历史 - net.minecraft.client.renderer.entity.TropicalFishRenderer
1.21.11
名称
hqr
hzl
字段
ResourceLocation: j, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_
Identifier: j, SMALL_TEXTURE, field_41643, A_TEXTURE, f_433962_
ResourceLocation: k, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_
Identifier: k, LARGE_TEXTURE, field_41644, B_TEXTURE, f_436037_
EntityModel<TropicalFishRenderState>: a, modelA, field_4800, smallModel, f_116183_
EntityModel<TropicalFishRenderState>: a, smallModel, field_4800, smallModel, f_436610_
EntityModel<TropicalFishRenderState>: i, modelB, field_4799, largeModel, f_116184_
EntityModel<TropicalFishRenderState>: i, largeModel, field_4799, largeModel, f_433665_
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hgx
hqr
字段
ResourceLocation: l, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_
ResourceLocation: j, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_
ResourceLocation: m, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_
ResourceLocation: k, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_
EntityModel<TropicalFishRenderState>: k, modelB, field_4799, largeModel, f_116184_
EntityModel<TropicalFishRenderState>: i, modelB, field_4799, largeModel, f_116184_
构造函数
方法
void (TropicalFishRenderState, PoseStack, MultiBufferSource, int): a, render, method_4140, render, m_7392_
void (TropicalFishRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_4140, render, m_324479_
1.21.8
名称
hgw
hgx
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
han
hgw
字段
ResourceLocation: k, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_
ResourceLocation: l, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_
ResourceLocation: l, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_
ResourceLocation: m, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_
EntityModel<TropicalFishRenderState>: j, modelB, field_4799, largeModel, f_116184_
EntityModel<TropicalFishRenderState>: k, modelB, field_4799, largeModel, f_116184_
构造函数
方法
1.21.5
名称
gux
han
字段
EntityModel<TropicalFishRenderState>: b, modelB, field_4799, largeModel, f_116184_
EntityModel<TropicalFishRenderState>: j, modelB, field_4799, largeModel, f_116184_
构造函数
方法
1.21.4
名称
gui
gux
字段
构造函数
方法
1.21.3
名称
gna
gui
字段
ColorableHierarchicalModel<TropicalFish>: a, modelA, field_4800, smallModel, f_116183_
ColorableHierarchicalModel<TropicalFish>: i, modelB, field_4799, largeModel, f_116184_
ResourceLocation: j, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_
ResourceLocation: k, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_
ResourceLocation: k, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_
ResourceLocation: l, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_
EntityModel<TropicalFishRenderState>: a, modelA, field_4800, smallModel, f_116183_
EntityModel<TropicalFishRenderState>: b, modelB, field_4799, largeModel, f_116184_
构造函数
方法
ResourceLocation (TropicalFish): a, getTextureLocation, method_4141, getTexture, m_5478_
void (TropicalFish, float, float, PoseStack, MultiBufferSource, int): a, render, method_4140, render, m_7392_
void (TropicalFish, PoseStack, float, float, float, float): a, setupRotations, method_4142, setupTransforms, m_7523_
ResourceLocation (TropicalFishRenderState): a, getTextureLocation, method_4141, getTexture, m_113764_
TropicalFishRenderState (): b, createRenderState, method_62561, createRenderState, m_5478_
void (TropicalFish, TropicalFishRenderState, float): a, extractRenderState, method_62559, updateRenderState, m_351578_
void (TropicalFishRenderState, PoseStack, MultiBufferSource, int): a, render, method_4140, render, m_7392_
int (TropicalFishRenderState): b, getModelTint, method_62560, getMixColor, m_352085_
void (TropicalFishRenderState, PoseStack, float, float): a, setupRotations, method_4142, setupTransforms, m_7523_
1.21.1
名称
字段
构造函数
方法
1.21
名称
glq
gna
字段
构造函数
方法
1.20.6
名称
gbd
glq
字段
构造函数
方法
void (TropicalFish, PoseStack, float, float, float): a, setupRotations, method_4142, setupTransforms, m_7523_
void (TropicalFish, PoseStack, float, float, float, float): a, setupRotations, method_4142, setupTransforms, m_7523_
1.20.4
名称
fvx
gbd
字段
构造函数
方法
1.20.2
名称
fro
fvx
字段
构造函数
方法
1.20.1
名称
fpv
fro
字段
构造函数
方法
1.19.4
名称
flf
fpv
字段
构造函数
方法
1.19.3
名称
fha
flf
字段
ResourceLocation: j, MODEL_A_TEXTURE, field_41643, A_TEXTURE, f_262282_
ResourceLocation: k, MODEL_B_TEXTURE, field_41644, B_TEXTURE, f_262236_
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ffc
fha
字段
构造函数
方法
1.19
名称
exx
ffc
字段
构造函数
方法
1.18.2
名称
ewq
exx
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eul
ewq
字段
构造函数
方法
1.17.1
名称
euk
eul
字段
构造函数
方法
1.17
名称
ehd
euk
net.minecraft.client.renderer.entity.TropicalFishRenderer
net.minecraft.src.C_4402_
字段
TropicalFishModelA<TropicalFish>: a, modelA, field_4800, smallModel, field_204246_a
TropicalFishModelB<TropicalFish>: g, modelB, field_4799, largeModel, field_204247_j
ColorableHierarchicalModel<TropicalFish>: a, modelA, field_4800, smallModel, f_116183_
ColorableHierarchicalModel<TropicalFish>: i, modelB, field_4799, largeModel, f_116184_
构造函数
(EntityRendererProvider$Context)
方法
ResourceLocation (TropicalFish): a, getTextureLocation, method_4141, getTexture, func_110775_a
ResourceLocation (TropicalFish): a, getTextureLocation, method_4141, getTexture, m_5478_
void (TropicalFish, float, float, PoseStack, MultiBufferSource, int): a, render, method_4140, render, func_225623_a_
void (TropicalFish, float, float, PoseStack, MultiBufferSource, int): a, render, method_4140, render, m_7392_
void (TropicalFish, PoseStack, float, float, float): a, setupRotations, method_4142, setupTransforms, func_225621_a_
void (TropicalFish, PoseStack, float, float, float): a, setupRotations, method_4142, setupTransforms, m_7523_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
egv
ehd
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eiw
egv
字段
构造函数
方法
1.16.1
名称
dxn
eiw
字段
TropicalFishModelA<TropicalFish>: a, modelA, field_4800, field_204246_a
TropicalFishModelA<TropicalFish>: a, modelA, field_4800, smallModel, field_204246_a
TropicalFishModelB<TropicalFish>: g, modelB, field_4799, field_204247_j
TropicalFishModelB<TropicalFish>: g, modelB, field_4799, largeModel, field_204247_j
构造函数
方法
1.15.2
名称
dxk
dxn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
duj
dxk
字段
TropicalFishModelB<TropicalFish>: j, modelB, field_4799, field_204247_j
TropicalFishModelB<TropicalFish>: g, modelB, field_4799, field_204247_j
构造函数
方法
void (TropicalFish, double, double, double, float, float): a, render, method_4140, render, func_76986_a
void (TropicalFish, float, float, float): a, setupRotations, method_4142, setupTransforms, func_77043_a
void (TropicalFish, float, float, PoseStack, MultiBufferSource, int): a, render, method_4140, render, func_225623_a_
void (TropicalFish, PoseStack, float, float, float): a, setupRotations, method_4142, setupTransforms, func_225621_a_
1.14.4
名称
drv
duj
net.minecraft.client.renderer.entity.TropicalFishRenderer
字段
TropicalFishEntityModelA<EntityTropicalFish>: a, field_4800, field_4800, field_204246_a
TropicalFishModelA<TropicalFish>: a, modelA, field_4800, field_204246_a
TropicalFishEntityModelB<EntityTropicalFish>: j, field_4799, field_4799, field_204247_j
TropicalFishModelB<TropicalFish>: j, modelB, field_4799, field_204247_j
构造函数
方法
MinecraftKey (EntityTropicalFish): a, method_4141, method_4141, func_110775_a
ResourceLocation (TropicalFish): a, getTextureLocation, method_4141, getTexture, func_110775_a
void (EntityTropicalFish, double, double, double, float, float): a, method_4140, method_4140, func_76986_a
void (TropicalFish, double, double, double, float, float): a, render, method_4140, render, func_76986_a
void (EntityTropicalFish, float, float, float): a, method_4142, method_4142, func_77043_a
void (TropicalFish, float, float, float): a, setupRotations, method_4142, setupTransforms, func_77043_a
1.14.3
名称
drr
drv
net.minecraft.client.render.entity.TropicalFishEntityRenderer
字段
TropicalFishAModel<EntityTropicalFish>: a, field_4800, field_204246_a
TropicalFishEntityModelA<EntityTropicalFish>: a, field_4800, field_4800, field_204246_a
TropicalFishBModel<EntityTropicalFish>: j, field_4799, field_204247_j
TropicalFishEntityModelB<EntityTropicalFish>: j, field_4799, field_4799, field_204247_j
构造函数
方法
MinecraftKey (EntityTropicalFish): a, method_4141, func_110775_a
MinecraftKey (EntityTropicalFish): a, method_4141, method_4141, func_110775_a
void (EntityTropicalFish, double, double, double, float, float): a, method_4140, func_76986_a
void (EntityTropicalFish, double, double, double, float, float): a, method_4140, method_4140, func_76986_a
void (EntityTropicalFish, float, float, float): a, method_4142, func_77043_a
void (EntityTropicalFish, float, float, float): a, method_4142, method_4142, func_77043_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dro
drr
字段
构造函数
方法
1.14
名称
dro
net.minecraft.class_959
net.minecraft.client.renderer.entity.TropicalFishRenderer
字段
TropicalFishAModel<EntityTropicalFish>: a, field_4800, field_204246_a
TropicalFishBModel<EntityTropicalFish>: j, field_4799, field_204247_j
构造函数
方法
MinecraftKey (EntityTropicalFish): a, method_4141, func_110775_a
void (EntityTropicalFish, double, double, double, float, float): a, method_4140, func_76986_a
void (EntityTropicalFish, float, float, float): a, method_4142, func_77043_a