历史 - net.minecraft.client.gui.screens.advancements.AdvancementWidget

1.21.11

名称

gmr

gsj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gfb

gmr

字段

构造函数

方法

1.21.8

名称

gfa

gfb

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fzy

gfa

字段

构造函数

方法

1.21.5

名称

fuu

fzy

字段

构造函数

方法

1.21.4

名称

fug

fuu

字段

AdvancementTab: o, tab, field_2703, tab, f_97241_

AdvancementTab: q, tab, field_2703, tab, f_97241_

DisplayInfo: q, display, field_2712, display, f_97243_

DisplayInfo: s, display, field_2712, display, f_97243_

int: s, width, field_2715, width, f_97245_

int: u, width, field_2715, width, f_97245_

List<FormattedCharSequence>: t, description, field_2705, description, f_97246_

List<FormattedCharSequence>: v, description, field_2705, description, f_97246_

Minecraft: u, minecraft, field_2704, client, f_97247_

Minecraft: w, minecraft, field_2704, client, f_97247_

AdvancementWidget: v, parent, field_2706, parent, f_97248_

AdvancementWidget: x, parent, field_2706, parent, f_97248_

List<AdvancementWidget>: w, children, field_2707, children, f_97249_

List<AdvancementWidget>: y, children, field_2707, children, f_97249_

AdvancementProgress: x, progress, field_2714, progress, f_97250_

AdvancementProgress: z, progress, field_2714, progress, f_97250_

int: y, x, field_2711, x, f_97251_

int: A, x, field_2711, x, f_97251_

int: z, y, field_2710, y, f_97252_

int: B, y, field_2710, y, f_97252_

int[]: n, TEST_SPLIT_OFFSETS, field_24262, SPLIT_OFFSET_CANDIDATES, f_97240_

int[]: p, TEST_SPLIT_OFFSETS, field_24262, SPLIT_OFFSET_CANDIDATES, f_97240_

FormattedCharSequence: r, title, field_2713, title, f_97244_

int: l, TITLE_Y, field_32296, TITLE_OFFSET_Y, f_169552_

int: l, TITLE_PADDING_TOP, field_32296, TITLE_OFFSET_Y, f_370558_

int: m, TITLE_MAX_WIDTH, field_32297, TITLE_MAX_WIDTH, f_169553_

int: n, TITLE_MAX_WIDTH, field_32297, TITLE_MAX_WIDTH, f_169553_

AdvancementNode: p, advancementNode, field_46143, advancement, f_290541_

AdvancementNode: r, advancementNode, field_46143, advancement, f_290541_

int: m, TITLE_PADDING_BOTTOM, field_55103, field_55103, f_371067_

int: o, TITLE_MIN_WIDTH, field_55104, field_55104, f_371216_

List<FormattedCharSequence>: t, titleLines, field_55105, title, f_370675_

构造函数

方法

void (GuiGraphics, List<FormattedCharSequence>, int, int, int): a, drawMultilineText, method_65186, drawText, m_374311_

1.21.3

名称

fol

fug

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fns

fol

字段

构造函数

方法

int (): e, getMaxProgressWidth, method_61041, getProgressWidth, m_340060_

1.20.6

名称

fdp

fns

字段

构造函数

方法

1.20.4

名称

eyx

fdp

字段

构造函数

方法

1.20.2

名称

eve

eyx

字段

ResourceLocation: a, WIDGETS_LOCATION, field_2709, WIDGETS_TEXTURE, f_97239_

Advancement: p, advancement, field_2702, advancement, f_97242_

ResourceLocation: a, TITLE_BOX_SPRITE, field_45425, TITLE_BOX_TEXTURE, f_291434_

AdvancementNode: p, advancementNode, field_46143, advancement, f_290541_

构造函数

(AdvancementTab, Minecraft, Advancement, DisplayInfo)

(AdvancementTab, Minecraft, AdvancementNode, DisplayInfo)

方法

AdvancementWidget (Advancement): a, getFirstVisibleParent, method_2328, getParent, m_97311_

AdvancementWidget (AdvancementNode): a, getFirstVisibleParent, method_2328, getParent, m_97311_

1.20.1

名称

etq

eve

字段

AdvancementTab: s, tab, field_2703, tab, f_97241_

AdvancementTab: o, tab, field_2703, tab, f_97241_

Advancement: t, advancement, field_2702, advancement, f_97242_

Advancement: p, advancement, field_2702, advancement, f_97242_

DisplayInfo: u, display, field_2712, display, f_97243_

DisplayInfo: q, display, field_2712, display, f_97243_

int: w, width, field_2715, width, f_97245_

int: s, width, field_2715, width, f_97245_

List<FormattedCharSequence>: x, description, field_2705, description, f_97246_

List<FormattedCharSequence>: t, description, field_2705, description, f_97246_

Minecraft: y, minecraft, field_2704, client, f_97247_

Minecraft: u, minecraft, field_2704, client, f_97247_

AdvancementWidget: z, parent, field_2706, parent, f_97248_

AdvancementWidget: v, parent, field_2706, parent, f_97248_

List<AdvancementWidget>: A, children, field_2707, children, f_97249_

List<AdvancementWidget>: w, children, field_2707, children, f_97249_

AdvancementProgress: B, progress, field_2714, progress, f_97250_

AdvancementProgress: x, progress, field_2714, progress, f_97250_

int: C, x, field_2711, x, f_97251_

int: y, x, field_2711, x, f_97251_

int: D, y, field_2710, y, f_97252_

int: z, y, field_2710, y, f_97252_

int[]: r, TEST_SPLIT_OFFSETS, field_24262, SPLIT_OFFSET_CANDIDATES, f_97240_

int[]: n, TEST_SPLIT_OFFSETS, field_24262, SPLIT_OFFSET_CANDIDATES, f_97240_

FormattedCharSequence: v, title, field_2713, title, f_97244_

FormattedCharSequence: r, title, field_2713, title, f_97244_

int: k, ICON_Y, field_32291, ICON_OFFSET_Y, f_169547_

int: g, ICON_Y, field_32291, ICON_OFFSET_Y, f_169547_

int: l, ICON_WIDTH, field_32292, ICON_SIZE, f_169548_

int: h, ICON_WIDTH, field_32292, ICON_SIZE, f_169548_

int: m, TITLE_PADDING_LEFT, field_32293, field_32293, f_169549_

int: i, TITLE_PADDING_LEFT, field_32293, field_32293, f_169549_

int: n, TITLE_PADDING_RIGHT, field_32294, field_32294, f_169550_

int: j, TITLE_PADDING_RIGHT, field_32294, field_32294, f_169550_

int: o, TITLE_X, field_32295, TITLE_OFFSET_X, f_169551_

int: k, TITLE_X, field_32295, TITLE_OFFSET_X, f_169551_

int: p, TITLE_Y, field_32296, TITLE_OFFSET_Y, f_169552_

int: l, TITLE_Y, field_32296, TITLE_OFFSET_Y, f_169552_

int: q, TITLE_MAX_WIDTH, field_32297, TITLE_MAX_WIDTH, f_169553_

int: m, TITLE_MAX_WIDTH, field_32297, TITLE_MAX_WIDTH, f_169553_

构造函数

方法

boolean (int, int, int, int): b, isMouseOver, method_2329, shouldRender, m_97259_

boolean (int, int, int, int): a, isMouseOver, method_2329, shouldRender, m_97259_

void (PoseStack, int, int, boolean): a, drawConnectivity, method_2323, renderLines, m_97298_

void (PoseStack, int, int): a, draw, method_2325, renderWidgets, m_97266_

void (PoseStack, int, int, float, int, int): a, drawHover, method_2331, drawTooltip, m_97270_

void (GuiGraphics, int, int, boolean): a, drawConnectivity, method_2323, renderLines, m_97298_

void (GuiGraphics, int, int): a, draw, method_2325, renderWidgets, m_280229_

void (GuiGraphics, int, int, float, int, int): a, drawHover, method_2331, drawTooltip, m_280255_

1.19.4

名称

epo

etq

字段

AdvancementTab: r, tab, field_2703, tab, f_97241_

AdvancementTab: s, tab, field_2703, tab, f_97241_

Advancement: s, advancement, field_2702, advancement, f_97242_

Advancement: t, advancement, field_2702, advancement, f_97242_

DisplayInfo: t, display, field_2712, display, f_97243_

DisplayInfo: u, display, field_2712, display, f_97243_

int: v, width, field_2715, width, f_97245_

int: w, width, field_2715, width, f_97245_

List<FormattedCharSequence>: w, description, field_2705, description, f_97246_

List<FormattedCharSequence>: x, description, field_2705, description, f_97246_

Minecraft: x, minecraft, field_2704, client, f_97247_

Minecraft: y, minecraft, field_2704, client, f_97247_

AdvancementWidget: y, parent, field_2706, parent, f_97248_

AdvancementWidget: z, parent, field_2706, parent, f_97248_

List<AdvancementWidget>: z, children, field_2707, children, f_97249_

List<AdvancementWidget>: A, children, field_2707, children, f_97249_

AdvancementProgress: A, progress, field_2714, progress, f_97250_

AdvancementProgress: B, progress, field_2714, progress, f_97250_

int: B, x, field_2711, x, f_97251_

int: C, x, field_2711, x, f_97251_

int: C, y, field_2710, y, f_97252_

int: D, y, field_2710, y, f_97252_

int[]: q, TEST_SPLIT_OFFSETS, field_24262, SPLIT_OFFSET_CANDIDATES, f_97240_

int[]: r, TEST_SPLIT_OFFSETS, field_24262, SPLIT_OFFSET_CANDIDATES, f_97240_

FormattedCharSequence: u, title, field_2713, title, f_97244_

FormattedCharSequence: v, title, field_2713, title, f_97244_

int: j, ICON_Y, field_32291, ICON_OFFSET_Y, f_169547_

int: k, ICON_Y, field_32291, ICON_OFFSET_Y, f_169547_

int: k, ICON_WIDTH, field_32292, ICON_SIZE, f_169548_

int: l, ICON_WIDTH, field_32292, ICON_SIZE, f_169548_

int: l, TITLE_PADDING_LEFT, field_32293, field_32293, f_169549_

int: m, TITLE_PADDING_LEFT, field_32293, field_32293, f_169549_

int: m, TITLE_PADDING_RIGHT, field_32294, field_32294, f_169550_

int: n, TITLE_PADDING_RIGHT, field_32294, field_32294, f_169550_

int: n, TITLE_X, field_32295, TITLE_OFFSET_X, f_169551_

int: o, TITLE_X, field_32295, TITLE_OFFSET_X, f_169551_

int: o, TITLE_Y, field_32296, TITLE_OFFSET_Y, f_169552_

int: p, TITLE_Y, field_32296, TITLE_OFFSET_Y, f_169552_

int: p, TITLE_MAX_WIDTH, field_32297, TITLE_MAX_WIDTH, f_169553_

int: q, TITLE_MAX_WIDTH, field_32297, TITLE_MAX_WIDTH, f_169553_

构造函数

方法

void (PoseStack, int, int, int, int, int, int, int, int, int): a, render9Sprite, method_2324, renderDescriptionBackground, m_97287_

void (PoseStack, int, int, int, int, int, int, int, int): a, renderRepeating, method_2321, drawTextureRepeatedly, m_97277_

1.19.3

名称

elz

epo

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ekw

elz

字段

构造函数

方法

boolean (int, int, int, int): a, isMouseOver, method_2329, shouldRender, m_97259_

boolean (int, int, int, int): b, isMouseOver, method_2329, shouldRender, m_97259_

1.19

名称

eej

ekw

字段

int: i, ICON_X, field_32290, ICON_OFFSET_X, f_169546_

int: f, ICON_X, field_32290, ICON_OFFSET_X, f_169546_

构造函数

方法

1.18.2

名称

ede

eej

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ebd

ede

字段

int: i, ICON_X, field_32290, field_32290, f_169546_

int: i, ICON_X, field_32290, ICON_OFFSET_X, f_169546_

int: j, ICON_Y, field_32291, field_32291, f_169547_

int: j, ICON_Y, field_32291, ICON_OFFSET_Y, f_169547_

int: k, ICON_WIDTH, field_32292, field_32292, f_169548_

int: k, ICON_WIDTH, field_32292, ICON_SIZE, f_169548_

int: n, TITLE_X, field_32295, field_32295, f_169551_

int: n, TITLE_X, field_32295, TITLE_OFFSET_X, f_169551_

int: o, TITLE_Y, field_32296, field_32296, f_169552_

int: o, TITLE_Y, field_32296, TITLE_OFFSET_Y, f_169552_

int: p, TITLE_MAX_WIDTH, field_32297, field_32297, f_169553_

int: p, TITLE_MAX_WIDTH, field_32297, TITLE_MAX_WIDTH, f_169553_

构造函数

方法

void (PoseStack, int, int, int, int, int, int, int, int, int): a, render9Sprite, method_2324, method_2324, m_97287_

void (PoseStack, int, int, int, int, int, int, int, int, int): a, render9Sprite, method_2324, renderDescriptionBackground, m_97287_

void (PoseStack, int, int, int, int, int, int, int, int): a, renderRepeating, method_2321, method_2321, m_97277_

void (PoseStack, int, int, int, int, int, int, int, int): a, renderRepeating, method_2321, drawTextureRepeatedly, m_97277_

1.17.1

名称

ebc

ebd

字段

构造函数

方法

1.17

名称

dpg

ebc

net.minecraft.client.gui.advancements.AdvancementEntryGui

net.minecraft.src.C_3607_

字段

ResourceLocation: a, WIDGETS_LOCATION, field_2709, WIDGETS_TEXTURE, field_191827_a

ResourceLocation: a, WIDGETS_LOCATION, field_2709, WIDGETS_TEXTURE, f_97239_

AdvancementTab: c, tab, field_2703, tab, field_191828_f

AdvancementTab: r, tab, field_2703, tab, f_97241_

Advancement: d, advancement, field_2702, advancement, field_191829_g

Advancement: s, advancement, field_2702, advancement, f_97242_

DisplayInfo: e, display, field_2712, display, field_191830_h

DisplayInfo: t, display, field_2712, display, f_97243_

int: j, width, field_2715, width, field_191832_j

int: v, width, field_2715, width, f_97245_

List<FormattedCharSequence>: k, description, field_2705, description, field_192997_l

List<FormattedCharSequence>: w, description, field_2705, description, f_97246_

Minecraft: l, minecraft, field_2704, client, field_191833_k

Minecraft: x, minecraft, field_2704, client, f_97247_

AdvancementWidget: m, parent, field_2706, parent, field_191834_l

AdvancementWidget: y, parent, field_2706, parent, f_97248_

List<AdvancementWidget>: n, children, field_2707, children, field_191835_m

List<AdvancementWidget>: z, children, field_2707, children, f_97249_

AdvancementProgress: o, progress, field_2714, progress, field_191836_n

AdvancementProgress: A, progress, field_2714, progress, f_97250_

int: p, x, field_2711, x, field_191837_o

int: B, x, field_2711, x, f_97251_

int: q, y, field_2710, y, field_191826_p

int: C, y, field_2710, y, f_97252_

int[]: b, TEST_SPLIT_OFFSETS, field_24262, field_24262, field_238687_b_

int[]: q, TEST_SPLIT_OFFSETS, field_24262, SPLIT_OFFSET_CANDIDATES, f_97240_

FormattedCharSequence: i, title, field_2713, title, field_191831_i

FormattedCharSequence: u, title, field_2713, title, f_97244_

int: b, HEIGHT, field_32286, field_32286, f_169542_

int: c, BOX_X, field_32287, field_32287, f_169543_

int: d, BOX_WIDTH, field_32288, field_32288, f_169544_

int: e, FRAME_WIDTH, field_32289, field_32289, f_169545_

int: i, ICON_X, field_32290, field_32290, f_169546_

int: j, ICON_Y, field_32291, field_32291, f_169547_

int: k, ICON_WIDTH, field_32292, field_32292, f_169548_

int: l, TITLE_PADDING_LEFT, field_32293, field_32293, f_169549_

int: m, TITLE_PADDING_RIGHT, field_32294, field_32294, f_169550_

int: n, TITLE_X, field_32295, field_32295, f_169551_

int: o, TITLE_Y, field_32296, field_32296, f_169552_

int: p, TITLE_MAX_WIDTH, field_32297, field_32297, f_169553_

构造函数

方法

AdvancementWidget (Advancement): a, getFirstVisibleParent, method_2328, getParent, func_191818_a

AdvancementWidget (Advancement): a, getFirstVisibleParent, method_2328, getParent, m_97311_

void (AdvancementProgress): a, setProgress, method_2333, setProgress, func_191824_a

void (AdvancementProgress): a, setProgress, method_2333, setProgress, m_97264_

void (AdvancementWidget): a, addChild, method_2322, addChild, func_191822_a

void (AdvancementWidget): a, addChild, method_2322, addChild, m_97306_

boolean (int, int, int, int): a, isMouseOver, method_2329, shouldRender, func_191816_c

boolean (int, int, int, int): a, isMouseOver, method_2329, shouldRender, m_97259_

void (): b, attachToParent, method_2332, addToTree, func_191825_b

void (): b, attachToParent, method_2332, addToTree, m_97313_

int (): c, getY, method_2326, getY, func_191820_c

int (): c, getY, method_2326, getY, m_97314_

int (): d, getX, method_2327, getX, func_191823_d

int (): d, getX, method_2327, getX, m_97315_

float (StringSplitter, List<FormattedText>): a, getMaxWidth, method_27572, getMaxWidth, func_238693_a_

float (StringSplitter, List<FormattedText>): a, getMaxWidth, method_27572, getMaxWidth, m_97303_

List<FormattedText> (Component, int): a, findOptimalLines, method_2330, wrapDescription, func_238694_a_

List<FormattedText> (Component, int): a, findOptimalLines, method_2330, wrapDescription, m_97308_

void (PoseStack, int, int, boolean): a, drawConnectivity, method_2323, renderLines, func_238692_a_

void (PoseStack, int, int, boolean): a, drawConnectivity, method_2323, renderLines, m_97298_

void (PoseStack, int, int): a, draw, method_2325, renderWidgets, func_238688_a_

void (PoseStack, int, int): a, draw, method_2325, renderWidgets, m_97266_

void (PoseStack, int, int, float, int, int): a, drawHover, method_2331, drawTooltip, func_238689_a_

void (PoseStack, int, int, float, int, int): a, drawHover, method_2331, drawTooltip, m_97270_

void (PoseStack, int, int, int, int, int, int, int, int, int): a, render9Sprite, method_2324, method_2324, func_238691_a_

void (PoseStack, int, int, int, int, int, int, int, int, int): a, render9Sprite, method_2324, method_2324, m_97287_

void (PoseStack, int, int, int, int, int, int, int, int): a, renderRepeating, method_2321, method_2321, func_238690_a_

void (PoseStack, int, int, int, int, int, int, int, int): a, renderRepeating, method_2321, method_2321, m_97277_

int (): a, getWidth, method_35737, getWidth, m_169554_

1.16.5

名称

字段

int: p, x, field_2711, xPos, field_191837_o

int: p, x, field_2711, x, field_191837_o

int: q, y, field_2710, yPos, field_191826_p

int: q, y, field_2710, y, field_191826_p

构造函数

方法

float (StringSplitter, List<FormattedText>): a, getMaxWidth, method_27572, method_27572, func_238693_a_

float (StringSplitter, List<FormattedText>): a, getMaxWidth, method_27572, getMaxWidth, func_238693_a_

1.16.4

名称

dpd

dpg

字段

构造函数

方法

1.16.3

名称

字段

ResourceLocation: a, WIDGETS_LOCATION, field_2709, WIDGETS_TEX, field_191827_a

ResourceLocation: a, WIDGETS_LOCATION, field_2709, WIDGETS_TEXTURE, field_191827_a

构造函数

方法

1.16.2

名称

dre

dpd

字段

FormattedText: i, title, field_2713, title, field_191831_i

FormattedCharSequence: i, title, field_2713, title, field_191831_i

构造函数

方法

1.16.1

名称

dgn

dre

字段

Pattern: b, LAST_WORD, field_2708, BACKSLASH_S_PATTERN, field_192996_f

String: f, title, field_2713, title, field_191831_i

int: g, width, field_2715, width, field_191832_j

int: j, width, field_2715, width, field_191832_j

List<String>: h, description, field_2705, description, field_192997_l

List<FormattedText>: k, description, field_2705, description, field_192997_l

Minecraft: i, minecraft, field_2704, client, field_191833_k

Minecraft: l, minecraft, field_2704, client, field_191833_k

AdvancementWidget: j, parent, field_2706, parent, field_191834_l

AdvancementWidget: m, parent, field_2706, parent, field_191834_l

List<AdvancementWidget>: k, children, field_2707, children, field_191835_m

List<AdvancementWidget>: n, children, field_2707, children, field_191835_m

AdvancementProgress: l, progress, field_2714, progress, field_191836_n

AdvancementProgress: o, progress, field_2714, progress, field_191836_n

int: m, x, field_2711, xPos, field_191837_o

int: p, x, field_2711, xPos, field_191837_o

int: n, y, field_2710, yPos, field_191826_p

int: q, y, field_2710, yPos, field_191826_p

int[]: b, TEST_SPLIT_OFFSETS, field_24262, field_24262, field_238687_b_

FormattedText: i, title, field_2713, title, field_191831_i

构造函数

方法

List<String> (String, int): a, findOptimalLines, method_2330, wrapDescription, func_192995_a

void (int, int, boolean): a, drawConnectivity, method_2323, renderLines, func_191819_a

void (int, int): a, draw, method_2325, renderWidgets, func_191817_b

void (int, int, float, int, int): a, drawHover, method_2331, drawTooltip, func_191821_a

void (int, int, int, int, int, int, int, int, int): a, render9Sprite, method_2324, func_192994_a

void (int, int, int, int, int, int, int, int): a, renderRepeating, method_2321, func_192993_a

float (StringSplitter, List<FormattedText>): a, getMaxWidth, method_27572, method_27572, func_238693_a_

List<FormattedText> (Component, int): a, findOptimalLines, method_2330, wrapDescription, func_238694_a_

void (PoseStack, int, int, boolean): a, drawConnectivity, method_2323, renderLines, func_238692_a_

void (PoseStack, int, int): a, draw, method_2325, renderWidgets, func_238688_a_

void (PoseStack, int, int, float, int, int): a, drawHover, method_2331, drawTooltip, func_238689_a_

void (PoseStack, int, int, int, int, int, int, int, int, int): a, render9Sprite, method_2324, method_2324, func_238691_a_

void (PoseStack, int, int, int, int, int, int, int, int): a, renderRepeating, method_2321, method_2321, func_238690_a_

1.15.2

名称

dgl

dgn

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dcx

dgl

字段

Pattern: b, LAST_WORD, field_2708, field_192996_f

Pattern: b, LAST_WORD, field_2708, BACKSLASH_S_PATTERN, field_192996_f

String: f, title, field_2713, field_191831_i

String: f, title, field_2713, title, field_191831_i

int: g, width, field_2715, field_191832_j

int: g, width, field_2715, width, field_191832_j

List<String>: h, description, field_2705, field_192997_l

List<String>: h, description, field_2705, description, field_192997_l

AdvancementWidget: j, parent, field_2706, field_191834_l

AdvancementWidget: j, parent, field_2706, parent, field_191834_l

AdvancementProgress: l, progress, field_2714, field_191836_n

AdvancementProgress: l, progress, field_2714, progress, field_191836_n

构造函数

方法

List<String> (String, int): a, findOptimalLines, method_2330, func_192995_a

List<String> (String, int): a, findOptimalLines, method_2330, wrapDescription, func_192995_a

void (int, int, boolean): a, drawConnectivity, method_2323, func_191819_a

void (int, int, boolean): a, drawConnectivity, method_2323, renderLines, func_191819_a

void (int, int): a, draw, method_2325, func_191817_b

void (int, int): a, draw, method_2325, renderWidgets, func_191817_b

void (AdvancementWidget): a, addChild, method_2322, func_191822_a

void (AdvancementWidget): a, addChild, method_2322, addChild, func_191822_a

void (int, int, float, int, int): a, drawHover, method_2331, func_191821_a

void (int, int, float, int, int): a, drawHover, method_2331, drawTooltip, func_191821_a

boolean (int, int, int, int): a, isMouseOver, method_2329, func_191816_c

boolean (int, int, int, int): a, isMouseOver, method_2329, shouldRender, func_191816_c

void (): b, attachToParent, method_2332, func_191825_b

void (): b, attachToParent, method_2332, addToTree, func_191825_b

int (): c, getY, method_2326, func_191820_c

int (): c, getY, method_2326, getY, func_191820_c

int (): d, getX, method_2327, func_191823_d

int (): d, getX, method_2327, getX, func_191823_d

1.14.4

名称

daj

dcx

net.minecraft.client.gui.screens.advancements.AdvancementWidget

字段

MinecraftKey: a, field_2709, WIDGETS_TEX, field_191827_a

ResourceLocation: a, WIDGETS_LOCATION, field_2709, WIDGETS_TEX, field_191827_a

Pattern: b, field_2708, field_2708, field_192996_f

Pattern: b, LAST_WORD, field_2708, field_192996_f

AdvancementTreeWidget: c, field_2703, tree, field_191828_f

AdvancementTab: c, tab, field_2703, tab, field_191828_f

Advancement: d, field_2702, advancement, field_191829_g

Advancement: d, advancement, field_2702, advancement, field_191829_g

AdvancementDisplay: e, field_2712, display, field_191830_h

DisplayInfo: e, display, field_2712, display, field_191830_h

String: f, field_2713, field_2713, field_191831_i

String: f, title, field_2713, field_191831_i

int: g, field_2715, field_2715, field_191832_j

int: g, width, field_2715, field_191832_j

List<String>: h, field_2705, field_2705, field_192997_l

List<String>: h, description, field_2705, field_192997_l

MinecraftClient: i, field_2704, client, field_191833_k

Minecraft: i, minecraft, field_2704, client, field_191833_k

AdvancementWidget: j, field_2706, field_2706, field_191834_l

AdvancementWidget: j, parent, field_2706, field_191834_l

List<AdvancementWidget>: k, field_2707, children, field_191835_m

List<AdvancementWidget>: k, children, field_2707, children, field_191835_m

AdvancementProgress: l, field_2714, field_2714, field_191836_n

AdvancementProgress: l, progress, field_2714, field_191836_n

int: m, field_2711, xPos, field_191837_o

int: m, x, field_2711, xPos, field_191837_o

int: n, field_2710, yPos, field_191826_p

int: n, y, field_2710, yPos, field_191826_p

构造函数

方法

List<String> (String, int): a, method_2330, method_2330, func_192995_a

List<String> (String, int): a, findOptimalLines, method_2330, func_192995_a

AdvancementWidget (Advancement): a, method_2328, getRootWidget, func_191818_a

AdvancementWidget (Advancement): a, getFirstVisibleParent, method_2328, getParent, func_191818_a

void (int, int, boolean): a, method_2323, method_2323, func_191819_a

void (int, int, boolean): a, drawConnectivity, method_2323, func_191819_a

void (int, int): a, method_2325, method_2325, func_191817_b

void (int, int): a, draw, method_2325, func_191817_b

void (AdvancementProgress): a, method_2333, setProgress, func_191824_a

void (AdvancementProgress): a, setProgress, method_2333, setProgress, func_191824_a

void (AdvancementWidget): a, method_2322, method_2322, func_191822_a

void (AdvancementWidget): a, addChild, method_2322, func_191822_a

void (int, int, float, int, int): a, method_2331, method_2331, func_191821_a

void (int, int, float, int, int): a, drawHover, method_2331, func_191821_a

void (int, int, int, int, int, int, int, int, int): a, method_2324, method_2324, func_192994_a

void (int, int, int, int, int, int, int, int, int): a, render9Sprite, method_2324, func_192994_a

void (int, int, int, int, int, int, int, int): a, method_2321, method_2321, func_192993_a

void (int, int, int, int, int, int, int, int): a, renderRepeating, method_2321, func_192993_a

boolean (int, int, int, int): a, method_2329, method_2329, func_191816_c

boolean (int, int, int, int): a, isMouseOver, method_2329, func_191816_c

void (): b, method_2332, method_2332, func_191825_b

void (): b, attachToParent, method_2332, func_191825_b

int (): c, method_2326, method_2326, func_191820_c

int (): c, getY, method_2326, func_191820_c

int (): d, method_2327, method_2327, func_191823_d

int (): d, getX, method_2327, func_191823_d

1.14.3

名称

daf

daj

net.minecraft.client.gui.screen.advancement.AdvancementWidget

字段

MinecraftKey: a, field_2709, field_191827_a

MinecraftKey: a, field_2709, WIDGETS_TEX, field_191827_a

Pattern: b, field_2708, field_192996_f

Pattern: b, field_2708, field_2708, field_192996_f

AdvancementTabGui: c, field_2703, field_191828_f

AdvancementTreeWidget: c, field_2703, tree, field_191828_f

Advancement: d, field_2702, field_191829_g

Advancement: d, field_2702, advancement, field_191829_g

AdvancementDisplay: e, field_2712, field_191830_h

AdvancementDisplay: e, field_2712, display, field_191830_h

String: f, field_2713, field_191831_i

String: f, field_2713, field_2713, field_191831_i

int: g, field_2715, field_191832_j

int: g, field_2715, field_2715, field_191832_j

List<String>: h, field_2705, field_192997_l

List<String>: h, field_2705, field_2705, field_192997_l

Minecraft: i, field_2704, field_191833_k

MinecraftClient: i, field_2704, client, field_191833_k

AdvancementEntryGui: j, field_2706, field_191834_l

AdvancementWidget: j, field_2706, field_2706, field_191834_l

List<AdvancementEntryGui>: k, field_2707, field_191835_m

List<AdvancementWidget>: k, field_2707, children, field_191835_m

AdvancementProgress: l, field_2714, field_191836_n

AdvancementProgress: l, field_2714, field_2714, field_191836_n

int: m, field_2711, field_191837_o

int: m, field_2711, xPos, field_191837_o

int: n, field_2710, field_191826_p

int: n, field_2710, yPos, field_191826_p

构造函数

方法

List<String> (String, int): a, method_2330, func_192995_a

List<String> (String, int): a, method_2330, method_2330, func_192995_a

AdvancementEntryGui (Advancement): a, method_2328, func_191818_a

AdvancementWidget (Advancement): a, method_2328, getRootWidget, func_191818_a

void (int, int, boolean): a, method_2323, func_191819_a

void (int, int, boolean): a, method_2323, method_2323, func_191819_a

void (int, int): a, method_2325, func_191817_b

void (int, int): a, method_2325, method_2325, func_191817_b

void (AdvancementProgress): a, method_2333, func_191824_a

void (AdvancementProgress): a, method_2333, setProgress, func_191824_a

void (AdvancementEntryGui): a, method_2322, func_191822_a

void (AdvancementWidget): a, method_2322, method_2322, func_191822_a

void (int, int, float, int, int): a, method_2331, func_191821_a

void (int, int, float, int, int): a, method_2331, method_2331, func_191821_a

void (int, int, int, int, int, int, int, int, int): a, method_2324, func_192994_a

void (int, int, int, int, int, int, int, int, int): a, method_2324, method_2324, func_192994_a

void (int, int, int, int, int, int, int, int): a, method_2321, func_192993_a

void (int, int, int, int, int, int, int, int): a, method_2321, method_2321, func_192993_a

boolean (int, int, int, int): a, method_2329, func_191816_c

boolean (int, int, int, int): a, method_2329, method_2329, func_191816_c

void (): b, method_2332, func_191825_b

void (): b, method_2332, method_2332, func_191825_b

int (): c, method_2326, func_191820_c

int (): c, method_2326, method_2326, func_191820_c

int (): d, method_2327, func_191823_d

int (): d, method_2327, method_2327, func_191823_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dad

daf

字段

构造函数

方法

1.14

名称

dad

net.minecraft.class_456

net.minecraft.client.gui.advancements.AdvancementEntryGui

字段

MinecraftKey: a, field_2709, field_191827_a

Pattern: b, field_2708, field_192996_f

AdvancementTabGui: c, field_2703, field_191828_f

Advancement: d, field_2702, field_191829_g

AdvancementDisplay: e, field_2712, field_191830_h

String: f, field_2713, field_191831_i

int: g, field_2715, field_191832_j

List<String>: h, field_2705, field_192997_l

Minecraft: i, field_2704, field_191833_k

AdvancementEntryGui: j, field_2706, field_191834_l

List<AdvancementEntryGui>: k, field_2707, field_191835_m

AdvancementProgress: l, field_2714, field_191836_n

int: m, field_2711, field_191837_o

int: n, field_2710, field_191826_p

构造函数

(AdvancementTabGui, Minecraft, Advancement, AdvancementDisplay)

方法

List<String> (String, int): a, method_2330, func_192995_a

AdvancementEntryGui (Advancement): a, method_2328, func_191818_a

void (int, int, boolean): a, method_2323, func_191819_a

void (int, int): a, method_2325, func_191817_b

void (AdvancementProgress): a, method_2333, func_191824_a

void (AdvancementEntryGui): a, method_2322, func_191822_a

void (int, int, float, int, int): a, method_2331, func_191821_a

void (int, int, int, int, int, int, int, int, int): a, method_2324, func_192994_a

void (int, int, int, int, int, int, int, int): a, method_2321, func_192993_a

boolean (int, int, int, int): a, method_2329, func_191816_c

void (): b, method_2332, func_191825_b

int (): c, method_2326, func_191820_c

int (): d, method_2327, func_191823_d