历史 - net.minecraft.client.renderer.blockentity.SignRenderer
1.21.11
名称
hjj
hrz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
har
hjj
字段
构造函数
方法
Model (EntityModelSet, WoodType, boolean): a, createSignModel, method_32157, createSignModel, m_173646_
Model (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_
void (PoseStack, MultiBufferSource, int, int, Model, Material): a, renderInHand, method_45800, renderAsItem, m_372932_
Model$Simple (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_
void (MaterialSet, PoseStack, SubmitNodeCollector, int, int, Model$Simple, Material): a, submitSpecial, method_45800, renderAsItem, m_417175_
Model$Simple (EntityModelSet, WoodType, boolean): a, createSignModel, method_32157, createSignModel, m_173646_
1.21.8
名称
haq
har
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gup
haq
字段
构造函数
方法
void (PoseStack): a, applyInHandTransforms, method_72164, setTransformsForItem, m_403392_
1.21.5
名称
goz
gup
字段
构造函数
方法
1.21.4
名称
gok
goz
字段
int: a, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_
int: b, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_
Map<WoodType, SignRenderer$Models>: e, signModels, field_27754, typeToModelPair, f_173632_
Map<WoodType, SignRenderer$Models>: c, signModels, field_27754, typeToModelPair, f_173632_
Font: f, font, field_27755, textRenderer, f_173633_
float: c, RENDER_SCALE, field_44577, SCALE, f_278501_
float: a, RENDER_SCALE, field_44577, SCALE, f_278501_
Vec3: d, TEXT_OFFSET, field_44578, TEXT_OFFSET, f_278459_
Vec3: b, TEXT_OFFSET, field_44578, TEXT_OFFSET, f_278459_
构造函数
方法
void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, m_6922_
float (): b, getSignModelRenderScale, method_51272, getSignScale, m_278770_
float (): a, getSignModelRenderScale, method_51272, getSignScale, m_278770_
float (): c, getSignTextRenderScale, method_51273, getTextScale, m_278631_
float (): b, getSignTextRenderScale, method_51273, getTextScale, m_278631_
void (SignBlockEntity, PoseStack, MultiBufferSource, int, int, BlockState, SignBlock, WoodType, Model): a, renderSignWithText, method_49920, render, m_278756_
void (PoseStack, float, BlockState): a, translateSign, method_49918, setAngles, m_276777_
void (PoseStack, float, BlockState): a, translateSign, method_65824, applyTransforms, m_276777_
void (PoseStack, MultiBufferSource, int, int, WoodType, Model): a, renderSign, method_45800, renderSign, m_278784_
void (BlockPos, SignText, PoseStack, MultiBufferSource, int, int, int, boolean): a, renderSignText, method_45798, renderText, m_278841_
void (PoseStack, boolean, Vec3): a, translateSignText, method_49919, setTextAngles, m_278823_
Vec3 (): d, getTextOffset, method_45790, getTextOffset, m_278725_
Vec3 (): c, getTextOffset, method_45790, getTextOffset, m_278725_
boolean (BlockPos, int): a, isOutlineVisible, method_37312, shouldRender, m_277119_
int (SignText): a, getDarkColor, method_37311, getColor, m_173639_
Model (BlockState, WoodType): a, getSignModel, method_65823, getModel, m_372352_
void (PoseStack, float): a, translateBase, method_65831, setAngles, m_374530_
void (PoseStack, MultiBufferSource, int, int, Model, Material): a, renderInHand, method_45800, renderAsItem, m_372932_
1.21.3
名称
ghn
gok
字段
String: a, STICK, field_32830, STICK, f_173629_
int: b, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_
int: a, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_
int: c, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_
int: b, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_
Map<WoodType, SignRenderer$SignModel>: f, signModels, field_27754, typeToModel, f_173632_
Map<WoodType, SignRenderer$Models>: e, signModels, field_27754, typeToModelPair, f_173632_
Font: g, font, field_27755, textRenderer, f_173633_
Font: f, font, field_27755, textRenderer, f_173633_
float: d, RENDER_SCALE, field_44577, SCALE, f_278501_
float: c, RENDER_SCALE, field_44577, SCALE, f_278501_
Vec3: e, TEXT_OFFSET, field_44578, TEXT_OFFSET, f_278459_
Vec3: d, TEXT_OFFSET, field_44578, TEXT_OFFSET, f_278459_
构造函数
方法
SignRenderer$SignModel (EntityModelSet, WoodType): a, createSignModel, method_32157, createSignModel, m_173646_
LayerDefinition (): f, createSignLayer, method_32154, getTexturedModelData, m_173654_
void (PoseStack, int, int, Model, VertexConsumer): a, renderSignModel, method_45793, renderSignModel, m_245885_
Model (EntityModelSet, WoodType, boolean): a, createSignModel, method_32157, createSignModel, m_173646_
LayerDefinition (boolean): a, createSignLayer, method_32154, getTexturedModelData, m_173654_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gge
ghn
字段
构造函数
方法
1.20.6
名称
fvv
gge
字段
构造函数
方法
1.20.4
名称
fqs
fvv
字段
构造函数
方法
1.20.2
名称
fmi
fqs
字段
构造函数
方法
1.20.1
名称
fkq
fmi
字段
Map<WoodType, SignRenderer$SignModel>: d, signModels, field_27754, typeToModel, f_173632_
Map<WoodType, SignRenderer$SignModel>: f, signModels, field_27754, typeToModel, f_173632_
Font: e, font, field_27755, textRenderer, f_173633_
Font: g, font, field_27755, textRenderer, f_173633_
float: d, RENDER_SCALE, field_44577, SCALE, f_278501_
Vec3: e, TEXT_OFFSET, field_44578, TEXT_OFFSET, f_278459_
构造函数
方法
boolean (SignBlockEntity, int): a, isOutlineVisible, method_37312, shouldRender, m_173641_
int (SignBlockEntity): a, getDarkColor, method_37311, getColor, m_173639_
LayerDefinition (): c, createSignLayer, method_32154, getTexturedModelData, m_173654_
LayerDefinition (): f, createSignLayer, method_32154, getTexturedModelData, m_173654_
void (PoseStack, MultiBufferSource, int, int, float, WoodType, Model): a, renderSign, method_45800, renderSign, m_246559_
void (SignBlockEntity, PoseStack, MultiBufferSource, int, float): a, renderSignText, method_45798, renderText, m_245417_
Vec3 (float): a, getTextOffset, method_45790, getTextOffset, m_245886_
float (): b, getSignModelRenderScale, method_51272, getSignScale, m_278770_
float (): c, getSignTextRenderScale, method_51273, getTextScale, m_278631_
void (SignBlockEntity, PoseStack, MultiBufferSource, int, int, BlockState, SignBlock, WoodType, Model): a, renderSignWithText, method_49920, render, m_278756_
void (PoseStack, float, BlockState): a, translateSign, method_49918, setAngles, m_276777_
void (PoseStack, MultiBufferSource, int, int, WoodType, Model): a, renderSign, method_45800, renderSign, m_278784_
void (BlockPos, SignText, PoseStack, MultiBufferSource, int, int, int, boolean): a, renderSignText, method_45798, renderText, m_278841_
void (PoseStack, boolean, Vec3): a, translateSignText, method_49919, setTextAngles, m_278823_
Vec3 (): d, getTextOffset, method_45790, getTextOffset, m_278725_
boolean (BlockPos, int): a, isOutlineVisible, method_37312, shouldRender, m_277119_
int (SignText): a, getDarkColor, method_37311, getColor, m_173639_
1.19.4
名称
fge
fkq
字段
构造函数
方法
1.19.3
名称
fca
fge
字段
int: a, MAX_LINE_WIDTH, field_32828, MAX_TEXT_WIDTH, f_173627_
int: b, LINE_HEIGHT, field_32829, TEXT_HEIGHT, f_173628_
String: c, STICK, field_32830, STICK, f_173629_
String: a, STICK, field_32830, STICK, f_173629_
int: d, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_
int: b, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_
int: e, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_
int: c, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_
Map<WoodType, SignRenderer$SignModel>: f, signModels, field_27754, typeToModel, f_173632_
Map<WoodType, SignRenderer$SignModel>: d, signModels, field_27754, typeToModel, f_173632_
Font: g, font, field_27755, textRenderer, f_173633_
Font: e, font, field_27755, textRenderer, f_173633_
构造函数
方法
WoodType (Block): a, getWoodType, method_32155, getSignType, m_173637_
LayerDefinition (): b, createSignLayer, method_32154, getTexturedModelData, m_173654_
LayerDefinition (): c, createSignLayer, method_32154, getTexturedModelData, m_173654_
void (PoseStack, MultiBufferSource, int, int, float, WoodType, Model): a, renderSign, method_45800, renderSign, m_246559_
void (PoseStack, int, int, Model, VertexConsumer): a, renderSignModel, method_45793, renderSignModel, m_245885_
Material (WoodType): a, getSignMaterial, method_45792, getTextureId, m_245629_
void (SignBlockEntity, PoseStack, MultiBufferSource, int, float): a, renderSignText, method_45798, renderText, m_245417_
Vec3 (float): a, getTextOffset, method_45790, getTextOffset, m_245886_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fac
fca
字段
构造函数
方法
1.19
名称
eta
fac
字段
构造函数
方法
1.18.2
名称
ert
eta
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
epq
ert
字段
构造函数
方法
1.17.1
名称
epp
epq
字段
int: a, MAX_LINE_WIDTH, field_32828, field_32828, f_173627_
int: a, MAX_LINE_WIDTH, field_32828, MAX_TEXT_WIDTH, f_173627_
int: b, LINE_HEIGHT, field_32829, field_32829, f_173628_
int: b, LINE_HEIGHT, field_32829, TEXT_HEIGHT, f_173628_
构造函数
方法
1.17
名称
ecn
epp
net.minecraft.client.renderer.tileentity.SignTileEntityRenderer
net.minecraft.src.C_4253_
字段
SignRenderer$SignModel: a, signModel, field_21529, model, field_147514_c
int: a, MAX_LINE_WIDTH, field_32828, field_32828, f_173627_
int: b, LINE_HEIGHT, field_32829, field_32829, f_173628_
String: c, STICK, field_32830, STICK, f_173629_
int: d, BLACK_TEXT_OUTLINE_COLOR, field_33962, GLOWING_BLACK_COLOR, f_173630_
int: e, OUTLINE_RENDER_DISTANCE, field_33963, RENDER_DISTANCE, f_173631_
Map<WoodType, SignRenderer$SignModel>: f, signModels, field_27754, typeToModel, f_173632_
Font: g, font, field_27755, textRenderer, f_173633_
构造函数
(BlockEntityRendererProvider$Context)
方法
void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, func_225616_a_
void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, m_6922_
Material (Block): a, getMaterial, method_3584, getModelTexture, func_228877_a_
boolean (SignBlockEntity, int): a, isOutlineVisible, method_37312, shouldRender, m_173641_
int (SignBlockEntity): a, getDarkColor, method_37311, getColor, m_173639_
WoodType (Block): a, getWoodType, method_32155, getSignType, m_173637_
SignRenderer$SignModel (EntityModelSet, WoodType): a, createSignModel, method_32157, createSignModel, m_173646_
LayerDefinition (): b, createSignLayer, method_32154, getTexturedModelData, m_173654_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ecf
ecn
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eeg
ecf
字段
构造函数
方法
1.16.1
名称
dta
eeg
字段
构造函数
方法
1.15.2
名称
dsx
dta
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dpm
dsx
字段
ResourceLocation: c, OAK_TEXTURE, field_4396, OAK_TEX, field_217659_c
ResourceLocation: d, SPRUCE_TEXTURE, field_4397, SPRUCE_TEX, field_217660_d
ResourceLocation: e, BIRCH_TEXTURE, field_4395, BIRCH_TEX, field_217661_e
ResourceLocation: f, ACACIA_TEXTURE, field_4394, ACACIA_TEX, field_217662_f
ResourceLocation: g, JUNGLE_TEXTURE, field_4399, JUNGLE_TEX, field_217663_g
ResourceLocation: h, DARK_OAK_TEXTURE, field_4400, DARK_OAK_TEX, field_217664_h
SignModel: i, signModel, field_4398, model, field_147514_c
SignRenderer$SignModel: a, signModel, field_21529, model, field_147514_c
构造函数
()
方法
void (SignBlockEntity, double, double, double, float, int): a, render, method_3582, render, func_199341_a
ResourceLocation (Block): a, getTexture, method_3584, getModelTexture, func_217658_a
void (int, int, int, int): a, renderHighlight, method_16210, func_217657_a
void (SignBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_23083, render, func_225616_a_
Material (Block): a, getMaterial, method_3584, getModelTexture, func_228877_a_
1.14.4
名称
dmy
dpm
net.minecraft.client.renderer.blockentity.SignRenderer
字段
MinecraftKey: c, field_4396, OAK_TEX, field_217659_c
ResourceLocation: c, OAK_TEXTURE, field_4396, OAK_TEX, field_217659_c
MinecraftKey: d, field_4397, SPRUCE_TEX, field_217660_d
ResourceLocation: d, SPRUCE_TEXTURE, field_4397, SPRUCE_TEX, field_217660_d
MinecraftKey: e, field_4395, BIRCH_TEX, field_217661_e
ResourceLocation: e, BIRCH_TEXTURE, field_4395, BIRCH_TEX, field_217661_e
MinecraftKey: f, field_4394, ACACIA_TEX, field_217662_f
ResourceLocation: f, ACACIA_TEXTURE, field_4394, ACACIA_TEX, field_217662_f
MinecraftKey: g, field_4399, JUNGLE_TEX, field_217663_g
ResourceLocation: g, JUNGLE_TEXTURE, field_4399, JUNGLE_TEX, field_217663_g
MinecraftKey: h, field_4400, DARK_OAK_TEX, field_217664_h
ResourceLocation: h, DARK_OAK_TEXTURE, field_4400, DARK_OAK_TEX, field_217664_h
SignBlockEntityModel: i, field_4398, model, field_147514_c
SignModel: i, signModel, field_4398, model, field_147514_c
构造函数
方法
void (TileEntitySign, double, double, double, float, int): a, method_3582, method_3582, func_199341_a
void (SignBlockEntity, double, double, double, float, int): a, render, method_3582, render, func_199341_a
MinecraftKey (Block): a, method_3584, getModelTexture, func_217658_a
ResourceLocation (Block): a, getTexture, method_3584, getModelTexture, func_217658_a
void (int, int, int, int): a, method_16210, method_16210, func_217657_a
void (int, int, int, int): a, renderHighlight, method_16210, func_217657_a
1.14.3
名称
dmu
dmy
net.minecraft.client.render.block.entity.SignBlockEntityRenderer
字段
MinecraftKey: c, field_4396, field_217659_c
MinecraftKey: c, field_4396, OAK_TEX, field_217659_c
MinecraftKey: d, field_4397, field_217660_d
MinecraftKey: d, field_4397, SPRUCE_TEX, field_217660_d
MinecraftKey: e, field_4395, field_217661_e
MinecraftKey: e, field_4395, BIRCH_TEX, field_217661_e
MinecraftKey: f, field_4394, field_217662_f
MinecraftKey: f, field_4394, ACACIA_TEX, field_217662_f
MinecraftKey: g, field_4399, field_217663_g
MinecraftKey: g, field_4399, JUNGLE_TEX, field_217663_g
MinecraftKey: h, field_4400, field_217664_h
MinecraftKey: h, field_4400, DARK_OAK_TEX, field_217664_h
SignModel: i, field_4398, field_147514_c
SignBlockEntityModel: i, field_4398, model, field_147514_c
构造函数
方法
void (TileEntitySign, double, double, double, float, int): a, method_3582, func_199341_a
void (TileEntitySign, double, double, double, float, int): a, method_3582, method_3582, func_199341_a
MinecraftKey (Block): a, method_3584, func_217658_a
MinecraftKey (Block): a, method_3584, getModelTexture, func_217658_a
void (int, int, int, int): a, method_16210, func_217657_a
void (int, int, int, int): a, method_16210, method_16210, func_217657_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dms
dmu
字段
构造函数
方法
1.14
名称
dms
net.minecraft.class_837
net.minecraft.client.renderer.tileentity.SignTileEntityRenderer
字段
MinecraftKey: c, field_4396, field_217659_c
MinecraftKey: d, field_4397, field_217660_d
MinecraftKey: e, field_4395, field_217661_e
MinecraftKey: f, field_4394, field_217662_f
MinecraftKey: g, field_4399, field_217663_g
MinecraftKey: h, field_4400, field_217664_h
SignModel: i, field_4398, field_147514_c
构造函数
()
方法
void (TileEntitySign, double, double, double, float, int): a, method_3582, func_199341_a
MinecraftKey (Block): a, method_3584, func_217658_a
void (int, int, int, int): a, method_16210, func_217657_a