历史 - net.minecraft.world.level.CollisionGetter

1.21.11

名称

dqy

dvx

字段

构造函数

方法

WorldBorder (): u, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): w, getWorldBorder, method_8621, getWorldBorder, m_6857_

List<VoxelShape> (Entity, AABB): c, getEntityCollisions, method_20743, getEntityCollisions, m_183134_

List<VoxelShape> (Entity, AABB): e, getEntityCollisions, method_20743, getEntityCollisions, m_183134_

Iterable<VoxelShape> (Entity, AABB): d, getCollisions, method_8600, getCollisions, m_186431_

Iterable<VoxelShape> (Entity, AABB): f, getCollisions, method_8600, getCollisions, m_186431_

Iterable<VoxelShape> (Entity, AABB): e, getBlockCollisions, method_20812, getBlockCollisions, m_186434_

Iterable<VoxelShape> (Entity, AABB): g, getBlockCollisions, method_20812, getBlockCollisions, m_186434_

VoxelShape (Entity, AABB): i, borderCollision, method_39455, getWorldBorderCollisions, m_186440_

VoxelShape (Entity, AABB): k, borderCollision, method_39455, getWorldBorderCollisions, m_186440_

boolean (Entity, AABB): g, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_

boolean (Entity, AABB): i, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_

Optional<BlockPos> (Entity, AABB): h, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_

Optional<BlockPos> (Entity, AABB): j, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_

Iterable<VoxelShape> (Entity, AABB): f, getBlockAndLiquidCollisions, method_61719, getBlockOrFluidCollisions, m_355970_

Iterable<VoxelShape> (Entity, AABB): h, getBlockAndLiquidCollisions, method_61719, getBlockOrFluidCollisions, m_355970_

boolean (Entity, AABB, boolean): b, noBlockCollision, method_76791, method_76791, m_442195_

boolean (Entity, AABB): c, noEntityCollision, method_76792, method_76792, m_441580_

boolean (Entity, AABB): d, noBorderCollision, method_76793, method_76793, m_446254_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dmc

dqy

字段

构造函数

方法

WorldBorder (): F_, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): u, getWorldBorder, method_8621, getWorldBorder, m_6857_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

djr

dmc

字段

构造函数

方法

WorldBorder (): E_, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): F_, getWorldBorder, method_8621, getWorldBorder, m_6857_

Iterable<VoxelShape> (Entity, AABB, Vec3): a, getPreMoveCollisions, method_71395, getCollisions, m_403600_

Iterable<VoxelShape> (CollisionContext, AABB): a, getBlockCollisionsFromContext, method_71396, getBlockOrFluidCollisions, m_404259_

1.21.5

名称

dfs

djr

字段

构造函数

方法

WorldBorder (): F_, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): E_, getWorldBorder, method_8621, getWorldBorder, m_6857_

1.21.4

名称

dgr

dfs

字段

构造函数

方法

1.21.3

名称

dcg

dgr

字段

构造函数

方法

WorldBorder (): C_, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): F_, getWorldBorder, method_8621, getWorldBorder, m_6857_

VoxelShape (Entity, AABB): h, borderCollision, method_39455, getWorldBorderCollisions, m_186440_

VoxelShape (Entity, AABB): i, borderCollision, method_39455, getWorldBorderCollisions, m_186440_

boolean (Entity, AABB): f, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_

boolean (Entity, AABB): g, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_

Optional<BlockPos> (Entity, AABB): g, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_

Optional<BlockPos> (Entity, AABB): h, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_

boolean (Entity, AABB, boolean): a, noCollision, method_61716, isSpaceEmpty, m_356348_

Iterable<VoxelShape> (Entity, AABB): f, getBlockAndLiquidCollisions, method_61719, getBlockOrFluidCollisions, m_355970_

BlockHitResult (ClipContext): b, clipIncludingBorder, method_61717, getCollisionsIncludingWorldBorder, m_353420_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dbk

dcg

字段

构造函数

方法

1.20.6

名称

csz

dbk

字段

构造函数

方法

WorldBorder (): D_, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): C_, getWorldBorder, method_8621, getWorldBorder, m_6857_

1.20.4

名称

cpf

csz

字段

构造函数

方法

WorldBorder (): B_, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): D_, getWorldBorder, method_8621, getWorldBorder, m_6857_

1.20.2

名称

clw

cpf

字段

构造函数

方法

WorldBorder (): w_, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): B_, getWorldBorder, method_8621, getWorldBorder, m_6857_

List<VoxelShape> (Entity, AABB): b, getEntityCollisions, method_20743, getEntityCollisions, m_183134_

List<VoxelShape> (Entity, AABB): c, getEntityCollisions, method_20743, getEntityCollisions, m_183134_

Iterable<VoxelShape> (Entity, AABB): c, getCollisions, method_8600, getCollisions, m_186431_

Iterable<VoxelShape> (Entity, AABB): d, getCollisions, method_8600, getCollisions, m_186431_

Iterable<VoxelShape> (Entity, AABB): d, getBlockCollisions, method_20812, getBlockCollisions, m_186434_

Iterable<VoxelShape> (Entity, AABB): e, getBlockCollisions, method_20812, getBlockCollisions, m_186434_

VoxelShape (Entity, AABB): g, borderCollision, method_39455, getWorldBorderCollisions, m_186440_

VoxelShape (Entity, AABB): h, borderCollision, method_39455, getWorldBorderCollisions, m_186440_

boolean (Entity, AABB): e, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_

boolean (Entity, AABB): f, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_

Optional<BlockPos> (Entity, AABB): f, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_

Optional<BlockPos> (Entity, AABB): g, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_

boolean (Entity, AABB): b, noBlockCollision, method_52569, isBlockSpaceEmpty, m_295029_

1.20.1

名称

cls

clw

字段

构造函数

方法

WorldBorder (): p_, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): w_, getWorldBorder, method_8621, getWorldBorder, m_6857_

VoxelShape (Entity, AABB): f, borderCollision, method_39455, getWorldBorderCollisions, m_186440_

VoxelShape (Entity, AABB): g, borderCollision, method_39455, getWorldBorderCollisions, m_186440_

Optional<BlockPos> (Entity, AABB): f, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_

1.19.4

名称

cjg

cls

字段

构造函数

方法

WorldBorder (): q_, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): p_, getWorldBorder, method_8621, getWorldBorder, m_6857_

1.19.3

名称

cgh

cjg

字段

构造函数

方法

WorldBorder (): p_, getWorldBorder, method_8621, getWorldBorder, m_6857_

WorldBorder (): q_, getWorldBorder, method_8621, getWorldBorder, m_6857_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cfk

cgh

net.minecraft.world.level.ICollisionAccess

字段

构造函数

方法

1.19

名称

caf

cfk

net.minecraft.world.level.ICollisionAccess

字段

构造函数

方法

1.18.2

名称

bzn

caf

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

boolean (Entity, VoxelShape): a, isUnobstructed, method_8611, intersectsEntities, m_5450_

boolean (Entity, VoxelShape): a, isUnobstructed, method_8611, doesNotIntersectEntities, m_5450_

boolean (Entity): f, isUnobstructed, method_8606, intersectsEntities, m_45784_

boolean (Entity): f, isUnobstructed, method_8606, doesNotIntersectEntities, m_45784_

1.18

名称

bvz

bzn

字段

构造函数

方法

WorldBorder (): o_, getWorldBorder, method_8621, getWorldBorder, m_6857_, getWorldBorder

WorldBorder (): p_, getWorldBorder, method_8621, getWorldBorder, m_6857_

boolean (Entity, AABB): a, noCollision, method_8587, isSpaceEmpty, m_45756_, getCubes

boolean (Entity, AABB): a, noCollision, method_8587, isSpaceEmpty, m_45756_

boolean (Entity): g, noCollision, method_17892, isSpaceEmpty, m_45786_, getCubes

boolean (Entity): g, noCollision, method_17892, isSpaceEmpty, m_45786_

Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, getBlockCollisions, m_45761_

boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, isSpaceEmpty, m_45768_

Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): c, getEntityCollisions, method_20743, getEntityCollisions, m_5454_

Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): d, getCollisions, method_8600, getCollisions, m_7786_

Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): b, getBlockCollisions, method_30030, getBlockCollisions, m_45764_

boolean (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, hasBlockCollision, method_30635, hasBlockCollision, m_151414_

List<VoxelShape> (Entity, AABB): b, getEntityCollisions, method_20743, getEntityCollisions, m_183134_

Iterable<VoxelShape> (Entity, AABB): c, getCollisions, method_8600, getCollisions, m_186431_

Iterable<VoxelShape> (Entity, AABB): d, getBlockCollisions, method_20812, getBlockCollisions, m_186434_

VoxelShape (Entity, AABB): f, borderCollision, method_39455, getWorldBorderCollisions, m_186440_

boolean (Entity, AABB): e, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_

1.17.1

名称

bvy

bvz

字段

构造函数

方法

1.17

名称

brg

bvy

net.minecraft.world.ICollisionReader

net.minecraft.src.C_1569_

net.minecraft.server.v1_16_R3.ICollisionAccess

net.minecraft.world.level.ICollisionAccess

字段

构造函数

方法

WorldBorder (): f, getWorldBorder, method_8621, getWorldBorder, func_175723_af, getWorldBorder

WorldBorder (): o_, getWorldBorder, method_8621, getWorldBorder, m_6857_, getWorldBorder

boolean (Entity, VoxelShape): a, isUnobstructed, method_8611, intersectsEntities, func_195585_a

boolean (Entity, VoxelShape): a, isUnobstructed, method_8611, intersectsEntities, m_5450_

boolean (Entity, AABB): a_, noCollision, method_8587, isSpaceEmpty, func_226665_a__, getCubes

boolean (Entity, AABB): a, noCollision, method_8587, isSpaceEmpty, m_45756_, getCubes

boolean (BlockState, BlockPos, CollisionContext): a, isUnobstructed, method_8628, canPlace, func_226663_a_

boolean (BlockState, BlockPos, CollisionContext): a, isUnobstructed, method_8628, canPlace, m_45752_

boolean (Entity): j, isUnobstructed, method_8606, intersectsEntities, func_226668_i_

boolean (Entity): f, isUnobstructed, method_8606, intersectsEntities, m_45784_

boolean (AABB): b, noCollision, method_18026, isSpaceEmpty, func_226664_a_

boolean (AABB): b, noCollision, method_18026, isSpaceEmpty, m_45772_

boolean (Entity): k, noCollision, method_17892, isSpaceEmpty, func_226669_j_, getCubes

boolean (Entity): g, noCollision, method_17892, isSpaceEmpty, m_45786_, getCubes

Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, getBlockCollisions, func_226666_b_

Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, getBlockCollisions, m_45761_

BlockGetter (int, int): c, getChunkForCollisions, method_22338, getChunkAsView, func_225522_c_

BlockGetter (int, int): c, getChunkForCollisions, method_22338, getChunkAsView, m_7925_

boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, isSpaceEmpty, func_234865_b_

boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, isSpaceEmpty, m_45768_

Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): c, getEntityCollisions, method_20743, getEntityCollisions, func_230318_c_

Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): c, getEntityCollisions, method_20743, getEntityCollisions, m_5454_

Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): d, getCollisions, method_8600, getCollisions, func_234867_d_

Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): d, getCollisions, method_8600, getCollisions, m_7786_

Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): b, getBlockCollisions, method_30030, getBlockCollisions, func_241457_a_

Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): b, getBlockCollisions, method_30030, getBlockCollisions, m_45764_

boolean (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, noBlockCollision, method_30635, isBlockSpaceEmpty, func_242405_a

boolean (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, hasBlockCollision, method_30635, hasBlockCollision, m_151414_

Optional<Vec3> (Entity, VoxelShape, Vec3, double, double, double): a, findFreePosition, method_33594, findClosestCollision, m_151418_

1.16.5

名称

字段

构造函数

方法

BlockGetter (int, int): c, getChunkForCollisions, method_22338, getExistingChunk, func_225522_c_

BlockGetter (int, int): c, getChunkForCollisions, method_22338, getChunkAsView, func_225522_c_

1.16.4

名称

brd

brg

net.minecraft.server.v1_16_R2.ICollisionAccess

net.minecraft.server.v1_16_R3.ICollisionAccess

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bpk

brd

net.minecraft.server.v1_16_R1.ICollisionAccess

net.minecraft.server.v1_16_R2.ICollisionAccess

字段

构造函数

方法

boolean (Entity, AABB): a_, noCollision, method_8587, doesNotCollide, func_226665_a__, getCubes

boolean (Entity, AABB): a_, noCollision, method_8587, isSpaceEmpty, func_226665_a__, getCubes

boolean (Entity): i, isUnobstructed, method_8606, intersectsEntities, func_226668_i_

boolean (Entity): j, isUnobstructed, method_8606, intersectsEntities, func_226668_i_

boolean (AABB): b, noCollision, method_18026, doesNotCollide, func_226664_a_

boolean (AABB): b, noCollision, method_18026, isSpaceEmpty, func_226664_a_

boolean (Entity): j, noCollision, method_17892, doesNotCollide, func_226669_j_, getCubes

boolean (Entity): k, noCollision, method_17892, isSpaceEmpty, func_226669_j_, getCubes

boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, doesNotCollide, func_234865_b_

boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, isSpaceEmpty, func_234865_b_

Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, getBlockCollisions, method_30030, method_30030, func_241457_a_

Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): b, getBlockCollisions, method_30030, getBlockCollisions, func_241457_a_

boolean (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, noBlockCollision, method_30635, isBlockSpaceEmpty, func_242405_a

1.16.1

名称

bjk

bpk

net.minecraft.server.v1_15_R1.ICollisionAccess

net.minecraft.server.v1_16_R1.ICollisionAccess

字段

构造函数

方法

boolean (Entity, AABB, Set<Entity>): a, noCollision, method_8590, doesNotCollide, func_226662_a_

boolean (AABB): a, noCollision, method_18026, doesNotCollide, func_226664_a_

boolean (AABB): b, noCollision, method_18026, doesNotCollide, func_226664_a_

Stream<VoxelShape> (Entity, AABB, Set<Entity>): c, getCollisions, method_8600, getCollisions, func_226667_c_

Stream<VoxelShape> (Entity, AABB, Set<Entity>): b, getEntityCollisions, method_20743, getEntityCollisions, func_223439_a

boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, doesNotCollide, func_234865_b_

Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): c, getEntityCollisions, method_20743, getEntityCollisions, func_230318_c_

Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): d, getCollisions, method_8600, getCollisions, func_234867_d_

Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, getBlockCollisions, method_30030, method_30030, func_241457_a_

1.15.2

名称

bjh

bjk

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bhu

bjh

net.minecraft.world.level.LevelReader

net.minecraft.world.level.CollisionGetter

net.minecraft.world.IWorldReader

net.minecraft.world.ICollisionReader

net.minecraft.server.v1_14_R1.IWorldReader

net.minecraft.server.v1_15_R1.ICollisionAccess

字段

构造函数

方法

boolean (BlockPos): t, isEmptyBlock, method_8623, isAir, func_175623_d, isEmpty

boolean (BlockPos): u, canSeeSkyFromBelowWater, method_8626, func_175710_j

int (BlockPos, int): a_, getRawBrightness, method_8624, getLightLevel, func_201669_a, getLightLevel

BlockPos (Heightmap$Types, BlockPos): a, getHeightmapPos, method_8598, getTopPosition, func_205770_a, getHighestBlockYAt

int (Heightmap$Types, int, int): a, getHeight, method_8589, getTop, func_201676_a

float (BlockPos): v, getBrightness, method_8610, getBrightness, func_205052_D

int (): c, getSkyDarken, method_8594, getAmbientDarkness, func_175657_ab

WorldBorder (): q_, getWorldBorder, method_8621, getWorldBorder, func_175723_af, getWorldBorder

WorldBorder (): f, getWorldBorder, method_8621, getWorldBorder, func_175723_af, getWorldBorder

int (BlockPos, Direction): c, getDirectSignal, method_8596, getEmittedStrongRedstonePower, func_175627_a

boolean (): e, isClientSide, method_8608, isClient, func_201670_d

int (): i, getSeaLevel, method_8615, getSeaLevel, func_181545_F, getSeaLevel

boolean (Entity, AABB, Set<Entity>): b, noCollision, method_8590, doesNotCollide, func_211156_a

boolean (Entity, AABB, Set<Entity>): a, noCollision, method_8590, doesNotCollide, func_226662_a_

boolean (Entity, AABB): a_, noCollision, method_8587, doesNotCollide, func_195586_b, getCubes

boolean (Entity, AABB): a_, noCollision, method_8587, doesNotCollide, func_226665_a__, getCubes

boolean (BlockPos): x, isWaterAt, method_8585, isWaterAt, func_201671_F

boolean (AABB): d, containsAnyLiquid, method_8599, intersectsFluid, func_72953_d, containsLiquid

int (BlockPos): y, getMaxLocalRawBrightness, method_8602, getLightLevel, func_201696_r, getLightLevel

int (BlockPos, int): d, getMaxLocalRawBrightness, method_8603, method_8603, func_205049_d

boolean (BlockPos): z, hasChunkAt, method_8591, isBlockLoaded, func_175667_e, isLoaded

boolean (BlockPos, BlockPos): a, hasChunksAt, method_8617, isAreaLoaded, func_175707_a, areChunksLoadedBetween

Dimension (): r_, getDimension, method_8597, getDimension, func_201675_m, getWorldProvider

ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_8402, getChunk, func_217353_a, getChunkAt

boolean (int, int): b, hasChunk, method_8393, isChunkLoaded, func_217354_b, isChunkLoaded

ChunkAccess (BlockPos): w, getChunk, method_16955, getChunk, func_217349_x

ChunkAccess (int, int): a, getChunk, method_8392, getChunk, func_212866_a_, getChunkAt

ChunkAccess (int, int, ChunkStatus): a, getChunk, method_16956, getChunk, func_217348_a, getChunkAt

ChunkStatus (): O, statusForCollisions, method_20311, getLeastChunkStatusForCollisionCalculation, func_217342_O

boolean (BlockState, BlockPos, CollisionContext): a, isUnobstructed, method_8628, canPlace, func_217350_a

boolean (BlockState, BlockPos, CollisionContext): a, isUnobstructed, method_8628, canPlace, func_226663_a_

boolean (Entity): i, isUnobstructed, method_8606, intersectsEntities, func_217346_i

boolean (Entity): i, isUnobstructed, method_8606, intersectsEntities, func_226668_i_

boolean (AABB): c, noCollision, method_18026, doesNotCollide, func_217351_c

boolean (AABB): a, noCollision, method_18026, doesNotCollide, func_226664_a_

boolean (Entity): j, noCollision, method_17892, doesNotCollide, func_217345_j, getCubes

boolean (Entity): j, noCollision, method_17892, doesNotCollide, func_226669_j_, getCubes

Stream<VoxelShape> (Entity, AABB, Set<Entity>): c, getCollisions, method_8600, getCollisions, func_217352_b

Stream<VoxelShape> (Entity, AABB, Set<Entity>): c, getCollisions, method_8600, getCollisions, func_226667_c_

boolean (int, int, int, int, int, int): a, hasChunksAt, method_8627, isAreaLoaded, func_217344_a, isAreaLoaded

Stream<VoxelShape> (Entity, AABB, Set<Entity>): a, getEntityCollisions, method_20743, func_223439_a

Stream<VoxelShape> (Entity, AABB, Set<Entity>): b, getEntityCollisions, method_20743, getEntityCollisions, func_223439_a

Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, func_223438_b

Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, getBlockCollisions, func_226666_b_

BlockGetter (int, int): c, getChunkForCollisions, method_22338, getExistingChunk, func_225522_c_

1.14.4

名称

bhp

bhu

net.minecraft.world.level.LevelReader

net.minecraft.world.ViewableWorld

net.minecraft.world.CollisionView

字段

构造函数

方法

boolean (BlockPosition): u, method_8623, isAir, func_175623_d, isEmpty

boolean (BlockPos): t, isEmptyBlock, method_8623, isAir, func_175623_d, isEmpty

boolean (BlockPosition): v, method_8626, method_8626, func_175710_j

boolean (BlockPos): u, canSeeSkyFromBelowWater, method_8626, func_175710_j

int (BlockPosition, int): a_, method_8624, getLightLevel, func_201669_a, getLightLevel

int (BlockPos, int): a_, getRawBrightness, method_8624, getLightLevel, func_201669_a, getLightLevel

BlockPosition (HeightMap$Type, BlockPosition): a, method_8598, getTopPosition, func_205770_a, getHighestBlockYAt

BlockPos (Heightmap$Types, BlockPos): a, getHeightmapPos, method_8598, getTopPosition, func_205770_a, getHighestBlockYAt

int (HeightMap$Type, int, int): a, method_8589, getTop, func_201676_a

int (Heightmap$Types, int, int): a, getHeight, method_8589, getTop, func_201676_a

float (BlockPosition): w, method_8610, getBrightness, func_205052_D

float (BlockPos): v, getBrightness, method_8610, getBrightness, func_205052_D

int (): c, method_8594, getAmbientDarkness, func_175657_ab

int (): c, getSkyDarken, method_8594, getAmbientDarkness, func_175657_ab

WorldBorder (): q_, method_8621, getWorldBorder, func_175723_af, getWorldBorder

WorldBorder (): q_, getWorldBorder, method_8621, getWorldBorder, func_175723_af, getWorldBorder

boolean (Entity, VoxelShape): a, method_8611, intersectsEntities, func_195585_a

boolean (Entity, VoxelShape): a, isUnobstructed, method_8611, intersectsEntities, func_195585_a

int (BlockPosition, EnumDirection): c, method_8596, getEmittedStrongRedstonePower, func_175627_a

int (BlockPos, Direction): c, getDirectSignal, method_8596, getEmittedStrongRedstonePower, func_175627_a

boolean (): e, method_8608, isClient, func_201670_d

boolean (): e, isClientSide, method_8608, isClient, func_201670_d

int (): i, method_8615, getSeaLevel, func_181545_F, getSeaLevel

int (): i, getSeaLevel, method_8615, getSeaLevel, func_181545_F, getSeaLevel

boolean (Entity, AxisAlignedBB, Set<Entity>): b, method_8590, doesNotCollide, func_211156_a

boolean (Entity, AABB, Set<Entity>): b, noCollision, method_8590, doesNotCollide, func_211156_a

boolean (Entity, AxisAlignedBB): a_, method_8587, doesNotCollide, func_195586_b, getCubes

boolean (Entity, AABB): a_, noCollision, method_8587, doesNotCollide, func_195586_b, getCubes

boolean (BlockPosition): y, method_8585, isWaterAt, func_201671_F

boolean (BlockPos): x, isWaterAt, method_8585, isWaterAt, func_201671_F

boolean (AxisAlignedBB): d, method_8599, intersectsFluid, func_72953_d, containsLiquid

boolean (AABB): d, containsAnyLiquid, method_8599, intersectsFluid, func_72953_d, containsLiquid

int (BlockPosition): z, method_8602, getLightLevel, func_201696_r, getLightLevel

int (BlockPos): y, getMaxLocalRawBrightness, method_8602, getLightLevel, func_201696_r, getLightLevel

int (BlockPosition, int): d, method_8603, method_8603, func_205049_d

int (BlockPos, int): d, getMaxLocalRawBrightness, method_8603, method_8603, func_205049_d

boolean (BlockPosition): A, method_8591, isBlockLoaded, func_175667_e, isLoaded

boolean (BlockPos): z, hasChunkAt, method_8591, isBlockLoaded, func_175667_e, isLoaded

boolean (BlockPosition, BlockPosition): a, method_8617, isAreaLoaded, func_175707_a, areChunksLoadedBetween

boolean (BlockPos, BlockPos): a, hasChunksAt, method_8617, isAreaLoaded, func_175707_a, areChunksLoadedBetween

WorldProvider (): r_, method_8597, getDimension, func_201675_m, getWorldProvider

Dimension (): r_, getDimension, method_8597, getDimension, func_201675_m, getWorldProvider

IChunkAccess (int, int, ChunkStatus, boolean): a, method_8402, getChunk, func_217353_a, getChunkAt

ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_8402, getChunk, func_217353_a, getChunkAt

boolean (int, int): b, method_8393, isChunkLoaded, func_217354_b, isChunkLoaded

boolean (int, int): b, hasChunk, method_8393, isChunkLoaded, func_217354_b, isChunkLoaded

IChunkAccess (BlockPosition): x, method_16955, getChunk, func_217349_x

ChunkAccess (BlockPos): w, getChunk, method_16955, getChunk, func_217349_x

IChunkAccess (int, int): a, method_8392, getChunk, func_212866_a_, getChunkAt

ChunkAccess (int, int): a, getChunk, method_8392, getChunk, func_212866_a_, getChunkAt

IChunkAccess (int, int, ChunkStatus): a, method_16956, getChunk, func_217348_a, getChunkAt

ChunkAccess (int, int, ChunkStatus): a, getChunk, method_16956, getChunk, func_217348_a, getChunkAt

ChunkStatus (): O, method_20311, getLeastChunkStatusForCollisionCalculation, func_217342_O

ChunkStatus (): O, statusForCollisions, method_20311, getLeastChunkStatusForCollisionCalculation, func_217342_O

boolean (IBlockData, BlockPosition, VoxelShapeCollision): a, method_8628, canPlace, func_217350_a

boolean (BlockState, BlockPos, CollisionContext): a, isUnobstructed, method_8628, canPlace, func_217350_a

boolean (Entity): i, method_8606, intersectsEntities, func_217346_i

boolean (Entity): i, isUnobstructed, method_8606, intersectsEntities, func_217346_i

boolean (AxisAlignedBB): c, method_18026, doesNotCollide, func_217351_c

boolean (AABB): c, noCollision, method_18026, doesNotCollide, func_217351_c

boolean (Entity): j, method_17892, doesNotCollide, func_217345_j, getCubes

boolean (Entity): j, noCollision, method_17892, doesNotCollide, func_217345_j, getCubes

Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): c, method_8600, getCollisionShapes, func_217352_b

Stream<VoxelShape> (Entity, AABB, Set<Entity>): c, getCollisions, method_8600, getCollisions, func_217352_b

boolean (int, int, int, int, int, int): a, method_8627, isAreaLoaded, func_217344_a, isAreaLoaded

boolean (int, int, int, int, int, int): a, hasChunksAt, method_8627, isAreaLoaded, func_217344_a, isAreaLoaded

Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): a, method_20743, method_20743, func_223439_a

Stream<VoxelShape> (Entity, AABB, Set<Entity>): a, getEntityCollisions, method_20743, func_223439_a

Stream<VoxelShape> (Entity, AxisAlignedBB): b, method_20812, method_20812, func_223438_b

Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, func_223438_b

1.14.3

名称

bhl

bhp

net.minecraft.world.ViewableWorld

字段

构造函数

方法

boolean (BlockPosition): u, method_8623, func_175623_d, isEmpty

boolean (BlockPosition): u, method_8623, isAir, func_175623_d, isEmpty

boolean (BlockPosition): v, method_8626, func_175710_j

boolean (BlockPosition): v, method_8626, method_8626, func_175710_j

int (BlockPosition, int): a_, method_8624, func_201669_a, getLightLevel

int (BlockPosition, int): a_, method_8624, getLightLevel, func_201669_a, getLightLevel

BlockPosition (HeightMap$Type, BlockPosition): a, method_8598, func_205770_a, getHighestBlockYAt

BlockPosition (HeightMap$Type, BlockPosition): a, method_8598, getTopPosition, func_205770_a, getHighestBlockYAt

int (HeightMap$Type, int, int): a, method_8589, func_201676_a

int (HeightMap$Type, int, int): a, method_8589, getTop, func_201676_a

float (BlockPosition): w, method_8610, func_205052_D

float (BlockPosition): w, method_8610, getBrightness, func_205052_D

int (): c, method_8594, func_175657_ab

int (): c, method_8594, getAmbientDarkness, func_175657_ab

WorldBorder (): q_, method_8621, func_175723_af, getWorldBorder

WorldBorder (): q_, method_8621, getWorldBorder, func_175723_af, getWorldBorder

boolean (Entity, VoxelShape): a, method_8611, func_195585_a

boolean (Entity, VoxelShape): a, method_8611, intersectsEntities, func_195585_a

int (BlockPosition, EnumDirection): c, method_8596, func_175627_a

int (BlockPosition, EnumDirection): c, method_8596, getEmittedStrongRedstonePower, func_175627_a

boolean (): e, method_8608, func_201670_d

boolean (): e, method_8608, isClient, func_201670_d

int (): i, method_8615, func_181545_F, getSeaLevel

int (): i, method_8615, getSeaLevel, func_181545_F, getSeaLevel

boolean (Entity, AxisAlignedBB, Set<Entity>): a, method_8590, func_211156_a

boolean (Entity, AxisAlignedBB, Set<Entity>): b, method_8590, doesNotCollide, func_211156_a

boolean (Entity, AxisAlignedBB): a_, method_8587, func_195586_b, getCubes

boolean (Entity, AxisAlignedBB): a_, method_8587, doesNotCollide, func_195586_b, getCubes

boolean (BlockPosition): y, method_8585, func_201671_F

boolean (BlockPosition): y, method_8585, isWaterAt, func_201671_F

boolean (AxisAlignedBB): d, method_8599, func_72953_d, containsLiquid

boolean (AxisAlignedBB): d, method_8599, intersectsFluid, func_72953_d, containsLiquid

int (BlockPosition): z, method_8602, func_201696_r, getLightLevel

int (BlockPosition): z, method_8602, getLightLevel, func_201696_r, getLightLevel

int (BlockPosition, int): d, method_8603, func_205049_d

int (BlockPosition, int): d, method_8603, method_8603, func_205049_d

boolean (BlockPosition): A, method_8591, func_175667_e, isLoaded

boolean (BlockPosition): A, method_8591, isBlockLoaded, func_175667_e, isLoaded

boolean (BlockPosition, BlockPosition): a, method_8617, func_175707_a, areChunksLoadedBetween

boolean (BlockPosition, BlockPosition): a, method_8617, isAreaLoaded, func_175707_a, areChunksLoadedBetween

WorldProvider (): r_, method_8597, func_201675_m, getWorldProvider

WorldProvider (): r_, method_8597, getDimension, func_201675_m, getWorldProvider

IChunkAccess (int, int, ChunkStatus, boolean): a, method_8402, func_217353_a, getChunkAt

IChunkAccess (int, int, ChunkStatus, boolean): a, method_8402, getChunk, func_217353_a, getChunkAt

boolean (int, int): b, method_8393, func_217354_b, isChunkLoaded

boolean (int, int): b, method_8393, isChunkLoaded, func_217354_b, isChunkLoaded

IChunkAccess (BlockPosition): x, method_16955, func_217349_x

IChunkAccess (BlockPosition): x, method_16955, getChunk, func_217349_x

IChunkAccess (int, int): a, method_8392, func_212866_a_, getChunkAt

IChunkAccess (int, int): a, method_8392, getChunk, func_212866_a_, getChunkAt

IChunkAccess (int, int, ChunkStatus): a, method_16956, func_217348_a, getChunkAt

IChunkAccess (int, int, ChunkStatus): a, method_16956, getChunk, func_217348_a, getChunkAt

ChunkStatus (): O, method_20311, func_217342_O

ChunkStatus (): O, method_20311, getLeastChunkStatusForCollisionCalculation, func_217342_O

boolean (IBlockData, BlockPosition, VoxelShapeCollision): a, method_8628, func_217350_a

boolean (IBlockData, BlockPosition, VoxelShapeCollision): a, method_8628, canPlace, func_217350_a

boolean (Entity): i, method_8606, func_217346_i

boolean (Entity): i, method_8606, intersectsEntities, func_217346_i

boolean (AxisAlignedBB): c, method_18026, func_217351_c

boolean (AxisAlignedBB): c, method_18026, doesNotCollide, func_217351_c

boolean (Entity): j, method_17892, func_217345_j, getCubes

boolean (Entity): j, method_17892, doesNotCollide, func_217345_j, getCubes

Stream<VoxelShape> (Entity, VoxelShape, Set<Entity>): a, method_8334, func_211155_a

Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): b, method_8600, func_217352_b

Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): c, method_8600, getCollisionShapes, func_217352_b

boolean (int, int, int, int, int, int): a, method_8627, func_217344_a, isAreaLoaded

boolean (int, int, int, int, int, int): a, method_8627, isAreaLoaded, func_217344_a, isAreaLoaded

Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): a, method_20743, method_20743, func_223439_a

Stream<VoxelShape> (Entity, AxisAlignedBB): b, method_20812, method_20812, func_223438_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bhk

bhl

字段

构造函数

方法

int (BlockPosition, EnumDirection): a, method_8596, func_175627_a

int (BlockPosition, EnumDirection): c, method_8596, func_175627_a

1.14

名称

ayc

bhk

net.minecraft.class_1941

net.minecraft.world.IWorldReaderBase

net.minecraft.world.IWorldReader

net.minecraft.server.v1_13_R2.IWorldReader

net.minecraft.server.v1_14_R1.IWorldReader

字段

构造函数

方法

boolean (BlockPosition): c, func_175623_d, isEmpty

boolean (BlockPosition): u, method_8623, func_175623_d, isEmpty

BiomeBase (BlockPosition): d, func_180494_b, getBiome

int (EnumSkyBlock, BlockPosition): a, func_175642_b, getBrightness

boolean (BlockPosition): z, func_175710_j

boolean (BlockPosition): v, method_8626, func_175710_j

int (BlockPosition, int): a, func_201669_a, getLightLevel

int (BlockPosition, int): a_, method_8624, func_201669_a, getLightLevel

boolean (int, int, boolean): a, func_175680_a, isChunkLoaded

boolean (BlockPosition): e, func_175678_i

BlockPosition (HeightMap$Type, BlockPosition): a, func_205770_a, getHighestBlockYAt

BlockPosition (HeightMap$Type, BlockPosition): a, method_8598, func_205770_a, getHighestBlockYAt

int (HeightMap$Type, int, int): a, func_201676_a

int (HeightMap$Type, int, int): a, method_8589, func_201676_a

float (BlockPosition): A, func_205052_D

float (BlockPosition): w, method_8610, func_205052_D

EntityHuman (Entity, double): a, func_72890_a, findNearbyPlayer

EntityHuman (Entity, double): b, func_184136_b

EntityHuman (double, double, double, double, boolean): a, func_184137_a

EntityHuman (double, double, double, double, Predicate<Entity>): a, func_190525_a

int (): c, func_175657_ab

int (): c, method_8594, func_175657_ab

WorldBorder (): d, func_175723_af, getWorldBorder

WorldBorder (): q_, method_8621, func_175723_af, getWorldBorder

boolean (Entity, VoxelShape): a, func_195585_a

boolean (Entity, VoxelShape): a, method_8611, func_195585_a

int (BlockPosition, EnumDirection): a, func_175627_a

int (BlockPosition, EnumDirection): a, method_8596, func_175627_a

boolean (): e, func_201670_d

boolean (): e, method_8608, func_201670_d

int (): k, func_181545_F, getSeaLevel

int (): i, method_8615, func_181545_F, getSeaLevel

boolean (IBlockData, BlockPosition): a, func_195584_a

boolean (Entity, AxisAlignedBB): a_, func_195587_c

boolean (Entity): i, func_191503_g

boolean (Entity, AxisAlignedBB, Set<Entity>): a, func_211156_a

boolean (Entity, AxisAlignedBB, Set<Entity>): a, method_8590, func_211156_a

boolean (Entity, AxisAlignedBB): c, func_195586_b, getCubes

boolean (Entity, AxisAlignedBB): a_, method_8587, func_195586_b, getCubes

boolean (BlockPosition): B, func_201671_F

boolean (BlockPosition): y, method_8585, func_201671_F

boolean (AxisAlignedBB): c, func_72953_d, containsLiquid

boolean (AxisAlignedBB): d, method_8599, func_72953_d, containsLiquid

int (BlockPosition): C, func_201696_r, getLightLevel

int (BlockPosition): z, method_8602, func_201696_r, getLightLevel

int (BlockPosition, int): d, func_205049_d

int (BlockPosition, int): d, method_8603, func_205049_d

boolean (BlockPosition): D, func_175667_e, isLoaded

boolean (BlockPosition): A, method_8591, func_175667_e, isLoaded

boolean (BlockPosition, boolean): b, func_175668_a

boolean (BlockPosition, int): e, func_205050_e, areChunksLoaded

boolean (BlockPosition, int, boolean): a, func_175648_a, areChunksLoaded

boolean (BlockPosition, BlockPosition): b, func_175707_a, areChunksLoadedBetween

boolean (BlockPosition, BlockPosition): a, method_8617, func_175707_a, areChunksLoadedBetween

boolean (BlockPosition, BlockPosition, boolean): a, func_175706_a, areChunksLoadedBetween

boolean (StructureBoundingBox): a, func_175711_a

boolean (StructureBoundingBox, boolean): a, func_175639_b

boolean (int, int, int, int, int, int, boolean): a, func_175663_a, isAreaLoaded

WorldProvider (): o, func_201675_m

WorldProvider (): r_, method_8597, func_201675_m, getWorldProvider

Stream<VoxelShape> (VoxelShape, VoxelShape, boolean): a, func_212391_a

Stream<VoxelShape> (Entity, AxisAlignedBB, double, double, double): a, func_199406_a

Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>, double, double, double): a, func_212389_a

Stream<VoxelShape> (Entity, AxisAlignedBB): b, func_212388_b

Stream<VoxelShape> (Entity, VoxelShape, VoxelShape, Set<Entity>): a, func_212392_a

IChunkAccess (int, int, ChunkStatus, boolean): a, method_8402, func_217353_a, getChunkAt

boolean (int, int): b, method_8393, func_217354_b, isChunkLoaded

IChunkAccess (BlockPosition): x, method_16955, func_217349_x

IChunkAccess (int, int): a, method_8392, func_212866_a_, getChunkAt

IChunkAccess (int, int, ChunkStatus): a, method_16956, func_217348_a, getChunkAt

ChunkStatus (): O, method_20311, func_217342_O

boolean (IBlockData, BlockPosition, VoxelShapeCollision): a, method_8628, func_217350_a

boolean (Entity): i, method_8606, func_217346_i

boolean (AxisAlignedBB): c, method_18026, func_217351_c

boolean (Entity): j, method_17892, func_217345_j, getCubes

Stream<VoxelShape> (Entity, VoxelShape, Set<Entity>): a, method_8334, func_211155_a

Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): b, method_8600, func_217352_b

boolean (int, int, int, int, int, int): a, method_8627, func_217344_a, isAreaLoaded

1.13.2

名称

ayb

ayc

字段

构造函数

方法

1.13.1

名称

axw

ayb

net.minecraft.server.v1_13_R1.IWorldReader

net.minecraft.server.v1_13_R2.IWorldReader

字段

构造函数

方法

List<Entity> (Entity, AxisAlignedBB): a, func_72839_b, getEntities

boolean (Entity, AxisAlignedBB): b, func_195587_c

boolean (Entity, AxisAlignedBB): a_, func_195587_c

VoxelShape (VoxelShape, VoxelShape, boolean, boolean): a, func_199405_a

VoxelShape (Entity, AxisAlignedBB, double, double, double): a, func_199406_a

VoxelShape (Entity, AxisAlignedBB, Set<Entity>, double, double, double): a, func_211153_a

VoxelShape (Entity, AxisAlignedBB): c, func_195583_a

VoxelShape (Entity, VoxelShape, VoxelShape, Set<Entity>, boolean): a, func_211154_a

VoxelShape (Entity, VoxelShape, boolean, Set<Entity>): a, func_211155_a

boolean (Entity, AxisAlignedBB): d, func_195586_b, getCubes

boolean (Entity, AxisAlignedBB): c, func_195586_b, getCubes

Stream<VoxelShape> (VoxelShape, VoxelShape, boolean): a, func_212391_a

Stream<VoxelShape> (Entity, AxisAlignedBB, double, double, double): a, func_199406_a

Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>, double, double, double): a, func_212389_a

Stream<VoxelShape> (Entity, AxisAlignedBB): b, func_212388_b

Stream<VoxelShape> (Entity, VoxelShape, VoxelShape, Set<Entity>): a, func_212392_a

1.13

名称

axw

net.minecraft.world.IWorldReaderBase

net.minecraft.server.v1_13_R1.IWorldReader

字段

构造函数

方法

boolean (BlockPosition): c, func_175623_d, isEmpty

BiomeBase (BlockPosition): d, func_180494_b, getBiome

int (EnumSkyBlock, BlockPosition): a, func_175642_b, getBrightness

boolean (BlockPosition): z, func_175710_j

int (BlockPosition, int): a, func_201669_a, getLightLevel

boolean (int, int, boolean): a, func_175680_a, isChunkLoaded

boolean (BlockPosition): e, func_175678_i

BlockPosition (HeightMap$Type, BlockPosition): a, func_205770_a, getHighestBlockYAt

int (HeightMap$Type, int, int): a, func_201676_a

float (BlockPosition): A, func_205052_D

EntityHuman (Entity, double): a, func_72890_a, findNearbyPlayer

EntityHuman (Entity, double): b, func_184136_b

EntityHuman (double, double, double, double, boolean): a, func_184137_a

EntityHuman (double, double, double, double, Predicate<Entity>): a, func_190525_a

int (): c, func_175657_ab

WorldBorder (): d, func_175723_af, getWorldBorder

boolean (Entity, VoxelShape): a, func_195585_a

List<Entity> (Entity, AxisAlignedBB): a, func_72839_b, getEntities

int (BlockPosition, EnumDirection): a, func_175627_a

boolean (): e, func_201670_d

int (): k, func_181545_F, getSeaLevel

boolean (IBlockData, BlockPosition): a, func_195584_a

boolean (Entity, AxisAlignedBB): b, func_195587_c

VoxelShape (VoxelShape, VoxelShape, boolean, boolean): a, func_199405_a

VoxelShape (Entity, AxisAlignedBB, double, double, double): a, func_199406_a

VoxelShape (Entity, AxisAlignedBB, Set<Entity>, double, double, double): a, func_211153_a

VoxelShape (Entity, AxisAlignedBB): c, func_195583_a

VoxelShape (Entity, VoxelShape, VoxelShape, Set<Entity>, boolean): a, func_211154_a

VoxelShape (Entity, VoxelShape, boolean, Set<Entity>): a, func_211155_a

boolean (Entity): i, func_191503_g

boolean (Entity, AxisAlignedBB, Set<Entity>): a, func_211156_a

boolean (Entity, AxisAlignedBB): d, func_195586_b, getCubes

boolean (BlockPosition): B, func_201671_F

boolean (AxisAlignedBB): c, func_72953_d, containsLiquid

int (BlockPosition): C, func_201696_r, getLightLevel

int (BlockPosition, int): d, func_205049_d

boolean (BlockPosition): D, func_175667_e, isLoaded

boolean (BlockPosition, boolean): b, func_175668_a

boolean (BlockPosition, int): e, func_205050_e, areChunksLoaded

boolean (BlockPosition, int, boolean): a, func_175648_a, areChunksLoaded

boolean (BlockPosition, BlockPosition): b, func_175707_a, areChunksLoadedBetween

boolean (BlockPosition, BlockPosition, boolean): a, func_175706_a, areChunksLoadedBetween

boolean (StructureBoundingBox): a, func_175711_a

boolean (StructureBoundingBox, boolean): a, func_175639_b

boolean (int, int, int, int, int, int, boolean): a, func_175663_a, isAreaLoaded

WorldProvider (): o, func_201675_m