历史 - net.minecraft.world.item.CrossbowItem

1.21.11

名称

dgi

dkm

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dbo

dgi

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

czd

dbo

字段

构造函数

方法

1.21.5

名称

cvh

czd

字段

boolean: n, startSoundPlayed, field_7937, charged, f_40847_

boolean: p, startSoundPlayed, field_7937, charged, f_40847_

boolean: o, midLoadSoundPlayed, field_7936, loaded, f_40848_

boolean: q, midLoadSoundPlayed, field_7936, loaded, f_40848_

float: p, START_SOUND_PERCENT, field_30867, CHARGE_PROGRESS, f_150793_

float: r, START_SOUND_PERCENT, field_30867, CHARGE_PROGRESS, f_150793_

float: q, MID_SOUND_PERCENT, field_30868, LOAD_PROGRESS, f_150794_

float: s, MID_SOUND_PERCENT, field_30868, LOAD_PROGRESS, f_150794_

float: r, ARROW_POWER, field_30869, DEFAULT_SPEED, f_150795_

float: t, ARROW_POWER, field_30869, DEFAULT_SPEED, f_150795_

float: s, FIREWORK_POWER, field_30870, FIREWORK_ROCKET_SPEED, f_150796_

float: u, FIREWORK_POWER, field_30870, FIREWORK_ROCKET_SPEED, f_150796_

float: m, MAX_CHARGE_DURATION, field_30866, DEFAULT_PULL_TIME, f_150792_

float: o, MAX_CHARGE_DURATION, field_30866, DEFAULT_PULL_TIME, f_150792_

CrossbowItem$ChargingSounds: t, DEFAULT_SOUNDS, field_51626, DEFAULT_LOADING_SOUNDS, f_337601_

CrossbowItem$ChargingSounds: v, DEFAULT_SOUNDS, field_51626, DEFAULT_LOADING_SOUNDS, f_337601_

构造函数

方法

Predicate<ItemStack> (): d, getSupportedHeldProjectiles, method_20310, getHeldProjectiles, m_6442_

Predicate<ItemStack> (): c, getSupportedHeldProjectiles, method_20310, getHeldProjectiles, m_6442_

Predicate<ItemStack> (): b, getAllSupportedProjectiles, method_19268, getProjectiles, m_6437_

Predicate<ItemStack> (): a, getAllSupportedProjectiles, method_19268, getProjectiles, m_6437_

int (): c, getDefaultProjectileRange, method_24792, getRange, m_6615_

int (): b, getDefaultProjectileRange, method_24792, getRange, m_6615_

boolean (ItemStack): d_, useOnRelease, method_7838, isUsedOnRelease, m_41463_

boolean (ItemStack): e_, useOnRelease, method_7838, isUsedOnRelease, m_41463_

void (ItemStack, Item$TooltipContext, List<Component>, TooltipFlag): a, appendHoverText, method_7851, appendTooltip, m_7373_

1.21.4

名称

cwg

cvh

字段

构造函数

方法

1.21.3

名称

ctc

cwg

字段

boolean: l, startSoundPlayed, field_7937, charged, f_40847_

boolean: n, startSoundPlayed, field_7937, charged, f_40847_

boolean: m, midLoadSoundPlayed, field_7936, loaded, f_40848_

boolean: o, midLoadSoundPlayed, field_7936, loaded, f_40848_

float: n, START_SOUND_PERCENT, field_30867, CHARGE_PROGRESS, f_150793_

float: p, START_SOUND_PERCENT, field_30867, CHARGE_PROGRESS, f_150793_

float: o, MID_SOUND_PERCENT, field_30868, LOAD_PROGRESS, f_150794_

float: q, MID_SOUND_PERCENT, field_30868, LOAD_PROGRESS, f_150794_

float: p, ARROW_POWER, field_30869, DEFAULT_SPEED, f_150795_

float: r, ARROW_POWER, field_30869, DEFAULT_SPEED, f_150795_

float: q, FIREWORK_POWER, field_30870, FIREWORK_ROCKET_SPEED, f_150796_

float: s, FIREWORK_POWER, field_30870, FIREWORK_ROCKET_SPEED, f_150796_

float: k, MAX_CHARGE_DURATION, field_30866, DEFAULT_PULL_TIME, f_150792_

float: m, MAX_CHARGE_DURATION, field_30866, DEFAULT_PULL_TIME, f_150792_

CrossbowItem$ChargingSounds: r, DEFAULT_SOUNDS, field_51626, DEFAULT_LOADING_SOUNDS, f_337601_

CrossbowItem$ChargingSounds: t, DEFAULT_SOUNDS, field_51626, DEFAULT_LOADING_SOUNDS, f_337601_

构造函数

方法

InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, m_7203_

void (ItemStack, Level, LivingEntity, int): a, releaseUsing, method_7840, onStoppedUsing, m_5551_

boolean (ItemStack): i, isCharged, method_7781, isCharged, m_40932_

boolean (ItemStack): g, isCharged, method_7781, isCharged, m_40932_

boolean (ItemStack): l, useOnRelease, method_7838, isUsedOnRelease, m_41463_

boolean (ItemStack): d_, useOnRelease, method_7838, isUsedOnRelease, m_41463_

int (ItemStack): j, getDurabilityUse, method_57345, getWeaponStackDamage, m_319432_

int (ItemStack): h, getDurabilityUse, method_57345, getWeaponStackDamage, m_319432_

CrossbowItem$ChargingSounds (ItemStack): k, getChargingSounds, method_59976, getLoadingSounds, m_340184_

CrossbowItem$ChargingSounds (ItemStack): i, getChargingSounds, method_59976, getLoadingSounds, m_340184_

InteractionResult (Level, Player, InteractionHand): a, use, method_7836, use, m_7203_

boolean (ItemStack, Level, LivingEntity, int): a, releaseUsing, method_7840, onStoppedUsing, m_5551_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cte

ctc

字段

int: k, MAX_CHARGE_DURATION, field_30866, DEFAULT_PULL_TIME, f_150792_

float: k, MAX_CHARGE_DURATION, field_30866, DEFAULT_PULL_TIME, f_150792_

CrossbowItem$ChargingSounds: r, DEFAULT_SOUNDS, field_51626, DEFAULT_LOADING_SOUNDS, f_337601_

构造函数

方法

boolean (ItemStack): j, isCharged, method_7781, isCharged, m_40932_

boolean (ItemStack): i, isCharged, method_7781, isCharged, m_40932_

int (ItemStack): b, getUseDuration, method_7881, getMaxUseTime, m_8105_

int (ItemStack): l, getChargeDuration, method_7775, getPullTime, m_40939_

UseAnim (ItemStack): c, getUseAnimation, method_7853, getUseAction, m_6164_

UseAnim (ItemStack): b, getUseAnimation, method_7853, getUseAction, m_6164_

SoundEvent (int): a, getStartSound, method_7773, getQuickChargeSound, m_40851_

float (int, ItemStack): a, getPowerForTime, method_7770, getPullProgress, m_40853_

boolean (ItemStack): m, useOnRelease, method_7838, isUsedOnRelease, m_41463_

boolean (ItemStack): l, useOnRelease, method_7838, isUsedOnRelease, m_41463_

int (ItemStack): k, getDurabilityUse, method_57345, getWeaponStackDamage, m_319432_

int (ItemStack): j, getDurabilityUse, method_57345, getWeaponStackDamage, m_319432_

int (ItemStack, LivingEntity): a, getUseDuration, method_7881, getMaxUseTime, m_8105_

int (ItemStack, LivingEntity): b, getChargeDuration, method_7775, getPullTime, m_40939_

CrossbowItem$ChargingSounds (ItemStack): k, getChargingSounds, method_59976, getLoadingSounds, m_340184_

float (int, ItemStack, LivingEntity): a, getPowerForTime, method_7770, getPullProgress, m_40853_

1.20.6

名称

clg

cte

字段

boolean: g, startSoundPlayed, field_7937, charged, f_40847_

boolean: l, startSoundPlayed, field_7937, charged, f_40847_

boolean: h, midLoadSoundPlayed, field_7936, loaded, f_40848_

boolean: m, midLoadSoundPlayed, field_7936, loaded, f_40848_

String: b, TAG_CHARGED, field_30864, CHARGED_KEY, f_150790_

String: e, TAG_CHARGED_PROJECTILES, field_30865, CHARGED_PROJECTILES_KEY, f_150791_

int: f, MAX_CHARGE_DURATION, field_30866, DEFAULT_PULL_TIME, f_150792_

int: k, MAX_CHARGE_DURATION, field_30866, DEFAULT_PULL_TIME, f_150792_

float: i, START_SOUND_PERCENT, field_30867, field_30867, f_150793_

float: n, START_SOUND_PERCENT, field_30867, CHARGE_PROGRESS, f_150793_

float: j, MID_SOUND_PERCENT, field_30868, field_30868, f_150794_

float: o, MID_SOUND_PERCENT, field_30868, LOAD_PROGRESS, f_150794_

float: k, ARROW_POWER, field_30869, DEFAULT_SPEED, f_150795_

float: p, ARROW_POWER, field_30869, DEFAULT_SPEED, f_150795_

float: r, FIREWORK_POWER, field_30870, FIREWORK_ROCKET_SPEED, f_150796_

float: q, FIREWORK_POWER, field_30870, FIREWORK_ROCKET_SPEED, f_150796_

float: b, MOB_ARROW_POWER, field_49258, field_49258, f_316815_

构造函数

方法

Predicate<ItemStack> (): e, getSupportedHeldProjectiles, method_20310, getHeldProjectiles, m_6442_

Predicate<ItemStack> (): d, getSupportedHeldProjectiles, method_20310, getHeldProjectiles, m_6442_

boolean (ItemStack): d, isCharged, method_7781, isCharged, m_40932_

boolean (ItemStack): j, isCharged, method_7781, isCharged, m_40932_

void (ItemStack, boolean): a, setCharged, method_7782, setCharged, m_40884_

void (ItemStack, ItemStack): b, addChargedProjectile, method_7778, putProjectile, m_40928_

List<ItemStack> (ItemStack): p, getChargedProjectiles, method_7785, getProjectiles, m_40941_

void (ItemStack): q, clearChargedProjectiles, method_7766, clearProjectiles, m_40943_

boolean (ItemStack, Item): a, containsChargedProjectile, method_7772, hasProjectile, m_40871_

void (Level, LivingEntity, InteractionHand, ItemStack, ItemStack, float, boolean, float, float, float): a, shootProjectile, method_7763, shoot, m_40894_

AbstractArrow (Level, LivingEntity, ItemStack, ItemStack): a, getArrow, method_18814, createArrow, m_40914_

void (Level, LivingEntity, InteractionHand, ItemStack, float, float): a, performShooting, method_7777, shootAll, m_40887_

void (Level, LivingEntity, ItemStack): a, onCrossbowShot, method_7769, postShoot, m_40905_

int (ItemStack): k, getChargeDuration, method_7775, getPullTime, m_40939_

int (ItemStack): l, getChargeDuration, method_7775, getPullTime, m_40939_

float (ItemStack): o, getShootingPower, method_20309, getSpeed, m_40945_

void (ItemStack, Level, List<Component>, TooltipFlag): a, appendHoverText, method_7851, appendTooltip, m_7373_

boolean (LivingEntity, ItemStack, ItemStack, boolean, boolean): a, loadProjectile, method_7765, loadProjectile, m_40862_

int (): d, getDefaultProjectileRange, method_24792, getRange, m_6615_

int (): c, getDefaultProjectileRange, method_24792, getRange, m_6615_

boolean (ItemStack): l, useOnRelease, method_7838, isUsedOnRelease, m_41463_

boolean (ItemStack): m, useOnRelease, method_7838, isUsedOnRelease, m_41463_

float[] (RandomSource): a, getShotPitches, method_7780, getSoundPitches, m_220023_

float (ChargedProjectiles): a, getShootingPower, method_20309, getSpeed, m_40945_

void (LivingEntity, Projectile, int, float, float, float, LivingEntity): a, shootProjectile, method_7763, shoot, m_40894_

org.joml.Vector3f (LivingEntity, Vec3, float): a, getProjectileShotVector, method_57343, calcVelocity, m_323098_

Projectile (Level, LivingEntity, ItemStack, ItemStack, boolean): a, createProjectile, method_57344, createArrowEntity, m_40862_

int (ItemStack): k, getDurabilityUse, method_57345, getWeaponStackDamage, m_319432_

void (Level, LivingEntity, InteractionHand, ItemStack, float, float, LivingEntity): a, performShooting, method_7777, shootAll, m_40887_

float (RandomSource, int): a, getShotPitch, method_57342, getSoundPitch, m_321899_

void (ItemStack, Item$TooltipContext, List<Component>, TooltipFlag): a, appendHoverText, method_7851, appendTooltip, m_7373_

1.20.4

名称

chn

clg

字段

构造函数

方法

1.20.2

名称

ceh

chn

字段

构造函数

方法

1.20.1

名称

cef

ceh

字段

构造函数

方法

1.19.4

名称

ccf

cef

字段

构造函数

方法

1.19.3

名称

bzk

ccf

字段

float: r, ARROW_POWER, field_30869, DEFAULT_SPEED, f_150795_

float: k, ARROW_POWER, field_30869, DEFAULT_SPEED, f_150795_

float: s, FIREWORK_POWER, field_30870, FIREWORK_ROCKET_SPEED, f_150796_

float: r, FIREWORK_POWER, field_30870, FIREWORK_ROCKET_SPEED, f_150796_

构造函数

方法

1.19.2

名称

字段

int: f, MAX_CHARGE_DURATION, field_30866, field_30866, f_150792_

int: f, MAX_CHARGE_DURATION, field_30866, DEFAULT_PULL_TIME, f_150792_

float: r, ARROW_POWER, field_30869, field_30869, f_150795_

float: r, ARROW_POWER, field_30869, DEFAULT_SPEED, f_150795_

float: s, FIREWORK_POWER, field_30870, field_30870, f_150796_

float: s, FIREWORK_POWER, field_30870, FIREWORK_ROCKET_SPEED, f_150796_

构造函数

方法

1.19.1

名称

byn

bzk

字段

构造函数

方法

1.19

名称

btn

byn

字段

构造函数

方法

float[] (Random): a, getShotPitches, method_7780, getSoundPitches, m_40923_

float (boolean, Random): a, getRandomShotPitch, method_7784, getSoundPitch, m_150797_

float[] (RandomSource): a, getShotPitches, method_7780, getSoundPitches, m_220023_

float (boolean, RandomSource): a, getRandomShotPitch, method_7784, getSoundPitch, m_220025_

1.18.2

名称

bsv

btn

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bph

bsv

字段

构造函数

方法

1.17.1

名称

bpg

bph

字段

构造函数

方法

1.17

名称

bkt

bpg

net.minecraft.item.CrossbowItem

net.minecraft.src.C_1349_

net.minecraft.server.v1_16_R3.ItemCrossbow

net.minecraft.world.item.ItemCrossbow

字段

boolean: c, startSoundPlayed, field_7937, charged, field_220034_c

boolean: g, startSoundPlayed, field_7937, charged, f_40847_

boolean: d, midLoadSoundPlayed, field_7936, loaded, field_220035_d

boolean: h, midLoadSoundPlayed, field_7936, loaded, f_40848_

String: b, TAG_CHARGED, field_30864, CHARGED_KEY, f_150790_

String: e, TAG_CHARGED_PROJECTILES, field_30865, CHARGED_PROJECTILES_KEY, f_150791_

int: f, MAX_CHARGE_DURATION, field_30866, field_30866, f_150792_

int: a, DEFAULT_RANGE, field_30863, RANGE, f_150789_

float: i, START_SOUND_PERCENT, field_30867, field_30867, f_150793_

float: j, MID_SOUND_PERCENT, field_30868, field_30868, f_150794_

float: r, ARROW_POWER, field_30869, field_30869, f_150795_

float: s, FIREWORK_POWER, field_30870, field_30870, f_150796_

构造函数

方法

Predicate<ItemStack> (): e, getSupportedHeldProjectiles, method_20310, getHeldProjectiles, func_220006_d

Predicate<ItemStack> (): e, getSupportedHeldProjectiles, method_20310, getHeldProjectiles, m_6442_

Predicate<ItemStack> (): b, getAllSupportedProjectiles, method_19268, getProjectiles, func_220004_b

Predicate<ItemStack> (): b, getAllSupportedProjectiles, method_19268, getProjectiles, m_6437_

InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, func_77659_a

InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, m_7203_

void (ItemStack, Level, LivingEntity, int): a, releaseUsing, method_7840, onStoppedUsing, func_77615_a

void (ItemStack, Level, LivingEntity, int): a, releaseUsing, method_7840, onStoppedUsing, m_5551_

boolean (ItemStack): d, isCharged, method_7781, isCharged, func_220012_d

boolean (ItemStack): d, isCharged, method_7781, isCharged, m_40932_

void (ItemStack, boolean): a, setCharged, method_7782, setCharged, func_220011_a

void (ItemStack, boolean): a, setCharged, method_7782, setCharged, m_40884_

void (ItemStack, ItemStack): b, addChargedProjectile, method_7778, putProjectile, func_220029_b

void (ItemStack, ItemStack): b, addChargedProjectile, method_7778, putProjectile, m_40928_

List<ItemStack> (ItemStack): k, getChargedProjectiles, method_7785, getProjectiles, func_220018_j

List<ItemStack> (ItemStack): p, getChargedProjectiles, method_7785, getProjectiles, m_40941_

void (ItemStack): l, clearChargedProjectiles, method_7766, clearProjectiles, func_220027_k

void (ItemStack): q, clearChargedProjectiles, method_7766, clearProjectiles, m_40943_

boolean (ItemStack, Item): a, containsChargedProjectile, method_7772, hasProjectile, func_220019_a

boolean (ItemStack, Item): a, containsChargedProjectile, method_7772, hasProjectile, m_40871_

void (Level, LivingEntity, InteractionHand, ItemStack, ItemStack, float, boolean, float, float, float): a, shootProjectile, method_7763, shoot, func_220016_a

void (Level, LivingEntity, InteractionHand, ItemStack, ItemStack, float, boolean, float, float, float): a, shootProjectile, method_7763, shoot, m_40894_

AbstractArrow (Level, LivingEntity, ItemStack, ItemStack): a, getArrow, method_18814, createArrow, func_220024_a

AbstractArrow (Level, LivingEntity, ItemStack, ItemStack): a, getArrow, method_18814, createArrow, m_40914_

void (Level, LivingEntity, InteractionHand, ItemStack, float, float): a, performShooting, method_7777, shootAll, func_220014_a

void (Level, LivingEntity, InteractionHand, ItemStack, float, float): a, performShooting, method_7777, shootAll, m_40887_

float[] (Random): a, getShotPitches, method_7780, getSoundPitches, func_220028_a

float[] (Random): a, getShotPitches, method_7780, getSoundPitches, m_40923_

float (boolean): a, getRandomShotPitch, method_7784, getSoundPitch, func_220032_a

void (Level, LivingEntity, ItemStack): a, onCrossbowShot, method_7769, postShoot, func_220015_a

void (Level, LivingEntity, ItemStack): a, onCrossbowShot, method_7769, postShoot, m_40905_

void (Level, LivingEntity, ItemStack, int): a, onUseTick, method_7852, usageTick, func_219972_a

void (Level, LivingEntity, ItemStack, int): a, onUseTick, method_7852, usageTick, m_5929_

int (ItemStack): e_, getUseDuration, method_7881, getMaxUseTime, func_77626_a

int (ItemStack): b, getUseDuration, method_7881, getMaxUseTime, m_8105_

int (ItemStack): g, getChargeDuration, method_7775, getPullTime, func_220026_e

int (ItemStack): k, getChargeDuration, method_7775, getPullTime, m_40939_

UseAnim (ItemStack): d_, getUseAnimation, method_7853, getUseAction, func_77661_b

UseAnim (ItemStack): c, getUseAnimation, method_7853, getUseAction, m_6164_

SoundEvent (int): a, getStartSound, method_7773, getQuickChargeSound, func_220025_a

SoundEvent (int): a, getStartSound, method_7773, getQuickChargeSound, m_40851_

float (int, ItemStack): a, getPowerForTime, method_7770, getPullProgress, func_220031_a

float (int, ItemStack): a, getPowerForTime, method_7770, getPullProgress, m_40853_

float (ItemStack): m, getShootingPower, method_20309, getSpeed, func_220013_l

float (ItemStack): o, getShootingPower, method_20309, getSpeed, m_40945_

void (ItemStack, Level, List<Component>, TooltipFlag): a, appendHoverText, method_7851, appendTooltip, func_77624_a

void (ItemStack, Level, List<Component>, TooltipFlag): a, appendHoverText, method_7851, appendTooltip, m_7373_

boolean (LivingEntity, ItemStack): a, tryLoadProjectiles, method_7767, loadProjectiles, func_220021_a

boolean (LivingEntity, ItemStack): a, tryLoadProjectiles, method_7767, loadProjectiles, m_40859_

boolean (LivingEntity, ItemStack, ItemStack, boolean, boolean): a, loadProjectile, method_7765, loadProjectile, func_220023_a

boolean (LivingEntity, ItemStack, ItemStack, boolean, boolean): a, loadProjectile, method_7765, loadProjectile, m_40862_

int (): d, getDefaultProjectileRange, method_24792, getRange, func_230305_d_

int (): d, getDefaultProjectileRange, method_24792, getRange, m_6615_

float (boolean, Random): a, getRandomShotPitch, method_7784, getSoundPitch, m_150797_

boolean (ItemStack): l, useOnRelease, method_7838, isUsedOnRelease, m_41463_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bkq

bkt

net.minecraft.server.v1_16_R2.ItemCrossbow

net.minecraft.server.v1_16_R3.ItemCrossbow

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

biz

bkq

net.minecraft.server.v1_16_R1.ItemCrossbow

net.minecraft.server.v1_16_R2.ItemCrossbow

字段

构造函数

方法

1.16.1

名称

bde

biz

net.minecraft.server.v1_15_R1.ItemCrossbow

net.minecraft.server.v1_16_R1.ItemCrossbow

字段

构造函数

方法

Predicate<ItemStack> (): d, getSupportedHeldProjectiles, method_20310, getHeldProjectiles, func_220006_d

Predicate<ItemStack> (): e, getSupportedHeldProjectiles, method_20310, getHeldProjectiles, func_220006_d

List<ItemStack> (ItemStack): j, getChargedProjectiles, method_7785, getProjectiles, func_220018_j

List<ItemStack> (ItemStack): k, getChargedProjectiles, method_7785, getProjectiles, func_220018_j

void (ItemStack): k, clearChargedProjectiles, method_7766, clearProjectiles, func_220027_k

void (ItemStack): l, clearChargedProjectiles, method_7766, clearProjectiles, func_220027_k

int (ItemStack): f_, getUseDuration, method_7881, getMaxUseTime, func_77626_a

int (ItemStack): e_, getUseDuration, method_7881, getMaxUseTime, func_77626_a

int (ItemStack): e, getChargeDuration, method_7775, getPullTime, func_220026_e

int (ItemStack): g, getChargeDuration, method_7775, getPullTime, func_220026_e

UseAnim (ItemStack): e_, getUseAnimation, method_7853, getUseAction, func_77661_b

UseAnim (ItemStack): d_, getUseAnimation, method_7853, getUseAction, func_77661_b

float (ItemStack): l, getShootingPower, method_20309, getSpeed, func_220013_l

float (ItemStack): m, getShootingPower, method_20309, getSpeed, func_220013_l

int (): d, getDefaultProjectileRange, method_24792, getRange, func_230305_d_

1.15.2

名称

bdb

bde

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bbb

bdb

net.minecraft.server.v1_14_R1.ItemCrossbow

net.minecraft.server.v1_15_R1.ItemCrossbow

字段

构造函数

方法

1.14.4

名称

baw

bbb

net.minecraft.world.item.CrossbowItem

字段

boolean: c, field_7937, charged, field_220034_c

boolean: c, startSoundPlayed, field_7937, charged, field_220034_c

boolean: d, field_7936, loaded, field_220035_d

boolean: d, midLoadSoundPlayed, field_7936, loaded, field_220035_d

构造函数

方法

Predicate<ItemStack> (): d, method_20310, getHeldProjectiles, func_220006_d

Predicate<ItemStack> (): d, getSupportedHeldProjectiles, method_20310, getHeldProjectiles, func_220006_d

Predicate<ItemStack> (): b, method_19268, getProjectiles, func_220004_b

Predicate<ItemStack> (): b, getAllSupportedProjectiles, method_19268, getProjectiles, func_220004_b

InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, use, func_77659_a

InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, func_77659_a

void (ItemStack, World, EntityLiving, int): a, method_7840, onStoppedUsing, func_77615_a

void (ItemStack, Level, LivingEntity, int): a, releaseUsing, method_7840, onStoppedUsing, func_77615_a

boolean (ItemStack): d, method_7781, isCharged, func_220012_d

boolean (ItemStack): d, isCharged, method_7781, isCharged, func_220012_d

void (ItemStack, boolean): a, method_7782, setCharged, func_220011_a

void (ItemStack, boolean): a, setCharged, method_7782, setCharged, func_220011_a

void (ItemStack, ItemStack): b, method_7778, putProjectile, func_220029_b

void (ItemStack, ItemStack): b, addChargedProjectile, method_7778, putProjectile, func_220029_b

List<ItemStack> (ItemStack): j, method_7785, getProjectiles, func_220018_j

List<ItemStack> (ItemStack): j, getChargedProjectiles, method_7785, getProjectiles, func_220018_j

void (ItemStack): k, method_7766, clearProjectiles, func_220027_k

void (ItemStack): k, clearChargedProjectiles, method_7766, clearProjectiles, func_220027_k

boolean (ItemStack, Item): a, method_7772, hasProjectile, func_220019_a

boolean (ItemStack, Item): a, containsChargedProjectile, method_7772, hasProjectile, func_220019_a

void (World, EntityLiving, EnumHand, ItemStack, ItemStack, float, boolean, float, float, float): a, method_7763, shoot, func_220016_a

void (Level, LivingEntity, InteractionHand, ItemStack, ItemStack, float, boolean, float, float, float): a, shootProjectile, method_7763, shoot, func_220016_a

EntityArrow (World, EntityLiving, ItemStack, ItemStack): a, method_18814, createArrow, func_220024_a

AbstractArrow (Level, LivingEntity, ItemStack, ItemStack): a, getArrow, method_18814, createArrow, func_220024_a

void (World, EntityLiving, EnumHand, ItemStack, float, float): a, method_7777, shootAll, func_220014_a

void (Level, LivingEntity, InteractionHand, ItemStack, float, float): a, performShooting, method_7777, shootAll, func_220014_a

float[] (Random): a, method_7780, getSoundPitches, func_220028_a

float[] (Random): a, getShotPitches, method_7780, getSoundPitches, func_220028_a

float (boolean): a, method_7784, getSoundPitch, func_220032_a

float (boolean): a, getRandomShotPitch, method_7784, getSoundPitch, func_220032_a

void (World, EntityLiving, ItemStack): a, method_7769, postShoot, func_220015_a

void (Level, LivingEntity, ItemStack): a, onCrossbowShot, method_7769, postShoot, func_220015_a

void (World, EntityLiving, ItemStack, int): a, method_7852, usageTick, func_219972_a

void (Level, LivingEntity, ItemStack, int): a, onUseTick, method_7852, usageTick, func_219972_a

int (ItemStack): f_, method_7881, getMaxUseTime, func_77626_a

int (ItemStack): f_, getUseDuration, method_7881, getMaxUseTime, func_77626_a

int (ItemStack): e, method_7775, getPullTime, func_220026_e

int (ItemStack): e, getChargeDuration, method_7775, getPullTime, func_220026_e

EnumAnimation (ItemStack): e_, method_7853, getUseAction, func_77661_b

UseAnim (ItemStack): e_, getUseAnimation, method_7853, getUseAction, func_77661_b

SoundEffect (int): a, method_7773, getQuickChargeSound, func_220025_a

SoundEvent (int): a, getStartSound, method_7773, getQuickChargeSound, func_220025_a

float (int, ItemStack): a, method_7770, getPullProgress, func_220031_a

float (int, ItemStack): a, getPowerForTime, method_7770, getPullProgress, func_220031_a

float (ItemStack): l, method_20309, getSpeed, func_220013_l

float (ItemStack): l, getShootingPower, method_20309, getSpeed, func_220013_l

void (ItemStack, World, List<IChatBaseComponent>, TooltipContext): a, method_7851, appendTooltip, func_77624_a

void (ItemStack, Level, List<Component>, TooltipFlag): a, appendHoverText, method_7851, appendTooltip, func_77624_a

boolean (EntityLiving, ItemStack): a, method_7767, loadProjectiles, func_220021_a

boolean (LivingEntity, ItemStack): a, tryLoadProjectiles, method_7767, loadProjectiles, func_220021_a

boolean (EntityLiving, ItemStack, ItemStack, boolean, boolean): a, method_7765, loadProjectile, func_220023_a

boolean (LivingEntity, ItemStack, ItemStack, boolean, boolean): a, loadProjectile, method_7765, loadProjectile, func_220023_a

1.14.3

名称

bat

baw

net.minecraft.item.CrossbowItem

字段

boolean: c, field_7937, field_220034_c

boolean: c, field_7937, charged, field_220034_c

boolean: d, field_7936, field_220035_d

boolean: d, field_7936, loaded, field_220035_d

构造函数

方法

Predicate<ItemStack> (): d, method_20310, func_220006_d

Predicate<ItemStack> (): d, method_20310, getHeldProjectiles, func_220006_d

Predicate<ItemStack> (): b, method_19268, func_220004_b

Predicate<ItemStack> (): b, method_19268, getProjectiles, func_220004_b

InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, func_77659_a

InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, use, func_77659_a

void (ItemStack, World, EntityLiving, int): a, method_7840, func_77615_a

void (ItemStack, World, EntityLiving, int): a, method_7840, onStoppedUsing, func_77615_a

boolean (ItemStack): d, method_7781, func_220012_d

boolean (ItemStack): d, method_7781, isCharged, func_220012_d

void (ItemStack, boolean): a, method_7782, func_220011_a

void (ItemStack, boolean): a, method_7782, setCharged, func_220011_a

void (ItemStack, ItemStack): b, method_7778, func_220029_b

void (ItemStack, ItemStack): b, method_7778, putProjectile, func_220029_b

List<ItemStack> (ItemStack): j, method_7785, func_220018_j

List<ItemStack> (ItemStack): j, method_7785, getProjectiles, func_220018_j

void (ItemStack): k, method_7766, func_220027_k

void (ItemStack): k, method_7766, clearProjectiles, func_220027_k

boolean (ItemStack, Item): a, method_7772, func_220019_a

boolean (ItemStack, Item): a, method_7772, hasProjectile, func_220019_a

void (World, EntityLiving, EnumHand, ItemStack, ItemStack, float, boolean, float, float, float): a, method_7763, func_220016_a

void (World, EntityLiving, EnumHand, ItemStack, ItemStack, float, boolean, float, float, float): a, method_7763, shoot, func_220016_a

EntityArrow (World, EntityLiving, ItemStack, ItemStack): a, method_18814, func_220024_a

EntityArrow (World, EntityLiving, ItemStack, ItemStack): a, method_18814, createArrow, func_220024_a

void (World, EntityLiving, EnumHand, ItemStack, float, float): a, method_7777, func_220014_a

void (World, EntityLiving, EnumHand, ItemStack, float, float): a, method_7777, shootAll, func_220014_a

float[] (Random): a, method_7780, func_220028_a

float[] (Random): a, method_7780, getSoundPitches, func_220028_a

float (boolean): a, method_7784, func_220032_a

float (boolean): a, method_7784, getSoundPitch, func_220032_a

void (World, EntityLiving, ItemStack): a, method_7769, func_220015_a

void (World, EntityLiving, ItemStack): a, method_7769, postShoot, func_220015_a

void (World, EntityLiving, ItemStack, int): a, method_7852, func_219972_a

void (World, EntityLiving, ItemStack, int): a, method_7852, usageTick, func_219972_a

int (ItemStack): f_, method_7881, func_77626_a

int (ItemStack): f_, method_7881, getMaxUseTime, func_77626_a

int (ItemStack): e, method_7775, func_220026_e

int (ItemStack): e, method_7775, getPullTime, func_220026_e

EnumAnimation (ItemStack): e_, method_7853, func_77661_b

EnumAnimation (ItemStack): e_, method_7853, getUseAction, func_77661_b

SoundEffect (int): a, method_7773, func_220025_a

SoundEffect (int): a, method_7773, getQuickChargeSound, func_220025_a

float (int, ItemStack): a, method_7770, func_220031_a

float (int, ItemStack): a, method_7770, getPullProgress, func_220031_a

float (ItemStack): l, method_20309, func_220013_l

float (ItemStack): l, method_20309, getSpeed, func_220013_l

void (ItemStack, World, List<IChatBaseComponent>, ITooltipFlag): a, method_7851, func_77624_a

void (ItemStack, World, List<IChatBaseComponent>, TooltipContext): a, method_7851, appendTooltip, func_77624_a

boolean (EntityLiving, ItemStack): a, method_7767, func_220021_a

boolean (EntityLiving, ItemStack): a, method_7767, loadProjectiles, func_220021_a

boolean (EntityLiving, ItemStack, ItemStack, boolean, boolean): a, method_7765, func_220023_a

boolean (EntityLiving, ItemStack, ItemStack, boolean, boolean): a, method_7765, loadProjectile, func_220023_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bas

bat

字段

构造函数

方法

void (EntityLiving, ItemStack): a, method_7767, func_220021_a

void (EntityLiving, ItemStack, ItemStack, boolean, boolean): a, method_7765, func_220023_a

boolean (EntityLiving, ItemStack): a, method_7767, func_220021_a

boolean (EntityLiving, ItemStack, ItemStack, boolean, boolean): a, method_7765, func_220023_a

1.14

名称

bas

net.minecraft.class_1764

net.minecraft.item.CrossbowItem

net.minecraft.server.v1_14_R1.ItemCrossbow

字段

boolean: c, field_7937, field_220034_c

boolean: d, field_7936, field_220035_d

构造函数

(Item$Info)

方法

Predicate<ItemStack> (): d, method_20310, func_220006_d

Predicate<ItemStack> (): b, method_19268, func_220004_b

InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, func_77659_a

void (ItemStack, World, EntityLiving, int): a, method_7840, func_77615_a

void (EntityLiving, ItemStack): a, method_7767, func_220021_a

void (EntityLiving, ItemStack, ItemStack, boolean, boolean): a, method_7765, func_220023_a

boolean (ItemStack): d, method_7781, func_220012_d

void (ItemStack, boolean): a, method_7782, func_220011_a

void (ItemStack, ItemStack): b, method_7778, func_220029_b

List<ItemStack> (ItemStack): j, method_7785, func_220018_j

void (ItemStack): k, method_7766, func_220027_k

boolean (ItemStack, Item): a, method_7772, func_220019_a

void (World, EntityLiving, EnumHand, ItemStack, ItemStack, float, boolean, float, float, float): a, method_7763, func_220016_a

EntityArrow (World, EntityLiving, ItemStack, ItemStack): a, method_18814, func_220024_a

void (World, EntityLiving, EnumHand, ItemStack, float, float): a, method_7777, func_220014_a

float[] (Random): a, method_7780, func_220028_a

float (boolean): a, method_7784, func_220032_a

void (World, EntityLiving, ItemStack): a, method_7769, func_220015_a

void (World, EntityLiving, ItemStack, int): a, method_7852, func_219972_a

int (ItemStack): f_, method_7881, func_77626_a

int (ItemStack): e, method_7775, func_220026_e

EnumAnimation (ItemStack): e_, method_7853, func_77661_b

SoundEffect (int): a, method_7773, func_220025_a

float (int, ItemStack): a, method_7770, func_220031_a

float (ItemStack): l, method_20309, func_220013_l

void (ItemStack, World, List<IChatBaseComponent>, ITooltipFlag): a, method_7851, func_77624_a