历史 - net.minecraft.client.model.geom.ModelPart
1.21.11
名称
gyo
hdg
字段
构造函数
方法
void (PoseStack, Set<org.joml.Vector3f>): a, getExtentsForGui, method_72152, collectVertices, m_403254_
void (PoseStack, Consumer<org.joml.Vector3fc>): a, getExtentsForGui, method_72152, collectVertices, m_403254_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gqn
gyo
字段
构造函数
方法
void (ModelPart): a, copyFrom, method_17138, copyTransform, m_104315_
1.21.8
名称
gqm
gqn
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gkr
gqm
字段
构造函数
方法
Stream<ModelPart> (): e, getAllParts, method_32088, traverse, m_171331_
void (PoseStack, Set<org.joml.Vector3f>): a, getExtentsForGui, method_72152, collectVertices, m_403254_
List<ModelPart> (): e, getAllParts, method_32088, traverse, m_171331_
Function<String, ModelPart> (): f, createPartLookup, method_72015, createPartGetter, m_403058_
void (BiConsumer<String, ModelPart>): a, addAllChildren, method_72014, forEachChild, m_402809_
1.21.5
名称
gfe
gkr
字段
float: b, x, field_3657, pivotX, f_104200_
float: b, x, field_3657, originX, f_104200_
float: c, y, field_3656, pivotY, f_104201_
float: c, y, field_3656, originY, f_104201_
float: d, z, field_3655, pivotZ, f_104202_
float: d, z, field_3655, originZ, f_104202_
构造函数
方法
void (float, float, float): a, setPos, method_2851, setPivot, m_104227_
void (float, float, float): a, setPos, method_2851, setOrigin, m_104227_
void (PoseStack): a, translateAndRotate, method_22703, rotate, m_104299_
void (PoseStack): a, translateAndRotate, method_22703, applyTransform, m_104299_
void (org.joml.Vector3f): a, offsetPos, method_41920, translate, m_252854_
void (org.joml.Vector3f): a, offsetPos, method_41920, moveOrigin, m_252854_
1.21.4
名称
geo
gfe
字段
构造函数
方法
1.21.3
名称
fyk
geo
字段
构造函数
方法
void (org.joml.Quaternionf): a, rotateBy, method_62132, rotate, m_357127_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fxc
fyk
字段
构造函数
方法
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, render, method_22699, render, m_104306_
void (PoseStack$Pose, VertexConsumer, int, int, float, float, float, float): a, compile, method_22702, renderCuboids, m_104290_
void (PoseStack, VertexConsumer, int, int, int): a, render, method_22699, render, m_104306_
void (PoseStack$Pose, VertexConsumer, int, int, int): a, compile, method_22702, renderCuboids, m_104290_
1.20.6
名称
fmx
fxc
字段
构造函数
方法
1.20.4
名称
fic
fmx
字段
构造函数
方法
1.20.2
名称
fee
fic
字段
构造函数
方法
1.20.1
名称
fcr
fee
字段
构造函数
方法
1.19.4
名称
eyh
fcr
字段
构造函数
方法
1.19.3
名称
eue
eyh
字段
构造函数
方法
void (Vector3f): a, offsetPos, method_41920, translate, m_233564_
void (Vector3f): b, offsetRotation, method_41922, rotate, m_233567_
void (Vector3f): c, offsetScale, method_41924, scale, m_233570_
void (org.joml.Vector3f): a, offsetPos, method_41920, translate, m_252854_
void (org.joml.Vector3f): b, offsetRotation, method_41922, rotate, m_252899_
void (org.joml.Vector3f): c, offsetScale, method_41924, scale, m_253072_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
esv
eue
字段
构造函数
方法
1.19
名称
emb
esv
字段
float: a, x, field_3657, pivotX, f_104200_
float: b, x, field_3657, pivotX, f_104200_
float: b, y, field_3656, pivotY, f_104201_
float: c, y, field_3656, pivotY, f_104201_
float: c, z, field_3655, pivotZ, f_104202_
float: d, z, field_3655, pivotZ, f_104202_
float: d, xRot, field_3654, pitch, f_104203_
float: e, xRot, field_3654, pitch, f_104203_
float: e, yRot, field_3675, yaw, f_104204_
float: f, yRot, field_3675, yaw, f_104204_
float: f, zRot, field_3674, roll, f_104205_
float: g, zRot, field_3674, roll, f_104205_
boolean: g, visible, field_3665, visible, f_104207_
boolean: k, visible, field_3665, visible, f_104207_
List<ModelPart$Cube>: h, cubes, field_3663, cuboids, f_104212_
List<ModelPart$Cube>: m, cubes, field_3663, cuboids, f_104212_
Map<String, ModelPart>: i, children, field_3661, children, f_104213_
Map<String, ModelPart>: n, children, field_3661, children, f_104213_
float: a, DEFAULT_SCALE, field_37937, field_37937, f_233552_
float: h, xScale, field_37938, xScale, f_233553_
float: i, yScale, field_37939, yScale, f_233554_
float: j, zScale, field_37940, zScale, f_233555_
boolean: l, skipDraw, field_38456, hidden, f_233556_
PartPose: o, initialPose, field_37941, defaultTransform, f_233557_
构造函数
方法
ModelPart$Cube (Random): a, getRandomCube, method_22700, getRandomCuboid, m_104328_
void (PartPose): a, loadPose, method_32085, setTransform, m_171322_
void (PartPose): b, loadPose, method_32085, setTransform, m_171322_
ModelPart (String): a, getChild, method_32086, getChild, m_171324_
ModelPart (String): b, getChild, method_32086, getChild, m_171324_
boolean (): b, isEmpty, method_32087, isEmpty, m_171326_
boolean (): d, isEmpty, method_32087, isEmpty, m_171326_
Stream<ModelPart> (): c, getAllParts, method_32088, traverse, m_171331_
Stream<ModelPart> (): e, getAllParts, method_32088, traverse, m_171331_
PartPose (): b, getInitialPose, method_41921, getDefaultTransform, m_233566_
void (PartPose): a, setInitialPose, method_41918, setDefaultTransform, m_233560_
void (): c, resetPose, method_41923, resetTransform, m_233569_
boolean (String): a, hasChild, method_41919, hasChild, m_233562_
ModelPart$Cube (RandomSource): a, getRandomCube, method_22700, getRandomCuboid, m_233558_
void (Vector3f): a, offsetPos, method_41920, translate, m_233564_
void (Vector3f): b, offsetRotation, method_41922, rotate, m_233567_
void (Vector3f): c, offsetScale, method_41924, scale, m_233570_
1.18.2
名称
eku
emb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eir
eku
字段
构造函数
方法
1.17.1
名称
eiq
eir
字段
构造函数
方法
1.17
名称
dwn
eiq
net.minecraft.client.renderer.model.ModelRenderer
net.minecraft.src.C_3889_
字段
float: i, xTexSize, field_3659, textureWidth, field_78801_a
float: j, yTexSize, field_3658, textureHeight, field_78799_b
int: k, xTexOffs, field_3672, textureOffsetU, field_78803_o
int: l, yTexOffs, field_3670, textureOffsetV, field_78813_p
float: a, x, field_3657, pivotX, field_78800_c
float: a, x, field_3657, pivotX, f_104200_
float: b, y, field_3656, pivotY, field_78797_d
float: b, y, field_3656, pivotY, f_104201_
float: c, z, field_3655, pivotZ, field_78798_e
float: c, z, field_3655, pivotZ, f_104202_
float: d, xRot, field_3654, pitch, field_78795_f
float: d, xRot, field_3654, pitch, f_104203_
float: e, yRot, field_3675, yaw, field_78796_g
float: e, yRot, field_3675, yaw, f_104204_
float: f, zRot, field_3674, roll, field_78808_h
float: f, zRot, field_3674, roll, f_104205_
boolean: g, mirror, field_3666, mirror, field_78809_i
boolean: h, visible, field_3665, visible, field_78806_j
boolean: g, visible, field_3665, visible, f_104207_
List<ModelPart$Cube>: h, cubes, field_3663, cuboids, f_104212_
it.unimi.dsi.fastutil.objects.ObjectList<ModelPart$Cube>: m, cubes, field_3663, cuboids, field_78804_l
it.unimi.dsi.fastutil.objects.ObjectList<ModelPart>: n, children, field_3661, children, field_78805_m
Map<String, ModelPart>: i, children, field_3661, children, f_104213_
构造函数
(Model)
(Model, int, int)
(int, int, int, int)
()
(List<ModelPart$Cube>, Map<String, ModelPart>)
方法
void (ModelPart): a, copyFrom, method_17138, copyTransform, func_217177_a
void (ModelPart): a, copyFrom, method_17138, copyTransform, m_104315_
void (ModelPart): b, addChild, method_2845, addChild, func_78792_a
ModelPart (int, int): a, texOffs, method_2850, setTextureOffset, func_78784_a
ModelPart (String, float, float, float, int, int, int, float, int, int): a, addBox, method_2848, addCuboid, func_217178_a
void (float, float, float): a, setPos, method_2851, setPivot, func_78793_a
void (float, float, float): a, setPos, method_2851, setPivot, m_104227_
ModelPart (int, int): b, setTexSize, method_2853, setTextureSize, func_78787_b
ModelPart (float, float, float, float, float, float): a, addBox, method_2844, addCuboid, func_228300_a_
ModelPart (float, float, float, float, float, float, boolean): a, addBox, method_2854, addCuboid, func_228304_a_
void (float, float, float, float, float, float, float): a, addBox, method_2856, addCuboid, func_228301_a_
void (float, float, float, float, float, float, float, float, float): a, addBox, method_22971, addCuboid, func_228302_a_
void (float, float, float, float, float, float, float, boolean): a, addBox, method_2849, addCuboid, func_228303_a_
void (int, int, float, float, float, float, float, float, float, float, float, boolean, boolean): a, addBox, method_22972, addCuboid, func_228305_a_
void (PoseStack, VertexConsumer, int, int): a, render, method_22698, render, func_228308_a_
void (PoseStack, VertexConsumer, int, int): a, render, method_22698, render, m_104301_
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, render, method_22699, render, func_228309_a_
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, render, method_22699, render, m_104306_
void (PoseStack): a, translateAndRotate, method_22703, rotate, func_228307_a_
void (PoseStack): a, translateAndRotate, method_22703, rotate, m_104299_
void (PoseStack$Pose, VertexConsumer, int, int, float, float, float, float): a, compile, method_22702, renderCuboids, func_228306_a_
void (PoseStack$Pose, VertexConsumer, int, int, float, float, float, float): a, compile, method_22702, renderCuboids, m_104290_
ModelPart$Cube (Random): a, getRandomCube, method_22700, getRandomCuboid, func_228310_a_
ModelPart$Cube (Random): a, getRandomCube, method_22700, getRandomCuboid, m_104328_
ModelPart (): a, createShallowCopy, method_29991, method_29991, func_241662_a_
PartPose (): a, storePose, method_32084, getTransform, m_171308_
void (PartPose): a, loadPose, method_32085, setTransform, m_171322_
ModelPart (String): a, getChild, method_32086, getChild, m_171324_
void (float, float, float): b, setRotation, method_33425, setAngles, m_171327_
void (PoseStack, ModelPart$Visitor): a, visit, method_35745, forEachCuboid, m_171309_
void (PoseStack, ModelPart$Visitor, String): a, visit, method_35746, forEachCuboid, m_171312_
boolean (): b, isEmpty, method_32087, isEmpty, m_171326_
Stream<ModelPart> (): c, getAllParts, method_32088, traverse, m_171331_
1.16.5
名称
字段
构造函数
方法
void (ModelPart): a, copyFrom, method_17138, copyPositionAndRotation, func_217177_a
void (ModelPart): a, copyFrom, method_17138, copyTransform, func_217177_a
1.16.4
名称
dwf
dwn
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dyg
dwf
字段
构造函数
方法
1.16.1
名称
dni
dyg
字段
构造函数
()
方法
ModelPart (): a, createShallowCopy, method_29991, method_29991, func_241662_a_
1.15.2
名称
dnf
dni
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
djv
dnf
net.minecraft.client.renderer.entity.model.RendererModel
net.minecraft.client.renderer.model.ModelRenderer
字段
float: a, xTexSize, field_3659, textureWidth, field_78801_a
float: i, xTexSize, field_3659, textureWidth, field_78801_a
float: b, yTexSize, field_3658, textureHeight, field_78799_b
float: j, yTexSize, field_3658, textureHeight, field_78799_b
int: r, xTexOffs, field_3672, textureOffsetU, field_78803_o
int: k, xTexOffs, field_3672, textureOffsetU, field_78803_o
int: s, yTexOffs, field_3670, textureOffsetV, field_78813_p
int: l, yTexOffs, field_3670, textureOffsetV, field_78813_p
float: c, x, field_3657, pivotX, field_78800_c
float: a, x, field_3657, pivotX, field_78800_c
float: d, y, field_3656, pivotY, field_78797_d
float: b, y, field_3656, pivotY, field_78797_d
float: e, z, field_3655, pivotZ, field_78798_e
float: c, z, field_3655, pivotZ, field_78798_e
float: f, xRot, field_3654, pitch, field_78795_f
float: d, xRot, field_3654, pitch, field_78795_f
float: g, yRot, field_3675, yaw, field_78796_g
float: e, yRot, field_3675, yaw, field_78796_g
float: h, zRot, field_3674, roll, field_78808_h
float: f, zRot, field_3674, roll, field_78808_h
boolean: t, compiled, field_3660, compiled, field_78812_q
int: u, list, field_3667, list, field_78811_r
boolean: i, mirror, field_3666, mirror, field_78809_i
boolean: g, mirror, field_3666, mirror, field_78809_i
boolean: j, visible, field_3665, visible, field_78806_j
boolean: h, visible, field_3665, visible, field_78806_j
boolean: k, neverRender, field_3664, field_78807_k
List<Cube>: l, cubes, field_3663, boxes, field_78804_l
List<ModelPart>: m, children, field_3661, children, field_78805_m
String: n, id, field_3662, name, field_78802_n
float: o, translateX, field_3673, x, field_82906_o
float: p, translateY, field_3671, y, field_82908_p
float: q, translateZ, field_3669, z, field_82907_q
it.unimi.dsi.fastutil.objects.ObjectList<ModelPart$Cube>: m, cubes, field_3663, cuboids, field_78804_l
it.unimi.dsi.fastutil.objects.ObjectList<ModelPart>: n, children, field_3661, children, field_78805_m
构造函数
(int, int, int, int)
方法
void (ModelPart): c, removeChild, method_17578, removeChild, func_217179_c
ModelPart (float, float, float, int, int, int): a, addBox, method_2844, addCuboid, func_78789_a
ModelPart (float, float, float, int, int, int, boolean): a, addBox, method_2854, addCuboid, func_178769_a
void (float, float, float, int, int, int, float): a, addBox, method_2856, addCuboid, func_78790_a
void (float, float, float, int, int, int, float, boolean): a, addBox, method_2849, addCuboid, func_205345_a
void (float): a, render, method_2846, render, func_78785_a
void (float): b, renderRollable, method_2852, method_2852, func_78791_b
void (float): c, translateTo, method_2847, applyTransform, func_78794_c
void (float): d, compile, method_2855, compile, func_78788_d
ModelPart (float, float, float, float, float, float): a, addBox, method_2844, addCuboid, func_228300_a_
ModelPart (float, float, float, float, float, float, boolean): a, addBox, method_2854, addCuboid, func_228304_a_
void (float, float, float, float, float, float, float): a, addBox, method_2856, addCuboid, func_228301_a_
void (float, float, float, float, float, float, float, float, float): a, addBox, method_22971, addCuboid, func_228302_a_
void (float, float, float, float, float, float, float, boolean): a, addBox, method_2849, addCuboid, func_228303_a_
void (int, int, float, float, float, float, float, float, float, float, float, boolean, boolean): a, addBox, method_22972, addCuboid, func_228305_a_
void (PoseStack, VertexConsumer, int, int): a, render, method_22698, render, func_228308_a_
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, render, method_22699, render, func_228309_a_
void (PoseStack): a, translateAndRotate, method_22703, rotate, func_228307_a_
void (PoseStack$Pose, VertexConsumer, int, int, float, float, float, float): a, compile, method_22702, renderCuboids, func_228306_a_
ModelPart$Cube (Random): a, getRandomCube, method_22700, getRandomCuboid, func_228310_a_
1.14.4
名称
dhh
djv
net.minecraft.client.model.geom.ModelPart
net.minecraft.client.model.Cuboid
net.minecraft.client.model.ModelPart
字段
float: a, field_3659, textureWidth, field_78801_a
float: a, xTexSize, field_3659, textureWidth, field_78801_a
float: b, field_3658, textureHeight, field_78799_b
float: b, yTexSize, field_3658, textureHeight, field_78799_b
int: r, field_3672, textureOffsetU, field_78803_o
int: r, xTexOffs, field_3672, textureOffsetU, field_78803_o
int: s, field_3670, textureOffsetV, field_78813_p
int: s, yTexOffs, field_3670, textureOffsetV, field_78813_p
float: c, field_3657, rotationPointX, field_78800_c
float: c, x, field_3657, pivotX, field_78800_c
float: d, field_3656, rotationPointY, field_78797_d
float: d, y, field_3656, pivotY, field_78797_d
float: e, field_3655, rotationPointZ, field_78798_e
float: e, z, field_3655, pivotZ, field_78798_e
float: f, field_3654, pitch, field_78795_f
float: f, xRot, field_3654, pitch, field_78795_f
float: g, field_3675, yaw, field_78796_g
float: g, yRot, field_3675, yaw, field_78796_g
float: h, field_3674, roll, field_78808_h
float: h, zRot, field_3674, roll, field_78808_h
boolean: t, field_3660, compiled, field_78812_q
boolean: t, compiled, field_3660, compiled, field_78812_q
int: u, field_3667, list, field_78811_r
int: u, list, field_3667, list, field_78811_r
boolean: i, field_3666, mirror, field_78809_i
boolean: i, mirror, field_3666, mirror, field_78809_i
boolean: j, field_3665, visible, field_78806_j
boolean: j, visible, field_3665, visible, field_78806_j
boolean: k, field_3664, field_3664, field_78807_k
boolean: k, neverRender, field_3664, field_78807_k
List<Box>: l, field_3663, boxes, field_78804_l
List<Cube>: l, cubes, field_3663, boxes, field_78804_l
List<Cuboid>: m, field_3661, children, field_78805_m
List<ModelPart>: m, children, field_3661, children, field_78805_m
String: n, field_3662, name, field_78802_n
String: n, id, field_3662, name, field_78802_n
float: o, field_3673, x, field_82906_o
float: o, translateX, field_3673, x, field_82906_o
float: p, field_3671, y, field_82908_p
float: p, translateY, field_3671, y, field_82908_p
float: q, field_3669, z, field_82907_q
float: q, translateZ, field_3669, z, field_82907_q
构造函数
方法
void (Cuboid): a, method_17138, copyRotation, func_217177_a
void (ModelPart): a, copyFrom, method_17138, copyPositionAndRotation, func_217177_a
void (Cuboid): b, method_2845, addChild, func_78792_a
void (ModelPart): b, addChild, method_2845, addChild, func_78792_a
void (Cuboid): c, method_17578, removeChild, func_217179_c
void (ModelPart): c, removeChild, method_17578, removeChild, func_217179_c
Cuboid (int, int): a, method_2850, setTextureOffset, func_78784_a
ModelPart (int, int): a, texOffs, method_2850, setTextureOffset, func_78784_a
Cuboid (String, float, float, float, int, int, int, float, int, int): a, method_2848, addBox, func_217178_a
ModelPart (String, float, float, float, int, int, int, float, int, int): a, addBox, method_2848, addCuboid, func_217178_a
Cuboid (float, float, float, int, int, int): a, method_2844, addBox, func_78789_a
ModelPart (float, float, float, int, int, int): a, addBox, method_2844, addCuboid, func_78789_a
Cuboid (float, float, float, int, int, int, boolean): a, method_2854, addBox, func_178769_a
ModelPart (float, float, float, int, int, int, boolean): a, addBox, method_2854, addCuboid, func_178769_a
void (float, float, float, int, int, int, float): a, method_2856, addBox, func_78790_a
void (float, float, float, int, int, int, float): a, addBox, method_2856, addCuboid, func_78790_a
void (float, float, float, int, int, int, float, boolean): a, method_2849, addBox, func_205345_a
void (float, float, float, int, int, int, float, boolean): a, addBox, method_2849, addCuboid, func_205345_a
void (float, float, float): a, method_2851, setRotationPoint, func_78793_a
void (float, float, float): a, setPos, method_2851, setPivot, func_78793_a
void (float): a, method_2846, render, func_78785_a
void (float): a, render, method_2846, render, func_78785_a
void (float): b, method_2852, method_2852, func_78791_b
void (float): b, renderRollable, method_2852, method_2852, func_78791_b
void (float): c, method_2847, applyTransform, func_78794_c
void (float): c, translateTo, method_2847, applyTransform, func_78794_c
void (float): d, method_2855, compile, func_78788_d
void (float): d, compile, method_2855, compile, func_78788_d
Cuboid (int, int): b, method_2853, setTextureSize, func_78787_b
ModelPart (int, int): b, setTexSize, method_2853, setTextureSize, func_78787_b
1.14.3
名称
dhd
dhh
net.minecraft.client.model.Cuboid
字段
float: a, field_3659, field_78801_a
float: a, field_3659, textureWidth, field_78801_a
float: b, field_3658, field_78799_b
float: b, field_3658, textureHeight, field_78799_b
int: r, field_3672, field_78803_o
int: r, field_3672, textureOffsetU, field_78803_o
int: s, field_3670, field_78813_p
int: s, field_3670, textureOffsetV, field_78813_p
float: c, field_3657, field_78800_c
float: c, field_3657, rotationPointX, field_78800_c
float: d, field_3656, field_78797_d
float: d, field_3656, rotationPointY, field_78797_d
float: e, field_3655, field_78798_e
float: e, field_3655, rotationPointZ, field_78798_e
float: f, field_3654, field_78795_f
float: f, field_3654, pitch, field_78795_f
float: g, field_3675, field_78796_g
float: g, field_3675, yaw, field_78796_g
float: h, field_3674, field_78808_h
float: h, field_3674, roll, field_78808_h
boolean: t, field_3660, field_78812_q
boolean: t, field_3660, compiled, field_78812_q
int: u, field_3667, field_78811_r
int: u, field_3667, list, field_78811_r
boolean: i, field_3666, field_78809_i
boolean: i, field_3666, mirror, field_78809_i
boolean: j, field_3665, field_78806_j
boolean: j, field_3665, visible, field_78806_j
boolean: k, field_3664, field_78807_k
boolean: k, field_3664, field_3664, field_78807_k
List<ModelBox>: l, field_3663, field_78804_l
List<Box>: l, field_3663, boxes, field_78804_l
List<RendererModel>: m, field_3661, field_78805_m
List<Cuboid>: m, field_3661, children, field_78805_m
String: n, field_3662, field_78802_n
String: n, field_3662, name, field_78802_n
float: o, field_3673, field_82906_o
float: o, field_3673, x, field_82906_o
float: p, field_3671, field_82908_p
float: p, field_3671, y, field_82908_p
float: q, field_3669, field_82907_q
float: q, field_3669, z, field_82907_q
构造函数
方法
void (RendererModel): a, method_17138, func_217177_a
void (Cuboid): a, method_17138, copyRotation, func_217177_a
void (RendererModel): b, method_2845, func_78792_a
void (Cuboid): b, method_2845, addChild, func_78792_a
void (RendererModel): c, method_17578, func_217179_c
void (Cuboid): c, method_17578, removeChild, func_217179_c
RendererModel (int, int): a, method_2850, func_78784_a
Cuboid (int, int): a, method_2850, setTextureOffset, func_78784_a
RendererModel (String, float, float, float, int, int, int, float, int, int): a, method_2848, func_217178_a
Cuboid (String, float, float, float, int, int, int, float, int, int): a, method_2848, addBox, func_217178_a
RendererModel (float, float, float, int, int, int): a, method_2844, func_78789_a
Cuboid (float, float, float, int, int, int): a, method_2844, addBox, func_78789_a
RendererModel (float, float, float, int, int, int, boolean): a, method_2854, func_178769_a
Cuboid (float, float, float, int, int, int, boolean): a, method_2854, addBox, func_178769_a
void (float, float, float, int, int, int, float): a, method_2856, func_78790_a
void (float, float, float, int, int, int, float): a, method_2856, addBox, func_78790_a
void (float, float, float, int, int, int, float, boolean): a, method_2849, func_205345_a
void (float, float, float, int, int, int, float, boolean): a, method_2849, addBox, func_205345_a
void (float, float, float): a, method_2851, func_78793_a
void (float, float, float): a, method_2851, setRotationPoint, func_78793_a
void (float): a, method_2846, func_78785_a
void (float): a, method_2846, render, func_78785_a
void (float): b, method_2852, func_78791_b
void (float): b, method_2852, method_2852, func_78791_b
void (float): c, method_2847, func_78794_c
void (float): c, method_2847, applyTransform, func_78794_c
void (float): d, method_2855, func_78788_d
void (float): d, method_2855, compile, func_78788_d
RendererModel (int, int): b, method_2853, func_78787_b
Cuboid (int, int): b, method_2853, setTextureSize, func_78787_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dhb
dhd
字段
构造函数
方法
1.14
名称
dhb
net.minecraft.class_630
net.minecraft.client.renderer.entity.model.RendererModel
字段
float: a, field_3659, field_78801_a
float: b, field_3658, field_78799_b
int: r, field_3672, field_78803_o
int: s, field_3670, field_78813_p
float: c, field_3657, field_78800_c
float: d, field_3656, field_78797_d
float: e, field_3655, field_78798_e
float: f, field_3654, field_78795_f
float: g, field_3675, field_78796_g
float: h, field_3674, field_78808_h
boolean: t, field_3660, field_78812_q
int: u, field_3667, field_78811_r
boolean: i, field_3666, field_78809_i
boolean: j, field_3665, field_78806_j
boolean: k, field_3664, field_78807_k
List<ModelBox>: l, field_3663, field_78804_l
List<RendererModel>: m, field_3661, field_78805_m
String: n, field_3662, field_78802_n
float: o, field_3673, field_82906_o
float: p, field_3671, field_82908_p
float: q, field_3669, field_82907_q
构造函数
(Model)
(Model, int, int)
方法
void (RendererModel): a, method_17138, func_217177_a
void (RendererModel): b, method_2845, func_78792_a
void (RendererModel): c, method_17578, func_217179_c
RendererModel (int, int): a, method_2850, func_78784_a
RendererModel (String, float, float, float, int, int, int, float, int, int): a, method_2848, func_217178_a
RendererModel (float, float, float, int, int, int): a, method_2844, func_78789_a
RendererModel (float, float, float, int, int, int, boolean): a, method_2854, func_178769_a
void (float, float, float, int, int, int, float): a, method_2856, func_78790_a
void (float, float, float, int, int, int, float, boolean): a, method_2849, func_205345_a
void (float, float, float): a, method_2851, func_78793_a
void (float): a, method_2846, func_78785_a
void (float): b, method_2852, func_78791_b
void (float): c, method_2847, func_78794_c
void (float): d, method_2855, func_78788_d
RendererModel (int, int): b, method_2853, func_78787_b