历史 - net.minecraft.world.level.biome.BiomeSpecialEffects$Builder
1.21.11
名称
dsz$a
dxu$a
字段
OptionalInt: a, fogColor, field_22071, fogColor, f_48005_
OptionalInt: b, waterColor, field_22072, waterColor, f_48006_
OptionalInt: a, waterColor, field_22072, waterColor, f_48006_
OptionalInt: c, waterFogColor, field_22073, waterFogColor, f_48007_
Optional<AmbientParticleSettings>: i, ambientParticle, field_22074, particleConfig, f_48012_
Optional<Holder<SoundEvent>>: j, ambientLoopSoundEvent, field_22494, loopSound, f_48013_
Optional<AmbientMoodSettings>: k, ambientMoodSettings, field_22495, moodSound, f_48014_
Optional<AmbientAdditionsSettings>: l, ambientAdditionsSettings, field_22496, additionsSound, f_48015_
Optional<WeightedList<Music>>: m, backgroundMusic, field_24114, music, f_48016_
OptionalInt: d, skyColor, field_26422, skyColor, f_48008_
Optional<Integer>: e, foliageColorOverride, field_26423, foliageColor, f_48009_
Optional<Integer>: b, foliageColorOverride, field_26423, foliageColor, f_48009_
Optional<Integer>: g, grassColorOverride, field_26424, grassColor, f_48010_
Optional<Integer>: d, grassColorOverride, field_26424, grassColor, f_48010_
BiomeSpecialEffects$GrassColorModifier: h, grassColorModifier, field_26425, grassColorModifier, f_48011_
BiomeSpecialEffects$GrassColorModifier: e, grassColorModifier, field_26425, grassColorModifier, f_48011_
float: n, backgroundMusicVolume, field_55051, musicVolume, f_371299_
Optional<Integer>: f, dryFoliageColorOverride, field_57100, dryFoliageColor, f_380225_
Optional<Integer>: c, dryFoliageColorOverride, field_57100, dryFoliageColor, f_380225_
构造函数
方法
BiomeSpecialEffects$Builder (int): a, fogColor, method_24392, fogColor, m_48019_
BiomeSpecialEffects$Builder (int): b, waterColor, method_24395, waterColor, m_48034_
BiomeSpecialEffects$Builder (int): a, waterColor, method_24395, waterColor, m_48034_
BiomeSpecialEffects$Builder (int): c, waterFogColor, method_24397, waterFogColor, m_48037_
BiomeSpecialEffects$Builder (AmbientParticleSettings): a, ambientParticle, method_24393, particleConfig, m_48029_
BiomeSpecialEffects$Builder (AmbientMoodSettings): a, ambientMoodSound, method_24943, moodSound, m_48027_
BiomeSpecialEffects$Builder (AmbientAdditionsSettings): a, ambientAdditionsSound, method_24944, additionsSound, m_48025_
BiomeSpecialEffects$Builder (Music): a, backgroundMusic, method_27346, music, m_48021_
BiomeSpecialEffects (): b, build, method_24391, build, m_48018_
BiomeSpecialEffects (): a, build, method_24391, build, m_48018_
BiomeSpecialEffects$Builder (int): d, skyColor, method_30820, skyColor, m_48040_
BiomeSpecialEffects$Builder (int): e, foliageColorOverride, method_30821, foliageColor, m_48043_
BiomeSpecialEffects$Builder (int): b, foliageColorOverride, method_30821, foliageColor, m_48043_
BiomeSpecialEffects$Builder (int): g, grassColorOverride, method_30822, grassColor, m_48045_
BiomeSpecialEffects$Builder (int): d, grassColorOverride, method_30822, grassColor, m_48045_
BiomeSpecialEffects$Builder (Holder<SoundEvent>): a, ambientLoopSound, method_24942, loopSound, m_48023_
BiomeSpecialEffects$Builder (): a, silenceAllBackgroundMusic, method_65136, noMusic, m_372450_
BiomeSpecialEffects$Builder (float): a, backgroundMusicVolume, method_65137, musicVolume, m_373645_
BiomeSpecialEffects$Builder (int): f, dryFoliageColorOverride, method_68149, dryFoliageColor, m_385461_
BiomeSpecialEffects$Builder (int): c, dryFoliageColorOverride, method_68149, dryFoliageColor, m_385461_
BiomeSpecialEffects$Builder (WeightedList<Music>): a, backgroundMusic, method_65138, music, m_373224_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dod$a
dsz$a
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dls$a
dod$a
字段
构造函数
方法
1.21.5
名称
dhr$a
dls$a
字段
Optional<AmbientParticleSettings>: h, ambientParticle, field_22074, particleConfig, f_48012_
Optional<AmbientParticleSettings>: i, ambientParticle, field_22074, particleConfig, f_48012_
Optional<Holder<SoundEvent>>: i, ambientLoopSoundEvent, field_22494, loopSound, f_48013_
Optional<Holder<SoundEvent>>: j, ambientLoopSoundEvent, field_22494, loopSound, f_48013_
Optional<AmbientMoodSettings>: j, ambientMoodSettings, field_22495, moodSound, f_48014_
Optional<AmbientMoodSettings>: k, ambientMoodSettings, field_22495, moodSound, f_48014_
Optional<AmbientAdditionsSettings>: k, ambientAdditionsSettings, field_22496, additionsSound, f_48015_
Optional<AmbientAdditionsSettings>: l, ambientAdditionsSettings, field_22496, additionsSound, f_48015_
Optional<SimpleWeightedRandomList<Music>>: l, backgroundMusic, field_24114, music, f_48016_
Optional<WeightedList<Music>>: m, backgroundMusic, field_24114, music, f_48016_
Optional<Integer>: f, grassColorOverride, field_26424, grassColor, f_48010_
Optional<Integer>: g, grassColorOverride, field_26424, grassColor, f_48010_
BiomeSpecialEffects$GrassColorModifier: g, grassColorModifier, field_26425, grassColorModifier, f_48011_
BiomeSpecialEffects$GrassColorModifier: h, grassColorModifier, field_26425, grassColorModifier, f_48011_
float: m, backgroundMusicVolume, field_55051, musicVolume, f_371299_
float: n, backgroundMusicVolume, field_55051, musicVolume, f_371299_
Optional<Integer>: f, dryFoliageColorOverride, field_57100, dryFoliageColor, f_380225_
构造函数
方法
BiomeSpecialEffects$Builder (int): f, grassColorOverride, method_30822, grassColor, m_48045_
BiomeSpecialEffects$Builder (int): g, grassColorOverride, method_30822, grassColor, m_48045_
BiomeSpecialEffects$Builder (SimpleWeightedRandomList<Music>): a, backgroundMusic, method_65138, music, m_373224_
BiomeSpecialEffects$Builder (int): f, dryFoliageColorOverride, method_68149, dryFoliageColor, m_385461_
BiomeSpecialEffects$Builder (WeightedList<Music>): a, backgroundMusic, method_65138, music, m_373224_
1.21.4
名称
diq$a
dhr$a
字段
Optional<Music>: l, backgroundMusic, field_24114, musicSound, f_48016_
Optional<SimpleWeightedRandomList<Music>>: l, backgroundMusic, field_24114, music, f_48016_
float: m, backgroundMusicVolume, field_55051, musicVolume, f_371299_
构造函数
方法
BiomeSpecialEffects (): a, build, method_24391, build, m_48018_
BiomeSpecialEffects (): b, build, method_24391, build, m_48018_
BiomeSpecialEffects$Builder (): a, silenceAllBackgroundMusic, method_65136, noMusic, m_372450_
BiomeSpecialEffects$Builder (SimpleWeightedRandomList<Music>): a, backgroundMusic, method_65138, music, m_373224_
BiomeSpecialEffects$Builder (float): a, backgroundMusicVolume, method_65137, musicVolume, m_373645_
1.21.3
名称
dec$a
diq$a
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ddf$a
dec$a
字段
构造函数
方法
1.20.6
名称
cuu$a
ddf$a
字段
构造函数
方法
1.20.4
名称
cqz$a
cuu$a
字段
构造函数
方法
1.20.2
名称
cnq$a
cqz$a
字段
构造函数
方法
1.20.1
名称
cnl$a
cnq$a
字段
构造函数
方法
1.19.4
名称
ckz$a
cnl$a
字段
构造函数
方法
1.19.3
名称
chz$a
ckz$a
字段
构造函数
方法
BiomeSpecialEffects$Builder (SoundEvent): a, ambientLoopSound, method_24942, loopSound, m_48023_
BiomeSpecialEffects$Builder (Holder<SoundEvent>): a, ambientLoopSound, method_24942, loopSound, m_48023_
1.19.2
名称
net.minecraft.src.C_1647_
net.minecraft.src.C_1645_$C_1647_
字段
构造函数
方法
1.19.1
名称
chc$a
chz$a
net.minecraft.world.level.biome.BiomeFog$a
字段
构造函数
方法
1.19
名称
cbw$a
chc$a
net.minecraft.src.C_1645_$C_1647_
net.minecraft.src.C_1647_
net.minecraft.world.level.biome.BiomeFog$a
字段
构造函数
方法
1.18.2
名称
cbe$a
cbw$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bxt$a
cbe$a
字段
构造函数
方法
1.17.1
名称
bxs$a
bxt$a
字段
构造函数
方法
1.17
名称
bsz$a
bxs$a
net.minecraft.world.biome.BiomeAmbience$Builder
net.minecraft.src.C_1645_$C_1647_
net.minecraft.server.v1_16_R3.BiomeFog$a
net.minecraft.world.level.biome.BiomeFog$a
字段
OptionalInt: a, fogColor, field_22071, fogColor, field_235230_a_
OptionalInt: a, fogColor, field_22071, fogColor, f_48005_
OptionalInt: b, waterColor, field_22072, waterColor, field_235231_b_
OptionalInt: b, waterColor, field_22072, waterColor, f_48006_
OptionalInt: c, waterFogColor, field_22073, waterFogColor, field_235232_c_
OptionalInt: c, waterFogColor, field_22073, waterFogColor, f_48007_
Optional<AmbientParticleSettings>: h, ambientParticle, field_22074, particleConfig, field_235233_d_
Optional<AmbientParticleSettings>: h, ambientParticle, field_22074, particleConfig, f_48012_
Optional<SoundEvent>: i, ambientLoopSoundEvent, field_22494, loopSound, field_235234_e_
Optional<SoundEvent>: i, ambientLoopSoundEvent, field_22494, loopSound, f_48013_
Optional<AmbientMoodSettings>: j, ambientMoodSettings, field_22495, moodSound, field_235235_f_
Optional<AmbientMoodSettings>: j, ambientMoodSettings, field_22495, moodSound, f_48014_
Optional<AmbientAdditionsSettings>: k, ambientAdditionsSettings, field_22496, additionsSound, field_235236_g_
Optional<AmbientAdditionsSettings>: k, ambientAdditionsSettings, field_22496, additionsSound, f_48015_
Optional<Music>: l, backgroundMusic, field_24114, musicSound, field_235237_h_
Optional<Music>: l, backgroundMusic, field_24114, musicSound, f_48016_
OptionalInt: d, skyColor, field_26422, skyColor, field_242533_d
OptionalInt: d, skyColor, field_26422, skyColor, f_48008_
Optional<Integer>: e, foliageColorOverride, field_26423, foliageColor, field_242534_e
Optional<Integer>: e, foliageColorOverride, field_26423, foliageColor, f_48009_
Optional<Integer>: f, grassColorOverride, field_26424, grassColor, field_242535_f
Optional<Integer>: f, grassColorOverride, field_26424, grassColor, f_48010_
BiomeSpecialEffects$GrassColorModifier: g, grassColorModifier, field_26425, grassColorModifier, field_242536_g
BiomeSpecialEffects$GrassColorModifier: g, grassColorModifier, field_26425, grassColorModifier, f_48011_
构造函数
方法
BiomeSpecialEffects$Builder (int): a, fogColor, method_24392, fogColor, func_235239_a_
BiomeSpecialEffects$Builder (int): a, fogColor, method_24392, fogColor, m_48019_
BiomeSpecialEffects$Builder (int): b, waterColor, method_24395, waterColor, func_235246_b_
BiomeSpecialEffects$Builder (int): b, waterColor, method_24395, waterColor, m_48034_
BiomeSpecialEffects$Builder (int): c, waterFogColor, method_24397, waterFogColor, func_235248_c_
BiomeSpecialEffects$Builder (int): c, waterFogColor, method_24397, waterFogColor, m_48037_
BiomeSpecialEffects$Builder (AmbientParticleSettings): a, ambientParticle, method_24393, particleConfig, func_235244_a_
BiomeSpecialEffects$Builder (AmbientParticleSettings): a, ambientParticle, method_24393, particleConfig, m_48029_
BiomeSpecialEffects$Builder (SoundEvent): a, ambientLoopSound, method_24942, loopSound, func_235241_a_
BiomeSpecialEffects$Builder (SoundEvent): a, ambientLoopSound, method_24942, loopSound, m_48023_
BiomeSpecialEffects$Builder (AmbientMoodSettings): a, ambientMoodSound, method_24943, moodSound, func_235243_a_
BiomeSpecialEffects$Builder (AmbientMoodSettings): a, ambientMoodSound, method_24943, moodSound, m_48027_
BiomeSpecialEffects$Builder (AmbientAdditionsSettings): a, ambientAdditionsSound, method_24944, additionsSound, func_235242_a_
BiomeSpecialEffects$Builder (AmbientAdditionsSettings): a, ambientAdditionsSound, method_24944, additionsSound, m_48025_
BiomeSpecialEffects$Builder (Music): a, backgroundMusic, method_27346, music, func_235240_a_
BiomeSpecialEffects$Builder (Music): a, backgroundMusic, method_27346, music, m_48021_
BiomeSpecialEffects (): a, build, method_24391, build, func_235238_a_
BiomeSpecialEffects (): a, build, method_24391, build, m_48018_
BiomeSpecialEffects$Builder (int): d, skyColor, method_30820, skyColor, func_242539_d
BiomeSpecialEffects$Builder (int): d, skyColor, method_30820, skyColor, m_48040_
BiomeSpecialEffects$Builder (int): e, foliageColorOverride, method_30821, foliageColor, func_242540_e
BiomeSpecialEffects$Builder (int): e, foliageColorOverride, method_30821, foliageColor, m_48043_
BiomeSpecialEffects$Builder (int): f, grassColorOverride, method_30822, grassColor, func_242541_f
BiomeSpecialEffects$Builder (int): f, grassColorOverride, method_30822, grassColor, m_48045_
BiomeSpecialEffects$Builder (BiomeSpecialEffects$GrassColorModifier): a, grassColorModifier, method_30818, grassColorModifier, func_242537_a
BiomeSpecialEffects$Builder (BiomeSpecialEffects$GrassColorModifier): a, grassColorModifier, method_30818, grassColorModifier, m_48031_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bsw$a
bsz$a
net.minecraft.server.v1_16_R2.BiomeFog$a
net.minecraft.server.v1_16_R3.BiomeFog$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bri$a
bsw$a
net.minecraft.server.v1_16_R1.BiomeFog$a
net.minecraft.server.v1_16_R2.BiomeFog$a
字段
Optional<AmbientParticleSettings>: d, ambientParticle, field_22074, particleConfig, field_235233_d_
Optional<AmbientParticleSettings>: h, ambientParticle, field_22074, particleConfig, field_235233_d_
Optional<SoundEvent>: e, ambientLoopSoundEvent, field_22494, loopSound, field_235234_e_
Optional<SoundEvent>: i, ambientLoopSoundEvent, field_22494, loopSound, field_235234_e_
Optional<AmbientMoodSettings>: f, ambientMoodSettings, field_22495, moodSound, field_235235_f_
Optional<AmbientMoodSettings>: j, ambientMoodSettings, field_22495, moodSound, field_235235_f_
Optional<AmbientAdditionsSettings>: g, ambientAdditionsSettings, field_22496, additionsSound, field_235236_g_
Optional<AmbientAdditionsSettings>: k, ambientAdditionsSettings, field_22496, additionsSound, field_235236_g_
Optional<Music>: h, backgroundMusic, field_24114, musicSound, field_235237_h_
Optional<Music>: l, backgroundMusic, field_24114, musicSound, field_235237_h_
OptionalInt: d, skyColor, field_26422, skyColor, field_242533_d
Optional<Integer>: e, foliageColorOverride, field_26423, foliageColor, field_242534_e
Optional<Integer>: f, grassColorOverride, field_26424, grassColor, field_242535_f
BiomeSpecialEffects$GrassColorModifier: g, grassColorModifier, field_26425, grassColorModifier, field_242536_g
构造函数
方法
BiomeSpecialEffects$Builder (int): d, skyColor, method_30820, skyColor, func_242539_d
BiomeSpecialEffects$Builder (int): e, foliageColorOverride, method_30821, foliageColor, func_242540_e
BiomeSpecialEffects$Builder (int): f, grassColorOverride, method_30822, grassColor, func_242541_f
BiomeSpecialEffects$Builder (BiomeSpecialEffects$GrassColorModifier): a, grassColorModifier, method_30818, grassColorModifier, func_242537_a
1.16.1
名称
bri$a
net.minecraft.world.level.biome.BiomeSpecialEffects$Builder
net.minecraft.class_4763$class_4764
net.minecraft.world.biome.BiomeEffects$Builder
net.minecraft.world.biome.BiomeAmbience$Builder
net.minecraft.server.v1_16_R1.BiomeFog$a
字段
OptionalInt: a, fogColor, field_22071, fogColor, field_235230_a_
OptionalInt: b, waterColor, field_22072, waterColor, field_235231_b_
OptionalInt: c, waterFogColor, field_22073, waterFogColor, field_235232_c_
Optional<AmbientParticleSettings>: d, ambientParticle, field_22074, particleConfig, field_235233_d_
Optional<SoundEvent>: e, ambientLoopSoundEvent, field_22494, loopSound, field_235234_e_
Optional<AmbientMoodSettings>: f, ambientMoodSettings, field_22495, moodSound, field_235235_f_
Optional<AmbientAdditionsSettings>: g, ambientAdditionsSettings, field_22496, additionsSound, field_235236_g_
Optional<Music>: h, backgroundMusic, field_24114, musicSound, field_235237_h_
构造函数
()
方法
BiomeSpecialEffects$Builder (int): a, fogColor, method_24392, fogColor, func_235239_a_
BiomeSpecialEffects$Builder (int): b, waterColor, method_24395, waterColor, func_235246_b_
BiomeSpecialEffects$Builder (int): c, waterFogColor, method_24397, waterFogColor, func_235248_c_
BiomeSpecialEffects$Builder (AmbientParticleSettings): a, ambientParticle, method_24393, particleConfig, func_235244_a_
BiomeSpecialEffects$Builder (SoundEvent): a, ambientLoopSound, method_24942, loopSound, func_235241_a_
BiomeSpecialEffects$Builder (AmbientMoodSettings): a, ambientMoodSound, method_24943, moodSound, func_235243_a_
BiomeSpecialEffects$Builder (AmbientAdditionsSettings): a, ambientAdditionsSound, method_24944, additionsSound, func_235242_a_
BiomeSpecialEffects$Builder (Music): a, backgroundMusic, method_27346, music, func_235240_a_
BiomeSpecialEffects (): a, build, method_24391, build, func_235238_a_