历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$StrongholdPiece
1.21.11
名称
fdf$p
fig$p
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exq$p
fdf$p
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
evf$p
exq$p
字段
构造函数
方法
1.21.5
名称
eqf$p
evf$p
字段
构造函数
方法
1.21.4
名称
erc$p
eqf$p
字段
构造函数
方法
1.21.3
名称
emj$p
erc$p
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eld$p
emj$p
字段
构造函数
方法
1.20.6
名称
ebx$p
eld$p
字段
构造函数
方法
1.20.4
名称
dxs$p
ebx$p
字段
构造函数
方法
1.20.2
名称
duk$p
dxs$p
字段
构造函数
方法
1.20.1
名称
dtz$p
duk$p
字段
构造函数
方法
1.19.4
名称
dqz$p
dtz$p
字段
构造函数
方法
1.19.3
名称
dnl$p
dqz$p
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_213287_
net.minecraft.src.C_213268_$C_213287_
字段
构造函数
方法
1.19.1
名称
dmo$p
dnl$p
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$p
字段
构造函数
方法
1.19
名称
dfj$p
dmo$p
net.minecraft.world.level.levelgen.structure.StrongholdPieces$StrongholdPiece
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$StrongholdPiece
net.minecraft.src.C_2562_$C_2581_
net.minecraft.src.C_213287_
net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
StrongholdPieces$StrongholdPiece$SmallDoorType: e, entryDoor, field_15287, entryDoor, f_73303_
StrongholdPieces$StrongholdPiece$SmallDoorType: h, entryDoor, field_15287, entryDoor, f_229872_
构造函数
方法
StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, m_73326_
boolean (BoundingBox): a, isOkBox, method_14871, isInBounds, m_73318_
boolean (BoundingBox): a, isOkBox, method_14871, isInBounds, m_229888_
void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, m_73310_
NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, m_163500_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, m_163507_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, m_163513_
void (WorldGenLevel, RandomSource, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, m_229880_
StrongholdPieces$StrongholdPiece$SmallDoorType (RandomSource): b, randomSmallDoor, method_14869, getRandomEntrance, m_229899_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, m_229893_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, m_229901_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, RandomSource, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, m_229907_
1.18.2
名称
dfb$p
dfj$p
字段
构造函数
方法
NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_
NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_
1.18.1
名称
字段
构造函数
方法
1.18
名称
dbk$p
dfb$p
字段
构造函数
方法
NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_
NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
1.17.1
名称
dbj$p
dbk$p
字段
构造函数
方法
1.17
名称
crs$p
dbj$p
net.minecraft.world.gen.feature.structure.StrongholdPieces$Stronghold
net.minecraft.src.C_2562_$C_2581_
net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
StrongholdPieces$StrongholdPiece$SmallDoorType: d, entryDoor, field_15287, entryDoor, field_143013_d
StrongholdPieces$StrongholdPiece$SmallDoorType: e, entryDoor, field_15287, entryDoor, f_73303_
构造函数
(StructurePieceType, int)
(StructurePieceType, int, BoundingBox)
方法
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, func_74988_a
StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, m_73326_
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, func_74987_c
boolean (BoundingBox): a, isOkBox, method_14871, isInbounds, func_74991_a
boolean (BoundingBox): a, isOkBox, method_14871, isInBounds, m_73318_
void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_242917_a
void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, m_73310_
NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, m_163500_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, m_163507_
StructurePiece (StrongholdPieces$StartPiece, StructurePieceAccessor, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, m_163513_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
crp$p
crs$p
net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, method_14874, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, fillForwardOpening, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, method_14870, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, fillNWOpening, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, method_14873, func_74987_c
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, fillSEOpening, func_74987_c
boolean (BoundingBox): a, isOkBox, method_14871, method_14871, func_74991_a
boolean (BoundingBox): a, isOkBox, method_14871, isInbounds, func_74991_a
1.16.2
名称
ctw$p
crp$p
net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
void (LevelAccessor, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_74990_a
void (WorldGenLevel, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_242917_a
1.16.1
名称
clr$p
ctw$p
net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, method_14874, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, method_14870, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, func_74987_c
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, method_14873, func_74987_c
boolean (BoundingBox): a, isOkBox, method_14871, func_74991_a
boolean (BoundingBox): a, isOkBox, method_14871, method_14871, func_74991_a
1.15.2
名称
clo$p
clr$p
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cis$p
clo$p
net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
1.14.4
名称
cin$p
cis$p
net.minecraft.world.level.levelgen.structure.StrongholdPieces$StrongholdPiece
字段
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_15287, entryDoor, field_143013_d
StrongholdPieces$StrongholdPiece$SmallDoorType: d, entryDoor, field_15287, entryDoor, field_143013_d
构造函数
方法
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, method_14869, getRandomEntrance, func_74988_a
StrongholdPieces$StrongholdPiece$SmallDoorType (Random): a, randomSmallDoor, method_14869, getRandomEntrance, func_74988_a
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, method_14874, method_14874, func_74986_a
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): a, generateSmallDoorChildForward, method_14874, func_74986_a
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, method_14870, method_14870, func_74989_b
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): b, generateSmallDoorChildLeft, method_14870, func_74989_b
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, method_14873, method_14873, func_74987_c
StructurePiece (StrongholdPieces$StartPiece, List<StructurePiece>, Random, int, int): c, generateSmallDoorChildRight, method_14873, func_74987_c
boolean (StructureBoundingBox): a, method_14871, method_14871, func_74991_a
boolean (BoundingBox): a, isOkBox, method_14871, func_74991_a
void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, method_14872, generateEntrance, func_74990_a
void (LevelAccessor, Random, BoundingBox, StrongholdPieces$StrongholdPiece$SmallDoorType, int, int, int): a, generateSmallDoor, method_14872, generateEntrance, func_74990_a
1.14.3
名称
cij$p
cin$p
net.minecraft.structure.StrongholdGenerator$Piece
字段
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_15287, field_143013_d
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_15287, entryDoor, field_143013_d
构造函数
方法
void (NBTTagCompound): a, method_14943, func_143011_b
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, method_14869, func_74988_a
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, method_14869, getRandomEntrance, func_74988_a
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, method_14874, func_74986_a
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, method_14874, method_14874, func_74986_a
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, method_14870, func_74989_b
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, method_14870, method_14870, func_74989_b
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, method_14873, func_74987_c
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, method_14873, method_14873, func_74987_c
boolean (StructureBoundingBox): a, method_14871, func_74991_a
boolean (StructureBoundingBox): a, method_14871, method_14871, func_74991_a
void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, method_14872, func_74990_a
void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, method_14872, generateEntrance, func_74990_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cih$p
cij$p
字段
构造函数
方法
1.14
名称
bwx$p
cih$p
net.minecraft.class_3421$class_3437
net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_143013_d
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_15287, field_143013_d
构造函数
()
(int)
(WorldGenFeatureStructurePieceType, int)
(WorldGenFeatureStructurePieceType, NBTTagCompound)
方法
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound): a, method_14943, func_143011_b
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, func_74988_a
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, method_14869, func_74988_a
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, func_74986_a
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, method_14874, func_74986_a
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, func_74989_b
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, method_14870, func_74989_b
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, func_74987_c
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, method_14873, func_74987_c
boolean (StructureBoundingBox): a, func_74991_a
boolean (StructureBoundingBox): a, method_14871, func_74991_a
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, func_74990_a
void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, method_14872, func_74990_a
1.13.2
名称
bww$p
bwx$p
字段
构造函数
方法
1.13.1
名称
bwo$p
bww$p
net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
1.13
名称
bbt$p
bwo$p
net.minecraft.world.gen.structure.StructureStrongholdPieces$Stronghold
net.minecraft.world.gen.feature.structure.StrongholdPieces$Stronghold
net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
void (World, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, func_74990_a
void (GeneratorAccess, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, func_74990_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbr$p
bbt$p
字段
构造函数
方法
1.12
名称
aym$p
bbr$p
net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ayk$p
aym$p
字段
构造函数
方法
1.11
名称
awt$p
ayk$p
net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
void (NBTTagCompound): b, func_143011_b
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
1.10.2
名称
字段
构造函数
方法
1.10
名称
awc$p
awt$p
net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
1.9.4
名称
awb$p
awc$p
net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
1.9.2
名称
awc$p
awb$p
字段
构造函数
方法
1.9
名称
aqp$p
awc$p
net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdPiece
net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
构造函数
方法
1.8.8
名称
aqp$p
net.minecraft.world.gen.structure.StructureStrongholdPieces$Stronghold
net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdPiece
字段
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType: d, field_143013_d
构造函数
()
(int)
方法
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound): b, func_143011_b
void (World, Random, StructureBoundingBox, WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType, int, int, int): a, func_74990_a
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType (Random): a, func_74988_a
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): a, func_74986_a
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): b, func_74989_b
StructurePiece (WorldGenStrongholdPieces$WorldGenStrongholdStart, List<StructurePiece>, Random, int, int): c, func_74987_c
boolean (StructureBoundingBox): a, func_74991_a