历史 - net.minecraft.network.protocol.game.ClientboundMoveEntityPacket
1.21.11
名称
aeq
afa
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aek
aeq
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
adz
aek
字段
构造函数
方法
1.21.5
名称
adg
adz
字段
构造函数
方法
float (): g, getyRot, method_11649, getYaw, m_132531_
float (): g, getYRot, method_11649, getYaw, m_132531_
float (): h, getxRot, method_11650, getPitch, m_132532_
float (): h, getXRot, method_11650, getPitch, m_132532_
1.21.4
名称
aem
adg
字段
构造函数
方法
PacketType<? extends ClientboundMoveEntityPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<? extends ClientboundMoveEntityPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
ado
aem
字段
构造函数
方法
byte (): g, getyRot, method_11649, getYaw, m_132531_
byte (): h, getxRot, method_11650, getPitch, m_132532_
float (): g, getyRot, method_11649, getYaw, m_132531_
float (): h, getxRot, method_11650, getPitch, m_132532_
1.21.1
名称
字段
构造函数
方法
1.21
名称
aec
ado
字段
构造函数
方法
1.20.6
名称
aas
aec
字段
构造函数
方法
byte (): f, getyRot, method_11649, getYaw, m_132531_
byte (): g, getyRot, method_11649, getYaw, m_132531_
byte (): g, getxRot, method_11650, getPitch, m_132532_
byte (): h, getxRot, method_11650, getPitch, m_132532_
boolean (): h, hasRotation, method_11652, hasRotation, m_132533_
boolean (): i, hasRotation, method_11652, hasRotation, m_132533_
boolean (): j, isOnGround, method_11653, isOnGround, m_132535_
boolean (): k, isOnGround, method_11653, isOnGround, m_132535_
short (): a, getXa, method_36150, getDeltaX, m_178997_
short (): b, getXa, method_36150, getDeltaX, m_178997_
short (): d, getYa, method_36151, getDeltaY, m_178998_
short (): e, getYa, method_36151, getDeltaY, m_178998_
short (): e, getZa, method_36152, getDeltaZ, m_178999_
short (): f, getZa, method_36152, getDeltaZ, m_178999_
boolean (): i, hasPosition, method_22826, isPositionChanged, m_132534_
boolean (): j, hasPosition, method_22826, isPositionChanged, m_132534_
PacketType<? extends ClientboundMoveEntityPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
yo
aas
字段
构造函数
方法
1.20.2
名称
wl
yo
字段
构造函数
方法
byte (): e, getyRot, method_11649, getYaw, m_132531_
byte (): f, getyRot, method_11649, getYaw, m_132531_
byte (): f, getxRot, method_11650, getPitch, m_132532_
byte (): g, getxRot, method_11650, getPitch, m_132532_
boolean (): g, hasRotation, method_11652, hasRotation, m_132533_
boolean (): h, hasRotation, method_11652, hasRotation, m_132533_
boolean (): i, isOnGround, method_11653, isOnGround, m_132535_
boolean (): j, isOnGround, method_11653, isOnGround, m_132535_
short (): c, getYa, method_36151, getDeltaY, m_178998_
short (): d, getYa, method_36151, getDeltaY, m_178998_
short (): d, getZa, method_36152, getDeltaZ, m_178999_
short (): e, getZa, method_36152, getDeltaZ, m_178999_
boolean (): h, hasPosition, method_22826, isPositionChanged, m_132534_
boolean (): i, hasPosition, method_22826, isPositionChanged, m_132534_
1.20.1
名称
wy
wl
字段
构造函数
方法
1.19.4
名称
wa
wy
字段
构造函数
方法
short (): b, getXa, method_36150, getDeltaX, m_178997_
short (): a, getXa, method_36150, getDeltaX, m_178997_
1.19.3
名称
uw
wa
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ug
uw
net.minecraft.network.protocol.game.PacketPlayOutEntity
字段
构造函数
方法
1.19
名称
sx
ug
net.minecraft.network.protocol.game.PacketPlayOutEntity
字段
double: j, TRUNCATION_STEPS, field_33335, COORDINATE_SCALE, f_178986_
构造函数
方法
long (double): a, entityToPacket, method_18047, encodePacketCoordinate, m_132511_
Vec3 (long, long, long): a, packetToEntity, method_18695, decodePacketCoordinates, m_132515_
double (long): a, packetToEntity, method_30301, decodePacketCoordinate, m_132513_
Vec3 (Vec3): a, updateEntityPosition, method_30302, calculateDeltaPosition, m_132521_
1.18.2
名称
sm
sx
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
rd
sm
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
qa
rd
net.minecraft.network.play.server.SEntityPacket
net.minecraft.src.C_5078_
net.minecraft.server.v1_16_R3.PacketPlayOutEntity
net.minecraft.network.protocol.game.PacketPlayOutEntity
字段
int: a, entityId, field_12310, id, field_149074_a
int: a, entityId, field_12310, id, f_132499_
byte: e, yRot, field_12312, yaw, field_149071_e
byte: e, yRot, field_12312, yaw, f_132503_
byte: f, xRot, field_12311, pitch, field_149068_f
byte: f, xRot, field_12311, pitch, f_132504_
boolean: g, onGround, field_12306, onGround, field_179743_g
boolean: g, onGround, field_12306, onGround, f_132505_
boolean: h, hasRot, field_12305, rotate, field_149069_g
boolean: h, hasRot, field_12305, rotate, f_132506_
short: b, xa, field_12309, deltaX, field_149072_b
short: b, xa, field_12309, deltaX, f_132500_
short: c, ya, field_12308, deltaY, field_149073_c
short: c, ya, field_12308, deltaY, f_132501_
short: d, za, field_12307, deltaZ, field_149070_d
short: d, za, field_12307, deltaZ, f_132502_
boolean: i, hasPos, field_20849, positionChanged, field_229744_i_
boolean: i, hasPos, field_20849, positionChanged, f_132507_
double: j, TRUNCATION_STEPS, field_33335, COORDINATE_SCALE, f_178986_
构造函数
()
(int)
(int, short, short, short, byte, byte, boolean, boolean, boolean)
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (ClientGamePacketListener): a, handle, method_11651, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11651, apply, m_5797_
Entity (Level): a, getEntity, method_11645, getEntity, func_149065_a
Entity (Level): a, getEntity, method_11645, getEntity, m_132519_
byte (): e, getyRot, method_11649, getYaw, func_149066_f
byte (): e, getyRot, method_11649, getYaw, m_132531_
byte (): f, getxRot, method_11650, getPitch, func_149063_g
byte (): f, getxRot, method_11650, getPitch, m_132532_
boolean (): g, hasRotation, method_11652, hasRotation, func_149060_h
boolean (): g, hasRotation, method_11652, hasRotation, m_132533_
boolean (): i, isOnGround, method_11653, isOnGround, func_179742_g
boolean (): i, isOnGround, method_11653, isOnGround, m_132535_
long (double): a, entityToPacket, method_18047, encodePacketCoordinate, func_218743_a
long (double): a, entityToPacket, method_18047, encodePacketCoordinate, m_132511_
Vec3 (long, long, long): a, packetToEntity, method_18695, decodePacketCoordinates, func_218744_a
Vec3 (long, long, long): a, packetToEntity, method_18695, decodePacketCoordinates, m_132515_
short (): b, getXa, method_36150, getDeltaX, m_178997_
short (): c, getYa, method_36151, getDeltaY, m_178998_
short (): d, getZa, method_36152, getDeltaZ, m_178999_
boolean (): h, hasPosition, method_22826, isPositionChanged, func_229745_h_
boolean (): h, hasPosition, method_22826, isPositionChanged, m_132534_
double (long): a, packetToEntity, method_30301, decodePacketCoordinate, func_244299_a
double (long): a, packetToEntity, method_30301, decodePacketCoordinate, m_132513_
Vec3 (Vec3): a, updateEntityPosition, method_30302, calculateDeltaPosition, func_244300_a
Vec3 (Vec3): a, updateEntityPosition, method_30302, calculateDeltaPosition, m_132521_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutEntity
net.minecraft.server.v1_16_R3.PacketPlayOutEntity
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
pa
qa
net.minecraft.server.v1_16_R1.PacketPlayOutEntity
net.minecraft.server.v1_16_R2.PacketPlayOutEntity
字段
构造函数
方法
short (): b, getXa, method_11648, getDeltaXShort, func_186952_a
short (): c, getYa, method_11646, getDeltaYShort, func_186953_b
short (): d, getZa, method_11647, getDeltaZShort, func_186951_c
double (long): a, packetToEntity, method_30301, decodePacketCoordinate, func_244299_a
Vec3 (Vec3): a, updateEntityPosition, method_30302, calculateDeltaPosition, func_244300_a
1.16.1
名称
nm
pa
net.minecraft.server.v1_15_R1.PacketPlayOutEntity
net.minecraft.server.v1_16_R1.PacketPlayOutEntity
字段
boolean: i, hasPos, field_20849, field_229744_i_
boolean: i, hasPos, field_20849, positionChanged, field_229744_i_
构造函数
方法
boolean (): h, hasPosition, method_22826, func_229745_h_
boolean (): h, hasPosition, method_22826, isPositionChanged, func_229745_h_
1.15.2
名称
net.minecraft.client.network.packet.EntityS2CPacket
net.minecraft.network.packet.s2c.play.EntityS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
lv
nm
net.minecraft.network.packet.s2c.play.EntityS2CPacket
net.minecraft.client.network.packet.EntityS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutEntity
net.minecraft.server.v1_15_R1.PacketPlayOutEntity
字段
boolean: i, hasPos, field_20849, field_229744_i_
构造函数
方法
boolean (): h, isOnGround, method_11653, isOnGround, func_179742_g
boolean (): i, isOnGround, method_11653, isOnGround, func_179742_g
boolean (): h, hasPosition, method_22826, func_229745_h_
1.14.4
名称
lt
lv
net.minecraft.network.protocol.game.ClientboundMoveEntityPacket
net.minecraft.client.network.packet.EntityS2CPacket
net.minecraft.network.packet.s2c.play.EntityS2CPacket
字段
int: a, field_12310, id, field_149074_a
int: a, entityId, field_12310, id, field_149074_a
byte: e, field_12312, yaw, field_149071_e
byte: e, yRot, field_12312, yaw, field_149071_e
byte: f, field_12311, pitch, field_149068_f
byte: f, xRot, field_12311, pitch, field_149068_f
boolean: g, field_12306, onGround, field_179743_g
boolean: g, onGround, field_12306, onGround, field_179743_g
boolean: h, field_12305, rotate, field_149069_g
boolean: h, hasRot, field_12305, rotate, field_149069_g
short: b, field_12309, deltaX, field_149072_b
short: b, xa, field_12309, deltaX, field_149072_b
short: c, field_12308, deltaY, field_149073_c
short: c, ya, field_12308, deltaY, field_149073_c
short: d, field_12307, deltaZ, field_149070_d
short: d, za, field_12307, deltaZ, field_149070_d
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11651, method_11651, func_148833_a
void (ClientGamePacketListener): a, handle, method_11651, apply, func_148833_a
Entity (World): a, method_11645, getEntity, func_149065_a
Entity (Level): a, getEntity, method_11645, getEntity, func_149065_a
byte (): e, method_11649, getYaw, func_149066_f
byte (): e, getyRot, method_11649, getYaw, func_149066_f
byte (): f, method_11650, getPitch, func_149063_g
byte (): f, getxRot, method_11650, getPitch, func_149063_g
boolean (): g, method_11652, hasRotation, func_149060_h
boolean (): g, hasRotation, method_11652, hasRotation, func_149060_h
boolean (): h, method_11653, isOnGround, func_179742_g
boolean (): h, isOnGround, method_11653, isOnGround, func_179742_g
long (double): a, method_18047, encodePacketCoordinate, func_218743_a
long (double): a, entityToPacket, method_18047, encodePacketCoordinate, func_218743_a
Vec3D (long, long, long): a, method_18695, decodePacketCoordinates, func_218744_a
Vec3 (long, long, long): a, packetToEntity, method_18695, decodePacketCoordinates, func_218744_a
short (): b, method_11648, getDeltaXShort, func_186952_a
short (): b, getXa, method_11648, getDeltaXShort, func_186952_a
short (): c, method_11646, getDeltaYShort, func_186953_b
short (): c, getYa, method_11646, getDeltaYShort, func_186953_b
short (): d, method_11647, getDeltaZShort, func_186951_c
short (): d, getZa, method_11647, getDeltaZShort, func_186951_c
1.14.3
名称
ls
lt
net.minecraft.client.network.packet.EntityS2CPacket
字段
int: a, field_12310, field_149074_a
int: a, field_12310, id, field_149074_a
byte: e, field_12312, field_149071_e
byte: e, field_12312, yaw, field_149071_e
byte: f, field_12311, field_149068_f
byte: f, field_12311, pitch, field_149068_f
boolean: g, field_12306, field_179743_g
boolean: g, field_12306, onGround, field_179743_g
boolean: h, field_12305, field_149069_g
boolean: h, field_12305, rotate, field_149069_g
short: b, field_12309, field_149072_b
short: b, field_12309, deltaX, field_149072_b
short: c, field_12308, field_149073_c
short: c, field_12308, deltaY, field_149073_c
short: d, field_12307, field_149070_d
short: d, field_12307, deltaZ, field_149070_d
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11651, func_148833_a
void (PacketListenerPlayOut): a, method_11651, method_11651, func_148833_a
Entity (World): a, method_11645, func_149065_a
Entity (World): a, method_11645, getEntity, func_149065_a
byte (): e, method_11649, func_149066_f
byte (): e, method_11649, getYaw, func_149066_f
byte (): f, method_11650, func_149063_g
byte (): f, method_11650, getPitch, func_149063_g
boolean (): g, method_11652, func_149060_h
boolean (): g, method_11652, hasRotation, func_149060_h
boolean (): h, method_11653, func_179742_g
boolean (): h, method_11653, isOnGround, func_179742_g
long (double): a, method_18047, func_218743_a
long (double): a, method_18047, encodePacketCoordinate, func_218743_a
Vec3D (long, long, long): a, method_18695, func_218744_a
Vec3D (long, long, long): a, method_18695, decodePacketCoordinates, func_218744_a
short (): b, method_11648, func_186952_a
short (): b, method_11648, getDeltaXShort, func_186952_a
short (): c, method_11646, func_186953_b
short (): c, method_11646, getDeltaYShort, func_186953_b
short (): d, method_11647, func_186951_c
short (): d, method_11647, getDeltaZShort, func_186951_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
kl
ls
net.minecraft.class_2684
net.minecraft.network.play.server.SPacketEntity
net.minecraft.network.play.server.SEntityPacket
net.minecraft.server.v1_13_R2.PacketPlayOutEntity
net.minecraft.server.v1_14_R1.PacketPlayOutEntity
字段
int: a, field_149074_a
int: a, field_12310, field_149074_a
byte: e, field_149071_e
byte: e, field_12312, field_149071_e
byte: f, field_149068_f
byte: f, field_12311, field_149068_f
boolean: g, field_179743_g
boolean: g, field_12306, field_179743_g
boolean: h, field_149069_g
boolean: h, field_12305, field_149069_g
int: b, field_149072_b
int: c, field_149073_c
int: d, field_149070_d
short: b, field_12309, field_149072_b
short: c, field_12308, field_149073_c
short: d, field_12307, field_149070_d
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11651, func_148833_a
Entity (World): a, func_149065_a
Entity (World): a, method_11645, func_149065_a
byte (): e, func_149066_f
byte (): e, method_11649, func_149066_f
byte (): f, func_149063_g
byte (): f, method_11650, func_149063_g
boolean (): g, func_149060_h
boolean (): g, method_11652, func_149060_h
boolean (): h, func_179742_g
boolean (): h, method_11653, func_179742_g
int (): b, func_186952_a
int (): c, func_186953_b
int (): d, func_186951_c
long (double): a, method_18047, func_218743_a
Vec3D (long, long, long): a, method_18695, func_218744_a
short (): b, method_11648, func_186952_a
short (): c, method_11646, func_186953_b
short (): d, method_11647, func_186951_c
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutEntity
net.minecraft.server.v1_13_R2.PacketPlayOutEntity
字段
构造函数
方法
1.13
名称
jj
kl
net.minecraft.server.v1_12_R1.PacketPlayOutEntity
net.minecraft.server.v1_13_R1.PacketPlayOutEntity
字段
构造函数
方法
byte (): d, func_149066_f
byte (): e, func_149066_f
byte (): e, func_149063_g
byte (): f, func_149063_g
boolean (): f, func_149060_h
boolean (): g, func_149060_h
boolean (): g, func_179742_g
boolean (): h, func_179742_g
int (): a, func_186952_a
int (): b, func_186952_a
int (): b, func_186953_b
int (): c, func_186953_b
int (): c, func_186951_c
int (): d, func_186951_c
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
hb
jj
net.minecraft.server.v1_11_R1.PacketPlayOutEntity
net.minecraft.server.v1_12_R1.PacketPlayOutEntity
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
gy
hb
net.minecraft.server.v1_10_R1.PacketPlayOutEntity
net.minecraft.server.v1_11_R1.PacketPlayOutEntity
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
gw
gy
net.minecraft.server.v1_9_R2.PacketPlayOutEntity
net.minecraft.server.v1_10_R1.PacketPlayOutEntity
字段
构造函数
方法
1.9.4
名称
gu
gw
net.minecraft.server.v1_9_R1.PacketPlayOutEntity
net.minecraft.server.v1_9_R2.PacketPlayOutEntity
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
gv
gu
net.minecraft.network.play.server.S14PacketEntity
net.minecraft.network.play.server.SPacketEntity
net.minecraft.server.v1_8_R3.PacketPlayOutEntity
net.minecraft.server.v1_9_R1.PacketPlayOutEntity
字段
byte: b, field_149072_b
byte: c, field_149073_c
byte: d, field_149070_d
int: b, field_149072_b
int: c, field_149073_c
int: d, field_149070_d
构造函数
方法
byte (): a, func_149062_c
byte (): b, func_149061_d
byte (): c, func_149064_e
int (): a, func_186952_a
int (): b, func_186953_b
int (): c, func_186951_c
1.8.8
名称
gv
net.minecraft.network.play.server.S14PacketEntity
net.minecraft.server.v1_8_R3.PacketPlayOutEntity
字段
int: a, field_149074_a
byte: b, field_149072_b
byte: c, field_149073_c
byte: d, field_149070_d
byte: e, field_149071_e
byte: f, field_149068_f
boolean: g, field_179743_g
boolean: h, field_149069_g
构造函数
()
(int)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
Entity (World): a, func_149065_a
byte (): a, func_149062_c
byte (): b, func_149061_d
byte (): c, func_149064_e
byte (): d, func_149066_f
byte (): e, func_149063_g
boolean (): f, func_149060_h
boolean (): g, func_179742_g