历史 - net.minecraft.server.level.ChunkMap$TrackedEntity
1.21.11
名称
awb$b
awj$b
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
atf$b
awb$b
字段
构造函数
方法
void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, m_140489_
void (Packet<? super ClientGamePacketListener>): a, sendToTrackingPlayers, method_18730, sendToListeners, m_140489_
void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, m_140499_
void (Packet<? super ClientGamePacketListener>): b, sendToTrackingPlayersAndSelf, method_18734, sendToSelfAndListeners, m_415966_
void (Packet<?>, List<UUID>): a, broadcastIgnorePlayers, method_66006, sendToOtherNearbyPlayers, m_387686_
void (Packet<? super ClientGamePacketListener>, Predicate<ServerPlayer>): a, sendToTrackingPlayersFiltered, method_74531, sendToListenersIf, m_417310_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
arf$b
atf$b
字段
构造函数
方法
1.21.5
名称
aqi$b
arf$b
字段
构造函数
方法
void (Packet<?>, List<UUID>): a, broadcastIgnorePlayers, method_66006, sendToOtherNearbyPlayers, m_387686_
1.21.4
名称
arm$b
aqi$b
字段
构造函数
方法
1.21.3
名称
aqb$b
arm$b
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aqo$b
aqb$b
net.minecraft.server.world.ThreadedAnvilChunkStorage$EntityTracker
net.minecraft.server.world.ServerChunkLoadingManager$EntityTracker
字段
构造函数
方法
1.20.6
名称
amn$b
aqo$b
字段
构造函数
方法
1.20.4
名称
aka$b
amn$b
字段
构造函数
方法
1.20.2
名称
ahr$b
aka$b
字段
构造函数
方法
1.20.1
名称
aic$b
ahr$b
字段
构造函数
方法
1.19.4
名称
agz$b
aic$b
字段
构造函数
方法
1.19.3
名称
aft$b
agz$b
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_5433_
net.minecraft.src.C_5429_$C_5433_
字段
构造函数
方法
1.19.1
名称
afb$b
aft$b
字段
构造函数
方法
1.19
名称
adj$b
afb$b
net.minecraft.src.C_5429_$C_5433_
net.minecraft.src.C_5433_
字段
构造函数
方法
1.18.2
名称
acv$b
adj$b
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
abe$b
acv$b
字段
构造函数
方法
void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, m_140489_, broadcast
void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, m_140489_
void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, m_140499_, broadcastIncludingSelf
void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, m_140499_
void (ServerPlayer): a, removePlayer, method_18733, stopTracking, m_140485_, clear
void (ServerPlayer): a, removePlayer, method_18733, stopTracking, m_140485_
void (ServerPlayer): b, updatePlayer, method_18736, updateTrackedStatus, m_140497_, updatePlayer
void (ServerPlayer): b, updatePlayer, method_18736, updateTrackedStatus, m_140497_
void (List<ServerPlayer>): a, updatePlayers, method_18729, updateTrackedStatus, m_140487_, track
void (List<ServerPlayer>): a, updatePlayers, method_18729, updateTrackedStatus, m_140487_
1.17.1
名称
字段
构造函数
方法
1.17
名称
zs$b
abe$b
net.minecraft.world.server.ChunkManager$EntityTracker
net.minecraft.src.C_5429_$C_5433_
net.minecraft.server.v1_16_R3.PlayerChunkMap$EntityTracker
net.minecraft.server.level.PlayerChunkMap$EntityTracker
字段
ServerEntity: b, serverEntity, field_18246, entry, field_219402_b, trackerEntry
ServerEntity: b, serverEntity, field_18246, entry, f_140471_
Entity: c, entity, field_18247, entity, field_219403_c, tracker
Entity: c, entity, field_18247, entity, f_140472_
int: d, range, field_18248, maxDistance, field_219404_d, trackingDistance
int: d, range, field_18248, maxDistance, f_140473_
SectionPos: e, lastSectionPos, field_18249, lastCameraPosition, field_219405_e
SectionPos: e, lastSectionPos, field_18249, trackedSection, f_140474_
Set<ServerPlayer>: f, seenBy, field_18250, playersTracking, field_219406_f, trackedPlayers
Set<ServerPlayerConnection>: f, seenBy, field_18250, listeners, f_140475_
构造函数
方法
void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, func_219391_a, broadcast
void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, m_140489_, broadcast
void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, func_219392_b, broadcastIncludingSelf
void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, m_140499_, broadcastIncludingSelf
void (): a, broadcastRemoved, method_18728, stopTracking, func_219396_a
void (): a, broadcastRemoved, method_18728, stopTracking, m_140482_
void (ServerPlayer): a, removePlayer, method_18733, stopTracking, func_219399_a, clear
void (ServerPlayer): a, removePlayer, method_18733, stopTracking, m_140485_, clear
void (ServerPlayer): b, updatePlayer, method_18736, updateCameraPosition, func_219400_b, updatePlayer
void (ServerPlayer): b, updatePlayer, method_18736, updateTrackedStatus, m_140497_, updatePlayer
void (List<ServerPlayer>): a, updatePlayers, method_18729, updateCameraPosition, func_219397_a, track
void (List<ServerPlayer>): a, updatePlayers, method_18729, updateTrackedStatus, m_140487_, track
int (): b, getEffectiveRange, method_22844, getMaxTrackDistance, func_229843_b_
int (): b, getEffectiveRange, method_22844, getMaxTrackDistance, m_140496_
int (int): a, scaledRange, method_27906, adjustTrackingDistance, func_241091_a_
int (int): a, scaledRange, method_27906, adjustTrackingDistance, m_140483_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PlayerChunkMap$EntityTracker
net.minecraft.server.v1_16_R3.PlayerChunkMap$EntityTracker
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
yp$b
zs$b
net.minecraft.server.v1_16_R1.PlayerChunkMap$EntityTracker
net.minecraft.server.v1_16_R2.PlayerChunkMap$EntityTracker
字段
构造函数
方法
1.16.1
名称
wp$b
yp$b
net.minecraft.server.v1_15_R1.PlayerChunkMap$EntityTracker
net.minecraft.server.v1_16_R1.PlayerChunkMap$EntityTracker
字段
构造函数
方法
int (int): a, scaledRange, method_27906, adjustTrackingDistance, func_241091_a_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
int (): b, getEffectiveRange, method_22844, func_229843_b_
int (): b, getEffectiveRange, method_22844, getMaxTrackDistance, func_229843_b_
1.15
名称
uw$b
wp$b
net.minecraft.server.v1_14_R1.PlayerChunkMap$EntityTracker
net.minecraft.server.v1_15_R1.PlayerChunkMap$EntityTracker
字段
构造函数
方法
int (): b, getEffectiveRange, method_22844, func_229843_b_
1.14.4
名称
uu$b
uw$b
net.minecraft.server.level.ChunkMap$TrackedEntity
net.minecraft.world.chunk.ChunkManager$EntityTracker
net.minecraft.world.server.ChunkManager$EntityTracker
字段
EntityTrackerEntry: b, field_18246, entry, field_219402_b, trackerEntry
ServerEntity: b, serverEntity, field_18246, entry, field_219402_b, trackerEntry
Entity: c, field_18247, entity, field_219403_c, tracker
Entity: c, entity, field_18247, entity, field_219403_c, tracker
int: d, field_18248, maxDistance, field_219404_d, trackingDistance
int: d, range, field_18248, maxDistance, field_219404_d, trackingDistance
SectionPosition: e, field_18249, lastCameraPosition, field_219405_e
SectionPos: e, lastSectionPos, field_18249, lastCameraPosition, field_219405_e
Set<EntityPlayer>: f, field_18250, playersTracking, field_219406_f, trackedPlayers
Set<ServerPlayer>: f, seenBy, field_18250, playersTracking, field_219406_f, trackedPlayers
构造函数
方法
void (Packet<?>): a, method_18730, sendToOtherNearbyPlayers, func_219391_a, broadcast
void (Packet<?>): a, broadcast, method_18730, sendToOtherNearbyPlayers, func_219391_a, broadcast
void (Packet<?>): b, method_18734, sendToNearbyPlayers, func_219392_b, broadcastIncludingSelf
void (Packet<?>): b, broadcastAndSend, method_18734, sendToNearbyPlayers, func_219392_b, broadcastIncludingSelf
void (): a, method_18728, stopTracking, func_219396_a
void (): a, broadcastRemoved, method_18728, stopTracking, func_219396_a
void (EntityPlayer): a, method_18733, stopTracking, func_219399_a, clear
void (ServerPlayer): a, removePlayer, method_18733, stopTracking, func_219399_a, clear
void (EntityPlayer): b, method_18736, updateCameraPosition, func_219400_b, updatePlayer
void (ServerPlayer): b, updatePlayer, method_18736, updateCameraPosition, func_219400_b, updatePlayer
void (List<EntityPlayer>): a, method_18729, updateCameraPosition, func_219397_a, track
void (List<ServerPlayer>): a, updatePlayers, method_18729, updateCameraPosition, func_219397_a, track
1.14.3
名称
us$b
uu$b
net.minecraft.server.world.ThreadedAnvilChunkStorage$EntityTracker
字段
EntityTrackerEntry: b, field_18246, field_219402_b, trackerEntry
EntityTrackerEntry: b, field_18246, entry, field_219402_b, trackerEntry
Entity: c, field_18247, field_219403_c, tracker
Entity: c, field_18247, entity, field_219403_c, tracker
int: d, field_18248, field_219404_d, trackingDistance
int: d, field_18248, maxDistance, field_219404_d, trackingDistance
SectionPosition: e, field_18249, field_219405_e
SectionPosition: e, field_18249, lastCameraPosition, field_219405_e
Set<EntityPlayer>: f, field_18250, field_219406_f, trackedPlayers
Set<EntityPlayer>: f, field_18250, playersTracking, field_219406_f, trackedPlayers
构造函数
方法
void (Packet<?>): a, method_18730, func_219391_a, broadcast
void (Packet<?>): a, method_18730, sendToOtherNearbyPlayers, func_219391_a, broadcast
void (Packet<?>): b, method_18734, func_219392_b, broadcastIncludingSelf
void (Packet<?>): b, method_18734, sendToNearbyPlayers, func_219392_b, broadcastIncludingSelf
void (): a, method_18728, func_219396_a
void (): a, method_18728, stopTracking, func_219396_a
void (EntityPlayer): a, method_18733, func_219399_a, clear
void (EntityPlayer): a, method_18733, stopTracking, func_219399_a, clear
void (EntityPlayer): b, method_18736, func_219400_b, updatePlayer
void (EntityPlayer): b, method_18736, updateCameraPosition, func_219400_b, updatePlayer
void (List<EntityPlayer>): a, method_18729, func_219397_a, track
void (List<EntityPlayer>): a, method_18729, updateCameraPosition, func_219397_a, track
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
us$b
net.minecraft.class_3898$class_3208
net.minecraft.world.chunk.ChunkManager$EntityTracker
net.minecraft.server.v1_14_R1.PlayerChunkMap$EntityTracker
字段
EntityTrackerEntry: b, field_18246, field_219402_b, trackerEntry
Entity: c, field_18247, field_219403_c, tracker
int: d, field_18248, field_219404_d, trackingDistance
SectionPosition: e, field_18249, field_219405_e
Set<EntityPlayer>: f, field_18250, field_219406_f, trackedPlayers
构造函数
(PlayerChunkMap, Entity, int, int, boolean)
方法
void (Packet<?>): a, method_18730, func_219391_a, broadcast
void (Packet<?>): b, method_18734, func_219392_b, broadcastIncludingSelf
void (): a, method_18728, func_219396_a
void (EntityPlayer): a, method_18733, func_219399_a, clear
void (EntityPlayer): b, method_18736, func_219400_b, updatePlayer
void (List<EntityPlayer>): a, method_18729, func_219397_a, track