历史 - net.minecraft.client.renderer.ShaderManager$Configs
1.21.11
名称
hgr$c
hph$c
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gyg$c
hgr$c
字段
构造函数
方法
1.21.8
名称
gyf$c
gyg$c
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gsf$c
gyf$c
字段
构造函数
方法
1.21.5
名称
gmq$c
gsf$c
字段
Map<ResourceLocation, ShaderProgramConfig>: b, programs, comp_3105, programs, f_346441_
Map<ShaderManager$ShaderSourceKey, String>: c, shaderSources, comp_3106, shaderSources, f_348573_
Map<ShaderManager$ShaderSourceKey, String>: b, shaderSources, comp_3106, shaderSources, f_348573_
Map<ResourceLocation, PostChainConfig>: d, postChains, comp_3107, postChains, f_348142_
Map<ResourceLocation, PostChainConfig>: c, postChains, comp_3107, postChains, f_348142_
构造函数
(Map<ResourceLocation, ShaderProgramConfig>, Map<ShaderManager$ShaderSourceKey, String>, Map<ResourceLocation, PostChainConfig>)
(Map<ShaderManager$ShaderSourceKey, String>, Map<ResourceLocation, PostChainConfig>)
方法
Map<ResourceLocation, ShaderProgramConfig> (): a, programs, comp_3105, programs, f_346441_
Map<ShaderManager$ShaderSourceKey, String> (): b, shaderSources, comp_3106, shaderSources, f_348573_
Map<ShaderManager$ShaderSourceKey, String> (): a, shaderSources, comp_3106, shaderSources, f_348573_
Map<ResourceLocation, PostChainConfig> (): c, postChains, comp_3107, postChains, f_348142_
Map<ResourceLocation, PostChainConfig> (): b, postChains, comp_3107, postChains, f_348142_
1.21.4
名称
gmc$c
gmq$c
字段
构造函数
方法
1.21.3
名称
gmc$c
net.minecraft.client.renderer.ShaderManager$Configs
net.minecraft.class_10151$class_10153
net.minecraft.client.gl.ShaderLoader$Definitions
net.minecraft.src.C_345899_$C_345636_
字段
Map<ResourceLocation, ShaderProgramConfig>: b, programs, comp_3105, programs, f_346441_
Map<ShaderManager$ShaderSourceKey, String>: c, shaderSources, comp_3106, shaderSources, f_348573_
Map<ResourceLocation, PostChainConfig>: d, postChains, comp_3107, postChains, f_348142_
ShaderManager$Configs: a, EMPTY, field_53948, EMPTY, f_347755_
构造函数
(Map<ResourceLocation, ShaderProgramConfig>, Map<ShaderManager$ShaderSourceKey, String>, Map<ResourceLocation, PostChainConfig>)
方法
Map<ResourceLocation, ShaderProgramConfig> (): a, programs, comp_3105, programs, f_346441_
Map<ShaderManager$ShaderSourceKey, String> (): b, shaderSources, comp_3106, shaderSources, f_348573_
Map<ResourceLocation, PostChainConfig> (): c, postChains, comp_3107, postChains, f_348142_