历史 - net.minecraft.server.level.ChunkMap$TrackedEntity

1.21.11

名称

awb$b

awj$b

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

atf$b

awb$b

字段

构造函数

方法

void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, m_140489_

void (Packet<? super ClientGamePacketListener>): a, sendToTrackingPlayers, method_18730, sendToListeners, m_140489_

void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, m_140499_

void (Packet<? super ClientGamePacketListener>): b, sendToTrackingPlayersAndSelf, method_18734, sendToSelfAndListeners, m_415966_

void (Packet<?>, List<UUID>): a, broadcastIgnorePlayers, method_66006, sendToOtherNearbyPlayers, m_387686_

void (Packet<? super ClientGamePacketListener>, Predicate<ServerPlayer>): a, sendToTrackingPlayersFiltered, method_74531, sendToListenersIf, m_417310_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

arf$b

atf$b

字段

构造函数

方法

1.21.5

名称

aqi$b

arf$b

字段

构造函数

方法

void (Packet<?>, List<UUID>): a, broadcastIgnorePlayers, method_66006, sendToOtherNearbyPlayers, m_387686_

1.21.4

名称

arm$b

aqi$b

字段

构造函数

方法

1.21.3

名称

aqb$b

arm$b

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aqo$b

aqb$b

net.minecraft.server.world.ThreadedAnvilChunkStorage$EntityTracker

net.minecraft.server.world.ServerChunkLoadingManager$EntityTracker

字段

构造函数

方法

1.20.6

名称

amn$b

aqo$b

字段

构造函数

方法

1.20.4

名称

aka$b

amn$b

字段

构造函数

方法

1.20.2

名称

ahr$b

aka$b

字段

构造函数

方法

1.20.1

名称

aic$b

ahr$b

字段

构造函数

方法

1.19.4

名称

agz$b

aic$b

字段

构造函数

方法

1.19.3

名称

aft$b

agz$b

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_5433_

net.minecraft.src.C_5429_$C_5433_

字段

构造函数

方法

1.19.1

名称

afb$b

aft$b

字段

构造函数

方法

1.19

名称

adj$b

afb$b

net.minecraft.src.C_5429_$C_5433_

net.minecraft.src.C_5433_

字段

构造函数

方法

1.18.2

名称

acv$b

adj$b

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

abe$b

acv$b

字段

构造函数

方法

void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, m_140489_, broadcast

void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, m_140489_

void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, m_140499_, broadcastIncludingSelf

void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, m_140499_

void (ServerPlayer): a, removePlayer, method_18733, stopTracking, m_140485_, clear

void (ServerPlayer): a, removePlayer, method_18733, stopTracking, m_140485_

void (ServerPlayer): b, updatePlayer, method_18736, updateTrackedStatus, m_140497_, updatePlayer

void (ServerPlayer): b, updatePlayer, method_18736, updateTrackedStatus, m_140497_

void (List<ServerPlayer>): a, updatePlayers, method_18729, updateTrackedStatus, m_140487_, track

void (List<ServerPlayer>): a, updatePlayers, method_18729, updateTrackedStatus, m_140487_

1.17.1

名称

字段

构造函数

方法

1.17

名称

zs$b

abe$b

net.minecraft.world.server.ChunkManager$EntityTracker

net.minecraft.src.C_5429_$C_5433_

net.minecraft.server.v1_16_R3.PlayerChunkMap$EntityTracker

net.minecraft.server.level.PlayerChunkMap$EntityTracker

字段

ServerEntity: b, serverEntity, field_18246, entry, field_219402_b, trackerEntry

ServerEntity: b, serverEntity, field_18246, entry, f_140471_

Entity: c, entity, field_18247, entity, field_219403_c, tracker

Entity: c, entity, field_18247, entity, f_140472_

int: d, range, field_18248, maxDistance, field_219404_d, trackingDistance

int: d, range, field_18248, maxDistance, f_140473_

SectionPos: e, lastSectionPos, field_18249, lastCameraPosition, field_219405_e

SectionPos: e, lastSectionPos, field_18249, trackedSection, f_140474_

Set<ServerPlayer>: f, seenBy, field_18250, playersTracking, field_219406_f, trackedPlayers

Set<ServerPlayerConnection>: f, seenBy, field_18250, listeners, f_140475_

构造函数

方法

void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, func_219391_a, broadcast

void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, m_140489_, broadcast

void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, func_219392_b, broadcastIncludingSelf

void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, m_140499_, broadcastIncludingSelf

void (): a, broadcastRemoved, method_18728, stopTracking, func_219396_a

void (): a, broadcastRemoved, method_18728, stopTracking, m_140482_

void (ServerPlayer): a, removePlayer, method_18733, stopTracking, func_219399_a, clear

void (ServerPlayer): a, removePlayer, method_18733, stopTracking, m_140485_, clear

void (ServerPlayer): b, updatePlayer, method_18736, updateCameraPosition, func_219400_b, updatePlayer

void (ServerPlayer): b, updatePlayer, method_18736, updateTrackedStatus, m_140497_, updatePlayer

void (List<ServerPlayer>): a, updatePlayers, method_18729, updateCameraPosition, func_219397_a, track

void (List<ServerPlayer>): a, updatePlayers, method_18729, updateTrackedStatus, m_140487_, track

int (): b, getEffectiveRange, method_22844, getMaxTrackDistance, func_229843_b_

int (): b, getEffectiveRange, method_22844, getMaxTrackDistance, m_140496_

int (int): a, scaledRange, method_27906, adjustTrackingDistance, func_241091_a_

int (int): a, scaledRange, method_27906, adjustTrackingDistance, m_140483_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PlayerChunkMap$EntityTracker

net.minecraft.server.v1_16_R3.PlayerChunkMap$EntityTracker

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

yp$b

zs$b

net.minecraft.server.v1_16_R1.PlayerChunkMap$EntityTracker

net.minecraft.server.v1_16_R2.PlayerChunkMap$EntityTracker

字段

构造函数

方法

1.16.1

名称

wp$b

yp$b

net.minecraft.server.v1_15_R1.PlayerChunkMap$EntityTracker

net.minecraft.server.v1_16_R1.PlayerChunkMap$EntityTracker

字段

构造函数

方法

int (int): a, scaledRange, method_27906, adjustTrackingDistance, func_241091_a_

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

int (): b, getEffectiveRange, method_22844, func_229843_b_

int (): b, getEffectiveRange, method_22844, getMaxTrackDistance, func_229843_b_

1.15

名称

uw$b

wp$b

net.minecraft.server.v1_14_R1.PlayerChunkMap$EntityTracker

net.minecraft.server.v1_15_R1.PlayerChunkMap$EntityTracker

字段

构造函数

方法

int (): b, getEffectiveRange, method_22844, func_229843_b_

1.14.4

名称

uu$b

uw$b

net.minecraft.server.level.ChunkMap$TrackedEntity

net.minecraft.world.chunk.ChunkManager$EntityTracker

net.minecraft.world.server.ChunkManager$EntityTracker

字段

EntityTrackerEntry: b, field_18246, entry, field_219402_b, trackerEntry

ServerEntity: b, serverEntity, field_18246, entry, field_219402_b, trackerEntry

Entity: c, field_18247, entity, field_219403_c, tracker

Entity: c, entity, field_18247, entity, field_219403_c, tracker

int: d, field_18248, maxDistance, field_219404_d, trackingDistance

int: d, range, field_18248, maxDistance, field_219404_d, trackingDistance

SectionPosition: e, field_18249, lastCameraPosition, field_219405_e

SectionPos: e, lastSectionPos, field_18249, lastCameraPosition, field_219405_e

Set<EntityPlayer>: f, field_18250, playersTracking, field_219406_f, trackedPlayers

Set<ServerPlayer>: f, seenBy, field_18250, playersTracking, field_219406_f, trackedPlayers

构造函数

方法

void (Packet<?>): a, method_18730, sendToOtherNearbyPlayers, func_219391_a, broadcast

void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, func_219391_a, broadcast

void (Packet<?>): b, method_18734, sendToNearbyPlayers, func_219392_b, broadcastIncludingSelf

void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, func_219392_b, broadcastIncludingSelf

void (): a, method_18728, stopTracking, func_219396_a

void (): a, broadcastRemoved, method_18728, stopTracking, func_219396_a

void (EntityPlayer): a, method_18733, stopTracking, func_219399_a, clear

void (ServerPlayer): a, removePlayer, method_18733, stopTracking, func_219399_a, clear

void (EntityPlayer): b, method_18736, updateCameraPosition, func_219400_b, updatePlayer

void (ServerPlayer): b, updatePlayer, method_18736, updateCameraPosition, func_219400_b, updatePlayer

void (List<EntityPlayer>): a, method_18729, updateCameraPosition, func_219397_a, track

void (List<ServerPlayer>): a, updatePlayers, method_18729, updateCameraPosition, func_219397_a, track

1.14.3

名称

us$b

uu$b

net.minecraft.server.world.ThreadedAnvilChunkStorage$EntityTracker

字段

EntityTrackerEntry: b, field_18246, field_219402_b, trackerEntry

EntityTrackerEntry: b, field_18246, entry, field_219402_b, trackerEntry

Entity: c, field_18247, field_219403_c, tracker

Entity: c, field_18247, entity, field_219403_c, tracker

int: d, field_18248, field_219404_d, trackingDistance

int: d, field_18248, maxDistance, field_219404_d, trackingDistance

SectionPosition: e, field_18249, field_219405_e

SectionPosition: e, field_18249, lastCameraPosition, field_219405_e

Set<EntityPlayer>: f, field_18250, field_219406_f, trackedPlayers

Set<EntityPlayer>: f, field_18250, playersTracking, field_219406_f, trackedPlayers

构造函数

方法

void (Packet<?>): a, method_18730, func_219391_a, broadcast

void (Packet<?>): a, method_18730, sendToOtherNearbyPlayers, func_219391_a, broadcast

void (Packet<?>): b, method_18734, func_219392_b, broadcastIncludingSelf

void (Packet<?>): b, method_18734, sendToNearbyPlayers, func_219392_b, broadcastIncludingSelf

void (): a, method_18728, func_219396_a

void (): a, method_18728, stopTracking, func_219396_a

void (EntityPlayer): a, method_18733, func_219399_a, clear

void (EntityPlayer): a, method_18733, stopTracking, func_219399_a, clear

void (EntityPlayer): b, method_18736, func_219400_b, updatePlayer

void (EntityPlayer): b, method_18736, updateCameraPosition, func_219400_b, updatePlayer

void (List<EntityPlayer>): a, method_18729, func_219397_a, track

void (List<EntityPlayer>): a, method_18729, updateCameraPosition, func_219397_a, track

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

us$b

net.minecraft.class_3898$class_3208

net.minecraft.world.chunk.ChunkManager$EntityTracker

net.minecraft.server.v1_14_R1.PlayerChunkMap$EntityTracker

字段

EntityTrackerEntry: b, field_18246, field_219402_b, trackerEntry

Entity: c, field_18247, field_219403_c, tracker

int: d, field_18248, field_219404_d, trackingDistance

SectionPosition: e, field_18249, field_219405_e

Set<EntityPlayer>: f, field_18250, field_219406_f, trackedPlayers

构造函数

(PlayerChunkMap, Entity, int, int, boolean)

方法

void (Packet<?>): a, method_18730, func_219391_a, broadcast

void (Packet<?>): b, method_18734, func_219392_b, broadcastIncludingSelf

void (): a, method_18728, func_219396_a

void (EntityPlayer): a, method_18733, func_219399_a, clear

void (EntityPlayer): b, method_18736, func_219400_b, updatePlayer

void (List<EntityPlayer>): a, method_18729, func_219397_a, track