历史 - net.minecraft.world.entity.ai.behavior.InteractWith
1.21.11
名称
chk
ckb
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cda
chk
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cat
cda
字段
构造函数
方法
1.21.5
名称
bxy
cat
字段
构造函数
方法
1.21.4
名称
byw
bxy
字段
构造函数
方法
1.21.3
名称
bwe
byw
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bwh
bwe
字段
构造函数
方法
1.20.6
名称
boz
bwh
字段
构造函数
方法
1.20.4
名称
blu
boz
字段
构造函数
方法
1.20.2
名称
bio
blu
字段
构造函数
方法
1.20.1
名称
bim
bio
字段
构造函数
方法
1.19.4
名称
bgr
bim
字段
构造函数
方法
1.19.3
名称
bem
bgr
字段
int: a, maxDist, field_18355, completionRange, f_23238_
float: d, speedModifier, field_18356, speed, f_23239_
EntityType<? extends T>: e, type, field_18357, entityType, f_23240_
int: f, interactionRangeSqr, field_18358, maxSquaredDistance, f_23241_
Predicate<T>: g, targetFilter, field_18359, predicate, f_23242_
Predicate<E>: h, selfFilter, field_18360, shouldRunPredicate, f_23243_
MemoryModuleType<T>: i, memory, field_18361, targetModule, f_23244_
构造函数
(EntityType<? extends T>, int, Predicate<E>, Predicate<T>, MemoryModuleType<T>, float, int)
()
方法
<T extends LivingEntity> InteractWith<LivingEntity, T> (EntityType<? extends T>, int, MemoryModuleType<T>, float, int): a, of, method_18941, create, m_23260_
boolean (ServerLevel, E): a, checkExtraStartConditions, method_18919, shouldRun, m_6114_
void (ServerLevel, E, long): a, start, method_18920, run, m_6735_
boolean (E): a, seesAtLeastOneValidTarget, method_24582, anyVisibleTo, m_23266_
boolean (LivingEntity): b, isTargetValid, method_24583, testPredicate, m_23278_
<T extends LivingEntity> InteractWith<LivingEntity, T> (EntityType<? extends T>, int, Predicate<T>, MemoryModuleType<T>, float, int): a, of, method_35071, create, m_147566_
boolean (E, LivingEntity): a, canInteract, method_38963, shouldTarget, m_186038_
<T extends LivingEntity> BehaviorControl<LivingEntity> (EntityType<? extends T>, int, MemoryModuleType<T>, float, int): a, of, method_18941, create, m_258079_
<E extends LivingEntity, T extends LivingEntity> BehaviorControl<E> (EntityType<? extends T>, int, Predicate<E>, Predicate<T>, MemoryModuleType<T>, float, int): a, of, method_46957, create, m_257746_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bdp
bem
字段
构造函数
方法
1.19
名称
baf
bdp
字段
float: c, speedModifier, field_18356, speed, f_23239_
float: d, speedModifier, field_18356, speed, f_23239_
EntityType<? extends T>: d, type, field_18357, entityType, f_23240_
EntityType<? extends T>: e, type, field_18357, entityType, f_23240_
int: e, interactionRangeSqr, field_18358, maxSquaredDistance, f_23241_
int: f, interactionRangeSqr, field_18358, maxSquaredDistance, f_23241_
Predicate<T>: f, targetFilter, field_18359, predicate, f_23242_
Predicate<T>: g, targetFilter, field_18359, predicate, f_23242_
Predicate<E>: g, selfFilter, field_18360, shouldRunPredicate, f_23243_
Predicate<E>: h, selfFilter, field_18360, shouldRunPredicate, f_23243_
MemoryModuleType<T>: h, memory, field_18361, targetModule, f_23244_
MemoryModuleType<T>: i, memory, field_18361, targetModule, f_23244_
构造函数
方法
1.18.2
名称
azo
baf
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
awc
azo
字段
构造函数
方法
boolean (E, LivingEntity): a, canInteract, method_38963, shouldTarget, m_186038_
1.17.1
名称
awb
awc
字段
构造函数
方法
1.17
名称
aso
awb
net.minecraft.entity.ai.brain.task.InteractWithEntityTask
net.minecraft.src.C_597_
net.minecraft.server.v1_16_R3.BehaviorInteract
net.minecraft.world.entity.ai.behavior.BehaviorInteract
字段
int: b, maxDist, field_18355, completionRange, field_220446_a
int: a, maxDist, field_18355, completionRange, f_23238_
float: c, speedModifier, field_18356, speed, field_220447_b
float: c, speedModifier, field_18356, speed, f_23239_
EntityType<? extends T>: d, type, field_18357, entityType, field_220448_c
EntityType<? extends T>: d, type, field_18357, entityType, f_23240_
int: e, interactionRangeSqr, field_18358, maxSquaredDistance, field_220449_d
int: e, interactionRangeSqr, field_18358, maxSquaredDistance, f_23241_
Predicate<T>: f, targetFilter, field_18359, predicate, field_220450_e
Predicate<T>: f, targetFilter, field_18359, predicate, f_23242_
Predicate<E>: g, selfFilter, field_18360, shouldRunPredicate, field_220451_f
Predicate<E>: g, selfFilter, field_18360, shouldRunPredicate, f_23243_
MemoryModuleType<T>: h, memory, field_18361, targetModule, field_220452_g
MemoryModuleType<T>: h, memory, field_18361, targetModule, f_23244_
构造函数
方法
<T extends LivingEntity> InteractWith<LivingEntity, T> (EntityType<? extends T>, int, MemoryModuleType<T>, float, int): a, of, method_18941, create, func_220445_a
<T extends LivingEntity> InteractWith<LivingEntity, T> (EntityType<? extends T>, int, MemoryModuleType<T>, float, int): a, of, method_18941, create, m_23260_
boolean (ServerLevel, E): a, checkExtraStartConditions, method_18919, shouldRun, func_212832_a_
boolean (ServerLevel, E): a, checkExtraStartConditions, method_18919, shouldRun, m_6114_
void (ServerLevel, E, long): a, start, method_18920, run, func_212831_a_
void (ServerLevel, E, long): a, start, method_18920, run, m_6735_
boolean (E): a, seesAtLeastOneValidTarget, method_24582, method_24582, func_233913_a_
boolean (E): a, seesAtLeastOneValidTarget, method_24582, anyVisibleTo, m_23266_
boolean (LivingEntity): b, isTargetValid, method_24583, method_24583, func_233914_b_
boolean (LivingEntity): b, isTargetValid, method_24583, testPredicate, m_23278_
<T extends LivingEntity> InteractWith<LivingEntity, T> (EntityType<? extends T>, int, Predicate<T>, MemoryModuleType<T>, float, int): a, of, method_35071, create, m_147566_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
asl
aso
net.minecraft.server.v1_16_R2.BehaviorInteract
net.minecraft.server.v1_16_R3.BehaviorInteract
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ara
asl
net.minecraft.server.v1_16_R1.BehaviorInteract
net.minecraft.server.v1_16_R2.BehaviorInteract
字段
构造函数
方法
1.16.1
名称
amn
ara
net.minecraft.server.v1_15_R1.BehaviorInteract
net.minecraft.server.v1_16_R1.BehaviorInteract
字段
int: a, maxDist, field_18355, completionRange, field_220446_a
int: b, maxDist, field_18355, completionRange, field_220446_a
float: b, speed, field_18356, speed, field_220447_b
float: c, speedModifier, field_18356, speed, field_220447_b
EntityType<? extends T>: c, type, field_18357, entityType, field_220448_c
EntityType<? extends T>: d, type, field_18357, entityType, field_220448_c
int: d, interactionRangeSqr, field_18358, maxSquaredDistance, field_220449_d
int: e, interactionRangeSqr, field_18358, maxSquaredDistance, field_220449_d
Predicate<T>: e, targetFilter, field_18359, predicate, field_220450_e
Predicate<T>: f, targetFilter, field_18359, predicate, field_220450_e
Predicate<E>: f, selfFilter, field_18360, shouldRunPredicate, field_220451_f
Predicate<E>: g, selfFilter, field_18360, shouldRunPredicate, field_220451_f
MemoryModuleType<T>: g, memory, field_18361, targetModule, field_220452_g
MemoryModuleType<T>: h, memory, field_18361, targetModule, field_220452_g
构造函数
方法
boolean (E): a, seesAtLeastOneValidTarget, method_24582, method_24582, func_233913_a_
boolean (LivingEntity): b, isTargetValid, method_24583, method_24583, func_233914_b_
1.15.2
名称
amk
amn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
akk
amk
net.minecraft.server.v1_14_R1.BehaviorInteract
net.minecraft.server.v1_15_R1.BehaviorInteract
字段
构造函数
方法
1.14.4
名称
akg
akk
net.minecraft.world.entity.ai.behavior.InteractWith
字段
int: a, field_18355, completionRange, field_220446_a
int: a, maxDist, field_18355, completionRange, field_220446_a
float: b, field_18356, speed, field_220447_b
float: b, speed, field_18356, speed, field_220447_b
EntityTypes<? extends T>: c, field_18357, entityType, field_220448_c
EntityType<? extends T>: c, type, field_18357, entityType, field_220448_c
int: d, field_18358, maxSquaredDistance, field_220449_d
int: d, interactionRangeSqr, field_18358, maxSquaredDistance, field_220449_d
Predicate<T>: e, field_18359, predicate, field_220450_e
Predicate<T>: e, targetFilter, field_18359, predicate, field_220450_e
Predicate<E>: f, field_18360, shouldRunPredicate, field_220451_f
Predicate<E>: f, selfFilter, field_18360, shouldRunPredicate, field_220451_f
MemoryModuleType<T>: g, field_18361, targetModule, field_220452_g
MemoryModuleType<T>: g, memory, field_18361, targetModule, field_220452_g
构造函数
方法
<T extends EntityLiving> BehaviorInteract<EntityLiving, T> (EntityTypes<? extends T>, int, MemoryModuleType<T>, float, int): a, method_18941, create, func_220445_a
<T extends LivingEntity> InteractWith<LivingEntity, T> (EntityType<? extends T>, int, MemoryModuleType<T>, float, int): a, of, method_18941, create, func_220445_a
boolean (WorldServer, E): a, method_18919, shouldRun, func_212832_a_
boolean (ServerLevel, E): a, checkExtraStartConditions, method_18919, shouldRun, func_212832_a_
void (WorldServer, E, long): a, method_18920, run, func_212831_a_
void (ServerLevel, E, long): a, start, method_18920, run, func_212831_a_
1.14.3
名称
ake
akg
net.minecraft.entity.ai.brain.task.FindEntityTask
字段
int: a, field_18355, field_220446_a
int: a, field_18355, completionRange, field_220446_a
float: b, field_18356, field_220447_b
float: b, field_18356, speed, field_220447_b
EntityTypes<? extends T>: c, field_18357, field_220448_c
EntityTypes<? extends T>: c, field_18357, entityType, field_220448_c
int: d, field_18358, field_220449_d
int: d, field_18358, maxSquaredDistance, field_220449_d
Predicate<T>: e, field_18359, field_220450_e
Predicate<T>: e, field_18359, predicate, field_220450_e
Predicate<E>: f, field_18360, field_220451_f
Predicate<E>: f, field_18360, shouldRunPredicate, field_220451_f
MemoryModuleType<T>: g, field_18361, field_220452_g
MemoryModuleType<T>: g, field_18361, targetModule, field_220452_g
构造函数
方法
<T extends EntityLiving> BehaviorInteract<EntityLiving, T> (EntityTypes<? extends T>, int, MemoryModuleType<T>, float, int): a, method_18941, func_220445_a
<T extends EntityLiving> BehaviorInteract<EntityLiving, T> (EntityTypes<? extends T>, int, MemoryModuleType<T>, float, int): a, method_18941, create, func_220445_a
boolean (WorldServer, E): a, method_18919, func_212832_a_
boolean (WorldServer, E): a, method_18919, shouldRun, func_212832_a_
void (WorldServer, E, long): a, method_18920, func_212831_a_
void (WorldServer, E, long): a, method_18920, run, func_212831_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
akb
ake
字段
构造函数
方法
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
1.14
名称
akb
net.minecraft.class_4106
net.minecraft.entity.ai.brain.task.InteractWithEntityTask
net.minecraft.server.v1_14_R1.BehaviorInteract
字段
int: a, field_18355, field_220446_a
float: b, field_18356, field_220447_b
EntityTypes<? extends T>: c, field_18357, field_220448_c
int: d, field_18358, field_220449_d
Predicate<T>: e, field_18359, field_220450_e
Predicate<E>: f, field_18360, field_220451_f
MemoryModuleType<T>: g, field_18361, field_220452_g
构造函数
(EntityTypes<? extends T>, int, Predicate<E>, Predicate<T>, MemoryModuleType<T>, float, int)
方法
<T extends EntityLiving> BehaviorInteract<EntityLiving, T> (EntityTypes<? extends T>, int, MemoryModuleType<T>, float, int): a, method_18941, func_220445_a
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
boolean (WorldServer, E): a, method_18919, func_212832_a_
void (WorldServer, E, long): a, method_18920, func_212831_a_