历史 - net.minecraft.network.protocol.game.ClientboundBlockChangedAckPacket

1.21.11

名称

acv

adf

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

acu

acv

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

acj

acu

字段

构造函数

方法

1.21.5

名称

abq

acj

字段

构造函数

方法

1.21.4

名称

acw

abq

字段

构造函数

方法

PacketType<ClientboundBlockChangedAckPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundBlockChangedAckPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

abz

acw

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

acn

abz

字段

构造函数

方法

1.20.6

名称

zf

acn

字段

int: a, sequence, comp_633, sequence, f_237578_

int: b, sequence, comp_633, sequence, f_237578_

StreamCodec<FriendlyByteBuf, ClientboundBlockChangedAckPacket>: a, STREAM_CODEC, field_47901, CODEC, f_314302_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55858, write, m_237583_

int (): a, sequence, comp_633, sequence, f_237578_

int (): b, sequence, comp_633, sequence, f_237578_

PacketType<ClientboundBlockChangedAckPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

xb

zf

字段

构造函数

方法

1.20.2

名称

ux

xb

字段

构造函数

方法

1.20.1

名称

vk

ux

字段

构造函数

方法

1.19.4

名称

uq

vk

字段

构造函数

方法

int (): b, sequence, comp_633, sequence, f_237578_

int (): a, sequence, comp_633, sequence, f_237578_

1.19.3

名称

tl

uq

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

sx

tl

net.minecraft.network.protocol.game.ClientboundBlockChangedAckPacket

字段

构造函数

方法

1.19

名称

ro

sx

net.minecraft.network.protocol.game.ClientboundBlockBreakAckPacket

net.minecraft.network.protocol.game.ClientboundBlockChangedAckPacket

net.minecraft.src.C_5039_

net.minecraft.src.C_213526_

net.minecraft.network.protocol.game.PacketPlayOutBlockBreak

字段

BlockPos: a, pos, comp_84, pos, f_131648_

BlockState: b, state, comp_85, state, f_131649_

ServerboundPlayerActionPacket$Action: c, action, comp_86, action, f_131646_

boolean: d, allGood, comp_87, approved, f_131650_

org.slf4j.Logger: e, LOGGER, field_20320, LOGGER, f_131647_

int: a, sequence, comp_633, sequence, f_237578_

构造函数

(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean)

(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean, String)

(int)

方法

boolean (): e, allGood, comp_87, approved, f_131650_

ServerboundPlayerActionPacket$Action (): d, action, comp_86, action, f_131646_

BlockPos (): b, pos, comp_84, pos, f_131648_

BlockState (): c, state, comp_85, state, f_131649_

int (): b, sequence, comp_633, sequence, f_237578_

1.18.2

名称

rd

ro

字段

org.apache.logging.log4j.Logger: e, LOGGER, field_20320, LOGGER, f_131647_

org.slf4j.Logger: e, LOGGER, field_20320, LOGGER, f_131647_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

pw

rd

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_20320, LOGGER, f_131647_

org.apache.logging.log4j.Logger: e, LOGGER, field_20320, LOGGER, f_131647_

BlockPos: b, pos, field_20321, pos, f_131648_

BlockPos: a, pos, comp_84, pos, f_131648_

BlockState: c, state, field_20322, state, f_131649_

BlockState: b, state, comp_85, state, f_131649_

ServerboundPlayerActionPacket$Action: d, action, field_20319, action, f_131646_

ServerboundPlayerActionPacket$Action: c, action, comp_86, action, f_131646_

boolean: e, allGood, field_20323, approved, f_131650_

boolean: d, allGood, comp_87, approved, f_131650_

构造函数

(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean)

方法

BlockState (): b, getState, method_21709, getBlockState, m_131665_

BlockPos (): c, getPos, method_21710, getBlockPos, m_131668_

boolean (): d, allGood, method_21711, isApproved, m_131669_

boolean (): e, allGood, comp_87, approved, f_131650_

ServerboundPlayerActionPacket$Action (): e, action, method_21712, getAction, m_131670_

ServerboundPlayerActionPacket$Action (): d, action, comp_86, action, f_131646_

BlockPos (): b, pos, comp_84, pos, f_131648_

BlockState (): c, state, comp_85, state, f_131649_

1.17.1

名称

字段

构造函数

方法

1.17

名称

ou

pw

net.minecraft.network.play.server.SPlayerDiggingPacket

net.minecraft.src.C_5039_

net.minecraft.server.v1_16_R3.PacketPlayOutBlockBreak

net.minecraft.network.protocol.game.PacketPlayOutBlockBreak

字段

org.apache.logging.log4j.Logger: b, LOGGER, field_20320, LOGGER, field_225379_b

org.apache.logging.log4j.Logger: a, LOGGER, field_20320, LOGGER, f_131647_

BlockPos: c, pos, field_20321, pos, field_225380_c

BlockPos: b, pos, field_20321, pos, f_131648_

BlockState: d, state, field_20322, state, field_225381_d

BlockState: c, state, field_20322, state, f_131649_

ServerboundPlayerActionPacket$Action: a, action, field_20319, action, field_225378_a

ServerboundPlayerActionPacket$Action: d, action, field_20319, action, f_131646_

boolean: e, allGood, field_20323, approved, field_225382_e

boolean: e, allGood, field_20323, approved, f_131650_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_21708, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_21708, apply, m_5797_

BlockState (): b, getState, method_21709, getBlockState, func_225375_b

BlockState (): b, getState, method_21709, getBlockState, m_131665_

BlockPos (): c, getPos, method_21710, getBlockPos, func_225374_c

BlockPos (): c, getPos, method_21710, getBlockPos, m_131668_

boolean (): d, allGood, method_21711, isApproved, func_225376_d

boolean (): d, allGood, method_21711, isApproved, m_131669_

ServerboundPlayerActionPacket$Action (): e, action, method_21712, getAction, func_225377_e

ServerboundPlayerActionPacket$Action (): e, action, method_21712, getAction, m_131670_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutBlockBreak

net.minecraft.server.v1_16_R3.PacketPlayOutBlockBreak

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

nt

ou

net.minecraft.server.v1_16_R1.PacketPlayOutBlockBreak

net.minecraft.server.v1_16_R2.PacketPlayOutBlockBreak

字段

构造函数

方法

1.16.1

名称

mf

nt

net.minecraft.server.v1_15_R1.PacketPlayOutBlockBreak

net.minecraft.server.v1_16_R1.PacketPlayOutBlockBreak

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.PlayerActionResponseS2CPacket

net.minecraft.network.packet.s2c.play.PlayerActionResponseS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ko

mf

net.minecraft.network.packet.s2c.play.PlayerActionResponseS2CPacket

net.minecraft.client.network.packet.PlayerActionResponseS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutBlockBreak

net.minecraft.server.v1_15_R1.PacketPlayOutBlockBreak

字段

boolean: e, allGood, field_20323, field_225382_e

boolean: e, allGood, field_20323, approved, field_225382_e

构造函数

(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean)

(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean, String)

方法

boolean (): d, allGood, method_21711, func_225376_d

boolean (): d, allGood, method_21711, isApproved, func_225376_d

1.14.4

名称

ko

net.minecraft.network.protocol.game.ClientboundBlockBreakAckPacket

net.minecraft.class_4463

net.minecraft.network.packet.s2c.play.PlayerActionResponseS2CPacket

net.minecraft.network.play.server.SPlayerDiggingPacket

net.minecraft.server.v1_14_R1.PacketPlayOutBlockBreak

字段

org.apache.logging.log4j.Logger: b, LOGGER, field_20320, LOGGER, field_225379_b

BlockPos: c, pos, field_20321, pos, field_225380_c

BlockState: d, state, field_20322, state, field_225381_d

ServerboundPlayerActionPacket$Action: a, action, field_20319, action, field_225378_a

boolean: e, allGood, field_20323, field_225382_e

构造函数

()

(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (ClientGamePacketListener): a, handle, method_21708, apply, func_148833_a

BlockState (): b, getState, method_21709, getBlockState, func_225375_b

BlockPos (): c, getPos, method_21710, getBlockPos, func_225374_c

boolean (): d, allGood, method_21711, func_225376_d

ServerboundPlayerActionPacket$Action (): e, action, method_21712, getAction, func_225377_e