历史 - net.minecraft.client.renderer.debug.DebugRenderer

1.21.11

名称

hlq

hug

字段

List<DebugRenderer$SimpleDebugRenderer>: a, opaqueRenderers, field_63070, debugRenderers, f_413675_

List<DebugRenderer$SimpleDebugRenderer>: b, translucentRenderers, field_63071, lateDebugRenderers, f_413625_

long: c, lastDebugEntriesVersion, field_63072, currentVersion, f_412371_

long: b, lastDebugEntriesVersion, field_63072, currentVersion, f_412371_

List<DebugRenderer$SimpleDebugRenderer>: a, renderers, field_63588, renderers, f_436232_

构造函数

方法

void (PoseStack, MultiBufferSource, BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, m_269451_

void (PoseStack, MultiBufferSource, BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, m_269371_

void (PoseStack, MultiBufferSource, AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, m_269311_

void (PoseStack, MultiBufferSource, double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, m_269008_

void (PoseStack, MultiBufferSource, String, int, int, int, int): a, renderFloatingText, method_23108, drawString, m_269055_

void (PoseStack, MultiBufferSource, String, double, double, double, int): a, renderFloatingText, method_23105, drawString, m_269271_

void (PoseStack, MultiBufferSource, String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, m_269569_

void (PoseStack, MultiBufferSource, String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, m_269439_

void (PoseStack, MultiBufferSource, BlockPos, float, float, float, float): a, renderFilledUnitCube, method_54808, drawBlockBox, m_305598_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float, boolean): a, renderVoxelShape, method_62350, drawVoxelShapeOutlines, m_352637_

void (PoseStack, Frustum, MultiBufferSource$BufferSource, double, double, double, boolean): a, render, method_23099, render, m_113457_

void (PoseStack, MultiBufferSource, String, BlockPos, int, int, float): a, renderTextOverBlock, method_74785, drawFloatingText, m_415320_

void (PoseStack, MultiBufferSource, Entity, int, String, int, float): a, renderTextOverMob, method_74784, drawLargeFloatingText, m_419690_

void (Frustum, double, double, double, float): a, emitGizmos, method_23099, render, m_447595_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hbz

hlq

字段

DebugRenderer$SimpleDebugRenderer: b, waterDebugRenderer, field_4528, waterDebugRenderer, f_113414_

DebugRenderer$SimpleDebugRenderer: c, chunkBorderRenderer, field_4532, chunkBorderDebugRenderer, f_113415_

DebugRenderer$SimpleDebugRenderer: d, heightMapRenderer, field_4538, heightmapDebugRenderer, f_113416_

boolean: y, renderChunkborder, field_4531, showChunkBorder, f_113431_

DebugRenderer$SimpleDebugRenderer: e, collisionBoxRenderer, field_4534, collisionDebugRenderer, f_113417_

DebugRenderer$SimpleDebugRenderer: l, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_

DebugRenderer$SimpleDebugRenderer: j, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_

DebugRenderer$SimpleDebugRenderer: k, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_

PathfindingRenderer: a, pathfindingRenderer, field_4523, pathfindingDebugRenderer, f_113413_

StructureRenderer: i, structureRenderer, field_4539, structureDebugRenderer, f_113420_

DebugRenderer$SimpleDebugRenderer: m, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_

BrainDebugRenderer: n, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_

GoalSelectorDebugRenderer: r, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_

RaidDebugRenderer: q, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_

BeeDebugRenderer: p, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_

GameTestDebugRenderer: s, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_

VillageSectionsDebugRenderer: o, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_

GameEventListenerRenderer: t, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_

DebugRenderer$SimpleDebugRenderer: f, supportBlockRenderer, field_44827, supportingBlockDebugRenderer, f_285648_

LightSectionDebugRenderer: u, skyLightSectionDebugRenderer, field_44674, lightDebugRenderer, f_279550_

BreezeDebugRenderer: v, breezeDebugRenderer, field_47474, breezeDebugRenderer, f_302493_

NeighborsUpdateRenderer: g, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_

RedstoneWireOrientationsRenderer: h, redstoneWireOrientationsRenderer, field_53172, redstoneUpdateOrderDebugRenderer, f_347227_

ChunkCullingDebugRenderer: w, chunkCullingDebugRenderer, field_53173, chunkDebugRenderer, f_348863_

OctreeDebugRenderer: x, octreeDebugRenderer, field_53961, octreeDebugRenderer, f_347588_

boolean: z, renderOctree, field_53962, showOctree, f_348771_

List<DebugRenderer$SimpleDebugRenderer>: a, opaqueRenderers, field_63070, debugRenderers, f_413675_

List<DebugRenderer$SimpleDebugRenderer>: b, translucentRenderers, field_63071, lateDebugRenderers, f_413625_

long: c, lastDebugEntriesVersion, field_63072, currentVersion, f_412371_

构造函数

(Minecraft)

()

方法

boolean (): b, switchRenderChunkborder, method_3713, toggleShowChunkBorder, m_113506_

void (): a, clear, method_20413, reset, m_113434_

boolean (): c, toggleRenderOctree, method_62979, toggleShowOctree, m_355327_

void (PoseStack, Frustum, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, m_113457_

void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, renderAfterTranslucents, method_62351, renderLate, m_351957_

void (): a, refreshRendererList, method_74928, initRenderers, m_415010_

void (PoseStack, Frustum, MultiBufferSource$BufferSource, double, double, double, boolean): a, render, method_23099, render, m_113457_

void (PoseStack, MultiBufferSource, String, BlockPos, int, int, float): a, renderTextOverBlock, method_74785, drawFloatingText, m_415320_

void (PoseStack, MultiBufferSource, Entity, int, String, int, float): a, renderTextOverMob, method_74784, drawLargeFloatingText, m_419690_

1.21.8

名称

hby

hbz

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gvq

hby

字段

构造函数

方法

1.21.5

名称

gqa

gvq

字段

构造函数

方法

1.21.4

名称

gpl

gqa

字段

构造函数

方法

1.21.3

名称

gim

gpl

字段

boolean: v, renderChunkborder, field_4531, showChunkBorder, f_113431_

boolean: y, renderChunkborder, field_4531, showChunkBorder, f_113431_

DebugRenderer$SimpleDebugRenderer: g, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_

DebugRenderer$SimpleDebugRenderer: k, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_

DebugRenderer$SimpleDebugRenderer: l, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_

DebugRenderer$SimpleDebugRenderer: i, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_

DebugRenderer$SimpleDebugRenderer: j, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_

DebugRenderer$SimpleDebugRenderer: j, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_

DebugRenderer$SimpleDebugRenderer: k, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_

StructureRenderer: h, structureRenderer, field_4539, structureDebugRenderer, f_113420_

StructureRenderer: i, structureRenderer, field_4539, structureDebugRenderer, f_113420_

DebugRenderer$SimpleDebugRenderer: l, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_

DebugRenderer$SimpleDebugRenderer: m, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_

BrainDebugRenderer: m, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_

BrainDebugRenderer: n, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_

GoalSelectorDebugRenderer: q, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_

GoalSelectorDebugRenderer: r, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_

RaidDebugRenderer: p, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_

RaidDebugRenderer: q, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_

BeeDebugRenderer: o, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_

BeeDebugRenderer: p, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_

GameTestDebugRenderer: r, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_

GameTestDebugRenderer: s, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_

VillageSectionsDebugRenderer: n, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_

VillageSectionsDebugRenderer: o, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_

GameEventListenerRenderer: s, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_

GameEventListenerRenderer: t, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_

LightSectionDebugRenderer: t, skyLightSectionDebugRenderer, field_44674, lightDebugRenderer, f_279550_

LightSectionDebugRenderer: u, skyLightSectionDebugRenderer, field_44674, lightDebugRenderer, f_279550_

BreezeDebugRenderer: u, breezeDebugRenderer, field_47474, breezeDebugRenderer, f_302493_

BreezeDebugRenderer: v, breezeDebugRenderer, field_47474, breezeDebugRenderer, f_302493_

NeighborsUpdateRenderer: g, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_

RedstoneWireOrientationsRenderer: h, redstoneWireOrientationsRenderer, field_53172, redstoneUpdateOrderDebugRenderer, f_347227_

ChunkCullingDebugRenderer: w, chunkCullingDebugRenderer, field_53173, chunkDebugRenderer, f_348863_

OctreeDebugRenderer: x, octreeDebugRenderer, field_53961, octreeDebugRenderer, f_347588_

boolean: z, renderOctree, field_53962, showOctree, f_348771_

构造函数

方法

void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, m_113457_

boolean (): c, toggleRenderOctree, method_62979, toggleShowOctree, m_355327_

void (PoseStack, Frustum, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, m_113457_

void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, renderAfterTranslucents, method_62351, renderLate, m_351957_

Vec3 (float): a, mixColor, method_62348, hueToRgb, m_357191_

Vec3 (float, float, float, float): a, shiftHue, method_62349, shiftHue, m_356801_

void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float, boolean): a, renderVoxelShape, method_62350, drawVoxelShapeOutlines, m_352637_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ghc

gim

字段

构造函数

方法

1.20.6

名称

fws

ghc

字段

构造函数

方法

1.20.4

名称

frn

fws

字段

boolean: u, renderChunkborder, field_4531, showChunkBorder, f_113431_

boolean: v, renderChunkborder, field_4531, showChunkBorder, f_113431_

BreezeDebugRenderer: u, breezeDebugRenderer, field_47474, breezeDebugRenderer, f_302493_

构造函数

方法

void (PoseStack, MultiBufferSource, BlockPos, float, float, float, float): a, renderFilledUnitCube, method_54808, drawBlockBox, m_305598_

1.20.2

名称

fnd

frn

字段

构造函数

方法

1.20.1

名称

flm

fnd

字段

boolean: s, renderChunkborder, field_4531, showChunkBorder, f_113431_

boolean: u, renderChunkborder, field_4531, showChunkBorder, f_113431_

DebugRenderer$SimpleDebugRenderer: f, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_

DebugRenderer$SimpleDebugRenderer: g, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_

DebugRenderer$SimpleDebugRenderer: j, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_

DebugRenderer$SimpleDebugRenderer: k, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_

DebugRenderer$SimpleDebugRenderer: h, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_

DebugRenderer$SimpleDebugRenderer: i, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_

DebugRenderer$SimpleDebugRenderer: i, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_

DebugRenderer$SimpleDebugRenderer: j, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_

StructureRenderer: g, structureRenderer, field_4539, structureDebugRenderer, f_113420_

StructureRenderer: h, structureRenderer, field_4539, structureDebugRenderer, f_113420_

DebugRenderer$SimpleDebugRenderer: k, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_

DebugRenderer$SimpleDebugRenderer: l, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_

BrainDebugRenderer: l, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_

BrainDebugRenderer: m, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_

GoalSelectorDebugRenderer: p, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_

GoalSelectorDebugRenderer: q, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_

RaidDebugRenderer: o, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_

RaidDebugRenderer: p, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_

BeeDebugRenderer: n, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_

BeeDebugRenderer: o, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_

GameTestDebugRenderer: q, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_

GameTestDebugRenderer: r, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_

VillageSectionsDebugRenderer: m, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_

VillageSectionsDebugRenderer: n, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_

GameEventListenerRenderer: r, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_

GameEventListenerRenderer: s, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_

DebugRenderer$SimpleDebugRenderer: f, supportBlockRenderer, field_44827, supportingBlockDebugRenderer, f_285648_

LightSectionDebugRenderer: t, skyLightSectionDebugRenderer, field_44674, lightDebugRenderer, f_279550_

构造函数

方法

1.19.4

名称

fgz

flm

字段

构造函数

方法

void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, m_113470_

void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, m_113463_

void (AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, m_113451_

void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, m_113435_

void (String, int, int, int, int): a, renderFloatingText, method_23108, drawString, m_113500_

void (String, double, double, double, int): a, renderFloatingText, method_23105, drawString, m_113477_

void (String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, m_113483_

void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, m_113490_

void (PoseStack, MultiBufferSource, BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, m_269451_

void (PoseStack, MultiBufferSource, BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, m_269371_

void (PoseStack, MultiBufferSource, AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, m_269311_

void (PoseStack, MultiBufferSource, double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, m_269008_

void (PoseStack, MultiBufferSource, String, int, int, int, int): a, renderFloatingText, method_23108, drawString, m_269055_

void (PoseStack, MultiBufferSource, String, double, double, double, int): a, renderFloatingText, method_23105, drawString, m_269271_

void (PoseStack, MultiBufferSource, String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, m_269569_

void (PoseStack, MultiBufferSource, String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, m_269439_

1.19.3

名称

fcv

fgz

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fax

fcv

字段

构造函数

方法

1.19

名称

etv

fax

字段

构造函数

方法

1.18.2

名称

eso

etv

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eqj

eso

字段

构造函数

方法

1.17.1

名称

eqi

eqj

字段

构造函数

方法

1.17

名称

edh

eqi

net.minecraft.client.renderer.debug.DebugRenderer

net.minecraft.src.C_4287_

字段

DebugRenderer$SimpleDebugRenderer: b, waterDebugRenderer, field_4528, waterDebugRenderer, field_188287_b

DebugRenderer$SimpleDebugRenderer: b, waterDebugRenderer, field_4528, waterDebugRenderer, f_113414_

DebugRenderer$SimpleDebugRenderer: c, chunkBorderRenderer, field_4532, chunkBorderDebugRenderer, field_190077_c

DebugRenderer$SimpleDebugRenderer: c, chunkBorderRenderer, field_4532, chunkBorderDebugRenderer, f_113415_

DebugRenderer$SimpleDebugRenderer: d, heightMapRenderer, field_4538, heightmapDebugRenderer, field_190078_d

DebugRenderer$SimpleDebugRenderer: d, heightMapRenderer, field_4538, heightmapDebugRenderer, f_113416_

boolean: s, renderChunkborder, field_4531, showChunkBorder, field_190079_e

boolean: s, renderChunkborder, field_4531, showChunkBorder, f_113431_

DebugRenderer$SimpleDebugRenderer: e, collisionBoxRenderer, field_4534, collisionDebugRenderer, field_191325_e

DebugRenderer$SimpleDebugRenderer: e, collisionBoxRenderer, field_4534, collisionDebugRenderer, f_113417_

DebugRenderer$SimpleDebugRenderer: f, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, field_191557_f

DebugRenderer$SimpleDebugRenderer: f, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_

DebugRenderer$SimpleDebugRenderer: k, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, field_193852_g

DebugRenderer$SimpleDebugRenderer: j, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_

DebugRenderer$SimpleDebugRenderer: i, lightDebugRenderer, field_4536, skyLightDebugRenderer, field_201749_i

DebugRenderer$SimpleDebugRenderer: h, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_

DebugRenderer$SimpleDebugRenderer: j, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, field_201750_j

DebugRenderer$SimpleDebugRenderer: i, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_

PathfindingRenderer: a, pathfindingRenderer, field_4523, pathfindingDebugRenderer, field_188286_a

PathfindingRenderer: a, pathfindingRenderer, field_4523, pathfindingDebugRenderer, f_113413_

CaveDebugRenderer: g, caveRenderer, field_4529, caveDebugRenderer, field_201747_g

StructureRenderer: h, structureRenderer, field_4539, structureDebugRenderer, field_201748_h

StructureRenderer: g, structureRenderer, field_4539, structureDebugRenderer, f_113420_

DebugRenderer$SimpleDebugRenderer: l, chunkRenderer, field_4533, chunkLoadingDebugRenderer, field_217740_l

DebugRenderer$SimpleDebugRenderer: k, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_

BrainDebugRenderer: m, brainDebugRenderer, field_18777, villageDebugRenderer, field_239371_m_

BrainDebugRenderer: l, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_

GoalSelectorDebugRenderer: q, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n

GoalSelectorDebugRenderer: p, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_

RaidDebugRenderer: p, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n

RaidDebugRenderer: o, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_

BeeDebugRenderer: o, beeDebugRenderer, field_21547, beeDebugRenderer, field_229017_n_

BeeDebugRenderer: n, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_

GameTestDebugRenderer: r, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, field_229018_q_

GameTestDebugRenderer: q, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_

VillageSectionsDebugRenderer: n, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, field_239372_n_

VillageSectionsDebugRenderer: m, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_

GameEventListenerRenderer: r, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_

构造函数

方法

boolean (): b, switchRenderChunkborder, method_3713, toggleShowChunkBorder, func_190075_b

boolean (): b, switchRenderChunkborder, method_3713, toggleShowChunkBorder, m_113506_

void (): a, clear, method_20413, reset, func_217737_a

void (): a, clear, method_20413, reset, m_113434_

Optional<Entity> (Entity, int): a, getTargetedEntity, method_23101, getTargetedEntity, func_217728_a

Optional<Entity> (Entity, int): a, getTargetedEntity, method_23101, getTargetedEntity, m_113448_

void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, func_217735_a

void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, m_113470_

void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, func_217736_a

void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, m_113463_

void (AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, func_217730_a

void (AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, m_113451_

void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, func_217733_a

void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, m_113435_

void (String, int, int, int, int): a, renderFloatingText, method_23108, drawString, func_217731_a

void (String, int, int, int, int): a, renderFloatingText, method_23108, drawString, m_113500_

void (String, double, double, double, int): a, renderFloatingText, method_23105, drawString, func_217732_a

void (String, double, double, double, int): a, renderFloatingText, method_23105, drawString, m_113477_

void (String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, func_217729_a

void (String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, m_113483_

void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, func_217734_a

void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, m_113490_

void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, func_229019_a_

void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, m_113457_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ecz

edh

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

efa

ecz

字段

构造函数

方法

1.16.1

名称

dtt

efa

字段

boolean: r, renderChunkborder, field_4531, showChunkBorder, field_190079_e

boolean: s, renderChunkborder, field_4531, showChunkBorder, field_190079_e

VillageDebugRenderer: m, villageDebugRenderer, field_18777, villageDebugRenderer, field_217741_m

BrainDebugRenderer: m, brainDebugRenderer, field_18777, villageDebugRenderer, field_239371_m_

GoalSelectorDebugRenderer: p, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n

GoalSelectorDebugRenderer: q, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n

RaidDebugRenderer: o, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n

RaidDebugRenderer: p, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n

BeeDebugRenderer: n, beeDebugRenderer, field_21547, beeDebugRenderer, field_229017_n_

BeeDebugRenderer: o, beeDebugRenderer, field_21547, beeDebugRenderer, field_229017_n_

GameTestDebugRenderer: q, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, field_229018_q_

GameTestDebugRenderer: r, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, field_229018_q_

VillageSectionsDebugRenderer: n, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, field_239372_n_

构造函数

方法

1.15.2

名称

dtq

dtt

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dqn

dtq

字段

boolean: p, renderChunkborder, field_4531, showChunkBorder, field_190079_e

boolean: r, renderChunkborder, field_4531, showChunkBorder, field_190079_e

GoalSelectorDebugRenderer: o, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n

GoalSelectorDebugRenderer: p, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n

RaidDebugRenderer: n, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n

RaidDebugRenderer: o, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n

BeeDebugRenderer: n, beeDebugRenderer, field_21547, beeDebugRenderer, field_229017_n_

GameTestDebugRenderer: q, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, field_229018_q_

构造函数

方法

boolean (): b, shouldRender, method_3710, shouldRender, func_190074_a

boolean (): c, switchRenderChunkborder, method_3713, toggleShowChunkBorder, func_190075_b

boolean (): b, switchRenderChunkborder, method_3713, toggleShowChunkBorder, func_190075_b

void (): a, clear, method_20413, func_217737_a

void (): a, clear, method_20413, reset, func_217737_a

void (long): a, render, method_3709, renderDebuggers, func_190073_a

Optional<Entity> (Entity, int): a, getTargetedEntity, method_19694, func_217728_a

Optional<Entity> (Entity, int): a, getTargetedEntity, method_23101, getTargetedEntity, func_217728_a

void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_19697, func_217735_a

void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, func_217735_a

void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_19696, func_217736_a

void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, func_217736_a

void (AABB, float, float, float, float): a, renderFilledBox, method_19695, func_217730_a

void (AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, func_217730_a

void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_19692, func_217733_a

void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, func_217733_a

void (String, int, int, int, int): a, renderFloatingText, method_3711, func_217731_a

void (String, int, int, int, int): a, renderFloatingText, method_23108, drawString, func_217731_a

void (String, double, double, double, int): a, renderFloatingText, method_3714, func_217732_a

void (String, double, double, double, int): a, renderFloatingText, method_23105, drawString, func_217732_a

void (String, double, double, double, int, float): a, renderFloatingText, method_19429, func_217729_a

void (String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, func_217729_a

void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_3712, func_217734_a

void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, func_217734_a

void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, func_229019_a_

1.14.4

名称

dnz

dqn

net.minecraft.client.renderer.debug.DebugRenderer

字段

DebugRenderer$Renderer: b, field_4528, waterDebugRenderer, field_188287_b

DebugRenderer$SimpleDebugRenderer: b, waterDebugRenderer, field_4528, waterDebugRenderer, field_188287_b

DebugRenderer$Renderer: c, field_4532, chunkBorderDebugRenderer, field_190077_c

DebugRenderer$SimpleDebugRenderer: c, chunkBorderRenderer, field_4532, chunkBorderDebugRenderer, field_190077_c

DebugRenderer$Renderer: d, field_4538, heightmapDebugRenderer, field_190078_d

DebugRenderer$SimpleDebugRenderer: d, heightMapRenderer, field_4538, heightmapDebugRenderer, field_190078_d

boolean: p, field_4531, showChunkBorder, field_190079_e

boolean: p, renderChunkborder, field_4531, showChunkBorder, field_190079_e

DebugRenderer$Renderer: e, field_4534, voxelDebugRenderer, field_191325_e

DebugRenderer$SimpleDebugRenderer: e, collisionBoxRenderer, field_4534, collisionDebugRenderer, field_191325_e

DebugRenderer$Renderer: f, field_4535, neighborUpdateDebugRenderer, field_191557_f

DebugRenderer$SimpleDebugRenderer: f, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, field_191557_f

DebugRenderer$Renderer: k, field_4517, blockOutlineDebugRenderer, field_193852_g

DebugRenderer$SimpleDebugRenderer: k, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, field_193852_g

DebugRenderer$Renderer: i, field_4536, skyLightDebugRenderer, field_201749_i

DebugRenderer$SimpleDebugRenderer: i, lightDebugRenderer, field_4536, skyLightDebugRenderer, field_201749_i

DebugRenderer$Renderer: j, field_4537, worldGenAttemptDebugRenderer, field_201750_j

DebugRenderer$SimpleDebugRenderer: j, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, field_201750_j

PathfindingDebugRenderer: a, field_4523, pathfindingDebugRenderer, field_188286_a

PathfindingRenderer: a, pathfindingRenderer, field_4523, pathfindingDebugRenderer, field_188286_a

CaveDebugRenderer: g, field_4529, caveDebugRenderer, field_201747_g

CaveDebugRenderer: g, caveRenderer, field_4529, caveDebugRenderer, field_201747_g

StructureDebugRenderer: h, field_4539, structureDebugRenderer, field_201748_h

StructureRenderer: h, structureRenderer, field_4539, structureDebugRenderer, field_201748_h

DebugRenderer$Renderer: l, field_4533, chunkLoadingDebugRenderer, field_217740_l

DebugRenderer$SimpleDebugRenderer: l, chunkRenderer, field_4533, chunkLoadingDebugRenderer, field_217740_l

PointOfInterestDebugRenderer: m, field_18777, pointsOfInterestDebugRenderer, field_217741_m

VillageDebugRenderer: m, villageDebugRenderer, field_18777, villageDebugRenderer, field_217741_m

GoalSelectorDebugRenderer: o, field_18778, goalSelectorDebugRenderer, field_217742_n

GoalSelectorDebugRenderer: o, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n

RaidCenterDebugRenderer: n, field_19325, raidCenterDebugRenderer, field_222927_n

RaidDebugRenderer: n, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n

构造函数

方法

boolean (): b, method_3710, shouldRender, func_190074_a

boolean (): b, shouldRender, method_3710, shouldRender, func_190074_a

boolean (): c, method_3713, toggleShowChunkBorder, func_190075_b

boolean (): c, switchRenderChunkborder, method_3713, toggleShowChunkBorder, func_190075_b

void (): a, method_20413, method_20413, func_217737_a

void (): a, clear, method_20413, func_217737_a

void (long): a, method_3709, renderDebuggers, func_190073_a

void (long): a, render, method_3709, renderDebuggers, func_190073_a

Optional<Entity> (Entity, int): a, method_19694, method_19694, func_217728_a

Optional<Entity> (Entity, int): a, getTargetedEntity, method_19694, func_217728_a

void (BlockPosition, BlockPosition, float, float, float, float): a, method_19697, method_19697, func_217735_a

void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_19697, func_217735_a

void (BlockPosition, float, float, float, float, float): a, method_19696, method_19696, func_217736_a

void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_19696, func_217736_a

void (AxisAlignedBB, float, float, float, float): a, method_19695, method_19695, func_217730_a

void (AABB, float, float, float, float): a, renderFilledBox, method_19695, func_217730_a

void (double, double, double, double, double, double, float, float, float, float): a, method_19692, method_19692, func_217733_a

void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_19692, func_217733_a

void (String, int, int, int, int): a, method_3711, method_3711, func_217731_a

void (String, int, int, int, int): a, renderFloatingText, method_3711, func_217731_a

void (String, double, double, double, int): a, method_3714, method_3714, func_217732_a

void (String, double, double, double, int): a, renderFloatingText, method_3714, func_217732_a

void (String, double, double, double, int, float): a, method_19429, method_19429, func_217729_a

void (String, double, double, double, int, float): a, renderFloatingText, method_19429, func_217729_a

void (String, double, double, double, int, float, boolean, float, boolean): a, method_3712, method_3712, func_217734_a

void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_3712, func_217734_a

1.14.3

名称

dnv

dnz

net.minecraft.client.render.debug.DebugRenderer

字段

DebugRenderer$IDebugRenderer: b, field_4528, field_188287_b

DebugRenderer$Renderer: b, field_4528, waterDebugRenderer, field_188287_b

DebugRenderer$IDebugRenderer: c, field_4532, field_190077_c

DebugRenderer$Renderer: c, field_4532, chunkBorderDebugRenderer, field_190077_c

DebugRenderer$IDebugRenderer: d, field_4538, field_190078_d

DebugRenderer$Renderer: d, field_4538, heightmapDebugRenderer, field_190078_d

boolean: p, field_4531, field_190079_e

boolean: p, field_4531, showChunkBorder, field_190079_e

boolean: q, field_4530, field_190080_f

boolean: r, field_4527, field_190081_g

boolean: s, field_4526, field_190082_h

DebugRenderer$IDebugRenderer: e, field_4534, field_191325_e

DebugRenderer$Renderer: e, field_4534, voxelDebugRenderer, field_191325_e

boolean: t, field_4525, field_191326_j

DebugRenderer$IDebugRenderer: f, field_4535, field_191557_f

DebugRenderer$Renderer: f, field_4535, neighborUpdateDebugRenderer, field_191557_f

boolean: u, field_4524, field_191558_l

DebugRenderer$IDebugRenderer: k, field_4517, field_193852_g

DebugRenderer$Renderer: k, field_4517, blockOutlineDebugRenderer, field_193852_g

boolean: z, field_4518, field_193853_n

DebugRenderer$IDebugRenderer: i, field_4536, field_201749_i

DebugRenderer$Renderer: i, field_4536, skyLightDebugRenderer, field_201749_i

DebugRenderer$IDebugRenderer: j, field_4537, field_201750_j

DebugRenderer$Renderer: j, field_4537, worldGenAttemptDebugRenderer, field_201750_j

boolean: v, field_4522, field_201751_r

boolean: w, field_4521, field_201752_s

boolean: x, field_4520, field_201753_t

boolean: y, field_4519, field_201754_u

PathfindingDebugRenderer: a, field_4523, field_188286_a

PathfindingDebugRenderer: a, field_4523, pathfindingDebugRenderer, field_188286_a

CaveDebugRenderer: g, field_4529, field_201747_g

CaveDebugRenderer: g, field_4529, caveDebugRenderer, field_201747_g

StructureDebugRenderer: h, field_4539, field_201748_h

StructureDebugRenderer: h, field_4539, structureDebugRenderer, field_201748_h

DebugRenderer$IDebugRenderer: l, field_4533, field_217740_l

DebugRenderer$Renderer: l, field_4533, chunkLoadingDebugRenderer, field_217740_l

PointOfInterestDebugRenderer: m, field_18777, field_217741_m

PointOfInterestDebugRenderer: m, field_18777, pointsOfInterestDebugRenderer, field_217741_m

EntityAIDebugRenderer: o, field_18778, field_217742_n

GoalSelectorDebugRenderer: o, field_18778, goalSelectorDebugRenderer, field_217742_n

boolean: A, field_18775, field_217743_z

boolean: B, field_18776, field_217739_A

RaidDebugRenderer: n, field_19325, field_222927_n

RaidCenterDebugRenderer: n, field_19325, raidCenterDebugRenderer, field_222927_n

构造函数

方法

boolean (): b, method_3710, func_190074_a

boolean (): b, method_3710, shouldRender, func_190074_a

boolean (): c, method_3713, func_190075_b

boolean (): c, method_3713, toggleShowChunkBorder, func_190075_b

void (): a, method_20413, func_217737_a

void (): a, method_20413, method_20413, func_217737_a

void (long): a, method_3709, func_190073_a

void (long): a, method_3709, renderDebuggers, func_190073_a

Optional<Entity> (Entity, int): a, method_19694, func_217728_a

Optional<Entity> (Entity, int): a, method_19694, method_19694, func_217728_a

void (BlockPosition, BlockPosition, float, float, float, float): a, method_19697, func_217735_a

void (BlockPosition, BlockPosition, float, float, float, float): a, method_19697, method_19697, func_217735_a

void (BlockPosition, float, float, float, float, float): a, method_19696, func_217736_a

void (BlockPosition, float, float, float, float, float): a, method_19696, method_19696, func_217736_a

void (AxisAlignedBB, float, float, float, float): a, method_19695, func_217730_a

void (AxisAlignedBB, float, float, float, float): a, method_19695, method_19695, func_217730_a

void (double, double, double, double, double, double, float, float, float, float): a, method_19692, func_217733_a

void (double, double, double, double, double, double, float, float, float, float): a, method_19692, method_19692, func_217733_a

void (String, int, int, int, int): a, method_3711, func_217731_a

void (String, int, int, int, int): a, method_3711, method_3711, func_217731_a

void (String, double, double, double, int): a, method_3714, func_217732_a

void (String, double, double, double, int): a, method_3714, method_3714, func_217732_a

void (String, double, double, double, int, float): a, method_19429, func_217729_a

void (String, double, double, double, int, float): a, method_19429, method_19429, func_217729_a

void (String, double, double, double, int, float, boolean, float, boolean): a, method_3712, func_217734_a

void (String, double, double, double, int, float, boolean, float, boolean): a, method_3712, method_3712, func_217734_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dnt

dnv

字段

boolean: o, field_4531, field_190079_e

boolean: p, field_4531, field_190079_e

boolean: p, field_4530, field_190080_f

boolean: q, field_4530, field_190080_f

boolean: q, field_4527, field_190081_g

boolean: r, field_4527, field_190081_g

boolean: r, field_4526, field_190082_h

boolean: s, field_4526, field_190082_h

boolean: s, field_4525, field_191326_j

boolean: t, field_4525, field_191326_j

boolean: t, field_4524, field_191558_l

boolean: u, field_4524, field_191558_l

boolean: y, field_4518, field_193853_n

boolean: z, field_4518, field_193853_n

boolean: u, field_4522, field_201751_r

boolean: v, field_4522, field_201751_r

boolean: v, field_4521, field_201752_s

boolean: w, field_4521, field_201752_s

boolean: w, field_4520, field_201753_t

boolean: x, field_4520, field_201753_t

boolean: x, field_4519, field_201754_u

boolean: y, field_4519, field_201754_u

EntityAIDebugRenderer: n, field_18778, field_217742_n

EntityAIDebugRenderer: o, field_18778, field_217742_n

boolean: z, field_18775, field_217743_z

boolean: A, field_18775, field_217743_z

boolean: A, field_18776, field_217739_A

boolean: B, field_18776, field_217739_A

RaidDebugRenderer: n, field_19325, field_222927_n

构造函数

方法

1.14

名称

cxh

dnt

net.minecraft.class_863

字段

DebugRendererPathfinding: a, field_188286_a

DebugRenderer$IDebugRenderer: b, field_188287_b

DebugRenderer$IDebugRenderer: b, field_4528, field_188287_b

DebugRenderer$IDebugRenderer: c, field_190077_c

DebugRenderer$IDebugRenderer: c, field_4532, field_190077_c

DebugRenderer$IDebugRenderer: d, field_190078_d

DebugRenderer$IDebugRenderer: d, field_4538, field_190078_d

boolean: l, field_190079_e

boolean: o, field_4531, field_190079_e

boolean: m, field_190080_f

boolean: p, field_4530, field_190080_f

boolean: n, field_190081_g

boolean: q, field_4527, field_190081_g

boolean: o, field_190082_h

boolean: r, field_4526, field_190082_h

DebugRenderer$IDebugRenderer: e, field_191325_e

DebugRenderer$IDebugRenderer: e, field_4534, field_191325_e

boolean: p, field_191326_j

boolean: s, field_4525, field_191326_j

DebugRenderer$IDebugRenderer: f, field_191557_f

DebugRenderer$IDebugRenderer: f, field_4535, field_191557_f

boolean: q, field_191558_l

boolean: t, field_4524, field_191558_l

DebugRenderer$IDebugRenderer: k, field_193852_g

DebugRenderer$IDebugRenderer: k, field_4517, field_193852_g

boolean: v, field_193853_n

boolean: y, field_4518, field_193853_n

DebugRendererCave: g, field_201747_g

DebugRendererStructure: h, field_201748_h

DebugRenderer$IDebugRenderer: i, field_201749_i

DebugRenderer$IDebugRenderer: i, field_4536, field_201749_i

DebugRenderer$IDebugRenderer: j, field_201750_j

DebugRenderer$IDebugRenderer: j, field_4537, field_201750_j

boolean: r, field_201751_r

boolean: u, field_4522, field_201751_r

boolean: s, field_201752_s

boolean: v, field_4521, field_201752_s

boolean: t, field_201753_t

boolean: w, field_4520, field_201753_t

boolean: u, field_201754_u

boolean: x, field_4519, field_201754_u

PathfindingDebugRenderer: a, field_4523, field_188286_a

CaveDebugRenderer: g, field_4529, field_201747_g

StructureDebugRenderer: h, field_4539, field_201748_h

DebugRenderer$IDebugRenderer: l, field_4533, field_217740_l

PointOfInterestDebugRenderer: m, field_18777, field_217741_m

EntityAIDebugRenderer: n, field_18778, field_217742_n

boolean: z, field_18775, field_217743_z

boolean: A, field_18776, field_217739_A

构造函数

方法

boolean (): a, func_190074_a

boolean (): b, method_3710, func_190074_a

boolean (): b, func_190075_b

boolean (): c, method_3713, func_190075_b

void (float, long): a, func_190073_a

void (String, double, double, double, float, int): a, func_190076_a

void (String, int, int, int, float, int): a, func_191556_a

void (): a, method_20413, func_217737_a

void (long): a, method_3709, func_190073_a

Optional<Entity> (Entity, int): a, method_19694, func_217728_a

void (BlockPosition, BlockPosition, float, float, float, float): a, method_19697, func_217735_a

void (BlockPosition, float, float, float, float, float): a, method_19696, func_217736_a

void (AxisAlignedBB, float, float, float, float): a, method_19695, func_217730_a

void (double, double, double, double, double, double, float, float, float, float): a, method_19692, func_217733_a

void (String, int, int, int, int): a, method_3711, func_217731_a

void (String, double, double, double, int): a, method_3714, func_217732_a

void (String, double, double, double, int, float): a, method_19429, func_217729_a

void (String, double, double, double, int, float, boolean, float, boolean): a, method_3712, func_217734_a

1.13.2

名称

cxg

cxh

字段

构造函数

方法

1.13.1

名称

cwx

cxg

字段

构造函数

方法

1.13

名称

byg

cwx

字段

DebugRendererPathfinding: a, field_188286_a

DebugRenderer$IDebugRenderer: a, field_188286_a

boolean: h, field_190079_e

boolean: l, field_190079_e

boolean: i, field_190080_f

boolean: m, field_190080_f

boolean: j, field_190081_g

boolean: n, field_190081_g

boolean: k, field_190082_h

boolean: o, field_190082_h

boolean: l, field_191326_j

boolean: p, field_191326_j

boolean: m, field_191558_l

boolean: q, field_191558_l

DebugRenderer$IDebugRenderer: g, field_193852_g

DebugRenderer$IDebugRenderer: k, field_193852_g

boolean: n, field_193853_n

boolean: v, field_193853_n

DebugRendererCave: g, field_201747_g

DebugRendererStructure: h, field_201748_h

DebugRenderer$IDebugRenderer: i, field_201749_i

DebugRenderer$IDebugRenderer: j, field_201750_j

boolean: r, field_201751_r

boolean: s, field_201752_s

boolean: t, field_201753_t

boolean: u, field_201754_u

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bye

byg

字段

构造函数

方法

1.12

名称

btt

bye

字段

boolean: g, field_190079_e

boolean: h, field_190079_e

boolean: h, field_190080_f

boolean: i, field_190080_f

boolean: i, field_190081_g

boolean: j, field_190081_g

boolean: j, field_190082_h

boolean: k, field_190082_h

boolean: k, field_191326_j

boolean: l, field_191326_j

boolean: l, field_191558_l

boolean: m, field_191558_l

DebugRenderer$IDebugRenderer: g, field_193852_g

boolean: n, field_193853_n

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

btr

btt

字段

boolean: f, field_190079_e

boolean: g, field_190079_e

boolean: g, field_190080_f

boolean: h, field_190080_f

boolean: h, field_190081_g

boolean: i, field_190081_g

boolean: i, field_190082_h

boolean: j, field_190082_h

boolean: j, field_191326_j

boolean: k, field_191326_j

DebugRenderer$IDebugRenderer: f, field_191557_f

boolean: l, field_191558_l

构造函数

方法

void (String, int, int, int, float, int): a, func_191556_a

1.11

名称

brm

btr

字段

boolean: e, field_190079_e

boolean: f, field_190079_e

boolean: f, field_190080_f

boolean: g, field_190080_f

boolean: g, field_190081_g

boolean: h, field_190081_g

boolean: h, field_190082_h

boolean: i, field_190082_h

DebugRenderer$IDebugRenderer: e, field_191325_e

boolean: j, field_191326_j

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bqp

brm

字段

DebugRendererPathfinding: a, field_188286_a

DebugRendererWater: b, field_188287_b

DebugRenderer$IDebugRenderer: a, field_188286_a

DebugRenderer$IDebugRenderer: b, field_188287_b

DebugRenderer$IDebugRenderer: c, field_190077_c

DebugRenderer$IDebugRenderer: d, field_190078_d

boolean: e, field_190079_e

boolean: f, field_190080_f

boolean: g, field_190081_g

boolean: h, field_190082_h

构造函数

方法

boolean (): a, func_190074_a

boolean (): b, func_190075_b

void (float, long): a, func_190073_a

void (String, double, double, double, float, int): a, func_190076_a

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bqs

bqp

字段

构造函数

方法

1.9

名称

bqs

net.minecraft.client.renderer.debug.DebugRenderer

字段

DebugRendererPathfinding: a, field_188286_a

DebugRendererWater: b, field_188287_b

构造函数

(Minecraft)

方法