历史 - net.minecraft.world.level.block.state.BlockBehaviour$BlockStateBase$Cache
1.21.11
名称
ejl$a$a
eog$a$a
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eea$a$a
ejl$a$a
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ebp$a$a
eea$a$a
字段
构造函数
方法
1.21.5
名称
dwx$a$a
ebp$a$a
字段
构造函数
方法
1.21.4
名称
dxu$a$a
dwx$a$a
字段
构造函数
方法
1.21.3
名称
dtb$a$a
dxu$a$a
字段
Direction[]: e, DIRECTIONS, field_16559, DIRECTIONS, f_60845_
Direction[]: d, DIRECTIONS, field_16559, DIRECTIONS, f_60845_
boolean: a, solidRender, field_16557, fullOpaque, f_60841_
boolean: g, propagatesSkylightDown, field_16556, transparent, f_60847_
int: h, lightBlock, field_16555, lightSubtracted, f_60848_
VoxelShape[]: i, occlusionShapes, field_16560, extrudedFaces, f_60849_
VoxelShape: b, collisionShape, field_19360, collisionShape, f_60842_
VoxelShape: a, collisionShape, field_19360, collisionShape, f_60842_
boolean: c, largeCollisionShape, field_17651, exceedsCube, f_60843_
boolean: b, largeCollisionShape, field_17651, exceedsCube, f_60843_
boolean[]: j, faceSturdy, field_19429, solidSides, f_60850_
boolean[]: f, faceSturdy, field_19429, solidSides, f_60850_
boolean: d, isCollisionShapeFullBlock, field_20337, isFullCube, f_60844_
boolean: c, isCollisionShapeFullBlock, field_20337, isFullCube, f_60844_
int: f, SUPPORT_TYPE_COUNT, field_25830, SHAPE_TYPE_LENGTH, f_60846_
int: e, SUPPORT_TYPE_COUNT, field_25830, SHAPE_TYPE_LENGTH, f_60846_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dsd$a$a
dtb$a$a
字段
构造函数
方法
1.20.6
名称
djg$a$a
dsd$a$a
字段
构造函数
方法
1.20.4
名称
dfi$a$a
djg$a$a
字段
构造函数
方法
1.20.2
名称
dca$a$a
dfi$a$a
字段
构造函数
方法
1.20.1
名称
dbp$a$a
dca$a$a
字段
构造函数
方法
1.19.4
名称
cys$a$a
dbp$a$a
字段
boolean: g, propagatesSkylightDown, field_16556, translucent, f_60847_
boolean: g, propagatesSkylightDown, field_16556, transparent, f_60847_
构造函数
方法
1.19.3
名称
cvn$a$a
cys$a$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_2059_
net.minecraft.src.C_2056_$C_2058_$C_2059_
字段
构造函数
方法
1.19.1
名称
cuq$a$a
cvn$a$a
net.minecraft.world.level.block.state.BlockBase$BlockData$Cache
字段
构造函数
方法
1.19
名称
cou$a$a
cuq$a$a
net.minecraft.src.C_2056_$C_2058_$C_2059_
net.minecraft.src.C_2059_
net.minecraft.world.level.block.state.BlockBase$BlockData$Cache
字段
构造函数
方法
1.18.2
名称
cob$a$a
cou$a$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cks$a$a
cob$a$a
字段
构造函数
方法
1.17.1
名称
ckr$a$a
cks$a$a
字段
构造函数
方法
1.17
名称
ceg$a$a
ckr$a$a
net.minecraft.block.AbstractBlock$AbstractBlockState$Cache
net.minecraft.src.C_2056_$C_2058_$C_2059_
net.minecraft.server.v1_16_R3.BlockBase$BlockData$Cache
net.minecraft.world.level.block.state.BlockBase$BlockData$Cache
字段
Direction[]: e, DIRECTIONS, field_16559, DIRECTIONS, field_222497_a
Direction[]: e, DIRECTIONS, field_16559, DIRECTIONS, f_60845_
boolean: a, solidRender, field_16557, fullOpaque, field_222499_c
boolean: a, solidRender, field_16557, fullOpaque, f_60841_
boolean: g, propagatesSkylightDown, field_16556, translucent, field_222500_d
boolean: g, propagatesSkylightDown, field_16556, translucent, f_60847_
int: h, lightBlock, field_16555, lightSubtracted, field_222501_e
int: h, lightBlock, field_16555, lightSubtracted, f_60848_
VoxelShape[]: i, occlusionShapes, field_16560, extrudedFaces, field_222502_f
VoxelShape[]: i, occlusionShapes, field_16560, extrudedFaces, f_60849_
VoxelShape: b, collisionShape, field_19360, collisionShape, field_230026_g
VoxelShape: b, collisionShape, field_19360, collisionShape, f_60842_
boolean: c, largeCollisionShape, field_17651, exceedsCube, field_222503_g
boolean: c, largeCollisionShape, field_17651, exceedsCube, f_60843_
boolean[]: j, faceSturdy, field_19429, solidSides, field_225493_i
boolean[]: j, faceSturdy, field_19429, solidSides, f_60850_
boolean: d, isCollisionShapeFullBlock, field_20337, isFullCube, field_225494_j
boolean: d, isCollisionShapeFullBlock, field_20337, isFullCube, f_60844_
int: f, SUPPORT_TYPE_COUNT, field_25830, SHAPE_TYPE_LENGTH, field_242699_f
int: f, SUPPORT_TYPE_COUNT, field_25830, SHAPE_TYPE_LENGTH, f_60846_
构造函数
方法
boolean (Direction, SupportType): a, isFaceSturdy, method_30369, isSideSolid, func_242700_a
boolean (Direction, SupportType): a, isFaceSturdy, method_30369, isSideSolid, m_60861_
int (Direction, SupportType): b, getFaceSupportIndex, method_30370, indexSolidSide, func_242701_b
int (Direction, SupportType): b, getFaceSupportIndex, method_30370, indexSolidSide, m_60866_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ced$a$a
ceg$a$a
net.minecraft.server.v1_16_R2.BlockBase$BlockData$Cache
net.minecraft.server.v1_16_R3.BlockBase$BlockData$Cache
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cfi$a$a
ced$a$a
net.minecraft.server.v1_16_R1.BlockBase$BlockData$a
net.minecraft.server.v1_16_R2.BlockBase$BlockData$Cache
字段
Direction[]: f, DIRECTIONS, field_16559, DIRECTIONS, field_222497_a
Direction[]: e, DIRECTIONS, field_16559, DIRECTIONS, field_222497_a
boolean[]: d, isFaceSturdy, field_19429, solidFullSquare, field_225493_i
boolean[]: j, faceSturdy, field_19429, solidSides, field_225493_i
boolean: e, isCollisionShapeFullBlock, field_20337, isFullCube, field_225494_j
boolean: d, isCollisionShapeFullBlock, field_20337, isFullCube, field_225494_j
int: f, SUPPORT_TYPE_COUNT, field_25830, SHAPE_TYPE_LENGTH, field_242699_f
构造函数
方法
boolean (Direction, SupportType): a, isFaceSturdy, method_30369, isSideSolid, func_242700_a
int (Direction, SupportType): b, getFaceSupportIndex, method_30370, indexSolidSide, func_242701_b
1.16.1
名称
cfi$a$a
net.minecraft.world.level.block.state.BlockBehaviour$BlockStateBase$Cache
net.minecraft.class_4970$class_4971$class_3752
net.minecraft.block.AbstractBlock$AbstractBlockState$ShapeCache
net.minecraft.block.AbstractBlock$AbstractBlockState$Cache
net.minecraft.server.v1_16_R1.BlockBase$BlockData$a
字段
Direction[]: f, DIRECTIONS, field_16559, DIRECTIONS, field_222497_a
boolean: a, solidRender, field_16557, fullOpaque, field_222499_c
boolean: g, propagatesSkylightDown, field_16556, translucent, field_222500_d
int: h, lightBlock, field_16555, lightSubtracted, field_222501_e
VoxelShape[]: i, occlusionShapes, field_16560, extrudedFaces, field_222502_f
VoxelShape: b, collisionShape, field_19360, collisionShape, field_230026_g
boolean: c, largeCollisionShape, field_17651, exceedsCube, field_222503_g
boolean[]: d, isFaceSturdy, field_19429, solidFullSquare, field_225493_i
boolean: e, isCollisionShapeFullBlock, field_20337, isFullCube, field_225494_j
构造函数
方法