历史 - net.minecraft.world.level.levelgen.structure.structures.NetherFortressPieces$CastleSmallCorridorLeftTurnPiece
1.21.11
名称
fct$h
fhu$h
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exe$h
fct$h
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eut$h
exe$h
字段
构造函数
方法
1.21.5
名称
ept$h
eut$h
字段
构造函数
方法
1.21.4
名称
eqq$h
ept$h
字段
构造函数
方法
1.21.3
名称
elx$h
eqq$h
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ekr$h
elx$h
字段
构造函数
方法
1.20.6
名称
ebl$h
ekr$h
字段
构造函数
方法
1.20.4
名称
dxg$h
ebl$h
字段
构造函数
方法
1.20.2
名称
dty$h
dxg$h
字段
构造函数
方法
1.20.1
名称
dtn$h
dty$h
字段
构造函数
方法
1.19.4
名称
dqn$h
dtn$h
字段
构造函数
方法
1.19.3
名称
dmz$h
dqn$h
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_213216_
net.minecraft.src.C_213207_$C_213216_
字段
构造函数
方法
1.19.1
名称
dmc$h
dmz$h
net.minecraft.world.level.levelgen.structure.structures.NetherFortressPieces$h
字段
构造函数
方法
1.19
名称
dey$h
dmc$h
net.minecraft.world.level.levelgen.structure.NetherBridgePieces$CastleSmallCorridorLeftTurnPiece
net.minecraft.world.level.levelgen.structure.structures.NetherFortressPieces$CastleSmallCorridorLeftTurnPiece
net.minecraft.src.C_2503_$C_2512_
net.minecraft.src.C_213216_
net.minecraft.world.level.levelgen.structure.WorldGenNetherPieces$WorldGenNetherPiece8
字段
boolean: d, isNeedingChest, field_14496, containsChest, f_71758_
boolean: d, isNeedingChest, field_14496, containsChest, f_228230_
int: a, WIDTH, field_31580, SIZE_X, f_162758_
int: a, WIDTH, field_31580, SIZE_X, f_228227_
int: b, HEIGHT, field_31581, SIZE_Y, f_162759_
int: b, HEIGHT, field_31581, SIZE_Y, f_228228_
int: c, DEPTH, field_31582, SIZE_Z, f_162760_
int: c, DEPTH, field_31582, SIZE_Z, f_228229_
构造函数
(int, Random, BoundingBox, Direction)
(int, RandomSource, BoundingBox, Direction)
方法
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
NetherBridgePieces$CastleSmallCorridorLeftTurnPiece (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14803, create, m_162771_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_
NetherFortressPieces$CastleSmallCorridorLeftTurnPiece (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14803, create, m_228250_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_
1.18.2
名称
dep$h
dey$h
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
daz$h
dep$h
字段
构造函数
方法
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
1.17.1
名称
day$h
daz$h
字段
构造函数
方法
1.17
名称
cri$h
day$h
net.minecraft.world.gen.feature.structure.FortressPieces$Corridor
net.minecraft.src.C_2503_$C_2512_
net.minecraft.server.v1_16_R3.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.world.level.levelgen.structure.WorldGenNetherPieces$WorldGenNetherPiece8
字段
boolean: a, isNeedingChest, field_14496, containsChest, field_111021_b
boolean: d, isNeedingChest, field_14496, containsChest, f_71758_
int: a, WIDTH, field_31580, SIZE_X, f_162758_
int: b, HEIGHT, field_31581, SIZE_Y, f_162759_
int: c, DEPTH, field_31582, SIZE_Z, f_162760_
构造函数
(StructureManager, CompoundTag)
方法
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
NetherBridgePieces$CastleSmallCorridorLeftTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14803, create, func_175879_a
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
NetherBridgePieces$CastleSmallCorridorLeftTurnPiece (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14803, create, m_162771_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
crf$h
cri$h
net.minecraft.server.v1_16_R2.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_16_R3.WorldGenNetherPieces$WorldGenNetherPiece8
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
NetherBridgePieces$CastleSmallCorridorLeftTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14803, method_14803, func_175879_a
NetherBridgePieces$CastleSmallCorridorLeftTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14803, create, func_175879_a
1.16.2
名称
ctl$h
crf$h
net.minecraft.server.v1_16_R1.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_16_R2.WorldGenNetherPieces$WorldGenNetherPiece8
字段
构造函数
方法
1.16.1
名称
clj$h
ctl$h
net.minecraft.server.v1_15_R1.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_16_R1.WorldGenNetherPieces$WorldGenNetherPiece8
字段
构造函数
方法
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
NetherBridgePieces$CastleSmallCorridorLeftTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14803, func_175879_a
NetherBridgePieces$CastleSmallCorridorLeftTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14803, method_14803, func_175879_a
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
1.15.2
名称
clg$h
clj$h
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cik$h
clg$h
net.minecraft.server.v1_14_R1.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_15_R1.WorldGenNetherPieces$WorldGenNetherPiece8
字段
构造函数
方法
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
1.14.4
名称
cif$h
cik$h
net.minecraft.world.level.levelgen.structure.NetherBridgePieces$CastleSmallCorridorLeftTurnPiece
字段
boolean: a, field_14496, containsChest, field_111021_b
boolean: a, isNeedingChest, field_14496, containsChest, field_111021_b
构造函数
方法
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
WorldGenNetherPieces$WorldGenNetherPiece8 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14803, method_14803, func_175879_a
NetherBridgePieces$CastleSmallCorridorLeftTurnPiece (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14803, func_175879_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
1.14.3
名称
cib$h
cif$h
net.minecraft.structure.NetherFortressGenerator$CorridorLeftTurn
字段
boolean: a, field_14496, field_111021_b
boolean: a, field_14496, containsChest, field_111021_b
构造函数
方法
void (NBTTagCompound): a, method_14943, func_143011_b
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
WorldGenNetherPieces$WorldGenNetherPiece8 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14803, func_175879_a
WorldGenNetherPieces$WorldGenNetherPiece8 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14803, method_14803, func_175879_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
chz$h
cib$h
字段
构造函数
方法
1.14
名称
bwr$h
chz$h
net.minecraft.class_3390$class_3398
net.minecraft.server.v1_13_R2.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_14_R1.WorldGenNetherPieces$WorldGenNetherPiece8
字段
boolean: a, field_111021_b
boolean: a, field_14496, field_111021_b
构造函数
()
(DefinedStructureManager, NBTTagCompound)
方法
void (NBTTagCompound): a, method_14943, func_143011_b
void (NBTTagCompound): a, func_143012_a
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
WorldGenNetherPieces$WorldGenNetherPiece8 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175879_a
WorldGenNetherPieces$WorldGenNetherPiece8 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14803, func_175879_a
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
1.13.2
名称
bwq$h
bwr$h
字段
构造函数
方法
1.13.1
名称
bwi$h
bwq$h
net.minecraft.server.v1_13_R1.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_13_R2.WorldGenNetherPieces$WorldGenNetherPiece8
字段
构造函数
方法
1.13
名称
bbn$h
bwi$h
net.minecraft.world.gen.structure.StructureNetherBridgePieces$Corridor
net.minecraft.world.gen.feature.structure.FortressPieces$Corridor
net.minecraft.server.v1_12_R1.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_13_R1.WorldGenNetherPieces$WorldGenNetherPiece8
字段
构造函数
方法
boolean (World, Random, StructureBoundingBox): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbl$h
bbn$h
字段
构造函数
方法
1.12
名称
ayg$h
bbl$h
net.minecraft.server.v1_11_R1.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_12_R1.WorldGenNetherPieces$WorldGenNetherPiece8
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aye$h
ayg$h
字段
构造函数
方法
1.11
名称
awn$h
aye$h
net.minecraft.server.v1_10_R1.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_11_R1.WorldGenNetherPieces$WorldGenNetherPiece8
字段
构造函数
方法
void (NBTTagCompound): b, func_143011_b
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
1.10.2
名称
字段
构造函数
方法
1.10
名称
avw$h
awn$h
net.minecraft.server.v1_9_R2.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_10_R1.WorldGenNetherPieces$WorldGenNetherPiece8
字段
构造函数
方法
1.9.4
名称
avv$h
avw$h
net.minecraft.server.v1_9_R1.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_9_R2.WorldGenNetherPieces$WorldGenNetherPiece8
字段
构造函数
方法
1.9.2
名称
avw$h
avv$h
字段
构造函数
方法
1.9
名称
aqj$h
avw$h
net.minecraft.server.v1_8_R3.WorldGenNetherPieces$WorldGenNetherPiece8
net.minecraft.server.v1_9_R1.WorldGenNetherPieces$WorldGenNetherPiece8
字段
boolean: b, field_111021_b
boolean: a, field_111021_b
构造函数
方法
1.8.8
名称
aqj$h
net.minecraft.world.gen.structure.StructureNetherBridgePieces$Corridor
net.minecraft.server.v1_8_R3.WorldGenNetherPieces$WorldGenNetherPiece8
字段
boolean: b, field_111021_b
构造函数
()
(int, Random, StructureBoundingBox, EnumDirection)
方法
void (NBTTagCompound): b, func_143011_b
void (NBTTagCompound): a, func_143012_a
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
WorldGenNetherPieces$WorldGenNetherPiece8 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175879_a
boolean (World, Random, StructureBoundingBox): a, func_74875_a