历史 - net.minecraft.client.model.monster.breeze.BreezeModel

1.21.11

名称

gum

hdw

net.minecraft.client.model.BreezeModel

net.minecraft.client.model.monster.breeze.BreezeModel

net.minecraft.src.C_302185_

net.minecraft.src.C_432647_

字段

float: a, WIND_TOP_SPEED, field_47431, field_47431, f_303565_

float: b, WIND_TOP_SPEED, field_47431, field_47431, f_435004_

float: b, WIND_MIDDLE_SPEED, field_47432, field_47432, f_303418_

float: c, WIND_MIDDLE_SPEED, field_47432, field_47432, f_436087_

float: c, WIND_BOTTOM_SPEED, field_47433, field_47433, f_303728_

float: d, WIND_BOTTOM_SPEED, field_47433, field_47433, f_433873_

ModelPart: d, head, field_47435, head, f_302678_

ModelPart: e, head, field_47435, head, f_433853_

ModelPart: g, windTop, field_47437, windTop, f_302278_

ModelPart: h, windTop, field_47437, windTop, f_435798_

ModelPart: i, windMid, field_47438, windMid, f_302586_

ModelPart: i, windMid, field_47438, windMid, f_436994_

ModelPart: j, windBottom, field_47439, windBottom, f_302591_

ModelPart: j, windBottom, field_47439, windBottom, f_435799_

ModelPart: k, rods, field_47440, rods, f_302579_

ModelPart: k, rods, field_47440, rods, f_434111_

ModelPart: e, eyes, field_47874, eyes, f_315695_

ModelPart: f, eyes, field_47874, eyes, f_434351_

ModelPart: f, wind, field_47875, windBody, f_315647_

ModelPart: g, wind, field_47875, windBody, f_434444_

KeyframeAnimation: l, idleAnimation, field_60882, idlingAnimation, f_399466_

KeyframeAnimation: l, idleAnimation, field_60882, idlingAnimation, f_434690_

KeyframeAnimation: m, shootAnimation, field_60883, shootingAnimation, f_399322_

KeyframeAnimation: m, shootAnimation, field_60883, shootingAnimation, f_435360_

KeyframeAnimation: n, slideAnimation, field_60884, slidingAnimation, f_399644_

KeyframeAnimation: n, slideAnimation, field_60884, slidingAnimation, f_434106_

KeyframeAnimation: o, slideBackAnimation, field_60885, slidingBackAnimation, f_400457_

KeyframeAnimation: q, slideBackAnimation, field_60885, slidingBackAnimation, f_435003_

KeyframeAnimation: p, inhaleAnimation, field_60886, inhalingAnimation, f_400463_

KeyframeAnimation: r, inhaleAnimation, field_60886, inhalingAnimation, f_434198_

KeyframeAnimation: q, jumpAnimation, field_60887, longJumpingAnimation, f_399915_

KeyframeAnimation: s, jumpAnimation, field_60887, longJumpingAnimation, f_433153_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_55233, getTexturedModelData, m_304895_

LayerDefinition (): a, createBodyLayer, method_55233, getTexturedModelData, m_442614_

LayerDefinition (): c, createEyesLayer, method_72834, getEyesTexturedModelData, m_415068_

LayerDefinition (): f, createEyesLayer, method_72834, getEyesTexturedModelData, m_441038_

ModelPart (): d, head, method_55819, getHead, m_319970_

ModelPart (): g, head, method_55819, getHead, m_444225_

ModelPart (): e, eyes, method_55820, getEyes, m_323648_

ModelPart (): h, eyes, method_55820, getEyes, m_443586_

ModelPart (): f, rods, method_55821, getRods, m_320822_

ModelPart (): i, rods, method_55821, getRods, m_440132_

ModelPart (): g, wind, method_55822, getWindBody, m_321100_

ModelPart (): j, wind, method_55822, getWindBody, m_445854_

void (BreezeRenderState): a, setupAnim, method_55232, setAngles, m_6251_

void (BreezeRenderState): a, setupAnim, method_55232, setAngles, m_102844_

MeshDefinition (): k, createBaseMesh, method_72835, createModelData, m_415679_

MeshDefinition (): k, createBaseMesh, method_72835, createModelData, m_444720_

LayerDefinition (): b, createWindLayer, method_72833, getWindTexturedModelData, m_419857_

LayerDefinition (): e, createWindLayer, method_72833, getWindTexturedModelData, m_439409_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gmn

gum

字段

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_55233, getTexturedModelData, m_304895_

LayerDefinition (): c, createEyesLayer, method_72834, getEyesTexturedModelData, m_415068_

LayerDefinition (int, int): a, createBodyLayer, method_55233, getTexturedModelData, m_304895_

ModelPart (): a, head, method_55819, getHead, m_319970_

ModelPart (): d, head, method_55819, getHead, m_319970_

ModelPart (): b, eyes, method_55820, getEyes, m_323648_

ModelPart (): e, eyes, method_55820, getEyes, m_323648_

ModelPart (): c, rods, method_55821, getRods, m_320822_

ModelPart (): f, rods, method_55821, getRods, m_320822_

ModelPart (): d, wind, method_55822, getWindBody, m_321100_

ModelPart (): g, wind, method_55822, getWindBody, m_321100_

void (BreezeRenderState): a, setupAnim, method_55232, setAngles, m_6973_

void (BreezeRenderState): a, setupAnim, method_55232, setAngles, m_6251_

MeshDefinition (): k, createBaseMesh, method_72835, createModelData, m_415679_

LayerDefinition (): b, createWindLayer, method_72833, getWindTexturedModelData, m_419857_

1.21.8

名称

gmm

gmn

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ggt

gmm

字段

KeyframeAnimation: l, idleAnimation, field_60882, idlingAnimation, f_399466_

KeyframeAnimation: m, shootAnimation, field_60883, shootingAnimation, f_399322_

KeyframeAnimation: n, slideAnimation, field_60884, slidingAnimation, f_399644_

KeyframeAnimation: o, slideBackAnimation, field_60885, slidingBackAnimation, f_400457_

KeyframeAnimation: p, inhaleAnimation, field_60886, inhalingAnimation, f_400463_

KeyframeAnimation: q, jumpAnimation, field_60887, longJumpingAnimation, f_399915_

构造函数

方法

1.21.5

名称

gbm

ggt

字段

构造函数

方法

1.21.4

名称

gaw

gbm

字段

构造函数

方法

1.21.3

名称

fut

gaw

字段

float: f, WIND_BOTTOM_SPEED, field_47433, field_47433, f_303728_

float: c, WIND_BOTTOM_SPEED, field_47433, field_47433, f_303728_

ModelPart: g, root, field_47434, root, f_303110_

ModelPart: h, head, field_47435, head, f_302678_

ModelPart: d, head, field_47435, head, f_302678_

ModelPart: k, windTop, field_47437, windTop, f_302278_

ModelPart: g, windTop, field_47437, windTop, f_302278_

ModelPart: l, windMid, field_47438, windMid, f_302586_

ModelPart: i, windMid, field_47438, windMid, f_302586_

ModelPart: m, windBottom, field_47439, windBottom, f_302591_

ModelPart: j, windBottom, field_47439, windBottom, f_302591_

ModelPart: n, rods, field_47440, rods, f_302579_

ModelPart: k, rods, field_47440, rods, f_302579_

ModelPart: i, eyes, field_47874, eyes, f_315695_

ModelPart: e, eyes, field_47874, eyes, f_315695_

ModelPart: j, wind, field_47875, windBody, f_315647_

ModelPart: f, wind, field_47875, windBody, f_315647_

构造函数

方法

void (T, float, float, float, float, float): a, setupAnim, method_55232, setAngles, m_6973_

ModelPart (): a, root, method_32008, getPart, m_142109_

ModelPart (): b, head, method_55819, getHead, m_319970_

ModelPart (): a, head, method_55819, getHead, m_319970_

ModelPart (): c, eyes, method_55820, getEyes, m_323648_

ModelPart (): b, eyes, method_55820, getEyes, m_323648_

ModelPart (): d, rods, method_55821, getRods, m_320822_

ModelPart (): c, rods, method_55821, getRods, m_320822_

ModelPart (): e, wind, method_55822, getWindBody, m_321100_

ModelPart (): d, wind, method_55822, getWindBody, m_321100_

void (BreezeRenderState): a, setupAnim, method_55232, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ftl

fut

字段

构造函数

方法

1.20.6

名称

fjg

ftl

字段

ModelPart: i, windBody, field_47436, windBody, f_303848_

ModelPart: j, windTop, field_47437, windTop, f_302278_

ModelPart: k, windTop, field_47437, windTop, f_302278_

ModelPart: k, windMid, field_47438, windMid, f_302586_

ModelPart: l, windMid, field_47438, windMid, f_302586_

ModelPart: l, windBottom, field_47439, windBottom, f_302591_

ModelPart: m, windBottom, field_47439, windBottom, f_302591_

ModelPart: m, rods, field_47440, rods, f_302579_

ModelPart: n, rods, field_47440, rods, f_302579_

ModelPart: i, eyes, field_47874, eyes, f_315695_

ModelPart: j, wind, field_47875, windBody, f_315647_

构造函数

方法

LayerDefinition (): b, createBodyLayer, method_55233, getTexturedModelData, m_304895_

LayerDefinition (): c, createEyesLayer, method_55234, getEyesTexturedModelData, m_304860_

LayerDefinition (): d, createWindBodyLayer, method_55235, getWindTexturedModelData, m_305519_

ModelPart (): e, windTop, method_55236, getWindTop, m_306652_

ModelPart (): f, windMiddle, method_55237, getWindMid, m_305975_

ModelPart (): g, windBottom, method_55238, getWindBottom, m_307803_

LayerDefinition (int, int): a, createBodyLayer, method_55233, getTexturedModelData, m_304895_

ModelPart (): b, head, method_55819, getHead, m_319970_

ModelPart (): c, eyes, method_55820, getEyes, m_323648_

ModelPart (): d, rods, method_55821, getRods, m_320822_

ModelPart (): e, wind, method_55822, getWindBody, m_321100_

1.20.4

名称

fjg

net.minecraft.client.model.BreezeModel

net.minecraft.class_8973

net.minecraft.client.render.entity.model.BreezeEntityModel

net.minecraft.src.C_302185_

字段

float: a, WIND_TOP_SPEED, field_47431, field_47431, f_303565_

float: b, WIND_MIDDLE_SPEED, field_47432, field_47432, f_303418_

float: f, WIND_BOTTOM_SPEED, field_47433, field_47433, f_303728_

ModelPart: g, root, field_47434, root, f_303110_

ModelPart: h, head, field_47435, head, f_302678_

ModelPart: i, windBody, field_47436, windBody, f_303848_

ModelPart: j, windTop, field_47437, windTop, f_302278_

ModelPart: k, windMid, field_47438, windMid, f_302586_

ModelPart: l, windBottom, field_47439, windBottom, f_302591_

ModelPart: m, rods, field_47440, rods, f_302579_

构造函数

(ModelPart)

方法

LayerDefinition (): b, createBodyLayer, method_55233, getTexturedModelData, m_304895_

LayerDefinition (): c, createEyesLayer, method_55234, getEyesTexturedModelData, m_304860_

LayerDefinition (): d, createWindBodyLayer, method_55235, getWindTexturedModelData, m_305519_

void (T, float, float, float, float, float): a, setupAnim, method_55232, setAngles, m_6973_

ModelPart (): a, root, method_32008, getPart, m_142109_

ModelPart (): e, windTop, method_55236, getWindTop, m_306652_

ModelPart (): f, windMiddle, method_55237, getWindMid, m_305975_

ModelPart (): g, windBottom, method_55238, getWindBottom, m_307803_