历史 - net.minecraft.client.model.geom.ModelPart

1.21.11

名称

gyo

hdg

字段

构造函数

方法

void (PoseStack, Set<org.joml.Vector3f>): a, getExtentsForGui, method_72152, collectVertices, m_403254_

void (PoseStack, Consumer<org.joml.Vector3fc>): a, getExtentsForGui, method_72152, collectVertices, m_403254_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gqn

gyo

字段

构造函数

方法

void (ModelPart): a, copyFrom, method_17138, copyTransform, m_104315_

1.21.8

名称

gqm

gqn

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gkr

gqm

字段

构造函数

方法

Stream<ModelPart> (): e, getAllParts, method_32088, traverse, m_171331_

void (PoseStack, Set<org.joml.Vector3f>): a, getExtentsForGui, method_72152, collectVertices, m_403254_

List<ModelPart> (): e, getAllParts, method_32088, traverse, m_171331_

Function<String, ModelPart> (): f, createPartLookup, method_72015, createPartGetter, m_403058_

void (BiConsumer<String, ModelPart>): a, addAllChildren, method_72014, forEachChild, m_402809_

1.21.5

名称

gfe

gkr

字段

float: b, x, field_3657, pivotX, f_104200_

float: b, x, field_3657, originX, f_104200_

float: c, y, field_3656, pivotY, f_104201_

float: c, y, field_3656, originY, f_104201_

float: d, z, field_3655, pivotZ, f_104202_

float: d, z, field_3655, originZ, f_104202_

构造函数

方法

void (float, float, float): a, setPos, method_2851, setPivot, m_104227_

void (float, float, float): a, setPos, method_2851, setOrigin, m_104227_

void (PoseStack): a, translateAndRotate, method_22703, rotate, m_104299_

void (PoseStack): a, translateAndRotate, method_22703, applyTransform, m_104299_

void (org.joml.Vector3f): a, offsetPos, method_41920, translate, m_252854_

void (org.joml.Vector3f): a, offsetPos, method_41920, moveOrigin, m_252854_

1.21.4

名称

geo

gfe

字段

构造函数

方法

1.21.3

名称

fyk

geo

字段

构造函数

方法

void (org.joml.Quaternionf): a, rotateBy, method_62132, rotate, m_357127_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fxc

fyk

字段

构造函数

方法

void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, render, method_22699, render, m_104306_

void (PoseStack$Pose, VertexConsumer, int, int, float, float, float, float): a, compile, method_22702, renderCuboids, m_104290_

void (PoseStack, VertexConsumer, int, int, int): a, render, method_22699, render, m_104306_

void (PoseStack$Pose, VertexConsumer, int, int, int): a, compile, method_22702, renderCuboids, m_104290_

1.20.6

名称

fmx

fxc

字段

构造函数

方法

1.20.4

名称

fic

fmx

字段

构造函数

方法

1.20.2

名称

fee

fic

字段

构造函数

方法

1.20.1

名称

fcr

fee

字段

构造函数

方法

1.19.4

名称

eyh

fcr

字段

构造函数

方法

1.19.3

名称

eue

eyh

字段

构造函数

方法

void (Vector3f): a, offsetPos, method_41920, translate, m_233564_

void (Vector3f): b, offsetRotation, method_41922, rotate, m_233567_

void (Vector3f): c, offsetScale, method_41924, scale, m_233570_

void (org.joml.Vector3f): a, offsetPos, method_41920, translate, m_252854_

void (org.joml.Vector3f): b, offsetRotation, method_41922, rotate, m_252899_

void (org.joml.Vector3f): c, offsetScale, method_41924, scale, m_253072_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

esv

eue

字段

构造函数

方法

1.19

名称

emb

esv

字段

float: a, x, field_3657, pivotX, f_104200_

float: b, x, field_3657, pivotX, f_104200_

float: b, y, field_3656, pivotY, f_104201_

float: c, y, field_3656, pivotY, f_104201_

float: c, z, field_3655, pivotZ, f_104202_

float: d, z, field_3655, pivotZ, f_104202_

float: d, xRot, field_3654, pitch, f_104203_

float: e, xRot, field_3654, pitch, f_104203_

float: e, yRot, field_3675, yaw, f_104204_

float: f, yRot, field_3675, yaw, f_104204_

float: f, zRot, field_3674, roll, f_104205_

float: g, zRot, field_3674, roll, f_104205_

boolean: g, visible, field_3665, visible, f_104207_

boolean: k, visible, field_3665, visible, f_104207_

List<ModelPart$Cube>: h, cubes, field_3663, cuboids, f_104212_

List<ModelPart$Cube>: m, cubes, field_3663, cuboids, f_104212_

Map<String, ModelPart>: i, children, field_3661, children, f_104213_

Map<String, ModelPart>: n, children, field_3661, children, f_104213_

float: a, DEFAULT_SCALE, field_37937, field_37937, f_233552_

float: h, xScale, field_37938, xScale, f_233553_

float: i, yScale, field_37939, yScale, f_233554_

float: j, zScale, field_37940, zScale, f_233555_

boolean: l, skipDraw, field_38456, hidden, f_233556_

PartPose: o, initialPose, field_37941, defaultTransform, f_233557_

构造函数

方法

ModelPart$Cube (Random): a, getRandomCube, method_22700, getRandomCuboid, m_104328_

void (PartPose): a, loadPose, method_32085, setTransform, m_171322_

void (PartPose): b, loadPose, method_32085, setTransform, m_171322_

ModelPart (String): a, getChild, method_32086, getChild, m_171324_

ModelPart (String): b, getChild, method_32086, getChild, m_171324_

boolean (): b, isEmpty, method_32087, isEmpty, m_171326_

boolean (): d, isEmpty, method_32087, isEmpty, m_171326_

Stream<ModelPart> (): c, getAllParts, method_32088, traverse, m_171331_

Stream<ModelPart> (): e, getAllParts, method_32088, traverse, m_171331_

PartPose (): b, getInitialPose, method_41921, getDefaultTransform, m_233566_

void (PartPose): a, setInitialPose, method_41918, setDefaultTransform, m_233560_

void (): c, resetPose, method_41923, resetTransform, m_233569_

boolean (String): a, hasChild, method_41919, hasChild, m_233562_

ModelPart$Cube (RandomSource): a, getRandomCube, method_22700, getRandomCuboid, m_233558_

void (Vector3f): a, offsetPos, method_41920, translate, m_233564_

void (Vector3f): b, offsetRotation, method_41922, rotate, m_233567_

void (Vector3f): c, offsetScale, method_41924, scale, m_233570_

1.18.2

名称

eku

emb

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eir

eku

字段

构造函数

方法

1.17.1

名称

eiq

eir

字段

构造函数

方法

1.17

名称

dwn

eiq

net.minecraft.client.renderer.model.ModelRenderer

net.minecraft.src.C_3889_

字段

float: i, xTexSize, field_3659, textureWidth, field_78801_a

float: j, yTexSize, field_3658, textureHeight, field_78799_b

int: k, xTexOffs, field_3672, textureOffsetU, field_78803_o

int: l, yTexOffs, field_3670, textureOffsetV, field_78813_p

float: a, x, field_3657, pivotX, field_78800_c

float: a, x, field_3657, pivotX, f_104200_

float: b, y, field_3656, pivotY, field_78797_d

float: b, y, field_3656, pivotY, f_104201_

float: c, z, field_3655, pivotZ, field_78798_e

float: c, z, field_3655, pivotZ, f_104202_

float: d, xRot, field_3654, pitch, field_78795_f

float: d, xRot, field_3654, pitch, f_104203_

float: e, yRot, field_3675, yaw, field_78796_g

float: e, yRot, field_3675, yaw, f_104204_

float: f, zRot, field_3674, roll, field_78808_h

float: f, zRot, field_3674, roll, f_104205_

boolean: g, mirror, field_3666, mirror, field_78809_i

boolean: h, visible, field_3665, visible, field_78806_j

boolean: g, visible, field_3665, visible, f_104207_

List<ModelPart$Cube>: h, cubes, field_3663, cuboids, f_104212_

it.unimi.dsi.fastutil.objects.ObjectList<ModelPart$Cube>: m, cubes, field_3663, cuboids, field_78804_l

it.unimi.dsi.fastutil.objects.ObjectList<ModelPart>: n, children, field_3661, children, field_78805_m

Map<String, ModelPart>: i, children, field_3661, children, f_104213_

构造函数

(Model)

(Model, int, int)

(int, int, int, int)

()

(List<ModelPart$Cube>, Map<String, ModelPart>)

方法

void (ModelPart): a, copyFrom, method_17138, copyTransform, func_217177_a

void (ModelPart): a, copyFrom, method_17138, copyTransform, m_104315_

void (ModelPart): b, addChild, method_2845, addChild, func_78792_a

ModelPart (int, int): a, texOffs, method_2850, setTextureOffset, func_78784_a

ModelPart (String, float, float, float, int, int, int, float, int, int): a, addBox, method_2848, addCuboid, func_217178_a

void (float, float, float): a, setPos, method_2851, setPivot, func_78793_a

void (float, float, float): a, setPos, method_2851, setPivot, m_104227_

ModelPart (int, int): b, setTexSize, method_2853, setTextureSize, func_78787_b

ModelPart (float, float, float, float, float, float): a, addBox, method_2844, addCuboid, func_228300_a_

ModelPart (float, float, float, float, float, float, boolean): a, addBox, method_2854, addCuboid, func_228304_a_

void (float, float, float, float, float, float, float): a, addBox, method_2856, addCuboid, func_228301_a_

void (float, float, float, float, float, float, float, float, float): a, addBox, method_22971, addCuboid, func_228302_a_

void (float, float, float, float, float, float, float, boolean): a, addBox, method_2849, addCuboid, func_228303_a_

void (int, int, float, float, float, float, float, float, float, float, float, boolean, boolean): a, addBox, method_22972, addCuboid, func_228305_a_

void (PoseStack, VertexConsumer, int, int): a, render, method_22698, render, func_228308_a_

void (PoseStack, VertexConsumer, int, int): a, render, method_22698, render, m_104301_

void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, render, method_22699, render, func_228309_a_

void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, render, method_22699, render, m_104306_

void (PoseStack): a, translateAndRotate, method_22703, rotate, func_228307_a_

void (PoseStack): a, translateAndRotate, method_22703, rotate, m_104299_

void (PoseStack$Pose, VertexConsumer, int, int, float, float, float, float): a, compile, method_22702, renderCuboids, func_228306_a_

void (PoseStack$Pose, VertexConsumer, int, int, float, float, float, float): a, compile, method_22702, renderCuboids, m_104290_

ModelPart$Cube (Random): a, getRandomCube, method_22700, getRandomCuboid, func_228310_a_

ModelPart$Cube (Random): a, getRandomCube, method_22700, getRandomCuboid, m_104328_

ModelPart (): a, createShallowCopy, method_29991, method_29991, func_241662_a_

PartPose (): a, storePose, method_32084, getTransform, m_171308_

void (PartPose): a, loadPose, method_32085, setTransform, m_171322_

ModelPart (String): a, getChild, method_32086, getChild, m_171324_

void (float, float, float): b, setRotation, method_33425, setAngles, m_171327_

void (PoseStack, ModelPart$Visitor): a, visit, method_35745, forEachCuboid, m_171309_

void (PoseStack, ModelPart$Visitor, String): a, visit, method_35746, forEachCuboid, m_171312_

boolean (): b, isEmpty, method_32087, isEmpty, m_171326_

Stream<ModelPart> (): c, getAllParts, method_32088, traverse, m_171331_

1.16.5

名称

字段

构造函数

方法

void (ModelPart): a, copyFrom, method_17138, copyPositionAndRotation, func_217177_a

void (ModelPart): a, copyFrom, method_17138, copyTransform, func_217177_a

1.16.4

名称

dwf

dwn

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dyg

dwf

字段

构造函数

方法

1.16.1

名称

dni

dyg

字段

构造函数

()

方法

ModelPart (): a, createShallowCopy, method_29991, method_29991, func_241662_a_

1.15.2

名称

dnf

dni

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

djv

dnf

net.minecraft.client.renderer.entity.model.RendererModel

net.minecraft.client.renderer.model.ModelRenderer

字段

float: a, xTexSize, field_3659, textureWidth, field_78801_a

float: i, xTexSize, field_3659, textureWidth, field_78801_a

float: b, yTexSize, field_3658, textureHeight, field_78799_b

float: j, yTexSize, field_3658, textureHeight, field_78799_b

int: r, xTexOffs, field_3672, textureOffsetU, field_78803_o

int: k, xTexOffs, field_3672, textureOffsetU, field_78803_o

int: s, yTexOffs, field_3670, textureOffsetV, field_78813_p

int: l, yTexOffs, field_3670, textureOffsetV, field_78813_p

float: c, x, field_3657, pivotX, field_78800_c

float: a, x, field_3657, pivotX, field_78800_c

float: d, y, field_3656, pivotY, field_78797_d

float: b, y, field_3656, pivotY, field_78797_d

float: e, z, field_3655, pivotZ, field_78798_e

float: c, z, field_3655, pivotZ, field_78798_e

float: f, xRot, field_3654, pitch, field_78795_f

float: d, xRot, field_3654, pitch, field_78795_f

float: g, yRot, field_3675, yaw, field_78796_g

float: e, yRot, field_3675, yaw, field_78796_g

float: h, zRot, field_3674, roll, field_78808_h

float: f, zRot, field_3674, roll, field_78808_h

boolean: t, compiled, field_3660, compiled, field_78812_q

int: u, list, field_3667, list, field_78811_r

boolean: i, mirror, field_3666, mirror, field_78809_i

boolean: g, mirror, field_3666, mirror, field_78809_i

boolean: j, visible, field_3665, visible, field_78806_j

boolean: h, visible, field_3665, visible, field_78806_j

boolean: k, neverRender, field_3664, field_78807_k

List<Cube>: l, cubes, field_3663, boxes, field_78804_l

List<ModelPart>: m, children, field_3661, children, field_78805_m

String: n, id, field_3662, name, field_78802_n

float: o, translateX, field_3673, x, field_82906_o

float: p, translateY, field_3671, y, field_82908_p

float: q, translateZ, field_3669, z, field_82907_q

it.unimi.dsi.fastutil.objects.ObjectList<ModelPart$Cube>: m, cubes, field_3663, cuboids, field_78804_l

it.unimi.dsi.fastutil.objects.ObjectList<ModelPart>: n, children, field_3661, children, field_78805_m

构造函数

(Model, String)

(int, int, int, int)

方法

void (ModelPart): c, removeChild, method_17578, removeChild, func_217179_c

ModelPart (float, float, float, int, int, int): a, addBox, method_2844, addCuboid, func_78789_a

ModelPart (float, float, float, int, int, int, boolean): a, addBox, method_2854, addCuboid, func_178769_a

void (float, float, float, int, int, int, float): a, addBox, method_2856, addCuboid, func_78790_a

void (float, float, float, int, int, int, float, boolean): a, addBox, method_2849, addCuboid, func_205345_a

void (float): a, render, method_2846, render, func_78785_a

void (float): b, renderRollable, method_2852, method_2852, func_78791_b

void (float): c, translateTo, method_2847, applyTransform, func_78794_c

void (float): d, compile, method_2855, compile, func_78788_d

ModelPart (float, float, float, float, float, float): a, addBox, method_2844, addCuboid, func_228300_a_

ModelPart (float, float, float, float, float, float, boolean): a, addBox, method_2854, addCuboid, func_228304_a_

void (float, float, float, float, float, float, float): a, addBox, method_2856, addCuboid, func_228301_a_

void (float, float, float, float, float, float, float, float, float): a, addBox, method_22971, addCuboid, func_228302_a_

void (float, float, float, float, float, float, float, boolean): a, addBox, method_2849, addCuboid, func_228303_a_

void (int, int, float, float, float, float, float, float, float, float, float, boolean, boolean): a, addBox, method_22972, addCuboid, func_228305_a_

void (PoseStack, VertexConsumer, int, int): a, render, method_22698, render, func_228308_a_

void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, render, method_22699, render, func_228309_a_

void (PoseStack): a, translateAndRotate, method_22703, rotate, func_228307_a_

void (PoseStack$Pose, VertexConsumer, int, int, float, float, float, float): a, compile, method_22702, renderCuboids, func_228306_a_

ModelPart$Cube (Random): a, getRandomCube, method_22700, getRandomCuboid, func_228310_a_

1.14.4

名称

dhh

djv

net.minecraft.client.model.geom.ModelPart

net.minecraft.client.model.Cuboid

net.minecraft.client.model.ModelPart

字段

float: a, field_3659, textureWidth, field_78801_a

float: a, xTexSize, field_3659, textureWidth, field_78801_a

float: b, field_3658, textureHeight, field_78799_b

float: b, yTexSize, field_3658, textureHeight, field_78799_b

int: r, field_3672, textureOffsetU, field_78803_o

int: r, xTexOffs, field_3672, textureOffsetU, field_78803_o

int: s, field_3670, textureOffsetV, field_78813_p

int: s, yTexOffs, field_3670, textureOffsetV, field_78813_p

float: c, field_3657, rotationPointX, field_78800_c

float: c, x, field_3657, pivotX, field_78800_c

float: d, field_3656, rotationPointY, field_78797_d

float: d, y, field_3656, pivotY, field_78797_d

float: e, field_3655, rotationPointZ, field_78798_e

float: e, z, field_3655, pivotZ, field_78798_e

float: f, field_3654, pitch, field_78795_f

float: f, xRot, field_3654, pitch, field_78795_f

float: g, field_3675, yaw, field_78796_g

float: g, yRot, field_3675, yaw, field_78796_g

float: h, field_3674, roll, field_78808_h

float: h, zRot, field_3674, roll, field_78808_h

boolean: t, field_3660, compiled, field_78812_q

boolean: t, compiled, field_3660, compiled, field_78812_q

int: u, field_3667, list, field_78811_r

int: u, list, field_3667, list, field_78811_r

boolean: i, field_3666, mirror, field_78809_i

boolean: i, mirror, field_3666, mirror, field_78809_i

boolean: j, field_3665, visible, field_78806_j

boolean: j, visible, field_3665, visible, field_78806_j

boolean: k, field_3664, field_3664, field_78807_k

boolean: k, neverRender, field_3664, field_78807_k

List<Box>: l, field_3663, boxes, field_78804_l

List<Cube>: l, cubes, field_3663, boxes, field_78804_l

List<Cuboid>: m, field_3661, children, field_78805_m

List<ModelPart>: m, children, field_3661, children, field_78805_m

String: n, field_3662, name, field_78802_n

String: n, id, field_3662, name, field_78802_n

float: o, field_3673, x, field_82906_o

float: o, translateX, field_3673, x, field_82906_o

float: p, field_3671, y, field_82908_p

float: p, translateY, field_3671, y, field_82908_p

float: q, field_3669, z, field_82907_q

float: q, translateZ, field_3669, z, field_82907_q

构造函数

方法

void (Cuboid): a, method_17138, copyRotation, func_217177_a

void (ModelPart): a, copyFrom, method_17138, copyPositionAndRotation, func_217177_a

void (Cuboid): b, method_2845, addChild, func_78792_a

void (ModelPart): b, addChild, method_2845, addChild, func_78792_a

void (Cuboid): c, method_17578, removeChild, func_217179_c

void (ModelPart): c, removeChild, method_17578, removeChild, func_217179_c

Cuboid (int, int): a, method_2850, setTextureOffset, func_78784_a

ModelPart (int, int): a, texOffs, method_2850, setTextureOffset, func_78784_a

Cuboid (String, float, float, float, int, int, int, float, int, int): a, method_2848, addBox, func_217178_a

ModelPart (String, float, float, float, int, int, int, float, int, int): a, addBox, method_2848, addCuboid, func_217178_a

Cuboid (float, float, float, int, int, int): a, method_2844, addBox, func_78789_a

ModelPart (float, float, float, int, int, int): a, addBox, method_2844, addCuboid, func_78789_a

Cuboid (float, float, float, int, int, int, boolean): a, method_2854, addBox, func_178769_a

ModelPart (float, float, float, int, int, int, boolean): a, addBox, method_2854, addCuboid, func_178769_a

void (float, float, float, int, int, int, float): a, method_2856, addBox, func_78790_a

void (float, float, float, int, int, int, float): a, addBox, method_2856, addCuboid, func_78790_a

void (float, float, float, int, int, int, float, boolean): a, method_2849, addBox, func_205345_a

void (float, float, float, int, int, int, float, boolean): a, addBox, method_2849, addCuboid, func_205345_a

void (float, float, float): a, method_2851, setRotationPoint, func_78793_a

void (float, float, float): a, setPos, method_2851, setPivot, func_78793_a

void (float): a, method_2846, render, func_78785_a

void (float): a, render, method_2846, render, func_78785_a

void (float): b, method_2852, method_2852, func_78791_b

void (float): b, renderRollable, method_2852, method_2852, func_78791_b

void (float): c, method_2847, applyTransform, func_78794_c

void (float): c, translateTo, method_2847, applyTransform, func_78794_c

void (float): d, method_2855, compile, func_78788_d

void (float): d, compile, method_2855, compile, func_78788_d

Cuboid (int, int): b, method_2853, setTextureSize, func_78787_b

ModelPart (int, int): b, setTexSize, method_2853, setTextureSize, func_78787_b

1.14.3

名称

dhd

dhh

net.minecraft.client.model.Cuboid

字段

float: a, field_3659, field_78801_a

float: a, field_3659, textureWidth, field_78801_a

float: b, field_3658, field_78799_b

float: b, field_3658, textureHeight, field_78799_b

int: r, field_3672, field_78803_o

int: r, field_3672, textureOffsetU, field_78803_o

int: s, field_3670, field_78813_p

int: s, field_3670, textureOffsetV, field_78813_p

float: c, field_3657, field_78800_c

float: c, field_3657, rotationPointX, field_78800_c

float: d, field_3656, field_78797_d

float: d, field_3656, rotationPointY, field_78797_d

float: e, field_3655, field_78798_e

float: e, field_3655, rotationPointZ, field_78798_e

float: f, field_3654, field_78795_f

float: f, field_3654, pitch, field_78795_f

float: g, field_3675, field_78796_g

float: g, field_3675, yaw, field_78796_g

float: h, field_3674, field_78808_h

float: h, field_3674, roll, field_78808_h

boolean: t, field_3660, field_78812_q

boolean: t, field_3660, compiled, field_78812_q

int: u, field_3667, field_78811_r

int: u, field_3667, list, field_78811_r

boolean: i, field_3666, field_78809_i

boolean: i, field_3666, mirror, field_78809_i

boolean: j, field_3665, field_78806_j

boolean: j, field_3665, visible, field_78806_j

boolean: k, field_3664, field_78807_k

boolean: k, field_3664, field_3664, field_78807_k

List<ModelBox>: l, field_3663, field_78804_l

List<Box>: l, field_3663, boxes, field_78804_l

List<RendererModel>: m, field_3661, field_78805_m

List<Cuboid>: m, field_3661, children, field_78805_m

String: n, field_3662, field_78802_n

String: n, field_3662, name, field_78802_n

float: o, field_3673, field_82906_o

float: o, field_3673, x, field_82906_o

float: p, field_3671, field_82908_p

float: p, field_3671, y, field_82908_p

float: q, field_3669, field_82907_q

float: q, field_3669, z, field_82907_q

构造函数

方法

void (RendererModel): a, method_17138, func_217177_a

void (Cuboid): a, method_17138, copyRotation, func_217177_a

void (RendererModel): b, method_2845, func_78792_a

void (Cuboid): b, method_2845, addChild, func_78792_a

void (RendererModel): c, method_17578, func_217179_c

void (Cuboid): c, method_17578, removeChild, func_217179_c

RendererModel (int, int): a, method_2850, func_78784_a

Cuboid (int, int): a, method_2850, setTextureOffset, func_78784_a

RendererModel (String, float, float, float, int, int, int, float, int, int): a, method_2848, func_217178_a

Cuboid (String, float, float, float, int, int, int, float, int, int): a, method_2848, addBox, func_217178_a

RendererModel (float, float, float, int, int, int): a, method_2844, func_78789_a

Cuboid (float, float, float, int, int, int): a, method_2844, addBox, func_78789_a

RendererModel (float, float, float, int, int, int, boolean): a, method_2854, func_178769_a

Cuboid (float, float, float, int, int, int, boolean): a, method_2854, addBox, func_178769_a

void (float, float, float, int, int, int, float): a, method_2856, func_78790_a

void (float, float, float, int, int, int, float): a, method_2856, addBox, func_78790_a

void (float, float, float, int, int, int, float, boolean): a, method_2849, func_205345_a

void (float, float, float, int, int, int, float, boolean): a, method_2849, addBox, func_205345_a

void (float, float, float): a, method_2851, func_78793_a

void (float, float, float): a, method_2851, setRotationPoint, func_78793_a

void (float): a, method_2846, func_78785_a

void (float): a, method_2846, render, func_78785_a

void (float): b, method_2852, func_78791_b

void (float): b, method_2852, method_2852, func_78791_b

void (float): c, method_2847, func_78794_c

void (float): c, method_2847, applyTransform, func_78794_c

void (float): d, method_2855, func_78788_d

void (float): d, method_2855, compile, func_78788_d

RendererModel (int, int): b, method_2853, func_78787_b

Cuboid (int, int): b, method_2853, setTextureSize, func_78787_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dhb

dhd

字段

构造函数

方法

1.14

名称

dhb

net.minecraft.class_630

net.minecraft.client.renderer.entity.model.RendererModel

字段

float: a, field_3659, field_78801_a

float: b, field_3658, field_78799_b

int: r, field_3672, field_78803_o

int: s, field_3670, field_78813_p

float: c, field_3657, field_78800_c

float: d, field_3656, field_78797_d

float: e, field_3655, field_78798_e

float: f, field_3654, field_78795_f

float: g, field_3675, field_78796_g

float: h, field_3674, field_78808_h

boolean: t, field_3660, field_78812_q

int: u, field_3667, field_78811_r

boolean: i, field_3666, field_78809_i

boolean: j, field_3665, field_78806_j

boolean: k, field_3664, field_78807_k

List<ModelBox>: l, field_3663, field_78804_l

List<RendererModel>: m, field_3661, field_78805_m

String: n, field_3662, field_78802_n

float: o, field_3673, field_82906_o

float: p, field_3671, field_82908_p

float: q, field_3669, field_82907_q

构造函数

(Model, String)

(Model)

(Model, int, int)

方法

void (RendererModel): a, method_17138, func_217177_a

void (RendererModel): b, method_2845, func_78792_a

void (RendererModel): c, method_17578, func_217179_c

RendererModel (int, int): a, method_2850, func_78784_a

RendererModel (String, float, float, float, int, int, int, float, int, int): a, method_2848, func_217178_a

RendererModel (float, float, float, int, int, int): a, method_2844, func_78789_a

RendererModel (float, float, float, int, int, int, boolean): a, method_2854, func_178769_a

void (float, float, float, int, int, int, float): a, method_2856, func_78790_a

void (float, float, float, int, int, int, float, boolean): a, method_2849, func_205345_a

void (float, float, float): a, method_2851, func_78793_a

void (float): a, method_2846, func_78785_a

void (float): b, method_2852, func_78791_b

void (float): c, method_2847, func_78794_c

void (float): d, method_2855, func_78788_d

RendererModel (int, int): b, method_2853, func_78787_b