历史 - net.minecraft.world.level.block.BeehiveBlock
1.21.11
名称
dup
dzk
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dpt
dup
字段
int: e, SHEARED_HONEYCOMB_COUNT, field_31012, DROPPED_HONEYCOMB_COUNT, f_152178_
构造函数
方法
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
void (Level, BlockPos): b, angerNearbyBees, method_23893, angerNearbyBees, m_49649_
void (Level, BlockPos): a, angerNearbyBees, method_23893, angerNearbyBees, m_49649_
void (Level, BlockPos): a, dropHoneycomb, method_21842, dropHoneycomb, m_49600_
boolean (Level, BlockPos): c, hiveContainsBees, method_23894, hasBees, m_49654_
boolean (Level, BlockPos): b, hiveContainsBees, method_23894, hasBees, m_49654_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
void (ServerLevel, ItemStack, BlockState, BlockEntity, Entity, BlockPos): a, dropHoneycomb, method_21842, dropHoneycomb, m_49600_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dni
dpt
字段
构造函数
方法
1.21.5
名称
djh
dni
字段
构造函数
方法
void (ItemStack, Item$TooltipContext, List<Component>, TooltipFlag): a, appendHoverText, method_9568, appendTooltip, m_5871_
1.21.4
名称
dkg
djh
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_
1.21.3
名称
dfs
dkg
字段
DirectionProperty: b, FACING, field_20419, FACING, f_49563_
EnumProperty<Direction>: b, FACING, field_20419, FACING, f_49563_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (ItemStack, Item$TooltipContext, List<Component>, TooltipFlag): a, appendHoverText, method_9568, appendTooltip, m_5871_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dev
dfs
字段
构造函数
方法
1.20.6
名称
cwk
dev
字段
构造函数
方法
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.20.4
名称
csp
cwk
字段
DirectionProperty: a, FACING, field_20419, FACING, f_49563_
DirectionProperty: b, FACING, field_20419, FACING, f_49563_
IntegerProperty: b, HONEY_LEVEL, field_20420, HONEY_LEVEL, f_49564_
IntegerProperty: c, HONEY_LEVEL, field_20420, HONEY_LEVEL, f_49564_
int: c, MAX_HONEY_LEVELS, field_31011, FULL_HONEY_LEVEL, f_152177_
int: d, MAX_HONEY_LEVELS, field_31011, FULL_HONEY_LEVEL, f_152177_
int: d, SHEARED_HONEYCOMB_COUNT, field_31012, DROPPED_HONEYCOMB_COUNT, f_152178_
int: e, SHEARED_HONEYCOMB_COUNT, field_31012, DROPPED_HONEYCOMB_COUNT, f_152178_
com.mojang.serialization.MapCodec<BeehiveBlock>: a, CODEC, field_46274, CODEC, f_303500_
构造函数
方法
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
com.mojang.serialization.MapCodec<BeehiveBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
1.20.2
名称
cph
csp
字段
构造函数
方法
1.20.1
名称
cpc
cph
字段
构造函数
方法
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_
1.19.4
名称
cmn
cpc
字段
构造函数
方法
1.19.3
名称
cjn
cmn
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ciq
cjn
net.minecraft.world.level.block.BlockBeehive
字段
构造函数
方法
1.19
名称
cdk
ciq
net.minecraft.world.level.block.BlockBeehive
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
ccs
cdk
字段
Direction[]: d, SPAWN_DIRECTIONS, field_20418, GENERATE_DIRECTIONS, f_49565_
int: e, SHEARED_HONEYCOMB_COUNT, field_31012, DROPPED_HONEYCOMB_COUNT, f_152178_
int: d, SHEARED_HONEYCOMB_COUNT, field_31012, DROPPED_HONEYCOMB_COUNT, f_152178_
构造函数
方法
Direction (Random): a, getRandomOffset, method_26978, getRandomGenerationDirection, m_49647_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bzj
ccs
字段
构造函数
方法
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
bzi
bzj
字段
构造函数
方法
1.17
名称
buk
bzi
net.minecraft.block.BeehiveBlock
net.minecraft.src.C_1701_
net.minecraft.server.v1_16_R3.BlockBeehive
net.minecraft.world.level.block.BlockBeehive
字段
Direction[]: c, SPAWN_DIRECTIONS, field_20418, GENERATE_DIRECTIONS, field_226871_a_
Direction[]: d, SPAWN_DIRECTIONS, field_20418, GENERATE_DIRECTIONS, f_49565_
DirectionProperty: a, FACING, field_20419, FACING, field_226872_b_
DirectionProperty: a, FACING, field_20419, FACING, f_49563_
IntegerProperty: b, HONEY_LEVEL, field_20420, HONEY_LEVEL, field_226873_c_
IntegerProperty: b, HONEY_LEVEL, field_20420, HONEY_LEVEL, f_49564_
int: c, MAX_HONEY_LEVELS, field_31011, FULL_HONEY_LEVEL, f_152177_
int: e, SHEARED_HONEYCOMB_COUNT, field_31012, DROPPED_HONEYCOMB_COUNT, f_152178_
构造函数
方法
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, m_6240_
void (Level, BlockPos): b, angerNearbyBees, method_23893, angerNearbyBees, func_226881_b_
void (Level, BlockPos): b, angerNearbyBees, method_23893, angerNearbyBees, m_49649_
void (Level, BlockPos): a, dropHoneycomb, method_21842, dropHoneycomb, func_226878_a_
void (Level, BlockPos): a, dropHoneycomb, method_21842, dropHoneycomb, m_49600_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (Level, BlockPos): d, hiveContainsBees, method_23894, hasBees, func_226882_d_
boolean (Level, BlockPos): c, hiveContainsBees, method_23894, hasBees, m_49654_
void (Level, BlockState, BlockPos, Player, BeehiveBlockEntity$BeeReleaseStatus): a, releaseBeesAndResetHoneyLevel, method_21841, takeHoney, func_226877_a_
void (Level, BlockState, BlockPos, Player, BeehiveBlockEntity$BeeReleaseStatus): a, releaseBeesAndResetHoneyLevel, method_21841, takeHoney, m_49594_
void (Level, BlockState, BlockPos): a, resetHoneyLevel, method_23754, takeHoney, func_226876_a_
void (Level, BlockState, BlockPos): a, resetHoneyLevel, method_23754, takeHoney, m_49590_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (Level, BlockPos, BlockState): a, trySpawnDripParticles, method_21843, spawnHoneyParticles, func_226879_a_
void (Level, BlockPos, BlockState): a, trySpawnDripParticles, method_21843, spawnHoneyParticles, m_49603_
void (Level, BlockPos, VoxelShape, double): a, spawnParticle, method_21844, addHoneyParticle, func_226880_a_
void (Level, BlockPos, VoxelShape, double): a, spawnParticle, method_21844, addHoneyParticle, m_49612_
void (Level, double, double, double, double, double): a, spawnFluidParticle, method_21840, addHoneyParticle, func_226875_a_
void (Level, double, double, double, double, double): a, spawnFluidParticle, method_21840, addHoneyParticle, m_49576_
Direction (Random): a, getRandomOffset, method_26978, getRandomGenerationDirection, func_235331_a_
Direction (Random): a, getRandomOffset, method_26978, getRandomGenerationDirection, m_49647_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
buh
buk
net.minecraft.server.v1_16_R2.BlockBeehive
net.minecraft.server.v1_16_R3.BlockBeehive
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bvn
buh
net.minecraft.server.v1_16_R1.BlockBeehive
net.minecraft.server.v1_16_R2.BlockBeehive
字段
构造函数
方法
1.16.1
名称
bpd
bvn
net.minecraft.server.v1_15_R1.BlockBeehive
net.minecraft.server.v1_16_R1.BlockBeehive
字段
Direction[]: a, SPAWN_DIRECTIONS, field_20418, GENERATE_DIRECTIONS, field_226871_a_
Direction[]: c, SPAWN_DIRECTIONS, field_20418, GENERATE_DIRECTIONS, field_226871_a_
DirectionProperty: b, FACING, field_20419, FACING, field_226872_b_
DirectionProperty: a, FACING, field_20419, FACING, field_226872_b_
IntegerProperty: c, HONEY_LEVEL, field_20420, HONEY_LEVEL, field_226873_c_
IntegerProperty: b, HONEY_LEVEL, field_20420, HONEY_LEVEL, field_226873_c_
构造函数
方法
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
Direction (Random): a, getRandomOffset, method_26978, getRandomGenerationDirection, func_235331_a_
1.15.2
名称
bpa
bpd
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bpa
net.minecraft.world.level.block.BeehiveBlock
net.minecraft.class_4481
net.minecraft.block.BeehiveBlock
net.minecraft.block.BeehiveBlock
net.minecraft.server.v1_15_R1.BlockBeehive
字段
Direction[]: a, SPAWN_DIRECTIONS, field_20418, GENERATE_DIRECTIONS, field_226871_a_
DirectionProperty: b, FACING, field_20419, FACING, field_226872_b_
IntegerProperty: c, HONEY_LEVEL, field_20420, HONEY_LEVEL, field_226873_c_
构造函数
方法
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
void (Level, BlockPos): b, angerNearbyBees, method_23893, angerNearbyBees, func_226881_b_
void (Level, BlockPos): a, dropHoneycomb, method_21842, dropHoneycomb, func_226878_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
boolean (Level, BlockPos): d, hiveContainsBees, method_23894, hasBees, func_226882_d_
void (Level, BlockState, BlockPos, Player, BeehiveBlockEntity$BeeReleaseStatus): a, releaseBeesAndResetHoneyLevel, method_21841, takeHoney, func_226877_a_
void (Level, BlockState, BlockPos): a, resetHoneyLevel, method_23754, takeHoney, func_226876_a_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (Level, BlockPos, BlockState): a, trySpawnDripParticles, method_21843, spawnHoneyParticles, func_226879_a_
void (Level, BlockPos, VoxelShape, double): a, spawnParticle, method_21844, addHoneyParticle, func_226880_a_
void (Level, double, double, double, double, double): a, spawnFluidParticle, method_21840, addHoneyParticle, func_226875_a_