历史 - net.minecraft.world.level.block.NoteBlock
1.21.11
名称
ean
efi
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dvq
ean
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dte
dvq
字段
构造函数
方法
1.21.5
名称
doz
dte
字段
构造函数
方法
1.21.4
名称
dpx
doz
字段
构造函数
方法
BlockState (LevelReader, BlockPos, BlockState): b, setInstrument, method_47583, getStateWithInstrument, m_261136_
BlockState (LevelReader, BlockPos, BlockState): a, setInstrument, method_47583, getStateWithInstrument, m_261136_
1.21.3
名称
dlh
dpx
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
BlockState (LevelAccessor, BlockPos, BlockState): b, setInstrument, method_47583, getStateWithInstrument, m_261136_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
BlockState (LevelReader, BlockPos, BlockState): b, setInstrument, method_47583, getStateWithInstrument, m_261136_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dkk
dlh
字段
构造函数
方法
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart, m_6256_
1.20.6
名称
dby
dkk
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
cyc
dby
字段
EnumProperty<NoteBlockInstrument>: a, INSTRUMENT, field_11325, INSTRUMENT, f_55011_
EnumProperty<NoteBlockInstrument>: b, INSTRUMENT, field_11325, INSTRUMENT, f_55011_
BooleanProperty: b, POWERED, field_11326, POWERED, f_55012_
BooleanProperty: c, POWERED, field_11326, POWERED, f_55012_
IntegerProperty: c, NOTE, field_11324, NOTE, f_55013_
IntegerProperty: d, NOTE, field_11324, NOTE, f_55013_
int: d, NOTE_VOLUME, field_41678, field_41678, f_262759_
int: e, NOTE_VOLUME, field_41678, field_41678, f_262759_
com.mojang.serialization.MapCodec<NoteBlock>: a, CODEC, field_46405, CODEC, f_302849_
构造函数
方法
com.mojang.serialization.MapCodec<NoteBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cuu
cyc
字段
构造函数
方法
1.20.1
名称
cum
cuu
字段
构造函数
方法
boolean (LevelAccessor): a, isFeatureFlagEnabled, method_47581, areMobHeadSoundsEnabled, m_260971_
float (int): b, getPitchFromNote, method_49818, getNotePitch, m_276981_
1.19.4
名称
crw
cum
字段
构造函数
方法
1.19.3
名称
cou
crw
字段
int: d, NOTE_VOLUME, field_41678, field_41678, f_262759_
构造函数
方法
void (Entity, Level, BlockPos): a, playNote, method_10367, playNote, m_221820_
boolean (LevelAccessor): a, isFeatureFlagEnabled, method_47581, areMobHeadSoundsEnabled, m_260971_
BlockState (LevelAccessor, BlockPos, BlockState): b, setInstrument, method_47583, getStateWithInstrument, m_261136_
void (Entity, BlockState, Level, BlockPos): a, playNote, method_10367, playNote, m_260916_
ResourceLocation (Level, BlockPos): a, getCustomSoundId, method_47886, getCustomSound, m_262851_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cnw
cou
net.minecraft.world.level.block.BlockNote
字段
构造函数
方法
1.19
名称
cij
cnw
net.minecraft.world.level.block.BlockNote
字段
构造函数
方法
void (Level, BlockPos): a, playNote, method_10367, playNote, m_55019_
void (Entity, Level, BlockPos): a, playNote, method_10367, playNote, m_221820_
1.18.2
名称
chr
cij
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cei
chr
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (Level, BlockPos): a, playNote, method_10367, playNote, m_55019_, play
void (Level, BlockPos): a, playNote, method_10367, playNote, m_55019_
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
ceh
cei
字段
构造函数
方法
1.17
名称
byo
ceh
net.minecraft.block.NoteBlock
net.minecraft.src.C_1848_
net.minecraft.server.v1_16_R3.BlockNote
net.minecraft.world.level.block.BlockNote
字段
EnumProperty<NoteBlockInstrument>: a, INSTRUMENT, field_11325, INSTRUMENT, field_196483_a, INSTRUMENT
EnumProperty<NoteBlockInstrument>: a, INSTRUMENT, field_11325, INSTRUMENT, f_55011_
BooleanProperty: b, POWERED, field_11326, POWERED, field_196484_b, POWERED
BooleanProperty: b, POWERED, field_11326, POWERED, f_55012_
IntegerProperty: c, NOTE, field_11324, NOTE, field_196485_c, NOTE
IntegerProperty: c, NOTE, field_11324, NOTE, f_55013_
构造函数
方法
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, m_8133_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (Level, BlockPos): a, playNote, method_10367, playNote, func_196482_a, play
void (Level, BlockPos): a, playNote, method_10367, playNote, m_55019_, play
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
byl
byo
net.minecraft.server.v1_16_R2.BlockNote
net.minecraft.server.v1_16_R3.BlockNote
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bzr
byl
net.minecraft.server.v1_16_R1.BlockNote
net.minecraft.server.v1_16_R2.BlockNote
字段
构造函数
方法
1.16.1
名称
bsz
bzr
net.minecraft.server.v1_15_R1.BlockNote
net.minecraft.server.v1_16_R1.BlockNote
字段
构造函数
方法
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onBlockAction, func_189539_a
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a
1.15.2
名称
bsw
bsz
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bql
bsw
net.minecraft.server.v1_14_R1.BlockNote
net.minecraft.server.v1_15_R1.BlockNote
字段
构造函数
方法
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bqg
bql
net.minecraft.world.level.block.NoteBlock
字段
BlockStateEnum<BlockPropertyInstrument>: a, field_11325, INSTRUMENT, field_196483_a, INSTRUMENT
EnumProperty<NoteBlockInstrument>: a, INSTRUMENT, field_11325, INSTRUMENT, field_196483_a, INSTRUMENT
BlockStateBoolean: b, field_11326, POWERED, field_196484_b, POWERED
BooleanProperty: b, POWERED, field_11326, POWERED, field_196484_b, POWERED
BlockStateInteger: c, field_11324, NOTE, field_196485_c, NOTE
IntegerProperty: c, NOTE, field_11324, NOTE, field_196485_c, NOTE
构造函数
方法
boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, onBlockAction, func_189539_a
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onBlockAction, func_189539_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (World, BlockPosition): a, method_10367, playNote, func_196482_a, play
void (Level, BlockPos): a, playNote, method_10367, playNote, func_196482_a, play
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bqc
bqg
net.minecraft.block.NoteBlock
字段
BlockStateEnum<BlockPropertyInstrument>: a, field_11325, field_196483_a, INSTRUMENT
BlockStateEnum<BlockPropertyInstrument>: a, field_11325, INSTRUMENT, field_196483_a, INSTRUMENT
BlockStateBoolean: b, field_11326, field_196484_b, POWERED
BlockStateBoolean: b, field_11326, POWERED, field_196484_b, POWERED
BlockStateInteger: c, field_11324, field_196485_c, NOTE
BlockStateInteger: c, field_11324, NOTE, field_196485_c, NOTE
构造函数
方法
boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, func_189539_a
boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, onBlockAction, func_189539_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (World, BlockPosition): a, method_10367, func_196482_a, play
void (World, BlockPosition): a, method_10367, playNote, func_196482_a, play
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bqb
bqc
字段
构造函数
方法
1.14
名称
bgf
bqb
net.minecraft.class_2428
net.minecraft.block.BlockNote
net.minecraft.block.NoteBlock
net.minecraft.server.v1_13_R2.BlockNote
net.minecraft.server.v1_14_R1.BlockNote
字段
BlockStateEnum<BlockPropertyInstrument>: a, field_196483_a, INSTRUMENT
BlockStateEnum<BlockPropertyInstrument>: a, field_11325, field_196483_a, INSTRUMENT
BlockStateBoolean: b, field_196484_b, POWERED
BlockStateBoolean: b, field_11326, field_196484_b, POWERED
BlockStateInteger: c, field_196485_c, NOTE
BlockStateInteger: c, field_11324, field_196485_c, NOTE
构造函数
方法
boolean (IBlockData, World, BlockPosition, int, int): a, func_189539_a
boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, func_189539_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (World, BlockPosition): a, func_196482_a, play
void (World, BlockPosition): a, method_10367, func_196482_a, play
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bge
bgf
字段
构造函数
方法
1.13.1
名称
bfw
bge
net.minecraft.server.v1_13_R1.BlockNote
net.minecraft.server.v1_13_R2.BlockNote
字段
构造函数
方法
1.13
名称
ask
bfw
net.minecraft.server.v1_12_R1.BlockNote
net.minecraft.server.v1_13_R1.BlockNote
字段
List<SoundEffect>: a, field_176434_a
BlockStateEnum<BlockPropertyInstrument>: a, field_196483_a, INSTRUMENT
BlockStateBoolean: b, field_196484_b, POWERED
BlockStateInteger: c, field_196485_c, NOTE
构造函数
()
方法
void (World, BlockPosition, EntityHuman): a, func_180649_a, attack
TileEntity (World, int): a, func_149915_a
SoundEffect (int): b, func_185576_e
EnumRenderType (IBlockData): a, func_149645_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (World, BlockPosition): a, func_196482_a, play
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
asi
ask
字段
构造函数
方法
1.12
名称
apg
asi
net.minecraft.server.v1_11_R1.BlockNote
net.minecraft.server.v1_12_R1.BlockNote
字段
构造函数
方法
SoundEffect (int): e, func_185576_e
SoundEffect (int): b, func_185576_e
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ape
apg
字段
构造函数
方法
1.11
名称
anr
ape
net.minecraft.server.v1_10_R1.BlockNote
net.minecraft.server.v1_11_R1.BlockNote
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
and
anr
net.minecraft.server.v1_9_R2.BlockNote
net.minecraft.server.v1_10_R1.BlockNote
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockNote
net.minecraft.server.v1_9_R2.BlockNote
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition, IBlockData, int, int): a, func_180648_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
boolean (IBlockData, World, BlockPosition, int, int): a, func_189539_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
aii
and
net.minecraft.server.v1_8_R3.BlockNote
net.minecraft.server.v1_9_R1.BlockNote
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
String (int): b, func_176433_b
int (): b, func_149645_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
SoundEffect (int): e, func_185576_e
EnumRenderType (IBlockData): a, func_149645_b
1.8.8
名称
aii
net.minecraft.block.BlockNote
net.minecraft.server.v1_8_R3.BlockNote
字段
List<String>: a, field_176434_a
构造函数
()
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, EntityHuman): a, func_180649_a, attack
TileEntity (World, int): a, func_149915_a
String (int): b, func_176433_b
boolean (World, BlockPosition, IBlockData, int, int): a, func_180648_a
int (): b, func_149645_b