历史 - net.minecraft.client.gui.screens.worldselection.WorldCreationUiState
1.21.11
名称
gsp
gyj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gkx
gsp
字段
构造函数
方法
1.21.8
名称
gkw
gkx
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gfd
gkw
字段
构造函数
方法
1.21.5
名称
fzx
gfd
字段
构造函数
方法
1.21.4
名称
fzj
fzx
字段
构造函数
方法
1.21.3
名称
ftl
fzj
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fsd
ftl
字段
构造函数
方法
1.20.6
名称
fia
fsd
字段
Boolean: f, allowCheats, field_42215, cheatsEnabled, f_267470_
Boolean: f, allowCommands, field_42215, cheatsEnabled, f_317011_
构造函数
方法
void (boolean): a, setAllowCheats, method_48713, setCheatsEnabled, m_267601_
void (boolean): a, setAllowCommands, method_48713, setCheatsEnabled, m_321753_
boolean (): g, isAllowCheats, method_48724, areCheatsEnabled, m_267823_
boolean (): g, isAllowCommands, method_48724, areCheatsEnabled, m_324109_
1.20.4
名称
fdh
fia
字段
构造函数
方法
1.20.2
名称
ezj
fdh
字段
构造函数
方法
1.20.1
名称
exw
ezj
字段
构造函数
方法
1.19.4
名称
exw
net.minecraft.client.gui.screens.worldselection.WorldCreationUiState
net.minecraft.class_8100
net.minecraft.client.gui.screen.world.WorldCreator
net.minecraft.src.C_267339_
字段
Component: a, DEFAULT_WORLD_NAME, field_43104, NEW_WORLD_NAME, f_275748_
List<Consumer<WorldCreationUiState>>: b, listeners, field_42210, listeners, f_267497_
String: c, name, field_42211, worldName, f_267359_
WorldCreationUiState$SelectedGameMode: d, gameMode, field_42213, gameMode, f_267395_
Difficulty: e, difficulty, field_42214, difficulty, f_267425_
Boolean: f, allowCheats, field_42215, cheatsEnabled, f_267470_
String: g, seed, field_42216, seed, f_267382_
boolean: h, generateStructures, field_42217, generateStructures, f_267386_
boolean: i, bonusChest, field_42218, bonusChestEnabled, f_267455_
Path: j, savesFolder, field_43105, savesDirectory, f_275760_
String: k, targetFolder, field_43106, worldDirectoryName, f_275749_
WorldCreationContext: l, settings, field_42219, generatorOptionsHolder, f_267426_
WorldCreationUiState$WorldTypeEntry: m, worldType, field_42220, worldType, f_267491_
List<WorldCreationUiState$WorldTypeEntry>: n, normalPresetList, field_42221, normalWorldTypes, f_267439_
List<WorldCreationUiState$WorldTypeEntry>: o, altPresetList, field_42222, extendedWorldTypes, f_267369_
GameRules: p, gameRules, field_42223, gameRules, f_267407_
构造函数
(Path, WorldCreationContext, Optional<ResourceKey<WorldPreset>>, OptionalLong)
方法
void (Consumer<WorldCreationUiState>): a, addListener, method_48712, addListener, m_267755_
void (): a, onChanged, method_48695, update, m_267758_
void (String): a, setName, method_48710, setWorldName, m_267649_
String (String): c, findResultFolder, method_49704, toDirectoryName, m_275848_
String (): b, getName, method_48715, getWorldName, m_267597_
String (): c, getTargetFolder, method_49703, getWorldDirectoryName, m_275837_
void (WorldCreationUiState$SelectedGameMode): a, setGameMode, method_48704, setGameMode, m_267616_
WorldCreationUiState$SelectedGameMode (): d, getGameMode, method_48721, getGameMode, m_267761_
void (Difficulty): a, setDifficulty, method_48696, setDifficulty, m_267754_
Difficulty (): e, getDifficulty, method_48722, getDifficulty, m_267816_
boolean (): f, isHardcore, method_48723, isHardcore, m_267790_
void (boolean): a, setAllowCheats, method_48713, setCheatsEnabled, m_267601_
boolean (): g, isAllowCheats, method_48724, areCheatsEnabled, m_267823_
void (String): b, setSeed, method_48716, setSeed, m_267759_
String (): h, getSeed, method_48725, getSeed, m_267707_
void (boolean): b, setGenerateStructures, method_48717, setGenerateStructures, m_267770_
boolean (): i, isGenerateStructures, method_48726, shouldGenerateStructures, m_267615_
void (boolean): c, setBonusChest, method_48720, setBonusChestEnabled, m_267666_
boolean (): j, isBonusChest, method_48727, isBonusChestEnabled, m_267593_
void (WorldCreationContext): a, setSettings, method_48701, setGeneratorOptionsHolder, m_267692_
WorldCreationContext (): k, getSettings, method_48728, getGeneratorOptionsHolder, m_267573_
void (WorldCreationContext$DimensionsUpdater): a, updateDimensions, method_48700, applyModifier, m_267717_
boolean (WorldDataConfiguration): a, tryUpdateDataConfiguration, method_48698, updateDataConfiguration, m_267710_
boolean (): l, isDebug, method_48729, isDebug, m_267735_
void (WorldCreationUiState$WorldTypeEntry): a, setWorldType, method_48705, setWorldType, m_267576_
WorldCreationUiState$WorldTypeEntry (): m, getWorldType, method_48730, getWorldType, m_267828_
PresetEditor (): n, getPresetEditor, method_48731, getLevelScreenProvider, m_267744_
List<WorldCreationUiState$WorldTypeEntry> (): o, getNormalPresetList, method_48732, getNormalWorldTypes, m_267815_
List<WorldCreationUiState$WorldTypeEntry> (): p, getAltPresetList, method_48733, getExtendedWorldTypes, m_267674_
void (): r, updatePresetLists, method_48735, updateWorldTypeLists, m_267608_
Optional<Holder<WorldPreset>> (WorldCreationContext, Optional<ResourceKey<WorldPreset>>): a, findPreset, method_48703, getWorldPreset, m_267777_
Optional<List<WorldCreationUiState$WorldTypeEntry>> (Registry<WorldPreset>, TagKey<WorldPreset>): a, getNonEmptyList, method_48709, getWorldPresetList, m_267811_
void (GameRules): a, setGameRules, method_48697, setGameRules, m_267656_
GameRules (): q, getGameRules, method_48734, getGameRules, m_267721_