历史 - net.minecraft.gametest.framework.GameTestRunner

1.21.11

名称

tk

tf

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

te

tk

字段

boolean: o, clearBetweenBatches, field_61881, clearBetweenBatches, f_411851_

构造函数

(GameTestRunner$GameTestBatcher, Collection<GameTestBatch>, ServerLevel, GameTestTicker, GameTestRunner$StructureSpawner, GameTestRunner$StructureSpawner, boolean)

(GameTestRunner$GameTestBatcher, Collection<GameTestBatch>, ServerLevel, GameTestTicker, GameTestRunner$StructureSpawner, GameTestRunner$StructureSpawner, boolean, boolean)

方法

void (ServerLevel): a, clearMarkers, method_22213, clearDebugMarkers, m_127685_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

sw

te

字段

构造函数

方法

1.21.5

名称

so

sw

字段

GameTestBatch: k, currentBatch, field_48479, currentBatch, f_313970_

Holder<TestEnvironmentDefinition>: k, currentEnvironment, field_56190, environment, f_380219_

构造函数

方法

void (): d, runScheduledRerunTests, method_56231, onFinish, m_319427_

void (): e, runScheduledRerunTests, method_56231, onFinish, m_319427_

void (): d, endCurrentEnvironment, method_66982, clearEnvironment, m_387701_

1.21.4

名称

tv

so

字段

构造函数

方法

1.21.3

名称

ta

tv

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

tr

ta

字段

boolean: n, haltOnError, field_52279, stopAfterFailure, f_336784_

构造函数

(GameTestRunner$GameTestBatcher, Collection<GameTestBatch>, ServerLevel, GameTestTicker, GameTestRunner$StructureSpawner, GameTestRunner$StructureSpawner)

(GameTestRunner$GameTestBatcher, Collection<GameTestBatch>, ServerLevel, GameTestTicker, GameTestRunner$StructureSpawner, GameTestRunner$StructureSpawner, boolean)

方法

1.20.6

名称

rr

tr

net.minecraft.test.TestUtil

net.minecraft.test.TestRunContext

字段

int: d, MAX_TESTS_PER_BATCH, field_33152, MAX_BATCH_SIZE, f_177525_

int: a, SPACE_BETWEEN_COLUMNS, field_33149, field_33149, f_177522_

int: b, SPACE_BETWEEN_ROWS, field_33150, field_33150, f_177523_

int: c, DEFAULT_TESTS_PER_ROW, field_33151, field_33151, f_177524_

int: a, DEFAULT_TESTS_PER_ROW, field_33151, DEFAULT_TESTS_PER_ROW, f_177524_

org.slf4j.Logger: b, LOGGER, field_48470, LOGGER, f_314662_

ServerLevel: c, level, field_48471, world, f_315849_

GameTestTicker: d, testTicker, field_48472, manager, f_315775_

List<GameTestInfo>: e, allTestInfos, field_48473, states, f_315746_

com.google.common.collect.ImmutableList<GameTestBatch>: f, batches, field_48474, batches, f_315154_

List<GameTestBatchListener>: g, batchListeners, field_48475, batchListeners, f_315622_

List<GameTestInfo>: h, scheduledForRerun, field_48476, toBeRetried, f_316198_

GameTestRunner$GameTestBatcher: i, testBatcher, field_48477, batcher, f_316465_

boolean: j, stopped, field_48478, stopped, f_315783_

GameTestBatch: k, currentBatch, field_48479, currentBatch, f_313970_

GameTestRunner$StructureSpawner: l, existingStructureSpawner, field_48480, reuseSpawner, f_316496_

GameTestRunner$StructureSpawner: m, newStructureSpawner, field_48481, initialSpawner, f_315308_

构造函数

()

(GameTestRunner$GameTestBatcher, Collection<GameTestBatch>, ServerLevel, GameTestTicker, GameTestRunner$StructureSpawner, GameTestRunner$StructureSpawner)

方法

Collection<GameTestBatch> (Collection<TestFunction>): a, groupTestsIntoBatches, method_22209, createBatches, m_127724_

void (ServerLevel, BlockPos, GameTestTicker, int): a, clearAllTests, method_22216, clearTests, m_127694_

void (GameTestInfo, BlockPos, GameTestTicker): a, runTest, method_22203, startTest, m_127742_

Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): a, runTestBatches, method_22210, runTestBatches, m_127726_

Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): b, runTests, method_22222, runTestFunctions, m_127752_

List<GameTestInfo> (): a, getTestInfos, method_56219, getStates, m_320202_

void (): b, start, method_56226, start, m_323089_

void (): c, stop, method_56229, clear, m_321148_

void (GameTestInfo): a, rerunTest, method_56224, retry, m_321090_

void (int): a, runBatch, method_56220, runBatch, m_324502_

void (): d, runScheduledRerunTests, method_56231, onFinish, m_319427_

void (GameTestBatchListener): a, addListener, method_56223, addBatchListener, m_324189_

Collection<GameTestInfo> (Collection<GameTestInfo>): a, createStructuresForBatch, method_56221, prepareStructures, m_320995_

Optional<GameTestInfo> (GameTestInfo): b, spawn, method_56228, prepareStructure, m_319278_

1.20.4

名称

pz

rr

字段

int: e, MAX_TESTS_PER_BATCH, field_33152, MAX_BATCH_SIZE, f_177525_

int: d, MAX_TESTS_PER_BATCH, field_33152, MAX_BATCH_SIZE, f_177525_

int: a, PADDING_AROUND_EACH_STRUCTURE, field_33148, field_33148, f_177521_

int: b, SPACE_BETWEEN_COLUMNS, field_33149, field_33149, f_177522_

int: a, SPACE_BETWEEN_COLUMNS, field_33149, field_33149, f_177522_

int: c, SPACE_BETWEEN_ROWS, field_33150, field_33150, f_177523_

int: b, SPACE_BETWEEN_ROWS, field_33150, field_33150, f_177523_

int: d, DEFAULT_TESTS_PER_ROW, field_33151, field_33151, f_177524_

int: c, DEFAULT_TESTS_PER_ROW, field_33151, field_33151, f_177524_

构造函数

方法

1.20.2

名称

pu

pz

字段

构造函数

方法

1.20.1

名称

qh

pu

字段

构造函数

方法

1.19.4

名称

ps

qh

字段

构造函数

方法

1.19.3

名称

om

ps

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

net.minecraft.gametest.framework.GameTestHarnessRunner

字段

构造函数

方法

1.19

名称

nn

om

net.minecraft.gametest.framework.GameTestHarnessRunner

字段

构造函数

方法

1.18.2

名称

nf

nn

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

md

nf

字段

int: e, MAX_TESTS_PER_BATCH, field_33152, field_33152, f_177525_

int: e, MAX_TESTS_PER_BATCH, field_33152, MAX_BATCH_SIZE, f_177525_

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

li

md

net.minecraft.test.TestUtils

net.minecraft.src.C_4892_

net.minecraft.server.v1_16_R3.GameTestHarnessRunner

net.minecraft.gametest.framework.GameTestHarnessRunner

字段

TestReporter: a, TEST_REPORTER, field_20573, field_20573, field_229539_a_

int: e, MAX_TESTS_PER_BATCH, field_33152, field_33152, f_177525_

int: a, PADDING_AROUND_EACH_STRUCTURE, field_33148, field_33148, f_177521_

int: b, SPACE_BETWEEN_COLUMNS, field_33149, field_33149, f_177522_

int: c, SPACE_BETWEEN_ROWS, field_33150, field_33150, f_177523_

int: d, DEFAULT_TESTS_PER_ROW, field_33151, field_33151, f_177524_

构造函数

()

方法

Collection<GameTestBatch> (Collection<TestFunction>): a, groupTestsIntoBatches, method_22209, createBatches, func_229548_a_

Collection<GameTestBatch> (Collection<TestFunction>): a, groupTestsIntoBatches, method_22209, createBatches, m_127724_

void (GameTestInfo): c, visualizeFailedTest, method_22224, handleTestFail, func_229563_c_

void (GameTestInfo, Block): b, spawnBeacon, method_22220, createBeacon, func_229559_b_

void (GameTestInfo, String): b, spawnLectern, method_22221, createLectern, func_229560_b_

ItemStack (String, boolean, String): a, createBook, method_22207, createBook, func_229546_a_

void (ServerLevel, ChatFormatting, String): a, say, method_22214, sendMessage, func_229556_a_

void (ServerLevel): a, clearMarkers, method_22213, clearDebugMarkers, func_229552_a_

void (ServerLevel): a, clearMarkers, method_22213, clearDebugMarkers, m_127685_

void (ServerLevel, BlockPos, String): a, showRedBox, method_22217, addDebugMarker, func_229554_a_

void (ServerLevel, BlockPos, GameTestTicker, int): a, clearAllTests, method_22216, clearTests, func_229555_a_

void (ServerLevel, BlockPos, GameTestTicker, int): a, clearAllTests, method_22216, clearTests, m_127694_

void (GameTestInfo, BlockPos, GameTestTicker): a, runTest, method_22203, startTest, func_240553_a_

void (GameTestInfo, BlockPos, GameTestTicker): a, runTest, method_22203, startTest, m_127742_

Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): a, runTestBatches, method_22210, runTestBatches, func_240552_a_

Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): a, runTestBatches, method_22210, runTestBatches, m_127726_

Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): b, runTests, method_22222, runTestFunctions, func_240554_b_

Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): b, runTests, method_22222, runTestFunctions, m_127752_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.GameTestHarnessRunner

net.minecraft.server.v1_16_R3.GameTestHarnessRunner

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

kj

li

net.minecraft.server.v1_16_R1.GameTestHarnessRunner

net.minecraft.server.v1_16_R2.GameTestHarnessRunner

字段

构造函数

方法

1.16.1

名称

iz

kj

net.minecraft.server.v1_15_R1.GameTestHarnessRunner

net.minecraft.server.v1_16_R1.GameTestHarnessRunner

字段

TestReporter: a, TEST_REPORTER, field_20573, field_229539_a_

TestReporter: a, TEST_REPORTER, field_20573, field_20573, field_229539_a_

构造函数

方法

void (GameTestInfo, GameTestTicker): a, runTest, method_22203, startTest, func_229542_a_

Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, ServerLevel, GameTestTicker): a, runTestBatches, method_22210, runTestBatches, func_229549_a_

Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, ServerLevel, GameTestTicker): b, runTests, method_22222, runTestFunctions, func_229561_b_

void (GameTestInfo, BlockPos, GameTestTicker): a, runTest, method_22203, startTest, func_240553_a_

Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): a, runTestBatches, method_22210, runTestBatches, func_240552_a_

Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): b, runTests, method_22222, runTestFunctions, func_240554_b_

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

iz

net.minecraft.gametest.framework.GameTestRunner

net.minecraft.class_4520

net.minecraft.test.TestUtil

net.minecraft.test.TestUtils

net.minecraft.server.v1_15_R1.GameTestHarnessRunner

字段

TestReporter: a, TEST_REPORTER, field_20573, field_229539_a_

构造函数

方法

void (GameTestInfo, GameTestTicker): a, runTest, method_22203, startTest, func_229542_a_

Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, ServerLevel, GameTestTicker): a, runTestBatches, method_22210, runTestBatches, func_229549_a_

Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, ServerLevel, GameTestTicker): b, runTests, method_22222, runTestFunctions, func_229561_b_

Collection<GameTestBatch> (Collection<TestFunction>): a, groupTestsIntoBatches, method_22209, createBatches, func_229548_a_

void (GameTestInfo): c, visualizeFailedTest, method_22224, handleTestFail, func_229563_c_

void (GameTestInfo, Block): b, spawnBeacon, method_22220, createBeacon, func_229559_b_

void (GameTestInfo, String): b, spawnLectern, method_22221, createLectern, func_229560_b_

ItemStack (String, boolean, String): a, createBook, method_22207, createBook, func_229546_a_

void (ServerLevel, ChatFormatting, String): a, say, method_22214, sendMessage, func_229556_a_

void (ServerLevel): a, clearMarkers, method_22213, clearDebugMarkers, func_229552_a_

void (ServerLevel, BlockPos, String): a, showRedBox, method_22217, addDebugMarker, func_229554_a_

void (ServerLevel, BlockPos, GameTestTicker, int): a, clearAllTests, method_22216, clearTests, func_229555_a_