历史 - com.mojang.blaze3d.vertex.BufferBuilder

1.21.11

名称

ftv

fzh

字段

构造函数

方法

byte (float): a, normalIntValue, method_60795, floatToByte, m_338914_

byte (float): b, normalIntValue, method_60795, floatToByte, m_338914_

VertexConsumer (float): a, setLineWidth, method_75298, lineWidth, m_439046_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fnz

ftv

字段

构造函数

方法

1.21.8

名称

fny

fnz

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fkz

fny

字段

int: f, vertices, field_1554, vertexCount, f_85654_

int: g, vertices, field_1554, vertexCount, f_85654_

VertexFormat: g, format, field_1565, vertexFormat, f_85658_

VertexFormat: h, format, field_1565, vertexFormat, f_85658_

boolean: o, building, field_1556, building, f_85661_

boolean: p, building, field_1556, building, f_85661_

boolean: i, fastFormat, field_21594, canSkipElementChecks, f_85659_

boolean: j, fastFormat, field_21594, canSkipElementChecks, f_85659_

boolean: j, fullFormat, field_21595, hasOverlay, f_85660_

boolean: k, fullFormat, field_21595, hasOverlay, f_85660_

VertexFormat$Mode: h, mode, field_52073, drawMode, f_85657_

VertexFormat$Mode: i, mode, field_52073, drawMode, f_85657_

long: a, NOT_BUILDING, field_52068, field_52068, f_337720_

long: b, NOT_BUILDING, field_52068, field_52068, f_337720_

long: b, UNKNOWN_ELEMENT, field_52069, field_52069, f_337398_

long: c, UNKNOWN_ELEMENT, field_52069, field_52069, f_337398_

boolean: c, IS_LITTLE_ENDIAN, field_52070, LITTLE_ENDIAN, f_337242_

boolean: d, IS_LITTLE_ENDIAN, field_52070, LITTLE_ENDIAN, f_337242_

ByteBufferBuilder: d, buffer, field_52071, allocator, f_85648_

ByteBufferBuilder: e, buffer, field_52071, allocator, f_85648_

long: e, vertexPointer, field_52072, vertexPointer, f_337311_

long: f, vertexPointer, field_52072, vertexPointer, f_337311_

int: k, vertexSize, field_52074, vertexSizeByte, f_337268_

int: l, vertexSize, field_52074, vertexSizeByte, f_337268_

int: l, initialElementsToFill, field_52075, requiredMask, f_336837_

int: m, initialElementsToFill, field_52075, requiredMask, f_336837_

int[]: m, offsetsByElement, field_52076, offsetsByElementId, f_336980_

int[]: n, offsetsByElement, field_52076, offsetsByElementId, f_336980_

int: n, elementsToFill, field_52077, currentMask, f_337476_

int: o, elementsToFill, field_52077, currentMask, f_337476_

int: a, MAX_VERTEX_COUNT, field_61051, field_61051, f_399313_

构造函数

方法

1.21.5

名称

ffq

fkz

字段

VertexFormat: g, format, field_1565, format, f_85658_

VertexFormat: g, format, field_1565, vertexFormat, f_85658_

构造函数

方法

VertexConsumer (short, short, VertexFormatElement): a, uvShort, method_60799, putUv, m_338494_

VertexConsumer (short, short, VertexFormatElement): a, uvShort, method_60799, uv, m_338494_

1.21.4

名称

fgn

ffq

字段

构造函数

方法

1.21.3

名称

fbd

fgn

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ezv

fbd

字段

ByteBuffer: h, buffer, field_1555, buffer, f_85648_

int: m, vertices, field_1554, vertexCount, f_85654_

int: f, vertices, field_1554, vertexCount, f_85654_

VertexFormatElement: n, currentElement, field_1558, currentElement, f_85655_

int: o, elementIndex, field_1553, currentElementId, f_85656_

VertexFormat: p, format, field_1565, format, f_85658_

VertexFormat: g, format, field_1565, format, f_85658_

boolean: t, building, field_1556, building, f_85661_

boolean: o, building, field_1556, building, f_85661_

int: l, nextElementByte, field_20884, elementOffset, f_85652_

boolean: r, fastFormat, field_21594, canSkipElementChecks, f_85659_

boolean: i, fastFormat, field_21594, canSkipElementChecks, f_85659_

boolean: s, fullFormat, field_21595, hasOverlay, f_85660_

boolean: j, fullFormat, field_21595, hasOverlay, f_85660_

VertexFormat$Mode: q, mode, field_1567, drawMode, f_85657_

VertexFormat$Mode: h, mode, field_52073, drawMode, f_85657_

boolean: w, indexOnly, field_27352, hasNoVertexBuffer, f_166762_

org.slf4j.Logger: g, LOGGER, field_1557, LOGGER, f_85647_

int: j, renderedBufferCount, field_39061, builtBufferCount, f_231156_

int: k, renderedBufferPointer, field_39062, batchOffset, f_231157_

org.joml.Vector3f[]: u, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_

VertexSorting: v, sorting, field_43358, sorter, f_276463_

int: f, MAX_GROWTH_SIZE, field_46839, ROUND_SIZE_CHANGE, f_303148_

boolean: i, closed, field_46840, closed, f_303442_

long: a, NOT_BUILDING, field_52068, field_52068, f_337720_

long: b, UNKNOWN_ELEMENT, field_52069, field_52069, f_337398_

boolean: c, IS_LITTLE_ENDIAN, field_52070, LITTLE_ENDIAN, f_337242_

ByteBufferBuilder: d, buffer, field_52071, allocator, f_85648_

long: e, vertexPointer, field_52072, vertexPointer, f_337311_

int: k, vertexSize, field_52074, vertexSizeByte, f_337268_

int: l, initialElementsToFill, field_52075, requiredMask, f_336837_

int[]: m, offsetsByElement, field_52076, offsetsByElementId, f_336980_

int: n, elementsToFill, field_52077, currentMask, f_337476_

构造函数

(int)

(ByteBufferBuilder, VertexFormat$Mode, VertexFormat)

方法

void (int): d, ensureCapacity, method_1335, grow, m_85722_

void (): g, clear, method_1343, clear, m_85729_

void (): e, endVertex, method_1344, next, m_5752_

void (): f, nextElement, method_1325, nextElement, m_5751_

void (): m, ensureVertexCapacity, method_22892, grow, m_85665_

void (VertexFormat): a, switchFormat, method_23918, setFormat, m_85704_

void (int, byte): a, putByte, method_22896, putByte, m_5672_

void (int, short): a, putShort, method_22898, putShort, m_5586_

void (int, float): a, putFloat, method_22897, putFloat, m_5832_

VertexConsumer (int, int, int, int): a, color, method_1336, color, m_6122_

VertexConsumer (int, int, int, int): a, setColor, method_1336, color, m_167129_

void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, m_5954_

void (): h, discard, method_23477, reset, m_85730_

VertexFormatElement (): j, currentElement, method_22900, getCurrentElement, m_6297_

boolean (): k, building, method_22893, isBuilding, m_85732_

BufferBuilder$SortState (): a, getSortState, method_1334, getSortingData, m_166770_

void (BufferBuilder$SortState): a, restoreSortState, method_1324, beginSortedIndexBuffer, m_166775_

void (VertexFormat$Mode, VertexFormat): a, begin, method_1328, begin, m_166779_

void (VertexFormat$IndexType): a, putSortedQuadIndices, method_31950, writeSortedIndices, m_166786_

it.unimi.dsi.fastutil.ints.IntConsumer (int, VertexFormat$IndexType): a, intConsumer, method_31949, getIndexConsumer, m_231158_

boolean (): b, isCurrentBatchEmpty, method_43574, isBatchEmpty, m_231164_

BufferBuilder$RenderedBuffer (): c, endOrDiscardIfEmpty, method_43575, endNullable, m_231168_

BufferBuilder$RenderedBuffer (): d, end, method_1326, end, m_231175_

void (): p, ensureDrawing, method_43577, ensureBuilding, m_231176_

void (): c, ensureBuilding, method_60802, ensureBuilding, m_231176_

BufferBuilder$RenderedBuffer (): q, storeRenderedBuffer, method_43578, build, m_231177_

void (): r, reset, method_43579, resetBuilding, m_231178_

void (): s, releaseRenderedBuffer, method_43580, releaseBuiltBuffer, m_231179_

ByteBuffer (int, int): c, bufferSlice, method_43576, slice, m_231169_

org.joml.Vector3f[] (): o, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_

void (VertexSorting): a, setQuadSorting, method_49904, setSorter, m_277127_

void (): n, checkOpen, method_54559, ensureNotClosed, m_306046_

void (): i, release, method_54558, close, m_306688_

MeshData (): a, build, method_60794, endNullable, m_339970_

MeshData (): b, buildOrThrow, method_60800, end, m_339905_

MeshData (): d, storeMesh, method_60804, build, m_339394_

long (): e, beginVertex, method_60805, beginVertex, m_340494_

long (VertexFormatElement): a, beginElement, method_60798, beginElement, m_339847_

void (): f, endLastVertex, method_60806, endVertex, m_339377_

void (long, int): a, putRgba, method_60797, putColor, m_340259_

void (long, int): b, putPackedUv, method_60801, putInt, m_338383_

VertexConsumer (float, float, float): a, addVertex, method_22912, vertex, m_167146_

VertexConsumer (int): a, setColor, method_39415, color, m_338399_

VertexConsumer (float, float): a, setUv, method_22913, texture, m_167083_

VertexConsumer (int, int): a, setUv1, method_60796, overlay, m_338369_

VertexConsumer (int): b, setOverlay, method_22922, overlay, m_338943_

VertexConsumer (int, int): b, setUv2, method_22921, light, m_338813_

VertexConsumer (int): c, setLight, method_60803, light, m_338973_

VertexConsumer (short, short, VertexFormatElement): a, uvShort, method_60799, putUv, m_338494_

VertexConsumer (float, float, float): b, setNormal, method_22914, normal, m_338525_

byte (float): a, normalIntValue, method_60795, floatToByte, m_338914_

void (float, float, float, int, float, float, int, int, float, float, float): a, addVertex, method_23919, vertex, m_338367_

1.20.6

名称

epw

ezv

字段

构造函数

方法

1.20.4

名称

elk

epw

字段

int: l, vertices, field_1554, vertexCount, f_85654_

int: m, vertices, field_1554, vertexCount, f_85654_

VertexFormatElement: m, currentElement, field_1558, currentElement, f_85655_

VertexFormatElement: n, currentElement, field_1558, currentElement, f_85655_

int: n, elementIndex, field_1553, currentElementId, f_85656_

int: o, elementIndex, field_1553, currentElementId, f_85656_

VertexFormat: o, format, field_1565, format, f_85658_

VertexFormat: p, format, field_1565, format, f_85658_

boolean: s, building, field_1556, building, f_85661_

boolean: t, building, field_1556, building, f_85661_

int: k, nextElementByte, field_20884, elementOffset, f_85652_

int: l, nextElementByte, field_20884, elementOffset, f_85652_

boolean: q, fastFormat, field_21594, canSkipElementChecks, f_85659_

boolean: r, fastFormat, field_21594, canSkipElementChecks, f_85659_

boolean: r, fullFormat, field_21595, hasOverlay, f_85660_

boolean: s, fullFormat, field_21595, hasOverlay, f_85660_

int: f, GROWTH_SIZE, field_32050, ROUND_SIZE_CHANGE, f_166763_

VertexFormat$Mode: p, mode, field_1567, drawMode, f_85657_

VertexFormat$Mode: q, mode, field_1567, drawMode, f_85657_

boolean: v, indexOnly, field_27352, hasNoVertexBuffer, f_166762_

boolean: w, indexOnly, field_27352, hasNoVertexBuffer, f_166762_

int: i, renderedBufferCount, field_39061, builtBufferCount, f_231156_

int: j, renderedBufferCount, field_39061, builtBufferCount, f_231156_

int: j, renderedBufferPointer, field_39062, batchOffset, f_231157_

int: k, renderedBufferPointer, field_39062, batchOffset, f_231157_

org.joml.Vector3f[]: t, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_

org.joml.Vector3f[]: u, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_

VertexSorting: u, sorting, field_43358, sorter, f_276463_

VertexSorting: v, sorting, field_43358, sorter, f_276463_

int: f, MAX_GROWTH_SIZE, field_46839, ROUND_SIZE_CHANGE, f_303148_

boolean: i, closed, field_46840, closed, f_303442_

构造函数

方法

int (int): e, roundUp, method_16005, roundBufferSize, m_85725_

void (): l, ensureVertexCapacity, method_22892, grow, m_85665_

void (): m, ensureVertexCapacity, method_22892, grow, m_85665_

VertexFormatElement (): i, currentElement, method_22900, getCurrentElement, m_6297_

VertexFormatElement (): j, currentElement, method_22900, getCurrentElement, m_6297_

boolean (): j, building, method_22893, isBuilding, m_85732_

boolean (): k, building, method_22893, isBuilding, m_85732_

void (): n, ensureDrawing, method_43577, ensureBuilding, m_231176_

void (): p, ensureDrawing, method_43577, ensureBuilding, m_231176_

BufferBuilder$RenderedBuffer (): o, storeRenderedBuffer, method_43578, build, m_231177_

BufferBuilder$RenderedBuffer (): q, storeRenderedBuffer, method_43578, build, m_231177_

void (): p, reset, method_43579, resetBuilding, m_231178_

void (): r, reset, method_43579, resetBuilding, m_231178_

void (): q, releaseRenderedBuffer, method_43580, releaseBuiltBuffer, m_231179_

void (): s, releaseRenderedBuffer, method_43580, releaseBuiltBuffer, m_231179_

org.joml.Vector3f[] (): m, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_

org.joml.Vector3f[] (): o, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_

void (): n, checkOpen, method_54559, ensureNotClosed, m_306046_

void (): i, release, method_54558, close, m_306688_

1.20.2

名称

eie

elk

字段

构造函数

方法

1.20.1

名称

egz

eie

字段

float: u, sortX, field_27349, sortingCameraX, f_166767_

float: v, sortY, field_27350, sortingCameraY, f_166768_

float: w, sortZ, field_27351, sortingCameraZ, f_166769_

boolean: x, indexOnly, field_27352, hasNoVertexBuffer, f_166762_

boolean: v, indexOnly, field_27352, hasNoVertexBuffer, f_166762_

VertexSorting: u, sorting, field_43358, sorter, f_276463_

构造函数

方法

void (float, float, float): a, setQuadSortOrigin, method_31948, sortFrom, m_166771_

void (VertexSorting): a, setQuadSorting, method_49904, setSorter, m_277127_

1.19.4

名称

edy

egz

字段

构造函数

方法

1.19.3

名称

eal

edy

字段

boolean: q, fastFormat, field_21594, textured, f_85659_

boolean: q, fastFormat, field_21594, canSkipElementChecks, f_85659_

int: f, GROWTH_SIZE, field_32050, MAX_BUFFER_SIZE, f_166763_

int: f, GROWTH_SIZE, field_32050, ROUND_SIZE_CHANGE, f_166763_

Vector3f[]: t, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_

org.joml.Vector3f[]: t, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_

构造函数

方法

BufferBuilder$SortState (): a, getSortState, method_1334, popState, m_166770_

BufferBuilder$SortState (): a, getSortState, method_1334, getSortingData, m_166770_

void (BufferBuilder$SortState): a, restoreSortState, method_1324, restoreState, m_166775_

void (BufferBuilder$SortState): a, restoreSortState, method_1324, beginSortedIndexBuffer, m_166775_

Vector3f[] (): m, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_

it.unimi.dsi.fastutil.ints.IntConsumer (int, VertexFormat$IndexType): a, intConsumer, method_31949, createIndexWriter, m_231158_

it.unimi.dsi.fastutil.ints.IntConsumer (int, VertexFormat$IndexType): a, intConsumer, method_31949, getIndexConsumer, m_231158_

org.joml.Vector3f[] (): m, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dzo

eal

字段

构造函数

方法

1.19

名称

dth

dzo

字段

int: n, vertices, field_1554, vertexCount, f_85654_

int: l, vertices, field_1554, vertexCount, f_85654_

VertexFormatElement: o, currentElement, field_1558, currentElement, f_85655_

VertexFormatElement: m, currentElement, field_1558, currentElement, f_85655_

int: p, elementIndex, field_1553, currentElementId, f_85656_

int: n, elementIndex, field_1553, currentElementId, f_85656_

VertexFormat: q, format, field_1565, format, f_85658_

VertexFormat: o, format, field_1565, format, f_85658_

boolean: u, building, field_1556, building, f_85661_

boolean: s, building, field_1556, building, f_85661_

List<BufferBuilder$DrawState>: i, drawStates, field_20774, parameters, f_166764_

int: j, lastPoppedStateIndex, field_20775, lastParameterIndex, f_166765_

int: k, totalRenderedBytes, field_20776, buildStart, f_85651_

int: l, nextElementByte, field_20884, elementOffset, f_85652_

int: k, nextElementByte, field_20884, elementOffset, f_85652_

int: m, totalUploadedBytes, field_20777, nextDrawStart, f_85653_

boolean: s, fastFormat, field_21594, textured, f_85659_

boolean: q, fastFormat, field_21594, textured, f_85659_

boolean: t, fullFormat, field_21595, hasOverlay, f_85660_

boolean: r, fullFormat, field_21595, hasOverlay, f_85660_

VertexFormat$Mode: r, mode, field_1567, drawMode, f_85657_

VertexFormat$Mode: p, mode, field_1567, drawMode, f_85657_

Vector3f[]: v, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_

Vector3f[]: t, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_

float: w, sortX, field_27349, sortingCameraX, f_166767_

float: u, sortX, field_27349, sortingCameraX, f_166767_

float: x, sortY, field_27350, sortingCameraY, f_166768_

float: v, sortY, field_27350, sortingCameraY, f_166768_

float: y, sortZ, field_27351, sortingCameraZ, f_166769_

float: w, sortZ, field_27351, sortingCameraZ, f_166769_

boolean: z, indexOnly, field_27352, hasNoVertexBuffer, f_166762_

boolean: x, indexOnly, field_27352, hasNoVertexBuffer, f_166762_

int: i, renderedBufferCount, field_39061, builtBufferCount, f_231156_

int: j, renderedBufferPointer, field_39062, batchOffset, f_231157_

构造函数

方法

void (): f, clear, method_1343, clear, m_85729_

void (): g, clear, method_1343, clear, m_85729_

void (): c, endVertex, method_1344, next, m_5752_

void (): e, endVertex, method_1344, next, m_5752_

void (): d, nextElement, method_1325, nextElement, m_5751_

void (): f, nextElement, method_1325, nextElement, m_5751_

void (): b, end, method_1326, end, m_85721_

void (): k, ensureVertexCapacity, method_22892, grow, m_85665_

void (): l, ensureVertexCapacity, method_22892, grow, m_85665_

com.mojang.datafixers.util.Pair<BufferBuilder$DrawState, ByteBuffer> (): e, popNextBuffer, method_22632, popData, m_85728_

void (): g, discard, method_23477, reset, m_85730_

void (): h, discard, method_23477, reset, m_85730_

VertexFormatElement (): h, currentElement, method_22900, getCurrentElement, m_6297_

VertexFormatElement (): i, currentElement, method_22900, getCurrentElement, m_6297_

boolean (): i, building, method_22893, isBuilding, m_85732_

boolean (): j, building, method_22893, isBuilding, m_85732_

it.unimi.dsi.fastutil.ints.IntConsumer (VertexFormat$IndexType): a, intConsumer, method_31949, createIndexWriter, m_166777_

Vector3f[] (): l, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_

Vector3f[] (): m, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_

void (VertexFormat$IndexType): b, putSortedQuadIndices, method_31950, writeSortedIndices, m_166786_

void (VertexFormat$IndexType): a, putSortedQuadIndices, method_31950, writeSortedIndices, m_166786_

it.unimi.dsi.fastutil.ints.IntConsumer (int, VertexFormat$IndexType): a, intConsumer, method_31949, createIndexWriter, m_231158_

boolean (): b, isCurrentBatchEmpty, method_43574, isBatchEmpty, m_231164_

BufferBuilder$RenderedBuffer (): c, endOrDiscardIfEmpty, method_43575, endNullable, m_231168_

BufferBuilder$RenderedBuffer (): d, end, method_1326, end, m_231175_

void (): n, ensureDrawing, method_43577, ensureBuilding, m_231176_

BufferBuilder$RenderedBuffer (): o, storeRenderedBuffer, method_43578, build, m_231177_

void (): p, reset, method_43579, resetBuilding, m_231178_

void (): q, releaseRenderedBuffer, method_43580, releaseBuiltBuffer, m_231179_

ByteBuffer (int, int): c, bufferSlice, method_43576, slice, m_231169_

1.18.2

名称

dse

dth

字段

org.apache.logging.log4j.Logger: h, LOGGER, field_1557, LOGGER, f_85647_

ByteBuffer: i, buffer, field_1555, buffer, f_85648_

ByteBuffer: h, buffer, field_1555, buffer, f_85648_

int: o, vertices, field_1554, vertexCount, f_85654_

int: n, vertices, field_1554, vertexCount, f_85654_

VertexFormatElement: p, currentElement, field_1558, currentElement, f_85655_

VertexFormatElement: o, currentElement, field_1558, currentElement, f_85655_

int: q, elementIndex, field_1553, currentElementId, f_85656_

int: p, elementIndex, field_1553, currentElementId, f_85656_

VertexFormat: r, format, field_1565, format, f_85658_

VertexFormat: q, format, field_1565, format, f_85658_

boolean: v, building, field_1556, building, f_85661_

boolean: u, building, field_1556, building, f_85661_

List<BufferBuilder$DrawState>: j, drawStates, field_20774, parameters, f_166764_

List<BufferBuilder$DrawState>: i, drawStates, field_20774, parameters, f_166764_

int: k, lastPoppedStateIndex, field_20775, lastParameterIndex, f_166765_

int: j, lastPoppedStateIndex, field_20775, lastParameterIndex, f_166765_

int: l, totalRenderedBytes, field_20776, buildStart, f_85651_

int: k, totalRenderedBytes, field_20776, buildStart, f_85651_

int: m, nextElementByte, field_20884, elementOffset, f_85652_

int: l, nextElementByte, field_20884, elementOffset, f_85652_

int: n, totalUploadedBytes, field_20777, nextDrawStart, f_85653_

int: m, totalUploadedBytes, field_20777, nextDrawStart, f_85653_

boolean: t, fastFormat, field_21594, textured, f_85659_

boolean: s, fastFormat, field_21594, textured, f_85659_

boolean: u, fullFormat, field_21595, hasOverlay, f_85660_

boolean: t, fullFormat, field_21595, hasOverlay, f_85660_

int: g, GROWTH_SIZE, field_32050, MAX_BUFFER_SIZE, f_166763_

int: f, GROWTH_SIZE, field_32050, MAX_BUFFER_SIZE, f_166763_

VertexFormat$Mode: s, mode, field_1567, drawMode, f_85657_

VertexFormat$Mode: r, mode, field_1567, drawMode, f_85657_

Vector3f[]: w, sortingPoints, field_27348, currentParameters, f_166766_

Vector3f[]: v, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_

float: x, sortX, field_27349, cameraX, f_166767_

float: w, sortX, field_27349, sortingCameraX, f_166767_

float: y, sortY, field_27350, cameraY, f_166768_

float: x, sortY, field_27350, sortingCameraY, f_166768_

float: z, sortZ, field_27351, cameraZ, f_166769_

float: y, sortZ, field_27351, sortingCameraZ, f_166769_

boolean: A, indexOnly, field_27352, cameraOffset, f_166762_

boolean: z, indexOnly, field_27352, hasNoVertexBuffer, f_166762_

org.slf4j.Logger: g, LOGGER, field_1557, LOGGER, f_85647_

构造函数

方法

void (float, float, float): a, setQuadSortOrigin, method_31948, setCameraPosition, m_166771_

void (float, float, float): a, setQuadSortOrigin, method_31948, sortFrom, m_166771_

it.unimi.dsi.fastutil.ints.IntConsumer (VertexFormat$IndexType): a, intConsumer, method_31949, createConsumer, m_166777_

it.unimi.dsi.fastutil.ints.IntConsumer (VertexFormat$IndexType): a, intConsumer, method_31949, createIndexWriter, m_166777_

Vector3f[] (): l, makeQuadSortingPoints, method_31954, buildParameterVector, m_166794_

Vector3f[] (): l, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_

void (VertexFormat$IndexType): b, putSortedQuadIndices, method_31950, writeCameraOffset, m_166786_

void (VertexFormat$IndexType): b, putSortedQuadIndices, method_31950, writeSortedIndices, m_166786_

1.18.1

名称

字段

构造函数

方法

1.18

名称

dqg

dse

字段

构造函数

方法

void (int): c, ensureCapacity, method_1335, grow, m_85722_

void (int): d, ensureCapacity, method_1335, grow, m_85722_

int (int): d, roundUp, method_16005, roundBufferSize, m_85725_

int (int): e, roundUp, method_16005, roundBufferSize, m_85725_

1.17.1

名称

dqf

dqg

字段

构造函数

方法

1.17

名称

dfh

dqf

net.minecraft.client.renderer.BufferBuilder

net.minecraft.src.C_3173_

字段

org.apache.logging.log4j.Logger: g, LOGGER, field_1557, LOGGER, field_187316_a

org.apache.logging.log4j.Logger: h, LOGGER, field_1557, LOGGER, f_85647_

ByteBuffer: h, buffer, field_1555, buffer, field_179001_a

ByteBuffer: i, buffer, field_1555, buffer, f_85648_

int: n, vertices, field_1554, vertexCount, field_178997_d

int: o, vertices, field_1554, vertexCount, f_85654_

VertexFormatElement: o, currentElement, field_1558, currentElement, field_181677_f

VertexFormatElement: p, currentElement, field_1558, currentElement, f_85655_

int: p, elementIndex, field_1553, currentElementId, field_181678_g

int: q, elementIndex, field_1553, currentElementId, f_85656_

int: q, mode, field_1567, drawMode, field_179006_k

VertexFormat: r, format, field_1565, format, field_179011_q

VertexFormat: r, format, field_1565, format, f_85658_

boolean: u, building, field_1556, building, field_179010_r

boolean: v, building, field_1556, building, f_85661_

List<BufferBuilder$DrawState>: i, vertexCounts, field_20774, parameters, field_227821_i_

List<BufferBuilder$DrawState>: j, drawStates, field_20774, parameters, f_166764_

int: j, lastRenderedCountIndex, field_20775, lastParameterIndex, field_227822_j_

int: k, lastPoppedStateIndex, field_20775, lastParameterIndex, f_166765_

int: k, totalRenderedBytes, field_20776, buildStart, field_227823_k_

int: l, totalRenderedBytes, field_20776, buildStart, f_85651_

int: l, nextElementByte, field_20884, elementOffset, field_227824_l_

int: m, nextElementByte, field_20884, elementOffset, f_85652_

int: m, totalUploadedBytes, field_20777, nextDrawStart, field_227825_m_

int: n, totalUploadedBytes, field_20777, nextDrawStart, f_85653_

boolean: s, fastFormat, field_21594, field_21594, field_227826_s_

boolean: t, fastFormat, field_21594, textured, f_85659_

boolean: t, fullFormat, field_21595, field_21595, field_227827_t_

boolean: u, fullFormat, field_21595, hasOverlay, f_85660_

int: g, GROWTH_SIZE, field_32050, MAX_BUFFER_SIZE, f_166763_

VertexFormat$Mode: s, mode, field_1567, drawMode, f_85657_

Vector3f[]: w, sortingPoints, field_27348, currentParameters, f_166766_

float: x, sortX, field_27349, cameraX, f_166767_

float: y, sortY, field_27350, cameraY, f_166768_

float: z, sortZ, field_27351, cameraZ, f_166769_

boolean: A, indexOnly, field_27352, cameraOffset, f_166762_

构造函数

方法

void (int): c, ensureCapacity, method_1335, grow, func_181670_b

void (int): c, ensureCapacity, method_1335, grow, m_85722_

void (float, float, float): a, sortQuads, method_1341, sortQuads, func_181674_a

BufferBuilder$State (): b, getState, method_1334, popState, func_181672_a

float (FloatBuffer, float, float, float, int, int): a, getQuadDistanceFromPlayer, method_1319, getDistanceSq, func_181665_a

void (BufferBuilder$State): a, restoreState, method_1324, restoreState, func_178993_a

void (): g, clear, method_1343, clear, func_178965_a

void (): f, clear, method_1343, clear, m_85729_

void (int, VertexFormat): a, begin, method_1328, begin, func_181668_a

void (): d, endVertex, method_1344, next, func_181675_d

void (): c, endVertex, method_1344, next, m_5752_

void (): e, nextElement, method_1325, nextElement, func_181667_k

void (): d, nextElement, method_1325, nextElement, m_5751_

void (): c, end, method_1326, end, func_178977_d

void (): b, end, method_1326, end, m_85721_

int (int): d, roundUp, method_16005, roundBufferSize, func_216566_c

int (int): d, roundUp, method_16005, roundBufferSize, m_85725_

void (): a, ensureVertexCapacity, method_22892, grow, func_227831_b_

void (): k, ensureVertexCapacity, method_22892, grow, m_85665_

void (FloatBuffer, int): a, limitToVertex, method_22628, method_22628, func_227829_a_

void (VertexFormat): a, switchFormat, method_23918, method_23918, func_227828_a_

void (VertexFormat): a, switchFormat, method_23918, setFormat, m_85704_

void (int, byte): a, putByte, method_22896, putByte, func_225589_a_

void (int, byte): a, putByte, method_22896, putByte, m_5672_

void (int, short): a, putShort, method_22898, putShort, func_225591_a_

void (int, short): a, putShort, method_22898, putShort, m_5586_

void (int, float): a, putFloat, method_22897, putFloat, func_225590_a_

void (int, float): a, putFloat, method_22897, putFloat, m_5832_

VertexConsumer (int, int, int, int): a, color, method_1336, color, func_225586_a_

VertexConsumer (int, int, int, int): a, color, method_1336, color, m_6122_

void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, func_225588_a_

void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, m_5954_

com.mojang.datafixers.util.Pair<BufferBuilder$DrawState, ByteBuffer> (): f, popNextBuffer, method_22632, popData, func_227832_f_

com.mojang.datafixers.util.Pair<BufferBuilder$DrawState, ByteBuffer> (): e, popNextBuffer, method_22632, popData, m_85728_

void (): h, discard, method_23477, reset, func_227833_h_

void (): g, discard, method_23477, reset, m_85730_

VertexFormatElement (): i, currentElement, method_22900, getCurrentElement, func_225592_i_

VertexFormatElement (): h, currentElement, method_22900, getCurrentElement, m_6297_

boolean (): j, building, method_22893, isBuilding, func_227834_j_

boolean (): i, building, method_22893, isBuilding, m_85732_

void (float, float, float): a, setQuadSortOrigin, method_31948, setCameraPosition, m_166771_

BufferBuilder$SortState (): a, getSortState, method_1334, popState, m_166770_

void (BufferBuilder$SortState): a, restoreSortState, method_1324, restoreState, m_166775_

void (VertexFormat$Mode, VertexFormat): a, begin, method_1328, begin, m_166779_

it.unimi.dsi.fastutil.ints.IntConsumer (VertexFormat$IndexType): a, intConsumer, method_31949, createConsumer, m_166777_

Vector3f[] (): l, makeQuadSortingPoints, method_31954, buildParameterVector, m_166794_

void (VertexFormat$IndexType): b, putSortedQuadIndices, method_31950, writeCameraOffset, m_166786_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dfe

dfh

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dhg

dfe

字段

构造函数

方法

1.16.1

名称

cyg

dhg

字段

boolean: s, fastFormat, field_21594, field_227826_s_

boolean: s, fastFormat, field_21594, field_21594, field_227826_s_

boolean: t, fullFormat, field_21595, field_227827_t_

boolean: t, fullFormat, field_21595, field_21595, field_227827_t_

构造函数

方法

void (float, float, float): b, sortQuads, method_1341, sortQuads, func_181674_a

void (float, float, float): a, sortQuads, method_1341, sortQuads, func_181674_a

BufferBuilder$State (): c, getState, method_1334, popState, func_181672_a

BufferBuilder$State (): b, getState, method_1334, popState, func_181672_a

void (): a, endVertex, method_1344, next, func_181675_d

void (): d, endVertex, method_1344, next, func_181675_d

void (): d, end, method_1326, end, func_178977_d

void (): c, end, method_1326, end, func_178977_d

void (): b, ensureVertexCapacity, method_22892, grow, func_227831_b_

void (): a, ensureVertexCapacity, method_22892, grow, func_227831_b_

void (FloatBuffer, int): a, limitToVertex, method_22628, func_227829_a_

void (FloatBuffer, int): a, limitToVertex, method_22628, method_22628, func_227829_a_

void (VertexFormat): a, switchFormat, method_23918, func_227828_a_

void (VertexFormat): a, switchFormat, method_23918, method_23918, func_227828_a_

1.15.2

名称

cyd

cyg

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cuw

cyd

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_1557, LOGGER, field_187316_a

org.apache.logging.log4j.Logger: g, LOGGER, field_1557, LOGGER, field_187316_a

ByteBuffer: b, buffer, field_1555, buffer, field_179001_a

ByteBuffer: h, buffer, field_1555, buffer, field_179001_a

IntBuffer: c, intBuffer, field_1560, bufInt, field_178999_b

ShortBuffer: d, shortBuffer, field_1561, bufShort, field_181676_c

FloatBuffer: e, floatBuffer, field_1566, bufFloat, field_179000_c

int: f, vertices, field_1554, vertexCount, field_178997_d

int: n, vertices, field_1554, vertexCount, field_178997_d

VertexFormatElement: g, currentElement, field_1558, currentElement, field_181677_f

VertexFormatElement: o, currentElement, field_1558, currentElement, field_181677_f

int: h, elementIndex, field_1553, currentElementId, field_181678_g

int: p, elementIndex, field_1553, currentElementId, field_181678_g

boolean: i, noColor, field_1559, colorDisabled, field_78939_q

int: j, mode, field_1567, drawMode, field_179006_k

int: q, mode, field_1567, drawMode, field_179006_k

double: k, xo, field_1564, offsetX, field_179004_l

double: l, yo, field_1563, offsetY, field_179005_m

double: m, zo, field_1562, offsetZ, field_179002_n

VertexFormat: n, format, field_1565, format, field_179011_q

VertexFormat: r, format, field_1565, format, field_179011_q

boolean: o, building, field_1556, building, field_179010_r

boolean: u, building, field_1556, building, field_179010_r

List<BufferBuilder$DrawState>: i, vertexCounts, field_20774, parameters, field_227821_i_

int: j, lastRenderedCountIndex, field_20775, lastParameterIndex, field_227822_j_

int: k, totalRenderedBytes, field_20776, buildStart, field_227823_k_

int: l, nextElementByte, field_20884, elementOffset, field_227824_l_

int: m, totalUploadedBytes, field_20777, nextDrawStart, field_227825_m_

boolean: s, fastFormat, field_21594, field_227826_s_

boolean: t, fullFormat, field_21595, field_227827_t_

构造函数

方法

void (int): b, ensureCapacity, method_1335, grow, func_181670_b

void (int): c, ensureCapacity, method_1335, grow, func_181670_b

void (float, float, float): a, sortQuads, method_1341, sortQuads, func_181674_a

void (float, float, float): b, sortQuads, method_1341, sortQuads, func_181674_a

BufferBuilder$State (): a, getState, method_1334, popState, func_181672_a

BufferBuilder$State (): c, getState, method_1334, popState, func_181672_a

int (): j, getBufferIndex, method_1316, getCurrentSize, func_181664_j

void (): b, clear, method_1343, clear, func_178965_a

void (): g, clear, method_1343, clear, func_178965_a

BufferBuilder (double, double): a, uv, method_1312, texture, func_187315_a

BufferBuilder (int, int): a, uv2, method_1313, texture, func_187314_a

void (int, int, int, int): a, faceTex2, method_1339, brightness, func_178962_a

void (double, double, double): a, postProcessFacePosition, method_1322, postPosition, func_178987_a

int (int): d, getStartingColorIndex, method_1310, getColorIndex, func_78909_a

void (float, float, float, int): a, faceTint, method_1317, multiplyColor, func_178978_a

void (int, int): b, fixupVertexColor, method_1329, setColor, func_192836_a

void (float, float, float, int): b, fixupVertexColor, method_1314, setColor, func_178994_b

void (int, int, int, int): c, putColor, method_1340, setColor, func_178972_a

void (): c, noColor, method_1327, disableColor, func_78914_f

BufferBuilder (float, float, float, float): a, color, method_1336, color, func_181666_a

BufferBuilder (int, int, int, int): b, color, method_1323, color, func_181669_b

void (int[]): a, putBulkData, method_1333, putVertexData, func_178981_a

void (): d, endVertex, method_1344, next, func_181675_d

void (): a, endVertex, method_1344, next, func_181675_d

BufferBuilder (double, double, double): b, vertex, method_1315, vertex, func_181662_b

void (float, float, float): b, postNormal, method_1320, postNormal, func_178975_e

void (): k, nextElement, method_1325, nextElement, func_181667_k

void (): e, nextElement, method_1325, nextElement, func_181667_k

BufferBuilder (float, float, float): c, normal, method_1318, normal, func_181663_c

void (double, double, double): c, offset, method_1331, setOffset, func_178969_c

void (): e, end, method_1326, end, func_178977_d

void (): d, end, method_1326, end, func_178977_d

ByteBuffer (): f, getBuffer, method_1342, getByteBuffer, func_178966_f

VertexFormat (): g, getVertexFormat, method_1311, getVertexFormat, func_178973_g

int (): h, getVertexCount, method_1337, getVertexCount, func_178989_h

int (): i, getDrawMode, method_1338, getDrawMode, func_178979_i

void (int): a, fixupQuadColor, method_1332, setQuadColor, func_178968_d

void (float, float, float): d, fixupQuadColor, method_1330, setQuadColor, func_178990_f

int (int): c, roundUp, method_16005, roundBufferSize, func_216566_c

int (int): d, roundUp, method_16005, roundBufferSize, func_216566_c

int (int, int, int): a, clamp, method_16006, clamp, func_216567_a

void (): b, ensureVertexCapacity, method_22892, grow, func_227831_b_

void (FloatBuffer, int): a, limitToVertex, method_22628, func_227829_a_

void (VertexFormat): a, switchFormat, method_23918, func_227828_a_

void (int, byte): a, putByte, method_22896, putByte, func_225589_a_

void (int, short): a, putShort, method_22898, putShort, func_225591_a_

void (int, float): a, putFloat, method_22897, putFloat, func_225590_a_

VertexConsumer (int, int, int, int): a, color, method_1336, color, func_225586_a_

void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, func_225588_a_

com.mojang.datafixers.util.Pair<BufferBuilder$DrawState, ByteBuffer> (): f, popNextBuffer, method_22632, popData, func_227832_f_

void (): h, discard, method_23477, reset, func_227833_h_

VertexFormatElement (): i, currentElement, method_22900, getCurrentElement, func_225592_i_

boolean (): j, building, method_22893, isBuilding, func_227834_j_

1.14.4

名称

cup

cuw

com.mojang.blaze3d.vertex.BufferBuilder

字段

org.apache.logging.log4j.Logger: a, field_1557, LOGGER, field_187316_a

org.apache.logging.log4j.Logger: a, LOGGER, field_1557, LOGGER, field_187316_a

ByteBuffer: b, field_1555, bufByte, field_179001_a

ByteBuffer: b, buffer, field_1555, buffer, field_179001_a

IntBuffer: c, field_1560, bufInt, field_178999_b

IntBuffer: c, intBuffer, field_1560, bufInt, field_178999_b

ShortBuffer: d, field_1561, bufShort, field_181676_c

ShortBuffer: d, shortBuffer, field_1561, bufShort, field_181676_c

FloatBuffer: e, field_1566, bufFloat, field_179000_c

FloatBuffer: e, floatBuffer, field_1566, bufFloat, field_179000_c

int: f, field_1554, vertexCount, field_178997_d

int: f, vertices, field_1554, vertexCount, field_178997_d

VertexFormatElement: g, field_1558, currentElement, field_181677_f

VertexFormatElement: g, currentElement, field_1558, currentElement, field_181677_f

int: h, field_1553, currentElementId, field_181678_g

int: h, elementIndex, field_1553, currentElementId, field_181678_g

boolean: i, field_1559, colorDisabled, field_78939_q

boolean: i, noColor, field_1559, colorDisabled, field_78939_q

int: j, field_1567, drawMode, field_179006_k

int: j, mode, field_1567, drawMode, field_179006_k

double: k, field_1564, offsetX, field_179004_l

double: k, xo, field_1564, offsetX, field_179004_l

double: l, field_1563, offsetY, field_179005_m

double: l, yo, field_1563, offsetY, field_179005_m

double: m, field_1562, offsetZ, field_179002_n

double: m, zo, field_1562, offsetZ, field_179002_n

VertexFormat: n, field_1565, format, field_179011_q

VertexFormat: n, format, field_1565, format, field_179011_q

boolean: o, field_1556, building, field_179010_r

boolean: o, building, field_1556, building, field_179010_r

构造函数

方法

void (int): b, method_1335, grow, func_181670_b

void (int): b, ensureCapacity, method_1335, grow, func_181670_b

void (float, float, float): a, method_1341, sortQuads, func_181674_a

void (float, float, float): a, sortQuads, method_1341, sortQuads, func_181674_a

BufferBuilder$State (): a, method_1334, toBufferState, func_181672_a

BufferBuilder$State (): a, getState, method_1334, popState, func_181672_a

int (): j, method_1316, getCurrentSize, func_181664_j

int (): j, getBufferIndex, method_1316, getCurrentSize, func_181664_j

float (FloatBuffer, float, float, float, int, int): a, method_1319, getDistanceSq, func_181665_a

float (FloatBuffer, float, float, float, int, int): a, getQuadDistanceFromPlayer, method_1319, getDistanceSq, func_181665_a

void (BufferBuilder$State): a, method_1324, restoreState, func_178993_a

void (BufferBuilder$State): a, restoreState, method_1324, restoreState, func_178993_a

void (): b, method_1343, clear, func_178965_a

void (): b, clear, method_1343, clear, func_178965_a

void (int, VertexFormat): a, method_1328, begin, func_181668_a

void (int, VertexFormat): a, begin, method_1328, begin, func_181668_a

BufferBuilder (double, double): a, method_1312, texture, func_187315_a

BufferBuilder (double, double): a, uv, method_1312, texture, func_187315_a

BufferBuilder (int, int): a, method_1313, texture, func_187314_a

BufferBuilder (int, int): a, uv2, method_1313, texture, func_187314_a

void (int, int, int, int): a, method_1339, brightness, func_178962_a

void (int, int, int, int): a, faceTex2, method_1339, brightness, func_178962_a

void (double, double, double): a, method_1322, postPosition, func_178987_a

void (double, double, double): a, postProcessFacePosition, method_1322, postPosition, func_178987_a

int (int): d, method_1310, getColorIndex, func_78909_a

int (int): d, getStartingColorIndex, method_1310, getColorIndex, func_78909_a

void (float, float, float, int): a, method_1317, multiplyColor, func_178978_a

void (float, float, float, int): a, faceTint, method_1317, multiplyColor, func_178978_a

void (int, int): b, method_1329, setColor, func_192836_a

void (int, int): b, fixupVertexColor, method_1329, setColor, func_192836_a

void (float, float, float, int): b, method_1314, setColor, func_178994_b

void (float, float, float, int): b, fixupVertexColor, method_1314, setColor, func_178994_b

void (int, int, int, int): c, method_1340, setColor, func_178972_a

void (int, int, int, int): c, putColor, method_1340, setColor, func_178972_a

void (): c, method_1327, disableColor, func_78914_f

void (): c, noColor, method_1327, disableColor, func_78914_f

BufferBuilder (float, float, float, float): a, method_1336, color, func_181666_a

BufferBuilder (float, float, float, float): a, color, method_1336, color, func_181666_a

BufferBuilder (int, int, int, int): b, method_1323, color, func_181669_b

BufferBuilder (int, int, int, int): b, color, method_1323, color, func_181669_b

void (int[]): a, method_1333, putVertexData, func_178981_a

void (int[]): a, putBulkData, method_1333, putVertexData, func_178981_a

void (): d, method_1344, next, func_181675_d

void (): d, endVertex, method_1344, next, func_181675_d

BufferBuilder (double, double, double): b, method_1315, vertex, func_181662_b

BufferBuilder (double, double, double): b, vertex, method_1315, vertex, func_181662_b

void (float, float, float): b, method_1320, postNormal, func_178975_e

void (float, float, float): b, postNormal, method_1320, postNormal, func_178975_e

void (): k, method_1325, nextElement, func_181667_k

void (): k, nextElement, method_1325, nextElement, func_181667_k

BufferBuilder (float, float, float): c, method_1318, normal, func_181663_c

BufferBuilder (float, float, float): c, normal, method_1318, normal, func_181663_c

void (double, double, double): c, method_1331, setOffset, func_178969_c

void (double, double, double): c, offset, method_1331, setOffset, func_178969_c

void (): e, method_1326, end, func_178977_d

void (): e, end, method_1326, end, func_178977_d

ByteBuffer (): f, method_1342, getByteBuffer, func_178966_f

ByteBuffer (): f, getBuffer, method_1342, getByteBuffer, func_178966_f

VertexFormat (): g, method_1311, getVertexFormat, func_178973_g

VertexFormat (): g, getVertexFormat, method_1311, getVertexFormat, func_178973_g

int (): h, method_1337, getVertexCount, func_178989_h

int (): h, getVertexCount, method_1337, getVertexCount, func_178989_h

int (): i, method_1338, getDrawMode, func_178979_i

int (): i, getDrawMode, method_1338, getDrawMode, func_178979_i

void (int): a, method_1332, setQuadColor, func_178968_d

void (int): a, fixupQuadColor, method_1332, setQuadColor, func_178968_d

void (float, float, float): d, method_1330, setQuadColor, func_178990_f

void (float, float, float): d, fixupQuadColor, method_1330, setQuadColor, func_178990_f

int (int): c, method_16005, roundBufferSize, func_216566_c

int (int): c, roundUp, method_16005, roundBufferSize, func_216566_c

int (int, int, int): a, method_16006, clamp, func_216567_a

int (int, int, int): a, clamp, method_16006, clamp, func_216567_a

1.14.3

名称

cul

cup

net.minecraft.client.render.BufferBuilder

字段

org.apache.logging.log4j.Logger: a, field_1557, field_187316_a

org.apache.logging.log4j.Logger: a, field_1557, LOGGER, field_187316_a

ByteBuffer: b, field_1555, field_179001_a

ByteBuffer: b, field_1555, bufByte, field_179001_a

IntBuffer: c, field_1560, field_178999_b

IntBuffer: c, field_1560, bufInt, field_178999_b

ShortBuffer: d, field_1561, field_181676_c

ShortBuffer: d, field_1561, bufShort, field_181676_c

FloatBuffer: e, field_1566, field_179000_c

FloatBuffer: e, field_1566, bufFloat, field_179000_c

int: f, field_1554, field_178997_d

int: f, field_1554, vertexCount, field_178997_d

VertexFormatElement: g, field_1558, field_181677_f

VertexFormatElement: g, field_1558, currentElement, field_181677_f

int: h, field_1553, field_181678_g

int: h, field_1553, currentElementId, field_181678_g

boolean: i, field_1559, field_78939_q

boolean: i, field_1559, colorDisabled, field_78939_q

int: j, field_1567, field_179006_k

int: j, field_1567, drawMode, field_179006_k

double: k, field_1564, field_179004_l

double: k, field_1564, offsetX, field_179004_l

double: l, field_1563, field_179005_m

double: l, field_1563, offsetY, field_179005_m

double: m, field_1562, field_179002_n

double: m, field_1562, offsetZ, field_179002_n

VertexFormat: n, field_1565, field_179011_q

VertexFormat: n, field_1565, format, field_179011_q

boolean: o, field_1556, field_179010_r

boolean: o, field_1556, building, field_179010_r

构造函数

方法

void (int): b, method_1335, func_181670_b

void (int): b, method_1335, grow, func_181670_b

void (float, float, float): a, method_1341, func_181674_a

void (float, float, float): a, method_1341, sortQuads, func_181674_a

BufferBuilder$State (): a, method_1334, func_181672_a

BufferBuilder$State (): a, method_1334, toBufferState, func_181672_a

int (): j, method_1316, func_181664_j

int (): j, method_1316, getCurrentSize, func_181664_j

float (FloatBuffer, float, float, float, int, int): a, method_1319, func_181665_a

float (FloatBuffer, float, float, float, int, int): a, method_1319, getDistanceSq, func_181665_a

void (BufferBuilder$State): a, method_1324, func_178993_a

void (BufferBuilder$State): a, method_1324, restoreState, func_178993_a

void (): b, method_1343, func_178965_a

void (): b, method_1343, clear, func_178965_a

void (int, VertexFormat): a, method_1328, func_181668_a

void (int, VertexFormat): a, method_1328, begin, func_181668_a

BufferBuilder (double, double): a, method_1312, func_187315_a

BufferBuilder (double, double): a, method_1312, texture, func_187315_a

BufferBuilder (int, int): a, method_1313, func_187314_a

BufferBuilder (int, int): a, method_1313, texture, func_187314_a

void (int, int, int, int): a, method_1339, func_178962_a

void (int, int, int, int): a, method_1339, brightness, func_178962_a

void (double, double, double): a, method_1322, func_178987_a

void (double, double, double): a, method_1322, postPosition, func_178987_a

int (int): d, method_1310, func_78909_a

int (int): d, method_1310, getColorIndex, func_78909_a

void (float, float, float, int): a, method_1317, func_178978_a

void (float, float, float, int): a, method_1317, multiplyColor, func_178978_a

void (int, int): b, method_1329, func_192836_a

void (int, int): b, method_1329, setColor, func_192836_a

void (float, float, float, int): b, method_1314, func_178994_b

void (float, float, float, int): b, method_1314, setColor, func_178994_b

void (int, int, int, int): c, method_1340, func_178972_a

void (int, int, int, int): c, method_1340, setColor, func_178972_a

void (): c, method_1327, func_78914_f

void (): c, method_1327, disableColor, func_78914_f

BufferBuilder (float, float, float, float): a, method_1336, func_181666_a

BufferBuilder (float, float, float, float): a, method_1336, color, func_181666_a

BufferBuilder (int, int, int, int): b, method_1323, func_181669_b

BufferBuilder (int, int, int, int): b, method_1323, color, func_181669_b

void (int[]): a, method_1333, func_178981_a

void (int[]): a, method_1333, putVertexData, func_178981_a

void (): d, method_1344, func_181675_d

void (): d, method_1344, next, func_181675_d

BufferBuilder (double, double, double): b, method_1315, func_181662_b

BufferBuilder (double, double, double): b, method_1315, vertex, func_181662_b

void (float, float, float): b, method_1320, func_178975_e

void (float, float, float): b, method_1320, postNormal, func_178975_e

void (): k, method_1325, func_181667_k

void (): k, method_1325, nextElement, func_181667_k

BufferBuilder (float, float, float): c, method_1318, func_181663_c

BufferBuilder (float, float, float): c, method_1318, normal, func_181663_c

void (double, double, double): c, method_1331, func_178969_c

void (double, double, double): c, method_1331, setOffset, func_178969_c

void (): e, method_1326, func_178977_d

void (): e, method_1326, end, func_178977_d

ByteBuffer (): f, method_1342, func_178966_f

ByteBuffer (): f, method_1342, getByteBuffer, func_178966_f

VertexFormat (): g, method_1311, func_178973_g

VertexFormat (): g, method_1311, getVertexFormat, func_178973_g

int (): h, method_1337, func_178989_h

int (): h, method_1337, getVertexCount, func_178989_h

int (): i, method_1338, func_178979_i

int (): i, method_1338, getDrawMode, func_178979_i

void (int): a, method_1332, func_178968_d

void (int): a, method_1332, setQuadColor, func_178968_d

void (float, float, float): d, method_1330, func_178990_f

void (float, float, float): d, method_1330, setQuadColor, func_178990_f

int (int): c, method_16005, func_216566_c

int (int): c, method_16005, roundBufferSize, func_216566_c

int (int, int, int): a, method_16006, func_216567_a

int (int, int, int): a, method_16006, clamp, func_216567_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cuj

cul

字段

构造函数

方法

1.14

名称

ctq

cuj

net.minecraft.class_287

字段

org.apache.logging.log4j.Logger: a, field_187316_a

org.apache.logging.log4j.Logger: a, field_1557, field_187316_a

ByteBuffer: b, field_179001_a

ByteBuffer: b, field_1555, field_179001_a

IntBuffer: c, field_178999_b

IntBuffer: c, field_1560, field_178999_b

ShortBuffer: d, field_181676_c

ShortBuffer: d, field_1561, field_181676_c

FloatBuffer: e, field_179000_c

FloatBuffer: e, field_1566, field_179000_c

int: f, field_178997_d

int: f, field_1554, field_178997_d

VertexFormatElement: g, field_181677_f

VertexFormatElement: g, field_1558, field_181677_f

int: h, field_181678_g

int: h, field_1553, field_181678_g

boolean: i, field_78939_q

boolean: i, field_1559, field_78939_q

int: j, field_179006_k

int: j, field_1567, field_179006_k

double: k, field_179004_l

double: k, field_1564, field_179004_l

double: l, field_179005_m

double: l, field_1563, field_179005_m

double: m, field_179002_n

double: m, field_1562, field_179002_n

VertexFormat: n, field_179011_q

VertexFormat: n, field_1565, field_179011_q

boolean: o, field_179010_r

boolean: o, field_1556, field_179010_r

构造函数

方法

void (int): b, func_181670_b

void (int): b, method_1335, func_181670_b

void (float, float, float): a, func_181674_a

void (float, float, float): a, method_1341, func_181674_a

BufferBuilder$State (): a, func_181672_a

BufferBuilder$State (): a, method_1334, func_181672_a

int (): j, func_181664_j

int (): j, method_1316, func_181664_j

float (FloatBuffer, float, float, float, int, int): a, func_181665_a

float (FloatBuffer, float, float, float, int, int): a, method_1319, func_181665_a

void (BufferBuilder$State): a, func_178993_a

void (BufferBuilder$State): a, method_1324, func_178993_a

void (): b, func_178965_a

void (): b, method_1343, func_178965_a

void (int, VertexFormat): a, func_181668_a

void (int, VertexFormat): a, method_1328, func_181668_a

BufferBuilder (double, double): a, func_187315_a

BufferBuilder (double, double): a, method_1312, func_187315_a

BufferBuilder (int, int): a, func_187314_a

BufferBuilder (int, int): a, method_1313, func_187314_a

void (int, int, int, int): a, func_178962_a

void (int, int, int, int): a, method_1339, func_178962_a

void (double, double, double): a, func_178987_a

void (double, double, double): a, method_1322, func_178987_a

int (int): c, func_78909_a

int (int): d, method_1310, func_78909_a

void (float, float, float, int): a, func_178978_a

void (float, float, float, int): a, method_1317, func_178978_a

void (int, int): b, func_192836_a

void (int, int): b, method_1329, func_192836_a

void (float, float, float, int): b, func_178994_b

void (float, float, float, int): b, method_1314, func_178994_b

void (int, int, int, int): c, func_178972_a

void (int, int, int, int): c, method_1340, func_178972_a

void (): c, func_78914_f

void (): c, method_1327, func_78914_f

BufferBuilder (float, float, float, float): a, func_181666_a

BufferBuilder (float, float, float, float): a, method_1336, func_181666_a

BufferBuilder (int, int, int, int): b, func_181669_b

BufferBuilder (int, int, int, int): b, method_1323, func_181669_b

void (int[]): a, func_178981_a

void (int[]): a, method_1333, func_178981_a

void (): d, func_181675_d

void (): d, method_1344, func_181675_d

BufferBuilder (double, double, double): b, func_181662_b

BufferBuilder (double, double, double): b, method_1315, func_181662_b

void (float, float, float): b, func_178975_e

void (float, float, float): b, method_1320, func_178975_e

void (): k, func_181667_k

void (): k, method_1325, func_181667_k

BufferBuilder (float, float, float): c, func_181663_c

BufferBuilder (float, float, float): c, method_1318, func_181663_c

void (double, double, double): c, func_178969_c

void (double, double, double): c, method_1331, func_178969_c

void (): e, func_178977_d

void (): e, method_1326, func_178977_d

ByteBuffer (): f, func_178966_f

ByteBuffer (): f, method_1342, func_178966_f

VertexFormat (): g, func_178973_g

VertexFormat (): g, method_1311, func_178973_g

int (): h, func_178989_h

int (): h, method_1337, func_178989_h

int (): i, func_178979_i

int (): i, method_1338, func_178979_i

void (int): a, func_178968_d

void (int): a, method_1332, func_178968_d

void (float, float, float): d, func_178990_f

void (float, float, float): d, method_1330, func_178990_f

int (int): c, method_16005, func_216566_c

int (int, int, int): a, method_16006, func_216567_a

1.13.2

名称

ctp

ctq

字段

构造函数

方法

1.13.1

名称

ctf

ctp

字段

构造函数

方法

1.13

名称

buk

ctf

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bui

buk

字段

构造函数

方法

1.12

名称

bui

net.minecraft.client.renderer.BufferBuilder

字段

org.apache.logging.log4j.Logger: a, field_187316_a

ByteBuffer: b, field_179001_a

IntBuffer: c, field_178999_b

ShortBuffer: d, field_181676_c

FloatBuffer: e, field_179000_c

int: f, field_178997_d

VertexFormatElement: g, field_181677_f

int: h, field_181678_g

boolean: i, field_78939_q

int: j, field_179006_k

double: k, field_179004_l

double: l, field_179005_m

double: m, field_179002_n

VertexFormat: n, field_179011_q

boolean: o, field_179010_r

构造函数

(int)

方法

void (int): b, func_181670_b

void (float, float, float): a, func_181674_a

BufferBuilder$State (): a, func_181672_a

int (): j, func_181664_j

float (FloatBuffer, float, float, float, int, int): a, func_181665_a

void (BufferBuilder$State): a, func_178993_a

void (): b, func_178965_a

void (int, VertexFormat): a, func_181668_a

BufferBuilder (double, double): a, func_187315_a

BufferBuilder (int, int): a, func_187314_a

void (int, int, int, int): a, func_178962_a

void (double, double, double): a, func_178987_a

int (int): c, func_78909_a

void (float, float, float, int): a, func_178978_a

void (int, int): b, func_192836_a

void (float, float, float, int): b, func_178994_b

void (int, int, int, int): c, func_178972_a

void (): c, func_78914_f

BufferBuilder (float, float, float, float): a, func_181666_a

BufferBuilder (int, int, int, int): b, func_181669_b

void (int[]): a, func_178981_a

void (): d, func_181675_d

BufferBuilder (double, double, double): b, func_181662_b

void (float, float, float): b, func_178975_e

void (): k, func_181667_k

BufferBuilder (float, float, float): c, func_181663_c

void (double, double, double): c, func_178969_c

void (): e, func_178977_d

ByteBuffer (): f, func_178966_f

VertexFormat (): g, func_178973_g

int (): h, func_178989_h

int (): i, func_178979_i

void (int): a, func_178968_d

void (float, float, float): d, func_178990_f