历史 - net.minecraft.network.protocol.game.ClientboundSoundEntityPacket

1.21.11

名称

agw

ahg

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

agq

agw

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

agf

agq

字段

构造函数

方法

1.21.5

名称

afm

agf

字段

构造函数

方法

1.21.4

名称

ags

afm

字段

构造函数

方法

PacketType<ClientboundSoundEntityPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundSoundEntityPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

afo

ags

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

agc

afo

字段

构造函数

方法

1.20.6

名称

acr

agc

字段

SoundSource: b, source, field_12641, category, f_133409_

SoundSource: c, source, field_12641, category, f_133409_

int: c, id, field_12640, entityId, f_133410_

int: d, id, field_12640, entityId, f_133410_

float: d, volume, field_12639, volume, f_133411_

float: e, volume, field_12639, volume, f_133411_

float: e, pitch, field_12638, pitch, f_133412_

float: f, pitch, field_12638, pitch, f_133412_

long: f, seed, field_38819, seed, f_237829_

long: g, seed, field_38819, seed, f_237829_

Holder<SoundEvent>: a, sound, field_12642, sound, f_133408_

Holder<SoundEvent>: b, sound, field_12642, sound, f_133408_

StreamCodec<RegistryFriendlyByteBuf, ClientboundSoundEntityPacket>: a, STREAM_CODEC, field_47994, CODEC, f_316622_

构造函数

(FriendlyByteBuf)

(RegistryFriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

SoundSource (): d, getSource, method_11881, getCategory, m_133429_

SoundSource (): e, getSource, method_11881, getCategory, m_133429_

int (): e, getId, method_11883, getEntityId, m_133430_

int (): f, getId, method_11883, getEntityId, m_133430_

float (): f, getVolume, method_11885, getVolume, m_133431_

float (): g, getVolume, method_11885, getVolume, m_133431_

float (): g, getPitch, method_11880, getPitch, m_133432_

float (): h, getPitch, method_11880, getPitch, m_133432_

long (): h, getSeed, method_43235, getSeed, m_237837_

long (): i, getSeed, method_43235, getSeed, m_237837_

Holder<SoundEvent> (): a, getSound, method_11882, getSound, m_263456_

Holder<SoundEvent> (): b, getSound, method_11882, getSound, m_263456_

void (RegistryFriendlyByteBuf): a, write, method_55941, write, m_133427_

PacketType<ClientboundSoundEntityPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

aam

acr

字段

构造函数

方法

1.20.2

名称

yl

aam

字段

构造函数

方法

SoundSource (): c, getSource, method_11881, getCategory, m_133429_

SoundSource (): d, getSource, method_11881, getCategory, m_133429_

int (): d, getId, method_11883, getEntityId, m_133430_

int (): e, getId, method_11883, getEntityId, m_133430_

float (): e, getVolume, method_11885, getVolume, m_133431_

float (): f, getVolume, method_11885, getVolume, m_133431_

float (): f, getPitch, method_11880, getPitch, m_133432_

float (): g, getPitch, method_11880, getPitch, m_133432_

long (): g, getSeed, method_43235, getSeed, m_237837_

long (): h, getSeed, method_43235, getSeed, m_237837_

1.20.1

名称

yy

yl

字段

构造函数

方法

1.19.4

名称

ya

yy

字段

构造函数

方法

Holder<SoundEvent> (): b, getSound, method_11882, getSound, m_263456_

Holder<SoundEvent> (): a, getSound, method_11882, getSound, m_263456_

1.19.3

名称

wx

ya

字段

SoundEvent: a, sound, field_12642, sound, f_133408_

Holder<SoundEvent>: a, sound, field_12642, sound, f_133408_

构造函数

(SoundEvent, SoundSource, Entity, float, float, long)

(Holder<SoundEvent>, SoundSource, Entity, float, float, long)

方法

SoundEvent (): b, getSound, method_11882, getSound, m_133426_

Holder<SoundEvent> (): b, getSound, method_11882, getSound, m_263456_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

wg

wx

net.minecraft.network.protocol.game.PacketPlayOutEntitySound

字段

构造函数

方法

1.19

名称

uu

wg

net.minecraft.network.protocol.game.PacketPlayOutEntitySound

字段

long: f, seed, field_38819, seed, f_237829_

构造函数

(SoundEvent, SoundSource, Entity, float, float)

(SoundEvent, SoundSource, Entity, float, float, long)

方法

long (): g, getSeed, method_43235, getSeed, m_237837_

1.18.2

名称

uj

uu

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

sz

uj

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

rm

sz

net.minecraft.network.play.server.SSpawnMovingSoundEffectPacket

net.minecraft.src.C_5129_

net.minecraft.server.v1_16_R3.PacketPlayOutEntitySound

net.minecraft.network.protocol.game.PacketPlayOutEntitySound

字段

SoundEvent: a, sound, field_12642, sound, field_218765_a

SoundEvent: a, sound, field_12642, sound, f_133408_

SoundSource: b, source, field_12641, category, field_218766_b

SoundSource: b, source, field_12641, category, f_133409_

int: c, id, field_12640, entityId, field_218767_c

int: c, id, field_12640, entityId, f_133410_

float: d, volume, field_12639, volume, field_218768_d

float: d, volume, field_12639, volume, f_133411_

float: e, pitch, field_12638, pitch, field_218769_e

float: e, pitch, field_12638, pitch, f_133412_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11884, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11884, apply, m_5797_

SoundEvent (): b, getSound, method_11882, getSound, func_218763_b

SoundEvent (): b, getSound, method_11882, getSound, m_133426_

SoundSource (): c, getSource, method_11881, getCategory, func_218760_c

SoundSource (): c, getSource, method_11881, getCategory, m_133429_

int (): d, getId, method_11883, getEntityId, func_218762_d

int (): d, getId, method_11883, getEntityId, m_133430_

float (): e, getVolume, method_11885, getVolume, func_218764_e

float (): e, getVolume, method_11885, getVolume, m_133431_

float (): f, getPitch, method_11880, getPitch, func_218761_f

float (): f, getPitch, method_11880, getPitch, m_133432_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutEntitySound

net.minecraft.server.v1_16_R3.PacketPlayOutEntitySound

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ql

rm

net.minecraft.server.v1_16_R1.PacketPlayOutEntitySound

net.minecraft.server.v1_16_R2.PacketPlayOutEntitySound

字段

构造函数

方法

1.16.1

名称

ox

ql

net.minecraft.server.v1_15_R1.PacketPlayOutEntitySound

net.minecraft.server.v1_16_R1.PacketPlayOutEntitySound

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.PlaySoundFromEntityS2CPacket

net.minecraft.network.packet.s2c.play.PlaySoundFromEntityS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ng

ox

net.minecraft.network.packet.s2c.play.PlaySoundFromEntityS2CPacket

net.minecraft.client.network.packet.PlaySoundFromEntityS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutEntitySound

net.minecraft.server.v1_15_R1.PacketPlayOutEntitySound

字段

构造函数

方法

1.14.4

名称

ne

ng

net.minecraft.network.protocol.game.ClientboundSoundEntityPacket

net.minecraft.client.network.packet.PlaySoundFromEntityS2CPacket

net.minecraft.network.packet.s2c.play.PlaySoundFromEntityS2CPacket

字段

SoundEffect: a, field_12642, sound, field_218765_a

SoundEvent: a, sound, field_12642, sound, field_218765_a

SoundCategory: b, field_12641, category, field_218766_b

SoundSource: b, source, field_12641, category, field_218766_b

int: c, field_12640, entityId, field_218767_c

int: c, id, field_12640, entityId, field_218767_c

float: d, field_12639, volume, field_218768_d

float: d, volume, field_12639, volume, field_218768_d

float: e, field_12638, pitch, field_218769_e

float: e, pitch, field_12638, pitch, field_218769_e

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11884, method_11884, func_148833_a

void (ClientGamePacketListener): a, handle, method_11884, apply, func_148833_a

SoundEffect (): b, method_11882, getSound, func_218763_b

SoundEvent (): b, getSound, method_11882, getSound, func_218763_b

SoundCategory (): c, method_11881, getCategory, func_218760_c

SoundSource (): c, getSource, method_11881, getCategory, func_218760_c

int (): d, method_11883, getEntityId, func_218762_d

int (): d, getId, method_11883, getEntityId, func_218762_d

float (): e, method_11885, getVolume, func_218764_e

float (): e, getVolume, method_11885, getVolume, func_218764_e

float (): f, method_11880, getPitch, func_218761_f

float (): f, getPitch, method_11880, getPitch, func_218761_f

1.14.3

名称

nd

ne

net.minecraft.client.network.packet.PlaySoundFromEntityS2CPacket

字段

SoundEffect: a, field_12642, field_218765_a

SoundEffect: a, field_12642, sound, field_218765_a

SoundCategory: b, field_12641, field_218766_b

SoundCategory: b, field_12641, category, field_218766_b

int: c, field_12640, field_218767_c

int: c, field_12640, entityId, field_218767_c

float: d, field_12639, field_218768_d

float: d, field_12639, volume, field_218768_d

float: e, field_12638, field_218769_e

float: e, field_12638, pitch, field_218769_e

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11884, func_148833_a

void (PacketListenerPlayOut): a, method_11884, method_11884, func_148833_a

SoundEffect (): b, method_11882, func_218763_b

SoundEffect (): b, method_11882, getSound, func_218763_b

SoundCategory (): c, method_11881, func_218760_c

SoundCategory (): c, method_11881, getCategory, func_218760_c

int (): d, method_11883, func_218762_d

int (): d, method_11883, getEntityId, func_218762_d

float (): e, method_11885, func_218764_e

float (): e, method_11885, getVolume, func_218764_e

float (): f, method_11880, func_218761_f

float (): f, method_11880, getPitch, func_218761_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

nd

net.minecraft.class_2765

net.minecraft.network.play.server.SSpawnMovingSoundEffectPacket

net.minecraft.server.v1_14_R1.PacketPlayOutEntitySound

字段

SoundEffect: a, field_12642, field_218765_a

SoundCategory: b, field_12641, field_218766_b

int: c, field_12640, field_218767_c

float: d, field_12639, field_218768_d

float: e, field_12638, field_218769_e

构造函数

()

(SoundEffect, SoundCategory, Entity, float, float)

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, method_11884, func_148833_a

SoundEffect (): b, method_11882, func_218763_b

SoundCategory (): c, method_11881, func_218760_c

int (): d, method_11883, func_218762_d

float (): e, method_11885, func_218764_e

float (): f, method_11880, func_218761_f