历史 - net.minecraft.world.level.block.BubbleColumnBlock
1.21.11
名称
dvc
dzx
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.9
名称
dqg
dvc
字段
构造函数
方法
boolean (BlockState): o, canExistIn, method_9658, isStillWater, m_152715_
boolean (BlockState): p, canExistIn, method_9658, isStillWater, m_152715_
BlockState (BlockState): q, getColumnState, method_34269, getBubbleState, m_152717_
BlockState (BlockState): r, getColumnState, method_34269, getBubbleState, m_152717_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dnv
dqg
字段
构造函数
方法
Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.21.5
名称
dju
dnv
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
1.21.4
名称
dkt
dju
字段
构造函数
方法
Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.21.3
名称
dge
dkt
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): m, canExistIn, method_9658, isStillWater, m_152715_
boolean (BlockState): o, canExistIn, method_9658, isStillWater, m_152715_
BlockState (BlockState): n, getColumnState, method_34269, getBubbleState, m_152717_
BlockState (BlockState): q, getColumnState, method_34269, getBubbleState, m_152717_
Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dfh
dge
字段
构造函数
方法
Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.20.6
名称
cww
dfh
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): h, canExistIn, method_9658, isStillWater, m_152715_
boolean (BlockState): m, canExistIn, method_9658, isStillWater, m_152715_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.20.4
名称
cta
cww
字段
BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, f_50956_
BooleanProperty: b, DRAG_DOWN, field_10680, DRAG, f_50956_
int: b, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_
int: c, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_
com.mojang.serialization.MapCodec<BubbleColumnBlock>: a, CODEC, field_46291, CODEC, f_302438_
构造函数
方法
Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_
com.mojang.serialization.MapCodec<BubbleColumnBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cps
cta
字段
构造函数
方法
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_
Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
1.20.1
名称
cpm
cps
字段
构造函数
方法
Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19.4
名称
cmx
cpm
字段
构造函数
方法
Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19.3
名称
cjx
cmx
字段
构造函数
方法
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cja
cjx
net.minecraft.world.level.block.BlockBubbleColumn
字段
构造函数
方法
Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19
名称
cdu
cja
net.minecraft.world.level.block.BlockBubbleColumn
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cdc
cdu
字段
构造函数
方法
Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bzt
cdc
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_, removeFluid
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_
Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.17.1
名称
bzs
bzt
字段
构造函数
方法
1.17
名称
bus
bzs
net.minecraft.block.BubbleColumnBlock
net.minecraft.src.C_1713_
net.minecraft.server.v1_16_R3.BlockBubbleColumn
net.minecraft.world.level.block.BlockBubbleColumn
字段
BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, field_203160_a
BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, f_50956_
int: b, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
void (LevelAccessor, BlockPos, boolean): a, growColumn, method_9657, update, func_203159_a
boolean (LevelAccessor, BlockPos): a, canExistIn, method_9658, isStillWater, func_208072_b
boolean (BlockGetter, BlockPos): a, getDrag, method_9656, calculateDrag, func_203157_b
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a, removeFluid
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (LevelAccessor, BlockPos, BlockState): b, updateColumn, method_34268, update, m_152707_
void (LevelAccessor, BlockPos, BlockState, BlockState): a, updateColumn, method_34267, update, m_152702_
boolean (BlockState): h, canExistIn, method_9658, isStillWater, m_152715_
BlockState (BlockState): n, getColumnState, method_34269, getBubbleState, m_152717_
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_, removeFluid
Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bup
bus
net.minecraft.server.v1_16_R2.BlockBubbleColumn
net.minecraft.server.v1_16_R3.BlockBubbleColumn
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bvv
bup
net.minecraft.server.v1_16_R1.BlockBubbleColumn
net.minecraft.server.v1_16_R2.BlockBubbleColumn
字段
构造函数
方法
1.16.1
名称
bpl
bvv
net.minecraft.server.v1_15_R1.BlockBubbleColumn
net.minecraft.server.v1_16_R1.BlockBubbleColumn
字段
构造函数
方法
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
名称
bpi
bpl
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bmz
bpi
net.minecraft.server.v1_14_R1.BlockBubbleColumn
net.minecraft.server.v1_15_R1.BlockBubbleColumn
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bmu
bmz
net.minecraft.world.level.block.BubbleColumnBlock
字段
BlockStateBoolean: a, field_10680, DRAG, field_203160_a
BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, field_203160_a
构造函数
方法
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
void (GeneratorAccess, BlockPosition, boolean): a, method_9657, update, func_203159_a
void (LevelAccessor, BlockPos, boolean): a, growColumn, method_9657, update, func_203159_a
boolean (GeneratorAccess, BlockPosition): a, method_9658, isStillWater, func_208072_b
boolean (LevelAccessor, BlockPos): a, canExistIn, method_9658, isStillWater, func_208072_b
boolean (IBlockAccess, BlockPosition): a, method_9656, calculateDrag, func_203157_b
boolean (BlockGetter, BlockPos): a, getDrag, method_9656, calculateDrag, func_203157_b
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, tryDrainFluid, func_204508_a, removeFluid
Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a, removeFluid
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bmq
bmu
net.minecraft.block.BubbleColumnBlock
字段
BlockStateBoolean: a, field_10680, field_203160_a
BlockStateBoolean: a, field_10680, DRAG, field_203160_a
构造函数
方法
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
void (GeneratorAccess, BlockPosition, boolean): a, method_9657, func_203159_a
void (GeneratorAccess, BlockPosition, boolean): a, method_9657, update, func_203159_a
boolean (GeneratorAccess, BlockPosition): a, method_9658, func_208072_b
boolean (GeneratorAccess, BlockPosition): a, method_9658, isStillWater, func_208072_b
boolean (IBlockAccess, BlockPosition): a, method_9656, func_203157_b
boolean (IBlockAccess, BlockPosition): a, method_9656, calculateDrag, func_203157_b
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, func_204508_a, removeFluid
FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, tryDrainFluid, func_204508_a, removeFluid
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bmp
bmq
字段
构造函数
方法
1.14
名称
bcy
bmp
net.minecraft.class_2258
net.minecraft.block.BlockBubbleColumn
net.minecraft.block.BubbleColumnBlock
net.minecraft.server.v1_13_R2.BlockBubbleColumn
net.minecraft.server.v1_14_R1.BlockBubbleColumn
字段
BlockStateBoolean: a, field_203160_a
BlockStateBoolean: a, field_10680, field_203160_a
构造函数
方法
boolean (IBlockData): a, func_149686_d
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
void (GeneratorAccess, BlockPosition, boolean): a, func_203159_a
void (GeneratorAccess, BlockPosition, boolean): a, method_9657, func_203159_a
boolean (GeneratorAccess, BlockPosition): a, func_208072_b
boolean (GeneratorAccess, BlockPosition): a, method_9658, func_208072_b
boolean (IBlockAccess, BlockPosition): a, func_203157_b
boolean (IBlockAccess, BlockPosition): a, method_9656, func_203157_b
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (): j, func_149703_v
int (IBlockData, Random): a, func_196264_a
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, func_204508_a, removeFluid
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bcx
bcy
字段
构造函数
方法
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
名称
bcp
bcx
net.minecraft.server.v1_13_R1.BlockBubbleColumn
net.minecraft.server.v1_13_R2.BlockBubbleColumn
字段
构造函数
方法
1.13
名称
bcp
net.minecraft.block.BlockBubbleColumn
net.minecraft.server.v1_13_R1.BlockBubbleColumn
字段
BlockStateBoolean: a, field_203160_a
构造函数
方法
boolean (IBlockData): a, func_149686_d
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
Fluid (IBlockData): h, func_204507_t
void (GeneratorAccess, BlockPosition, boolean): a, func_203159_a
boolean (GeneratorAccess, BlockPosition): a, func_208072_b
boolean (IBlockAccess, BlockPosition): a, func_203157_b
int (IWorldReader): a, func_149738_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (): j, func_149703_v
int (IBlockData, Random): a, func_196264_a
TextureType (): c, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
EnumRenderType (IBlockData): c, func_149645_b
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
void (IBlockData, World, BlockPosition, Random): c, func_180655_c