历史 - net.minecraft.client.renderer.ViewArea

1.21.11

名称

hhb

hpr

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gyn

hhb

字段

构造函数

方法

1.21.8

名称

gym

gyn

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gsl

gym

字段

构造函数

方法

1.21.5

名称

gmy

gsl

字段

构造函数

方法

1.21.4

名称

gmj

gmy

字段

构造函数

方法

1.21.3

名称

gfq

gmj

字段

SectionPos: h, cameraSectionPos, field_53952, sectionPos, f_348529_

构造函数

方法

void (double, double): a, repositionCamera, method_3330, updateCameraPosition, m_110850_

void (SectionPos): a, repositionCamera, method_3330, updateCameraPosition, m_110850_

SectionPos (): d, getCameraSectionPos, method_62966, getSectionPos, m_351958_

SectionRenderDispatcher$RenderSection (long): a, getRenderSection, method_62963, getRenderedChunk, m_356148_

SectionRenderDispatcher$RenderSection (int, int, int): b, getRenderSection, method_62964, getRenderedChunk, m_353389_

boolean (int, int, int): c, containsSection, method_62965, isSectionWithinViewDistance, m_355913_

1.21.1

名称

字段

构造函数

方法

1.21

名称

geh

gfq

字段

构造函数

方法

1.20.6

名称

fty

geh

字段

构造函数

方法

1.20.4

名称

fov

fty

字段

构造函数

方法

1.20.2

名称

fkl

fov

字段

int: c, chunkGridSizeY, field_4149, sizeY, f_110840_

int: c, sectionGridSizeY, field_4149, sizeY, f_291207_

int: d, chunkGridSizeX, field_4148, sizeX, f_110841_

int: d, sectionGridSizeX, field_4148, sizeX, f_291809_

int: e, chunkGridSizeZ, field_4147, sizeZ, f_110842_

int: e, sectionGridSizeZ, field_4147, sizeZ, f_290583_

ChunkRenderDispatcher$RenderChunk[]: f, chunks, field_4150, chunks, f_110843_

SectionRenderDispatcher$RenderSection[]: f, sections, field_4150, chunks, f_291707_

int: g, viewDistance, field_45629, viewDistance, f_291500_

构造函数

方法

int (int, int, int): a, getChunkIndex, method_3326, getChunkIndex, m_110855_

int (int, int, int): a, getSectionIndex, method_3326, getChunkIndex, m_293962_

void (ChunkRenderDispatcher): a, createChunks, method_3324, createChunks, m_110864_

void (SectionRenderDispatcher): a, createSections, method_3324, createChunks, m_294128_

ChunkRenderDispatcher$RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getRenderedChunk, m_110866_

SectionRenderDispatcher$RenderSection (BlockPos): a, getRenderSectionAt, method_3323, getRenderedChunk, m_292642_

int (): b, getViewDistance, method_52839, getViewDistance, m_295654_

LevelHeightAccessor (): c, getLevelHeightAccessor, method_52840, getWorld, m_294982_

1.20.1

名称

fiu

fkl

字段

构造函数

方法

1.19.4

名称

fej

fiu

字段

构造函数

方法

1.19.3

名称

fag

fej

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eyi

fag

字段

构造函数

方法

1.19

名称

erg

eyi

字段

构造函数

方法

1.18.2

名称

epz

erg

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

enw

epz

字段

构造函数

方法

1.17.1

名称

env

enw

字段

构造函数

方法

1.17

名称

eat

env

net.minecraft.client.renderer.ViewFrustum

net.minecraft.src.C_4180_

字段

Level: b, level, field_4151, world, field_178167_b

Level: b, level, field_4151, world, f_110839_

int: c, chunkGridSizeY, field_4149, sizeY, field_178168_c

int: c, chunkGridSizeY, field_4149, sizeY, f_110840_

int: d, chunkGridSizeX, field_4148, sizeX, field_178165_d

int: d, chunkGridSizeX, field_4148, sizeX, f_110841_

int: e, chunkGridSizeZ, field_4147, sizeZ, field_178166_e

int: e, chunkGridSizeZ, field_4147, sizeZ, f_110842_

LevelRenderer: a, levelRenderer, field_4146, worldRenderer, field_178169_a

LevelRenderer: a, levelRenderer, field_4146, worldRenderer, f_110838_

ChunkRenderDispatcher$RenderChunk[]: f, chunks, field_4150, chunks, field_178164_f

ChunkRenderDispatcher$RenderChunk[]: f, chunks, field_4150, chunks, f_110843_

构造函数

方法

void (): a, releaseAllBuffers, method_3327, clear, func_178160_a

void (): a, releaseAllBuffers, method_3327, clear, m_110849_

void (int): a, setViewDistance, method_3325, setViewDistance, func_178159_a

void (int): a, setViewDistance, method_3325, setViewDistance, m_110853_

void (double, double): a, repositionCamera, method_3330, updateCameraPosition, func_178163_a

void (double, double): a, repositionCamera, method_3330, updateCameraPosition, m_110850_

int (int, int, int): a, getChunkIndex, method_3326, getChunkIndex, func_212478_a

int (int, int, int): a, getChunkIndex, method_3326, getChunkIndex, m_110855_

void (int, int, int, boolean): a, setDirty, method_16040, scheduleRebuild, func_217628_a

void (int, int, int, boolean): a, setDirty, method_16040, scheduleRebuild, m_110859_

void (ChunkRenderDispatcher): a, createChunks, method_3324, createChunks, func_228789_a_

void (ChunkRenderDispatcher): a, createChunks, method_3324, createChunks, m_110864_

ChunkRenderDispatcher$RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getRenderedChunk, func_178161_a

ChunkRenderDispatcher$RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getRenderedChunk, m_110866_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eal

eat

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ecm

eal

字段

构造函数

方法

1.16.1

名称

drg

ecm

字段

构造函数

方法

1.15.2

名称

drd

drg

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dnq

drd

字段

RenderChunk[]: f, chunks, field_4150, renderers, field_178164_f

ChunkRenderDispatcher$RenderChunk[]: f, chunks, field_4150, chunks, field_178164_f

构造函数

(Level, int, LevelRenderer, RenderChunkFactory)

(ChunkRenderDispatcher, Level, int, LevelRenderer)

方法

void (int): a, setViewDistance, method_3325, func_178159_a

void (int): a, setViewDistance, method_3325, setViewDistance, func_178159_a

int (int, int, int): b, getCoordinate, method_3328, func_178157_a

void (RenderChunkFactory): a, createChunks, method_3324, createChunks, func_178158_a

RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getChunkRenderer, func_178161_a

void (ChunkRenderDispatcher): a, createChunks, method_3324, createChunks, func_228789_a_

ChunkRenderDispatcher$RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getRenderedChunk, func_178161_a

1.14.4

名称

dlc

dnq

net.minecraft.client.renderer.ViewArea

net.minecraft.client.render.ChunkRenderDispatcher

net.minecraft.client.render.BuiltChunkStorage

字段

World: b, field_4151, world, field_178167_b

Level: b, level, field_4151, world, field_178167_b

int: c, field_4149, sizeY, field_178168_c

int: c, chunkGridSizeY, field_4149, sizeY, field_178168_c

int: d, field_4148, sizeX, field_178165_d

int: d, chunkGridSizeX, field_4148, sizeX, field_178165_d

int: e, field_4147, sizeZ, field_178166_e

int: e, chunkGridSizeZ, field_4147, sizeZ, field_178166_e

WorldRenderer: a, field_4146, renderer, field_178169_a

LevelRenderer: a, levelRenderer, field_4146, worldRenderer, field_178169_a

ChunkRenderer[]: f, field_4150, renderers, field_178164_f

RenderChunk[]: f, chunks, field_4150, renderers, field_178164_f

构造函数

方法

void (): a, method_3327, delete, func_178160_a

void (): a, releaseAllBuffers, method_3327, clear, func_178160_a

void (int): a, method_3325, method_3325, func_178159_a

void (int): a, setViewDistance, method_3325, func_178159_a

void (double, double): a, method_3330, updateCameraPosition, func_178163_a

void (double, double): a, repositionCamera, method_3330, updateCameraPosition, func_178163_a

int (int, int, int): b, method_3328, method_3328, func_178157_a

int (int, int, int): b, getCoordinate, method_3328, func_178157_a

int (int, int, int): a, method_3326, getChunkIndex, func_212478_a

int (int, int, int): a, getChunkIndex, method_3326, getChunkIndex, func_212478_a

void (ChunkRendererFactory): a, method_3324, createChunks, func_178158_a

void (RenderChunkFactory): a, createChunks, method_3324, createChunks, func_178158_a

void (int, int, int, boolean): a, method_16040, scheduleChunkRender, func_217628_a

void (int, int, int, boolean): a, setDirty, method_16040, scheduleRebuild, func_217628_a

ChunkRenderer (BlockPosition): a, method_3323, getChunkRenderer, func_178161_a

RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getChunkRenderer, func_178161_a

1.14.3

名称

dky

dlc

net.minecraft.client.render.ChunkRenderDispatcher

字段

World: b, field_4151, field_178167_b

World: b, field_4151, world, field_178167_b

int: c, field_4149, field_178168_c

int: c, field_4149, sizeY, field_178168_c

int: d, field_4148, field_178165_d

int: d, field_4148, sizeX, field_178165_d

int: e, field_4147, field_178166_e

int: e, field_4147, sizeZ, field_178166_e

WorldRenderer: a, field_4146, field_178169_a

WorldRenderer: a, field_4146, renderer, field_178169_a

ChunkRender[]: f, field_4150, field_178164_f

ChunkRenderer[]: f, field_4150, renderers, field_178164_f

构造函数

方法

void (): a, method_3327, func_178160_a

void (): a, method_3327, delete, func_178160_a

void (int): a, method_3325, func_178159_a

void (int): a, method_3325, method_3325, func_178159_a

void (double, double): a, method_3330, func_178163_a

void (double, double): a, method_3330, updateCameraPosition, func_178163_a

int (int, int, int): b, method_3328, func_178157_a

int (int, int, int): b, method_3328, method_3328, func_178157_a

int (int, int, int): a, method_3326, func_212478_a

int (int, int, int): a, method_3326, getChunkIndex, func_212478_a

void (IChunkRendererFactory): a, method_3324, func_178158_a

void (ChunkRendererFactory): a, method_3324, createChunks, func_178158_a

void (int, int, int, boolean): a, method_16040, func_217628_a

void (int, int, int, boolean): a, method_16040, scheduleChunkRender, func_217628_a

ChunkRender (BlockPosition): a, method_3323, func_178161_a

ChunkRenderer (BlockPosition): a, method_3323, getChunkRenderer, func_178161_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dkw

dky

字段

构造函数

方法

1.14

名称

cup

dkw

net.minecraft.class_769

字段

World: b, field_178167_b

World: b, field_4151, field_178167_b

int: c, field_178168_c

int: c, field_4149, field_178168_c

int: d, field_178165_d

int: d, field_4148, field_178165_d

int: e, field_178166_e

int: e, field_4147, field_178166_e

RenderChunk[]: f, field_178164_f

WorldRenderer: a, field_178169_a

WorldRenderer: a, field_4146, field_178169_a

ChunkRender[]: f, field_4150, field_178164_f

构造函数

(World, int, WorldRenderer, IRenderChunkFactory)

(World, int, WorldRenderer, IChunkRendererFactory)

方法

void (IRenderChunkFactory): a, func_178158_a

void (): a, func_178160_a

void (): a, method_3327, func_178160_a

void (int): a, func_178159_a

void (int): a, method_3325, func_178159_a

void (double, double): a, func_178163_a

void (double, double): a, method_3330, func_178163_a

int (int, int, int): b, func_178157_a

int (int, int, int): b, method_3328, func_178157_a

void (int, int, int, int, int, int, boolean): a, func_187474_a

RenderChunk (BlockPosition): a, func_178161_a

int (int, int, int): a, func_212478_a

int (int, int, int): a, method_3326, func_212478_a

void (IChunkRendererFactory): a, method_3324, func_178158_a

void (int, int, int, boolean): a, method_16040, func_217628_a

ChunkRender (BlockPosition): a, method_3323, func_178161_a

1.13.2

名称

cuo

cup

字段

构造函数

方法

1.13.1

名称

cue

cuo

字段

RenderGlobal: a, field_178169_a

WorldRenderer: a, field_178169_a

构造函数

(World, int, RenderGlobal, IRenderChunkFactory)

(World, int, WorldRenderer, IRenderChunkFactory)

方法

int (int, int, int): a, func_178157_a

int (int, int, int): b, func_178157_a

int (int, int, int): a, func_212478_a

1.13

名称

bvh

cue

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bvf

bvh

字段

构造函数

方法

1.12

名称

bqv

bvf

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bqt

bqv

字段

构造函数

方法

1.11

名称

boq

bqt

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bnu

boq

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bnx

bnu

字段

构造函数

方法

1.9

名称

bga

bnx

字段

构造函数

方法

void (int, int, int, int, int, int): a, func_178162_a

RenderChunk (BlockPosition): a, func_178161_a

void (int, int, int, int, int, int, boolean): a, func_187474_a

RenderChunk (BlockPosition): a, func_178161_a

1.8.8

名称

bga

net.minecraft.client.renderer.ViewFrustum

字段

RenderGlobal: a, field_178169_a

World: b, field_178167_b

int: c, field_178168_c

int: d, field_178165_d

int: e, field_178166_e

RenderChunk[]: f, field_178164_f

构造函数

(World, int, RenderGlobal, IRenderChunkFactory)

方法

void (IRenderChunkFactory): a, func_178158_a

void (): a, func_178160_a

void (int): a, func_178159_a

void (double, double): a, func_178163_a

int (int, int, int): a, func_178157_a

void (int, int, int, int, int, int): a, func_178162_a

RenderChunk (BlockPosition): a, func_178161_a