历史 - net.minecraft.client.renderer.debug.DebugRenderer
1.21.11
名称
hlq
hug
字段
List<DebugRenderer$SimpleDebugRenderer>: a, opaqueRenderers, field_63070, debugRenderers, f_413675_
List<DebugRenderer$SimpleDebugRenderer>: b, translucentRenderers, field_63071, lateDebugRenderers, f_413625_
long: c, lastDebugEntriesVersion, field_63072, currentVersion, f_412371_
long: b, lastDebugEntriesVersion, field_63072, currentVersion, f_412371_
List<DebugRenderer$SimpleDebugRenderer>: a, renderers, field_63588, renderers, f_436232_
构造函数
方法
void (PoseStack, MultiBufferSource, BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, m_269451_
void (PoseStack, MultiBufferSource, BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, m_269371_
void (PoseStack, MultiBufferSource, AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, m_269311_
void (PoseStack, MultiBufferSource, double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, m_269008_
void (PoseStack, MultiBufferSource, String, int, int, int, int): a, renderFloatingText, method_23108, drawString, m_269055_
void (PoseStack, MultiBufferSource, String, double, double, double, int): a, renderFloatingText, method_23105, drawString, m_269271_
void (PoseStack, MultiBufferSource, String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, m_269569_
void (PoseStack, MultiBufferSource, String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, m_269439_
void (PoseStack, MultiBufferSource, BlockPos, float, float, float, float): a, renderFilledUnitCube, method_54808, drawBlockBox, m_305598_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float, boolean): a, renderVoxelShape, method_62350, drawVoxelShapeOutlines, m_352637_
void (PoseStack, Frustum, MultiBufferSource$BufferSource, double, double, double, boolean): a, render, method_23099, render, m_113457_
void (PoseStack, MultiBufferSource, String, BlockPos, int, int, float): a, renderTextOverBlock, method_74785, drawFloatingText, m_415320_
void (PoseStack, MultiBufferSource, Entity, int, String, int, float): a, renderTextOverMob, method_74784, drawLargeFloatingText, m_419690_
void (Frustum, double, double, double, float): a, emitGizmos, method_23099, render, m_447595_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hbz
hlq
字段
DebugRenderer$SimpleDebugRenderer: b, waterDebugRenderer, field_4528, waterDebugRenderer, f_113414_
DebugRenderer$SimpleDebugRenderer: c, chunkBorderRenderer, field_4532, chunkBorderDebugRenderer, f_113415_
DebugRenderer$SimpleDebugRenderer: d, heightMapRenderer, field_4538, heightmapDebugRenderer, f_113416_
boolean: y, renderChunkborder, field_4531, showChunkBorder, f_113431_
DebugRenderer$SimpleDebugRenderer: e, collisionBoxRenderer, field_4534, collisionDebugRenderer, f_113417_
DebugRenderer$SimpleDebugRenderer: l, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_
DebugRenderer$SimpleDebugRenderer: j, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_
DebugRenderer$SimpleDebugRenderer: k, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_
PathfindingRenderer: a, pathfindingRenderer, field_4523, pathfindingDebugRenderer, f_113413_
StructureRenderer: i, structureRenderer, field_4539, structureDebugRenderer, f_113420_
DebugRenderer$SimpleDebugRenderer: m, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_
BrainDebugRenderer: n, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_
GoalSelectorDebugRenderer: r, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_
RaidDebugRenderer: q, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_
BeeDebugRenderer: p, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_
GameTestDebugRenderer: s, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_
VillageSectionsDebugRenderer: o, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_
GameEventListenerRenderer: t, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_
DebugRenderer$SimpleDebugRenderer: f, supportBlockRenderer, field_44827, supportingBlockDebugRenderer, f_285648_
LightSectionDebugRenderer: u, skyLightSectionDebugRenderer, field_44674, lightDebugRenderer, f_279550_
BreezeDebugRenderer: v, breezeDebugRenderer, field_47474, breezeDebugRenderer, f_302493_
NeighborsUpdateRenderer: g, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_
RedstoneWireOrientationsRenderer: h, redstoneWireOrientationsRenderer, field_53172, redstoneUpdateOrderDebugRenderer, f_347227_
ChunkCullingDebugRenderer: w, chunkCullingDebugRenderer, field_53173, chunkDebugRenderer, f_348863_
OctreeDebugRenderer: x, octreeDebugRenderer, field_53961, octreeDebugRenderer, f_347588_
boolean: z, renderOctree, field_53962, showOctree, f_348771_
List<DebugRenderer$SimpleDebugRenderer>: a, opaqueRenderers, field_63070, debugRenderers, f_413675_
List<DebugRenderer$SimpleDebugRenderer>: b, translucentRenderers, field_63071, lateDebugRenderers, f_413625_
long: c, lastDebugEntriesVersion, field_63072, currentVersion, f_412371_
构造函数
()
方法
boolean (): b, switchRenderChunkborder, method_3713, toggleShowChunkBorder, m_113506_
void (): a, clear, method_20413, reset, m_113434_
boolean (): c, toggleRenderOctree, method_62979, toggleShowOctree, m_355327_
void (PoseStack, Frustum, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, m_113457_
void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, renderAfterTranslucents, method_62351, renderLate, m_351957_
void (): a, refreshRendererList, method_74928, initRenderers, m_415010_
void (PoseStack, Frustum, MultiBufferSource$BufferSource, double, double, double, boolean): a, render, method_23099, render, m_113457_
void (PoseStack, MultiBufferSource, String, BlockPos, int, int, float): a, renderTextOverBlock, method_74785, drawFloatingText, m_415320_
void (PoseStack, MultiBufferSource, Entity, int, String, int, float): a, renderTextOverMob, method_74784, drawLargeFloatingText, m_419690_
1.21.8
名称
hby
hbz
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gvq
hby
字段
构造函数
方法
1.21.5
名称
gqa
gvq
字段
构造函数
方法
1.21.4
名称
gpl
gqa
字段
构造函数
方法
1.21.3
名称
gim
gpl
字段
boolean: v, renderChunkborder, field_4531, showChunkBorder, f_113431_
boolean: y, renderChunkborder, field_4531, showChunkBorder, f_113431_
DebugRenderer$SimpleDebugRenderer: g, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_
DebugRenderer$SimpleDebugRenderer: k, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_
DebugRenderer$SimpleDebugRenderer: l, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_
DebugRenderer$SimpleDebugRenderer: i, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_
DebugRenderer$SimpleDebugRenderer: j, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_
DebugRenderer$SimpleDebugRenderer: j, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_
DebugRenderer$SimpleDebugRenderer: k, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_
StructureRenderer: h, structureRenderer, field_4539, structureDebugRenderer, f_113420_
StructureRenderer: i, structureRenderer, field_4539, structureDebugRenderer, f_113420_
DebugRenderer$SimpleDebugRenderer: l, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_
DebugRenderer$SimpleDebugRenderer: m, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_
BrainDebugRenderer: m, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_
BrainDebugRenderer: n, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_
GoalSelectorDebugRenderer: q, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_
GoalSelectorDebugRenderer: r, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_
RaidDebugRenderer: p, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_
RaidDebugRenderer: q, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_
BeeDebugRenderer: o, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_
BeeDebugRenderer: p, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_
GameTestDebugRenderer: r, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_
GameTestDebugRenderer: s, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_
VillageSectionsDebugRenderer: n, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_
VillageSectionsDebugRenderer: o, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_
GameEventListenerRenderer: s, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_
GameEventListenerRenderer: t, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_
LightSectionDebugRenderer: t, skyLightSectionDebugRenderer, field_44674, lightDebugRenderer, f_279550_
LightSectionDebugRenderer: u, skyLightSectionDebugRenderer, field_44674, lightDebugRenderer, f_279550_
BreezeDebugRenderer: u, breezeDebugRenderer, field_47474, breezeDebugRenderer, f_302493_
BreezeDebugRenderer: v, breezeDebugRenderer, field_47474, breezeDebugRenderer, f_302493_
NeighborsUpdateRenderer: g, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_
RedstoneWireOrientationsRenderer: h, redstoneWireOrientationsRenderer, field_53172, redstoneUpdateOrderDebugRenderer, f_347227_
ChunkCullingDebugRenderer: w, chunkCullingDebugRenderer, field_53173, chunkDebugRenderer, f_348863_
OctreeDebugRenderer: x, octreeDebugRenderer, field_53961, octreeDebugRenderer, f_347588_
boolean: z, renderOctree, field_53962, showOctree, f_348771_
构造函数
方法
void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, m_113457_
boolean (): c, toggleRenderOctree, method_62979, toggleShowOctree, m_355327_
void (PoseStack, Frustum, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, m_113457_
void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, renderAfterTranslucents, method_62351, renderLate, m_351957_
Vec3 (float): a, mixColor, method_62348, hueToRgb, m_357191_
Vec3 (float, float, float, float): a, shiftHue, method_62349, shiftHue, m_356801_
void (PoseStack, VertexConsumer, VoxelShape, double, double, double, float, float, float, float, boolean): a, renderVoxelShape, method_62350, drawVoxelShapeOutlines, m_352637_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ghc
gim
字段
构造函数
方法
1.20.6
名称
fws
ghc
字段
构造函数
方法
1.20.4
名称
frn
fws
字段
boolean: u, renderChunkborder, field_4531, showChunkBorder, f_113431_
boolean: v, renderChunkborder, field_4531, showChunkBorder, f_113431_
BreezeDebugRenderer: u, breezeDebugRenderer, field_47474, breezeDebugRenderer, f_302493_
构造函数
方法
void (PoseStack, MultiBufferSource, BlockPos, float, float, float, float): a, renderFilledUnitCube, method_54808, drawBlockBox, m_305598_
1.20.2
名称
fnd
frn
字段
构造函数
方法
1.20.1
名称
flm
fnd
字段
boolean: s, renderChunkborder, field_4531, showChunkBorder, f_113431_
boolean: u, renderChunkborder, field_4531, showChunkBorder, f_113431_
DebugRenderer$SimpleDebugRenderer: f, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_
DebugRenderer$SimpleDebugRenderer: g, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_
DebugRenderer$SimpleDebugRenderer: j, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_
DebugRenderer$SimpleDebugRenderer: k, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_
DebugRenderer$SimpleDebugRenderer: h, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_
DebugRenderer$SimpleDebugRenderer: i, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_
DebugRenderer$SimpleDebugRenderer: i, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_
DebugRenderer$SimpleDebugRenderer: j, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_
StructureRenderer: g, structureRenderer, field_4539, structureDebugRenderer, f_113420_
StructureRenderer: h, structureRenderer, field_4539, structureDebugRenderer, f_113420_
DebugRenderer$SimpleDebugRenderer: k, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_
DebugRenderer$SimpleDebugRenderer: l, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_
BrainDebugRenderer: l, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_
BrainDebugRenderer: m, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_
GoalSelectorDebugRenderer: p, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_
GoalSelectorDebugRenderer: q, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_
RaidDebugRenderer: o, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_
RaidDebugRenderer: p, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_
BeeDebugRenderer: n, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_
BeeDebugRenderer: o, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_
GameTestDebugRenderer: q, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_
GameTestDebugRenderer: r, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_
VillageSectionsDebugRenderer: m, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_
VillageSectionsDebugRenderer: n, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_
GameEventListenerRenderer: r, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_
GameEventListenerRenderer: s, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_
DebugRenderer$SimpleDebugRenderer: f, supportBlockRenderer, field_44827, supportingBlockDebugRenderer, f_285648_
LightSectionDebugRenderer: t, skyLightSectionDebugRenderer, field_44674, lightDebugRenderer, f_279550_
构造函数
方法
1.19.4
名称
fgz
flm
字段
构造函数
方法
void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, m_113470_
void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, m_113463_
void (AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, m_113451_
void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, m_113435_
void (String, int, int, int, int): a, renderFloatingText, method_23108, drawString, m_113500_
void (String, double, double, double, int): a, renderFloatingText, method_23105, drawString, m_113477_
void (String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, m_113483_
void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, m_113490_
void (PoseStack, MultiBufferSource, BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, m_269451_
void (PoseStack, MultiBufferSource, BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, m_269371_
void (PoseStack, MultiBufferSource, AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, m_269311_
void (PoseStack, MultiBufferSource, double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, m_269008_
void (PoseStack, MultiBufferSource, String, int, int, int, int): a, renderFloatingText, method_23108, drawString, m_269055_
void (PoseStack, MultiBufferSource, String, double, double, double, int): a, renderFloatingText, method_23105, drawString, m_269271_
void (PoseStack, MultiBufferSource, String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, m_269569_
void (PoseStack, MultiBufferSource, String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, m_269439_
1.19.3
名称
fcv
fgz
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fax
fcv
字段
构造函数
方法
1.19
名称
etv
fax
字段
构造函数
方法
1.18.2
名称
eso
etv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eqj
eso
字段
构造函数
方法
1.17.1
名称
eqi
eqj
字段
构造函数
方法
1.17
名称
edh
eqi
net.minecraft.client.renderer.debug.DebugRenderer
net.minecraft.src.C_4287_
字段
DebugRenderer$SimpleDebugRenderer: b, waterDebugRenderer, field_4528, waterDebugRenderer, field_188287_b
DebugRenderer$SimpleDebugRenderer: b, waterDebugRenderer, field_4528, waterDebugRenderer, f_113414_
DebugRenderer$SimpleDebugRenderer: c, chunkBorderRenderer, field_4532, chunkBorderDebugRenderer, field_190077_c
DebugRenderer$SimpleDebugRenderer: c, chunkBorderRenderer, field_4532, chunkBorderDebugRenderer, f_113415_
DebugRenderer$SimpleDebugRenderer: d, heightMapRenderer, field_4538, heightmapDebugRenderer, field_190078_d
DebugRenderer$SimpleDebugRenderer: d, heightMapRenderer, field_4538, heightmapDebugRenderer, f_113416_
boolean: s, renderChunkborder, field_4531, showChunkBorder, field_190079_e
boolean: s, renderChunkborder, field_4531, showChunkBorder, f_113431_
DebugRenderer$SimpleDebugRenderer: e, collisionBoxRenderer, field_4534, collisionDebugRenderer, field_191325_e
DebugRenderer$SimpleDebugRenderer: e, collisionBoxRenderer, field_4534, collisionDebugRenderer, f_113417_
DebugRenderer$SimpleDebugRenderer: f, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, field_191557_f
DebugRenderer$SimpleDebugRenderer: f, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, f_113418_
DebugRenderer$SimpleDebugRenderer: k, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, field_193852_g
DebugRenderer$SimpleDebugRenderer: j, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, f_113423_
DebugRenderer$SimpleDebugRenderer: i, lightDebugRenderer, field_4536, skyLightDebugRenderer, field_201749_i
DebugRenderer$SimpleDebugRenderer: h, lightDebugRenderer, field_4536, skyLightDebugRenderer, f_113421_
DebugRenderer$SimpleDebugRenderer: j, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, field_201750_j
DebugRenderer$SimpleDebugRenderer: i, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, f_113422_
PathfindingRenderer: a, pathfindingRenderer, field_4523, pathfindingDebugRenderer, field_188286_a
PathfindingRenderer: a, pathfindingRenderer, field_4523, pathfindingDebugRenderer, f_113413_
CaveDebugRenderer: g, caveRenderer, field_4529, caveDebugRenderer, field_201747_g
StructureRenderer: h, structureRenderer, field_4539, structureDebugRenderer, field_201748_h
StructureRenderer: g, structureRenderer, field_4539, structureDebugRenderer, f_113420_
DebugRenderer$SimpleDebugRenderer: l, chunkRenderer, field_4533, chunkLoadingDebugRenderer, field_217740_l
DebugRenderer$SimpleDebugRenderer: k, chunkRenderer, field_4533, chunkLoadingDebugRenderer, f_113424_
BrainDebugRenderer: m, brainDebugRenderer, field_18777, villageDebugRenderer, field_239371_m_
BrainDebugRenderer: l, brainDebugRenderer, field_18777, villageDebugRenderer, f_113425_
GoalSelectorDebugRenderer: q, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n
GoalSelectorDebugRenderer: p, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, f_113429_
RaidDebugRenderer: p, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n
RaidDebugRenderer: o, raidDebugRenderer, field_19325, raidCenterDebugRenderer, f_113428_
BeeDebugRenderer: o, beeDebugRenderer, field_21547, beeDebugRenderer, field_229017_n_
BeeDebugRenderer: n, beeDebugRenderer, field_21547, beeDebugRenderer, f_113427_
GameTestDebugRenderer: r, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, field_229018_q_
GameTestDebugRenderer: q, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, f_113430_
VillageSectionsDebugRenderer: n, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, field_239372_n_
VillageSectionsDebugRenderer: m, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, f_113426_
GameEventListenerRenderer: r, gameEventListenerRenderer, field_28254, gameEventDebugRenderer, f_173815_
构造函数
方法
boolean (): b, switchRenderChunkborder, method_3713, toggleShowChunkBorder, func_190075_b
boolean (): b, switchRenderChunkborder, method_3713, toggleShowChunkBorder, m_113506_
void (): a, clear, method_20413, reset, func_217737_a
void (): a, clear, method_20413, reset, m_113434_
Optional<Entity> (Entity, int): a, getTargetedEntity, method_23101, getTargetedEntity, func_217728_a
Optional<Entity> (Entity, int): a, getTargetedEntity, method_23101, getTargetedEntity, m_113448_
void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, func_217735_a
void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, m_113470_
void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, func_217736_a
void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, m_113463_
void (AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, func_217730_a
void (AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, m_113451_
void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, func_217733_a
void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, m_113435_
void (String, int, int, int, int): a, renderFloatingText, method_23108, drawString, func_217731_a
void (String, int, int, int, int): a, renderFloatingText, method_23108, drawString, m_113500_
void (String, double, double, double, int): a, renderFloatingText, method_23105, drawString, func_217732_a
void (String, double, double, double, int): a, renderFloatingText, method_23105, drawString, m_113477_
void (String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, func_217729_a
void (String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, m_113483_
void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, func_217734_a
void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, m_113490_
void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, func_229019_a_
void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, m_113457_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ecz
edh
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
efa
ecz
字段
构造函数
方法
1.16.1
名称
dtt
efa
字段
boolean: r, renderChunkborder, field_4531, showChunkBorder, field_190079_e
boolean: s, renderChunkborder, field_4531, showChunkBorder, field_190079_e
VillageDebugRenderer: m, villageDebugRenderer, field_18777, villageDebugRenderer, field_217741_m
BrainDebugRenderer: m, brainDebugRenderer, field_18777, villageDebugRenderer, field_239371_m_
GoalSelectorDebugRenderer: p, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n
GoalSelectorDebugRenderer: q, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n
RaidDebugRenderer: o, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n
RaidDebugRenderer: p, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n
BeeDebugRenderer: n, beeDebugRenderer, field_21547, beeDebugRenderer, field_229017_n_
BeeDebugRenderer: o, beeDebugRenderer, field_21547, beeDebugRenderer, field_229017_n_
GameTestDebugRenderer: q, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, field_229018_q_
GameTestDebugRenderer: r, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, field_229018_q_
VillageSectionsDebugRenderer: n, villageSectionsDebugRenderer, field_22408, villageSectionsDebugRenderer, field_239372_n_
构造函数
方法
1.15.2
名称
dtq
dtt
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dqn
dtq
字段
boolean: p, renderChunkborder, field_4531, showChunkBorder, field_190079_e
boolean: r, renderChunkborder, field_4531, showChunkBorder, field_190079_e
GoalSelectorDebugRenderer: o, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n
GoalSelectorDebugRenderer: p, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n
RaidDebugRenderer: n, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n
RaidDebugRenderer: o, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n
BeeDebugRenderer: n, beeDebugRenderer, field_21547, beeDebugRenderer, field_229017_n_
GameTestDebugRenderer: q, gameTestDebugRenderer, field_20519, gameTestDebugRenderer, field_229018_q_
构造函数
方法
boolean (): b, shouldRender, method_3710, shouldRender, func_190074_a
boolean (): c, switchRenderChunkborder, method_3713, toggleShowChunkBorder, func_190075_b
boolean (): b, switchRenderChunkborder, method_3713, toggleShowChunkBorder, func_190075_b
void (): a, clear, method_20413, func_217737_a
void (): a, clear, method_20413, reset, func_217737_a
void (long): a, render, method_3709, renderDebuggers, func_190073_a
Optional<Entity> (Entity, int): a, getTargetedEntity, method_19694, func_217728_a
Optional<Entity> (Entity, int): a, getTargetedEntity, method_23101, getTargetedEntity, func_217728_a
void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_19697, func_217735_a
void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_23104, drawBox, func_217735_a
void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_19696, func_217736_a
void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_23103, drawBox, func_217736_a
void (AABB, float, float, float, float): a, renderFilledBox, method_19695, func_217730_a
void (AABB, float, float, float, float): a, renderFilledBox, method_23102, drawBox, func_217730_a
void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_19692, func_217733_a
void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_23098, drawBox, func_217733_a
void (String, int, int, int, int): a, renderFloatingText, method_3711, func_217731_a
void (String, int, int, int, int): a, renderFloatingText, method_23108, drawString, func_217731_a
void (String, double, double, double, int): a, renderFloatingText, method_3714, func_217732_a
void (String, double, double, double, int): a, renderFloatingText, method_23105, drawString, func_217732_a
void (String, double, double, double, int, float): a, renderFloatingText, method_19429, func_217729_a
void (String, double, double, double, int, float): a, renderFloatingText, method_23106, drawString, func_217729_a
void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_3712, func_217734_a
void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_23107, drawString, func_217734_a
void (PoseStack, MultiBufferSource$BufferSource, double, double, double): a, render, method_23099, render, func_229019_a_
1.14.4
名称
dnz
dqn
net.minecraft.client.renderer.debug.DebugRenderer
字段
DebugRenderer$Renderer: b, field_4528, waterDebugRenderer, field_188287_b
DebugRenderer$SimpleDebugRenderer: b, waterDebugRenderer, field_4528, waterDebugRenderer, field_188287_b
DebugRenderer$Renderer: c, field_4532, chunkBorderDebugRenderer, field_190077_c
DebugRenderer$SimpleDebugRenderer: c, chunkBorderRenderer, field_4532, chunkBorderDebugRenderer, field_190077_c
DebugRenderer$Renderer: d, field_4538, heightmapDebugRenderer, field_190078_d
DebugRenderer$SimpleDebugRenderer: d, heightMapRenderer, field_4538, heightmapDebugRenderer, field_190078_d
boolean: p, field_4531, showChunkBorder, field_190079_e
boolean: p, renderChunkborder, field_4531, showChunkBorder, field_190079_e
DebugRenderer$Renderer: e, field_4534, voxelDebugRenderer, field_191325_e
DebugRenderer$SimpleDebugRenderer: e, collisionBoxRenderer, field_4534, collisionDebugRenderer, field_191325_e
DebugRenderer$Renderer: f, field_4535, neighborUpdateDebugRenderer, field_191557_f
DebugRenderer$SimpleDebugRenderer: f, neighborsUpdateRenderer, field_4535, neighborUpdateDebugRenderer, field_191557_f
DebugRenderer$Renderer: k, field_4517, blockOutlineDebugRenderer, field_193852_g
DebugRenderer$SimpleDebugRenderer: k, solidFaceRenderer, field_4517, blockOutlineDebugRenderer, field_193852_g
DebugRenderer$Renderer: i, field_4536, skyLightDebugRenderer, field_201749_i
DebugRenderer$SimpleDebugRenderer: i, lightDebugRenderer, field_4536, skyLightDebugRenderer, field_201749_i
DebugRenderer$Renderer: j, field_4537, worldGenAttemptDebugRenderer, field_201750_j
DebugRenderer$SimpleDebugRenderer: j, worldGenAttemptRenderer, field_4537, worldGenAttemptDebugRenderer, field_201750_j
PathfindingDebugRenderer: a, field_4523, pathfindingDebugRenderer, field_188286_a
PathfindingRenderer: a, pathfindingRenderer, field_4523, pathfindingDebugRenderer, field_188286_a
CaveDebugRenderer: g, field_4529, caveDebugRenderer, field_201747_g
CaveDebugRenderer: g, caveRenderer, field_4529, caveDebugRenderer, field_201747_g
StructureDebugRenderer: h, field_4539, structureDebugRenderer, field_201748_h
StructureRenderer: h, structureRenderer, field_4539, structureDebugRenderer, field_201748_h
DebugRenderer$Renderer: l, field_4533, chunkLoadingDebugRenderer, field_217740_l
DebugRenderer$SimpleDebugRenderer: l, chunkRenderer, field_4533, chunkLoadingDebugRenderer, field_217740_l
PointOfInterestDebugRenderer: m, field_18777, pointsOfInterestDebugRenderer, field_217741_m
VillageDebugRenderer: m, villageDebugRenderer, field_18777, villageDebugRenderer, field_217741_m
GoalSelectorDebugRenderer: o, field_18778, goalSelectorDebugRenderer, field_217742_n
GoalSelectorDebugRenderer: o, goalSelectorRenderer, field_18778, goalSelectorDebugRenderer, field_217742_n
RaidCenterDebugRenderer: n, field_19325, raidCenterDebugRenderer, field_222927_n
RaidDebugRenderer: n, raidDebugRenderer, field_19325, raidCenterDebugRenderer, field_222927_n
构造函数
方法
boolean (): b, method_3710, shouldRender, func_190074_a
boolean (): b, shouldRender, method_3710, shouldRender, func_190074_a
boolean (): c, method_3713, toggleShowChunkBorder, func_190075_b
boolean (): c, switchRenderChunkborder, method_3713, toggleShowChunkBorder, func_190075_b
void (): a, method_20413, method_20413, func_217737_a
void (): a, clear, method_20413, func_217737_a
void (long): a, method_3709, renderDebuggers, func_190073_a
void (long): a, render, method_3709, renderDebuggers, func_190073_a
Optional<Entity> (Entity, int): a, method_19694, method_19694, func_217728_a
Optional<Entity> (Entity, int): a, getTargetedEntity, method_19694, func_217728_a
void (BlockPosition, BlockPosition, float, float, float, float): a, method_19697, method_19697, func_217735_a
void (BlockPos, BlockPos, float, float, float, float): a, renderFilledBox, method_19697, func_217735_a
void (BlockPosition, float, float, float, float, float): a, method_19696, method_19696, func_217736_a
void (BlockPos, float, float, float, float, float): a, renderFilledBox, method_19696, func_217736_a
void (AxisAlignedBB, float, float, float, float): a, method_19695, method_19695, func_217730_a
void (AABB, float, float, float, float): a, renderFilledBox, method_19695, func_217730_a
void (double, double, double, double, double, double, float, float, float, float): a, method_19692, method_19692, func_217733_a
void (double, double, double, double, double, double, float, float, float, float): a, renderFilledBox, method_19692, func_217733_a
void (String, int, int, int, int): a, method_3711, method_3711, func_217731_a
void (String, int, int, int, int): a, renderFloatingText, method_3711, func_217731_a
void (String, double, double, double, int): a, method_3714, method_3714, func_217732_a
void (String, double, double, double, int): a, renderFloatingText, method_3714, func_217732_a
void (String, double, double, double, int, float): a, method_19429, method_19429, func_217729_a
void (String, double, double, double, int, float): a, renderFloatingText, method_19429, func_217729_a
void (String, double, double, double, int, float, boolean, float, boolean): a, method_3712, method_3712, func_217734_a
void (String, double, double, double, int, float, boolean, float, boolean): a, renderFloatingText, method_3712, func_217734_a
1.14.3
名称
dnv
dnz
net.minecraft.client.render.debug.DebugRenderer
字段
DebugRenderer$IDebugRenderer: b, field_4528, field_188287_b
DebugRenderer$Renderer: b, field_4528, waterDebugRenderer, field_188287_b
DebugRenderer$IDebugRenderer: c, field_4532, field_190077_c
DebugRenderer$Renderer: c, field_4532, chunkBorderDebugRenderer, field_190077_c
DebugRenderer$IDebugRenderer: d, field_4538, field_190078_d
DebugRenderer$Renderer: d, field_4538, heightmapDebugRenderer, field_190078_d
boolean: p, field_4531, field_190079_e
boolean: p, field_4531, showChunkBorder, field_190079_e
boolean: q, field_4530, field_190080_f
boolean: r, field_4527, field_190081_g
boolean: s, field_4526, field_190082_h
DebugRenderer$IDebugRenderer: e, field_4534, field_191325_e
DebugRenderer$Renderer: e, field_4534, voxelDebugRenderer, field_191325_e
boolean: t, field_4525, field_191326_j
DebugRenderer$IDebugRenderer: f, field_4535, field_191557_f
DebugRenderer$Renderer: f, field_4535, neighborUpdateDebugRenderer, field_191557_f
boolean: u, field_4524, field_191558_l
DebugRenderer$IDebugRenderer: k, field_4517, field_193852_g
DebugRenderer$Renderer: k, field_4517, blockOutlineDebugRenderer, field_193852_g
boolean: z, field_4518, field_193853_n
DebugRenderer$IDebugRenderer: i, field_4536, field_201749_i
DebugRenderer$Renderer: i, field_4536, skyLightDebugRenderer, field_201749_i
DebugRenderer$IDebugRenderer: j, field_4537, field_201750_j
DebugRenderer$Renderer: j, field_4537, worldGenAttemptDebugRenderer, field_201750_j
boolean: v, field_4522, field_201751_r
boolean: w, field_4521, field_201752_s
boolean: x, field_4520, field_201753_t
boolean: y, field_4519, field_201754_u
PathfindingDebugRenderer: a, field_4523, field_188286_a
PathfindingDebugRenderer: a, field_4523, pathfindingDebugRenderer, field_188286_a
CaveDebugRenderer: g, field_4529, field_201747_g
CaveDebugRenderer: g, field_4529, caveDebugRenderer, field_201747_g
StructureDebugRenderer: h, field_4539, field_201748_h
StructureDebugRenderer: h, field_4539, structureDebugRenderer, field_201748_h
DebugRenderer$IDebugRenderer: l, field_4533, field_217740_l
DebugRenderer$Renderer: l, field_4533, chunkLoadingDebugRenderer, field_217740_l
PointOfInterestDebugRenderer: m, field_18777, field_217741_m
PointOfInterestDebugRenderer: m, field_18777, pointsOfInterestDebugRenderer, field_217741_m
EntityAIDebugRenderer: o, field_18778, field_217742_n
GoalSelectorDebugRenderer: o, field_18778, goalSelectorDebugRenderer, field_217742_n
boolean: A, field_18775, field_217743_z
boolean: B, field_18776, field_217739_A
RaidDebugRenderer: n, field_19325, field_222927_n
RaidCenterDebugRenderer: n, field_19325, raidCenterDebugRenderer, field_222927_n
构造函数
方法
boolean (): b, method_3710, func_190074_a
boolean (): b, method_3710, shouldRender, func_190074_a
boolean (): c, method_3713, func_190075_b
boolean (): c, method_3713, toggleShowChunkBorder, func_190075_b
void (): a, method_20413, func_217737_a
void (): a, method_20413, method_20413, func_217737_a
void (long): a, method_3709, func_190073_a
void (long): a, method_3709, renderDebuggers, func_190073_a
Optional<Entity> (Entity, int): a, method_19694, func_217728_a
Optional<Entity> (Entity, int): a, method_19694, method_19694, func_217728_a
void (BlockPosition, BlockPosition, float, float, float, float): a, method_19697, func_217735_a
void (BlockPosition, BlockPosition, float, float, float, float): a, method_19697, method_19697, func_217735_a
void (BlockPosition, float, float, float, float, float): a, method_19696, func_217736_a
void (BlockPosition, float, float, float, float, float): a, method_19696, method_19696, func_217736_a
void (AxisAlignedBB, float, float, float, float): a, method_19695, func_217730_a
void (AxisAlignedBB, float, float, float, float): a, method_19695, method_19695, func_217730_a
void (double, double, double, double, double, double, float, float, float, float): a, method_19692, func_217733_a
void (double, double, double, double, double, double, float, float, float, float): a, method_19692, method_19692, func_217733_a
void (String, int, int, int, int): a, method_3711, func_217731_a
void (String, int, int, int, int): a, method_3711, method_3711, func_217731_a
void (String, double, double, double, int): a, method_3714, func_217732_a
void (String, double, double, double, int): a, method_3714, method_3714, func_217732_a
void (String, double, double, double, int, float): a, method_19429, func_217729_a
void (String, double, double, double, int, float): a, method_19429, method_19429, func_217729_a
void (String, double, double, double, int, float, boolean, float, boolean): a, method_3712, func_217734_a
void (String, double, double, double, int, float, boolean, float, boolean): a, method_3712, method_3712, func_217734_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dnt
dnv
字段
boolean: o, field_4531, field_190079_e
boolean: p, field_4531, field_190079_e
boolean: p, field_4530, field_190080_f
boolean: q, field_4530, field_190080_f
boolean: q, field_4527, field_190081_g
boolean: r, field_4527, field_190081_g
boolean: r, field_4526, field_190082_h
boolean: s, field_4526, field_190082_h
boolean: s, field_4525, field_191326_j
boolean: t, field_4525, field_191326_j
boolean: t, field_4524, field_191558_l
boolean: u, field_4524, field_191558_l
boolean: y, field_4518, field_193853_n
boolean: z, field_4518, field_193853_n
boolean: u, field_4522, field_201751_r
boolean: v, field_4522, field_201751_r
boolean: v, field_4521, field_201752_s
boolean: w, field_4521, field_201752_s
boolean: w, field_4520, field_201753_t
boolean: x, field_4520, field_201753_t
boolean: x, field_4519, field_201754_u
boolean: y, field_4519, field_201754_u
EntityAIDebugRenderer: n, field_18778, field_217742_n
EntityAIDebugRenderer: o, field_18778, field_217742_n
boolean: z, field_18775, field_217743_z
boolean: A, field_18775, field_217743_z
boolean: A, field_18776, field_217739_A
boolean: B, field_18776, field_217739_A
RaidDebugRenderer: n, field_19325, field_222927_n
构造函数
方法
1.14
名称
cxh
dnt
net.minecraft.class_863
字段
DebugRendererPathfinding: a, field_188286_a
DebugRenderer$IDebugRenderer: b, field_188287_b
DebugRenderer$IDebugRenderer: b, field_4528, field_188287_b
DebugRenderer$IDebugRenderer: c, field_190077_c
DebugRenderer$IDebugRenderer: c, field_4532, field_190077_c
DebugRenderer$IDebugRenderer: d, field_190078_d
DebugRenderer$IDebugRenderer: d, field_4538, field_190078_d
boolean: l, field_190079_e
boolean: o, field_4531, field_190079_e
boolean: m, field_190080_f
boolean: p, field_4530, field_190080_f
boolean: n, field_190081_g
boolean: q, field_4527, field_190081_g
boolean: o, field_190082_h
boolean: r, field_4526, field_190082_h
DebugRenderer$IDebugRenderer: e, field_191325_e
DebugRenderer$IDebugRenderer: e, field_4534, field_191325_e
boolean: p, field_191326_j
boolean: s, field_4525, field_191326_j
DebugRenderer$IDebugRenderer: f, field_191557_f
DebugRenderer$IDebugRenderer: f, field_4535, field_191557_f
boolean: q, field_191558_l
boolean: t, field_4524, field_191558_l
DebugRenderer$IDebugRenderer: k, field_193852_g
DebugRenderer$IDebugRenderer: k, field_4517, field_193852_g
boolean: v, field_193853_n
boolean: y, field_4518, field_193853_n
DebugRendererCave: g, field_201747_g
DebugRendererStructure: h, field_201748_h
DebugRenderer$IDebugRenderer: i, field_201749_i
DebugRenderer$IDebugRenderer: i, field_4536, field_201749_i
DebugRenderer$IDebugRenderer: j, field_201750_j
DebugRenderer$IDebugRenderer: j, field_4537, field_201750_j
boolean: r, field_201751_r
boolean: u, field_4522, field_201751_r
boolean: s, field_201752_s
boolean: v, field_4521, field_201752_s
boolean: t, field_201753_t
boolean: w, field_4520, field_201753_t
boolean: u, field_201754_u
boolean: x, field_4519, field_201754_u
PathfindingDebugRenderer: a, field_4523, field_188286_a
CaveDebugRenderer: g, field_4529, field_201747_g
StructureDebugRenderer: h, field_4539, field_201748_h
DebugRenderer$IDebugRenderer: l, field_4533, field_217740_l
PointOfInterestDebugRenderer: m, field_18777, field_217741_m
EntityAIDebugRenderer: n, field_18778, field_217742_n
boolean: z, field_18775, field_217743_z
boolean: A, field_18776, field_217739_A
构造函数
方法
boolean (): a, func_190074_a
boolean (): b, method_3710, func_190074_a
boolean (): b, func_190075_b
boolean (): c, method_3713, func_190075_b
void (float, long): a, func_190073_a
void (String, double, double, double, float, int): a, func_190076_a
void (String, int, int, int, float, int): a, func_191556_a
void (): a, method_20413, func_217737_a
void (long): a, method_3709, func_190073_a
Optional<Entity> (Entity, int): a, method_19694, func_217728_a
void (BlockPosition, BlockPosition, float, float, float, float): a, method_19697, func_217735_a
void (BlockPosition, float, float, float, float, float): a, method_19696, func_217736_a
void (AxisAlignedBB, float, float, float, float): a, method_19695, func_217730_a
void (double, double, double, double, double, double, float, float, float, float): a, method_19692, func_217733_a
void (String, int, int, int, int): a, method_3711, func_217731_a
void (String, double, double, double, int): a, method_3714, func_217732_a
void (String, double, double, double, int, float): a, method_19429, func_217729_a
void (String, double, double, double, int, float, boolean, float, boolean): a, method_3712, func_217734_a
1.13.2
名称
cxg
cxh
字段
构造函数
方法
1.13.1
名称
cwx
cxg
字段
构造函数
方法
1.13
名称
byg
cwx
字段
DebugRendererPathfinding: a, field_188286_a
DebugRenderer$IDebugRenderer: a, field_188286_a
boolean: h, field_190079_e
boolean: l, field_190079_e
boolean: i, field_190080_f
boolean: m, field_190080_f
boolean: j, field_190081_g
boolean: n, field_190081_g
boolean: k, field_190082_h
boolean: o, field_190082_h
boolean: l, field_191326_j
boolean: p, field_191326_j
boolean: m, field_191558_l
boolean: q, field_191558_l
DebugRenderer$IDebugRenderer: g, field_193852_g
DebugRenderer$IDebugRenderer: k, field_193852_g
boolean: n, field_193853_n
boolean: v, field_193853_n
DebugRendererCave: g, field_201747_g
DebugRendererStructure: h, field_201748_h
DebugRenderer$IDebugRenderer: i, field_201749_i
DebugRenderer$IDebugRenderer: j, field_201750_j
boolean: r, field_201751_r
boolean: s, field_201752_s
boolean: t, field_201753_t
boolean: u, field_201754_u
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bye
byg
字段
构造函数
方法
1.12
名称
btt
bye
字段
boolean: g, field_190079_e
boolean: h, field_190079_e
boolean: h, field_190080_f
boolean: i, field_190080_f
boolean: i, field_190081_g
boolean: j, field_190081_g
boolean: j, field_190082_h
boolean: k, field_190082_h
boolean: k, field_191326_j
boolean: l, field_191326_j
boolean: l, field_191558_l
boolean: m, field_191558_l
DebugRenderer$IDebugRenderer: g, field_193852_g
boolean: n, field_193853_n
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
btr
btt
字段
boolean: f, field_190079_e
boolean: g, field_190079_e
boolean: g, field_190080_f
boolean: h, field_190080_f
boolean: h, field_190081_g
boolean: i, field_190081_g
boolean: i, field_190082_h
boolean: j, field_190082_h
boolean: j, field_191326_j
boolean: k, field_191326_j
DebugRenderer$IDebugRenderer: f, field_191557_f
boolean: l, field_191558_l
构造函数
方法
void (String, int, int, int, float, int): a, func_191556_a
1.11
名称
brm
btr
字段
boolean: e, field_190079_e
boolean: f, field_190079_e
boolean: f, field_190080_f
boolean: g, field_190080_f
boolean: g, field_190081_g
boolean: h, field_190081_g
boolean: h, field_190082_h
boolean: i, field_190082_h
DebugRenderer$IDebugRenderer: e, field_191325_e
boolean: j, field_191326_j
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bqp
brm
字段
DebugRendererPathfinding: a, field_188286_a
DebugRendererWater: b, field_188287_b
DebugRenderer$IDebugRenderer: a, field_188286_a
DebugRenderer$IDebugRenderer: b, field_188287_b
DebugRenderer$IDebugRenderer: c, field_190077_c
DebugRenderer$IDebugRenderer: d, field_190078_d
boolean: e, field_190079_e
boolean: f, field_190080_f
boolean: g, field_190081_g
boolean: h, field_190082_h
构造函数
方法
boolean (): a, func_190074_a
boolean (): b, func_190075_b
void (float, long): a, func_190073_a
void (String, double, double, double, float, int): a, func_190076_a
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bqs
bqp
字段
构造函数
方法
1.9
名称
bqs
net.minecraft.client.renderer.debug.DebugRenderer
字段
DebugRendererPathfinding: a, field_188286_a
DebugRendererWater: b, field_188287_b
构造函数
方法