历史 - net.minecraft.client.renderer.BlockEntityWithoutLevelRenderer
1.21.3
名称
gem
gks
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gdd
gem
字段
构造函数
方法
1.20.6
名称
fsu
gdd
字段
构造函数
方法
1.20.4
名称
fnr
fsu
字段
构造函数
方法
1.20.2
名称
fjj
fnr
字段
构造函数
方法
1.20.1
名称
fhs
fjj
字段
构造函数
方法
1.19.4
名称
fdh
fhs
字段
ShieldModel: i, shieldModel, field_3980, modelShield, f_108823_
ShieldModel: j, shieldModel, field_3980, modelShield, f_108823_
TridentModel: j, tridentModel, field_3985, modelTrident, f_108824_
TridentModel: k, tridentModel, field_3985, modelTrident, f_108824_
Map<SkullBlock$Type, SkullModelBase>: k, skullModels, field_27737, skullModels, f_172546_
Map<SkullBlock$Type, SkullModelBase>: l, skullModels, field_27737, skullModels, f_172546_
BlockEntityRenderDispatcher: l, blockEntityRenderDispatcher, field_27738, blockEntityRenderDispatcher, f_172547_
BlockEntityRenderDispatcher: m, blockEntityRenderDispatcher, field_27738, blockEntityRenderDispatcher, f_172547_
EntityModelSet: m, entityModelSet, field_27739, entityModelLoader, f_172548_
EntityModelSet: n, entityModelSet, field_27739, entityModelLoader, f_172548_
DecoratedPotBlockEntity: i, decoratedPot, field_42909, renderDecoratedPot, f_271254_
构造函数
方法
void (ItemStack, ItemTransforms$TransformType, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, m_108829_
void (ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, m_108829_
1.19.3
名称
eze
fdh
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
exg
eze
字段
构造函数
方法
1.19
名称
eqe
exg
字段
构造函数
方法
1.18.2
名称
eox
eqe
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
emu
eox
字段
构造函数
方法
1.17.1
名称
emt
emu
字段
构造函数
方法
1.17
名称
dzs
emt
net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer
net.minecraft.src.C_4109_
字段
ShulkerBoxBlockEntity[]: b, SHULKER_BOXES, field_3981, RENDER_SHULKER_BOX_DYED, field_191274_b
ShulkerBoxBlockEntity[]: a, SHULKER_BOXES, field_3981, RENDER_SHULKER_BOX_DYED, f_108815_
ShulkerBoxBlockEntity: c, DEFAULT_SHULKER_BOX, field_3984, RENDER_SHULKER_BOX, field_204401_c
ShulkerBoxBlockEntity: b, DEFAULT_SHULKER_BOX, field_3984, RENDER_SHULKER_BOX, f_108816_
BlockEntityWithoutLevelRenderer: a, instance, field_3986, INSTANCE, field_147719_a
ChestBlockEntity: d, chest, field_3976, renderChestNormal, field_147717_b
ChestBlockEntity: c, chest, field_3976, renderChestNormal, f_108817_
ChestBlockEntity: e, trappedChest, field_3978, renderChestTrapped, field_147718_c
ChestBlockEntity: d, trappedChest, field_3978, renderChestTrapped, f_108818_
EnderChestBlockEntity: f, enderChest, field_3977, renderChestEnder, field_147716_d
EnderChestBlockEntity: e, enderChest, field_3977, renderChestEnder, f_108819_
BannerBlockEntity: g, banner, field_3983, renderBanner, field_179024_e
BannerBlockEntity: f, banner, field_3983, renderBanner, f_108820_
BedBlockEntity: h, bed, field_3982, renderBed, field_193843_g
BedBlockEntity: g, bed, field_3982, renderBed, f_108821_
ConduitBlockEntity: i, conduit, field_3979, renderConduit, field_205085_j
ConduitBlockEntity: h, conduit, field_3979, renderConduit, f_108822_
ShieldModel: j, shieldModel, field_3980, modelShield, field_187318_g
ShieldModel: i, shieldModel, field_3980, modelShield, f_108823_
TridentModel: k, tridentModel, field_3985, modelTrident, field_203084_j
TridentModel: j, tridentModel, field_3985, modelTrident, f_108824_
Map<SkullBlock$Type, SkullModelBase>: k, skullModels, field_27737, skullModels, f_172546_
BlockEntityRenderDispatcher: l, blockEntityRenderDispatcher, field_27738, blockEntityRenderDispatcher, f_172547_
EntityModelSet: m, entityModelSet, field_27739, entityModelLoader, f_172548_
构造函数
()
(BlockEntityRenderDispatcher, EntityModelSet)
方法
void (ItemStack, ItemTransforms$TransformType, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, func_239207_a_
void (ItemStack, ItemTransforms$TransformType, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, m_108829_
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dzk
dzs
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ebl
dzk
字段
构造函数
方法
1.16.1
名称
dqh
ebl
字段
构造函数
方法
void (ItemStack, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, func_228364_a_
void (ItemStack, ItemTransforms$TransformType, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, func_239207_a_
1.15.2
名称
dqe
dqh
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dmz
dqe
net.minecraft.client.renderer.EntityBlockRenderer
net.minecraft.client.renderer.BlockEntityWithoutLevelRenderer
字段
SkullBlockEntity: i, skull, field_3987, renderSkull, field_179023_f
ConduitBlockEntity: j, conduit, field_3979, renderConduit, field_205085_j
ConduitBlockEntity: i, conduit, field_3979, renderConduit, field_205085_j
ShieldModel: k, shieldModel, field_3980, modelShield, field_187318_g
ShieldModel: j, shieldModel, field_3980, modelShield, field_187318_g
TridentModel: l, tridentModel, field_3985, modelTrident, field_203084_j
TridentModel: k, tridentModel, field_3985, modelTrident, field_203084_j
构造函数
方法
void (ItemStack): a, renderByItem, method_3166, render, func_179022_a
void (Runnable): a, renderFoil, method_3164, renderEnchantmentGlint, func_211271_a
void (ItemStack, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, func_228364_a_
1.14.4
名称
dkl
dmz
net.minecraft.client.renderer.EntityBlockRenderer
net.minecraft.client.render.item.ItemDynamicRenderer
net.minecraft.client.render.item.BuiltinModelItemRenderer
字段
TileEntityShulkerBox[]: b, field_3981, RENDER_SHULKER_BOX_DYED, field_191274_b
ShulkerBoxBlockEntity[]: b, SHULKER_BOXES, field_3981, RENDER_SHULKER_BOX_DYED, field_191274_b
TileEntityShulkerBox: c, field_3984, RENDER_SHULKER_BOX, field_204401_c
ShulkerBoxBlockEntity: c, DEFAULT_SHULKER_BOX, field_3984, RENDER_SHULKER_BOX, field_204401_c
ItemDynamicRenderer: a, field_3986, INSTANCE, field_147719_a
EntityBlockRenderer: a, instance, field_3986, INSTANCE, field_147719_a
TileEntityChest: d, field_3976, renderChestNormal, field_147717_b
ChestBlockEntity: d, chest, field_3976, renderChestNormal, field_147717_b
TileEntityChest: e, field_3978, renderChestTrapped, field_147718_c
ChestBlockEntity: e, trappedChest, field_3978, renderChestTrapped, field_147718_c
TileEntityEnderChest: f, field_3977, renderChestEnder, field_147716_d
EnderChestBlockEntity: f, enderChest, field_3977, renderChestEnder, field_147716_d
TileEntityBanner: g, field_3983, renderBanner, field_179024_e
BannerBlockEntity: g, banner, field_3983, renderBanner, field_179024_e
TileEntityBed: h, field_3982, renderBed, field_193843_g
BedBlockEntity: h, bed, field_3982, renderBed, field_193843_g
TileEntitySkull: i, field_3987, renderSkull, field_179023_f
SkullBlockEntity: i, skull, field_3987, renderSkull, field_179023_f
TileEntityConduit: j, field_3979, renderConduit, field_205085_j
ConduitBlockEntity: j, conduit, field_3979, renderConduit, field_205085_j
ShieldEntityModel: k, field_3980, modelShield, field_187318_g
ShieldModel: k, shieldModel, field_3980, modelShield, field_187318_g
TridentEntityModel: l, field_3985, modelTrident, field_203084_j
TridentModel: l, tridentModel, field_3985, modelTrident, field_203084_j
构造函数
方法
void (ItemStack): a, method_3166, render, func_179022_a
void (ItemStack): a, renderByItem, method_3166, render, func_179022_a
void (Runnable): a, method_3164, renderEnchantmentGlint, func_211271_a
void (Runnable): a, renderFoil, method_3164, renderEnchantmentGlint, func_211271_a
1.14.3
名称
dkh
dkl
net.minecraft.client.render.item.ItemDynamicRenderer
字段
TileEntityShulkerBox[]: b, field_3981, field_191274_b
TileEntityShulkerBox[]: b, field_3981, RENDER_SHULKER_BOX_DYED, field_191274_b
TileEntityShulkerBox: c, field_3984, field_204401_c
TileEntityShulkerBox: c, field_3984, RENDER_SHULKER_BOX, field_204401_c
ItemStackTileEntityRenderer: a, field_3986, field_147719_a
ItemDynamicRenderer: a, field_3986, INSTANCE, field_147719_a
TileEntityChest: d, field_3976, field_147717_b
TileEntityChest: d, field_3976, renderChestNormal, field_147717_b
TileEntityChest: e, field_3978, field_147718_c
TileEntityChest: e, field_3978, renderChestTrapped, field_147718_c
TileEntityEnderChest: f, field_3977, field_147716_d
TileEntityEnderChest: f, field_3977, renderChestEnder, field_147716_d
TileEntityBanner: g, field_3983, field_179024_e
TileEntityBanner: g, field_3983, renderBanner, field_179024_e
TileEntityBed: h, field_3982, field_193843_g
TileEntityBed: h, field_3982, renderBed, field_193843_g
TileEntitySkull: i, field_3987, field_179023_f
TileEntitySkull: i, field_3987, renderSkull, field_179023_f
TileEntityConduit: j, field_3979, field_205085_j
TileEntityConduit: j, field_3979, renderConduit, field_205085_j
ShieldModel: k, field_3980, field_187318_g
ShieldEntityModel: k, field_3980, modelShield, field_187318_g
TridentModel: l, field_3985, field_203084_j
TridentEntityModel: l, field_3985, modelTrident, field_203084_j
构造函数
方法
void (ItemStack): a, method_3166, func_179022_a
void (ItemStack): a, method_3166, render, func_179022_a
void (Runnable): a, method_3164, func_211271_a
void (Runnable): a, method_3164, renderEnchantmentGlint, func_211271_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dkf
dkh
字段
构造函数
方法
1.14
名称
dkf
net.minecraft.class_756
net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer
字段
TileEntityShulkerBox[]: b, field_3981, field_191274_b
TileEntityShulkerBox: c, field_3984, field_204401_c
ItemStackTileEntityRenderer: a, field_3986, field_147719_a
TileEntityChest: d, field_3976, field_147717_b
TileEntityChest: e, field_3978, field_147718_c
TileEntityEnderChest: f, field_3977, field_147716_d
TileEntityBanner: g, field_3983, field_179024_e
TileEntityBed: h, field_3982, field_193843_g
TileEntitySkull: i, field_3987, field_179023_f
TileEntityConduit: j, field_3979, field_205085_j
ShieldModel: k, field_3980, field_187318_g
TridentModel: l, field_3985, field_203084_j
构造函数
()
方法
void (ItemStack): a, method_3166, func_179022_a
void (Runnable): a, method_3164, func_211271_a