历史 - net.minecraft.client.gui.screens.options.controls.ControlsScreen
1.21.11
名称
gqn
gwh
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
giv
gqn
字段
构造函数
方法
void (): l, addOptions, method_60325, addOptions, m_338523_
void (): o, addOptions, method_60325, addOptions, m_338523_
1.21.8
名称
giu
giv
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gdb
giu
字段
构造函数
方法
void (): m, addOptions, method_60325, addOptions, m_338523_
void (): l, addOptions, method_60325, addOptions, m_338523_
1.21.5
名称
fxv
gdb
字段
构造函数
方法
1.21.4
名称
fxh
fxv
字段
构造函数
方法
void (): l, addOptions, method_60325, addOptions, m_338523_
void (): m, addOptions, method_60325, addOptions, m_338523_
1.21.3
名称
frm
fxh
字段
构造函数
方法
void (): m, addOptions, method_60325, addOptions, m_338523_
void (): l, addOptions, method_60325, addOptions, m_338523_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fnw
frm
net.minecraft.client.gui.screens.controls.ControlsScreen
net.minecraft.client.gui.screens.options.controls.ControlsScreen
net.minecraft.src.C_3617_
net.minecraft.src.C_336459_
字段
Component: a, TITLE, field_49532, TITLE_TEXT, f_315727_
Component: a, TITLE, field_49532, TITLE_TEXT, f_336744_
OptionsList: r, list, field_49901, optionListWidget, f_313952_
构造函数
方法
void (): aM_, init, method_25426, init, m_7856_
OptionInstance<?>[] (Options): a, options, method_58232, getOptions, m_324390_
OptionInstance<?>[] (Options): a, options, method_58232, getOptions, m_339705_
void (): c, repositionElements, method_48640, initTabNavigation, m_267719_
void (): m, addOptions, method_60325, addOptions, m_338523_
1.20.6
名称
fdt
fnw
字段
int: c, ROW_SPACING, field_36369, MARGIN_Y, f_202378_
Component: a, TITLE, field_49532, TITLE_TEXT, f_315727_
OptionsList: r, list, field_49901, optionListWidget, f_313952_
构造函数
方法
void (): aN_, init, method_25426, init, m_7856_
void (): aM_, init, method_25426, init, m_7856_
void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_
OptionInstance<?>[] (Options): a, options, method_58232, getOptions, m_324390_
void (): c, repositionElements, method_48640, initTabNavigation, m_267719_
1.20.4
名称
ezb
fdt
字段
构造函数
方法
void (): aH_, init, method_25426, init, m_7856_
void (): aN_, init, method_25426, init, m_7856_
1.20.2
名称
evi
ezb
字段
构造函数
方法
void (): b, init, method_25426, init, m_7856_
void (): aH_, init, method_25426, init, m_7856_
1.20.1
名称
etu
evi
字段
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_
1.19.4
名称
eps
etu
字段
构造函数
方法
1.19.3
名称
emd
eps
字段
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ela
emd
字段
构造函数
方法
1.19
名称
een
ela
字段
构造函数
方法
1.18.2
名称
edi
een
字段
int: c, ROW_SPACING, field_36369, MARGIN_Y, f_202378_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ebi
edi
字段
KeyMapping: c, selectedKey, field_2727, focusedBinding, f_97514_
long: n, lastKeySelection, field_2723, time, f_97515_
ControlList: o, controlList, field_2728, keyBindingListWidget, f_97516_
Button: p, resetButton, field_2725, resetButton, f_97517_
构造函数
方法
boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, m_6375_
boolean (int, int, int): a, keyPressed, method_25404, keyPressed, m_7933_
1.17.1
名称
ebh
ebi
字段
构造函数
方法
1.17
名称
dpl
ebh
net.minecraft.client.gui.screen.ControlsScreen
net.minecraft.src.C_3617_
字段
KeyMapping: c, selectedKey, field_2727, focusedBinding, field_146491_f
KeyMapping: c, selectedKey, field_2727, focusedBinding, f_97514_
long: p, lastKeySelection, field_2723, time, field_152177_g
long: n, lastKeySelection, field_2723, time, f_97515_
ControlList: q, controlList, field_2728, keyBindingListWidget, field_146494_r
ControlList: o, controlList, field_2728, keyBindingListWidget, f_97516_
Button: r, resetButton, field_2725, resetButton, field_146493_s
Button: p, resetButton, field_2725, resetButton, f_97517_
构造函数
方法
void (): b, init, method_25426, init, func_231160_c_
void (): b, init, method_25426, init, m_7856_
boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, func_231044_a_
boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, m_6375_
boolean (int, int, int): a, keyPressed, method_25404, keyPressed, func_231046_a_
boolean (int, int, int): a, keyPressed, method_25404, keyPressed, m_7933_
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
1.16.5
名称
net.minecraft.client.gui.screen.options.ControlsOptionsScreen
net.minecraft.client.gui.screen.option.ControlsOptionsScreen
字段
构造函数
方法
1.16.4
名称
dpi
dpl
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
drj
dpi
字段
构造函数
方法
1.16.1
名称
dgs
drj
字段
long: d, lastKeySelection, field_2723, time, field_152177_g
long: p, lastKeySelection, field_2723, time, field_152177_g
ControlList: e, controlList, field_2728, keyBindingListWidget, field_146494_r
ControlList: q, controlList, field_2728, keyBindingListWidget, field_146494_r
Button: f, resetButton, field_2725, resetButton, field_146493_s
Button: r, resetButton, field_2725, resetButton, field_146493_s
构造函数
方法
void (): init, init, init, init
void (): b, init, method_25426, init, func_231160_c_
boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked, mouseClicked
boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, func_231044_a_
boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed, keyPressed
boolean (int, int, int): a, keyPressed, method_25404, keyPressed, func_231046_a_
void (int, int, float): render, render, render, render, render
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
1.15.2
名称
dgq
dgs
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ddc
dgq
字段
Option[]: c, OPTIONS, field_2726, OPTIONS, field_146492_g
Screen: d, lastScreen, field_2729, parent, field_146496_h
Options: e, options, field_2724, options, field_146497_i
KeyMapping: a, selectedKey, field_2727, focusedBinding, field_146491_f
KeyMapping: c, selectedKey, field_2727, focusedBinding, field_146491_f
long: b, lastKeySelection, field_2723, time, field_152177_g
long: d, lastKeySelection, field_2723, time, field_152177_g
ControlList: f, controlList, field_2728, keyBindingListWidget, field_146494_r
ControlList: e, controlList, field_2728, keyBindingListWidget, field_146494_r
Button: g, resetButton, field_2725, resetButton, field_146493_s
Button: f, resetButton, field_2725, resetButton, field_146493_s
构造函数
方法
1.14.4
名称
dao
ddc
net.minecraft.client.gui.screens.controls.ControlsScreen
net.minecraft.client.gui.screen.controls.ControlsOptionsScreen
net.minecraft.client.gui.screen.options.ControlsOptionsScreen
字段
Option[]: c, field_2726, OPTIONS, field_146492_g
Option[]: c, OPTIONS, field_2726, OPTIONS, field_146492_g
Screen: d, field_2729, parent, field_146496_h
Screen: d, lastScreen, field_2729, parent, field_146496_h
GameOptions: e, field_2724, options, field_146497_i
Options: e, options, field_2724, options, field_146497_i
KeyBinding: a, field_2727, focusedBinding, field_146491_f
KeyMapping: a, selectedKey, field_2727, focusedBinding, field_146491_f
long: b, field_2723, time, field_152177_g
long: b, lastKeySelection, field_2723, time, field_152177_g
ControlsListWidget: f, field_2728, keyBindingListWidget, field_146494_r
ControlList: f, controlList, field_2728, keyBindingListWidget, field_146494_r
ButtonWidget: g, field_2725, resetButton, field_146493_s
Button: g, resetButton, field_2725, resetButton, field_146493_s
构造函数
方法
void (): init, init, init, init
void (): init, init, init, init
boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked
boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked, mouseClicked
boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed
boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed, keyPressed
void (int, int, float): render, render, render, render
void (int, int, float): render, render, render, render, render
1.14.3
名称
dak
dao
net.minecraft.client.gui.screen.controls.ControlsOptionsScreen
字段
AbstractOption[]: c, field_2726, field_146492_g
Option[]: c, field_2726, OPTIONS, field_146492_g
Screen: d, field_2729, field_146496_h
Screen: d, field_2729, parent, field_146496_h
GameSettings: e, field_2724, field_146497_i
GameOptions: e, field_2724, options, field_146497_i
KeyBinding: a, field_2727, field_146491_f
KeyBinding: a, field_2727, focusedBinding, field_146491_f
long: b, field_2723, field_152177_g
long: b, field_2723, time, field_152177_g
KeyBindingList: f, field_2728, field_146494_r
ControlsListWidget: f, field_2728, keyBindingListWidget, field_146494_r
Button: g, field_2725, field_146493_s
ButtonWidget: g, field_2725, resetButton, field_146493_s
构造函数
方法
void (): init, init
void (): init, init, init, init
boolean (double, double, int): mouseClicked, mouseClicked
boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked
boolean (int, int, int): keyPressed, keyPressed
boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed
void (int, int, float): render, render
void (int, int, float): render, render, render, render
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dai
dak
字段
构造函数
方法
1.14
名称
dai
net.minecraft.class_458
net.minecraft.client.gui.screen.ControlsScreen
字段
AbstractOption[]: c, field_2726, field_146492_g
Screen: d, field_2729, field_146496_h
GameSettings: e, field_2724, field_146497_i
KeyBinding: a, field_2727, field_146491_f
long: b, field_2723, field_152177_g
KeyBindingList: f, field_2728, field_146494_r
Button: g, field_2725, field_146493_s
构造函数
方法
void (): init, init
boolean (double, double, int): mouseClicked, mouseClicked
boolean (int, int, int): keyPressed, keyPressed
void (int, int, float): render, render