历史 - net.minecraft.world.entity.EquipmentSlot
1.21.11
名称
cef
cgv
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
bzw
cef
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
bxo
bzw
字段
构造函数
方法
1.21.5
名称
buu
bxo
字段
EquipmentSlot$Type: m, type, field_6170, type, f_20730_
EquipmentSlot$Type: n, type, field_6170, type, f_20730_
int: n, index, field_6168, entityId, f_20731_
int: o, index, field_6168, entityId, f_20731_
String: q, name, field_6175, name, f_20733_
String: r, name, field_6175, name, f_20733_
StringRepresentable$EnumCodec<EquipmentSlot>: k, CODEC, field_45739, CODEC, f_290499_
StringRepresentable$EnumCodec<EquipmentSlot>: l, CODEC, field_45739, CODEC, f_290499_
int: h, NO_COUNT_LIMIT, field_51935, NO_MAX_COUNT, f_337736_
int: i, NO_COUNT_LIMIT, field_51935, NO_MAX_COUNT, f_337736_
int: o, countLimit, field_51936, maxCount, f_337642_
int: p, countLimit, field_51936, maxCount, f_337642_
List<EquipmentSlot>: i, VALUES, field_54086, VALUES, f_347168_
List<EquipmentSlot>: j, VALUES, field_54086, VALUES, f_347168_
IntFunction<EquipmentSlot>: j, BY_ID, field_54087, FROM_INDEX, f_346217_
IntFunction<EquipmentSlot>: k, BY_ID, field_54087, FROM_INDEX, f_346217_
StreamCodec<io.netty.buffer.ByteBuf, EquipmentSlot>: l, STREAM_CODEC, field_54088, PACKET_CODEC, f_348127_
StreamCodec<io.netty.buffer.ByteBuf, EquipmentSlot>: m, STREAM_CODEC, field_54088, PACKET_CODEC, f_348127_
int: p, id, field_54089, index, f_346527_
int: q, id, field_54089, index, f_346527_
EquipmentSlot: h, SADDLE, field_55946, SADDLE, SADDLE
构造函数
方法
boolean (): g, canIncreaseExperience, method_66664, increasesDroppedExperience, m_388844_
1.21.4
名称
bvs
buu
字段
构造函数
方法
1.21.3
名称
bsy
bvs
字段
EquipmentSlot$Type: j, type, field_6170, type, f_20730_
EquipmentSlot$Type: m, type, field_6170, type, f_20730_
int: k, index, field_6168, entityId, f_20731_
int: n, index, field_6168, entityId, f_20731_
int: m, filterFlag, field_6167, armorStandId, f_20732_
String: n, name, field_6175, name, f_20733_
String: q, name, field_6175, name, f_20733_
StringRepresentable$EnumCodec<EquipmentSlot>: i, CODEC, field_45739, CODEC, f_290499_
StringRepresentable$EnumCodec<EquipmentSlot>: k, CODEC, field_45739, CODEC, f_290499_
int: l, countLimit, field_51936, maxCount, f_337642_
int: o, countLimit, field_51936, maxCount, f_337642_
List<EquipmentSlot>: i, VALUES, field_54086, VALUES, f_347168_
IntFunction<EquipmentSlot>: j, BY_ID, field_54087, FROM_INDEX, f_346217_
StreamCodec<io.netty.buffer.ByteBuf, EquipmentSlot>: l, STREAM_CODEC, field_54088, PACKET_CODEC, f_348127_
int: p, id, field_54089, index, f_346527_
构造函数
方法
int (): d, getFilterFlag, method_5926, getArmorStandSlotId, m_20750_
int (): d, getId, method_63622, getIndex, m_353335_
int (int): b, getFilterBit, method_63620, getOffsetIndex, m_352179_
1.21.1
名称
字段
构造函数
方法
1.21
名称
btd
bsy
字段
EquipmentSlot$Type: i, type, field_6170, type, f_20730_
EquipmentSlot$Type: j, type, field_6170, type, f_20730_
int: j, index, field_6168, entityId, f_20731_
int: k, index, field_6168, entityId, f_20731_
int: k, filterFlag, field_6167, armorStandId, f_20732_
int: m, filterFlag, field_6167, armorStandId, f_20732_
String: l, name, field_6175, name, f_20733_
String: n, name, field_6175, name, f_20733_
StringRepresentable$EnumCodec<EquipmentSlot>: h, CODEC, field_45739, CODEC, f_290499_
StringRepresentable$EnumCodec<EquipmentSlot>: i, CODEC, field_45739, CODEC, f_290499_
int: h, NO_COUNT_LIMIT, field_51935, NO_MAX_COUNT, f_337736_
int: l, countLimit, field_51936, maxCount, f_337642_
构造函数
(EquipmentSlot$Type, int, int, int, String)
方法
EquipmentSlot (EquipmentSlot$Type, int): a, byTypeAndIndex, method_20234, fromTypeIndex, m_20744_
ItemStack (ItemStack): a, limit, method_60610, split, m_338803_
1.20.6
名称
bma
btd
字段
EquipmentSlot$Type: h, type, field_6170, type, f_20730_
EquipmentSlot$Type: i, type, field_6170, type, f_20730_
int: i, index, field_6168, entityId, f_20731_
int: j, index, field_6168, entityId, f_20731_
int: j, filterFlag, field_6167, armorStandId, f_20732_
int: k, filterFlag, field_6167, armorStandId, f_20732_
String: k, name, field_6175, name, f_20733_
String: l, name, field_6175, name, f_20733_
StringRepresentable$EnumCodec<EquipmentSlot>: g, CODEC, field_45739, CODEC, f_290499_
StringRepresentable$EnumCodec<EquipmentSlot>: h, CODEC, field_45739, CODEC, f_290499_
EquipmentSlot: g, BODY, field_48824, BODY, BODY
构造函数
方法
1.20.4
名称
biv
bma
字段
构造函数
方法
1.20.2
名称
bfo
biv
字段
EquipmentSlot$Type: g, type, field_6170, type, f_20730_
EquipmentSlot$Type: h, type, field_6170, type, f_20730_
int: h, index, field_6168, entityId, f_20731_
int: i, index, field_6168, entityId, f_20731_
int: i, filterFlag, field_6167, armorStandId, f_20732_
int: j, filterFlag, field_6167, armorStandId, f_20732_
String: j, name, field_6175, name, f_20733_
String: k, name, field_6175, name, f_20733_
StringRepresentable$EnumCodec<EquipmentSlot>: g, CODEC, field_45739, CODEC, f_290499_
构造函数
方法
int (): c, getFilterFlag, method_5926, getArmorStandSlotId, m_20750_
int (): d, getFilterFlag, method_5926, getArmorStandSlotId, m_20750_
String (): d, getName, method_5923, getName, m_20751_
String (): e, getName, method_5923, getName, m_20751_
boolean (): e, isArmor, method_46643, isArmorSlot, m_254934_
boolean (): f, isArmor, method_46643, isArmorSlot, m_254934_
String (): c, getSerializedName, method_15434, asString, m_7912_
1.20.1
名称
bfm
bfo
字段
构造函数
方法
1.19.4
名称
bdw
bfm
字段
构造函数
方法
1.19.3
名称
bbs
bdw
字段
构造函数
方法
boolean (): e, isArmor, method_46643, isArmorSlot, m_254934_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bav
bbs
字段
构造函数
方法
1.19
名称
axp
bav
字段
构造函数
方法
1.18.2
名称
awy
axp
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
atl
awy
字段
构造函数
方法
int (): c, getFilterFlag, method_5926, getArmorStandSlotId, m_20750_, getSlotFlag
int (): c, getFilterFlag, method_5926, getArmorStandSlotId, m_20750_
String (): d, getName, method_5923, getName, m_20751_, getSlotName
String (): d, getName, method_5923, getName, m_20751_
EquipmentSlot (String): a, byName, method_5924, byName, m_20747_, fromName
EquipmentSlot (String): a, byName, method_5924, byName, m_20747_
1.17.1
名称
atk
atl
字段
构造函数
方法
1.17
名称
aqf
atk
net.minecraft.inventory.EquipmentSlotType
net.minecraft.src.C_516_
net.minecraft.server.v1_16_R3.EnumItemSlot
net.minecraft.world.entity.EnumItemSlot
字段
EquipmentSlot: a, MAINHAND, field_6173, MAINHAND, MAINHAND, MAINHAND
EquipmentSlot: a, MAINHAND, field_6173, MAINHAND, MAINHAND
EquipmentSlot: b, OFFHAND, field_6171, OFFHAND, OFFHAND, OFFHAND
EquipmentSlot: b, OFFHAND, field_6171, OFFHAND, OFFHAND
EquipmentSlot: c, FEET, field_6166, FEET, FEET, FEET
EquipmentSlot: c, FEET, field_6166, FEET, FEET
EquipmentSlot: d, LEGS, field_6172, LEGS, LEGS, LEGS
EquipmentSlot: d, LEGS, field_6172, LEGS, LEGS
EquipmentSlot: e, CHEST, field_6174, CHEST, CHEST, CHEST
EquipmentSlot: e, CHEST, field_6174, CHEST, CHEST
EquipmentSlot: f, HEAD, field_6169, HEAD, HEAD, HEAD
EquipmentSlot: f, HEAD, field_6169, HEAD, HEAD
EquipmentSlot$Type: g, type, field_6170, type, field_188462_g
EquipmentSlot$Type: g, type, field_6170, type, f_20730_
int: h, index, field_6168, entityId, field_188463_h
int: h, index, field_6168, entityId, f_20731_
int: i, filterFlag, field_6167, armorStandId, field_188464_i
int: i, filterFlag, field_6167, armorStandId, f_20732_
String: j, name, field_6175, name, field_188465_j
String: j, name, field_6175, name, f_20733_
构造函数
方法
EquipmentSlot$Type (): a, getType, method_5925, getType, func_188453_a
EquipmentSlot$Type (): a, getType, method_5925, getType, m_20743_
int (): b, getIndex, method_5927, getEntitySlotId, func_188454_b
int (): b, getIndex, method_5927, getEntitySlotId, m_20749_
int (): c, getFilterFlag, method_5926, getArmorStandSlotId, func_188452_c, getSlotFlag
int (): c, getFilterFlag, method_5926, getArmorStandSlotId, m_20750_, getSlotFlag
String (): d, getName, method_5923, getName, func_188450_d, getSlotName
String (): d, getName, method_5923, getName, m_20751_, getSlotName
EquipmentSlot (String): a, byName, method_5924, byName, func_188451_a, fromName
EquipmentSlot (String): a, byName, method_5924, byName, m_20747_, fromName
EquipmentSlot (EquipmentSlot$Type, int): a, byTypeAndIndex, method_20234, fromTypeIndex, func_220318_a
EquipmentSlot (EquipmentSlot$Type, int): a, byTypeAndIndex, method_20234, fromTypeIndex, m_20744_
int (int): a, getIndex, method_32320, getOffsetEntitySlotId, m_147068_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
aqc
aqf
net.minecraft.server.v1_16_R2.EnumItemSlot
net.minecraft.server.v1_16_R3.EnumItemSlot
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
int (): c, getFilterFlag, method_5926, getArmorStandSlotId, func_188452_c
int (): c, getFilterFlag, method_5926, getArmorStandSlotId, func_188452_c, getSlotFlag
1.16.2
名称
aor
aqc
net.minecraft.server.v1_16_R1.EnumItemSlot
net.minecraft.server.v1_16_R2.EnumItemSlot
字段
构造函数
方法
1.16.1
名称
akv
aor
net.minecraft.server.v1_15_R1.EnumItemSlot
net.minecraft.server.v1_16_R1.EnumItemSlot
字段
构造函数
方法
1.15.2
名称
aks
akv
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ait
aks
net.minecraft.server.v1_14_R1.EnumItemSlot
net.minecraft.server.v1_15_R1.EnumItemSlot
字段
构造函数
方法
1.14.4
名称
aiq
ait
net.minecraft.world.entity.EquipmentSlot
字段
EnumItemSlot: a, field_6173, MAINHAND, MAINHAND, MAINHAND
EquipmentSlot: a, MAINHAND, field_6173, MAINHAND, MAINHAND, MAINHAND
EnumItemSlot: b, field_6171, OFFHAND, OFFHAND, OFFHAND
EquipmentSlot: b, OFFHAND, field_6171, OFFHAND, OFFHAND, OFFHAND
EnumItemSlot: c, field_6166, FEET, FEET, FEET
EquipmentSlot: c, FEET, field_6166, FEET, FEET, FEET
EnumItemSlot: d, field_6172, LEGS, LEGS, LEGS
EquipmentSlot: d, LEGS, field_6172, LEGS, LEGS, LEGS
EnumItemSlot: e, field_6174, CHEST, CHEST, CHEST
EquipmentSlot: e, CHEST, field_6174, CHEST, CHEST, CHEST
EnumItemSlot: f, field_6169, HEAD, HEAD, HEAD
EquipmentSlot: f, HEAD, field_6169, HEAD, HEAD, HEAD
EnumItemSlot$Function: g, field_6170, type, field_188462_g
EquipmentSlot$Type: g, type, field_6170, type, field_188462_g
int: h, field_6168, entityId, field_188463_h
int: h, index, field_6168, entityId, field_188463_h
int: i, field_6167, armorStandId, field_188464_i
int: i, filterFlag, field_6167, armorStandId, field_188464_i
String: j, field_6175, name, field_188465_j
String: j, name, field_6175, name, field_188465_j
构造函数
方法
EnumItemSlot[] (): values, values, values, values, values
EquipmentSlot[] (): values, values, values, values, values, values
EnumItemSlot (String): valueOf, valueOf, valueOf, valueOf, valueOf
EquipmentSlot (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
EnumItemSlot$Function (): a, method_5925, getType, func_188453_a
EquipmentSlot$Type (): a, getType, method_5925, getType, func_188453_a
int (): b, method_5927, getEntitySlotId, func_188454_b
int (): b, getIndex, method_5927, getEntitySlotId, func_188454_b
int (): c, method_5926, getArmorStandSlotId, func_188452_c
int (): c, getFilterFlag, method_5926, getArmorStandSlotId, func_188452_c
String (): d, method_5923, getName, func_188450_d, getSlotName
String (): d, getName, method_5923, getName, func_188450_d, getSlotName
EnumItemSlot (String): a, method_5924, byName, func_188451_a, fromName
EquipmentSlot (String): a, byName, method_5924, byName, func_188451_a, fromName
EnumItemSlot (EnumItemSlot$Function, int): a, method_20234, fromTypeIndex, func_220318_a
EquipmentSlot (EquipmentSlot$Type, int): a, byTypeAndIndex, method_20234, fromTypeIndex, func_220318_a
1.14.3
名称
ain
aiq
net.minecraft.entity.EquipmentSlot
字段
EnumItemSlot: a, field_6173, MAINHAND, MAINHAND
EnumItemSlot: a, field_6173, MAINHAND, MAINHAND, MAINHAND
EnumItemSlot: b, field_6171, OFFHAND, OFFHAND
EnumItemSlot: b, field_6171, OFFHAND, OFFHAND, OFFHAND
EnumItemSlot: c, field_6166, FEET, FEET
EnumItemSlot: c, field_6166, FEET, FEET, FEET
EnumItemSlot: d, field_6172, LEGS, LEGS
EnumItemSlot: d, field_6172, LEGS, LEGS, LEGS
EnumItemSlot: e, field_6174, CHEST, CHEST
EnumItemSlot: e, field_6174, CHEST, CHEST, CHEST
EnumItemSlot: f, field_6169, HEAD, HEAD
EnumItemSlot: f, field_6169, HEAD, HEAD, HEAD
EnumItemSlot$Function: g, field_6170, field_188462_g
EnumItemSlot$Function: g, field_6170, type, field_188462_g
int: h, field_6168, field_188463_h
int: h, field_6168, entityId, field_188463_h
int: i, field_6167, field_188464_i
int: i, field_6167, armorStandId, field_188464_i
String: j, field_6175, field_188465_j
String: j, field_6175, name, field_188465_j
构造函数
方法
EnumItemSlot$Function (): a, method_5925, func_188453_a
EnumItemSlot$Function (): a, method_5925, getType, func_188453_a
int (): b, method_5927, func_188454_b
int (): b, method_5927, getEntitySlotId, func_188454_b
int (): c, method_5926, func_188452_c
int (): c, method_5926, getArmorStandSlotId, func_188452_c
String (): d, method_5923, func_188450_d, getSlotName
String (): d, method_5923, getName, func_188450_d, getSlotName
EnumItemSlot (String): a, method_5924, func_188451_a, fromName
EnumItemSlot (String): a, method_5924, byName, func_188451_a, fromName
EnumItemSlot (EnumItemSlot$Function, int): a, method_20234, func_220318_a
EnumItemSlot (EnumItemSlot$Function, int): a, method_20234, fromTypeIndex, func_220318_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
aik
ain
字段
构造函数
方法
1.14
名称
aew
aik
net.minecraft.class_1304
net.minecraft.inventory.EntityEquipmentSlot
net.minecraft.inventory.EquipmentSlotType
net.minecraft.server.v1_13_R2.EnumItemSlot
net.minecraft.server.v1_14_R1.EnumItemSlot
字段
EnumItemSlot: a, MAINHAND, MAINHAND
EnumItemSlot: a, field_6173, MAINHAND, MAINHAND
EnumItemSlot: b, OFFHAND, OFFHAND
EnumItemSlot: b, field_6171, OFFHAND, OFFHAND
EnumItemSlot: c, FEET, FEET
EnumItemSlot: c, field_6166, FEET, FEET
EnumItemSlot: d, LEGS, LEGS
EnumItemSlot: d, field_6172, LEGS, LEGS
EnumItemSlot: e, CHEST, CHEST
EnumItemSlot: e, field_6174, CHEST, CHEST
EnumItemSlot: f, HEAD, HEAD
EnumItemSlot: f, field_6169, HEAD, HEAD
EnumItemSlot$Function: g, field_188462_g
EnumItemSlot$Function: g, field_6170, field_188462_g
int: h, field_188463_h
int: h, field_6168, field_188463_h
int: i, field_188464_i
int: i, field_6167, field_188464_i
String: j, field_188465_j
String: j, field_6175, field_188465_j
构造函数
方法
EnumItemSlot[] (): values, values, values
EnumItemSlot[] (): values, values, values, values, values
EnumItemSlot (String): valueOf, valueOf, valueOf
EnumItemSlot (String): valueOf, valueOf, valueOf, valueOf, valueOf
EnumItemSlot$Function (): a, func_188453_a
EnumItemSlot$Function (): a, method_5925, func_188453_a
int (): b, func_188454_b
int (): b, method_5927, func_188454_b
int (): c, func_188452_c
int (): c, method_5926, func_188452_c
String (): d, func_188450_d, getSlotName
String (): d, method_5923, func_188450_d, getSlotName
EnumItemSlot (String): a, func_188451_a, fromName
EnumItemSlot (String): a, method_5924, func_188451_a, fromName
EnumItemSlot (EnumItemSlot$Function, int): a, method_20234, func_220318_a
1.13.2
名称
字段
构造函数
方法
String (): d, func_188450_d
String (): d, func_188450_d, getSlotName
EnumItemSlot (String): a, func_188451_a
EnumItemSlot (String): a, func_188451_a, fromName
1.13.1
名称
aet
aew
net.minecraft.server.v1_13_R1.EnumItemSlot
net.minecraft.server.v1_13_R2.EnumItemSlot
字段
构造函数
方法
1.13
名称
vl
aet
net.minecraft.server.v1_12_R1.EnumItemSlot
net.minecraft.server.v1_13_R1.EnumItemSlot
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
vj
vl
字段
构造函数
方法
1.12
名称
ss
vj
net.minecraft.server.v1_11_R1.EnumItemSlot
net.minecraft.server.v1_12_R1.EnumItemSlot
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
sr
ss
字段
构造函数
方法
1.11
名称
sb
sr
net.minecraft.server.v1_10_R1.EnumItemSlot
net.minecraft.server.v1_11_R1.EnumItemSlot
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
rw
sb
net.minecraft.server.v1_9_R2.EnumItemSlot
net.minecraft.server.v1_10_R1.EnumItemSlot
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.EnumItemSlot
net.minecraft.server.v1_9_R2.EnumItemSlot
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
rw
net.minecraft.inventory.EntityEquipmentSlot
net.minecraft.server.v1_9_R1.EnumItemSlot
字段
EnumItemSlot: a, MAINHAND, MAINHAND
EnumItemSlot: b, OFFHAND, OFFHAND
EnumItemSlot: c, FEET, FEET
EnumItemSlot: d, LEGS, LEGS
EnumItemSlot: e, CHEST, CHEST
EnumItemSlot: f, HEAD, HEAD
EnumItemSlot$Function: g, field_188462_g
int: h, field_188463_h
int: i, field_188464_i
String: j, field_188465_j
构造函数
(EnumItemSlot$Function, int, int, String)
方法
EnumItemSlot[] (): values, values, values
EnumItemSlot (String): valueOf, valueOf, valueOf
EnumItemSlot$Function (): a, func_188453_a
int (): b, func_188454_b
int (): c, func_188452_c
String (): d, func_188450_d
EnumItemSlot (String): a, func_188451_a