历史 - net.minecraft.client.renderer.entity.TropicalFishRenderer

1.21.11

名称

hqr

hzl

字段

ResourceLocation: j, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_

Identifier: j, SMALL_TEXTURE, field_41643, A_TEXTURE, f_433962_

ResourceLocation: k, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_

Identifier: k, LARGE_TEXTURE, field_41644, B_TEXTURE, f_436037_

EntityModel<TropicalFishRenderState>: a, modelA, field_4800, smallModel, f_116183_

EntityModel<TropicalFishRenderState>: a, smallModel, field_4800, smallModel, f_436610_

EntityModel<TropicalFishRenderState>: i, modelB, field_4799, largeModel, f_116184_

EntityModel<TropicalFishRenderState>: i, largeModel, field_4799, largeModel, f_433665_

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hgx

hqr

字段

ResourceLocation: l, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_

ResourceLocation: j, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_

ResourceLocation: m, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_

ResourceLocation: k, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_

EntityModel<TropicalFishRenderState>: k, modelB, field_4799, largeModel, f_116184_

EntityModel<TropicalFishRenderState>: i, modelB, field_4799, largeModel, f_116184_

构造函数

方法

void (TropicalFishRenderState, PoseStack, MultiBufferSource, int): a, render, method_4140, render, m_7392_

void (TropicalFishRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_4140, render, m_324479_

1.21.8

名称

hgw

hgx

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

han

hgw

字段

ResourceLocation: k, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_

ResourceLocation: l, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_

ResourceLocation: l, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_

ResourceLocation: m, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_

EntityModel<TropicalFishRenderState>: j, modelB, field_4799, largeModel, f_116184_

EntityModel<TropicalFishRenderState>: k, modelB, field_4799, largeModel, f_116184_

构造函数

方法

1.21.5

名称

gux

han

字段

EntityModel<TropicalFishRenderState>: b, modelB, field_4799, largeModel, f_116184_

EntityModel<TropicalFishRenderState>: j, modelB, field_4799, largeModel, f_116184_

构造函数

方法

1.21.4

名称

gui

gux

字段

构造函数

方法

1.21.3

名称

gna

gui

字段

ColorableHierarchicalModel<TropicalFish>: a, modelA, field_4800, smallModel, f_116183_

ColorableHierarchicalModel<TropicalFish>: i, modelB, field_4799, largeModel, f_116184_

ResourceLocation: j, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_

ResourceLocation: k, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_

ResourceLocation: k, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_

ResourceLocation: l, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_

EntityModel<TropicalFishRenderState>: a, modelA, field_4800, smallModel, f_116183_

EntityModel<TropicalFishRenderState>: b, modelB, field_4799, largeModel, f_116184_

构造函数

方法

ResourceLocation (TropicalFish): a, getTextureLocation, method_4141, getTexture, m_5478_

void (TropicalFish, float, float, PoseStack, MultiBufferSource, int): a, render, method_4140, render, m_7392_

void (TropicalFish, PoseStack, float, float, float, float): a, setupRotations, method_4142, setupTransforms, m_7523_

ResourceLocation (TropicalFishRenderState): a, getTextureLocation, method_4141, getTexture, m_113764_

TropicalFishRenderState (): b, createRenderState, method_62561, createRenderState, m_5478_

void (TropicalFish, TropicalFishRenderState, float): a, extractRenderState, method_62559, updateRenderState, m_351578_

void (TropicalFishRenderState, PoseStack, MultiBufferSource, int): a, render, method_4140, render, m_7392_

int (TropicalFishRenderState): b, getModelTint, method_62560, getMixColor, m_352085_

void (TropicalFishRenderState, PoseStack, float, float): a, setupRotations, method_4142, setupTransforms, m_7523_

1.21.1

名称

字段

构造函数

方法

1.21

名称

glq

gna

字段

构造函数

方法

1.20.6

名称

gbd

glq

字段

构造函数

方法

void (TropicalFish, PoseStack, float, float, float): a, setupRotations, method_4142, setupTransforms, m_7523_

void (TropicalFish, PoseStack, float, float, float, float): a, setupRotations, method_4142, setupTransforms, m_7523_

1.20.4

名称

fvx

gbd

字段

构造函数

方法

1.20.2

名称

fro

fvx

字段

构造函数

方法

1.20.1

名称

fpv

fro

字段

构造函数

方法

1.19.4

名称

flf

fpv

字段

构造函数

方法

1.19.3

名称

fha

flf

字段

ResourceLocation: j, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_

ResourceLocation: k, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ffc

fha

字段

构造函数

方法

1.19

名称

exx

ffc

字段

构造函数

方法

1.18.2

名称

ewq

exx

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eul

ewq

字段

构造函数

方法

1.17.1

名称

euk

eul

字段

构造函数

方法

1.17

名称

ehd

euk

net.minecraft.client.renderer.entity.TropicalFishRenderer

net.minecraft.src.C_4402_

字段

TropicalFishModelA<TropicalFish>: a, modelA, field_4800, smallModel, field_204246_a

TropicalFishModelB<TropicalFish>: g, modelB, field_4799, largeModel, field_204247_j

ColorableHierarchicalModel<TropicalFish>: a, modelA, field_4800, smallModel, f_116183_

ColorableHierarchicalModel<TropicalFish>: i, modelB, field_4799, largeModel, f_116184_

构造函数

(EntityRenderDispatcher)

(EntityRendererProvider$Context)

方法

ResourceLocation (TropicalFish): a, getTextureLocation, method_4141, getTexture, func_110775_a

ResourceLocation (TropicalFish): a, getTextureLocation, method_4141, getTexture, m_5478_

void (TropicalFish, float, float, PoseStack, MultiBufferSource, int): a, render, method_4140, render, func_225623_a_

void (TropicalFish, float, float, PoseStack, MultiBufferSource, int): a, render, method_4140, render, m_7392_

void (TropicalFish, PoseStack, float, float, float): a, setupRotations, method_4142, setupTransforms, func_225621_a_

void (TropicalFish, PoseStack, float, float, float): a, setupRotations, method_4142, setupTransforms, m_7523_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

egv

ehd

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eiw

egv

字段

构造函数

方法

1.16.1

名称

dxn

eiw

字段

TropicalFishModelA<TropicalFish>: a, modelA, field_4800, field_204246_a

TropicalFishModelA<TropicalFish>: a, modelA, field_4800, smallModel, field_204246_a

TropicalFishModelB<TropicalFish>: g, modelB, field_4799, field_204247_j

TropicalFishModelB<TropicalFish>: g, modelB, field_4799, largeModel, field_204247_j

构造函数

方法

1.15.2

名称

dxk

dxn

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

duj

dxk

字段

TropicalFishModelB<TropicalFish>: j, modelB, field_4799, field_204247_j

TropicalFishModelB<TropicalFish>: g, modelB, field_4799, field_204247_j

构造函数

方法

void (TropicalFish, double, double, double, float, float): a, render, method_4140, render, func_76986_a

void (TropicalFish, float, float, float): a, setupRotations, method_4142, setupTransforms, func_77043_a

void (TropicalFish, float, float, PoseStack, MultiBufferSource, int): a, render, method_4140, render, func_225623_a_

void (TropicalFish, PoseStack, float, float, float): a, setupRotations, method_4142, setupTransforms, func_225621_a_

1.14.4

名称

drv

duj

net.minecraft.client.renderer.entity.TropicalFishRenderer

字段

TropicalFishEntityModelA<EntityTropicalFish>: a, field_4800, field_4800, field_204246_a

TropicalFishModelA<TropicalFish>: a, modelA, field_4800, field_204246_a

TropicalFishEntityModelB<EntityTropicalFish>: j, field_4799, field_4799, field_204247_j

TropicalFishModelB<TropicalFish>: j, modelB, field_4799, field_204247_j

构造函数

方法

MinecraftKey (EntityTropicalFish): a, method_4141, method_4141, func_110775_a

ResourceLocation (TropicalFish): a, getTextureLocation, method_4141, getTexture, func_110775_a

void (EntityTropicalFish, double, double, double, float, float): a, method_4140, method_4140, func_76986_a

void (TropicalFish, double, double, double, float, float): a, render, method_4140, render, func_76986_a

void (EntityTropicalFish, float, float, float): a, method_4142, method_4142, func_77043_a

void (TropicalFish, float, float, float): a, setupRotations, method_4142, setupTransforms, func_77043_a

1.14.3

名称

drr

drv

net.minecraft.client.render.entity.TropicalFishEntityRenderer

字段

TropicalFishAModel<EntityTropicalFish>: a, field_4800, field_204246_a

TropicalFishEntityModelA<EntityTropicalFish>: a, field_4800, field_4800, field_204246_a

TropicalFishBModel<EntityTropicalFish>: j, field_4799, field_204247_j

TropicalFishEntityModelB<EntityTropicalFish>: j, field_4799, field_4799, field_204247_j

构造函数

方法

MinecraftKey (EntityTropicalFish): a, method_4141, func_110775_a

MinecraftKey (EntityTropicalFish): a, method_4141, method_4141, func_110775_a

void (EntityTropicalFish, double, double, double, float, float): a, method_4140, func_76986_a

void (EntityTropicalFish, double, double, double, float, float): a, method_4140, method_4140, func_76986_a

void (EntityTropicalFish, float, float, float): a, method_4142, func_77043_a

void (EntityTropicalFish, float, float, float): a, method_4142, method_4142, func_77043_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dro

drr

字段

构造函数

方法

1.14

名称

dro

net.minecraft.class_959

net.minecraft.client.renderer.entity.TropicalFishRenderer

字段

TropicalFishAModel<EntityTropicalFish>: a, field_4800, field_204246_a

TropicalFishBModel<EntityTropicalFish>: j, field_4799, field_204247_j

构造函数

(EntityRendererManager)

方法

MinecraftKey (EntityTropicalFish): a, method_4141, func_110775_a

void (EntityTropicalFish, double, double, double, float, float): a, method_4140, func_76986_a

void (EntityTropicalFish, float, float, float): a, method_4142, func_77043_a