历史 - net.minecraft.client.renderer.BlockEntityWithoutLevelRenderer

1.21.3

名称

gem

gks

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gdd

gem

字段

构造函数

方法

1.20.6

名称

fsu

gdd

字段

构造函数

方法

1.20.4

名称

fnr

fsu

字段

构造函数

方法

1.20.2

名称

fjj

fnr

字段

构造函数

方法

1.20.1

名称

fhs

fjj

字段

构造函数

方法

1.19.4

名称

fdh

fhs

字段

ShieldModel: i, shieldModel, field_3980, modelShield, f_108823_

ShieldModel: j, shieldModel, field_3980, modelShield, f_108823_

TridentModel: j, tridentModel, field_3985, modelTrident, f_108824_

TridentModel: k, tridentModel, field_3985, modelTrident, f_108824_

Map<SkullBlock$Type, SkullModelBase>: k, skullModels, field_27737, skullModels, f_172546_

Map<SkullBlock$Type, SkullModelBase>: l, skullModels, field_27737, skullModels, f_172546_

BlockEntityRenderDispatcher: l, blockEntityRenderDispatcher, field_27738, blockEntityRenderDispatcher, f_172547_

BlockEntityRenderDispatcher: m, blockEntityRenderDispatcher, field_27738, blockEntityRenderDispatcher, f_172547_

EntityModelSet: m, entityModelSet, field_27739, entityModelLoader, f_172548_

EntityModelSet: n, entityModelSet, field_27739, entityModelLoader, f_172548_

DecoratedPotBlockEntity: i, decoratedPot, field_42909, renderDecoratedPot, f_271254_

构造函数

方法

void (ItemStack, ItemTransforms$TransformType, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, m_108829_

void (ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, m_108829_

1.19.3

名称

eze

fdh

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

exg

eze

字段

构造函数

方法

1.19

名称

eqe

exg

字段

构造函数

方法

1.18.2

名称

eox

eqe

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

emu

eox

字段

构造函数

方法

1.17.1

名称

emt

emu

字段

构造函数

方法

1.17

名称

dzs

emt

net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer

net.minecraft.src.C_4109_

字段

ShulkerBoxBlockEntity[]: b, SHULKER_BOXES, field_3981, RENDER_SHULKER_BOX_DYED, field_191274_b

ShulkerBoxBlockEntity[]: a, SHULKER_BOXES, field_3981, RENDER_SHULKER_BOX_DYED, f_108815_

ShulkerBoxBlockEntity: c, DEFAULT_SHULKER_BOX, field_3984, RENDER_SHULKER_BOX, field_204401_c

ShulkerBoxBlockEntity: b, DEFAULT_SHULKER_BOX, field_3984, RENDER_SHULKER_BOX, f_108816_

BlockEntityWithoutLevelRenderer: a, instance, field_3986, INSTANCE, field_147719_a

ChestBlockEntity: d, chest, field_3976, renderChestNormal, field_147717_b

ChestBlockEntity: c, chest, field_3976, renderChestNormal, f_108817_

ChestBlockEntity: e, trappedChest, field_3978, renderChestTrapped, field_147718_c

ChestBlockEntity: d, trappedChest, field_3978, renderChestTrapped, f_108818_

EnderChestBlockEntity: f, enderChest, field_3977, renderChestEnder, field_147716_d

EnderChestBlockEntity: e, enderChest, field_3977, renderChestEnder, f_108819_

BannerBlockEntity: g, banner, field_3983, renderBanner, field_179024_e

BannerBlockEntity: f, banner, field_3983, renderBanner, f_108820_

BedBlockEntity: h, bed, field_3982, renderBed, field_193843_g

BedBlockEntity: g, bed, field_3982, renderBed, f_108821_

ConduitBlockEntity: i, conduit, field_3979, renderConduit, field_205085_j

ConduitBlockEntity: h, conduit, field_3979, renderConduit, f_108822_

ShieldModel: j, shieldModel, field_3980, modelShield, field_187318_g

ShieldModel: i, shieldModel, field_3980, modelShield, f_108823_

TridentModel: k, tridentModel, field_3985, modelTrident, field_203084_j

TridentModel: j, tridentModel, field_3985, modelTrident, f_108824_

Map<SkullBlock$Type, SkullModelBase>: k, skullModels, field_27737, skullModels, f_172546_

BlockEntityRenderDispatcher: l, blockEntityRenderDispatcher, field_27738, blockEntityRenderDispatcher, f_172547_

EntityModelSet: m, entityModelSet, field_27739, entityModelLoader, f_172548_

构造函数

()

(BlockEntityRenderDispatcher, EntityModelSet)

方法

void (ItemStack, ItemTransforms$TransformType, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, func_239207_a_

void (ItemStack, ItemTransforms$TransformType, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, m_108829_

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dzk

dzs

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ebl

dzk

字段

构造函数

方法

1.16.1

名称

dqh

ebl

字段

构造函数

方法

void (ItemStack, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, func_228364_a_

void (ItemStack, ItemTransforms$TransformType, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, func_239207_a_

1.15.2

名称

dqe

dqh

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dmz

dqe

net.minecraft.client.renderer.EntityBlockRenderer

net.minecraft.client.renderer.BlockEntityWithoutLevelRenderer

字段

SkullBlockEntity: i, skull, field_3987, renderSkull, field_179023_f

ConduitBlockEntity: j, conduit, field_3979, renderConduit, field_205085_j

ConduitBlockEntity: i, conduit, field_3979, renderConduit, field_205085_j

ShieldModel: k, shieldModel, field_3980, modelShield, field_187318_g

ShieldModel: j, shieldModel, field_3980, modelShield, field_187318_g

TridentModel: l, tridentModel, field_3985, modelTrident, field_203084_j

TridentModel: k, tridentModel, field_3985, modelTrident, field_203084_j

构造函数

方法

void (ItemStack): a, renderByItem, method_3166, render, func_179022_a

void (Runnable): a, renderFoil, method_3164, renderEnchantmentGlint, func_211271_a

void (ItemStack, PoseStack, MultiBufferSource, int, int): a, renderByItem, method_3166, render, func_228364_a_

1.14.4

名称

dkl

dmz

net.minecraft.client.renderer.EntityBlockRenderer

net.minecraft.client.render.item.ItemDynamicRenderer

net.minecraft.client.render.item.BuiltinModelItemRenderer

字段

TileEntityShulkerBox[]: b, field_3981, RENDER_SHULKER_BOX_DYED, field_191274_b

ShulkerBoxBlockEntity[]: b, SHULKER_BOXES, field_3981, RENDER_SHULKER_BOX_DYED, field_191274_b

TileEntityShulkerBox: c, field_3984, RENDER_SHULKER_BOX, field_204401_c

ShulkerBoxBlockEntity: c, DEFAULT_SHULKER_BOX, field_3984, RENDER_SHULKER_BOX, field_204401_c

ItemDynamicRenderer: a, field_3986, INSTANCE, field_147719_a

EntityBlockRenderer: a, instance, field_3986, INSTANCE, field_147719_a

TileEntityChest: d, field_3976, renderChestNormal, field_147717_b

ChestBlockEntity: d, chest, field_3976, renderChestNormal, field_147717_b

TileEntityChest: e, field_3978, renderChestTrapped, field_147718_c

ChestBlockEntity: e, trappedChest, field_3978, renderChestTrapped, field_147718_c

TileEntityEnderChest: f, field_3977, renderChestEnder, field_147716_d

EnderChestBlockEntity: f, enderChest, field_3977, renderChestEnder, field_147716_d

TileEntityBanner: g, field_3983, renderBanner, field_179024_e

BannerBlockEntity: g, banner, field_3983, renderBanner, field_179024_e

TileEntityBed: h, field_3982, renderBed, field_193843_g

BedBlockEntity: h, bed, field_3982, renderBed, field_193843_g

TileEntitySkull: i, field_3987, renderSkull, field_179023_f

SkullBlockEntity: i, skull, field_3987, renderSkull, field_179023_f

TileEntityConduit: j, field_3979, renderConduit, field_205085_j

ConduitBlockEntity: j, conduit, field_3979, renderConduit, field_205085_j

ShieldEntityModel: k, field_3980, modelShield, field_187318_g

ShieldModel: k, shieldModel, field_3980, modelShield, field_187318_g

TridentEntityModel: l, field_3985, modelTrident, field_203084_j

TridentModel: l, tridentModel, field_3985, modelTrident, field_203084_j

构造函数

方法

void (ItemStack): a, method_3166, render, func_179022_a

void (ItemStack): a, renderByItem, method_3166, render, func_179022_a

void (Runnable): a, method_3164, renderEnchantmentGlint, func_211271_a

void (Runnable): a, renderFoil, method_3164, renderEnchantmentGlint, func_211271_a

1.14.3

名称

dkh

dkl

net.minecraft.client.render.item.ItemDynamicRenderer

字段

TileEntityShulkerBox[]: b, field_3981, field_191274_b

TileEntityShulkerBox[]: b, field_3981, RENDER_SHULKER_BOX_DYED, field_191274_b

TileEntityShulkerBox: c, field_3984, field_204401_c

TileEntityShulkerBox: c, field_3984, RENDER_SHULKER_BOX, field_204401_c

ItemStackTileEntityRenderer: a, field_3986, field_147719_a

ItemDynamicRenderer: a, field_3986, INSTANCE, field_147719_a

TileEntityChest: d, field_3976, field_147717_b

TileEntityChest: d, field_3976, renderChestNormal, field_147717_b

TileEntityChest: e, field_3978, field_147718_c

TileEntityChest: e, field_3978, renderChestTrapped, field_147718_c

TileEntityEnderChest: f, field_3977, field_147716_d

TileEntityEnderChest: f, field_3977, renderChestEnder, field_147716_d

TileEntityBanner: g, field_3983, field_179024_e

TileEntityBanner: g, field_3983, renderBanner, field_179024_e

TileEntityBed: h, field_3982, field_193843_g

TileEntityBed: h, field_3982, renderBed, field_193843_g

TileEntitySkull: i, field_3987, field_179023_f

TileEntitySkull: i, field_3987, renderSkull, field_179023_f

TileEntityConduit: j, field_3979, field_205085_j

TileEntityConduit: j, field_3979, renderConduit, field_205085_j

ShieldModel: k, field_3980, field_187318_g

ShieldEntityModel: k, field_3980, modelShield, field_187318_g

TridentModel: l, field_3985, field_203084_j

TridentEntityModel: l, field_3985, modelTrident, field_203084_j

构造函数

方法

void (ItemStack): a, method_3166, func_179022_a

void (ItemStack): a, method_3166, render, func_179022_a

void (Runnable): a, method_3164, func_211271_a

void (Runnable): a, method_3164, renderEnchantmentGlint, func_211271_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dkf

dkh

字段

构造函数

方法

1.14

名称

dkf

net.minecraft.class_756

net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer

字段

TileEntityShulkerBox[]: b, field_3981, field_191274_b

TileEntityShulkerBox: c, field_3984, field_204401_c

ItemStackTileEntityRenderer: a, field_3986, field_147719_a

TileEntityChest: d, field_3976, field_147717_b

TileEntityChest: e, field_3978, field_147718_c

TileEntityEnderChest: f, field_3977, field_147716_d

TileEntityBanner: g, field_3983, field_179024_e

TileEntityBed: h, field_3982, field_193843_g

TileEntitySkull: i, field_3987, field_179023_f

TileEntityConduit: j, field_3979, field_205085_j

ShieldModel: k, field_3980, field_187318_g

TridentModel: l, field_3985, field_203084_j

构造函数

()

方法

void (ItemStack): a, method_3166, func_179022_a

void (Runnable): a, method_3164, func_211271_a