历史 - net.minecraft.gametest.framework.GameTestRunner
1.21.11
名称
tk
tf
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
te
tk
字段
boolean: o, clearBetweenBatches, field_61881, clearBetweenBatches, f_411851_
构造函数
(GameTestRunner$GameTestBatcher, Collection<GameTestBatch>, ServerLevel, GameTestTicker, GameTestRunner$StructureSpawner, GameTestRunner$StructureSpawner, boolean)
(GameTestRunner$GameTestBatcher, Collection<GameTestBatch>, ServerLevel, GameTestTicker, GameTestRunner$StructureSpawner, GameTestRunner$StructureSpawner, boolean, boolean)
方法
void (ServerLevel): a, clearMarkers, method_22213, clearDebugMarkers, m_127685_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
sw
te
字段
构造函数
方法
1.21.5
名称
so
sw
字段
GameTestBatch: k, currentBatch, field_48479, currentBatch, f_313970_
Holder<TestEnvironmentDefinition>: k, currentEnvironment, field_56190, environment, f_380219_
构造函数
方法
void (): d, runScheduledRerunTests, method_56231, onFinish, m_319427_
void (): e, runScheduledRerunTests, method_56231, onFinish, m_319427_
void (): d, endCurrentEnvironment, method_66982, clearEnvironment, m_387701_
1.21.4
名称
tv
so
字段
构造函数
方法
1.21.3
名称
ta
tv
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
tr
ta
字段
boolean: n, haltOnError, field_52279, stopAfterFailure, f_336784_
构造函数
(GameTestRunner$GameTestBatcher, Collection<GameTestBatch>, ServerLevel, GameTestTicker, GameTestRunner$StructureSpawner, GameTestRunner$StructureSpawner)
(GameTestRunner$GameTestBatcher, Collection<GameTestBatch>, ServerLevel, GameTestTicker, GameTestRunner$StructureSpawner, GameTestRunner$StructureSpawner, boolean)
方法
1.20.6
名称
rr
tr
net.minecraft.test.TestUtil
net.minecraft.test.TestRunContext
字段
int: d, MAX_TESTS_PER_BATCH, field_33152, MAX_BATCH_SIZE, f_177525_
int: a, SPACE_BETWEEN_COLUMNS, field_33149, field_33149, f_177522_
int: b, SPACE_BETWEEN_ROWS, field_33150, field_33150, f_177523_
int: c, DEFAULT_TESTS_PER_ROW, field_33151, field_33151, f_177524_
int: a, DEFAULT_TESTS_PER_ROW, field_33151, DEFAULT_TESTS_PER_ROW, f_177524_
org.slf4j.Logger: b, LOGGER, field_48470, LOGGER, f_314662_
ServerLevel: c, level, field_48471, world, f_315849_
GameTestTicker: d, testTicker, field_48472, manager, f_315775_
List<GameTestInfo>: e, allTestInfos, field_48473, states, f_315746_
com.google.common.collect.ImmutableList<GameTestBatch>: f, batches, field_48474, batches, f_315154_
List<GameTestBatchListener>: g, batchListeners, field_48475, batchListeners, f_315622_
List<GameTestInfo>: h, scheduledForRerun, field_48476, toBeRetried, f_316198_
GameTestRunner$GameTestBatcher: i, testBatcher, field_48477, batcher, f_316465_
boolean: j, stopped, field_48478, stopped, f_315783_
GameTestBatch: k, currentBatch, field_48479, currentBatch, f_313970_
GameTestRunner$StructureSpawner: l, existingStructureSpawner, field_48480, reuseSpawner, f_316496_
GameTestRunner$StructureSpawner: m, newStructureSpawner, field_48481, initialSpawner, f_315308_
构造函数
()
(GameTestRunner$GameTestBatcher, Collection<GameTestBatch>, ServerLevel, GameTestTicker, GameTestRunner$StructureSpawner, GameTestRunner$StructureSpawner)
方法
Collection<GameTestBatch> (Collection<TestFunction>): a, groupTestsIntoBatches, method_22209, createBatches, m_127724_
void (ServerLevel, BlockPos, GameTestTicker, int): a, clearAllTests, method_22216, clearTests, m_127694_
void (GameTestInfo, BlockPos, GameTestTicker): a, runTest, method_22203, startTest, m_127742_
Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): a, runTestBatches, method_22210, runTestBatches, m_127726_
Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): b, runTests, method_22222, runTestFunctions, m_127752_
List<GameTestInfo> (): a, getTestInfos, method_56219, getStates, m_320202_
void (): b, start, method_56226, start, m_323089_
void (): c, stop, method_56229, clear, m_321148_
void (GameTestInfo): a, rerunTest, method_56224, retry, m_321090_
void (int): a, runBatch, method_56220, runBatch, m_324502_
void (): d, runScheduledRerunTests, method_56231, onFinish, m_319427_
void (GameTestBatchListener): a, addListener, method_56223, addBatchListener, m_324189_
Collection<GameTestInfo> (Collection<GameTestInfo>): a, createStructuresForBatch, method_56221, prepareStructures, m_320995_
Optional<GameTestInfo> (GameTestInfo): b, spawn, method_56228, prepareStructure, m_319278_
1.20.4
名称
pz
rr
字段
int: e, MAX_TESTS_PER_BATCH, field_33152, MAX_BATCH_SIZE, f_177525_
int: d, MAX_TESTS_PER_BATCH, field_33152, MAX_BATCH_SIZE, f_177525_
int: a, PADDING_AROUND_EACH_STRUCTURE, field_33148, field_33148, f_177521_
int: b, SPACE_BETWEEN_COLUMNS, field_33149, field_33149, f_177522_
int: a, SPACE_BETWEEN_COLUMNS, field_33149, field_33149, f_177522_
int: c, SPACE_BETWEEN_ROWS, field_33150, field_33150, f_177523_
int: b, SPACE_BETWEEN_ROWS, field_33150, field_33150, f_177523_
int: d, DEFAULT_TESTS_PER_ROW, field_33151, field_33151, f_177524_
int: c, DEFAULT_TESTS_PER_ROW, field_33151, field_33151, f_177524_
构造函数
方法
1.20.2
名称
pu
pz
字段
构造函数
方法
1.20.1
名称
qh
pu
字段
构造函数
方法
1.19.4
名称
ps
qh
字段
构造函数
方法
1.19.3
名称
om
ps
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
net.minecraft.gametest.framework.GameTestHarnessRunner
字段
构造函数
方法
1.19
名称
nn
om
net.minecraft.gametest.framework.GameTestHarnessRunner
字段
构造函数
方法
1.18.2
名称
nf
nn
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
md
nf
字段
int: e, MAX_TESTS_PER_BATCH, field_33152, field_33152, f_177525_
int: e, MAX_TESTS_PER_BATCH, field_33152, MAX_BATCH_SIZE, f_177525_
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
li
md
net.minecraft.test.TestUtils
net.minecraft.src.C_4892_
net.minecraft.server.v1_16_R3.GameTestHarnessRunner
net.minecraft.gametest.framework.GameTestHarnessRunner
字段
TestReporter: a, TEST_REPORTER, field_20573, field_20573, field_229539_a_
int: e, MAX_TESTS_PER_BATCH, field_33152, field_33152, f_177525_
int: a, PADDING_AROUND_EACH_STRUCTURE, field_33148, field_33148, f_177521_
int: b, SPACE_BETWEEN_COLUMNS, field_33149, field_33149, f_177522_
int: c, SPACE_BETWEEN_ROWS, field_33150, field_33150, f_177523_
int: d, DEFAULT_TESTS_PER_ROW, field_33151, field_33151, f_177524_
构造函数
()
方法
Collection<GameTestBatch> (Collection<TestFunction>): a, groupTestsIntoBatches, method_22209, createBatches, func_229548_a_
Collection<GameTestBatch> (Collection<TestFunction>): a, groupTestsIntoBatches, method_22209, createBatches, m_127724_
void (GameTestInfo): c, visualizeFailedTest, method_22224, handleTestFail, func_229563_c_
void (GameTestInfo, Block): b, spawnBeacon, method_22220, createBeacon, func_229559_b_
void (GameTestInfo, String): b, spawnLectern, method_22221, createLectern, func_229560_b_
ItemStack (String, boolean, String): a, createBook, method_22207, createBook, func_229546_a_
void (ServerLevel, ChatFormatting, String): a, say, method_22214, sendMessage, func_229556_a_
void (ServerLevel): a, clearMarkers, method_22213, clearDebugMarkers, func_229552_a_
void (ServerLevel): a, clearMarkers, method_22213, clearDebugMarkers, m_127685_
void (ServerLevel, BlockPos, String): a, showRedBox, method_22217, addDebugMarker, func_229554_a_
void (ServerLevel, BlockPos, GameTestTicker, int): a, clearAllTests, method_22216, clearTests, func_229555_a_
void (ServerLevel, BlockPos, GameTestTicker, int): a, clearAllTests, method_22216, clearTests, m_127694_
void (GameTestInfo, BlockPos, GameTestTicker): a, runTest, method_22203, startTest, func_240553_a_
void (GameTestInfo, BlockPos, GameTestTicker): a, runTest, method_22203, startTest, m_127742_
Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): a, runTestBatches, method_22210, runTestBatches, func_240552_a_
Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): a, runTestBatches, method_22210, runTestBatches, m_127726_
Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): b, runTests, method_22222, runTestFunctions, func_240554_b_
Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): b, runTests, method_22222, runTestFunctions, m_127752_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.GameTestHarnessRunner
net.minecraft.server.v1_16_R3.GameTestHarnessRunner
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
kj
li
net.minecraft.server.v1_16_R1.GameTestHarnessRunner
net.minecraft.server.v1_16_R2.GameTestHarnessRunner
字段
构造函数
方法
1.16.1
名称
iz
kj
net.minecraft.server.v1_15_R1.GameTestHarnessRunner
net.minecraft.server.v1_16_R1.GameTestHarnessRunner
字段
TestReporter: a, TEST_REPORTER, field_20573, field_229539_a_
TestReporter: a, TEST_REPORTER, field_20573, field_20573, field_229539_a_
构造函数
方法
void (GameTestInfo, GameTestTicker): a, runTest, method_22203, startTest, func_229542_a_
Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, ServerLevel, GameTestTicker): a, runTestBatches, method_22210, runTestBatches, func_229549_a_
Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, ServerLevel, GameTestTicker): b, runTests, method_22222, runTestFunctions, func_229561_b_
void (GameTestInfo, BlockPos, GameTestTicker): a, runTest, method_22203, startTest, func_240553_a_
Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): a, runTestBatches, method_22210, runTestBatches, func_240552_a_
Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, Rotation, ServerLevel, GameTestTicker, int): b, runTests, method_22222, runTestFunctions, func_240554_b_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
iz
net.minecraft.gametest.framework.GameTestRunner
net.minecraft.class_4520
net.minecraft.test.TestUtil
net.minecraft.test.TestUtils
net.minecraft.server.v1_15_R1.GameTestHarnessRunner
字段
TestReporter: a, TEST_REPORTER, field_20573, field_229539_a_
构造函数
方法
void (GameTestInfo, GameTestTicker): a, runTest, method_22203, startTest, func_229542_a_
Collection<GameTestInfo> (Collection<GameTestBatch>, BlockPos, ServerLevel, GameTestTicker): a, runTestBatches, method_22210, runTestBatches, func_229549_a_
Collection<GameTestInfo> (Collection<TestFunction>, BlockPos, ServerLevel, GameTestTicker): b, runTests, method_22222, runTestFunctions, func_229561_b_
Collection<GameTestBatch> (Collection<TestFunction>): a, groupTestsIntoBatches, method_22209, createBatches, func_229548_a_
void (GameTestInfo): c, visualizeFailedTest, method_22224, handleTestFail, func_229563_c_
void (GameTestInfo, Block): b, spawnBeacon, method_22220, createBeacon, func_229559_b_
void (GameTestInfo, String): b, spawnLectern, method_22221, createLectern, func_229560_b_
ItemStack (String, boolean, String): a, createBook, method_22207, createBook, func_229546_a_
void (ServerLevel, ChatFormatting, String): a, say, method_22214, sendMessage, func_229556_a_
void (ServerLevel): a, clearMarkers, method_22213, clearDebugMarkers, func_229552_a_
void (ServerLevel, BlockPos, String): a, showRedBox, method_22217, addDebugMarker, func_229554_a_
void (ServerLevel, BlockPos, GameTestTicker, int): a, clearAllTests, method_22216, clearTests, func_229555_a_