历史 - net.minecraft.client.renderer.ViewArea
1.21.11
名称
hhb
hpr
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gyn
hhb
字段
构造函数
方法
1.21.8
名称
gym
gyn
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gsl
gym
字段
构造函数
方法
1.21.5
名称
gmy
gsl
字段
构造函数
方法
1.21.4
名称
gmj
gmy
字段
构造函数
方法
1.21.3
名称
gfq
gmj
字段
SectionPos: h, cameraSectionPos, field_53952, sectionPos, f_348529_
构造函数
方法
void (double, double): a, repositionCamera, method_3330, updateCameraPosition, m_110850_
void (SectionPos): a, repositionCamera, method_3330, updateCameraPosition, m_110850_
SectionPos (): d, getCameraSectionPos, method_62966, getSectionPos, m_351958_
SectionRenderDispatcher$RenderSection (long): a, getRenderSection, method_62963, getRenderedChunk, m_356148_
SectionRenderDispatcher$RenderSection (int, int, int): b, getRenderSection, method_62964, getRenderedChunk, m_353389_
boolean (int, int, int): c, containsSection, method_62965, isSectionWithinViewDistance, m_355913_
1.21.1
名称
字段
构造函数
方法
1.21
名称
geh
gfq
字段
构造函数
方法
1.20.6
名称
fty
geh
字段
构造函数
方法
1.20.4
名称
fov
fty
字段
构造函数
方法
1.20.2
名称
fkl
fov
字段
int: c, chunkGridSizeY, field_4149, sizeY, f_110840_
int: c, sectionGridSizeY, field_4149, sizeY, f_291207_
int: d, chunkGridSizeX, field_4148, sizeX, f_110841_
int: d, sectionGridSizeX, field_4148, sizeX, f_291809_
int: e, chunkGridSizeZ, field_4147, sizeZ, f_110842_
int: e, sectionGridSizeZ, field_4147, sizeZ, f_290583_
ChunkRenderDispatcher$RenderChunk[]: f, chunks, field_4150, chunks, f_110843_
SectionRenderDispatcher$RenderSection[]: f, sections, field_4150, chunks, f_291707_
int: g, viewDistance, field_45629, viewDistance, f_291500_
构造函数
方法
int (int, int, int): a, getChunkIndex, method_3326, getChunkIndex, m_110855_
int (int, int, int): a, getSectionIndex, method_3326, getChunkIndex, m_293962_
void (ChunkRenderDispatcher): a, createChunks, method_3324, createChunks, m_110864_
void (SectionRenderDispatcher): a, createSections, method_3324, createChunks, m_294128_
ChunkRenderDispatcher$RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getRenderedChunk, m_110866_
SectionRenderDispatcher$RenderSection (BlockPos): a, getRenderSectionAt, method_3323, getRenderedChunk, m_292642_
int (): b, getViewDistance, method_52839, getViewDistance, m_295654_
LevelHeightAccessor (): c, getLevelHeightAccessor, method_52840, getWorld, m_294982_
1.20.1
名称
fiu
fkl
字段
构造函数
方法
1.19.4
名称
fej
fiu
字段
构造函数
方法
1.19.3
名称
fag
fej
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eyi
fag
字段
构造函数
方法
1.19
名称
erg
eyi
字段
构造函数
方法
1.18.2
名称
epz
erg
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
enw
epz
字段
构造函数
方法
1.17.1
名称
env
enw
字段
构造函数
方法
1.17
名称
eat
env
net.minecraft.client.renderer.ViewFrustum
net.minecraft.src.C_4180_
字段
Level: b, level, field_4151, world, field_178167_b
Level: b, level, field_4151, world, f_110839_
int: c, chunkGridSizeY, field_4149, sizeY, field_178168_c
int: c, chunkGridSizeY, field_4149, sizeY, f_110840_
int: d, chunkGridSizeX, field_4148, sizeX, field_178165_d
int: d, chunkGridSizeX, field_4148, sizeX, f_110841_
int: e, chunkGridSizeZ, field_4147, sizeZ, field_178166_e
int: e, chunkGridSizeZ, field_4147, sizeZ, f_110842_
LevelRenderer: a, levelRenderer, field_4146, worldRenderer, field_178169_a
LevelRenderer: a, levelRenderer, field_4146, worldRenderer, f_110838_
ChunkRenderDispatcher$RenderChunk[]: f, chunks, field_4150, chunks, field_178164_f
ChunkRenderDispatcher$RenderChunk[]: f, chunks, field_4150, chunks, f_110843_
构造函数
方法
void (): a, releaseAllBuffers, method_3327, clear, func_178160_a
void (): a, releaseAllBuffers, method_3327, clear, m_110849_
void (int): a, setViewDistance, method_3325, setViewDistance, func_178159_a
void (int): a, setViewDistance, method_3325, setViewDistance, m_110853_
void (double, double): a, repositionCamera, method_3330, updateCameraPosition, func_178163_a
void (double, double): a, repositionCamera, method_3330, updateCameraPosition, m_110850_
int (int, int, int): a, getChunkIndex, method_3326, getChunkIndex, func_212478_a
int (int, int, int): a, getChunkIndex, method_3326, getChunkIndex, m_110855_
void (int, int, int, boolean): a, setDirty, method_16040, scheduleRebuild, func_217628_a
void (int, int, int, boolean): a, setDirty, method_16040, scheduleRebuild, m_110859_
void (ChunkRenderDispatcher): a, createChunks, method_3324, createChunks, func_228789_a_
void (ChunkRenderDispatcher): a, createChunks, method_3324, createChunks, m_110864_
ChunkRenderDispatcher$RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getRenderedChunk, func_178161_a
ChunkRenderDispatcher$RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getRenderedChunk, m_110866_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eal
eat
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ecm
eal
字段
构造函数
方法
1.16.1
名称
drg
ecm
字段
构造函数
方法
1.15.2
名称
drd
drg
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dnq
drd
字段
RenderChunk[]: f, chunks, field_4150, renderers, field_178164_f
ChunkRenderDispatcher$RenderChunk[]: f, chunks, field_4150, chunks, field_178164_f
构造函数
(Level, int, LevelRenderer, RenderChunkFactory)
(ChunkRenderDispatcher, Level, int, LevelRenderer)
方法
void (int): a, setViewDistance, method_3325, func_178159_a
void (int): a, setViewDistance, method_3325, setViewDistance, func_178159_a
int (int, int, int): b, getCoordinate, method_3328, func_178157_a
void (RenderChunkFactory): a, createChunks, method_3324, createChunks, func_178158_a
RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getChunkRenderer, func_178161_a
void (ChunkRenderDispatcher): a, createChunks, method_3324, createChunks, func_228789_a_
ChunkRenderDispatcher$RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getRenderedChunk, func_178161_a
1.14.4
名称
dlc
dnq
net.minecraft.client.renderer.ViewArea
net.minecraft.client.render.ChunkRenderDispatcher
net.minecraft.client.render.BuiltChunkStorage
字段
World: b, field_4151, world, field_178167_b
Level: b, level, field_4151, world, field_178167_b
int: c, field_4149, sizeY, field_178168_c
int: c, chunkGridSizeY, field_4149, sizeY, field_178168_c
int: d, field_4148, sizeX, field_178165_d
int: d, chunkGridSizeX, field_4148, sizeX, field_178165_d
int: e, field_4147, sizeZ, field_178166_e
int: e, chunkGridSizeZ, field_4147, sizeZ, field_178166_e
WorldRenderer: a, field_4146, renderer, field_178169_a
LevelRenderer: a, levelRenderer, field_4146, worldRenderer, field_178169_a
ChunkRenderer[]: f, field_4150, renderers, field_178164_f
RenderChunk[]: f, chunks, field_4150, renderers, field_178164_f
构造函数
方法
void (): a, method_3327, delete, func_178160_a
void (): a, releaseAllBuffers, method_3327, clear, func_178160_a
void (int): a, method_3325, method_3325, func_178159_a
void (int): a, setViewDistance, method_3325, func_178159_a
void (double, double): a, method_3330, updateCameraPosition, func_178163_a
void (double, double): a, repositionCamera, method_3330, updateCameraPosition, func_178163_a
int (int, int, int): b, method_3328, method_3328, func_178157_a
int (int, int, int): b, getCoordinate, method_3328, func_178157_a
int (int, int, int): a, method_3326, getChunkIndex, func_212478_a
int (int, int, int): a, getChunkIndex, method_3326, getChunkIndex, func_212478_a
void (ChunkRendererFactory): a, method_3324, createChunks, func_178158_a
void (RenderChunkFactory): a, createChunks, method_3324, createChunks, func_178158_a
void (int, int, int, boolean): a, method_16040, scheduleChunkRender, func_217628_a
void (int, int, int, boolean): a, setDirty, method_16040, scheduleRebuild, func_217628_a
ChunkRenderer (BlockPosition): a, method_3323, getChunkRenderer, func_178161_a
RenderChunk (BlockPos): a, getRenderChunkAt, method_3323, getChunkRenderer, func_178161_a
1.14.3
名称
dky
dlc
net.minecraft.client.render.ChunkRenderDispatcher
字段
World: b, field_4151, field_178167_b
World: b, field_4151, world, field_178167_b
int: c, field_4149, field_178168_c
int: c, field_4149, sizeY, field_178168_c
int: d, field_4148, field_178165_d
int: d, field_4148, sizeX, field_178165_d
int: e, field_4147, field_178166_e
int: e, field_4147, sizeZ, field_178166_e
WorldRenderer: a, field_4146, field_178169_a
WorldRenderer: a, field_4146, renderer, field_178169_a
ChunkRender[]: f, field_4150, field_178164_f
ChunkRenderer[]: f, field_4150, renderers, field_178164_f
构造函数
方法
void (): a, method_3327, func_178160_a
void (): a, method_3327, delete, func_178160_a
void (int): a, method_3325, func_178159_a
void (int): a, method_3325, method_3325, func_178159_a
void (double, double): a, method_3330, func_178163_a
void (double, double): a, method_3330, updateCameraPosition, func_178163_a
int (int, int, int): b, method_3328, func_178157_a
int (int, int, int): b, method_3328, method_3328, func_178157_a
int (int, int, int): a, method_3326, func_212478_a
int (int, int, int): a, method_3326, getChunkIndex, func_212478_a
void (IChunkRendererFactory): a, method_3324, func_178158_a
void (ChunkRendererFactory): a, method_3324, createChunks, func_178158_a
void (int, int, int, boolean): a, method_16040, func_217628_a
void (int, int, int, boolean): a, method_16040, scheduleChunkRender, func_217628_a
ChunkRender (BlockPosition): a, method_3323, func_178161_a
ChunkRenderer (BlockPosition): a, method_3323, getChunkRenderer, func_178161_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dkw
dky
字段
构造函数
方法
1.14
名称
cup
dkw
net.minecraft.class_769
字段
World: b, field_178167_b
World: b, field_4151, field_178167_b
int: c, field_178168_c
int: c, field_4149, field_178168_c
int: d, field_178165_d
int: d, field_4148, field_178165_d
int: e, field_178166_e
int: e, field_4147, field_178166_e
RenderChunk[]: f, field_178164_f
WorldRenderer: a, field_178169_a
WorldRenderer: a, field_4146, field_178169_a
ChunkRender[]: f, field_4150, field_178164_f
构造函数
(World, int, WorldRenderer, IRenderChunkFactory)
(World, int, WorldRenderer, IChunkRendererFactory)
方法
void (IRenderChunkFactory): a, func_178158_a
void (): a, func_178160_a
void (): a, method_3327, func_178160_a
void (int): a, func_178159_a
void (int): a, method_3325, func_178159_a
void (double, double): a, func_178163_a
void (double, double): a, method_3330, func_178163_a
int (int, int, int): b, func_178157_a
int (int, int, int): b, method_3328, func_178157_a
void (int, int, int, int, int, int, boolean): a, func_187474_a
RenderChunk (BlockPosition): a, func_178161_a
int (int, int, int): a, func_212478_a
int (int, int, int): a, method_3326, func_212478_a
void (IChunkRendererFactory): a, method_3324, func_178158_a
void (int, int, int, boolean): a, method_16040, func_217628_a
ChunkRender (BlockPosition): a, method_3323, func_178161_a
1.13.2
名称
cuo
cup
字段
构造函数
方法
1.13.1
名称
cue
cuo
字段
RenderGlobal: a, field_178169_a
WorldRenderer: a, field_178169_a
构造函数
(World, int, RenderGlobal, IRenderChunkFactory)
(World, int, WorldRenderer, IRenderChunkFactory)
方法
int (int, int, int): a, func_178157_a
int (int, int, int): b, func_178157_a
int (int, int, int): a, func_212478_a
1.13
名称
bvh
cue
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bvf
bvh
字段
构造函数
方法
1.12
名称
bqv
bvf
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bqt
bqv
字段
构造函数
方法
1.11
名称
boq
bqt
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bnu
boq
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bnx
bnu
字段
构造函数
方法
1.9
名称
bga
bnx
字段
构造函数
方法
void (int, int, int, int, int, int): a, func_178162_a
RenderChunk (BlockPosition): a, func_178161_a
void (int, int, int, int, int, int, boolean): a, func_187474_a
RenderChunk (BlockPosition): a, func_178161_a
1.8.8
名称
bga
net.minecraft.client.renderer.ViewFrustum
字段
RenderGlobal: a, field_178169_a
World: b, field_178167_b
int: c, field_178168_c
int: d, field_178165_d
int: e, field_178166_e
RenderChunk[]: f, field_178164_f
构造函数
(World, int, RenderGlobal, IRenderChunkFactory)
方法
void (IRenderChunkFactory): a, func_178158_a
void (): a, func_178160_a
void (int): a, func_178159_a
void (double, double): a, func_178163_a
int (int, int, int): a, func_178157_a
void (int, int, int, int, int, int): a, func_178162_a
RenderChunk (BlockPosition): a, func_178161_a