRenderState, m_414927_

void (BedBlockEntity, BedRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74344, updateRenderState, m_414963_

void (BedRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3557, render, m_6922_

void (PoseStack, SubmitNodeCollector, int, int, Material, int): a, submitSpecial, method_65557, renderAsItem, m_415107_

void (PoseStack, SubmitNodeCollector, Model$Simple, Direction, Material, int, int, boolean, ModelFeatureRenderer$CrumblingOverlay, int): a, submitPiece, method_3558, renderPart, m_419315_

1.21.8

名称

gzy

gzz

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gtx

gzy

字段

构造函数

方法

LayerDefinition (): b, createHeadLayer, method_32136, getHeadTexturedModelData, m_173550_

LayerDefinition (): c, createHeadLayer, method_32136, getHeadTexturedModelData, m_173550_

LayerDefinition (): c, createFootLayer, method_32137, getFootTexturedModelData, m_173551_

LayerDefinition (): d, createFootLayer, method_32137, getFootTexturedModelData, m_173551_

void (PoseStack, boolean, Direction): a, preparePose, method_72159, setTransforms, m_403241_

void (Set<org.joml.Vector3f>): a, getExtents, method_72160, collectVertices, m_401623_

1.21.5

名称

goi

gtx

字段

构造函数

方法

void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3557, render, m_6922_

void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3557, render, m_6922_

1.21.4

名称

gnt

goi

字段

构造函数

(EntityModelSet)

方法

void (PoseStack, MultiBufferSource, int, int, Material): a, renderInHand, method_65557, renderAsItem, m_372612_

1.21.3

名称

ggw

gnt

字段

ModelPart: a, headRoot, field_27744, bedHead, f_173537_

ModelPart: b, footRoot, field_27745, bedFoot, f_173538_

Model: a, headModel, field_27744, bedHead, f_349547_

Model: b, footModel, field_27745, bedFoot, f_348783_

构造函数

方法

void (PoseStack, MultiBufferSource, ModelPart, Direction, Material, int, int, boolean): a, renderPiece, method_3558, renderPart, m_173541_

void (PoseStack, MultiBufferSource, Model, Direction, Material, int, int, boolean): a, renderPiece, method_3558, renderPart, m_173541_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gfn

ggw

字段

构造函数

方法

1.20.6

名称

fve

gfn

字段

构造函数

方法

1.20.4

名称

fqb

fve

字段

构造函数

方法

1.20.2

名称

flr

fqb

字段

构造函数

方法

1.20.1

名称

fka

flr

字段

构造函数

方法

1.19.4

名称

ffp

fka

字段

构造函数

方法

1.19.3

名称

fbm

ffp

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ezo

fbm

字段

构造函数

方法

1.19

名称

esm

ezo

字段

构造函数

方法

1.18.2

名称

erf

esm

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

epc

erf

字段

构造函数

方法

1.17.1

名称

epb

epc

字段

构造函数

方法

1.17

名称

ecb

epb

net.minecraft.client.renderer.tileentity.BedTileEntityRenderer

net.minecraft.src.C_4241_

字段

ModelPart: a, headPiece, field_20813, field_20813, field_228843_a_

ModelPart: c, footPiece, field_20814, field_20814, field_228844_c_

ModelPart[]: d, legs, field_20815, legs, field_228845_d_

ModelPart: a, headRoot, field_27744, bedHead, f_173537_

ModelPart: b, footRoot, field_27745, bedFoot, f_173538_

构造函数

(BlockEntityRenderDispatcher)

(BlockEntityRendererProvider$Context)

方法

void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3557, render, func_225616_a_

void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3557, render, m_6922_

void (PoseStack, MultiBufferSource, boolean, Direction, Material, int, int, boolean): a, renderPiece, method_3558, method_3558, func_228847_a_

LayerDefinition (): b, createHeadLayer, method_32136, getHeadTexturedModelData, m_173550_

LayerDefinition (): c, createFootLayer, method_32137, getFootTexturedModelData, m_173551_

void (PoseStack, MultiBufferSource, ModelPart, Direction, Material, int, int, boolean): a, renderPiece, method_3558, renderPart, m_173541_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ebt

ecb

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

edu

ebt

字段

构造函数

方法

1.16.1

名称

dso

edu

字段

ModelPart: a, headPiece, field_20813, field_228843_a_

ModelPart: a, headPiece, field_20813, field_20813, field_228843_a_

ModelPart: c, footPiece, field_20814, field_228844_c_

ModelPart: c, footPiece, field_20814, field_20814, field_228844_c_

ModelPart[]: d, legs, field_20815, field_228845_d_

ModelPart[]: d, legs, field_20815, legs, field_228845_d_

构造函数

方法

1.15.2

名称

dsl

dso

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dpb

dsl

字段

ResourceLocation[]: c, TEXTURES, field_4356, TEXTURES, field_193848_a

BedModel: d, bedModel, field_4355, model, field_193849_d

ModelPart: a, headPiece, field_20813, field_228843_a_

ModelPart: c, footPiece, field_20814, field_228844_c_

ModelPart[]: d, legs, field_20815, field_228845_d_

构造函数

()

(BlockEntityRenderDispatcher)

方法

void (BedBlockEntity, double, double, double, float, int): a, render, method_3557, render, func_199341_a

void (boolean, double, double, double, Direction): a, renderPiece, method_3558, func_199343_a

void (BedBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3557, render, func_225616_a_

void (PoseStack, MultiBufferSource, boolean, Direction, Material, int, int, boolean): a, renderPiece, method_3558, method_3558, func_228847_a_

1.14.4

名称

dmn

dpb

net.minecraft.client.renderer.blockentity.BedRenderer

字段

MinecraftKey[]: c, field_4356, TEXTURES, field_193848_a

ResourceLocation[]: c, TEXTURES, field_4356, TEXTURES, field_193848_a

BedEntityModel: d, field_4355, model, field_193849_d

BedModel: d, bedModel, field_4355, model, field_193849_d

构造函数

方法

void (TileEntityBed, double, double, double, float, int): a, method_3557, method_3557, func_199341_a

void (BedBlockEntity, double, double, double, float, int): a, render, method_3557, render, func_199341_a

void (boolean, double, double, double, EnumDirection): a, method_3558, method_3558, func_199343_a

void (boolean, double, double, double, Direction): a, renderPiece, method_3558, func_199343_a

1.14.3

名称

dmj

dmn

net.minecraft.client.render.block.entity.BedBlockEntityRenderer

字段

MinecraftKey[]: c, field_4356, field_193848_a

MinecraftKey[]: c, field_4356, TEXTURES, field_193848_a

BedModel: d, field_4355, field_193849_d

BedEntityModel: d, field_4355, model, field_193849_d

构造函数

方法

void (TileEntityBed, double, double, double, float, int): a, method_3557, func_199341_a

void (TileEntityBed, double, double, double, float, int): a, method_3557, method_3557, func_199341_a

void (boolean, double, double, double, EnumDirection): a, method_3558, func_199343_a

void (boolean, double, double, double, EnumDirection): a, method_3558, method_3558, func_199343_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dmh

dmj

字段

构造函数

方法

1.14

名称

dmh

net.minecraft.class_825

net.minecraft.client.renderer.tileentity.BedTileEntityRenderer

字段

MinecraftKey[]: c, field_4356, field_193848_a

BedModel: d, field_4355, field_193849_d

构造函数

()

方法

void (TileEntityBed, double, double, double, float, int): a, method_3557, func_199341_a

void (boolean, double, double, double, EnumDirection): a, method_3558, func_199343_a