历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$StrongholdPiece

1.21.11

名称

fdf$p

fig$p

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exq$p

fdf$p

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evf$p

exq$p

字段

构造函数

方法

1.21.5

名称

eqf$p

evf$p

字段

构造函数

方法

1.21.4

名称

erc$p

eqf$p

字段

构造函数

方法

1.21.3

名称

emj$p

erc$p

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eld$p

emj$p

字段

构造函数

方法

1.20.6

名称

ebx$p

eld$p

字段

构造函数

方法

1.20.4

名称

dxs$p

ebx$p

字段

构造函数

方法

1.20.2

名称

duk$p

dxs$p

字段

构造函数

方法

1.20.1

名称

dtz$p

duk$p

字段

构造函数

方法

1.19.4

名称

dqz$p

dtz$p

字段

构造函数

方法

1.19.3

名称

dnl$p

dqz$p

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213287_

net.minecraft.src.C_213268_$C_213287_

字段

构造函数

方法

1.19.1

名称

dmo$p

dnl$p

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$p

字段

构造函数

方法

1.19

名称

dfj$p

dmo$p

net.minecraft.world.level.levelgen.structure.StrongholdPieces$StrongholdPiece

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$StrongholdPiece

net.minecraft.src.C_2562_$C_2581_

net.minecraft.src.C_213287_

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

StrongholdPieces$StrongholdPiece$SmallDoorType: e, entryDoor, field_15287, entryDoor, f_73303_

StrongholdPieces$StrongholdPiece$SmallDoorType: h, entryDoor, field_15287, entryDoor, f_229872_

构造函数

方法

StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, m_73326_

boolean (BoundingBox): a, isOkBox, method_14871, isInBounds, m_73318_

boolean (BoundingBox): a, isOkBox, method_14871, isInBounds, m_229888_

void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, m_73310_

NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, m_163500_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, m_163507_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, m_163513_

void (WorldGenLevel, RandomSource, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, m_229880_

StrongholdPieces$StrongholdPiece$SmallDoorType (RandomSource): b, randomSmallDoor, method_14869, getRandomEntrance, m_229899_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, m_229893_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, m_229901_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, m_229907_

1.18.2

名称

dfb$p

dfj$p

字段

构造函数

方法

NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_

NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbk$p

dfb$p

字段

构造函数

方法

NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_

NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

1.17.1

名称

dbj$p

dbk$p

字段

构造函数

方法

1.17

名称

crs$p

dbj$p

net.minecraft.world.gen.feature.structure.StrongholdPieces$Stronghold

net.minecraft.src.C_2562_$C_2581_

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

StrongholdPieces$StrongholdPiece$SmallDoorType: d, entryDoor, field_15287, entryDoor, field_143013_d

StrongholdPieces$StrongholdPiece$SmallDoorType: e, entryDoor, field_15287, entryDoor, f_73303_

构造函数

(StructurePieceType, int)

(StructurePieceType, int, BoundingBox)

方法

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, func_74988_a

StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, m_73326_

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, func_74986_a

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, func_74989_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, func_74987_c

boolean (BoundingBox): a, isOkBox, method_14871, isInbounds, func_74991_a

boolean (BoundingBox): a, isOkBox, method_14871, isInBounds, m_73318_

void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_242917_a

void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, m_73310_

NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, m_163500_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, m_163507_

StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, m_163513_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crp$p

crs$p

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, method_14874, func_74986_a

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, func_74986_a

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, method_14870, func_74989_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, func_74989_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, method_14873, func_74987_c

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, func_74987_c

boolean (BoundingBox): a, isOkBox, method_14871, method_14871, func_74991_a

boolean (BoundingBox): a, isOkBox, method_14871, isInbounds, func_74991_a

1.16.2

名称

ctw$p

crp$p

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

void (LevelAccessor, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_74990_a

void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_242917_a

1.16.1

名称

clr$p

ctw$p

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, func_74986_a

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, method_14874, func_74986_a

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, func_74989_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, method_14870, func_74989_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, func_74987_c

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, method_14873, func_74987_c

boolean (BoundingBox): a, isOkBox, method_14871, func_74991_a

boolean (BoundingBox): a, isOkBox, method_14871, method_14871, func_74991_a

1.15.2

名称

clo$p

clr$p

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cis$p

clo$p

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

1.14.4

名称

cin$p

cis$p

net.minecraft.world.level.levelgen.structure.StrongholdPieces$StrongholdPiece

字段

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_15287, entryDoor, field_143013_d

StrongholdPieces$StrongholdPiece$SmallDoorType: d, entryDoor, field_15287, entryDoor, field_143013_d

构造函数

方法

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, method_14869, getRandomEntrance, func_74988_a

StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, func_74988_a

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, method_14874, method_14874, func_74986_a

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, func_74986_a

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, method_14870, method_14870, func_74989_b

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, func_74989_b

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, method_14873, method_14873, func_74987_c

StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, func_74987_c

boolean (StructureBoundingBox): a, method_14871, method_14871, func_74991_a

boolean (BoundingBox): a, isOkBox, method_14871, func_74991_a

void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, method_14872, generateEntrance, func_74990_a

void (LevelAccessor, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_74990_a

1.14.3

名称

cij$p

cin$p

net.minecraft.structure.StrongholdGenerator$Piece

字段

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_15287, field_143013_d

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_15287, entryDoor, field_143013_d

构造函数

方法

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, method_14869, func_74988_a

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, method_14869, getRandomEntrance, func_74988_a

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, method_14874, func_74986_a

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, method_14874, method_14874, func_74986_a

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, method_14870, func_74989_b

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, method_14870, method_14870, func_74989_b

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, method_14873, func_74987_c

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, method_14873, method_14873, func_74987_c

boolean (StructureBoundingBox): a, method_14871, func_74991_a

boolean (StructureBoundingBox): a, method_14871, method_14871, func_74991_a

void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, method_14872, func_74990_a

void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, method_14872, generateEntrance, func_74990_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cih$p

cij$p

字段

构造函数

方法

1.14

名称

bwx$p

cih$p

net.minecraft.class_3421$class_3437

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_143013_d

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_15287, field_143013_d

构造函数

()

(int)

(WorldGenFeatureStructurePieceType, int)

(WorldGenFeatureStructurePieceType, NBTTagCompound)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): a, method_14943, func_143011_b

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, func_74988_a

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, method_14869, func_74988_a

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, func_74986_a

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, method_14874, func_74986_a

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, func_74989_b

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, method_14870, func_74989_b

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, func_74987_c

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, method_14873, func_74987_c

boolean (StructureBoundingBox): a, func_74991_a

boolean (StructureBoundingBox): a, method_14871, func_74991_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, func_74990_a

void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, method_14872, func_74990_a

1.13.2

名称

bww$p

bwx$p

字段

构造函数

方法

1.13.1

名称

bwo$p

bww$p

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

1.13

名称

bbt$p

bwo$p

net.minecraft.world.gen.structure.StructureStrongholdPieces$Stronghold

net.minecraft.world.gen.feature.structure.StrongholdPieces$Stronghold

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

void (World, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, func_74990_a

void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, func_74990_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbr$p

bbt$p

字段

构造函数

方法

1.12

名称

aym$p

bbr$p

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayk$p

aym$p

字段

构造函数

方法

1.11

名称

awt$p

ayk$p

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

awc$p

awt$p

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

1.9.4

名称

awb$p

awc$p

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

1.9.2

名称

awc$p

awb$p

字段

构造函数

方法

1.9

名称

aqp$p

awc$p

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdPiece

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

构造函数

方法

1.8.8

名称

aqp$p

net.minecraft.world.gen.structure.StructureStrongholdPieces$Stronghold

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdPiece

字段

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_143013_d

构造函数

()

(int)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): b, func_143011_b

void (World, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, func_74990_a

WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, func_74988_a

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, func_74986_a

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, func_74989_b

StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, func_74987_c

boolean (StructureBoundingBox): a, func_74991_a