历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces

1.21.11

名称

fdf

fig

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exq

fdf

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evf

exq

字段

构造函数

方法

1.21.5

名称

eqf

evf

字段

构造函数

方法

1.21.4

名称

erc

eqf

字段

构造函数

方法

1.21.3

名称

emj

erc

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eld

emj

字段

构造函数

方法

1.20.6

名称

ebx

eld

字段

构造函数

方法

1.20.4

名称

dxs

ebx

字段

构造函数

方法

1.20.2

名称

duk

dxs

字段

构造函数

方法

1.20.1

名称

dtz

duk

字段

构造函数

方法

1.19.4

名称

dqz

dtz

字段

构造函数

方法

1.19.3

名称

dnl

dqz

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dmo

dnl

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces

字段

构造函数

方法

1.19

名称

dfj

dmo

net.minecraft.world.level.levelgen.structure.StrongholdPieces

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces

net.minecraft.src.C_2562_

net.minecraft.src.C_213268_

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces

字段

StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_

StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_229409_

List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267, possiblePieces, f_72852_

List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267, possiblePieces, f_229410_

Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266, activePieceType, f_72853_

Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266, activePieceType, f_229411_

int: j, totalWeight, field_15264, totalWeight, f_72854_

int: j, totalWeight, field_15264, totalWeight, f_229412_

StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_

StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_229413_

int: b, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_

int: b, SMALL_DOOR_WIDTH, field_31624, field_31624, f_229404_

int: c, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_

int: c, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_229405_

int: d, MAX_DEPTH, field_31626, field_31626, f_163220_

int: d, MAX_DEPTH, field_31626, field_31626, f_229406_

int: e, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_

int: e, LOWEST_Y_POSITION, field_31627, field_31627, f_229407_

boolean: f, CHECK_AIR, field_31628, field_31628, f_163222_

boolean: f, CHECK_AIR, field_31628, field_31628, f_229408_

int: a, MAGIC_START_Y, field_36417, field_36417, f_204944_

int: a, MAGIC_START_Y, field_36417, field_36417, f_229403_

构造函数

方法

void (): a, resetPieces, method_14855, init, m_72857_

void (): a, resetPieces, method_14855, init, m_229416_

boolean (): b, updatePieceWeight, method_14852, checkRemainingPieces, m_72888_

boolean (): b, updatePieceWeight, method_14852, checkRemainingPieces, m_229435_

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, m_163233_

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851, pickPiece, m_163224_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): b, generateAndAddPiece, method_14854, pieceGenerator, m_163242_

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, m_229426_

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851, pickPiece, m_229417_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int, int, Direction, int): b, generateAndAddPiece, method_14854, pieceGenerator, m_229436_

1.18.2

名称

dfb

dfj

字段

StrongholdPieces$PieceWeight[]: f, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_

StrongholdPieces$PieceWeight[]: g, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_

List<StrongholdPieces$PieceWeight>: g, currentPieces, field_15267, possiblePieces, f_72852_

List<StrongholdPieces$PieceWeight>: h, currentPieces, field_15267, possiblePieces, f_72852_

Class<? extends StrongholdPieces$StrongholdPiece>: h, imposedPiece, field_15266, activePieceType, f_72853_

Class<? extends StrongholdPieces$StrongholdPiece>: i, imposedPiece, field_15266, activePieceType, f_72853_

int: i, totalWeight, field_15264, totalWeight, f_72854_

int: j, totalWeight, field_15264, totalWeight, f_72854_

StrongholdPieces$SmoothStoneSelector: j, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_

StrongholdPieces$SmoothStoneSelector: k, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_

int: a, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_

int: b, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_

int: b, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_

int: c, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_

int: c, MAX_DEPTH, field_31626, field_31626, f_163220_

int: d, MAX_DEPTH, field_31626, field_31626, f_163220_

int: d, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_

int: e, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_

boolean: e, CHECK_AIR, field_31628, field_31628, f_163222_

boolean: f, CHECK_AIR, field_31628, field_31628, f_163222_

int: a, MAGIC_START_Y, field_36417, field_36417, f_204944_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbk

dfb

字段

构造函数

方法

1.17.1

名称

dbj

dbk

字段

构造函数

方法

1.17

名称

crs

dbj

net.minecraft.world.gen.feature.structure.StrongholdPieces

net.minecraft.src.C_2562_

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces

字段

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, field_75205_b

StrongholdPieces$PieceWeight[]: f, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, f_72851_

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieces, field_75206_c

List<StrongholdPieces$PieceWeight>: g, currentPieces, field_15267, possiblePieces, f_72852_

Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, activePieceType, field_75203_d

Class<? extends StrongholdPieces$StrongholdPiece>: h, imposedPiece, field_15266, activePieceType, f_72853_

int: d, totalWeight, field_15264, totalWeight, field_75207_a

int: i, totalWeight, field_15264, totalWeight, f_72854_

StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, field_75204_e

StrongholdPieces$SmoothStoneSelector: j, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, f_72855_

int: a, SMALL_DOOR_WIDTH, field_31624, field_31624, f_163218_

int: b, SMALL_DOOR_HEIGHT, field_31625, field_31625, f_163219_

int: c, MAX_DEPTH, field_31626, field_31626, f_163220_

int: d, LOWEST_Y_POSITION, field_31627, field_31627, f_163221_

boolean: e, CHECK_AIR, field_31628, field_31628, f_163222_

构造函数

()

方法

void (): a, resetPieces, method_14855, init, func_75198_a

void (): a, resetPieces, method_14855, init, m_72857_

boolean (): c, updatePieceWeight, method_14852, checkRemainingPieces, func_75202_c

boolean (): b, updatePieceWeight, method_14852, checkRemainingPieces, m_72888_

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, func_175954_a

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, pickPiece, func_175955_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, pieceGenerator, func_175953_c

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, StructurePieceAccessor, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, m_163233_

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): a, generatePieceFromSmallDoor, method_14851, pickPiece, m_163224_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int, int, Direction, int): b, generateAndAddPiece, method_14854, pieceGenerator, m_163242_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crp

crs

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces

字段

构造函数

方法

1.16.3

名称

字段

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECE_SETTINGS, field_75205_b

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECES, field_75205_b

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieceSettings, field_75206_c

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieces, field_75206_c

int: d, totalWeight, field_15264, field_15264, field_75207_a

int: d, totalWeight, field_15264, totalWeight, field_75207_a

构造函数

方法

boolean (): c, updatePieceWeight, method_14852, method_14852, func_75202_c

boolean (): c, updatePieceWeight, method_14852, checkRemainingPieces, func_75202_c

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, method_14847, func_175954_a

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, createPiece, func_175954_a

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, method_14851, func_175955_b

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, pickPiece, func_175955_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, method_14854, func_175953_c

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, pieceGenerator, func_175953_c

1.16.2

名称

ctw

crp

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces

字段

构造函数

方法

1.16.1

名称

clr

ctw

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces

字段

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, field_75205_b

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, ALL_PIECE_SETTINGS, field_75205_b

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, field_75206_c

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, possiblePieceSettings, field_75206_c

Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, field_75203_d

Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, activePieceType, field_75203_d

int: d, totalWeight, field_15264, field_75207_a

int: d, totalWeight, field_15264, field_15264, field_75207_a

StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, field_75204_e

StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, STONE_BRICK_RANDOMIZER, field_75204_e

构造函数

方法

void (): a, resetPieces, method_14855, func_75198_a

void (): a, resetPieces, method_14855, init, func_75198_a

boolean (): c, updatePieceWeight, method_14852, func_75202_c

boolean (): c, updatePieceWeight, method_14852, method_14852, func_75202_c

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, func_175954_a

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, method_14847, func_175954_a

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, func_175955_b

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, method_14851, func_175955_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, func_175953_c

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, method_14854, func_175953_c

1.15.2

名称

clo

clr

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cis

clo

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces

字段

构造函数

方法

1.14.4

名称

cin

cis

net.minecraft.world.level.levelgen.structure.StrongholdPieces

字段

WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_15265, field_15265, field_75205_b

StrongholdPieces$PieceWeight[]: a, STRONGHOLD_PIECE_WEIGHTS, field_15265, field_75205_b

List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_15267, field_15267, field_75206_c

List<StrongholdPieces$PieceWeight>: b, currentPieces, field_15267, field_75206_c

Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_15266, field_15266, field_75203_d

Class<? extends StrongholdPieces$StrongholdPiece>: c, imposedPiece, field_15266, field_75203_d

int: d, field_15264, field_15264, field_75207_a

int: d, totalWeight, field_15264, field_75207_a

WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_15263, field_15263, field_75204_e

StrongholdPieces$SmoothStoneSelector: e, SMOOTH_STONE_SELECTOR, field_15263, field_75204_e

构造函数

方法

void (): a, method_14855, method_14855, func_75198_a

void (): a, resetPieces, method_14855, func_75198_a

boolean (): c, method_14852, method_14852, func_75202_c

boolean (): c, updatePieceWeight, method_14852, func_75202_c

WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14847, method_14847, func_175954_a

StrongholdPieces$StrongholdPiece (Class<? extends StrongholdPieces$StrongholdPiece>, List<StructurePiece>, Random, int, int, int, Direction, int): a, findAndCreatePieceFactory, method_14847, func_175954_a

WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, method_14851, method_14851, func_175955_b

StrongholdPieces$StrongholdPiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): b, generatePieceFromSmallDoor, method_14851, func_175955_b

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, method_14854, method_14854, func_175953_c

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int, int, Direction, int): c, generateAndAddPiece, method_14854, func_175953_c

1.14.3

名称

cij

cin

net.minecraft.structure.StrongholdGenerator

字段

WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_15265, field_75205_b

WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_15265, field_15265, field_75205_b

List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_15267, field_75206_c

List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_15267, field_15267, field_75206_c

Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_15266, field_75203_d

Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_15266, field_15266, field_75203_d

int: d, field_15264, field_75207_a

int: d, field_15264, field_15264, field_75207_a

WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_15263, field_75204_e

WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_15263, field_15263, field_75204_e

构造函数

方法

void (): a, method_14855, func_75198_a

void (): a, method_14855, method_14855, func_75198_a

boolean (): c, method_14852, func_75202_c

boolean (): c, method_14852, method_14852, func_75202_c

WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14847, func_175954_a

WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14847, method_14847, func_175954_a

WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, method_14851, func_175955_b

WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, method_14851, method_14851, func_175955_b

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, method_14854, func_175953_c

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, method_14854, method_14854, func_175953_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cih

cij

字段

构造函数

方法

1.14

名称

bwx

cih

net.minecraft.class_3421

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces

字段

WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_75205_b

WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_15265, field_75205_b

List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_75206_c

List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_15267, field_75206_c

Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_75203_d

Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_15266, field_75203_d

int: d, field_75207_a

int: d, field_15264, field_75207_a

WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_75204_e

WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_15263, field_75204_e

构造函数

方法

void (): a, func_143046_a

void (): b, func_75198_a

void (): a, method_14855, func_75198_a

boolean (): d, func_75202_c

boolean (): c, method_14852, func_75202_c

WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175954_a

WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14847, func_175954_a

WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, func_175955_b

WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, method_14851, func_175955_b

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, func_175953_c

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, method_14854, func_175953_c

1.13.2

名称

bww

bwx

字段

构造函数

方法

1.13.1

名称

bwo

bww

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces

字段

构造函数

方法

1.13

名称

bbt

bwo

net.minecraft.world.gen.structure.StructureStrongholdPieces

net.minecraft.world.gen.feature.structure.StrongholdPieces

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces

字段

WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: b, field_75205_b

WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: a, field_75205_b

List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: c, field_75206_c

List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: b, field_75206_c

Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: d, field_75203_d

Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: c, field_75203_d

int: a, field_75207_a

int: d, field_75207_a

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbr

bbt

字段

构造函数

方法

1.12

名称

aym

bbr

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayk

aym

字段

构造函数

方法

1.11

名称

awt

ayk

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

awc

awt

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces

字段

构造函数

方法

1.9.4

名称

awb

awc

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces

字段

构造函数

方法

1.9.2

名称

awc

awb

字段

构造函数

方法

1.9

名称

aqp

awc

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces

字段

构造函数

方法

1.8.8

名称

aqp

net.minecraft.world.gen.structure.StructureStrongholdPieces

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces

字段

WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight[]: b, field_75205_b

List<WorldGenStrongholdPieces$WorldGenStrongholdPieceWeight>: c, field_75206_c

Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>: d, field_75203_d

int: a, field_75207_a

WorldGenStrongholdPieces$WorldGenStrongholdStones: e, field_75204_e

构造函数

方法

void (): a, func_143046_a

void (): b, func_75198_a

boolean (): d, func_75202_c

WorldGenStrongholdPieces$WorldGenStrongholdPiece (Class<? extends WorldGenStrongholdPieces$WorldGenStrongholdPiece>, List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175954_a

WorldGenStrongholdPieces$WorldGenStrongholdPiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): b, func_175955_b

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int, int, EnumDirection, int): c, func_175953_c