历史 - com.mojang.blaze3d.vertex.BufferBuilder
1.21.11
名称
ftv
fzh
字段
构造函数
方法
byte (float): a, normalIntValue, method_60795, floatToByte, m_338914_
byte (float): b, normalIntValue, method_60795, floatToByte, m_338914_
VertexConsumer (float): a, setLineWidth, method_75298, lineWidth, m_439046_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fnz
ftv
字段
构造函数
方法
1.21.8
名称
fny
fnz
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fkz
fny
字段
int: f, vertices, field_1554, vertexCount, f_85654_
int: g, vertices, field_1554, vertexCount, f_85654_
VertexFormat: g, format, field_1565, vertexFormat, f_85658_
VertexFormat: h, format, field_1565, vertexFormat, f_85658_
boolean: o, building, field_1556, building, f_85661_
boolean: p, building, field_1556, building, f_85661_
boolean: i, fastFormat, field_21594, canSkipElementChecks, f_85659_
boolean: j, fastFormat, field_21594, canSkipElementChecks, f_85659_
boolean: j, fullFormat, field_21595, hasOverlay, f_85660_
boolean: k, fullFormat, field_21595, hasOverlay, f_85660_
VertexFormat$Mode: h, mode, field_52073, drawMode, f_85657_
VertexFormat$Mode: i, mode, field_52073, drawMode, f_85657_
long: a, NOT_BUILDING, field_52068, field_52068, f_337720_
long: b, NOT_BUILDING, field_52068, field_52068, f_337720_
long: b, UNKNOWN_ELEMENT, field_52069, field_52069, f_337398_
long: c, UNKNOWN_ELEMENT, field_52069, field_52069, f_337398_
boolean: c, IS_LITTLE_ENDIAN, field_52070, LITTLE_ENDIAN, f_337242_
boolean: d, IS_LITTLE_ENDIAN, field_52070, LITTLE_ENDIAN, f_337242_
ByteBufferBuilder: d, buffer, field_52071, allocator, f_85648_
ByteBufferBuilder: e, buffer, field_52071, allocator, f_85648_
long: e, vertexPointer, field_52072, vertexPointer, f_337311_
long: f, vertexPointer, field_52072, vertexPointer, f_337311_
int: k, vertexSize, field_52074, vertexSizeByte, f_337268_
int: l, vertexSize, field_52074, vertexSizeByte, f_337268_
int: l, initialElementsToFill, field_52075, requiredMask, f_336837_
int: m, initialElementsToFill, field_52075, requiredMask, f_336837_
int[]: m, offsetsByElement, field_52076, offsetsByElementId, f_336980_
int[]: n, offsetsByElement, field_52076, offsetsByElementId, f_336980_
int: n, elementsToFill, field_52077, currentMask, f_337476_
int: o, elementsToFill, field_52077, currentMask, f_337476_
int: a, MAX_VERTEX_COUNT, field_61051, field_61051, f_399313_
构造函数
方法
1.21.5
名称
ffq
fkz
字段
VertexFormat: g, format, field_1565, format, f_85658_
VertexFormat: g, format, field_1565, vertexFormat, f_85658_
构造函数
方法
VertexConsumer (short, short, VertexFormatElement): a, uvShort, method_60799, putUv, m_338494_
VertexConsumer (short, short, VertexFormatElement): a, uvShort, method_60799, uv, m_338494_
1.21.4
名称
fgn
ffq
字段
构造函数
方法
1.21.3
名称
fbd
fgn
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ezv
fbd
字段
ByteBuffer: h, buffer, field_1555, buffer, f_85648_
int: m, vertices, field_1554, vertexCount, f_85654_
int: f, vertices, field_1554, vertexCount, f_85654_
VertexFormatElement: n, currentElement, field_1558, currentElement, f_85655_
int: o, elementIndex, field_1553, currentElementId, f_85656_
VertexFormat: p, format, field_1565, format, f_85658_
VertexFormat: g, format, field_1565, format, f_85658_
boolean: t, building, field_1556, building, f_85661_
boolean: o, building, field_1556, building, f_85661_
int: l, nextElementByte, field_20884, elementOffset, f_85652_
boolean: r, fastFormat, field_21594, canSkipElementChecks, f_85659_
boolean: i, fastFormat, field_21594, canSkipElementChecks, f_85659_
boolean: s, fullFormat, field_21595, hasOverlay, f_85660_
boolean: j, fullFormat, field_21595, hasOverlay, f_85660_
VertexFormat$Mode: q, mode, field_1567, drawMode, f_85657_
VertexFormat$Mode: h, mode, field_52073, drawMode, f_85657_
boolean: w, indexOnly, field_27352, hasNoVertexBuffer, f_166762_
org.slf4j.Logger: g, LOGGER, field_1557, LOGGER, f_85647_
int: j, renderedBufferCount, field_39061, builtBufferCount, f_231156_
int: k, renderedBufferPointer, field_39062, batchOffset, f_231157_
org.joml.Vector3f[]: u, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_
VertexSorting: v, sorting, field_43358, sorter, f_276463_
int: f, MAX_GROWTH_SIZE, field_46839, ROUND_SIZE_CHANGE, f_303148_
boolean: i, closed, field_46840, closed, f_303442_
long: a, NOT_BUILDING, field_52068, field_52068, f_337720_
long: b, UNKNOWN_ELEMENT, field_52069, field_52069, f_337398_
boolean: c, IS_LITTLE_ENDIAN, field_52070, LITTLE_ENDIAN, f_337242_
ByteBufferBuilder: d, buffer, field_52071, allocator, f_85648_
long: e, vertexPointer, field_52072, vertexPointer, f_337311_
int: k, vertexSize, field_52074, vertexSizeByte, f_337268_
int: l, initialElementsToFill, field_52075, requiredMask, f_336837_
int[]: m, offsetsByElement, field_52076, offsetsByElementId, f_336980_
int: n, elementsToFill, field_52077, currentMask, f_337476_
构造函数
(int)
(ByteBufferBuilder, VertexFormat$Mode, VertexFormat)
方法
void (int): d, ensureCapacity, method_1335, grow, m_85722_
void (): g, clear, method_1343, clear, m_85729_
void (): e, endVertex, method_1344, next, m_5752_
void (): f, nextElement, method_1325, nextElement, m_5751_
void (): m, ensureVertexCapacity, method_22892, grow, m_85665_
void (VertexFormat): a, switchFormat, method_23918, setFormat, m_85704_
void (int, byte): a, putByte, method_22896, putByte, m_5672_
void (int, short): a, putShort, method_22898, putShort, m_5586_
void (int, float): a, putFloat, method_22897, putFloat, m_5832_
VertexConsumer (int, int, int, int): a, color, method_1336, color, m_6122_
VertexConsumer (int, int, int, int): a, setColor, method_1336, color, m_167129_
void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, m_5954_
void (): h, discard, method_23477, reset, m_85730_
VertexFormatElement (): j, currentElement, method_22900, getCurrentElement, m_6297_
boolean (): k, building, method_22893, isBuilding, m_85732_
BufferBuilder$SortState (): a, getSortState, method_1334, getSortingData, m_166770_
void (BufferBuilder$SortState): a, restoreSortState, method_1324, beginSortedIndexBuffer, m_166775_
void (VertexFormat$Mode, VertexFormat): a, begin, method_1328, begin, m_166779_
void (VertexFormat$IndexType): a, putSortedQuadIndices, method_31950, writeSortedIndices, m_166786_
it.unimi.dsi.fastutil.ints.IntConsumer (int, VertexFormat$IndexType): a, intConsumer, method_31949, getIndexConsumer, m_231158_
boolean (): b, isCurrentBatchEmpty, method_43574, isBatchEmpty, m_231164_
BufferBuilder$RenderedBuffer (): c, endOrDiscardIfEmpty, method_43575, endNullable, m_231168_
BufferBuilder$RenderedBuffer (): d, end, method_1326, end, m_231175_
void (): p, ensureDrawing, method_43577, ensureBuilding, m_231176_
void (): c, ensureBuilding, method_60802, ensureBuilding, m_231176_
BufferBuilder$RenderedBuffer (): q, storeRenderedBuffer, method_43578, build, m_231177_
void (): r, reset, method_43579, resetBuilding, m_231178_
void (): s, releaseRenderedBuffer, method_43580, releaseBuiltBuffer, m_231179_
ByteBuffer (int, int): c, bufferSlice, method_43576, slice, m_231169_
org.joml.Vector3f[] (): o, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_
void (VertexSorting): a, setQuadSorting, method_49904, setSorter, m_277127_
void (): n, checkOpen, method_54559, ensureNotClosed, m_306046_
void (): i, release, method_54558, close, m_306688_
MeshData (): a, build, method_60794, endNullable, m_339970_
MeshData (): b, buildOrThrow, method_60800, end, m_339905_
MeshData (): d, storeMesh, method_60804, build, m_339394_
long (): e, beginVertex, method_60805, beginVertex, m_340494_
long (VertexFormatElement): a, beginElement, method_60798, beginElement, m_339847_
void (): f, endLastVertex, method_60806, endVertex, m_339377_
void (long, int): a, putRgba, method_60797, putColor, m_340259_
void (long, int): b, putPackedUv, method_60801, putInt, m_338383_
VertexConsumer (float, float, float): a, addVertex, method_22912, vertex, m_167146_
VertexConsumer (int): a, setColor, method_39415, color, m_338399_
VertexConsumer (float, float): a, setUv, method_22913, texture, m_167083_
VertexConsumer (int, int): a, setUv1, method_60796, overlay, m_338369_
VertexConsumer (int): b, setOverlay, method_22922, overlay, m_338943_
VertexConsumer (int, int): b, setUv2, method_22921, light, m_338813_
VertexConsumer (int): c, setLight, method_60803, light, m_338973_
VertexConsumer (short, short, VertexFormatElement): a, uvShort, method_60799, putUv, m_338494_
VertexConsumer (float, float, float): b, setNormal, method_22914, normal, m_338525_
byte (float): a, normalIntValue, method_60795, floatToByte, m_338914_
void (float, float, float, int, float, float, int, int, float, float, float): a, addVertex, method_23919, vertex, m_338367_
1.20.6
名称
epw
ezv
字段
构造函数
方法
1.20.4
名称
elk
epw
字段
int: l, vertices, field_1554, vertexCount, f_85654_
int: m, vertices, field_1554, vertexCount, f_85654_
VertexFormatElement: m, currentElement, field_1558, currentElement, f_85655_
VertexFormatElement: n, currentElement, field_1558, currentElement, f_85655_
int: n, elementIndex, field_1553, currentElementId, f_85656_
int: o, elementIndex, field_1553, currentElementId, f_85656_
VertexFormat: o, format, field_1565, format, f_85658_
VertexFormat: p, format, field_1565, format, f_85658_
boolean: s, building, field_1556, building, f_85661_
boolean: t, building, field_1556, building, f_85661_
int: k, nextElementByte, field_20884, elementOffset, f_85652_
int: l, nextElementByte, field_20884, elementOffset, f_85652_
boolean: q, fastFormat, field_21594, canSkipElementChecks, f_85659_
boolean: r, fastFormat, field_21594, canSkipElementChecks, f_85659_
boolean: r, fullFormat, field_21595, hasOverlay, f_85660_
boolean: s, fullFormat, field_21595, hasOverlay, f_85660_
int: f, GROWTH_SIZE, field_32050, ROUND_SIZE_CHANGE, f_166763_
VertexFormat$Mode: p, mode, field_1567, drawMode, f_85657_
VertexFormat$Mode: q, mode, field_1567, drawMode, f_85657_
boolean: v, indexOnly, field_27352, hasNoVertexBuffer, f_166762_
boolean: w, indexOnly, field_27352, hasNoVertexBuffer, f_166762_
int: i, renderedBufferCount, field_39061, builtBufferCount, f_231156_
int: j, renderedBufferCount, field_39061, builtBufferCount, f_231156_
int: j, renderedBufferPointer, field_39062, batchOffset, f_231157_
int: k, renderedBufferPointer, field_39062, batchOffset, f_231157_
org.joml.Vector3f[]: t, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_
org.joml.Vector3f[]: u, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_
VertexSorting: u, sorting, field_43358, sorter, f_276463_
VertexSorting: v, sorting, field_43358, sorter, f_276463_
int: f, MAX_GROWTH_SIZE, field_46839, ROUND_SIZE_CHANGE, f_303148_
boolean: i, closed, field_46840, closed, f_303442_
构造函数
方法
int (int): e, roundUp, method_16005, roundBufferSize, m_85725_
void (): l, ensureVertexCapacity, method_22892, grow, m_85665_
void (): m, ensureVertexCapacity, method_22892, grow, m_85665_
VertexFormatElement (): i, currentElement, method_22900, getCurrentElement, m_6297_
VertexFormatElement (): j, currentElement, method_22900, getCurrentElement, m_6297_
boolean (): j, building, method_22893, isBuilding, m_85732_
boolean (): k, building, method_22893, isBuilding, m_85732_
void (): n, ensureDrawing, method_43577, ensureBuilding, m_231176_
void (): p, ensureDrawing, method_43577, ensureBuilding, m_231176_
BufferBuilder$RenderedBuffer (): o, storeRenderedBuffer, method_43578, build, m_231177_
BufferBuilder$RenderedBuffer (): q, storeRenderedBuffer, method_43578, build, m_231177_
void (): p, reset, method_43579, resetBuilding, m_231178_
void (): r, reset, method_43579, resetBuilding, m_231178_
void (): q, releaseRenderedBuffer, method_43580, releaseBuiltBuffer, m_231179_
void (): s, releaseRenderedBuffer, method_43580, releaseBuiltBuffer, m_231179_
org.joml.Vector3f[] (): m, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_
org.joml.Vector3f[] (): o, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_
void (): n, checkOpen, method_54559, ensureNotClosed, m_306046_
void (): i, release, method_54558, close, m_306688_
1.20.2
名称
eie
elk
字段
构造函数
方法
1.20.1
名称
egz
eie
字段
float: u, sortX, field_27349, sortingCameraX, f_166767_
float: v, sortY, field_27350, sortingCameraY, f_166768_
float: w, sortZ, field_27351, sortingCameraZ, f_166769_
boolean: x, indexOnly, field_27352, hasNoVertexBuffer, f_166762_
boolean: v, indexOnly, field_27352, hasNoVertexBuffer, f_166762_
VertexSorting: u, sorting, field_43358, sorter, f_276463_
构造函数
方法
void (float, float, float): a, setQuadSortOrigin, method_31948, sortFrom, m_166771_
void (VertexSorting): a, setQuadSorting, method_49904, setSorter, m_277127_
1.19.4
名称
edy
egz
字段
构造函数
方法
1.19.3
名称
eal
edy
字段
boolean: q, fastFormat, field_21594, textured, f_85659_
boolean: q, fastFormat, field_21594, canSkipElementChecks, f_85659_
int: f, GROWTH_SIZE, field_32050, MAX_BUFFER_SIZE, f_166763_
int: f, GROWTH_SIZE, field_32050, ROUND_SIZE_CHANGE, f_166763_
Vector3f[]: t, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_
org.joml.Vector3f[]: t, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_
构造函数
方法
BufferBuilder$SortState (): a, getSortState, method_1334, popState, m_166770_
BufferBuilder$SortState (): a, getSortState, method_1334, getSortingData, m_166770_
void (BufferBuilder$SortState): a, restoreSortState, method_1324, restoreState, m_166775_
void (BufferBuilder$SortState): a, restoreSortState, method_1324, beginSortedIndexBuffer, m_166775_
Vector3f[] (): m, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_
it.unimi.dsi.fastutil.ints.IntConsumer (int, VertexFormat$IndexType): a, intConsumer, method_31949, createIndexWriter, m_231158_
it.unimi.dsi.fastutil.ints.IntConsumer (int, VertexFormat$IndexType): a, intConsumer, method_31949, getIndexConsumer, m_231158_
org.joml.Vector3f[] (): m, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dzo
eal
字段
构造函数
方法
1.19
名称
dth
dzo
字段
int: n, vertices, field_1554, vertexCount, f_85654_
int: l, vertices, field_1554, vertexCount, f_85654_
VertexFormatElement: o, currentElement, field_1558, currentElement, f_85655_
VertexFormatElement: m, currentElement, field_1558, currentElement, f_85655_
int: p, elementIndex, field_1553, currentElementId, f_85656_
int: n, elementIndex, field_1553, currentElementId, f_85656_
VertexFormat: q, format, field_1565, format, f_85658_
VertexFormat: o, format, field_1565, format, f_85658_
boolean: u, building, field_1556, building, f_85661_
boolean: s, building, field_1556, building, f_85661_
List<BufferBuilder$DrawState>: i, drawStates, field_20774, parameters, f_166764_
int: j, lastPoppedStateIndex, field_20775, lastParameterIndex, f_166765_
int: k, totalRenderedBytes, field_20776, buildStart, f_85651_
int: l, nextElementByte, field_20884, elementOffset, f_85652_
int: k, nextElementByte, field_20884, elementOffset, f_85652_
int: m, totalUploadedBytes, field_20777, nextDrawStart, f_85653_
boolean: s, fastFormat, field_21594, textured, f_85659_
boolean: q, fastFormat, field_21594, textured, f_85659_
boolean: t, fullFormat, field_21595, hasOverlay, f_85660_
boolean: r, fullFormat, field_21595, hasOverlay, f_85660_
VertexFormat$Mode: r, mode, field_1567, drawMode, f_85657_
VertexFormat$Mode: p, mode, field_1567, drawMode, f_85657_
Vector3f[]: v, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_
Vector3f[]: t, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_
float: w, sortX, field_27349, sortingCameraX, f_166767_
float: u, sortX, field_27349, sortingCameraX, f_166767_
float: x, sortY, field_27350, sortingCameraY, f_166768_
float: v, sortY, field_27350, sortingCameraY, f_166768_
float: y, sortZ, field_27351, sortingCameraZ, f_166769_
float: w, sortZ, field_27351, sortingCameraZ, f_166769_
boolean: z, indexOnly, field_27352, hasNoVertexBuffer, f_166762_
boolean: x, indexOnly, field_27352, hasNoVertexBuffer, f_166762_
int: i, renderedBufferCount, field_39061, builtBufferCount, f_231156_
int: j, renderedBufferPointer, field_39062, batchOffset, f_231157_
构造函数
方法
void (): f, clear, method_1343, clear, m_85729_
void (): g, clear, method_1343, clear, m_85729_
void (): c, endVertex, method_1344, next, m_5752_
void (): e, endVertex, method_1344, next, m_5752_
void (): d, nextElement, method_1325, nextElement, m_5751_
void (): f, nextElement, method_1325, nextElement, m_5751_
void (): b, end, method_1326, end, m_85721_
void (): k, ensureVertexCapacity, method_22892, grow, m_85665_
void (): l, ensureVertexCapacity, method_22892, grow, m_85665_
com.mojang.datafixers.util.Pair<BufferBuilder$DrawState, ByteBuffer> (): e, popNextBuffer, method_22632, popData, m_85728_
void (): g, discard, method_23477, reset, m_85730_
void (): h, discard, method_23477, reset, m_85730_
VertexFormatElement (): h, currentElement, method_22900, getCurrentElement, m_6297_
VertexFormatElement (): i, currentElement, method_22900, getCurrentElement, m_6297_
boolean (): i, building, method_22893, isBuilding, m_85732_
boolean (): j, building, method_22893, isBuilding, m_85732_
it.unimi.dsi.fastutil.ints.IntConsumer (VertexFormat$IndexType): a, intConsumer, method_31949, createIndexWriter, m_166777_
Vector3f[] (): l, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_
Vector3f[] (): m, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_
void (VertexFormat$IndexType): b, putSortedQuadIndices, method_31950, writeSortedIndices, m_166786_
void (VertexFormat$IndexType): a, putSortedQuadIndices, method_31950, writeSortedIndices, m_166786_
it.unimi.dsi.fastutil.ints.IntConsumer (int, VertexFormat$IndexType): a, intConsumer, method_31949, createIndexWriter, m_231158_
boolean (): b, isCurrentBatchEmpty, method_43574, isBatchEmpty, m_231164_
BufferBuilder$RenderedBuffer (): c, endOrDiscardIfEmpty, method_43575, endNullable, m_231168_
BufferBuilder$RenderedBuffer (): d, end, method_1326, end, m_231175_
void (): n, ensureDrawing, method_43577, ensureBuilding, m_231176_
BufferBuilder$RenderedBuffer (): o, storeRenderedBuffer, method_43578, build, m_231177_
void (): p, reset, method_43579, resetBuilding, m_231178_
void (): q, releaseRenderedBuffer, method_43580, releaseBuiltBuffer, m_231179_
ByteBuffer (int, int): c, bufferSlice, method_43576, slice, m_231169_
1.18.2
名称
dse
dth
字段
org.apache.logging.log4j.Logger: h, LOGGER, field_1557, LOGGER, f_85647_
ByteBuffer: i, buffer, field_1555, buffer, f_85648_
ByteBuffer: h, buffer, field_1555, buffer, f_85648_
int: o, vertices, field_1554, vertexCount, f_85654_
int: n, vertices, field_1554, vertexCount, f_85654_
VertexFormatElement: p, currentElement, field_1558, currentElement, f_85655_
VertexFormatElement: o, currentElement, field_1558, currentElement, f_85655_
int: q, elementIndex, field_1553, currentElementId, f_85656_
int: p, elementIndex, field_1553, currentElementId, f_85656_
VertexFormat: r, format, field_1565, format, f_85658_
VertexFormat: q, format, field_1565, format, f_85658_
boolean: v, building, field_1556, building, f_85661_
boolean: u, building, field_1556, building, f_85661_
List<BufferBuilder$DrawState>: j, drawStates, field_20774, parameters, f_166764_
List<BufferBuilder$DrawState>: i, drawStates, field_20774, parameters, f_166764_
int: k, lastPoppedStateIndex, field_20775, lastParameterIndex, f_166765_
int: j, lastPoppedStateIndex, field_20775, lastParameterIndex, f_166765_
int: l, totalRenderedBytes, field_20776, buildStart, f_85651_
int: k, totalRenderedBytes, field_20776, buildStart, f_85651_
int: m, nextElementByte, field_20884, elementOffset, f_85652_
int: l, nextElementByte, field_20884, elementOffset, f_85652_
int: n, totalUploadedBytes, field_20777, nextDrawStart, f_85653_
int: m, totalUploadedBytes, field_20777, nextDrawStart, f_85653_
boolean: t, fastFormat, field_21594, textured, f_85659_
boolean: s, fastFormat, field_21594, textured, f_85659_
boolean: u, fullFormat, field_21595, hasOverlay, f_85660_
boolean: t, fullFormat, field_21595, hasOverlay, f_85660_
int: g, GROWTH_SIZE, field_32050, MAX_BUFFER_SIZE, f_166763_
int: f, GROWTH_SIZE, field_32050, MAX_BUFFER_SIZE, f_166763_
VertexFormat$Mode: s, mode, field_1567, drawMode, f_85657_
VertexFormat$Mode: r, mode, field_1567, drawMode, f_85657_
Vector3f[]: w, sortingPoints, field_27348, currentParameters, f_166766_
Vector3f[]: v, sortingPoints, field_27348, sortingPrimitiveCenters, f_166766_
float: x, sortX, field_27349, cameraX, f_166767_
float: w, sortX, field_27349, sortingCameraX, f_166767_
float: y, sortY, field_27350, cameraY, f_166768_
float: x, sortY, field_27350, sortingCameraY, f_166768_
float: z, sortZ, field_27351, cameraZ, f_166769_
float: y, sortZ, field_27351, sortingCameraZ, f_166769_
boolean: A, indexOnly, field_27352, cameraOffset, f_166762_
boolean: z, indexOnly, field_27352, hasNoVertexBuffer, f_166762_
org.slf4j.Logger: g, LOGGER, field_1557, LOGGER, f_85647_
构造函数
方法
void (float, float, float): a, setQuadSortOrigin, method_31948, setCameraPosition, m_166771_
void (float, float, float): a, setQuadSortOrigin, method_31948, sortFrom, m_166771_
it.unimi.dsi.fastutil.ints.IntConsumer (VertexFormat$IndexType): a, intConsumer, method_31949, createConsumer, m_166777_
it.unimi.dsi.fastutil.ints.IntConsumer (VertexFormat$IndexType): a, intConsumer, method_31949, createIndexWriter, m_166777_
Vector3f[] (): l, makeQuadSortingPoints, method_31954, buildParameterVector, m_166794_
Vector3f[] (): l, makeQuadSortingPoints, method_31954, buildPrimitiveCenters, m_166794_
void (VertexFormat$IndexType): b, putSortedQuadIndices, method_31950, writeCameraOffset, m_166786_
void (VertexFormat$IndexType): b, putSortedQuadIndices, method_31950, writeSortedIndices, m_166786_
1.18.1
名称
字段
构造函数
方法
1.18
名称
dqg
dse
字段
构造函数
方法
void (int): c, ensureCapacity, method_1335, grow, m_85722_
void (int): d, ensureCapacity, method_1335, grow, m_85722_
int (int): d, roundUp, method_16005, roundBufferSize, m_85725_
int (int): e, roundUp, method_16005, roundBufferSize, m_85725_
1.17.1
名称
dqf
dqg
字段
构造函数
方法
1.17
名称
dfh
dqf
net.minecraft.client.renderer.BufferBuilder
net.minecraft.src.C_3173_
字段
org.apache.logging.log4j.Logger: g, LOGGER, field_1557, LOGGER, field_187316_a
org.apache.logging.log4j.Logger: h, LOGGER, field_1557, LOGGER, f_85647_
ByteBuffer: h, buffer, field_1555, buffer, field_179001_a
ByteBuffer: i, buffer, field_1555, buffer, f_85648_
int: n, vertices, field_1554, vertexCount, field_178997_d
int: o, vertices, field_1554, vertexCount, f_85654_
VertexFormatElement: o, currentElement, field_1558, currentElement, field_181677_f
VertexFormatElement: p, currentElement, field_1558, currentElement, f_85655_
int: p, elementIndex, field_1553, currentElementId, field_181678_g
int: q, elementIndex, field_1553, currentElementId, f_85656_
int: q, mode, field_1567, drawMode, field_179006_k
VertexFormat: r, format, field_1565, format, field_179011_q
VertexFormat: r, format, field_1565, format, f_85658_
boolean: u, building, field_1556, building, field_179010_r
boolean: v, building, field_1556, building, f_85661_
List<BufferBuilder$DrawState>: i, vertexCounts, field_20774, parameters, field_227821_i_
List<BufferBuilder$DrawState>: j, drawStates, field_20774, parameters, f_166764_
int: j, lastRenderedCountIndex, field_20775, lastParameterIndex, field_227822_j_
int: k, lastPoppedStateIndex, field_20775, lastParameterIndex, f_166765_
int: k, totalRenderedBytes, field_20776, buildStart, field_227823_k_
int: l, totalRenderedBytes, field_20776, buildStart, f_85651_
int: l, nextElementByte, field_20884, elementOffset, field_227824_l_
int: m, nextElementByte, field_20884, elementOffset, f_85652_
int: m, totalUploadedBytes, field_20777, nextDrawStart, field_227825_m_
int: n, totalUploadedBytes, field_20777, nextDrawStart, f_85653_
boolean: s, fastFormat, field_21594, field_21594, field_227826_s_
boolean: t, fastFormat, field_21594, textured, f_85659_
boolean: t, fullFormat, field_21595, field_21595, field_227827_t_
boolean: u, fullFormat, field_21595, hasOverlay, f_85660_
int: g, GROWTH_SIZE, field_32050, MAX_BUFFER_SIZE, f_166763_
VertexFormat$Mode: s, mode, field_1567, drawMode, f_85657_
Vector3f[]: w, sortingPoints, field_27348, currentParameters, f_166766_
float: x, sortX, field_27349, cameraX, f_166767_
float: y, sortY, field_27350, cameraY, f_166768_
float: z, sortZ, field_27351, cameraZ, f_166769_
boolean: A, indexOnly, field_27352, cameraOffset, f_166762_
构造函数
方法
void (int): c, ensureCapacity, method_1335, grow, func_181670_b
void (int): c, ensureCapacity, method_1335, grow, m_85722_
void (float, float, float): a, sortQuads, method_1341, sortQuads, func_181674_a
BufferBuilder$State (): b, getState, method_1334, popState, func_181672_a
float (FloatBuffer, float, float, float, int, int): a, getQuadDistanceFromPlayer, method_1319, getDistanceSq, func_181665_a
void (BufferBuilder$State): a, restoreState, method_1324, restoreState, func_178993_a
void (): g, clear, method_1343, clear, func_178965_a
void (): f, clear, method_1343, clear, m_85729_
void (int, VertexFormat): a, begin, method_1328, begin, func_181668_a
void (): d, endVertex, method_1344, next, func_181675_d
void (): c, endVertex, method_1344, next, m_5752_
void (): e, nextElement, method_1325, nextElement, func_181667_k
void (): d, nextElement, method_1325, nextElement, m_5751_
void (): c, end, method_1326, end, func_178977_d
void (): b, end, method_1326, end, m_85721_
int (int): d, roundUp, method_16005, roundBufferSize, func_216566_c
int (int): d, roundUp, method_16005, roundBufferSize, m_85725_
void (): a, ensureVertexCapacity, method_22892, grow, func_227831_b_
void (): k, ensureVertexCapacity, method_22892, grow, m_85665_
void (FloatBuffer, int): a, limitToVertex, method_22628, method_22628, func_227829_a_
void (VertexFormat): a, switchFormat, method_23918, method_23918, func_227828_a_
void (VertexFormat): a, switchFormat, method_23918, setFormat, m_85704_
void (int, byte): a, putByte, method_22896, putByte, func_225589_a_
void (int, byte): a, putByte, method_22896, putByte, m_5672_
void (int, short): a, putShort, method_22898, putShort, func_225591_a_
void (int, short): a, putShort, method_22898, putShort, m_5586_
void (int, float): a, putFloat, method_22897, putFloat, func_225590_a_
void (int, float): a, putFloat, method_22897, putFloat, m_5832_
VertexConsumer (int, int, int, int): a, color, method_1336, color, func_225586_a_
VertexConsumer (int, int, int, int): a, color, method_1336, color, m_6122_
void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, func_225588_a_
void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, m_5954_
com.mojang.datafixers.util.Pair<BufferBuilder$DrawState, ByteBuffer> (): f, popNextBuffer, method_22632, popData, func_227832_f_
com.mojang.datafixers.util.Pair<BufferBuilder$DrawState, ByteBuffer> (): e, popNextBuffer, method_22632, popData, m_85728_
void (): h, discard, method_23477, reset, func_227833_h_
void (): g, discard, method_23477, reset, m_85730_
VertexFormatElement (): i, currentElement, method_22900, getCurrentElement, func_225592_i_
VertexFormatElement (): h, currentElement, method_22900, getCurrentElement, m_6297_
boolean (): j, building, method_22893, isBuilding, func_227834_j_
boolean (): i, building, method_22893, isBuilding, m_85732_
void (float, float, float): a, setQuadSortOrigin, method_31948, setCameraPosition, m_166771_
BufferBuilder$SortState (): a, getSortState, method_1334, popState, m_166770_
void (BufferBuilder$SortState): a, restoreSortState, method_1324, restoreState, m_166775_
void (VertexFormat$Mode, VertexFormat): a, begin, method_1328, begin, m_166779_
it.unimi.dsi.fastutil.ints.IntConsumer (VertexFormat$IndexType): a, intConsumer, method_31949, createConsumer, m_166777_
Vector3f[] (): l, makeQuadSortingPoints, method_31954, buildParameterVector, m_166794_
void (VertexFormat$IndexType): b, putSortedQuadIndices, method_31950, writeCameraOffset, m_166786_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dfe
dfh
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dhg
dfe
字段
构造函数
方法
1.16.1
名称
cyg
dhg
字段
boolean: s, fastFormat, field_21594, field_227826_s_
boolean: s, fastFormat, field_21594, field_21594, field_227826_s_
boolean: t, fullFormat, field_21595, field_227827_t_
boolean: t, fullFormat, field_21595, field_21595, field_227827_t_
构造函数
方法
void (float, float, float): b, sortQuads, method_1341, sortQuads, func_181674_a
void (float, float, float): a, sortQuads, method_1341, sortQuads, func_181674_a
BufferBuilder$State (): c, getState, method_1334, popState, func_181672_a
BufferBuilder$State (): b, getState, method_1334, popState, func_181672_a
void (): a, endVertex, method_1344, next, func_181675_d
void (): d, endVertex, method_1344, next, func_181675_d
void (): d, end, method_1326, end, func_178977_d
void (): c, end, method_1326, end, func_178977_d
void (): b, ensureVertexCapacity, method_22892, grow, func_227831_b_
void (): a, ensureVertexCapacity, method_22892, grow, func_227831_b_
void (FloatBuffer, int): a, limitToVertex, method_22628, func_227829_a_
void (FloatBuffer, int): a, limitToVertex, method_22628, method_22628, func_227829_a_
void (VertexFormat): a, switchFormat, method_23918, func_227828_a_
void (VertexFormat): a, switchFormat, method_23918, method_23918, func_227828_a_
1.15.2
名称
cyd
cyg
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cuw
cyd
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_1557, LOGGER, field_187316_a
org.apache.logging.log4j.Logger: g, LOGGER, field_1557, LOGGER, field_187316_a
ByteBuffer: b, buffer, field_1555, buffer, field_179001_a
ByteBuffer: h, buffer, field_1555, buffer, field_179001_a
IntBuffer: c, intBuffer, field_1560, bufInt, field_178999_b
ShortBuffer: d, shortBuffer, field_1561, bufShort, field_181676_c
FloatBuffer: e, floatBuffer, field_1566, bufFloat, field_179000_c
int: f, vertices, field_1554, vertexCount, field_178997_d
int: n, vertices, field_1554, vertexCount, field_178997_d
VertexFormatElement: g, currentElement, field_1558, currentElement, field_181677_f
VertexFormatElement: o, currentElement, field_1558, currentElement, field_181677_f
int: h, elementIndex, field_1553, currentElementId, field_181678_g
int: p, elementIndex, field_1553, currentElementId, field_181678_g
boolean: i, noColor, field_1559, colorDisabled, field_78939_q
int: j, mode, field_1567, drawMode, field_179006_k
int: q, mode, field_1567, drawMode, field_179006_k
double: k, xo, field_1564, offsetX, field_179004_l
double: l, yo, field_1563, offsetY, field_179005_m
double: m, zo, field_1562, offsetZ, field_179002_n
VertexFormat: n, format, field_1565, format, field_179011_q
VertexFormat: r, format, field_1565, format, field_179011_q
boolean: o, building, field_1556, building, field_179010_r
boolean: u, building, field_1556, building, field_179010_r
List<BufferBuilder$DrawState>: i, vertexCounts, field_20774, parameters, field_227821_i_
int: j, lastRenderedCountIndex, field_20775, lastParameterIndex, field_227822_j_
int: k, totalRenderedBytes, field_20776, buildStart, field_227823_k_
int: l, nextElementByte, field_20884, elementOffset, field_227824_l_
int: m, totalUploadedBytes, field_20777, nextDrawStart, field_227825_m_
boolean: s, fastFormat, field_21594, field_227826_s_
boolean: t, fullFormat, field_21595, field_227827_t_
构造函数
方法
void (int): b, ensureCapacity, method_1335, grow, func_181670_b
void (int): c, ensureCapacity, method_1335, grow, func_181670_b
void (float, float, float): a, sortQuads, method_1341, sortQuads, func_181674_a
void (float, float, float): b, sortQuads, method_1341, sortQuads, func_181674_a
BufferBuilder$State (): a, getState, method_1334, popState, func_181672_a
BufferBuilder$State (): c, getState, method_1334, popState, func_181672_a
int (): j, getBufferIndex, method_1316, getCurrentSize, func_181664_j
void (): b, clear, method_1343, clear, func_178965_a
void (): g, clear, method_1343, clear, func_178965_a
BufferBuilder (double, double): a, uv, method_1312, texture, func_187315_a
BufferBuilder (int, int): a, uv2, method_1313, texture, func_187314_a
void (int, int, int, int): a, faceTex2, method_1339, brightness, func_178962_a
void (double, double, double): a, postProcessFacePosition, method_1322, postPosition, func_178987_a
int (int): d, getStartingColorIndex, method_1310, getColorIndex, func_78909_a
void (float, float, float, int): a, faceTint, method_1317, multiplyColor, func_178978_a
void (int, int): b, fixupVertexColor, method_1329, setColor, func_192836_a
void (float, float, float, int): b, fixupVertexColor, method_1314, setColor, func_178994_b
void (int, int, int, int): c, putColor, method_1340, setColor, func_178972_a
void (): c, noColor, method_1327, disableColor, func_78914_f
BufferBuilder (float, float, float, float): a, color, method_1336, color, func_181666_a
BufferBuilder (int, int, int, int): b, color, method_1323, color, func_181669_b
void (int[]): a, putBulkData, method_1333, putVertexData, func_178981_a
void (): d, endVertex, method_1344, next, func_181675_d
void (): a, endVertex, method_1344, next, func_181675_d
BufferBuilder (double, double, double): b, vertex, method_1315, vertex, func_181662_b
void (float, float, float): b, postNormal, method_1320, postNormal, func_178975_e
void (): k, nextElement, method_1325, nextElement, func_181667_k
void (): e, nextElement, method_1325, nextElement, func_181667_k
BufferBuilder (float, float, float): c, normal, method_1318, normal, func_181663_c
void (double, double, double): c, offset, method_1331, setOffset, func_178969_c
void (): e, end, method_1326, end, func_178977_d
void (): d, end, method_1326, end, func_178977_d
ByteBuffer (): f, getBuffer, method_1342, getByteBuffer, func_178966_f
VertexFormat (): g, getVertexFormat, method_1311, getVertexFormat, func_178973_g
int (): h, getVertexCount, method_1337, getVertexCount, func_178989_h
int (): i, getDrawMode, method_1338, getDrawMode, func_178979_i
void (int): a, fixupQuadColor, method_1332, setQuadColor, func_178968_d
void (float, float, float): d, fixupQuadColor, method_1330, setQuadColor, func_178990_f
int (int): c, roundUp, method_16005, roundBufferSize, func_216566_c
int (int): d, roundUp, method_16005, roundBufferSize, func_216566_c
int (int, int, int): a, clamp, method_16006, clamp, func_216567_a
void (): b, ensureVertexCapacity, method_22892, grow, func_227831_b_
void (FloatBuffer, int): a, limitToVertex, method_22628, func_227829_a_
void (VertexFormat): a, switchFormat, method_23918, func_227828_a_
void (int, byte): a, putByte, method_22896, putByte, func_225589_a_
void (int, short): a, putShort, method_22898, putShort, func_225591_a_
void (int, float): a, putFloat, method_22897, putFloat, func_225590_a_
VertexConsumer (int, int, int, int): a, color, method_1336, color, func_225586_a_
void (float, float, float, float, float, float, float, float, float, int, int, float, float, float): a, vertex, method_23919, vertex, func_225588_a_
com.mojang.datafixers.util.Pair<BufferBuilder$DrawState, ByteBuffer> (): f, popNextBuffer, method_22632, popData, func_227832_f_
void (): h, discard, method_23477, reset, func_227833_h_
VertexFormatElement (): i, currentElement, method_22900, getCurrentElement, func_225592_i_
boolean (): j, building, method_22893, isBuilding, func_227834_j_
1.14.4
名称
cup
cuw
com.mojang.blaze3d.vertex.BufferBuilder
字段
org.apache.logging.log4j.Logger: a, field_1557, LOGGER, field_187316_a
org.apache.logging.log4j.Logger: a, LOGGER, field_1557, LOGGER, field_187316_a
ByteBuffer: b, field_1555, bufByte, field_179001_a
ByteBuffer: b, buffer, field_1555, buffer, field_179001_a
IntBuffer: c, field_1560, bufInt, field_178999_b
IntBuffer: c, intBuffer, field_1560, bufInt, field_178999_b
ShortBuffer: d, field_1561, bufShort, field_181676_c
ShortBuffer: d, shortBuffer, field_1561, bufShort, field_181676_c
FloatBuffer: e, field_1566, bufFloat, field_179000_c
FloatBuffer: e, floatBuffer, field_1566, bufFloat, field_179000_c
int: f, field_1554, vertexCount, field_178997_d
int: f, vertices, field_1554, vertexCount, field_178997_d
VertexFormatElement: g, field_1558, currentElement, field_181677_f
VertexFormatElement: g, currentElement, field_1558, currentElement, field_181677_f
int: h, field_1553, currentElementId, field_181678_g
int: h, elementIndex, field_1553, currentElementId, field_181678_g
boolean: i, field_1559, colorDisabled, field_78939_q
boolean: i, noColor, field_1559, colorDisabled, field_78939_q
int: j, field_1567, drawMode, field_179006_k
int: j, mode, field_1567, drawMode, field_179006_k
double: k, field_1564, offsetX, field_179004_l
double: k, xo, field_1564, offsetX, field_179004_l
double: l, field_1563, offsetY, field_179005_m
double: l, yo, field_1563, offsetY, field_179005_m
double: m, field_1562, offsetZ, field_179002_n
double: m, zo, field_1562, offsetZ, field_179002_n
VertexFormat: n, field_1565, format, field_179011_q
VertexFormat: n, format, field_1565, format, field_179011_q
boolean: o, field_1556, building, field_179010_r
boolean: o, building, field_1556, building, field_179010_r
构造函数
方法
void (int): b, method_1335, grow, func_181670_b
void (int): b, ensureCapacity, method_1335, grow, func_181670_b
void (float, float, float): a, method_1341, sortQuads, func_181674_a
void (float, float, float): a, sortQuads, method_1341, sortQuads, func_181674_a
BufferBuilder$State (): a, method_1334, toBufferState, func_181672_a
BufferBuilder$State (): a, getState, method_1334, popState, func_181672_a
int (): j, method_1316, getCurrentSize, func_181664_j
int (): j, getBufferIndex, method_1316, getCurrentSize, func_181664_j
float (FloatBuffer, float, float, float, int, int): a, method_1319, getDistanceSq, func_181665_a
float (FloatBuffer, float, float, float, int, int): a, getQuadDistanceFromPlayer, method_1319, getDistanceSq, func_181665_a
void (BufferBuilder$State): a, method_1324, restoreState, func_178993_a
void (BufferBuilder$State): a, restoreState, method_1324, restoreState, func_178993_a
void (): b, method_1343, clear, func_178965_a
void (): b, clear, method_1343, clear, func_178965_a
void (int, VertexFormat): a, method_1328, begin, func_181668_a
void (int, VertexFormat): a, begin, method_1328, begin, func_181668_a
BufferBuilder (double, double): a, method_1312, texture, func_187315_a
BufferBuilder (double, double): a, uv, method_1312, texture, func_187315_a
BufferBuilder (int, int): a, method_1313, texture, func_187314_a
BufferBuilder (int, int): a, uv2, method_1313, texture, func_187314_a
void (int, int, int, int): a, method_1339, brightness, func_178962_a
void (int, int, int, int): a, faceTex2, method_1339, brightness, func_178962_a
void (double, double, double): a, method_1322, postPosition, func_178987_a
void (double, double, double): a, postProcessFacePosition, method_1322, postPosition, func_178987_a
int (int): d, method_1310, getColorIndex, func_78909_a
int (int): d, getStartingColorIndex, method_1310, getColorIndex, func_78909_a
void (float, float, float, int): a, method_1317, multiplyColor, func_178978_a
void (float, float, float, int): a, faceTint, method_1317, multiplyColor, func_178978_a
void (int, int): b, method_1329, setColor, func_192836_a
void (int, int): b, fixupVertexColor, method_1329, setColor, func_192836_a
void (float, float, float, int): b, method_1314, setColor, func_178994_b
void (float, float, float, int): b, fixupVertexColor, method_1314, setColor, func_178994_b
void (int, int, int, int): c, method_1340, setColor, func_178972_a
void (int, int, int, int): c, putColor, method_1340, setColor, func_178972_a
void (): c, method_1327, disableColor, func_78914_f
void (): c, noColor, method_1327, disableColor, func_78914_f
BufferBuilder (float, float, float, float): a, method_1336, color, func_181666_a
BufferBuilder (float, float, float, float): a, color, method_1336, color, func_181666_a
BufferBuilder (int, int, int, int): b, method_1323, color, func_181669_b
BufferBuilder (int, int, int, int): b, color, method_1323, color, func_181669_b
void (int[]): a, method_1333, putVertexData, func_178981_a
void (int[]): a, putBulkData, method_1333, putVertexData, func_178981_a
void (): d, method_1344, next, func_181675_d
void (): d, endVertex, method_1344, next, func_181675_d
BufferBuilder (double, double, double): b, method_1315, vertex, func_181662_b
BufferBuilder (double, double, double): b, vertex, method_1315, vertex, func_181662_b
void (float, float, float): b, method_1320, postNormal, func_178975_e
void (float, float, float): b, postNormal, method_1320, postNormal, func_178975_e
void (): k, method_1325, nextElement, func_181667_k
void (): k, nextElement, method_1325, nextElement, func_181667_k
BufferBuilder (float, float, float): c, method_1318, normal, func_181663_c
BufferBuilder (float, float, float): c, normal, method_1318, normal, func_181663_c
void (double, double, double): c, method_1331, setOffset, func_178969_c
void (double, double, double): c, offset, method_1331, setOffset, func_178969_c
void (): e, method_1326, end, func_178977_d
void (): e, end, method_1326, end, func_178977_d
ByteBuffer (): f, method_1342, getByteBuffer, func_178966_f
ByteBuffer (): f, getBuffer, method_1342, getByteBuffer, func_178966_f
VertexFormat (): g, method_1311, getVertexFormat, func_178973_g
VertexFormat (): g, getVertexFormat, method_1311, getVertexFormat, func_178973_g
int (): h, method_1337, getVertexCount, func_178989_h
int (): h, getVertexCount, method_1337, getVertexCount, func_178989_h
int (): i, method_1338, getDrawMode, func_178979_i
int (): i, getDrawMode, method_1338, getDrawMode, func_178979_i
void (int): a, method_1332, setQuadColor, func_178968_d
void (int): a, fixupQuadColor, method_1332, setQuadColor, func_178968_d
void (float, float, float): d, method_1330, setQuadColor, func_178990_f
void (float, float, float): d, fixupQuadColor, method_1330, setQuadColor, func_178990_f
int (int): c, method_16005, roundBufferSize, func_216566_c
int (int): c, roundUp, method_16005, roundBufferSize, func_216566_c
int (int, int, int): a, method_16006, clamp, func_216567_a
int (int, int, int): a, clamp, method_16006, clamp, func_216567_a
1.14.3
名称
cul
cup
net.minecraft.client.render.BufferBuilder
字段
org.apache.logging.log4j.Logger: a, field_1557, field_187316_a
org.apache.logging.log4j.Logger: a, field_1557, LOGGER, field_187316_a
ByteBuffer: b, field_1555, field_179001_a
ByteBuffer: b, field_1555, bufByte, field_179001_a
IntBuffer: c, field_1560, field_178999_b
IntBuffer: c, field_1560, bufInt, field_178999_b
ShortBuffer: d, field_1561, field_181676_c
ShortBuffer: d, field_1561, bufShort, field_181676_c
FloatBuffer: e, field_1566, field_179000_c
FloatBuffer: e, field_1566, bufFloat, field_179000_c
int: f, field_1554, field_178997_d
int: f, field_1554, vertexCount, field_178997_d
VertexFormatElement: g, field_1558, field_181677_f
VertexFormatElement: g, field_1558, currentElement, field_181677_f
int: h, field_1553, field_181678_g
int: h, field_1553, currentElementId, field_181678_g
boolean: i, field_1559, field_78939_q
boolean: i, field_1559, colorDisabled, field_78939_q
int: j, field_1567, field_179006_k
int: j, field_1567, drawMode, field_179006_k
double: k, field_1564, field_179004_l
double: k, field_1564, offsetX, field_179004_l
double: l, field_1563, field_179005_m
double: l, field_1563, offsetY, field_179005_m
double: m, field_1562, field_179002_n
double: m, field_1562, offsetZ, field_179002_n
VertexFormat: n, field_1565, field_179011_q
VertexFormat: n, field_1565, format, field_179011_q
boolean: o, field_1556, field_179010_r
boolean: o, field_1556, building, field_179010_r
构造函数
方法
void (int): b, method_1335, func_181670_b
void (int): b, method_1335, grow, func_181670_b
void (float, float, float): a, method_1341, func_181674_a
void (float, float, float): a, method_1341, sortQuads, func_181674_a
BufferBuilder$State (): a, method_1334, func_181672_a
BufferBuilder$State (): a, method_1334, toBufferState, func_181672_a
int (): j, method_1316, func_181664_j
int (): j, method_1316, getCurrentSize, func_181664_j
float (FloatBuffer, float, float, float, int, int): a, method_1319, func_181665_a
float (FloatBuffer, float, float, float, int, int): a, method_1319, getDistanceSq, func_181665_a
void (BufferBuilder$State): a, method_1324, func_178993_a
void (BufferBuilder$State): a, method_1324, restoreState, func_178993_a
void (): b, method_1343, func_178965_a
void (): b, method_1343, clear, func_178965_a
void (int, VertexFormat): a, method_1328, func_181668_a
void (int, VertexFormat): a, method_1328, begin, func_181668_a
BufferBuilder (double, double): a, method_1312, func_187315_a
BufferBuilder (double, double): a, method_1312, texture, func_187315_a
BufferBuilder (int, int): a, method_1313, func_187314_a
BufferBuilder (int, int): a, method_1313, texture, func_187314_a
void (int, int, int, int): a, method_1339, func_178962_a
void (int, int, int, int): a, method_1339, brightness, func_178962_a
void (double, double, double): a, method_1322, func_178987_a
void (double, double, double): a, method_1322, postPosition, func_178987_a
int (int): d, method_1310, func_78909_a
int (int): d, method_1310, getColorIndex, func_78909_a
void (float, float, float, int): a, method_1317, func_178978_a
void (float, float, float, int): a, method_1317, multiplyColor, func_178978_a
void (int, int): b, method_1329, func_192836_a
void (int, int): b, method_1329, setColor, func_192836_a
void (float, float, float, int): b, method_1314, func_178994_b
void (float, float, float, int): b, method_1314, setColor, func_178994_b
void (int, int, int, int): c, method_1340, func_178972_a
void (int, int, int, int): c, method_1340, setColor, func_178972_a
void (): c, method_1327, func_78914_f
void (): c, method_1327, disableColor, func_78914_f
BufferBuilder (float, float, float, float): a, method_1336, func_181666_a
BufferBuilder (float, float, float, float): a, method_1336, color, func_181666_a
BufferBuilder (int, int, int, int): b, method_1323, func_181669_b
BufferBuilder (int, int, int, int): b, method_1323, color, func_181669_b
void (int[]): a, method_1333, func_178981_a
void (int[]): a, method_1333, putVertexData, func_178981_a
void (): d, method_1344, func_181675_d
void (): d, method_1344, next, func_181675_d
BufferBuilder (double, double, double): b, method_1315, func_181662_b
BufferBuilder (double, double, double): b, method_1315, vertex, func_181662_b
void (float, float, float): b, method_1320, func_178975_e
void (float, float, float): b, method_1320, postNormal, func_178975_e
void (): k, method_1325, func_181667_k
void (): k, method_1325, nextElement, func_181667_k
BufferBuilder (float, float, float): c, method_1318, func_181663_c
BufferBuilder (float, float, float): c, method_1318, normal, func_181663_c
void (double, double, double): c, method_1331, func_178969_c
void (double, double, double): c, method_1331, setOffset, func_178969_c
void (): e, method_1326, func_178977_d
void (): e, method_1326, end, func_178977_d
ByteBuffer (): f, method_1342, func_178966_f
ByteBuffer (): f, method_1342, getByteBuffer, func_178966_f
VertexFormat (): g, method_1311, func_178973_g
VertexFormat (): g, method_1311, getVertexFormat, func_178973_g
int (): h, method_1337, func_178989_h
int (): h, method_1337, getVertexCount, func_178989_h
int (): i, method_1338, func_178979_i
int (): i, method_1338, getDrawMode, func_178979_i
void (int): a, method_1332, func_178968_d
void (int): a, method_1332, setQuadColor, func_178968_d
void (float, float, float): d, method_1330, func_178990_f
void (float, float, float): d, method_1330, setQuadColor, func_178990_f
int (int): c, method_16005, func_216566_c
int (int): c, method_16005, roundBufferSize, func_216566_c
int (int, int, int): a, method_16006, func_216567_a
int (int, int, int): a, method_16006, clamp, func_216567_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cuj
cul
字段
构造函数
方法
1.14
名称
ctq
cuj
net.minecraft.class_287
字段
org.apache.logging.log4j.Logger: a, field_187316_a
org.apache.logging.log4j.Logger: a, field_1557, field_187316_a
ByteBuffer: b, field_179001_a
ByteBuffer: b, field_1555, field_179001_a
IntBuffer: c, field_178999_b
IntBuffer: c, field_1560, field_178999_b
ShortBuffer: d, field_181676_c
ShortBuffer: d, field_1561, field_181676_c
FloatBuffer: e, field_179000_c
FloatBuffer: e, field_1566, field_179000_c
int: f, field_178997_d
int: f, field_1554, field_178997_d
VertexFormatElement: g, field_181677_f
VertexFormatElement: g, field_1558, field_181677_f
int: h, field_181678_g
int: h, field_1553, field_181678_g
boolean: i, field_78939_q
boolean: i, field_1559, field_78939_q
int: j, field_179006_k
int: j, field_1567, field_179006_k
double: k, field_179004_l
double: k, field_1564, field_179004_l
double: l, field_179005_m
double: l, field_1563, field_179005_m
double: m, field_179002_n
double: m, field_1562, field_179002_n
VertexFormat: n, field_179011_q
VertexFormat: n, field_1565, field_179011_q
boolean: o, field_179010_r
boolean: o, field_1556, field_179010_r
构造函数
方法
void (int): b, func_181670_b
void (int): b, method_1335, func_181670_b
void (float, float, float): a, func_181674_a
void (float, float, float): a, method_1341, func_181674_a
BufferBuilder$State (): a, func_181672_a
BufferBuilder$State (): a, method_1334, func_181672_a
int (): j, func_181664_j
int (): j, method_1316, func_181664_j
float (FloatBuffer, float, float, float, int, int): a, func_181665_a
float (FloatBuffer, float, float, float, int, int): a, method_1319, func_181665_a
void (BufferBuilder$State): a, func_178993_a
void (BufferBuilder$State): a, method_1324, func_178993_a
void (): b, func_178965_a
void (): b, method_1343, func_178965_a
void (int, VertexFormat): a, func_181668_a
void (int, VertexFormat): a, method_1328, func_181668_a
BufferBuilder (double, double): a, func_187315_a
BufferBuilder (double, double): a, method_1312, func_187315_a
BufferBuilder (int, int): a, func_187314_a
BufferBuilder (int, int): a, method_1313, func_187314_a
void (int, int, int, int): a, func_178962_a
void (int, int, int, int): a, method_1339, func_178962_a
void (double, double, double): a, func_178987_a
void (double, double, double): a, method_1322, func_178987_a
int (int): c, func_78909_a
int (int): d, method_1310, func_78909_a
void (float, float, float, int): a, func_178978_a
void (float, float, float, int): a, method_1317, func_178978_a
void (int, int): b, func_192836_a
void (int, int): b, method_1329, func_192836_a
void (float, float, float, int): b, func_178994_b
void (float, float, float, int): b, method_1314, func_178994_b
void (int, int, int, int): c, func_178972_a
void (int, int, int, int): c, method_1340, func_178972_a
void (): c, func_78914_f
void (): c, method_1327, func_78914_f
BufferBuilder (float, float, float, float): a, func_181666_a
BufferBuilder (float, float, float, float): a, method_1336, func_181666_a
BufferBuilder (int, int, int, int): b, func_181669_b
BufferBuilder (int, int, int, int): b, method_1323, func_181669_b
void (int[]): a, func_178981_a
void (int[]): a, method_1333, func_178981_a
void (): d, func_181675_d
void (): d, method_1344, func_181675_d
BufferBuilder (double, double, double): b, func_181662_b
BufferBuilder (double, double, double): b, method_1315, func_181662_b
void (float, float, float): b, func_178975_e
void (float, float, float): b, method_1320, func_178975_e
void (): k, func_181667_k
void (): k, method_1325, func_181667_k
BufferBuilder (float, float, float): c, func_181663_c
BufferBuilder (float, float, float): c, method_1318, func_181663_c
void (double, double, double): c, func_178969_c
void (double, double, double): c, method_1331, func_178969_c
void (): e, func_178977_d
void (): e, method_1326, func_178977_d
ByteBuffer (): f, func_178966_f
ByteBuffer (): f, method_1342, func_178966_f
VertexFormat (): g, func_178973_g
VertexFormat (): g, method_1311, func_178973_g
int (): h, func_178989_h
int (): h, method_1337, func_178989_h
int (): i, func_178979_i
int (): i, method_1338, func_178979_i
void (int): a, func_178968_d
void (int): a, method_1332, func_178968_d
void (float, float, float): d, func_178990_f
void (float, float, float): d, method_1330, func_178990_f
int (int): c, method_16005, func_216566_c
int (int, int, int): a, method_16006, func_216567_a
1.13.2
名称
ctp
ctq
字段
构造函数
方法
1.13.1
名称
ctf
ctp
字段
构造函数
方法
1.13
名称
buk
ctf
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bui
buk
字段
构造函数
方法
1.12
名称
bui
net.minecraft.client.renderer.BufferBuilder
字段
org.apache.logging.log4j.Logger: a, field_187316_a
ByteBuffer: b, field_179001_a
IntBuffer: c, field_178999_b
ShortBuffer: d, field_181676_c
FloatBuffer: e, field_179000_c
int: f, field_178997_d
VertexFormatElement: g, field_181677_f
int: h, field_181678_g
boolean: i, field_78939_q
int: j, field_179006_k
double: k, field_179004_l
double: l, field_179005_m
double: m, field_179002_n
VertexFormat: n, field_179011_q
boolean: o, field_179010_r
构造函数
(int)
方法
void (int): b, func_181670_b
void (float, float, float): a, func_181674_a
BufferBuilder$State (): a, func_181672_a
int (): j, func_181664_j
float (FloatBuffer, float, float, float, int, int): a, func_181665_a
void (BufferBuilder$State): a, func_178993_a
void (): b, func_178965_a
void (int, VertexFormat): a, func_181668_a
BufferBuilder (double, double): a, func_187315_a
BufferBuilder (int, int): a, func_187314_a
void (int, int, int, int): a, func_178962_a
void (double, double, double): a, func_178987_a
int (int): c, func_78909_a
void (float, float, float, int): a, func_178978_a
void (int, int): b, func_192836_a
void (float, float, float, int): b, func_178994_b
void (int, int, int, int): c, func_178972_a
void (): c, func_78914_f
BufferBuilder (float, float, float, float): a, func_181666_a
BufferBuilder (int, int, int, int): b, func_181669_b
void (int[]): a, func_178981_a
void (): d, func_181675_d
BufferBuilder (double, double, double): b, func_181662_b
void (float, float, float): b, func_178975_e
void (): k, func_181667_k
BufferBuilder (float, float, float): c, func_181663_c
void (double, double, double): c, func_178969_c
void (): e, func_178977_d
ByteBuffer (): f, func_178966_f
VertexFormat (): g, func_178973_g
int (): h, func_178989_h
int (): i, func_178979_i
void (int): a, func_178968_d
void (float, float, float): d, func_178990_f