历史 - net.minecraft.world.level.block.ChestBlock
1.21.11
名称
dvz
eau
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
drd
dvz
字段
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: i, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: R, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: D, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: S, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_
SoundEvent: i, openSound, field_61404, openSound, f_414065_
SoundEvent: D, closeSound, field_61403, closeSound, f_413411_
构造函数
(Supplier<BlockEntityType<? extends ChestBlockEntity>>, BlockBehaviour$Properties)
(Supplier<BlockEntityType<? extends ChestBlockEntity>>, SoundEvent, SoundEvent, BlockBehaviour$Properties)
方法
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
Direction (BlockState): i, getConnectedDirection, method_9758, getFacing, m_51584_
Direction (BlockState): n, getConnectedDirection, method_9758, getFacing, m_51584_
Direction (BlockPlaceContext, Direction): a, candidatePartnerFacing, method_9753, getNeighborChestDirection, m_51494_
Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, m_7699_
Stat<ResourceLocation> (): d, getOpenChestStat, method_9755, getOpenStat, m_7699_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
MenuProvider (BlockState, Level, BlockPos): a, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
BlockEntityType<? extends ChestBlockEntity> (): d, blockEntityType, method_31641, getExpectedEntityType, m_153066_
BlockEntityType<? extends ChestBlockEntity> (): q, blockEntityType, method_31641, getExpectedEntityType, m_153066_
boolean (BlockState): i, chestCanConnectTo, method_72582, canMergeWith, m_417702_
BlockPos (BlockPos, BlockState): b, getConnectedBlockPos, method_72581, getPosInFrontOf, m_416769_
ChestType (Level, BlockPos, Direction): a, getChestType, method_74027, getChestType, m_418019_
Direction (Level, BlockPos, Direction): b, candidatePartnerFacing, method_9753, getNeighborChestDirection, m_51494_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
SoundEvent (): r, getOpenChestSound, method_72583, getOpenSound, m_415029_
SoundEvent (): s, getCloseChestSound, method_72584, getCloseSound, m_419709_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dos
drd
字段
构造函数
方法
1.21.5
名称
dkq
dos
字段
VoxelShape: i, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, f_51481_
VoxelShape: j, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, f_51482_
VoxelShape: k, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, f_51483_
VoxelShape: l, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, f_51484_
VoxelShape: m, AABB, field_10774, SINGLE_SHAPE, f_51485_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: n, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: i, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: o, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: D, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_
int: g, AABB_OFFSET, field_31058, field_31058, f_153052_
int: h, AABB_HEIGHT, field_31059, field_31059, f_153053_
VoxelShape: g, SHAPE, field_55747, SINGLE_SHAPE, f_382556_
Map<Direction, VoxelShape>: h, HALF_SHAPES, field_55748, DOUBLE_SHAPES_BY_DIRECTION, f_380478_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
dlq
dkq
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dhb
dlq
字段
DirectionProperty: c, FACING, field_10768, FACING, f_51478_
EnumProperty<Direction>: c, FACING, field_10768, FACING, f_51478_
构造函数
(BlockBehaviour$Properties, Supplier<BlockEntityType<? extends ChestBlockEntity>>)
(Supplier<BlockEntityType<? extends ChestBlockEntity>>, BlockBehaviour$Properties)
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
Direction (BlockState): h, getConnectedDirection, method_9758, getFacing, m_51584_
Direction (BlockState): i, getConnectedDirection, method_9758, getFacing, m_51584_
DoubleBlockCombiner$BlockType (BlockState): g, getBlockType, method_24169, getDoubleBlockType, m_51582_
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24169, getDoubleBlockType, m_51582_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dge
dhb
字段
构造函数
方法
1.20.6
名称
cxt
dge
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
ctx
cxt
字段
DirectionProperty: b, FACING, field_10768, FACING, f_51478_
DirectionProperty: c, FACING, field_10768, FACING, f_51478_
EnumProperty<ChestType>: c, TYPE, field_10770, CHEST_TYPE, f_51479_
EnumProperty<ChestType>: d, TYPE, field_10770, CHEST_TYPE, f_51479_
BooleanProperty: d, WATERLOGGED, field_10772, WATERLOGGED, f_51480_
BooleanProperty: e, WATERLOGGED, field_10772, WATERLOGGED, f_51480_
VoxelShape: h, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, f_51481_
VoxelShape: i, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, f_51481_
VoxelShape: i, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, f_51482_
VoxelShape: j, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, f_51482_
VoxelShape: j, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, f_51483_
VoxelShape: k, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, f_51483_
VoxelShape: k, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, f_51484_
VoxelShape: l, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, f_51484_
VoxelShape: l, AABB, field_10774, SINGLE_SHAPE, f_51485_
VoxelShape: m, AABB, field_10774, SINGLE_SHAPE, f_51485_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: m, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: n, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: n, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: o, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_
int: e, EVENT_SET_OPEN_COUNT, field_31057, field_31057, f_153051_
int: f, EVENT_SET_OPEN_COUNT, field_31057, field_31057, f_153051_
int: f, AABB_OFFSET, field_31058, field_31058, f_153052_
int: g, AABB_OFFSET, field_31058, field_31058, f_153052_
int: g, AABB_HEIGHT, field_31059, field_31059, f_153053_
int: h, AABB_HEIGHT, field_31059, field_31059, f_153053_
com.mojang.serialization.MapCodec<ChestBlock>: b, CODEC, field_46311, CODEC, f_302220_
构造函数
方法
Stat<ResourceLocation> (): b, getOpenChestStat, method_9755, getOpenStat, m_7699_
Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, m_7699_
BlockEntityType<? extends ChestBlockEntity> (): c, blockEntityType, method_31641, getExpectedEntityType, m_153066_
BlockEntityType<? extends ChestBlockEntity> (): d, blockEntityType, method_31641, getExpectedEntityType, m_153066_
com.mojang.serialization.MapCodec<? extends ChestBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cqp
ctx
字段
构造函数
方法
1.20.1
名称
cqi
cqp
字段
构造函数
方法
Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, m_7699_
Stat<ResourceLocation> (): b, getOpenChestStat, method_9755, getOpenStat, m_7699_
BlockEntityType<? extends ChestBlockEntity> (): d, blockEntityType, method_31641, getExpectedEntityType, m_153066_
BlockEntityType<? extends ChestBlockEntity> (): c, blockEntityType, method_31641, getExpectedEntityType, m_153066_
1.19.4
名称
cns
cqi
字段
构造函数
方法
1.19.3
名称
ckr
cns
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cju
ckr
net.minecraft.world.level.block.BlockChest
字段
构造函数
方法
1.19
名称
ceo
cju
net.minecraft.world.level.block.BlockChest
字段
构造函数
方法
Stat<ResourceLocation> (): d, getOpenChestStat, method_9755, getOpenStat, m_7699_
Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, m_7699_
boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasOcelotOnTop, m_51563_
boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasCatOnTop, m_51563_
BlockEntityType<? extends ChestBlockEntity> (): e, blockEntityType, method_31641, getExpectedEntityType, m_153066_
BlockEntityType<? extends ChestBlockEntity> (): d, blockEntityType, method_31641, getExpectedEntityType, m_153066_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
cdw
ceo
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
can
cdw
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, m_51511_, getInventory
Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, m_51511_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
cam
can
字段
构造函数
方法
1.17
名称
bve
cam
net.minecraft.block.ChestBlock
net.minecraft.src.C_1728_
net.minecraft.server.v1_16_R3.BlockChest
net.minecraft.world.level.block.BlockChest
字段
DirectionProperty: b, FACING, field_10768, FACING, field_176459_a, FACING
DirectionProperty: b, FACING, field_10768, FACING, f_51478_
EnumProperty<ChestType>: c, TYPE, field_10770, CHEST_TYPE, field_196314_b
EnumProperty<ChestType>: c, TYPE, field_10770, CHEST_TYPE, f_51479_
BooleanProperty: d, WATERLOGGED, field_10772, WATERLOGGED, field_204511_c
BooleanProperty: d, WATERLOGGED, field_10772, WATERLOGGED, f_51480_
VoxelShape: e, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c
VoxelShape: h, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, f_51481_
VoxelShape: f, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y
VoxelShape: i, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, f_51482_
VoxelShape: g, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, field_196318_z
VoxelShape: j, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, f_51483_
VoxelShape: h, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, field_196313_A
VoxelShape: k, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, f_51484_
VoxelShape: i, AABB, field_10774, SINGLE_SHAPE, field_196315_B
VoxelShape: l, AABB, field_10774, SINGLE_SHAPE, f_51485_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: j, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, field_220109_i
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: m, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, f_51486_
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: k, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, field_220110_j
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: n, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, f_51487_
int: e, EVENT_SET_OPEN_COUNT, field_31057, field_31057, f_153051_
int: f, AABB_OFFSET, field_31058, field_31058, f_153052_
int: g, AABB_HEIGHT, field_31059, field_31059, f_153053_
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
Direction (BlockState): h, getConnectedDirection, method_9758, getFacing, func_196311_i
Direction (BlockState): h, getConnectedDirection, method_9758, getFacing, m_51584_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
Direction (BlockPlaceContext, Direction): a, candidatePartnerFacing, method_9753, getNeighborChestDirection, func_196312_a
Direction (BlockPlaceContext, Direction): a, candidatePartnerFacing, method_9753, getNeighborChestDirection, m_51494_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, func_196310_d
Stat<ResourceLocation> (): d, getOpenChestStat, method_9755, getOpenStat, m_7699_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (BlockGetter, BlockPos): a, isBlockedChestByBlock, method_9757, hasBlockOnTop, func_176456_n
boolean (BlockGetter, BlockPos): a, isBlockedChestByBlock, method_9757, hasBlockOnTop, m_51499_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory
boolean (LevelAccessor, BlockPos): a, isChestBlockedAt, method_9756, isChestBlocked, func_220108_a
boolean (LevelAccessor, BlockPos): a, isChestBlockedAt, method_9756, isChestBlocked, m_51508_
boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasOcelotOnTop, func_220107_b
boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasOcelotOnTop, m_51563_
DoubleBlockCombiner$BlockType (BlockState): g, getBlockType, method_24169, getDoubleBlockType, func_226919_h_
DoubleBlockCombiner$BlockType (BlockState): g, getBlockType, method_24169, getDoubleBlockType, m_51582_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, func_226916_a_, getInventory
Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, m_51511_, getInventory
DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, func_225536_a_
DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, m_5641_
DoubleBlockCombiner$Combiner<ChestBlockEntity, it.unimi.dsi.fastutil.floats.Float2FloatFunction> (LidBlockEntity): a, opennessCombiner, method_24166, getAnimationProgressRetriever, func_226917_a_
DoubleBlockCombiner$Combiner<ChestBlockEntity, it.unimi.dsi.fastutil.floats.Float2FloatFunction> (LidBlockEntity): a, opennessCombiner, method_24166, getAnimationProgressRetriever, m_51517_
BlockEntityType<? extends ChestBlockEntity> (): e, blockEntityType, method_31641, getExpectedEntityType, m_153066_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bvb
bve
net.minecraft.server.v1_16_R2.BlockChest
net.minecraft.server.v1_16_R3.BlockChest
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwh
bvb
net.minecraft.server.v1_16_R1.BlockChest
net.minecraft.server.v1_16_R2.BlockChest
字段
构造函数
方法
1.16.1
名称
bpw
bwh
net.minecraft.server.v1_15_R1.BlockChest
net.minecraft.server.v1_16_R1.BlockChest
字段
构造函数
(Block$Properties, Supplier<BlockEntityType<? extends ChestBlockEntity>>)
(BlockBehaviour$Properties, Supplier<BlockEntityType<? extends ChestBlockEntity>>)
方法
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
Direction (BlockState): i, getConnectedDirection, method_9758, getFacing, func_196311_i
Direction (BlockState): h, getConnectedDirection, method_9758, getFacing, func_196311_i
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24169, getDoubleBlockType, func_226919_h_
DoubleBlockCombiner$BlockType (BlockState): g, getBlockType, method_24169, getDoubleBlockType, func_226919_h_
1.15.2
名称
bpt
bpw
字段
构造函数
方法
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
1.15.1
名称
字段
构造函数
方法
1.15
名称
bnk
bpt
net.minecraft.server.v1_14_R1.BlockChest
net.minecraft.server.v1_15_R1.BlockChest
字段
DirectionProperty: a, FACING, field_10768, FACING, field_176459_a, FACING
DirectionProperty: b, FACING, field_10768, FACING, field_176459_a, FACING
EnumProperty<ChestType>: b, TYPE, field_10770, CHEST_TYPE, field_196314_b
EnumProperty<ChestType>: c, TYPE, field_10770, CHEST_TYPE, field_196314_b
BooleanProperty: c, WATERLOGGED, field_10772, WATERLOGGED, field_204511_c
BooleanProperty: d, WATERLOGGED, field_10772, WATERLOGGED, field_204511_c
VoxelShape: d, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c
VoxelShape: e, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c
VoxelShape: e, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y
VoxelShape: f, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y
VoxelShape: f, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, field_196318_z
VoxelShape: g, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, field_196318_z
VoxelShape: g, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, field_196313_A
VoxelShape: h, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, field_196313_A
VoxelShape: h, AABB, field_10774, SINGLE_SHAPE, field_196315_B
VoxelShape: i, AABB, field_10774, SINGLE_SHAPE, field_196315_B
ChestBlock$ChestSearchCallback<Container>: i, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, field_220109_i
ChestBlock$ChestSearchCallback<MenuProvider>: j, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, field_220110_j
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<Container>>: j, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, field_220109_i
DoubleBlockCombiner$Combiner<ChestBlockEntity, Optional<MenuProvider>>: k, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, field_220110_j
构造函数
(Block$Properties, Supplier<BlockEntityType<? extends ChestBlockEntity>>)
方法
boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v
Direction (BlockState): j, getConnectedDirection, method_9758, getFacing, func_196311_i
Direction (BlockState): i, getConnectedDirection, method_9758, getFacing, func_196311_i
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
Stat<ResourceLocation> (): d, getOpenChestStat, method_9755, getOpenStat, func_196310_d
Stat<ResourceLocation> (): c, getOpenChestStat, method_9755, getOpenStat, func_196310_d
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
<T> T (BlockState, LevelAccessor, BlockPos, boolean, ChestBlock$ChestSearchCallback<T>): a, combineWithNeigbour, method_17459, retrieve, func_220106_a, getInventory
Container (BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, func_220105_a, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24169, getDoubleBlockType, func_226919_h_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
Container (ChestBlock, BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, func_226916_a_, getInventory
DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity> (BlockState, Level, BlockPos, boolean): a, combine, method_24167, getBlockEntitySource, func_225536_a_
DoubleBlockCombiner$Combiner<ChestBlockEntity, it.unimi.dsi.fastutil.floats.Float2FloatFunction> (LidBlockEntity): a, opennessCombiner, method_24166, getAnimationProgressRetriever, func_226917_a_
1.14.4
名称
bnf
bnk
net.minecraft.world.level.block.ChestBlock
字段
BlockStateDirection: a, field_10768, FACING, field_176459_a, FACING
DirectionProperty: a, FACING, field_10768, FACING, field_176459_a, FACING
BlockStateEnum<BlockPropertyChestType>: b, field_10770, CHEST_TYPE, field_196314_b
EnumProperty<ChestType>: b, TYPE, field_10770, CHEST_TYPE, field_196314_b
BlockStateBoolean: c, field_10772, WATERLOGGED, field_204511_c
BooleanProperty: c, WATERLOGGED, field_10772, WATERLOGGED, field_204511_c
VoxelShape: d, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c
VoxelShape: d, NORTH_AABB, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c
VoxelShape: e, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y
VoxelShape: e, SOUTH_AABB, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y
VoxelShape: f, field_10773, DOUBLE_WEST_SHAPE, field_196318_z
VoxelShape: f, WEST_AABB, field_10773, DOUBLE_WEST_SHAPE, field_196318_z
VoxelShape: g, field_10769, DOUBLE_EAST_SHAPE, field_196313_A
VoxelShape: g, EAST_AABB, field_10769, DOUBLE_EAST_SHAPE, field_196313_A
VoxelShape: h, field_10774, SINGLE_SHAPE, field_196315_B
VoxelShape: h, AABB, field_10774, SINGLE_SHAPE, field_196315_B
BlockChest$ChestFinder<IInventory>: i, field_17356, INVENTORY_RETRIEVER, field_220109_i
ChestBlock$ChestSearchCallback<Container>: i, CHEST_COMBINER, field_17356, INVENTORY_RETRIEVER, field_220109_i
BlockChest$ChestFinder<ITileInventory>: j, field_17357, NAME_RETRIEVER, field_220110_j
ChestBlock$ChestSearchCallback<MenuProvider>: j, MENU_PROVIDER_COMBINER, field_17357, NAME_RETRIEVER, field_220110_j
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v
boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
EnumDirection (IBlockData): j, method_9758, getFacing, func_196311_i
Direction (BlockState): j, getConnectedDirection, method_9758, getFacing, func_196311_i
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
EnumDirection (BlockActionContext, EnumDirection): a, method_9753, getNeighborChestDirection, func_196312_a
Direction (BlockPlaceContext, Direction): a, candidatePartnerFacing, method_9753, getNeighborChestDirection, func_196312_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
Statistic<MinecraftKey> (): d, method_9755, getOpenStat, func_196310_d
Stat<ResourceLocation> (): d, getOpenChestStat, method_9755, getOpenStat, func_196310_d
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockAccess, BlockPosition): a, method_9757, hasBlockOnTop, func_176456_n
boolean (BlockGetter, BlockPos): a, isBlockedChestByBlock, method_9757, hasBlockOnTop, func_176456_n
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
<T> T (IBlockData, GeneratorAccess, BlockPosition, boolean, BlockChest$ChestFinder<T>): a, method_17459, retrieve, func_220106_a, getInventory
<T> T (BlockState, LevelAccessor, BlockPos, boolean, ChestBlock$ChestSearchCallback<T>): a, combineWithNeigbour, method_17459, retrieve, func_220106_a, getInventory
IInventory (IBlockData, World, BlockPosition, boolean): a, method_17458, getInventory, func_220105_a, getInventory
Container (BlockState, Level, BlockPos, boolean): a, getContainer, method_17458, getInventory, func_220105_a, getInventory
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
boolean (GeneratorAccess, BlockPosition): a, method_9756, isChestBlocked, func_220108_a
boolean (LevelAccessor, BlockPos): a, isChestBlockedAt, method_9756, isChestBlocked, func_220108_a
boolean (GeneratorAccess, BlockPosition): b, method_9754, hasOcelotOnTop, func_220107_b
boolean (LevelAccessor, BlockPos): b, isCatSittingOnChest, method_9754, hasOcelotOnTop, func_220107_b
1.14.3
名称
bnb
bnf
net.minecraft.block.ChestBlock
字段
BlockStateDirection: a, field_10768, field_176459_a, FACING
BlockStateDirection: a, field_10768, FACING, field_176459_a, FACING
BlockStateEnum<BlockPropertyChestType>: b, field_10770, field_196314_b
BlockStateEnum<BlockPropertyChestType>: b, field_10770, CHEST_TYPE, field_196314_b
BlockStateBoolean: c, field_10772, field_204511_c
BlockStateBoolean: c, field_10772, WATERLOGGED, field_204511_c
VoxelShape: d, field_10767, field_196316_c
VoxelShape: d, field_10767, DOUBLE_NORTH_SHAPE, field_196316_c
VoxelShape: e, field_10771, field_196317_y
VoxelShape: e, field_10771, DOUBLE_SOUTH_SHAPE, field_196317_y
VoxelShape: f, field_10773, field_196318_z
VoxelShape: f, field_10773, DOUBLE_WEST_SHAPE, field_196318_z
VoxelShape: g, field_10769, field_196313_A
VoxelShape: g, field_10769, DOUBLE_EAST_SHAPE, field_196313_A
VoxelShape: h, field_10774, field_196315_B
VoxelShape: h, field_10774, SINGLE_SHAPE, field_196315_B
BlockChest$ChestFinder<IInventory>: i, field_17356, field_220109_i
BlockChest$ChestFinder<IInventory>: i, field_17356, INVENTORY_RETRIEVER, field_220109_i
BlockChest$ChestFinder<ITileInventory>: j, field_17357, field_220110_j
BlockChest$ChestFinder<ITileInventory>: j, field_17357, NAME_RETRIEVER, field_220110_j
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
boolean (IBlockData): d, method_9589, func_190946_v
boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
EnumDirection (IBlockData): j, method_9758, func_196311_i
EnumDirection (IBlockData): j, method_9758, getFacing, func_196311_i
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
EnumDirection (BlockActionContext, EnumDirection): a, method_9753, func_196312_a
EnumDirection (BlockActionContext, EnumDirection): a, method_9753, getNeighborChestDirection, func_196312_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
Statistic<MinecraftKey> (): d, method_9755, func_196310_d
Statistic<MinecraftKey> (): d, method_9755, getOpenStat, func_196310_d
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockAccess, BlockPosition): a, method_9757, func_176456_n
boolean (IBlockAccess, BlockPosition): a, method_9757, hasBlockOnTop, func_176456_n
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
<T> T (IBlockData, GeneratorAccess, BlockPosition, boolean, BlockChest$ChestFinder<T>): a, method_17459, func_220106_a, getInventory
<T> T (IBlockData, GeneratorAccess, BlockPosition, boolean, BlockChest$ChestFinder<T>): a, method_17459, retrieve, func_220106_a, getInventory
IInventory (IBlockData, World, BlockPosition, boolean): a, method_17458, func_220105_a, getInventory
IInventory (IBlockData, World, BlockPosition, boolean): a, method_17458, getInventory, func_220105_a, getInventory
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory
boolean (GeneratorAccess, BlockPosition): a, method_9756, func_220108_a
boolean (GeneratorAccess, BlockPosition): a, method_9756, isChestBlocked, func_220108_a
boolean (GeneratorAccess, BlockPosition): b, method_9754, func_220107_b
boolean (GeneratorAccess, BlockPosition): b, method_9754, hasOcelotOnTop, func_220107_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bna
bnb
字段
构造函数
方法
1.14
名称
bdh
bna
net.minecraft.class_2281
net.minecraft.block.BlockChest
net.minecraft.block.ChestBlock
net.minecraft.server.v1_13_R2.BlockChest
net.minecraft.server.v1_14_R1.BlockChest
字段
BlockStateDirection: a, field_176459_a, FACING
BlockStateDirection: a, field_10768, field_176459_a, FACING
BlockStateEnum<BlockPropertyChestType>: b, field_196314_b
BlockStateEnum<BlockPropertyChestType>: b, field_10770, field_196314_b
BlockStateBoolean: c, field_204511_c
BlockStateBoolean: c, field_10772, field_204511_c
VoxelShape: o, field_196316_c
VoxelShape: d, field_10767, field_196316_c
VoxelShape: p, field_196317_y
VoxelShape: e, field_10771, field_196317_y
VoxelShape: q, field_196318_z
VoxelShape: f, field_10773, field_196318_z
VoxelShape: r, field_196313_A
VoxelShape: g, field_10769, field_196313_A
VoxelShape: s, field_196315_B
VoxelShape: h, field_10774, field_196315_B
BlockChest$ChestFinder<IInventory>: i, field_17356, field_220109_i
BlockChest$ChestFinder<ITileInventory>: j, field_17357, field_220110_j
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
boolean (World, BlockPosition): a, func_176457_m
boolean (World, BlockPosition): b, func_176453_o
boolean (IBlockData): a, func_149686_d
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
boolean (IBlockData): u, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
boolean (IBlockData): b, func_190946_v
boolean (IBlockData): d, method_9589, func_190946_v
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
EnumDirection (IBlockData): k, func_196311_i
EnumDirection (IBlockData): j, method_9758, func_196311_i
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
EnumDirection (BlockActionContext, EnumDirection): a, func_196312_a
EnumDirection (BlockActionContext, EnumDirection): a, method_9753, func_196312_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
Statistic<MinecraftKey> (): d, func_196310_d
Statistic<MinecraftKey> (): d, method_9755, func_196310_d
ITileInventory (IBlockData, World, BlockPosition, boolean): a, func_196309_a, getInventory
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
boolean (IBlockAccess, BlockPosition): a, func_176456_n
boolean (IBlockAccess, BlockPosition): a, method_9757, func_176456_n
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
<T> T (IBlockData, GeneratorAccess, BlockPosition, boolean, BlockChest$ChestFinder<T>): a, method_17459, func_220106_a, getInventory
IInventory (IBlockData, World, BlockPosition, boolean): a, method_17458, func_220105_a, getInventory
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory
boolean (GeneratorAccess, BlockPosition): a, method_9756, func_220108_a
boolean (GeneratorAccess, BlockPosition): b, method_9754, func_220107_b
1.13.2
名称
bdg
bdh
字段
构造函数
方法
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
名称
bcy
bdg
net.minecraft.server.v1_13_R1.BlockChest
net.minecraft.server.v1_13_R2.BlockChest
字段
VoxelShape: p, field_196316_c
VoxelShape: o, field_196316_c
VoxelShape: q, field_196317_y
VoxelShape: p, field_196317_y
VoxelShape: r, field_196318_z
VoxelShape: q, field_196318_z
VoxelShape: s, field_196313_A
VoxelShape: r, field_196313_A
VoxelShape: t, field_196315_B
VoxelShape: s, field_196315_B
构造函数
方法
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
1.13
名称
api
bcy
net.minecraft.server.v1_12_R1.BlockChest
net.minecraft.server.v1_13_R1.BlockChest
字段
AxisAlignedBB: b, field_185557_b
AxisAlignedBB: c, field_185558_c
AxisAlignedBB: d, field_185559_d
AxisAlignedBB: e, field_185560_e
AxisAlignedBB: f, field_185561_f
BlockChest$Type: g, field_149956_a
BlockStateEnum<BlockPropertyChestType>: b, field_196314_b
BlockStateBoolean: c, field_204511_c
VoxelShape: p, field_196316_c
VoxelShape: q, field_196317_y
VoxelShape: r, field_196318_z
VoxelShape: s, field_196313_A
VoxelShape: t, field_196315_B
构造函数
方法
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (World, BlockPosition, IBlockData): e, func_176455_e
IBlockData (World, BlockPosition, IBlockData): f, func_176458_f
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): d, func_176454_e
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
ITileInventory (World, BlockPosition): c, func_180676_d, getInventory
TileEntity (World, int): a, func_149915_a
boolean (World, BlockPosition): e, func_176457_m
boolean (World, BlockPosition): a, func_176457_m
boolean (World, BlockPosition): i, func_176456_n
boolean (World, BlockPosition): j, func_176453_o
boolean (World, BlockPosition): b, func_176453_o
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): g, func_149744_f, isPowerSource
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): u, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): c, func_180641_l
int (IBlockData, World, BlockPosition): a, func_180641_l
ITileInventory (World, BlockPosition, boolean): a, func_189418_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): a_, func_190946_v
boolean (IBlockData): b, func_190946_v
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
EnumDirection (IBlockData): k, func_196311_i
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
Fluid (IBlockData): h, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
EnumDirection (BlockActionContext, EnumDirection): a, func_196312_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
Statistic<MinecraftKey> (): d, func_196310_d
ITileInventory (IBlockData, World, BlockPosition, boolean): a, func_196309_a, getInventory
TileEntity (IBlockAccess): a, func_196283_a_
boolean (IBlockAccess, BlockPosition): a, func_176456_n
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apg
api
字段
构造函数
方法
1.12
名称
amg
apg
net.minecraft.server.v1_11_R1.BlockChest
net.minecraft.server.v1_12_R1.BlockChest
字段
构造函数
方法
ITileInventory (World, BlockPosition): c, func_180676_d
ITileInventory (World, BlockPosition): c, func_180676_d, getInventory
boolean (IBlockData): x, func_149740_M, isComplexRedstone
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): v, func_190946_v
boolean (IBlockData): a_, func_190946_v
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ame
amg
字段
构造函数
方法
1.11
名称
akr
ame
net.minecraft.server.v1_10_R1.BlockChest
net.minecraft.server.v1_11_R1.BlockChest
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): x, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
int (IBlockData, World, BlockPosition): c, func_180641_l
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_190946_v
1.10.2
名称
字段
构造函数
方法
1.10
名称
ake
akr
net.minecraft.server.v1_9_R2.BlockChest
net.minecraft.server.v1_10_R1.BlockChest
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockChest
net.minecraft.server.v1_9_R2.BlockChest
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
ITileInventory (World, BlockPosition, boolean): a, func_189418_a
1.9
名称
afs
ake
net.minecraft.server.v1_8_R3.BlockChest
net.minecraft.server.v1_9_R1.BlockChest
字段
int: b, field_149956_a
AxisAlignedBB: b, field_185557_b
AxisAlignedBB: c, field_185558_c
AxisAlignedBB: d, field_185559_d
AxisAlignedBB: e, field_185560_e
AxisAlignedBB: f, field_185561_f
BlockChest$Type: g, field_149956_a
构造函数
(int)
方法
boolean (): c, func_149662_c
boolean (): d, func_149686_d
int (): b, func_149645_b
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): m, func_176454_e
boolean (World, BlockPosition): d, func_176454_e
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
ITileInventory (World, BlockPosition): f, func_180676_d
ITileInventory (World, BlockPosition): c, func_180676_d
boolean (): i, func_149744_f, isPowerSource
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
boolean (World, BlockPosition): n, func_176457_m
boolean (World, BlockPosition): e, func_176457_m
boolean (World, BlockPosition): o, func_176456_n
boolean (World, BlockPosition): i, func_176456_n
boolean (World, BlockPosition): p, func_176453_o
boolean (World, BlockPosition): j, func_176453_o
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
EnumRenderType (IBlockData): a, func_149645_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): g, func_149744_f, isPowerSource
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
boolean (IBlockData): v, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
1.8.8
名称
afs
net.minecraft.block.BlockChest
net.minecraft.server.v1_8_R3.BlockChest
字段
BlockStateDirection: a, field_176459_a, FACING
int: b, field_149956_a
构造函数
(int)
方法
boolean (): c, func_149662_c
boolean (): d, func_149686_d
int (): b, func_149645_b
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
IBlockData (World, BlockPosition, IBlockData): e, func_176455_e
IBlockData (World, BlockPosition, IBlockData): f, func_176458_f
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): m, func_176454_e
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
ITileInventory (World, BlockPosition): f, func_180676_d
TileEntity (World, int): a, func_149915_a
boolean (): i, func_149744_f, isPowerSource
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
boolean (World, BlockPosition): n, func_176457_m
boolean (World, BlockPosition): o, func_176456_n
boolean (World, BlockPosition): p, func_176453_o
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList