历史 - net.minecraft.world.level.block.NoteBlock

1.21.11

名称

ean

efi

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dvq

ean

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dte

dvq

字段

构造函数

方法

1.21.5

名称

doz

dte

字段

构造函数

方法

1.21.4

名称

dpx

doz

字段

构造函数

方法

BlockState (LevelReader, BlockPos, BlockState): b, setInstrument, method_47583, getStateWithInstrument, m_261136_

BlockState (LevelReader, BlockPos, BlockState): a, setInstrument, method_47583, getStateWithInstrument, m_261136_

1.21.3

名称

dlh

dpx

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

BlockState (LevelAccessor, BlockPos, BlockState): b, setInstrument, method_47583, getStateWithInstrument, m_261136_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

BlockState (LevelReader, BlockPos, BlockState): b, setInstrument, method_47583, getStateWithInstrument, m_261136_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dkk

dlh

字段

构造函数

方法

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_

void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart, m_6256_

1.20.6

名称

dby

dkk

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

cyc

dby

字段

EnumProperty<NoteBlockInstrument>: a, INSTRUMENT, field_11325, INSTRUMENT, f_55011_

EnumProperty<NoteBlockInstrument>: b, INSTRUMENT, field_11325, INSTRUMENT, f_55011_

BooleanProperty: b, POWERED, field_11326, POWERED, f_55012_

BooleanProperty: c, POWERED, field_11326, POWERED, f_55012_

IntegerProperty: c, NOTE, field_11324, NOTE, f_55013_

IntegerProperty: d, NOTE, field_11324, NOTE, f_55013_

int: d, NOTE_VOLUME, field_41678, field_41678, f_262759_

int: e, NOTE_VOLUME, field_41678, field_41678, f_262759_

com.mojang.serialization.MapCodec<NoteBlock>: a, CODEC, field_46405, CODEC, f_302849_

构造函数

方法

com.mojang.serialization.MapCodec<NoteBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cuu

cyc

字段

构造函数

方法

1.20.1

名称

cum

cuu

字段

构造函数

方法

boolean (LevelAccessor): a, isFeatureFlagEnabled, method_47581, areMobHeadSoundsEnabled, m_260971_

float (int): b, getPitchFromNote, method_49818, getNotePitch, m_276981_

1.19.4

名称

crw

cum

字段

构造函数

方法

1.19.3

名称

cou

crw

字段

int: d, NOTE_VOLUME, field_41678, field_41678, f_262759_

构造函数

方法

void (Entity, Level, BlockPos): a, playNote, method_10367, playNote, m_221820_

boolean (LevelAccessor): a, isFeatureFlagEnabled, method_47581, areMobHeadSoundsEnabled, m_260971_

BlockState (LevelAccessor, BlockPos, BlockState): b, setInstrument, method_47583, getStateWithInstrument, m_261136_

void (Entity, BlockState, Level, BlockPos): a, playNote, method_10367, playNote, m_260916_

ResourceLocation (Level, BlockPos): a, getCustomSoundId, method_47886, getCustomSound, m_262851_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cnw

cou

net.minecraft.world.level.block.BlockNote

字段

构造函数

方法

1.19

名称

cij

cnw

net.minecraft.world.level.block.BlockNote

字段

构造函数

方法

void (Level, BlockPos): a, playNote, method_10367, playNote, m_55019_

void (Entity, Level, BlockPos): a, playNote, method_10367, playNote, m_221820_

1.18.2

名称

chr

cij

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cei

chr

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (Level, BlockPos): a, playNote, method_10367, playNote, m_55019_, play

void (Level, BlockPos): a, playNote, method_10367, playNote, m_55019_

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

ceh

cei

字段

构造函数

方法

1.17

名称

byo

ceh

net.minecraft.block.NoteBlock

net.minecraft.src.C_1848_

net.minecraft.server.v1_16_R3.BlockNote

net.minecraft.world.level.block.BlockNote

字段

EnumProperty<NoteBlockInstrument>: a, INSTRUMENT, field_11325, INSTRUMENT, field_196483_a, INSTRUMENT

EnumProperty<NoteBlockInstrument>: a, INSTRUMENT, field_11325, INSTRUMENT, f_55011_

BooleanProperty: b, POWERED, field_11326, POWERED, field_196484_b, POWERED

BooleanProperty: b, POWERED, field_11326, POWERED, f_55012_

IntegerProperty: c, NOTE, field_11324, NOTE, field_196485_c, NOTE

IntegerProperty: c, NOTE, field_11324, NOTE, f_55013_

构造函数

方法

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, m_8133_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (Level, BlockPos): a, playNote, method_10367, playNote, func_196482_a, play

void (Level, BlockPos): a, playNote, method_10367, playNote, m_55019_, play

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

byl

byo

net.minecraft.server.v1_16_R2.BlockNote

net.minecraft.server.v1_16_R3.BlockNote

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bzr

byl

net.minecraft.server.v1_16_R1.BlockNote

net.minecraft.server.v1_16_R2.BlockNote

字段

构造函数

方法

1.16.1

名称

bsz

bzr

net.minecraft.server.v1_15_R1.BlockNote

net.minecraft.server.v1_16_R1.BlockNote

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onBlockAction, func_189539_a

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a

1.15.2

名称

bsw

bsz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bql

bsw

net.minecraft.server.v1_14_R1.BlockNote

net.minecraft.server.v1_15_R1.BlockNote

字段

构造函数

方法

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bqg

bql

net.minecraft.world.level.block.NoteBlock

字段

BlockStateEnum<BlockPropertyInstrument>: a, field_11325, INSTRUMENT, field_196483_a, INSTRUMENT

EnumProperty<NoteBlockInstrument>: a, INSTRUMENT, field_11325, INSTRUMENT, field_196483_a, INSTRUMENT

BlockStateBoolean: b, field_11326, POWERED, field_196484_b, POWERED

BooleanProperty: b, POWERED, field_11326, POWERED, field_196484_b, POWERED

BlockStateInteger: c, field_11324, NOTE, field_196485_c, NOTE

IntegerProperty: c, NOTE, field_11324, NOTE, field_196485_c, NOTE

构造函数

方法

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, onBlockAction, func_189539_a

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onBlockAction, func_189539_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (World, BlockPosition): a, method_10367, playNote, func_196482_a, play

void (Level, BlockPos): a, playNote, method_10367, playNote, func_196482_a, play

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bqc

bqg

net.minecraft.block.NoteBlock

字段

BlockStateEnum<BlockPropertyInstrument>: a, field_11325, field_196483_a, INSTRUMENT

BlockStateEnum<BlockPropertyInstrument>: a, field_11325, INSTRUMENT, field_196483_a, INSTRUMENT

BlockStateBoolean: b, field_11326, field_196484_b, POWERED

BlockStateBoolean: b, field_11326, POWERED, field_196484_b, POWERED

BlockStateInteger: c, field_11324, field_196485_c, NOTE

BlockStateInteger: c, field_11324, NOTE, field_196485_c, NOTE

构造函数

方法

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, func_189539_a

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, onBlockAction, func_189539_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (World, BlockPosition): a, method_10367, func_196482_a, play

void (World, BlockPosition): a, method_10367, playNote, func_196482_a, play

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bqb

bqc

字段

构造函数

方法

1.14

名称

bgf

bqb

net.minecraft.class_2428

net.minecraft.block.BlockNote

net.minecraft.block.NoteBlock

net.minecraft.server.v1_13_R2.BlockNote

net.minecraft.server.v1_14_R1.BlockNote

字段

BlockStateEnum<BlockPropertyInstrument>: a, field_196483_a, INSTRUMENT

BlockStateEnum<BlockPropertyInstrument>: a, field_11325, field_196483_a, INSTRUMENT

BlockStateBoolean: b, field_196484_b, POWERED

BlockStateBoolean: b, field_11326, field_196484_b, POWERED

BlockStateInteger: c, field_196485_c, NOTE

BlockStateInteger: c, field_11324, field_196485_c, NOTE

构造函数

方法

boolean (IBlockData, World, BlockPosition, int, int): a, func_189539_a

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, func_189539_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (World, BlockPosition): a, func_196482_a, play

void (World, BlockPosition): a, method_10367, func_196482_a, play

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bge

bgf

字段

构造函数

方法

1.13.1

名称

bfw

bge

net.minecraft.server.v1_13_R1.BlockNote

net.minecraft.server.v1_13_R2.BlockNote

字段

构造函数

方法

1.13

名称

ask

bfw

net.minecraft.server.v1_12_R1.BlockNote

net.minecraft.server.v1_13_R1.BlockNote

字段

List<SoundEffect>: a, field_176434_a

BlockStateEnum<BlockPropertyInstrument>: a, field_196483_a, INSTRUMENT

BlockStateBoolean: b, field_196484_b, POWERED

BlockStateInteger: c, field_196485_c, NOTE

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, EntityHuman): a, func_180649_a, attack

TileEntity (World, int): a, func_149915_a

SoundEffect (int): b, func_185576_e

EnumRenderType (IBlockData): a, func_149645_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (World, BlockPosition): a, func_196482_a, play

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

asi

ask

字段

构造函数

方法

1.12

名称

apg

asi

net.minecraft.server.v1_11_R1.BlockNote

net.minecraft.server.v1_12_R1.BlockNote

字段

构造函数

方法

SoundEffect (int): e, func_185576_e

SoundEffect (int): b, func_185576_e

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ape

apg

字段

构造函数

方法

1.11

名称

anr

ape

net.minecraft.server.v1_10_R1.BlockNote

net.minecraft.server.v1_11_R1.BlockNote

字段

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

and

anr

net.minecraft.server.v1_9_R2.BlockNote

net.minecraft.server.v1_10_R1.BlockNote

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockNote

net.minecraft.server.v1_9_R2.BlockNote

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, IBlockData, int, int): a, func_180648_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (IBlockData, World, BlockPosition, int, int): a, func_189539_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

aii

and

net.minecraft.server.v1_8_R3.BlockNote

net.minecraft.server.v1_9_R1.BlockNote

字段

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

String (int): b, func_176433_b

int (): b, func_149645_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

SoundEffect (int): e, func_185576_e

EnumRenderType (IBlockData): a, func_149645_b

1.8.8

名称

aii

net.minecraft.block.BlockNote

net.minecraft.server.v1_8_R3.BlockNote

字段

List<String>: a, field_176434_a

构造函数

()

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, EntityHuman): a, func_180649_a, attack

TileEntity (World, int): a, func_149915_a

String (int): b, func_176433_b

boolean (World, BlockPosition, IBlockData, int, int): a, func_180648_a

int (): b, func_149645_b