历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces
1.21.11
名称
fdf
fig
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exq
fdf
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
evf
exq
字段
构造函数
方法
1.21.5
名称
eqf
evf
字段
构造函数
方法
1.21.4
名称
erc
eqf
字段
构造函数
方法
1.21.3
名称
emj
erc
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eld
emj
字段
构造函数
方法
1.20.6
名称
ebx
eld
字段
构造函数
方法
1.20.4
名称
dxs
ebx
字段
构造函数
方法
1.20.2
名称
duk
dxs
字段
构造函数
方法
1.20.1
名称
dtz
duk
字段
构造函数
方法
1.19.4
名称
dqz
dtz
字段
构造函数
方法
1.19.3
名称
dnl
dqz
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dmo
dnl
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces
字段
构造函数
方法
1.19
名称
dfj
dmo
net.minecraft.world.level.levelgen.structure.StrongholdPieces
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces
net.minecraft.src.C_2562_
net.minecraft.src.C_213268_
net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces
字段
StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_
StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_229409_
List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267, possiblePieces, f_72852_
List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267, possiblePieces, f_229410_
Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266, activePieceType, f_72853_
Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266, activePieceType, f_229411_
int: j, totalWeight, field_15264, totalWeight, f_72854_
int: j, totalWeight, field_15264, totalWeight, f_229412_
StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_
StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_229413_
int: b, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_
int: b, SMALL_DOOR_WIDTH, field_31624, field_31624, f_229404_
int: c, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_
int: c, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_229405_
int: d, MAX_DEPTH, field_31626, field_31626, f_163220_
int: d, MAX_DEPTH, field_31626, field_31626, f_229406_
int: e, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_
int: e, LOWEST_Y_POSITION, field_31627, field_31627, f_229407_
boolean: f, CHECK_AIR, field_31628, field_31628, f_163222_
boolean: f, CHECK_AIR, field_31628, field_31628, f_229408_
int: a, MAGIC_START_Y, field_36417, field_36417, f_204944_
int: a, MAGIC_START_Y, field_36417, field_36417, f_229403_
构造函数
方法
void (): a, resetPieces, method_14855, init, m_72857_
void (): a, resetPieces, method_14855, init, m_229416_
boolean (): b, updatePieceWeight, method_14852, checkRemainingPieces, m_72888_
boolean (): b, updatePieceWeight, method_14852, checkRemainingPieces, m_229435_
StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, m_163233_
StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851, pickPiece, m_163224_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): b, generateAndAddPiece, method_14854, pieceGenerator, m_163242_
StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, m_229426_
StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851, pickPiece, m_229417_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): b, generateAndAddPiece, method_14854, pieceGenerator, m_229436_
1.18.2
名称
dfb
dfj
字段
StrongholdPieces$PieceWeight[]: f, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_
StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_
List<StrongholdPieces$PieceWeight>: g, currentPieces, field_15267, possiblePieces, f_72852_
List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267, possiblePieces, f_72852_
Class<? extends StrongholdPieces$StrongholdPiece>: h, imposedPiece, field_15266, activePieceType, f_72853_
Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266, activePieceType, f_72853_
int: i, totalWeight, field_15264, totalWeight, f_72854_
int: j, totalWeight, field_15264, totalWeight, f_72854_
StrongholdPieces$SmoothStoneSelector: j, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_
StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_
int: a, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_
int: b, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_
int: b, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_
int: c, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_
int: c, MAX_DEPTH, field_31626, field_31626, f_163220_
int: d, MAX_DEPTH, field_31626, field_31626, f_163220_
int: d, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_
int: e, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_
boolean: e, CHECK_AIR, field_31628, field_31628, f_163222_
boolean: f, CHECK_AIR, field_31628, field_31628, f_163222_
int: a, MAGIC_START_Y, field_36417, field_36417, f_204944_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dbk
dfb
字段
构造函数
方法
1.17.1
名称
dbj
dbk
字段
构造函数
方法
1.17
名称
crs
dbj
net.minecraft.world.gen.feature.structure.StrongholdPieces
net.minecraft.src.C_2562_
net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces
net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces
字段
StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, field_75205_b
StrongholdPieces$PieceWeight[]: f, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_
List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieces, field_75206_c
List<StrongholdPieces$PieceWeight>: g, currentPieces, field_15267, possiblePieces, f_72852_
Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, activePieceType, field_75203_d
Class<? extends StrongholdPieces$StrongholdPiece>: h, imposedPiece, field_15266, activePieceType, f_72853_
int: d, totalWeight, field_15264, totalWeight, field_75207_a
int: i, totalWeight, field_15264, totalWeight, f_72854_
StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, field_75204_e
StrongholdPieces$SmoothStoneSelector: j, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_
int: a, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_
int: b, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_
int: c, MAX_DEPTH, field_31626, field_31626, f_163220_
int: d, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_
boolean: e, CHECK_AIR, field_31628, field_31628, f_163222_
构造函数
()
方法
void (): a, resetPieces, method_14855, init, func_75198_a
void (): a, resetPieces, method_14855, init, m_72857_
boolean (): c, updatePieceWeight, method_14852, checkRemainingPieces, func_75202_c
boolean (): b, updatePieceWeight, method_14852, checkRemainingPieces, m_72888_
StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, func_175954_a
StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, pickPiece, func_175955_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, pieceGenerator, func_175953_c
StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, m_163233_
StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851, pickPiece, m_163224_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): b, generateAndAddPiece, method_14854, pieceGenerator, m_163242_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
crp
crs
net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces
net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces
字段
构造函数
方法
1.16.3
名称
字段
StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECE_SETTINGS, field_75205_b
StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, field_75205_b
List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieceSettings, field_75206_c
List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieces, field_75206_c
int: d, totalWeight, field_15264, field_15264, field_75207_a
int: d, totalWeight, field_15264, totalWeight, field_75207_a
构造函数
方法
boolean (): c, updatePieceWeight, method_14852, method_14852, func_75202_c
boolean (): c, updatePieceWeight, method_14852, checkRemainingPieces, func_75202_c
StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, method_14847, func_175954_a
StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, func_175954_a
StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, method_14851, func_175955_b
StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, pickPiece, func_175955_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, method_14854, func_175953_c
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, pieceGenerator, func_175953_c
1.16.2
名称
ctw
crp
net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces
net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces
字段
构造函数
方法
1.16.1
名称
clr
ctw
net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces
net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces
字段
StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, field_75205_b
StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECE_SETTINGS, field_75205_b
List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, field_75206_c
List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieceSettings, field_75206_c
Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, field_75203_d
Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, activePieceType, field_75203_d
int: d, totalWeight, field_15264, field_75207_a
int: d, totalWeight, field_15264, field_15264, field_75207_a
StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, field_75204_e
StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, field_75204_e
构造函数
方法
void (): a, resetPieces, method_14855, func_75198_a
void (): a, resetPieces, method_14855, init, func_75198_a
boolean (): c, updatePieceWeight, method_14852, func_75202_c
boolean (): c, updatePieceWeight, method_14852, method_14852, func_75202_c
StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, func_175954_a
StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, method_14847, func_175954_a
StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, func_175955_b
StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, method_14851, func_175955_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, func_175953_c
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, method_14854, func_175953_c
1.15.2
名称
clo
clr
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cis
clo
net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces
net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces
字段
构造函数
方法
1.14.4
名称
cin
cis
net.minecraft.world.level.levelgen.structure.StrongholdPieces
字段
WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_15265, field_15265, field_75205_b
StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, field_75205_b
List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_15267, field_15267, field_75206_c
List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, field_75206_c
Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_15266, field_15266, field_75203_d
Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, field_75203_d
int: d, field_15264, field_15264, field_75207_a
int: d, totalWeight, field_15264, field_75207_a
WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_15263, field_15263, field_75204_e
StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, field_75204_e
构造函数
方法
void (): a, method_14855, method_14855, func_75198_a
void (): a, resetPieces, method_14855, func_75198_a
boolean (): c, method_14852, method_14852, func_75202_c
boolean (): c, updatePieceWeight, method_14852, func_75202_c
WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14847, method_14847, func_175954_a
StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, func_175954_a
WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, method_14851, method_14851, func_175955_b
StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, func_175955_b
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, method_14854, method_14854, func_175953_c
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, func_175953_c
1.14.3
名称
cij
cin
net.minecraft.structure.StrongholdGenerator
字段
WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_15265, field_75205_b
WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_15265, field_15265, field_75205_b
List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_15267, field_75206_c
List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_15267, field_15267, field_75206_c
Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_15266, field_75203_d
Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_15266, field_15266, field_75203_d
int: d, field_15264, field_75207_a
int: d, field_15264, field_15264, field_75207_a
WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_15263, field_75204_e
WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_15263, field_15263, field_75204_e
构造函数
方法
void (): a, method_14855, func_75198_a
void (): a, method_14855, method_14855, func_75198_a
boolean (): c, method_14852, func_75202_c
boolean (): c, method_14852, method_14852, func_75202_c
WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14847, func_175954_a
WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14847, method_14847, func_175954_a
WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, method_14851, func_175955_b
WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, method_14851, method_14851, func_175955_b
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, method_14854, func_175953_c
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, method_14854, method_14854, func_175953_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cih
cij
字段
构造函数
方法
1.14
名称
bwx
cih
net.minecraft.class_3421
net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces
net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces
字段
WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_75205_b
WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_15265, field_75205_b
List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_75206_c
List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_15267, field_75206_c
Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_75203_d
Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_15266, field_75203_d
int: d, field_75207_a
int: d, field_15264, field_75207_a
WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_75204_e
WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_15263, field_75204_e
构造函数
方法
void (): a, func_143046_a
void (): b, func_75198_a
void (): a, method_14855, func_75198_a
boolean (): d, func_75202_c
boolean (): c, method_14852, func_75202_c
WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175954_a
WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14847, func_175954_a
WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, func_175955_b
WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, method_14851, func_175955_b
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, func_175953_c
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, method_14854, func_175953_c
1.13.2
名称
bww
bwx
字段
构造函数
方法
1.13.1
名称
bwo
bww
net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces
net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces
字段
构造函数
方法
1.13
名称
bbt
bwo
net.minecraft.world.gen.structure.StructureStrongholdPieces
net.minecraft.world.gen.feature.structure.StrongholdPieces
net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces
net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces
字段
WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: b, field_75205_b
WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_75205_b
List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: c, field_75206_c
List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_75206_c
Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: d, field_75203_d
Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_75203_d
int: a, field_75207_a
int: d, field_75207_a
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbr
bbt
字段
构造函数
方法
1.12
名称
aym
bbr
net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces
net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ayk
aym
字段
构造函数
方法
1.11
名称
awt
ayk
net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces
net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
awc
awt
net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces
net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces
字段
构造函数
方法
1.9.4
名称
awb
awc
net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces
net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces
字段
构造函数
方法
1.9.2
名称
awc
awb
字段
构造函数
方法
1.9
名称
aqp
awc
net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces
net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces
字段
构造函数
方法
1.8.8
名称
aqp
net.minecraft.world.gen.structure.StructureStrongholdPieces
net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces
字段
WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: b, field_75205_b
List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: c, field_75206_c
Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: d, field_75203_d
int: a, field_75207_a
WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_75204_e
构造函数
方法
void (): a, func_143046_a
void (): b, func_75198_a
boolean (): d, func_75202_c
WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175954_a
WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, func_175955_b
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, func_175953_c