历史 - net.minecraft.network.protocol.game.ClientboundBlockChangedAckPacket
1.21.11
名称
acv
adf
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
acu
acv
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
acj
acu
字段
构造函数
方法
1.21.5
名称
abq
acj
字段
构造函数
方法
1.21.4
名称
acw
abq
字段
构造函数
方法
PacketType<ClientboundBlockChangedAckPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundBlockChangedAckPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
abz
acw
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
acn
abz
字段
构造函数
方法
1.20.6
名称
zf
acn
字段
int: a, sequence, comp_633, sequence, f_237578_
int: b, sequence, comp_633, sequence, f_237578_
StreamCodec<FriendlyByteBuf, ClientboundBlockChangedAckPacket>: a, STREAM_CODEC, field_47901, CODEC, f_314302_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55858, write, m_237583_
int (): a, sequence, comp_633, sequence, f_237578_
int (): b, sequence, comp_633, sequence, f_237578_
PacketType<ClientboundBlockChangedAckPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
xb
zf
字段
构造函数
方法
1.20.2
名称
ux
xb
字段
构造函数
方法
1.20.1
名称
vk
ux
字段
构造函数
方法
1.19.4
名称
uq
vk
字段
构造函数
方法
int (): b, sequence, comp_633, sequence, f_237578_
int (): a, sequence, comp_633, sequence, f_237578_
1.19.3
名称
tl
uq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
sx
tl
net.minecraft.network.protocol.game.ClientboundBlockChangedAckPacket
字段
构造函数
方法
1.19
名称
ro
sx
net.minecraft.network.protocol.game.ClientboundBlockBreakAckPacket
net.minecraft.network.protocol.game.ClientboundBlockChangedAckPacket
net.minecraft.src.C_5039_
net.minecraft.src.C_213526_
net.minecraft.network.protocol.game.PacketPlayOutBlockBreak
字段
BlockPos: a, pos, comp_84, pos, f_131648_
BlockState: b, state, comp_85, state, f_131649_
ServerboundPlayerActionPacket$Action: c, action, comp_86, action, f_131646_
boolean: d, allGood, comp_87, approved, f_131650_
org.slf4j.Logger: e, LOGGER, field_20320, LOGGER, f_131647_
int: a, sequence, comp_633, sequence, f_237578_
构造函数
(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean)
(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean, String)
(int)
方法
boolean (): e, allGood, comp_87, approved, f_131650_
ServerboundPlayerActionPacket$Action (): d, action, comp_86, action, f_131646_
BlockPos (): b, pos, comp_84, pos, f_131648_
BlockState (): c, state, comp_85, state, f_131649_
int (): b, sequence, comp_633, sequence, f_237578_
1.18.2
名称
rd
ro
字段
org.apache.logging.log4j.Logger: e, LOGGER, field_20320, LOGGER, f_131647_
org.slf4j.Logger: e, LOGGER, field_20320, LOGGER, f_131647_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
pw
rd
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_20320, LOGGER, f_131647_
org.apache.logging.log4j.Logger: e, LOGGER, field_20320, LOGGER, f_131647_
BlockPos: b, pos, field_20321, pos, f_131648_
BlockPos: a, pos, comp_84, pos, f_131648_
BlockState: c, state, field_20322, state, f_131649_
BlockState: b, state, comp_85, state, f_131649_
ServerboundPlayerActionPacket$Action: d, action, field_20319, action, f_131646_
ServerboundPlayerActionPacket$Action: c, action, comp_86, action, f_131646_
boolean: e, allGood, field_20323, approved, f_131650_
boolean: d, allGood, comp_87, approved, f_131650_
构造函数
(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean)
方法
BlockState (): b, getState, method_21709, getBlockState, m_131665_
BlockPos (): c, getPos, method_21710, getBlockPos, m_131668_
boolean (): d, allGood, method_21711, isApproved, m_131669_
boolean (): e, allGood, comp_87, approved, f_131650_
ServerboundPlayerActionPacket$Action (): e, action, method_21712, getAction, m_131670_
ServerboundPlayerActionPacket$Action (): d, action, comp_86, action, f_131646_
BlockPos (): b, pos, comp_84, pos, f_131648_
BlockState (): c, state, comp_85, state, f_131649_
1.17.1
名称
字段
构造函数
方法
1.17
名称
ou
pw
net.minecraft.network.play.server.SPlayerDiggingPacket
net.minecraft.src.C_5039_
net.minecraft.server.v1_16_R3.PacketPlayOutBlockBreak
net.minecraft.network.protocol.game.PacketPlayOutBlockBreak
字段
org.apache.logging.log4j.Logger: b, LOGGER, field_20320, LOGGER, field_225379_b
org.apache.logging.log4j.Logger: a, LOGGER, field_20320, LOGGER, f_131647_
BlockPos: c, pos, field_20321, pos, field_225380_c
BlockPos: b, pos, field_20321, pos, f_131648_
BlockState: d, state, field_20322, state, field_225381_d
BlockState: c, state, field_20322, state, f_131649_
ServerboundPlayerActionPacket$Action: a, action, field_20319, action, field_225378_a
ServerboundPlayerActionPacket$Action: d, action, field_20319, action, f_131646_
boolean: e, allGood, field_20323, approved, field_225382_e
boolean: e, allGood, field_20323, approved, f_131650_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_21708, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_21708, apply, m_5797_
BlockState (): b, getState, method_21709, getBlockState, func_225375_b
BlockState (): b, getState, method_21709, getBlockState, m_131665_
BlockPos (): c, getPos, method_21710, getBlockPos, func_225374_c
BlockPos (): c, getPos, method_21710, getBlockPos, m_131668_
boolean (): d, allGood, method_21711, isApproved, func_225376_d
boolean (): d, allGood, method_21711, isApproved, m_131669_
ServerboundPlayerActionPacket$Action (): e, action, method_21712, getAction, func_225377_e
ServerboundPlayerActionPacket$Action (): e, action, method_21712, getAction, m_131670_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutBlockBreak
net.minecraft.server.v1_16_R3.PacketPlayOutBlockBreak
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
nt
ou
net.minecraft.server.v1_16_R1.PacketPlayOutBlockBreak
net.minecraft.server.v1_16_R2.PacketPlayOutBlockBreak
字段
构造函数
方法
1.16.1
名称
mf
nt
net.minecraft.server.v1_15_R1.PacketPlayOutBlockBreak
net.minecraft.server.v1_16_R1.PacketPlayOutBlockBreak
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.PlayerActionResponseS2CPacket
net.minecraft.network.packet.s2c.play.PlayerActionResponseS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ko
mf
net.minecraft.network.packet.s2c.play.PlayerActionResponseS2CPacket
net.minecraft.client.network.packet.PlayerActionResponseS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutBlockBreak
net.minecraft.server.v1_15_R1.PacketPlayOutBlockBreak
字段
boolean: e, allGood, field_20323, field_225382_e
boolean: e, allGood, field_20323, approved, field_225382_e
构造函数
(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean)
(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean, String)
方法
boolean (): d, allGood, method_21711, func_225376_d
boolean (): d, allGood, method_21711, isApproved, func_225376_d
1.14.4
名称
ko
net.minecraft.network.protocol.game.ClientboundBlockBreakAckPacket
net.minecraft.class_4463
net.minecraft.network.packet.s2c.play.PlayerActionResponseS2CPacket
net.minecraft.network.play.server.SPlayerDiggingPacket
net.minecraft.server.v1_14_R1.PacketPlayOutBlockBreak
字段
org.apache.logging.log4j.Logger: b, LOGGER, field_20320, LOGGER, field_225379_b
BlockPos: c, pos, field_20321, pos, field_225380_c
BlockState: d, state, field_20322, state, field_225381_d
ServerboundPlayerActionPacket$Action: a, action, field_20319, action, field_225378_a
boolean: e, allGood, field_20323, field_225382_e
构造函数
()
(BlockPos, BlockState, ServerboundPlayerActionPacket$Action, boolean)
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (ClientGamePacketListener): a, handle, method_21708, apply, func_148833_a
BlockState (): b, getState, method_21709, getBlockState, func_225375_b
BlockPos (): c, getPos, method_21710, getBlockPos, func_225374_c
boolean (): d, allGood, method_21711, func_225376_d
ServerboundPlayerActionPacket$Action (): e, action, method_21712, getAction, func_225377_e