历史 - net.minecraft.client.renderer.debug.LightSectionDebugRenderer

1.21.11

名称

hlx

huo

字段

org.joml.Vector4f: c, LIGHT_AND_BLOCKS_COLOR, field_44677, READY_SHAPE_COLOR, f_279653_

org.joml.Vector4f: d, LIGHT_ONLY_COLOR, field_44678, DEFAULT_SHAPE_COLOR, f_279579_

int: c, LIGHT_AND_BLOCKS_COLOR, field_44677, READY_SHAPE_COLOR, f_279653_

int: d, LIGHT_ONLY_COLOR, field_44678, DEFAULT_SHAPE_COLOR, f_279579_

构造函数

方法

void (PoseStack, DiscreteVoxelShape, SectionPos, VertexConsumer, double, double, double, org.joml.Vector4f): a, renderFaces, method_51457, drawFaces, m_280198_

void (PoseStack, DiscreteVoxelShape, SectionPos, MultiBufferSource, double, double, double, org.joml.Vector4f): a, renderEdges, method_51458, drawEdges, m_280110_

void (PoseStack, VertexConsumer, Direction, double, double, double, int, int, int, org.joml.Vector4f): a, renderFace, method_51460, drawFace, m_280142_

void (PoseStack, VertexConsumer, double, double, double, int, int, int, int, int, int, org.joml.Vector4f): a, renderEdge, method_51459, drawEdge, m_280135_

void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_

void (double, double, double, DebugValueAccess, Frustum, float): a, emitGizmos, method_23109, render, m_7790_

void (DiscreteVoxelShape, SectionPos, int): a, renderFaces, method_51457, drawFaces, m_280198_

void (DiscreteVoxelShape, SectionPos, int): b, renderEdges, method_51458, drawEdges, m_280110_

void (Direction, int, int, int, int): a, renderFace, method_51460, drawFace, m_280142_

void (int, int, int, int, int, int, int): a, renderEdge, method_51459, drawEdge, m_280135_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hcf

hlx

字段

构造函数

方法

void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_

void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_

1.21.8

名称

hce

hcf

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gvw

hce

字段

构造函数

方法

1.21.5

名称

gqg

gvw

字段

Instant: g, lastUpdateTime, field_44681, prevUpdateTime, f_279524_

Instant: g, lastUpdateTime, field_44681, lastUpdateTime, f_279524_

构造函数

方法

1.21.4

名称

gpr

gqg

字段

构造函数

方法

1.21.3

名称

gis

gpr

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ghi

gis

字段

构造函数

方法

1.20.6

名称

fwy

ghi

字段

构造函数

方法

1.20.4

名称

frt

fwy

字段

构造函数

方法

1.20.2

名称

fnj

frt

字段

构造函数

方法

1.20.1

名称

fnj

net.minecraft.client.renderer.debug.LightSectionDebugRenderer

net.minecraft.class_8520

net.minecraft.client.render.debug.LightDebugRenderer

net.minecraft.src.C_279505_

字段

Duration: a, REFRESH_INTERVAL, field_44675, UPDATE_INTERVAL, f_279526_

int: b, RADIUS, field_44676, RADIUS, f_279660_

org.joml.Vector4f: c, LIGHT_AND_BLOCKS_COLOR, field_44677, READY_SHAPE_COLOR, f_279653_

org.joml.Vector4f: d, LIGHT_ONLY_COLOR, field_44678, DEFAULT_SHAPE_COLOR, f_279579_

Minecraft: e, minecraft, field_44679, client, f_279566_

LightLayer: f, lightLayer, field_44680, lightType, f_279558_

Instant: g, lastUpdateTime, field_44681, prevUpdateTime, f_279524_

LightSectionDebugRenderer$SectionData: h, data, field_44682, data, f_279532_

构造函数

(Minecraft, LightLayer)

方法

void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_

void (PoseStack, DiscreteVoxelShape, SectionPos, VertexConsumer, double, double, double, org.joml.Vector4f): a, renderFaces, method_51457, drawFaces, m_280198_

void (PoseStack, DiscreteVoxelShape, SectionPos, MultiBufferSource, double, double, double, org.joml.Vector4f): a, renderEdges, method_51458, drawEdges, m_280110_

void (PoseStack, VertexConsumer, Direction, double, double, double, int, int, int, org.joml.Vector4f): a, renderFace, method_51460, drawFace, m_280142_

void (PoseStack, VertexConsumer, double, double, double, int, int, int, int, int, int, org.joml.Vector4f): a, renderEdge, method_51459, drawEdge, m_280135_