历史 - net.minecraft.client.renderer.debug.LightSectionDebugRenderer
1.21.11
名称
hlx
huo
字段
org.joml.Vector4f: c, LIGHT_AND_BLOCKS_COLOR, field_44677, READY_SHAPE_COLOR, f_279653_
org.joml.Vector4f: d, LIGHT_ONLY_COLOR, field_44678, DEFAULT_SHAPE_COLOR, f_279579_
int: c, LIGHT_AND_BLOCKS_COLOR, field_44677, READY_SHAPE_COLOR, f_279653_
int: d, LIGHT_ONLY_COLOR, field_44678, DEFAULT_SHAPE_COLOR, f_279579_
构造函数
方法
void (PoseStack, DiscreteVoxelShape, SectionPos, VertexConsumer, double, double, double, org.joml.Vector4f): a, renderFaces, method_51457, drawFaces, m_280198_
void (PoseStack, DiscreteVoxelShape, SectionPos, MultiBufferSource, double, double, double, org.joml.Vector4f): a, renderEdges, method_51458, drawEdges, m_280110_
void (PoseStack, VertexConsumer, Direction, double, double, double, int, int, int, org.joml.Vector4f): a, renderFace, method_51460, drawFace, m_280142_
void (PoseStack, VertexConsumer, double, double, double, int, int, int, int, int, int, org.joml.Vector4f): a, renderEdge, method_51459, drawEdge, m_280135_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
void (double, double, double, DebugValueAccess, Frustum, float): a, emitGizmos, method_23109, render, m_7790_
void (DiscreteVoxelShape, SectionPos, int): a, renderFaces, method_51457, drawFaces, m_280198_
void (DiscreteVoxelShape, SectionPos, int): b, renderEdges, method_51458, drawEdges, m_280110_
void (Direction, int, int, int, int): a, renderFace, method_51460, drawFace, m_280142_
void (int, int, int, int, int, int, int): a, renderEdge, method_51459, drawEdge, m_280135_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hcf
hlx
字段
构造函数
方法
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
1.21.8
名称
hce
hcf
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gvw
hce
字段
构造函数
方法
1.21.5
名称
gqg
gvw
字段
Instant: g, lastUpdateTime, field_44681, prevUpdateTime, f_279524_
Instant: g, lastUpdateTime, field_44681, lastUpdateTime, f_279524_
构造函数
方法
1.21.4
名称
gpr
gqg
字段
构造函数
方法
1.21.3
名称
gis
gpr
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ghi
gis
字段
构造函数
方法
1.20.6
名称
fwy
ghi
字段
构造函数
方法
1.20.4
名称
frt
fwy
字段
构造函数
方法
1.20.2
名称
fnj
frt
字段
构造函数
方法
1.20.1
名称
fnj
net.minecraft.client.renderer.debug.LightSectionDebugRenderer
net.minecraft.class_8520
net.minecraft.client.render.debug.LightDebugRenderer
net.minecraft.src.C_279505_
字段
Duration: a, REFRESH_INTERVAL, field_44675, UPDATE_INTERVAL, f_279526_
int: b, RADIUS, field_44676, RADIUS, f_279660_
org.joml.Vector4f: c, LIGHT_AND_BLOCKS_COLOR, field_44677, READY_SHAPE_COLOR, f_279653_
org.joml.Vector4f: d, LIGHT_ONLY_COLOR, field_44678, DEFAULT_SHAPE_COLOR, f_279579_
Minecraft: e, minecraft, field_44679, client, f_279566_
LightLayer: f, lightLayer, field_44680, lightType, f_279558_
Instant: g, lastUpdateTime, field_44681, prevUpdateTime, f_279524_
LightSectionDebugRenderer$SectionData: h, data, field_44682, data, f_279532_
构造函数
方法
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_
void (PoseStack, DiscreteVoxelShape, SectionPos, VertexConsumer, double, double, double, org.joml.Vector4f): a, renderFaces, method_51457, drawFaces, m_280198_
void (PoseStack, DiscreteVoxelShape, SectionPos, MultiBufferSource, double, double, double, org.joml.Vector4f): a, renderEdges, method_51458, drawEdges, m_280110_
void (PoseStack, VertexConsumer, Direction, double, double, double, int, int, int, org.joml.Vector4f): a, renderFace, method_51460, drawFace, m_280142_
void (PoseStack, VertexConsumer, double, double, double, int, int, int, int, int, int, org.joml.Vector4f): a, renderEdge, method_51459, drawEdge, m_280135_