历史 - net.minecraft.client.renderer.blockentity.SignRenderer

1.21.11

名称

hjj

hrz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

har

hjj

字段

构造函数

方法

Model (EntityModelSet, WoodType, boolean): a, createSignModel, method_32157, createSignModel, m_173646_

Model (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_

void (PoseStack, MultiBufferSource, int, int, Model, Material): a, renderInHand, method_45800, renderAsItem, m_372932_

Model$Simple (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_

void (MaterialSet, PoseStack, SubmitNodeCollector, int, int, Model$Simple, Material): a, submitSpecial, method_45800, renderAsItem, m_417175_

Model$Simple (EntityModelSet, WoodType, boolean): a, createSignModel, method_32157, createSignModel, m_173646_

1.21.8

名称

haq

har

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gup

haq

字段

构造函数

方法

void (PoseStack): a, applyInHandTransforms, method_72164, setTransformsForItem, m_403392_

1.21.5

名称

goz

gup

字段

构造函数

方法

1.21.4

名称

gok

goz

字段

int: a, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_

int: b, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_

Map<WoodType, SignRenderer$Models>: e, signModels, field_27754, typeToModelPair, f_173632_

Map<WoodType, SignRenderer$Models>: c, signModels, field_27754, typeToModelPair, f_173632_

Font: f, font, field_27755, textRenderer, f_173633_

float: c, RENDER_SCALE, field_44577, SCALE, f_278501_

float: a, RENDER_SCALE, field_44577, SCALE, f_278501_

Vec3: d, TEXT_OFFSET, field_44578, TEXT_OFFSET, f_278459_

Vec3: b, TEXT_OFFSET, field_44578, TEXT_OFFSET, f_278459_

构造函数

方法

void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, m_6922_

float (): b, getSignModelRenderScale, method_51272, getSignScale, m_278770_

float (): a, getSignModelRenderScale, method_51272, getSignScale, m_278770_

float (): c, getSignTextRenderScale, method_51273, getTextScale, m_278631_

float (): b, getSignTextRenderScale, method_51273, getTextScale, m_278631_

void (SignBlockEntity, PoseStack, MultiBufferSource, int, int, BlockState, SignBlock, WoodType, Model): a, renderSignWithText, method_49920, render, m_278756_

void (PoseStack, float, BlockState): a, translateSign, method_49918, setAngles, m_276777_

void (PoseStack, float, BlockState): a, translateSign, method_65824, applyTransforms, m_276777_

void (PoseStack, MultiBufferSource, int, int, WoodType, Model): a, renderSign, method_45800, renderSign, m_278784_

void (BlockPos, SignText, PoseStack, MultiBufferSource, int, int, int, boolean): a, renderSignText, method_45798, renderText, m_278841_

void (PoseStack, boolean, Vec3): a, translateSignText, method_49919, setTextAngles, m_278823_

Vec3 (): d, getTextOffset, method_45790, getTextOffset, m_278725_

Vec3 (): c, getTextOffset, method_45790, getTextOffset, m_278725_

boolean (BlockPos, int): a, isOutlineVisible, method_37312, shouldRender, m_277119_

int (SignText): a, getDarkColor, method_37311, getColor, m_173639_

Model (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_

void (PoseStack, float): a, translateBase, method_65831, setAngles, m_374530_

void (PoseStack, MultiBufferSource, int, int, Model, Material): a, renderInHand, method_45800, renderAsItem, m_372932_

1.21.3

名称

ghn

gok

字段

String: a, STICK, field_32830, STICK, f_173629_

int: b, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_

int: a, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_

int: c, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_

int: b, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_

Map<WoodType, SignRenderer$SignModel>: f, signModels, field_27754, typeToModel, f_173632_

Map<WoodType, SignRenderer$Models>: e, signModels, field_27754, typeToModelPair, f_173632_

Font: g, font, field_27755, textRenderer, f_173633_

Font: f, font, field_27755, textRenderer, f_173633_

float: d, RENDER_SCALE, field_44577, SCALE, f_278501_

float: c, RENDER_SCALE, field_44577, SCALE, f_278501_

Vec3: e, TEXT_OFFSET, field_44578, TEXT_OFFSET, f_278459_

Vec3: d, TEXT_OFFSET, field_44578, TEXT_OFFSET, f_278459_

构造函数

方法

SignRenderer$SignModel (EntityModelSet, WoodType): a, createSignModel, method_32157, createSignModel, m_173646_

LayerDefinition (): f, createSignLayer, method_32154, getTexturedModelData, m_173654_

void (PoseStack, int, int, Model, VertexConsumer): a, renderSignModel, method_45793, renderSignModel, m_245885_

Model (EntityModelSet, WoodType, boolean): a, createSignModel, method_32157, createSignModel, m_173646_

LayerDefinition (boolean): a, createSignLayer, method_32154, getTexturedModelData, m_173654_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gge

ghn

字段

构造函数

方法

1.20.6

名称

fvv

gge

字段

构造函数

方法

1.20.4

名称

fqs

fvv

字段

构造函数

方法

1.20.2

名称

fmi

fqs

字段

构造函数

方法

1.20.1

名称

fkq

fmi

字段

Map<WoodType, SignRenderer$SignModel>: d, signModels, field_27754, typeToModel, f_173632_

Map<WoodType, SignRenderer$SignModel>: f, signModels, field_27754, typeToModel, f_173632_

Font: e, font, field_27755, textRenderer, f_173633_

Font: g, font, field_27755, textRenderer, f_173633_

float: d, RENDER_SCALE, field_44577, SCALE, f_278501_

Vec3: e, TEXT_OFFSET, field_44578, TEXT_OFFSET, f_278459_

构造函数

方法

boolean (SignBlockEntity, int): a, isOutlineVisible, method_37312, shouldRender, m_173641_

int (SignBlockEntity): a, getDarkColor, method_37311, getColor, m_173639_

LayerDefinition (): c, createSignLayer, method_32154, getTexturedModelData, m_173654_

LayerDefinition (): f, createSignLayer, method_32154, getTexturedModelData, m_173654_

void (PoseStack, MultiBufferSource, int, int, float, WoodType, Model): a, renderSign, method_45800, renderSign, m_246559_

void (SignBlockEntity, PoseStack, MultiBufferSource, int, float): a, renderSignText, method_45798, renderText, m_245417_

Vec3 (float): a, getTextOffset, method_45790, getTextOffset, m_245886_

float (): b, getSignModelRenderScale, method_51272, getSignScale, m_278770_

float (): c, getSignTextRenderScale, method_51273, getTextScale, m_278631_

void (SignBlockEntity, PoseStack, MultiBufferSource, int, int, BlockState, SignBlock, WoodType, Model): a, renderSignWithText, method_49920, render, m_278756_

void (PoseStack, float, BlockState): a, translateSign, method_49918, setAngles, m_276777_

void (PoseStack, MultiBufferSource, int, int, WoodType, Model): a, renderSign, method_45800, renderSign, m_278784_

void (BlockPos, SignText, PoseStack, MultiBufferSource, int, int, int, boolean): a, renderSignText, method_45798, renderText, m_278841_

void (PoseStack, boolean, Vec3): a, translateSignText, method_49919, setTextAngles, m_278823_

Vec3 (): d, getTextOffset, method_45790, getTextOffset, m_278725_

boolean (BlockPos, int): a, isOutlineVisible, method_37312, shouldRender, m_277119_

int (SignText): a, getDarkColor, method_37311, getColor, m_173639_

1.19.4

名称

fge

fkq

字段

构造函数

方法

1.19.3

名称

fca

fge

字段

int: a, MAX_LINE_WIDTH, field_32828, MAX_TEXT_WIDTH, f_173627_

int: b, LINE_HEIGHT, field_32829, TEXT_HEIGHT, f_173628_

String: c, STICK, field_32830, STICK, f_173629_

String: a, STICK, field_32830, STICK, f_173629_

int: d, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_

int: b, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_

int: e, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_

int: c, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_

Map<WoodType, SignRenderer$SignModel>: f, signModels, field_27754, typeToModel, f_173632_

Map<WoodType, SignRenderer$SignModel>: d, signModels, field_27754, typeToModel, f_173632_

Font: g, font, field_27755, textRenderer, f_173633_

Font: e, font, field_27755, textRenderer, f_173633_

构造函数

方法

WoodType (Block): a, getWoodType, method_32155, getSignType, m_173637_

LayerDefinition (): b, createSignLayer, method_32154, getTexturedModelData, m_173654_

LayerDefinition (): c, createSignLayer, method_32154, getTexturedModelData, m_173654_

void (PoseStack, MultiBufferSource, int, int, float, WoodType, Model): a, renderSign, method_45800, renderSign, m_246559_

void (PoseStack, int, int, Model, VertexConsumer): a, renderSignModel, method_45793, renderSignModel, m_245885_

Material (WoodType): a, getSignMaterial, method_45792, getTextureId, m_245629_

void (SignBlockEntity, PoseStack, MultiBufferSource, int, float): a, renderSignText, method_45798, renderText, m_245417_

Vec3 (float): a, getTextOffset, method_45790, getTextOffset, m_245886_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fac

fca

字段

构造函数

方法

1.19

名称

eta

fac

字段

构造函数

方法

1.18.2

名称

ert

eta

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

epq

ert

字段

构造函数

方法

1.17.1

名称

epp

epq

字段

int: a, MAX_LINE_WIDTH, field_32828, field_32828, f_173627_

int: a, MAX_LINE_WIDTH, field_32828, MAX_TEXT_WIDTH, f_173627_

int: b, LINE_HEIGHT, field_32829, field_32829, f_173628_

int: b, LINE_HEIGHT, field_32829, TEXT_HEIGHT, f_173628_

构造函数

方法

1.17

名称

ecn

epp

net.minecraft.client.renderer.tileentity.SignTileEntityRenderer

net.minecraft.src.C_4253_

字段

SignRenderer$SignModel: a, signModel, field_21529, model, field_147514_c

int: a, MAX_LINE_WIDTH, field_32828, field_32828, f_173627_

int: b, LINE_HEIGHT, field_32829, field_32829, f_173628_

String: c, STICK, field_32830, STICK, f_173629_

int: d, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_

int: e, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_

Map<WoodType, SignRenderer$SignModel>: f, signModels, field_27754, typeToModel, f_173632_

Font: g, font, field_27755, textRenderer, f_173633_

构造函数

(BlockEntityRenderDispatcher)

(BlockEntityRendererProvider$Context)

方法

void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, func_225616_a_

void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, m_6922_

Material (Block): a, getMaterial, method_3584, getModelTexture, func_228877_a_

boolean (SignBlockEntity, int): a, isOutlineVisible, method_37312, shouldRender, m_173641_

int (SignBlockEntity): a, getDarkColor, method_37311, getColor, m_173639_

WoodType (Block): a, getWoodType, method_32155, getSignType, m_173637_

SignRenderer$SignModel (EntityModelSet, WoodType): a, createSignModel, method_32157, createSignModel, m_173646_

LayerDefinition (): b, createSignLayer, method_32154, getTexturedModelData, m_173654_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ecf

ecn

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eeg

ecf

字段

构造函数

方法

1.16.1

名称

dta

eeg

字段

构造函数

方法

1.15.2

名称

dsx

dta

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dpm

dsx

字段

ResourceLocation: c, OAK_TEXTURE, field_4396, OAK_TEX, field_217659_c

ResourceLocation: d, SPRUCE_TEXTURE, field_4397, SPRUCE_TEX, field_217660_d

ResourceLocation: e, BIRCH_TEXTURE, field_4395, BIRCH_TEX, field_217661_e

ResourceLocation: f, ACACIA_TEXTURE, field_4394, ACACIA_TEX, field_217662_f

ResourceLocation: g, JUNGLE_TEXTURE, field_4399, JUNGLE_TEX, field_217663_g

ResourceLocation: h, DARK_OAK_TEXTURE, field_4400, DARK_OAK_TEX, field_217664_h

SignModel: i, signModel, field_4398, model, field_147514_c

SignRenderer$SignModel: a, signModel, field_21529, model, field_147514_c

构造函数

()

(BlockEntityRenderDispatcher)

方法

void (SignBlockEntity, double, double, double, float, int): a, render, method_3582, render, func_199341_a

ResourceLocation (Block): a, getTexture, method_3584, getModelTexture, func_217658_a

void (int, int, int, int): a, renderHighlight, method_16210, func_217657_a

void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, func_225616_a_

Material (Block): a, getMaterial, method_3584, getModelTexture, func_228877_a_

1.14.4

名称

dmy

dpm

net.minecraft.client.renderer.blockentity.SignRenderer

字段

MinecraftKey: c, field_4396, OAK_TEX, field_217659_c

ResourceLocation: c, OAK_TEXTURE, field_4396, OAK_TEX, field_217659_c

MinecraftKey: d, field_4397, SPRUCE_TEX, field_217660_d

ResourceLocation: d, SPRUCE_TEXTURE, field_4397, SPRUCE_TEX, field_217660_d

MinecraftKey: e, field_4395, BIRCH_TEX, field_217661_e

ResourceLocation: e, BIRCH_TEXTURE, field_4395, BIRCH_TEX, field_217661_e

MinecraftKey: f, field_4394, ACACIA_TEX, field_217662_f

ResourceLocation: f, ACACIA_TEXTURE, field_4394, ACACIA_TEX, field_217662_f

MinecraftKey: g, field_4399, JUNGLE_TEX, field_217663_g

ResourceLocation: g, JUNGLE_TEXTURE, field_4399, JUNGLE_TEX, field_217663_g

MinecraftKey: h, field_4400, DARK_OAK_TEX, field_217664_h

ResourceLocation: h, DARK_OAK_TEXTURE, field_4400, DARK_OAK_TEX, field_217664_h

SignBlockEntityModel: i, field_4398, model, field_147514_c

SignModel: i, signModel, field_4398, model, field_147514_c

构造函数

方法

void (TileEntitySign, double, double, double, float, int): a, method_3582, method_3582, func_199341_a

void (SignBlockEntity, double, double, double, float, int): a, render, method_3582, render, func_199341_a

MinecraftKey (Block): a, method_3584, getModelTexture, func_217658_a

ResourceLocation (Block): a, getTexture, method_3584, getModelTexture, func_217658_a

void (int, int, int, int): a, method_16210, method_16210, func_217657_a

void (int, int, int, int): a, renderHighlight, method_16210, func_217657_a

1.14.3

名称

dmu

dmy

net.minecraft.client.render.block.entity.SignBlockEntityRenderer

字段

MinecraftKey: c, field_4396, field_217659_c

MinecraftKey: c, field_4396, OAK_TEX, field_217659_c

MinecraftKey: d, field_4397, field_217660_d

MinecraftKey: d, field_4397, SPRUCE_TEX, field_217660_d

MinecraftKey: e, field_4395, field_217661_e

MinecraftKey: e, field_4395, BIRCH_TEX, field_217661_e

MinecraftKey: f, field_4394, field_217662_f

MinecraftKey: f, field_4394, ACACIA_TEX, field_217662_f

MinecraftKey: g, field_4399, field_217663_g

MinecraftKey: g, field_4399, JUNGLE_TEX, field_217663_g

MinecraftKey: h, field_4400, field_217664_h

MinecraftKey: h, field_4400, DARK_OAK_TEX, field_217664_h

SignModel: i, field_4398, field_147514_c

SignBlockEntityModel: i, field_4398, model, field_147514_c

构造函数

方法

void (TileEntitySign, double, double, double, float, int): a, method_3582, func_199341_a

void (TileEntitySign, double, double, double, float, int): a, method_3582, method_3582, func_199341_a

MinecraftKey (Block): a, method_3584, func_217658_a

MinecraftKey (Block): a, method_3584, getModelTexture, func_217658_a

void (int, int, int, int): a, method_16210, func_217657_a

void (int, int, int, int): a, method_16210, method_16210, func_217657_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dms

dmu

字段

构造函数

方法

1.14

名称

dms

net.minecraft.class_837

net.minecraft.client.renderer.tileentity.SignTileEntityRenderer

字段

MinecraftKey: c, field_4396, field_217659_c

MinecraftKey: d, field_4397, field_217660_d

MinecraftKey: e, field_4395, field_217661_e

MinecraftKey: f, field_4394, field_217662_f

MinecraftKey: g, field_4399, field_217663_g

MinecraftKey: h, field_4400, field_217664_h

SignModel: i, field_4398, field_147514_c

构造函数

()

方法

void (TileEntitySign, double, double, double, float, int): a, method_3582, func_199341_a

MinecraftKey (Block): a, method_3584, func_217658_a

void (int, int, int, int): a, method_16210, func_217657_a