历史 - net.minecraft.world.level.biome.FixedBiomeSource

1.21.11

名称

dte

dxz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

doi

dte

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dlx

doi

字段

构造函数

方法

1.21.5

名称

dhw

dlx

字段

构造函数

方法

1.21.4

名称

div

dhw

字段

构造函数

方法

1.21.3

名称

deh

div

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ddk

deh

字段

构造函数

方法

1.20.6

名称

cuz

ddk

字段

com.mojang.serialization.Codec<FixedBiomeSource>: b, CODEC, field_24717, CODEC, f_48251_

com.mojang.serialization.MapCodec<FixedBiomeSource>: b, CODEC, field_24717, CODEC, f_48251_

构造函数

方法

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_

com.mojang.serialization.MapCodec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_

1.20.4

名称

cre

cuz

字段

构造函数

方法

1.20.2

名称

cnv

cre

字段

构造函数

方法

1.20.1

名称

cnq

cnv

字段

构造函数

方法

1.19.4

名称

cle

cnq

字段

构造函数

方法

Stream<Holder<Biome>> (): b, collectPossibleBiomes, method_49494, biomeStream, m_274359_

1.19.3

名称

cie

cle

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

chh

cie

net.minecraft.world.level.biome.WorldChunkManagerHell

字段

构造函数

方法

1.19

名称

cca

chh

net.minecraft.world.level.biome.WorldChunkManagerHell

字段

构造函数

方法

BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_207481_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, RandomSource, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_213971_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (BlockPos, int, int, int, Predicate<Holder<Biome>>, Climate$Sampler, LevelReader): a, findClosestBiome3d, method_42310, locateBiome, m_214004_

1.18.2

名称

cbi

cca

字段

Supplier<Biome>: c, biome, field_9486, biome, f_48252_

Holder<Biome>: c, biome, field_9486, biome, f_48252_

构造函数

(Biome)

(Supplier<Biome>)

(Holder<Biome>)

方法

Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_

Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_183287_

Holder<Biome> (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_203407_

Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_207481_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bxx

cbi

字段

com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, CODEC, f_48251_

com.mojang.serialization.Codec<FixedBiomeSource>: b, CODEC, field_24717, CODEC, f_48251_

Supplier<Biome>: f, biome, field_9486, biome, f_48252_

Supplier<Biome>: c, biome, field_9486, biome, f_48252_

构造函数

方法

Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_, getBiome

Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_

Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, m_7901_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, m_7754_

Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_183287_

Set<Biome> (int, int, int, int, Climate$Sampler): a, getBiomesWithin, method_8763, getBiomesInArea, m_183399_

1.17.1

名称

bxw

bxx

字段

构造函数

方法

1.17

名称

btd

bxw

net.minecraft.world.biome.provider.SingleBiomeProvider

net.minecraft.src.C_1657_

net.minecraft.server.v1_16_R3.WorldChunkManagerHell

net.minecraft.world.level.biome.WorldChunkManagerHell

字段

com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, CODEC, field_235260_e_

com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, CODEC, f_48251_

Supplier<Biome>: f, biome, field_9486, biome, field_76947_d

Supplier<Biome>: f, biome, field_9486, biome, f_48252_

构造函数

方法

Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, func_225526_b_, getBiome

Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_, getBiome

Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_225530_a_

Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, m_7901_

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_

BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_

BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, m_7754_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bta

btd

net.minecraft.server.v1_16_R2.WorldChunkManagerHell

net.minecraft.server.v1_16_R3.WorldChunkManagerHell

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bse

bta

net.minecraft.server.v1_16_R1.WorldChunkManagerHell

net.minecraft.server.v1_16_R2.WorldChunkManagerHell

字段

Biome: f, biome, field_9486, biome, field_76947_d

com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, field_24717, field_235260_e_

com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, CODEC, field_235260_e_

Supplier<Biome>: f, biome, field_9486, biome, field_76947_d

构造函数

(Supplier<Biome>)

方法

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_

BlockPos (int, int, int, int, int, List<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_

1.16.1

名称

blu

bse

net.minecraft.server.v1_15_R1.WorldChunkManagerHell

net.minecraft.server.v1_16_R1.WorldChunkManagerHell

字段

Biome: d, biome, field_9486, biome, field_76947_d

Biome: f, biome, field_9486, biome, field_76947_d

com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, field_24717, field_235260_e_

构造函数

(Biome)

(FixedBiomeSourceSettings)

方法

BlockPos (int, int, int, int, List<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_

BlockPos (int, int, int, int, int, List<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_

BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_

1.15.2

名称

blr

blu

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bjn

blr

net.minecraft.server.v1_14_R1.WorldChunkManagerHell

net.minecraft.server.v1_15_R1.WorldChunkManagerHell

字段

Biome: c, biome, field_9486, biome, field_76947_d

Biome: d, biome, field_9486, biome, field_76947_d

构造函数

方法

BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a

Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a

boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a

Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b

Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a

Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome

Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, func_225526_b_, getBiome

BlockPos (int, int, int, int, List<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_

Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_225530_a_

1.14.4

名称

bji

bjn

net.minecraft.world.level.biome.FixedBiomeSource

字段

BiomeBase: c, field_9486, biome, field_76947_d

Biome: c, biome, field_9486, biome, field_76947_d

构造函数

方法

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a

BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a

BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a

Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a

boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a

boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a

Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b

Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b

Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a

Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a

BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome

Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome

1.14.3

名称

bje

bji

net.minecraft.world.biome.source.FixedBiomeSource

字段

BiomeBase: c, field_9486, field_76947_d

BiomeBase: c, field_9486, biome, field_76947_d

构造函数

方法

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a

BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a

BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a

boolean (StructureGenerator<?>): a, method_8754, func_205004_a

boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a

Set<IBlockData> (): b, method_8761, func_205706_b

Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b

Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a

Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a

BiomeBase (int, int): a, method_16359, func_201545_a, getBiome

BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bjd

bje

字段

构造函数

方法

1.14

名称

azt

bjd

net.minecraft.class_1992

net.minecraft.server.v1_13_R2.WorldChunkManagerHell

net.minecraft.server.v1_14_R1.WorldChunkManagerHell

字段

BiomeBase: c, field_76947_d

BiomeBase: c, field_9486, field_76947_d

构造函数

方法

BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a

BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome

BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes

BiomeBase[] (int, int, int, int, boolean): a, func_201537_a

BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a

boolean (StructureGenerator<?>): a, func_205004_a

boolean (StructureGenerator<?>): a, method_8754, func_205004_a

Set<IBlockData> (): b, func_205706_b

Set<IBlockData> (): b, method_8761, func_205706_b

Set<BiomeBase> (int, int, int): a, func_201538_a

Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a

BiomeBase (int, int): a, method_16359, func_201545_a, getBiome

1.13.2

名称

azs

azt

字段

构造函数

方法

1.13.1

名称

azm

azs

net.minecraft.server.v1_13_R1.WorldChunkManagerHell

net.minecraft.server.v1_13_R2.WorldChunkManagerHell

字段

构造函数

方法

1.13

名称

anq

azm

net.minecraft.world.biome.BiomeProviderSingle

net.minecraft.world.biome.provider.SingleBiomeProvider

net.minecraft.server.v1_12_R1.WorldChunkManagerHell

net.minecraft.server.v1_13_R1.WorldChunkManagerHell

字段

BiomeBase: a, field_76947_d

BiomeBase: c, field_76947_d

构造函数

(BiomeBase)

(BiomeLayoutFixedConfiguration)

方法

BiomeBase (BlockPosition): a, func_180631_a, getBiome

BiomeBase[] (BiomeBase[], int, int, int, int): a, func_76937_a, getBiomes

BiomeBase[] (BiomeBase[], int, int, int, int): b, func_76933_b, getBiomeBlock

BiomeBase[] (BiomeBase[], int, int, int, int, boolean): a, func_76931_a

boolean (int, int, int, List<BiomeBase>): a, func_76940_a

boolean (): c, func_190944_c

BiomeBase (): d, func_190943_d

BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome

BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes

BiomeBase[] (int, int, int, int, boolean): a, func_201537_a

boolean (StructureGenerator<?>): a, func_205004_a

Set<IBlockData> (): b, func_205706_b

Set<BiomeBase> (int, int, int): a, func_201538_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

ano

anq

字段

构造函数

方法

1.12

名称

ako

ano

net.minecraft.server.v1_11_R1.WorldChunkManagerHell

net.minecraft.server.v1_12_R1.WorldChunkManagerHell

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

akm

ako

字段

构造函数

方法

1.11

名称

aiz

akm

net.minecraft.server.v1_10_R1.WorldChunkManagerHell

net.minecraft.server.v1_11_R1.WorldChunkManagerHell

字段

构造函数

方法

boolean (): c, func_190944_c

BiomeBase (): d, func_190943_d

1.10.2

名称

字段

构造函数

方法

1.10

名称

aio

aiz

net.minecraft.server.v1_9_R2.WorldChunkManagerHell

net.minecraft.server.v1_10_R1.WorldChunkManagerHell

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.WorldChunkManagerHell

net.minecraft.server.v1_9_R2.WorldChunkManagerHell

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

aef

aio

net.minecraft.world.biome.WorldChunkManagerHell

net.minecraft.world.biome.BiomeProviderSingle

net.minecraft.server.v1_8_R3.WorldChunkManagerHell

net.minecraft.server.v1_9_R1.WorldChunkManagerHell

字段

BiomeBase: b, field_76947_d

BiomeBase: a, field_76947_d

float: c, field_76946_f

构造函数

(BiomeBase, float)

(BiomeBase)

方法

float[] (float[], int, int, int, int): a, func_76936_a, getWetness

1.8.8

名称

aef

net.minecraft.world.biome.WorldChunkManagerHell

net.minecraft.server.v1_8_R3.WorldChunkManagerHell

字段

BiomeBase: b, field_76947_d

float: c, field_76946_f

构造函数

(BiomeBase, float)

方法

BiomeBase (BlockPosition): a, func_180631_a, getBiome

BiomeBase[] (BiomeBase[], int, int, int, int): a, func_76937_a, getBiomes

float[] (float[], int, int, int, int): a, func_76936_a, getWetness

BiomeBase[] (BiomeBase[], int, int, int, int): b, func_76933_b, getBiomeBlock

BiomeBase[] (BiomeBase[], int, int, int, int, boolean): a, func_76931_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a

boolean (int, int, int, List<BiomeBase>): a, func_76940_a