历史 - net.minecraft.world.level.biome.FixedBiomeSource
1.21.11
名称
dte
dxz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
doi
dte
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dlx
doi
字段
构造函数
方法
1.21.5
名称
dhw
dlx
字段
构造函数
方法
1.21.4
名称
div
dhw
字段
构造函数
方法
1.21.3
名称
deh
div
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ddk
deh
字段
构造函数
方法
1.20.6
名称
cuz
ddk
字段
com.mojang.serialization.Codec<FixedBiomeSource>: b, CODEC, field_24717, CODEC, f_48251_
com.mojang.serialization.MapCodec<FixedBiomeSource>: b, CODEC, field_24717, CODEC, f_48251_
构造函数
方法
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_
com.mojang.serialization.MapCodec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_
1.20.4
名称
cre
cuz
字段
构造函数
方法
1.20.2
名称
cnv
cre
字段
构造函数
方法
1.20.1
名称
cnq
cnv
字段
构造函数
方法
1.19.4
名称
cle
cnq
字段
构造函数
方法
Stream<Holder<Biome>> (): b, collectPossibleBiomes, method_49494, biomeStream, m_274359_
1.19.3
名称
cie
cle
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
chh
cie
net.minecraft.world.level.biome.WorldChunkManagerHell
字段
构造函数
方法
1.19
名称
cca
chh
net.minecraft.world.level.biome.WorldChunkManagerHell
字段
构造函数
方法
BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_207481_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, RandomSource, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_213971_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (BlockPos, int, int, int, Predicate<Holder<Biome>>, Climate$Sampler, LevelReader): a, findClosestBiome3d, method_42310, locateBiome, m_214004_
1.18.2
名称
cbi
cca
字段
Supplier<Biome>: c, biome, field_9486, biome, f_48252_
Holder<Biome>: c, biome, field_9486, biome, f_48252_
构造函数
(Biome)
方法
Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_
Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_183287_
Holder<Biome> (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_203407_
Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_207481_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bxx
cbi
字段
com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, CODEC, f_48251_
com.mojang.serialization.Codec<FixedBiomeSource>: b, CODEC, field_24717, CODEC, f_48251_
Supplier<Biome>: f, biome, field_9486, biome, f_48252_
Supplier<Biome>: c, biome, field_9486, biome, f_48252_
构造函数
方法
Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_, getBiome
Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_
Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, m_7901_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, m_7754_
Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_183287_
Set<Biome> (int, int, int, int, Climate$Sampler): a, getBiomesWithin, method_8763, getBiomesInArea, m_183399_
1.17.1
名称
bxw
bxx
字段
构造函数
方法
1.17
名称
btd
bxw
net.minecraft.world.biome.provider.SingleBiomeProvider
net.minecraft.src.C_1657_
net.minecraft.server.v1_16_R3.WorldChunkManagerHell
net.minecraft.world.level.biome.WorldChunkManagerHell
字段
com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, CODEC, field_235260_e_
com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, CODEC, f_48251_
Supplier<Biome>: f, biome, field_9486, biome, field_76947_d
Supplier<Biome>: f, biome, field_9486, biome, f_48252_
构造函数
方法
Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, func_225526_b_, getBiome
Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_, getBiome
Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_225530_a_
Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, m_7901_
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_
BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_
BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, m_7754_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bta
btd
net.minecraft.server.v1_16_R2.WorldChunkManagerHell
net.minecraft.server.v1_16_R3.WorldChunkManagerHell
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bse
bta
net.minecraft.server.v1_16_R1.WorldChunkManagerHell
net.minecraft.server.v1_16_R2.WorldChunkManagerHell
字段
Biome: f, biome, field_9486, biome, field_76947_d
com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, field_24717, field_235260_e_
com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, CODEC, field_235260_e_
Supplier<Biome>: f, biome, field_9486, biome, field_76947_d
构造函数
方法
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_
BlockPos (int, int, int, int, int, List<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_
1.16.1
名称
blu
bse
net.minecraft.server.v1_15_R1.WorldChunkManagerHell
net.minecraft.server.v1_16_R1.WorldChunkManagerHell
字段
Biome: d, biome, field_9486, biome, field_76947_d
Biome: f, biome, field_9486, biome, field_76947_d
com.mojang.serialization.Codec<FixedBiomeSource>: e, CODEC, field_24717, field_24717, field_235260_e_
构造函数
(Biome)
方法
BlockPos (int, int, int, int, List<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_
BlockPos (int, int, int, int, int, List<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_
BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_
1.15.2
名称
blr
blu
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bjn
blr
net.minecraft.server.v1_14_R1.WorldChunkManagerHell
net.minecraft.server.v1_15_R1.WorldChunkManagerHell
字段
Biome: c, biome, field_9486, biome, field_76947_d
Biome: d, biome, field_9486, biome, field_76947_d
构造函数
方法
BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a
Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a
boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a
Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b
Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a
Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome
Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, func_225526_b_, getBiome
BlockPos (int, int, int, int, List<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_
Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_225530_a_
1.14.4
名称
bji
bjn
net.minecraft.world.level.biome.FixedBiomeSource
字段
BiomeBase: c, field_9486, biome, field_76947_d
Biome: c, biome, field_9486, biome, field_76947_d
构造函数
方法
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a
BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a
BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a
Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a
boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a
boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a
Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b
Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b
Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a
Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a
BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome
Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome
1.14.3
名称
bje
bji
net.minecraft.world.biome.source.FixedBiomeSource
字段
BiomeBase: c, field_9486, field_76947_d
BiomeBase: c, field_9486, biome, field_76947_d
构造函数
方法
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a
BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a
BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a
boolean (StructureGenerator<?>): a, method_8754, func_205004_a
boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a
Set<IBlockData> (): b, method_8761, func_205706_b
Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b
Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a
Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a
BiomeBase (int, int): a, method_16359, func_201545_a, getBiome
BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bjd
bje
字段
构造函数
方法
1.14
名称
azt
bjd
net.minecraft.class_1992
net.minecraft.server.v1_13_R2.WorldChunkManagerHell
net.minecraft.server.v1_14_R1.WorldChunkManagerHell
字段
BiomeBase: c, field_76947_d
BiomeBase: c, field_9486, field_76947_d
构造函数
方法
BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a
BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome
BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes
BiomeBase[] (int, int, int, int, boolean): a, func_201537_a
BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a
boolean (StructureGenerator<?>): a, func_205004_a
boolean (StructureGenerator<?>): a, method_8754, func_205004_a
Set<IBlockData> (): b, func_205706_b
Set<IBlockData> (): b, method_8761, func_205706_b
Set<BiomeBase> (int, int, int): a, func_201538_a
Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a
BiomeBase (int, int): a, method_16359, func_201545_a, getBiome
1.13.2
名称
azs
azt
字段
构造函数
方法
1.13.1
名称
azm
azs
net.minecraft.server.v1_13_R1.WorldChunkManagerHell
net.minecraft.server.v1_13_R2.WorldChunkManagerHell
字段
构造函数
方法
1.13
名称
anq
azm
net.minecraft.world.biome.BiomeProviderSingle
net.minecraft.world.biome.provider.SingleBiomeProvider
net.minecraft.server.v1_12_R1.WorldChunkManagerHell
net.minecraft.server.v1_13_R1.WorldChunkManagerHell
字段
BiomeBase: a, field_76947_d
BiomeBase: c, field_76947_d
构造函数
(BiomeLayoutFixedConfiguration)
方法
BiomeBase (BlockPosition): a, func_180631_a, getBiome
BiomeBase[] (BiomeBase[], int, int, int, int): a, func_76937_a, getBiomes
BiomeBase[] (BiomeBase[], int, int, int, int): b, func_76933_b, getBiomeBlock
BiomeBase[] (BiomeBase[], int, int, int, int, boolean): a, func_76931_a
boolean (int, int, int, List<BiomeBase>): a, func_76940_a
boolean (): c, func_190944_c
BiomeBase (): d, func_190943_d
BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome
BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes
BiomeBase[] (int, int, int, int, boolean): a, func_201537_a
boolean (StructureGenerator<?>): a, func_205004_a
Set<IBlockData> (): b, func_205706_b
Set<BiomeBase> (int, int, int): a, func_201538_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ano
anq
字段
构造函数
方法
1.12
名称
ako
ano
net.minecraft.server.v1_11_R1.WorldChunkManagerHell
net.minecraft.server.v1_12_R1.WorldChunkManagerHell
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
akm
ako
字段
构造函数
方法
1.11
名称
aiz
akm
net.minecraft.server.v1_10_R1.WorldChunkManagerHell
net.minecraft.server.v1_11_R1.WorldChunkManagerHell
字段
构造函数
方法
boolean (): c, func_190944_c
BiomeBase (): d, func_190943_d
1.10.2
名称
字段
构造函数
方法
1.10
名称
aio
aiz
net.minecraft.server.v1_9_R2.WorldChunkManagerHell
net.minecraft.server.v1_10_R1.WorldChunkManagerHell
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.WorldChunkManagerHell
net.minecraft.server.v1_9_R2.WorldChunkManagerHell
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
aef
aio
net.minecraft.world.biome.WorldChunkManagerHell
net.minecraft.world.biome.BiomeProviderSingle
net.minecraft.server.v1_8_R3.WorldChunkManagerHell
net.minecraft.server.v1_9_R1.WorldChunkManagerHell
字段
BiomeBase: b, field_76947_d
BiomeBase: a, field_76947_d
float: c, field_76946_f
构造函数
(BiomeBase, float)
方法
float[] (float[], int, int, int, int): a, func_76936_a, getWetness
1.8.8
名称
aef
net.minecraft.world.biome.WorldChunkManagerHell
net.minecraft.server.v1_8_R3.WorldChunkManagerHell
字段
BiomeBase: b, field_76947_d
float: c, field_76946_f
构造函数
(BiomeBase, float)
方法
BiomeBase (BlockPosition): a, func_180631_a, getBiome
BiomeBase[] (BiomeBase[], int, int, int, int): a, func_76937_a, getBiomes
float[] (float[], int, int, int, int): a, func_76936_a, getWetness
BiomeBase[] (BiomeBase[], int, int, int, int): b, func_76933_b, getBiomeBlock
BiomeBase[] (BiomeBase[], int, int, int, int, boolean): a, func_76931_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a