历史 - net.minecraft.world.level.block.HoneyBlock
1.21.11
名称
dyw
edr
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.9
名称
dtz
dyw
字段
构造函数
方法
double (double): b, getOldDeltaY, method_65067, method_65067, m_356657_
double (double): b, getOldDeltaY, method_65067, getOldVelocityY, m_356657_
double (double): c, getNewDeltaY, method_65068, method_65068, m_355731_
double (double): c, getNewDeltaY, method_65068, getNewVelocityY, m_355731_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
drn
dtz
字段
构造函数
方法
1.21.5
名称
dnj
drn
字段
VoxelShape: b, SHAPE, field_21213, SHAPE, f_53982_
VoxelShape: g, SHAPE, field_21213, SHAPE, f_53982_
double: c, SLIDE_STARTS_WHEN_VERTICAL_SPEED_IS_AT_LEAST, field_31101, field_31101, f_153367_
double: b, SLIDE_STARTS_WHEN_VERTICAL_SPEED_IS_AT_LEAST, field_31101, field_31101, f_153367_
double: e, MIN_FALL_SPEED_TO_BE_CONSIDERED_SLIDING, field_31102, field_31102, f_153368_
double: c, MIN_FALL_SPEED_TO_BE_CONSIDERED_SLIDING, field_31102, field_31102, f_153368_
double: f, THROTTLE_SLIDE_SPEED_TO, field_31103, field_31103, f_153369_
double: e, THROTTLE_SLIDE_SPEED_TO, field_31103, field_31103, f_153369_
int: g, SLIDE_ADVANCEMENT_CHECK_INTERVAL, field_31104, TICKS_PER_SECOND, f_153370_
int: f, SLIDE_ADVANCEMENT_CHECK_INTERVAL, field_31104, TICKS_PER_SECOND, f_153370_
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
double (double): a, getOldDeltaY, method_65067, method_65067, m_356657_
double (double): b, getOldDeltaY, method_65067, method_65067, m_356657_
double (double): b, getNewDeltaY, method_65068, method_65068, m_355731_
double (double): c, getNewDeltaY, method_65068, method_65068, m_355731_
void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.4
名称
doi
dnj
字段
构造函数
方法
1.21.3
名称
djs
doi
字段
构造函数
方法
double (double): a, getOldDeltaY, method_65067, method_65067, m_356657_
double (double): b, getNewDeltaY, method_65068, method_65068, m_355731_
1.21.1
名称
字段
构造函数
方法
1.21
名称
div
djs
字段
构造函数
方法
1.20.6
名称
daj
div
字段
构造函数
方法
1.20.4
名称
cwm
daj
字段
VoxelShape: a, SHAPE, field_21213, SHAPE, f_53982_
VoxelShape: b, SHAPE, field_21213, SHAPE, f_53982_
double: b, SLIDE_STARTS_WHEN_VERTICAL_SPEED_IS_AT_LEAST, field_31101, field_31101, f_153367_
double: c, SLIDE_STARTS_WHEN_VERTICAL_SPEED_IS_AT_LEAST, field_31101, field_31101, f_153367_
double: c, MIN_FALL_SPEED_TO_BE_CONSIDERED_SLIDING, field_31102, field_31102, f_153368_
double: e, MIN_FALL_SPEED_TO_BE_CONSIDERED_SLIDING, field_31102, field_31102, f_153368_
double: d, THROTTLE_SLIDE_SPEED_TO, field_31103, field_31103, f_153369_
double: f, THROTTLE_SLIDE_SPEED_TO, field_31103, field_31103, f_153369_
int: e, SLIDE_ADVANCEMENT_CHECK_INTERVAL, field_31104, TICKS_PER_SECOND, f_153370_
int: g, SLIDE_ADVANCEMENT_CHECK_INTERVAL, field_31104, TICKS_PER_SECOND, f_153370_
com.mojang.serialization.MapCodec<HoneyBlock>: a, CODEC, field_46369, CODEC, f_303767_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<HoneyBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cte
cwm
字段
构造函数
方法
1.20.1
名称
csw
cte
字段
构造函数
方法
1.19.4
名称
cqg
csw
字段
构造函数
方法
1.19.3
名称
cnd
cqg
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cmg
cnd
net.minecraft.world.level.block.BlockHoney
字段
构造函数
方法
1.19
名称
cgy
cmg
net.minecraft.world.level.block.BlockHoney
字段
构造函数
方法
1.18.2
名称
cgg
cgy
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ccx
cgg
字段
构造函数
方法
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
1.17.1
名称
ccw
ccx
字段
构造函数
方法
1.17
名称
bxk
ccw
net.minecraft.block.HoneyBlock
net.minecraft.src.C_1811_
net.minecraft.server.v1_16_R3.BlockHoney
net.minecraft.world.level.block.BlockHoney
字段
VoxelShape: a, SHAPE, field_21213, SHAPE, field_226930_a_
VoxelShape: a, SHAPE, field_21213, SHAPE, f_53982_
double: b, SLIDE_STARTS_WHEN_VERTICAL_SPEED_IS_AT_LEAST, field_31101, field_31101, f_153367_
double: c, MIN_FALL_SPEED_TO_BE_CONSIDERED_SLIDING, field_31102, field_31102, f_153368_
double: d, THROTTLE_SLIDE_SPEED_TO, field_31103, field_31103, f_153369_
int: e, SLIDE_ADVANCEMENT_CHECK_INTERVAL, field_31104, TICKS_PER_SECOND, f_153370_
构造函数
方法
boolean (Entity): c, doesEntityDoHoneyBlockSlideEffects, method_24179, hasHoneyBlockEffects, func_226937_c_
boolean (Entity): c, doesEntityDoHoneyBlockSlideEffects, method_24179, hasHoneyBlockEffects, m_54012_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
boolean (BlockPos, Entity): a, isSlidingDown, method_23356, isSliding, func_226935_a_
boolean (BlockPos, Entity): a, isSlidingDown, method_23356, isSliding, m_54007_
void (Entity, BlockPos): a, maybeDoSlideAchievement, method_24176, triggerAdvancement, func_226933_a_
void (Entity, BlockPos): a, maybeDoSlideAchievement, method_24176, triggerAdvancement, m_53991_
void (Entity): d, doSlideMovement, method_24180, updateSlidingVelocity, func_226938_d_
void (Entity): d, doSlideMovement, method_24180, updateSlidingVelocity, m_54019_
void (Level, Entity): a, maybeDoSlideEffects, method_24177, addCollisionEffects, func_226934_a_
void (Level, Entity): a, maybeDoSlideEffects, method_24177, addCollisionEffects, m_53994_
void (Entity): a, showSlideParticles, method_24175, addRegularParticles, func_226931_a_
void (Entity): a, showSlideParticles, method_24175, addRegularParticles, m_53986_
void (Entity): b, showJumpParticles, method_24178, addRichParticles, func_226936_b_
void (Entity): b, showJumpParticles, method_24178, addRichParticles, m_54010_
void (Entity, int): a, showParticles, method_23355, addParticles, func_226932_a_
void (Entity, int): a, showParticles, method_23355, addParticles, m_53988_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bxh
bxk
net.minecraft.server.v1_16_R2.BlockHoney
net.minecraft.server.v1_16_R3.BlockHoney
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
byn
bxh
net.minecraft.server.v1_16_R1.BlockHoney
net.minecraft.server.v1_16_R2.BlockHoney
字段
构造函数
方法
1.16.1
名称
brx
byn
net.minecraft.server.v1_15_R1.BlockHoney
net.minecraft.server.v1_16_R1.BlockHoney
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
1.15.2
名称
bru
brx
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bru
net.minecraft.world.level.block.HoneyBlock
net.minecraft.class_4622
net.minecraft.block.HoneyBlock
net.minecraft.block.HoneyBlock
net.minecraft.server.v1_15_R1.BlockHoney
字段
VoxelShape: a, SHAPE, field_21213, SHAPE, field_226930_a_
构造函数
方法
boolean (Entity): c, doesEntityDoHoneyBlockSlideEffects, method_24179, hasHoneyBlockEffects, func_226937_c_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
boolean (BlockPos, Entity): a, isSlidingDown, method_23356, isSliding, func_226935_a_
void (Entity, BlockPos): a, maybeDoSlideAchievement, method_24176, triggerAdvancement, func_226933_a_
void (Entity): d, doSlideMovement, method_24180, updateSlidingVelocity, func_226938_d_
void (Level, Entity): a, maybeDoSlideEffects, method_24177, addCollisionEffects, func_226934_a_
void (Entity): a, showSlideParticles, method_24175, addRegularParticles, func_226931_a_
void (Entity): b, showJumpParticles, method_24178, addRichParticles, func_226936_b_
void (Entity, int): a, showParticles, method_23355, addParticles, func_226932_a_