历史 - net.minecraft.world.level.CollisionGetter
1.21.11
名称
dqy
dvx
字段
构造函数
方法
WorldBorder (): u, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): w, getWorldBorder, method_8621, getWorldBorder, m_6857_
List<VoxelShape> (Entity, AABB): c, getEntityCollisions, method_20743, getEntityCollisions, m_183134_
List<VoxelShape> (Entity, AABB): e, getEntityCollisions, method_20743, getEntityCollisions, m_183134_
Iterable<VoxelShape> (Entity, AABB): d, getCollisions, method_8600, getCollisions, m_186431_
Iterable<VoxelShape> (Entity, AABB): f, getCollisions, method_8600, getCollisions, m_186431_
Iterable<VoxelShape> (Entity, AABB): e, getBlockCollisions, method_20812, getBlockCollisions, m_186434_
Iterable<VoxelShape> (Entity, AABB): g, getBlockCollisions, method_20812, getBlockCollisions, m_186434_
VoxelShape (Entity, AABB): i, borderCollision, method_39455, getWorldBorderCollisions, m_186440_
VoxelShape (Entity, AABB): k, borderCollision, method_39455, getWorldBorderCollisions, m_186440_
boolean (Entity, AABB): g, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_
boolean (Entity, AABB): i, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_
Optional<BlockPos> (Entity, AABB): h, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_
Optional<BlockPos> (Entity, AABB): j, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_
Iterable<VoxelShape> (Entity, AABB): f, getBlockAndLiquidCollisions, method_61719, getBlockOrFluidCollisions, m_355970_
Iterable<VoxelShape> (Entity, AABB): h, getBlockAndLiquidCollisions, method_61719, getBlockOrFluidCollisions, m_355970_
boolean (Entity, AABB, boolean): b, noBlockCollision, method_76791, method_76791, m_442195_
boolean (Entity, AABB): c, noEntityCollision, method_76792, method_76792, m_441580_
boolean (Entity, AABB): d, noBorderCollision, method_76793, method_76793, m_446254_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dmc
dqy
字段
构造函数
方法
WorldBorder (): F_, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): u, getWorldBorder, method_8621, getWorldBorder, m_6857_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
djr
dmc
字段
构造函数
方法
WorldBorder (): E_, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): F_, getWorldBorder, method_8621, getWorldBorder, m_6857_
Iterable<VoxelShape> (Entity, AABB, Vec3): a, getPreMoveCollisions, method_71395, getCollisions, m_403600_
Iterable<VoxelShape> (CollisionContext, AABB): a, getBlockCollisionsFromContext, method_71396, getBlockOrFluidCollisions, m_404259_
1.21.5
名称
dfs
djr
字段
构造函数
方法
WorldBorder (): F_, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): E_, getWorldBorder, method_8621, getWorldBorder, m_6857_
1.21.4
名称
dgr
dfs
字段
构造函数
方法
1.21.3
名称
dcg
dgr
字段
构造函数
方法
WorldBorder (): C_, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): F_, getWorldBorder, method_8621, getWorldBorder, m_6857_
VoxelShape (Entity, AABB): h, borderCollision, method_39455, getWorldBorderCollisions, m_186440_
VoxelShape (Entity, AABB): i, borderCollision, method_39455, getWorldBorderCollisions, m_186440_
boolean (Entity, AABB): f, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_
boolean (Entity, AABB): g, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_
Optional<BlockPos> (Entity, AABB): g, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_
Optional<BlockPos> (Entity, AABB): h, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_
boolean (Entity, AABB, boolean): a, noCollision, method_61716, isSpaceEmpty, m_356348_
Iterable<VoxelShape> (Entity, AABB): f, getBlockAndLiquidCollisions, method_61719, getBlockOrFluidCollisions, m_355970_
BlockHitResult (ClipContext): b, clipIncludingBorder, method_61717, getCollisionsIncludingWorldBorder, m_353420_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dbk
dcg
字段
构造函数
方法
1.20.6
名称
csz
dbk
字段
构造函数
方法
WorldBorder (): D_, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): C_, getWorldBorder, method_8621, getWorldBorder, m_6857_
1.20.4
名称
cpf
csz
字段
构造函数
方法
WorldBorder (): B_, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): D_, getWorldBorder, method_8621, getWorldBorder, m_6857_
1.20.2
名称
clw
cpf
字段
构造函数
方法
WorldBorder (): w_, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): B_, getWorldBorder, method_8621, getWorldBorder, m_6857_
List<VoxelShape> (Entity, AABB): b, getEntityCollisions, method_20743, getEntityCollisions, m_183134_
List<VoxelShape> (Entity, AABB): c, getEntityCollisions, method_20743, getEntityCollisions, m_183134_
Iterable<VoxelShape> (Entity, AABB): c, getCollisions, method_8600, getCollisions, m_186431_
Iterable<VoxelShape> (Entity, AABB): d, getCollisions, method_8600, getCollisions, m_186431_
Iterable<VoxelShape> (Entity, AABB): d, getBlockCollisions, method_20812, getBlockCollisions, m_186434_
Iterable<VoxelShape> (Entity, AABB): e, getBlockCollisions, method_20812, getBlockCollisions, m_186434_
VoxelShape (Entity, AABB): g, borderCollision, method_39455, getWorldBorderCollisions, m_186440_
VoxelShape (Entity, AABB): h, borderCollision, method_39455, getWorldBorderCollisions, m_186440_
boolean (Entity, AABB): e, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_
boolean (Entity, AABB): f, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_
Optional<BlockPos> (Entity, AABB): f, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_
Optional<BlockPos> (Entity, AABB): g, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_
boolean (Entity, AABB): b, noBlockCollision, method_52569, isBlockSpaceEmpty, m_295029_
1.20.1
名称
cls
clw
字段
构造函数
方法
WorldBorder (): p_, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): w_, getWorldBorder, method_8621, getWorldBorder, m_6857_
VoxelShape (Entity, AABB): f, borderCollision, method_39455, getWorldBorderCollisions, m_186440_
VoxelShape (Entity, AABB): g, borderCollision, method_39455, getWorldBorderCollisions, m_186440_
Optional<BlockPos> (Entity, AABB): f, findSupportingBlock, method_51718, findSupportingBlockPos, m_285750_
1.19.4
名称
cjg
cls
字段
构造函数
方法
WorldBorder (): q_, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): p_, getWorldBorder, method_8621, getWorldBorder, m_6857_
1.19.3
名称
cgh
cjg
字段
构造函数
方法
WorldBorder (): p_, getWorldBorder, method_8621, getWorldBorder, m_6857_
WorldBorder (): q_, getWorldBorder, method_8621, getWorldBorder, m_6857_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cfk
cgh
net.minecraft.world.level.ICollisionAccess
字段
构造函数
方法
1.19
名称
caf
cfk
net.minecraft.world.level.ICollisionAccess
字段
构造函数
方法
1.18.2
名称
bzn
caf
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
boolean (Entity, VoxelShape): a, isUnobstructed, method_8611, intersectsEntities, m_5450_
boolean (Entity, VoxelShape): a, isUnobstructed, method_8611, doesNotIntersectEntities, m_5450_
boolean (Entity): f, isUnobstructed, method_8606, intersectsEntities, m_45784_
boolean (Entity): f, isUnobstructed, method_8606, doesNotIntersectEntities, m_45784_
1.18
名称
bvz
bzn
字段
构造函数
方法
WorldBorder (): o_, getWorldBorder, method_8621, getWorldBorder, m_6857_, getWorldBorder
WorldBorder (): p_, getWorldBorder, method_8621, getWorldBorder, m_6857_
boolean (Entity, AABB): a, noCollision, method_8587, isSpaceEmpty, m_45756_, getCubes
boolean (Entity, AABB): a, noCollision, method_8587, isSpaceEmpty, m_45756_
boolean (Entity): g, noCollision, method_17892, isSpaceEmpty, m_45786_, getCubes
boolean (Entity): g, noCollision, method_17892, isSpaceEmpty, m_45786_
Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, getBlockCollisions, m_45761_
boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, isSpaceEmpty, m_45768_
Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): c, getEntityCollisions, method_20743, getEntityCollisions, m_5454_
Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): d, getCollisions, method_8600, getCollisions, m_7786_
Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): b, getBlockCollisions, method_30030, getBlockCollisions, m_45764_
boolean (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, hasBlockCollision, method_30635, hasBlockCollision, m_151414_
List<VoxelShape> (Entity, AABB): b, getEntityCollisions, method_20743, getEntityCollisions, m_183134_
Iterable<VoxelShape> (Entity, AABB): c, getCollisions, method_8600, getCollisions, m_186431_
Iterable<VoxelShape> (Entity, AABB): d, getBlockCollisions, method_20812, getBlockCollisions, m_186434_
VoxelShape (Entity, AABB): f, borderCollision, method_39455, getWorldBorderCollisions, m_186440_
boolean (Entity, AABB): e, collidesWithSuffocatingBlock, method_39454, canCollide, m_186437_
1.17.1
名称
bvy
bvz
字段
构造函数
方法
1.17
名称
brg
bvy
net.minecraft.world.ICollisionReader
net.minecraft.src.C_1569_
net.minecraft.server.v1_16_R3.ICollisionAccess
net.minecraft.world.level.ICollisionAccess
字段
构造函数
方法
WorldBorder (): f, getWorldBorder, method_8621, getWorldBorder, func_175723_af, getWorldBorder
WorldBorder (): o_, getWorldBorder, method_8621, getWorldBorder, m_6857_, getWorldBorder
boolean (Entity, VoxelShape): a, isUnobstructed, method_8611, intersectsEntities, func_195585_a
boolean (Entity, VoxelShape): a, isUnobstructed, method_8611, intersectsEntities, m_5450_
boolean (Entity, AABB): a_, noCollision, method_8587, isSpaceEmpty, func_226665_a__, getCubes
boolean (Entity, AABB): a, noCollision, method_8587, isSpaceEmpty, m_45756_, getCubes
boolean (BlockState, BlockPos, CollisionContext): a, isUnobstructed, method_8628, canPlace, func_226663_a_
boolean (BlockState, BlockPos, CollisionContext): a, isUnobstructed, method_8628, canPlace, m_45752_
boolean (Entity): j, isUnobstructed, method_8606, intersectsEntities, func_226668_i_
boolean (Entity): f, isUnobstructed, method_8606, intersectsEntities, m_45784_
boolean (AABB): b, noCollision, method_18026, isSpaceEmpty, func_226664_a_
boolean (AABB): b, noCollision, method_18026, isSpaceEmpty, m_45772_
boolean (Entity): k, noCollision, method_17892, isSpaceEmpty, func_226669_j_, getCubes
boolean (Entity): g, noCollision, method_17892, isSpaceEmpty, m_45786_, getCubes
Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, getBlockCollisions, func_226666_b_
Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, getBlockCollisions, m_45761_
BlockGetter (int, int): c, getChunkForCollisions, method_22338, getChunkAsView, func_225522_c_
BlockGetter (int, int): c, getChunkForCollisions, method_22338, getChunkAsView, m_7925_
boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, isSpaceEmpty, func_234865_b_
boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, isSpaceEmpty, m_45768_
Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): c, getEntityCollisions, method_20743, getEntityCollisions, func_230318_c_
Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): c, getEntityCollisions, method_20743, getEntityCollisions, m_5454_
Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): d, getCollisions, method_8600, getCollisions, func_234867_d_
Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): d, getCollisions, method_8600, getCollisions, m_7786_
Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): b, getBlockCollisions, method_30030, getBlockCollisions, func_241457_a_
Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): b, getBlockCollisions, method_30030, getBlockCollisions, m_45764_
boolean (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, noBlockCollision, method_30635, isBlockSpaceEmpty, func_242405_a
boolean (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, hasBlockCollision, method_30635, hasBlockCollision, m_151414_
Optional<Vec3> (Entity, VoxelShape, Vec3, double, double, double): a, findFreePosition, method_33594, findClosestCollision, m_151418_
1.16.5
名称
字段
构造函数
方法
BlockGetter (int, int): c, getChunkForCollisions, method_22338, getExistingChunk, func_225522_c_
BlockGetter (int, int): c, getChunkForCollisions, method_22338, getChunkAsView, func_225522_c_
1.16.4
名称
brd
brg
net.minecraft.server.v1_16_R2.ICollisionAccess
net.minecraft.server.v1_16_R3.ICollisionAccess
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bpk
brd
net.minecraft.server.v1_16_R1.ICollisionAccess
net.minecraft.server.v1_16_R2.ICollisionAccess
字段
构造函数
方法
boolean (Entity, AABB): a_, noCollision, method_8587, doesNotCollide, func_226665_a__, getCubes
boolean (Entity, AABB): a_, noCollision, method_8587, isSpaceEmpty, func_226665_a__, getCubes
boolean (Entity): i, isUnobstructed, method_8606, intersectsEntities, func_226668_i_
boolean (Entity): j, isUnobstructed, method_8606, intersectsEntities, func_226668_i_
boolean (AABB): b, noCollision, method_18026, doesNotCollide, func_226664_a_
boolean (AABB): b, noCollision, method_18026, isSpaceEmpty, func_226664_a_
boolean (Entity): j, noCollision, method_17892, doesNotCollide, func_226669_j_, getCubes
boolean (Entity): k, noCollision, method_17892, isSpaceEmpty, func_226669_j_, getCubes
boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, doesNotCollide, func_234865_b_
boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, isSpaceEmpty, func_234865_b_
Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, getBlockCollisions, method_30030, method_30030, func_241457_a_
Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): b, getBlockCollisions, method_30030, getBlockCollisions, func_241457_a_
boolean (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, noBlockCollision, method_30635, isBlockSpaceEmpty, func_242405_a
1.16.1
名称
bjk
bpk
net.minecraft.server.v1_15_R1.ICollisionAccess
net.minecraft.server.v1_16_R1.ICollisionAccess
字段
构造函数
方法
boolean (Entity, AABB, Set<Entity>): a, noCollision, method_8590, doesNotCollide, func_226662_a_
boolean (AABB): a, noCollision, method_18026, doesNotCollide, func_226664_a_
boolean (AABB): b, noCollision, method_18026, doesNotCollide, func_226664_a_
Stream<VoxelShape> (Entity, AABB, Set<Entity>): c, getCollisions, method_8600, getCollisions, func_226667_c_
Stream<VoxelShape> (Entity, AABB, Set<Entity>): b, getEntityCollisions, method_20743, getEntityCollisions, func_223439_a
boolean (Entity, AABB, Predicate<Entity>): b, noCollision, method_8590, doesNotCollide, func_234865_b_
Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): c, getEntityCollisions, method_20743, getEntityCollisions, func_230318_c_
Stream<VoxelShape> (Entity, AABB, Predicate<Entity>): d, getCollisions, method_8600, getCollisions, func_234867_d_
Stream<VoxelShape> (Entity, AABB, BiPredicate<BlockState, BlockPos>): a, getBlockCollisions, method_30030, method_30030, func_241457_a_
1.15.2
名称
bjh
bjk
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bhu
bjh
net.minecraft.world.level.LevelReader
net.minecraft.world.level.CollisionGetter
net.minecraft.world.IWorldReader
net.minecraft.world.ICollisionReader
net.minecraft.server.v1_14_R1.IWorldReader
net.minecraft.server.v1_15_R1.ICollisionAccess
字段
构造函数
方法
boolean (BlockPos): t, isEmptyBlock, method_8623, isAir, func_175623_d, isEmpty
boolean (BlockPos): u, canSeeSkyFromBelowWater, method_8626, func_175710_j
int (BlockPos, int): a_, getRawBrightness, method_8624, getLightLevel, func_201669_a, getLightLevel
BlockPos (Heightmap$Types, BlockPos): a, getHeightmapPos, method_8598, getTopPosition, func_205770_a, getHighestBlockYAt
int (Heightmap$Types, int, int): a, getHeight, method_8589, getTop, func_201676_a
float (BlockPos): v, getBrightness, method_8610, getBrightness, func_205052_D
int (): c, getSkyDarken, method_8594, getAmbientDarkness, func_175657_ab
WorldBorder (): q_, getWorldBorder, method_8621, getWorldBorder, func_175723_af, getWorldBorder
WorldBorder (): f, getWorldBorder, method_8621, getWorldBorder, func_175723_af, getWorldBorder
int (BlockPos, Direction): c, getDirectSignal, method_8596, getEmittedStrongRedstonePower, func_175627_a
boolean (): e, isClientSide, method_8608, isClient, func_201670_d
int (): i, getSeaLevel, method_8615, getSeaLevel, func_181545_F, getSeaLevel
boolean (Entity, AABB, Set<Entity>): b, noCollision, method_8590, doesNotCollide, func_211156_a
boolean (Entity, AABB, Set<Entity>): a, noCollision, method_8590, doesNotCollide, func_226662_a_
boolean (Entity, AABB): a_, noCollision, method_8587, doesNotCollide, func_195586_b, getCubes
boolean (Entity, AABB): a_, noCollision, method_8587, doesNotCollide, func_226665_a__, getCubes
boolean (BlockPos): x, isWaterAt, method_8585, isWaterAt, func_201671_F
boolean (AABB): d, containsAnyLiquid, method_8599, intersectsFluid, func_72953_d, containsLiquid
int (BlockPos): y, getMaxLocalRawBrightness, method_8602, getLightLevel, func_201696_r, getLightLevel
int (BlockPos, int): d, getMaxLocalRawBrightness, method_8603, method_8603, func_205049_d
boolean (BlockPos): z, hasChunkAt, method_8591, isBlockLoaded, func_175667_e, isLoaded
boolean (BlockPos, BlockPos): a, hasChunksAt, method_8617, isAreaLoaded, func_175707_a, areChunksLoadedBetween
Dimension (): r_, getDimension, method_8597, getDimension, func_201675_m, getWorldProvider
ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_8402, getChunk, func_217353_a, getChunkAt
boolean (int, int): b, hasChunk, method_8393, isChunkLoaded, func_217354_b, isChunkLoaded
ChunkAccess (BlockPos): w, getChunk, method_16955, getChunk, func_217349_x
ChunkAccess (int, int): a, getChunk, method_8392, getChunk, func_212866_a_, getChunkAt
ChunkAccess (int, int, ChunkStatus): a, getChunk, method_16956, getChunk, func_217348_a, getChunkAt
ChunkStatus (): O, statusForCollisions, method_20311, getLeastChunkStatusForCollisionCalculation, func_217342_O
boolean (BlockState, BlockPos, CollisionContext): a, isUnobstructed, method_8628, canPlace, func_217350_a
boolean (BlockState, BlockPos, CollisionContext): a, isUnobstructed, method_8628, canPlace, func_226663_a_
boolean (Entity): i, isUnobstructed, method_8606, intersectsEntities, func_217346_i
boolean (Entity): i, isUnobstructed, method_8606, intersectsEntities, func_226668_i_
boolean (AABB): c, noCollision, method_18026, doesNotCollide, func_217351_c
boolean (AABB): a, noCollision, method_18026, doesNotCollide, func_226664_a_
boolean (Entity): j, noCollision, method_17892, doesNotCollide, func_217345_j, getCubes
boolean (Entity): j, noCollision, method_17892, doesNotCollide, func_226669_j_, getCubes
Stream<VoxelShape> (Entity, AABB, Set<Entity>): c, getCollisions, method_8600, getCollisions, func_217352_b
Stream<VoxelShape> (Entity, AABB, Set<Entity>): c, getCollisions, method_8600, getCollisions, func_226667_c_
boolean (int, int, int, int, int, int): a, hasChunksAt, method_8627, isAreaLoaded, func_217344_a, isAreaLoaded
Stream<VoxelShape> (Entity, AABB, Set<Entity>): a, getEntityCollisions, method_20743, func_223439_a
Stream<VoxelShape> (Entity, AABB, Set<Entity>): b, getEntityCollisions, method_20743, getEntityCollisions, func_223439_a
Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, func_223438_b
Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, getBlockCollisions, func_226666_b_
BlockGetter (int, int): c, getChunkForCollisions, method_22338, getExistingChunk, func_225522_c_
1.14.4
名称
bhp
bhu
net.minecraft.world.level.LevelReader
net.minecraft.world.ViewableWorld
net.minecraft.world.CollisionView
字段
构造函数
方法
boolean (BlockPosition): u, method_8623, isAir, func_175623_d, isEmpty
boolean (BlockPos): t, isEmptyBlock, method_8623, isAir, func_175623_d, isEmpty
boolean (BlockPosition): v, method_8626, method_8626, func_175710_j
boolean (BlockPos): u, canSeeSkyFromBelowWater, method_8626, func_175710_j
int (BlockPosition, int): a_, method_8624, getLightLevel, func_201669_a, getLightLevel
int (BlockPos, int): a_, getRawBrightness, method_8624, getLightLevel, func_201669_a, getLightLevel
BlockPosition (HeightMap$Type, BlockPosition): a, method_8598, getTopPosition, func_205770_a, getHighestBlockYAt
BlockPos (Heightmap$Types, BlockPos): a, getHeightmapPos, method_8598, getTopPosition, func_205770_a, getHighestBlockYAt
int (HeightMap$Type, int, int): a, method_8589, getTop, func_201676_a
int (Heightmap$Types, int, int): a, getHeight, method_8589, getTop, func_201676_a
float (BlockPosition): w, method_8610, getBrightness, func_205052_D
float (BlockPos): v, getBrightness, method_8610, getBrightness, func_205052_D
int (): c, method_8594, getAmbientDarkness, func_175657_ab
int (): c, getSkyDarken, method_8594, getAmbientDarkness, func_175657_ab
WorldBorder (): q_, method_8621, getWorldBorder, func_175723_af, getWorldBorder
WorldBorder (): q_, getWorldBorder, method_8621, getWorldBorder, func_175723_af, getWorldBorder
boolean (Entity, VoxelShape): a, method_8611, intersectsEntities, func_195585_a
boolean (Entity, VoxelShape): a, isUnobstructed, method_8611, intersectsEntities, func_195585_a
int (BlockPosition, EnumDirection): c, method_8596, getEmittedStrongRedstonePower, func_175627_a
int (BlockPos, Direction): c, getDirectSignal, method_8596, getEmittedStrongRedstonePower, func_175627_a
boolean (): e, method_8608, isClient, func_201670_d
boolean (): e, isClientSide, method_8608, isClient, func_201670_d
int (): i, method_8615, getSeaLevel, func_181545_F, getSeaLevel
int (): i, getSeaLevel, method_8615, getSeaLevel, func_181545_F, getSeaLevel
boolean (Entity, AxisAlignedBB, Set<Entity>): b, method_8590, doesNotCollide, func_211156_a
boolean (Entity, AABB, Set<Entity>): b, noCollision, method_8590, doesNotCollide, func_211156_a
boolean (Entity, AxisAlignedBB): a_, method_8587, doesNotCollide, func_195586_b, getCubes
boolean (Entity, AABB): a_, noCollision, method_8587, doesNotCollide, func_195586_b, getCubes
boolean (BlockPosition): y, method_8585, isWaterAt, func_201671_F
boolean (BlockPos): x, isWaterAt, method_8585, isWaterAt, func_201671_F
boolean (AxisAlignedBB): d, method_8599, intersectsFluid, func_72953_d, containsLiquid
boolean (AABB): d, containsAnyLiquid, method_8599, intersectsFluid, func_72953_d, containsLiquid
int (BlockPosition): z, method_8602, getLightLevel, func_201696_r, getLightLevel
int (BlockPos): y, getMaxLocalRawBrightness, method_8602, getLightLevel, func_201696_r, getLightLevel
int (BlockPosition, int): d, method_8603, method_8603, func_205049_d
int (BlockPos, int): d, getMaxLocalRawBrightness, method_8603, method_8603, func_205049_d
boolean (BlockPosition): A, method_8591, isBlockLoaded, func_175667_e, isLoaded
boolean (BlockPos): z, hasChunkAt, method_8591, isBlockLoaded, func_175667_e, isLoaded
boolean (BlockPosition, BlockPosition): a, method_8617, isAreaLoaded, func_175707_a, areChunksLoadedBetween
boolean (BlockPos, BlockPos): a, hasChunksAt, method_8617, isAreaLoaded, func_175707_a, areChunksLoadedBetween
WorldProvider (): r_, method_8597, getDimension, func_201675_m, getWorldProvider
Dimension (): r_, getDimension, method_8597, getDimension, func_201675_m, getWorldProvider
IChunkAccess (int, int, ChunkStatus, boolean): a, method_8402, getChunk, func_217353_a, getChunkAt
ChunkAccess (int, int, ChunkStatus, boolean): a, getChunk, method_8402, getChunk, func_217353_a, getChunkAt
boolean (int, int): b, method_8393, isChunkLoaded, func_217354_b, isChunkLoaded
boolean (int, int): b, hasChunk, method_8393, isChunkLoaded, func_217354_b, isChunkLoaded
IChunkAccess (BlockPosition): x, method_16955, getChunk, func_217349_x
ChunkAccess (BlockPos): w, getChunk, method_16955, getChunk, func_217349_x
IChunkAccess (int, int): a, method_8392, getChunk, func_212866_a_, getChunkAt
ChunkAccess (int, int): a, getChunk, method_8392, getChunk, func_212866_a_, getChunkAt
IChunkAccess (int, int, ChunkStatus): a, method_16956, getChunk, func_217348_a, getChunkAt
ChunkAccess (int, int, ChunkStatus): a, getChunk, method_16956, getChunk, func_217348_a, getChunkAt
ChunkStatus (): O, method_20311, getLeastChunkStatusForCollisionCalculation, func_217342_O
ChunkStatus (): O, statusForCollisions, method_20311, getLeastChunkStatusForCollisionCalculation, func_217342_O
boolean (IBlockData, BlockPosition, VoxelShapeCollision): a, method_8628, canPlace, func_217350_a
boolean (BlockState, BlockPos, CollisionContext): a, isUnobstructed, method_8628, canPlace, func_217350_a
boolean (Entity): i, method_8606, intersectsEntities, func_217346_i
boolean (Entity): i, isUnobstructed, method_8606, intersectsEntities, func_217346_i
boolean (AxisAlignedBB): c, method_18026, doesNotCollide, func_217351_c
boolean (AABB): c, noCollision, method_18026, doesNotCollide, func_217351_c
boolean (Entity): j, method_17892, doesNotCollide, func_217345_j, getCubes
boolean (Entity): j, noCollision, method_17892, doesNotCollide, func_217345_j, getCubes
Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): c, method_8600, getCollisionShapes, func_217352_b
Stream<VoxelShape> (Entity, AABB, Set<Entity>): c, getCollisions, method_8600, getCollisions, func_217352_b
boolean (int, int, int, int, int, int): a, method_8627, isAreaLoaded, func_217344_a, isAreaLoaded
boolean (int, int, int, int, int, int): a, hasChunksAt, method_8627, isAreaLoaded, func_217344_a, isAreaLoaded
Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): a, method_20743, method_20743, func_223439_a
Stream<VoxelShape> (Entity, AABB, Set<Entity>): a, getEntityCollisions, method_20743, func_223439_a
Stream<VoxelShape> (Entity, AxisAlignedBB): b, method_20812, method_20812, func_223438_b
Stream<VoxelShape> (Entity, AABB): b, getBlockCollisions, method_20812, func_223438_b
1.14.3
名称
bhl
bhp
net.minecraft.world.ViewableWorld
字段
构造函数
方法
boolean (BlockPosition): u, method_8623, func_175623_d, isEmpty
boolean (BlockPosition): u, method_8623, isAir, func_175623_d, isEmpty
boolean (BlockPosition): v, method_8626, func_175710_j
boolean (BlockPosition): v, method_8626, method_8626, func_175710_j
int (BlockPosition, int): a_, method_8624, func_201669_a, getLightLevel
int (BlockPosition, int): a_, method_8624, getLightLevel, func_201669_a, getLightLevel
BlockPosition (HeightMap$Type, BlockPosition): a, method_8598, func_205770_a, getHighestBlockYAt
BlockPosition (HeightMap$Type, BlockPosition): a, method_8598, getTopPosition, func_205770_a, getHighestBlockYAt
int (HeightMap$Type, int, int): a, method_8589, func_201676_a
int (HeightMap$Type, int, int): a, method_8589, getTop, func_201676_a
float (BlockPosition): w, method_8610, func_205052_D
float (BlockPosition): w, method_8610, getBrightness, func_205052_D
int (): c, method_8594, func_175657_ab
int (): c, method_8594, getAmbientDarkness, func_175657_ab
WorldBorder (): q_, method_8621, func_175723_af, getWorldBorder
WorldBorder (): q_, method_8621, getWorldBorder, func_175723_af, getWorldBorder
boolean (Entity, VoxelShape): a, method_8611, func_195585_a
boolean (Entity, VoxelShape): a, method_8611, intersectsEntities, func_195585_a
int (BlockPosition, EnumDirection): c, method_8596, func_175627_a
int (BlockPosition, EnumDirection): c, method_8596, getEmittedStrongRedstonePower, func_175627_a
boolean (): e, method_8608, func_201670_d
boolean (): e, method_8608, isClient, func_201670_d
int (): i, method_8615, func_181545_F, getSeaLevel
int (): i, method_8615, getSeaLevel, func_181545_F, getSeaLevel
boolean (Entity, AxisAlignedBB, Set<Entity>): a, method_8590, func_211156_a
boolean (Entity, AxisAlignedBB, Set<Entity>): b, method_8590, doesNotCollide, func_211156_a
boolean (Entity, AxisAlignedBB): a_, method_8587, func_195586_b, getCubes
boolean (Entity, AxisAlignedBB): a_, method_8587, doesNotCollide, func_195586_b, getCubes
boolean (BlockPosition): y, method_8585, func_201671_F
boolean (BlockPosition): y, method_8585, isWaterAt, func_201671_F
boolean (AxisAlignedBB): d, method_8599, func_72953_d, containsLiquid
boolean (AxisAlignedBB): d, method_8599, intersectsFluid, func_72953_d, containsLiquid
int (BlockPosition): z, method_8602, func_201696_r, getLightLevel
int (BlockPosition): z, method_8602, getLightLevel, func_201696_r, getLightLevel
int (BlockPosition, int): d, method_8603, func_205049_d
int (BlockPosition, int): d, method_8603, method_8603, func_205049_d
boolean (BlockPosition): A, method_8591, func_175667_e, isLoaded
boolean (BlockPosition): A, method_8591, isBlockLoaded, func_175667_e, isLoaded
boolean (BlockPosition, BlockPosition): a, method_8617, func_175707_a, areChunksLoadedBetween
boolean (BlockPosition, BlockPosition): a, method_8617, isAreaLoaded, func_175707_a, areChunksLoadedBetween
WorldProvider (): r_, method_8597, func_201675_m, getWorldProvider
WorldProvider (): r_, method_8597, getDimension, func_201675_m, getWorldProvider
IChunkAccess (int, int, ChunkStatus, boolean): a, method_8402, func_217353_a, getChunkAt
IChunkAccess (int, int, ChunkStatus, boolean): a, method_8402, getChunk, func_217353_a, getChunkAt
boolean (int, int): b, method_8393, func_217354_b, isChunkLoaded
boolean (int, int): b, method_8393, isChunkLoaded, func_217354_b, isChunkLoaded
IChunkAccess (BlockPosition): x, method_16955, func_217349_x
IChunkAccess (BlockPosition): x, method_16955, getChunk, func_217349_x
IChunkAccess (int, int): a, method_8392, func_212866_a_, getChunkAt
IChunkAccess (int, int): a, method_8392, getChunk, func_212866_a_, getChunkAt
IChunkAccess (int, int, ChunkStatus): a, method_16956, func_217348_a, getChunkAt
IChunkAccess (int, int, ChunkStatus): a, method_16956, getChunk, func_217348_a, getChunkAt
ChunkStatus (): O, method_20311, func_217342_O
ChunkStatus (): O, method_20311, getLeastChunkStatusForCollisionCalculation, func_217342_O
boolean (IBlockData, BlockPosition, VoxelShapeCollision): a, method_8628, func_217350_a
boolean (IBlockData, BlockPosition, VoxelShapeCollision): a, method_8628, canPlace, func_217350_a
boolean (Entity): i, method_8606, func_217346_i
boolean (Entity): i, method_8606, intersectsEntities, func_217346_i
boolean (AxisAlignedBB): c, method_18026, func_217351_c
boolean (AxisAlignedBB): c, method_18026, doesNotCollide, func_217351_c
boolean (Entity): j, method_17892, func_217345_j, getCubes
boolean (Entity): j, method_17892, doesNotCollide, func_217345_j, getCubes
Stream<VoxelShape> (Entity, VoxelShape, Set<Entity>): a, method_8334, func_211155_a
Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): b, method_8600, func_217352_b
Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): c, method_8600, getCollisionShapes, func_217352_b
boolean (int, int, int, int, int, int): a, method_8627, func_217344_a, isAreaLoaded
boolean (int, int, int, int, int, int): a, method_8627, isAreaLoaded, func_217344_a, isAreaLoaded
Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): a, method_20743, method_20743, func_223439_a
Stream<VoxelShape> (Entity, AxisAlignedBB): b, method_20812, method_20812, func_223438_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bhk
bhl
字段
构造函数
方法
int (BlockPosition, EnumDirection): a, method_8596, func_175627_a
int (BlockPosition, EnumDirection): c, method_8596, func_175627_a
1.14
名称
ayc
bhk
net.minecraft.class_1941
net.minecraft.world.IWorldReaderBase
net.minecraft.world.IWorldReader
net.minecraft.server.v1_13_R2.IWorldReader
net.minecraft.server.v1_14_R1.IWorldReader
字段
构造函数
方法
boolean (BlockPosition): c, func_175623_d, isEmpty
boolean (BlockPosition): u, method_8623, func_175623_d, isEmpty
BiomeBase (BlockPosition): d, func_180494_b, getBiome
int (EnumSkyBlock, BlockPosition): a, func_175642_b, getBrightness
boolean (BlockPosition): z, func_175710_j
boolean (BlockPosition): v, method_8626, func_175710_j
int (BlockPosition, int): a, func_201669_a, getLightLevel
int (BlockPosition, int): a_, method_8624, func_201669_a, getLightLevel
boolean (int, int, boolean): a, func_175680_a, isChunkLoaded
boolean (BlockPosition): e, func_175678_i
BlockPosition (HeightMap$Type, BlockPosition): a, func_205770_a, getHighestBlockYAt
BlockPosition (HeightMap$Type, BlockPosition): a, method_8598, func_205770_a, getHighestBlockYAt
int (HeightMap$Type, int, int): a, func_201676_a
int (HeightMap$Type, int, int): a, method_8589, func_201676_a
float (BlockPosition): A, func_205052_D
float (BlockPosition): w, method_8610, func_205052_D
EntityHuman (Entity, double): a, func_72890_a, findNearbyPlayer
EntityHuman (Entity, double): b, func_184136_b
EntityHuman (double, double, double, double, boolean): a, func_184137_a
EntityHuman (double, double, double, double, Predicate<Entity>): a, func_190525_a
int (): c, func_175657_ab
int (): c, method_8594, func_175657_ab
WorldBorder (): d, func_175723_af, getWorldBorder
WorldBorder (): q_, method_8621, func_175723_af, getWorldBorder
boolean (Entity, VoxelShape): a, func_195585_a
boolean (Entity, VoxelShape): a, method_8611, func_195585_a
int (BlockPosition, EnumDirection): a, func_175627_a
int (BlockPosition, EnumDirection): a, method_8596, func_175627_a
boolean (): e, func_201670_d
boolean (): e, method_8608, func_201670_d
int (): k, func_181545_F, getSeaLevel
int (): i, method_8615, func_181545_F, getSeaLevel
boolean (IBlockData, BlockPosition): a, func_195584_a
boolean (Entity, AxisAlignedBB): a_, func_195587_c
boolean (Entity): i, func_191503_g
boolean (Entity, AxisAlignedBB, Set<Entity>): a, func_211156_a
boolean (Entity, AxisAlignedBB, Set<Entity>): a, method_8590, func_211156_a
boolean (Entity, AxisAlignedBB): c, func_195586_b, getCubes
boolean (Entity, AxisAlignedBB): a_, method_8587, func_195586_b, getCubes
boolean (BlockPosition): B, func_201671_F
boolean (BlockPosition): y, method_8585, func_201671_F
boolean (AxisAlignedBB): c, func_72953_d, containsLiquid
boolean (AxisAlignedBB): d, method_8599, func_72953_d, containsLiquid
int (BlockPosition): C, func_201696_r, getLightLevel
int (BlockPosition): z, method_8602, func_201696_r, getLightLevel
int (BlockPosition, int): d, func_205049_d
int (BlockPosition, int): d, method_8603, func_205049_d
boolean (BlockPosition): D, func_175667_e, isLoaded
boolean (BlockPosition): A, method_8591, func_175667_e, isLoaded
boolean (BlockPosition, boolean): b, func_175668_a
boolean (BlockPosition, int): e, func_205050_e, areChunksLoaded
boolean (BlockPosition, int, boolean): a, func_175648_a, areChunksLoaded
boolean (BlockPosition, BlockPosition): b, func_175707_a, areChunksLoadedBetween
boolean (BlockPosition, BlockPosition): a, method_8617, func_175707_a, areChunksLoadedBetween
boolean (BlockPosition, BlockPosition, boolean): a, func_175706_a, areChunksLoadedBetween
boolean (StructureBoundingBox): a, func_175711_a
boolean (StructureBoundingBox, boolean): a, func_175639_b
boolean (int, int, int, int, int, int, boolean): a, func_175663_a, isAreaLoaded
WorldProvider (): o, func_201675_m
WorldProvider (): r_, method_8597, func_201675_m, getWorldProvider
Stream<VoxelShape> (VoxelShape, VoxelShape, boolean): a, func_212391_a
Stream<VoxelShape> (Entity, AxisAlignedBB, double, double, double): a, func_199406_a
Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>, double, double, double): a, func_212389_a
Stream<VoxelShape> (Entity, AxisAlignedBB): b, func_212388_b
Stream<VoxelShape> (Entity, VoxelShape, VoxelShape, Set<Entity>): a, func_212392_a
IChunkAccess (int, int, ChunkStatus, boolean): a, method_8402, func_217353_a, getChunkAt
boolean (int, int): b, method_8393, func_217354_b, isChunkLoaded
IChunkAccess (BlockPosition): x, method_16955, func_217349_x
IChunkAccess (int, int): a, method_8392, func_212866_a_, getChunkAt
IChunkAccess (int, int, ChunkStatus): a, method_16956, func_217348_a, getChunkAt
ChunkStatus (): O, method_20311, func_217342_O
boolean (IBlockData, BlockPosition, VoxelShapeCollision): a, method_8628, func_217350_a
boolean (Entity): i, method_8606, func_217346_i
boolean (AxisAlignedBB): c, method_18026, func_217351_c
boolean (Entity): j, method_17892, func_217345_j, getCubes
Stream<VoxelShape> (Entity, VoxelShape, Set<Entity>): a, method_8334, func_211155_a
Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>): b, method_8600, func_217352_b
boolean (int, int, int, int, int, int): a, method_8627, func_217344_a, isAreaLoaded
1.13.2
名称
ayb
ayc
字段
构造函数
方法
1.13.1
名称
axw
ayb
net.minecraft.server.v1_13_R1.IWorldReader
net.minecraft.server.v1_13_R2.IWorldReader
字段
构造函数
方法
List<Entity> (Entity, AxisAlignedBB): a, func_72839_b, getEntities
boolean (Entity, AxisAlignedBB): b, func_195587_c
boolean (Entity, AxisAlignedBB): a_, func_195587_c
VoxelShape (VoxelShape, VoxelShape, boolean, boolean): a, func_199405_a
VoxelShape (Entity, AxisAlignedBB, double, double, double): a, func_199406_a
VoxelShape (Entity, AxisAlignedBB, Set<Entity>, double, double, double): a, func_211153_a
VoxelShape (Entity, AxisAlignedBB): c, func_195583_a
VoxelShape (Entity, VoxelShape, VoxelShape, Set<Entity>, boolean): a, func_211154_a
VoxelShape (Entity, VoxelShape, boolean, Set<Entity>): a, func_211155_a
boolean (Entity, AxisAlignedBB): d, func_195586_b, getCubes
boolean (Entity, AxisAlignedBB): c, func_195586_b, getCubes
Stream<VoxelShape> (VoxelShape, VoxelShape, boolean): a, func_212391_a
Stream<VoxelShape> (Entity, AxisAlignedBB, double, double, double): a, func_199406_a
Stream<VoxelShape> (Entity, AxisAlignedBB, Set<Entity>, double, double, double): a, func_212389_a
Stream<VoxelShape> (Entity, AxisAlignedBB): b, func_212388_b
Stream<VoxelShape> (Entity, VoxelShape, VoxelShape, Set<Entity>): a, func_212392_a
1.13
名称
axw
net.minecraft.world.IWorldReaderBase
net.minecraft.server.v1_13_R1.IWorldReader
字段
构造函数
方法
boolean (BlockPosition): c, func_175623_d, isEmpty
BiomeBase (BlockPosition): d, func_180494_b, getBiome
int (EnumSkyBlock, BlockPosition): a, func_175642_b, getBrightness
boolean (BlockPosition): z, func_175710_j
int (BlockPosition, int): a, func_201669_a, getLightLevel
boolean (int, int, boolean): a, func_175680_a, isChunkLoaded
boolean (BlockPosition): e, func_175678_i
BlockPosition (HeightMap$Type, BlockPosition): a, func_205770_a, getHighestBlockYAt
int (HeightMap$Type, int, int): a, func_201676_a
float (BlockPosition): A, func_205052_D
EntityHuman (Entity, double): a, func_72890_a, findNearbyPlayer
EntityHuman (Entity, double): b, func_184136_b
EntityHuman (double, double, double, double, boolean): a, func_184137_a
EntityHuman (double, double, double, double, Predicate<Entity>): a, func_190525_a
int (): c, func_175657_ab
WorldBorder (): d, func_175723_af, getWorldBorder
boolean (Entity, VoxelShape): a, func_195585_a
List<Entity> (Entity, AxisAlignedBB): a, func_72839_b, getEntities
int (BlockPosition, EnumDirection): a, func_175627_a
boolean (): e, func_201670_d
int (): k, func_181545_F, getSeaLevel
boolean (IBlockData, BlockPosition): a, func_195584_a
boolean (Entity, AxisAlignedBB): b, func_195587_c
VoxelShape (VoxelShape, VoxelShape, boolean, boolean): a, func_199405_a
VoxelShape (Entity, AxisAlignedBB, double, double, double): a, func_199406_a
VoxelShape (Entity, AxisAlignedBB, Set<Entity>, double, double, double): a, func_211153_a
VoxelShape (Entity, AxisAlignedBB): c, func_195583_a
VoxelShape (Entity, VoxelShape, VoxelShape, Set<Entity>, boolean): a, func_211154_a
VoxelShape (Entity, VoxelShape, boolean, Set<Entity>): a, func_211155_a
boolean (Entity): i, func_191503_g
boolean (Entity, AxisAlignedBB, Set<Entity>): a, func_211156_a
boolean (Entity, AxisAlignedBB): d, func_195586_b, getCubes
boolean (BlockPosition): B, func_201671_F
boolean (AxisAlignedBB): c, func_72953_d, containsLiquid
int (BlockPosition): C, func_201696_r, getLightLevel
int (BlockPosition, int): d, func_205049_d
boolean (BlockPosition): D, func_175667_e, isLoaded
boolean (BlockPosition, boolean): b, func_175668_a
boolean (BlockPosition, int): e, func_205050_e, areChunksLoaded
boolean (BlockPosition, int, boolean): a, func_175648_a, areChunksLoaded
boolean (BlockPosition, BlockPosition): b, func_175707_a, areChunksLoadedBetween
boolean (BlockPosition, BlockPosition, boolean): a, func_175706_a, areChunksLoadedBetween
boolean (StructureBoundingBox): a, func_175711_a
boolean (StructureBoundingBox, boolean): a, func_175639_b
boolean (int, int, int, int, int, int, boolean): a, func_175663_a, isAreaLoaded
WorldProvider (): o, func_201675_m