历史 - net.minecraft.client.gui.screens.options.controls.ControlsScreen

1.21.11

名称

gqn

gwh

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

giv

gqn

字段

构造函数

方法

void (): l, addOptions, method_60325, addOptions, m_338523_

void (): o, addOptions, method_60325, addOptions, m_338523_

1.21.8

名称

giu

giv

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gdb

giu

字段

构造函数

方法

void (): m, addOptions, method_60325, addOptions, m_338523_

void (): l, addOptions, method_60325, addOptions, m_338523_

1.21.5

名称

fxv

gdb

字段

构造函数

方法

1.21.4

名称

fxh

fxv

字段

构造函数

方法

void (): l, addOptions, method_60325, addOptions, m_338523_

void (): m, addOptions, method_60325, addOptions, m_338523_

1.21.3

名称

frm

fxh

字段

构造函数

方法

void (): m, addOptions, method_60325, addOptions, m_338523_

void (): l, addOptions, method_60325, addOptions, m_338523_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fnw

frm

net.minecraft.client.gui.screens.controls.ControlsScreen

net.minecraft.client.gui.screens.options.controls.ControlsScreen

net.minecraft.src.C_3617_

net.minecraft.src.C_336459_

字段

Component: a, TITLE, field_49532, TITLE_TEXT, f_315727_

Component: a, TITLE, field_49532, TITLE_TEXT, f_336744_

OptionsList: r, list, field_49901, optionListWidget, f_313952_

构造函数

方法

void (): aM_, init, method_25426, init, m_7856_

OptionInstance<?>[] (Options): a, options, method_58232, getOptions, m_324390_

OptionInstance<?>[] (Options): a, options, method_58232, getOptions, m_339705_

void (): c, repositionElements, method_48640, initTabNavigation, m_267719_

void (): m, addOptions, method_60325, addOptions, m_338523_

1.20.6

名称

fdt

fnw

字段

int: c, ROW_SPACING, field_36369, MARGIN_Y, f_202378_

Component: a, TITLE, field_49532, TITLE_TEXT, f_315727_

OptionsList: r, list, field_49901, optionListWidget, f_313952_

构造函数

方法

void (): aN_, init, method_25426, init, m_7856_

void (): aM_, init, method_25426, init, m_7856_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

OptionInstance<?>[] (Options): a, options, method_58232, getOptions, m_324390_

void (): c, repositionElements, method_48640, initTabNavigation, m_267719_

1.20.4

名称

ezb

fdt

字段

构造函数

方法

void (): aH_, init, method_25426, init, m_7856_

void (): aN_, init, method_25426, init, m_7856_

1.20.2

名称

evi

ezb

字段

构造函数

方法

void (): b, init, method_25426, init, m_7856_

void (): aH_, init, method_25426, init, m_7856_

1.20.1

名称

etu

evi

字段

构造函数

方法

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

1.19.4

名称

eps

etu

字段

构造函数

方法

1.19.3

名称

emd

eps

字段

构造函数

方法

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ela

emd

字段

构造函数

方法

1.19

名称

een

ela

字段

构造函数

方法

1.18.2

名称

edi

een

字段

int: c, ROW_SPACING, field_36369, MARGIN_Y, f_202378_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ebi

edi

字段

KeyMapping: c, selectedKey, field_2727, focusedBinding, f_97514_

long: n, lastKeySelection, field_2723, time, f_97515_

ControlList: o, controlList, field_2728, keyBindingListWidget, f_97516_

Button: p, resetButton, field_2725, resetButton, f_97517_

构造函数

方法

boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, m_6375_

boolean (int, int, int): a, keyPressed, method_25404, keyPressed, m_7933_

1.17.1

名称

ebh

ebi

字段

构造函数

方法

1.17

名称

dpl

ebh

net.minecraft.client.gui.screen.ControlsScreen

net.minecraft.src.C_3617_

字段

KeyMapping: c, selectedKey, field_2727, focusedBinding, field_146491_f

KeyMapping: c, selectedKey, field_2727, focusedBinding, f_97514_

long: p, lastKeySelection, field_2723, time, field_152177_g

long: n, lastKeySelection, field_2723, time, f_97515_

ControlList: q, controlList, field_2728, keyBindingListWidget, field_146494_r

ControlList: o, controlList, field_2728, keyBindingListWidget, f_97516_

Button: r, resetButton, field_2725, resetButton, field_146493_s

Button: p, resetButton, field_2725, resetButton, f_97517_

构造函数

方法

void (): b, init, method_25426, init, func_231160_c_

void (): b, init, method_25426, init, m_7856_

boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, func_231044_a_

boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, m_6375_

boolean (int, int, int): a, keyPressed, method_25404, keyPressed, func_231046_a_

boolean (int, int, int): a, keyPressed, method_25404, keyPressed, m_7933_

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

1.16.5

名称

net.minecraft.client.gui.screen.options.ControlsOptionsScreen

net.minecraft.client.gui.screen.option.ControlsOptionsScreen

字段

构造函数

方法

1.16.4

名称

dpi

dpl

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

drj

dpi

字段

构造函数

方法

1.16.1

名称

dgs

drj

字段

long: d, lastKeySelection, field_2723, time, field_152177_g

long: p, lastKeySelection, field_2723, time, field_152177_g

ControlList: e, controlList, field_2728, keyBindingListWidget, field_146494_r

ControlList: q, controlList, field_2728, keyBindingListWidget, field_146494_r

Button: f, resetButton, field_2725, resetButton, field_146493_s

Button: r, resetButton, field_2725, resetButton, field_146493_s

构造函数

方法

void (): init, init, init, init

void (): b, init, method_25426, init, func_231160_c_

boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked, mouseClicked

boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, func_231044_a_

boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed, keyPressed

boolean (int, int, int): a, keyPressed, method_25404, keyPressed, func_231046_a_

void (int, int, float): render, render, render, render, render

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

1.15.2

名称

dgq

dgs

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ddc

dgq

字段

Option[]: c, OPTIONS, field_2726, OPTIONS, field_146492_g

Screen: d, lastScreen, field_2729, parent, field_146496_h

Options: e, options, field_2724, options, field_146497_i

KeyMapping: a, selectedKey, field_2727, focusedBinding, field_146491_f

KeyMapping: c, selectedKey, field_2727, focusedBinding, field_146491_f

long: b, lastKeySelection, field_2723, time, field_152177_g

long: d, lastKeySelection, field_2723, time, field_152177_g

ControlList: f, controlList, field_2728, keyBindingListWidget, field_146494_r

ControlList: e, controlList, field_2728, keyBindingListWidget, field_146494_r

Button: g, resetButton, field_2725, resetButton, field_146493_s

Button: f, resetButton, field_2725, resetButton, field_146493_s

构造函数

方法

1.14.4

名称

dao

ddc

net.minecraft.client.gui.screens.controls.ControlsScreen

net.minecraft.client.gui.screen.controls.ControlsOptionsScreen

net.minecraft.client.gui.screen.options.ControlsOptionsScreen

字段

Option[]: c, field_2726, OPTIONS, field_146492_g

Option[]: c, OPTIONS, field_2726, OPTIONS, field_146492_g

Screen: d, field_2729, parent, field_146496_h

Screen: d, lastScreen, field_2729, parent, field_146496_h

GameOptions: e, field_2724, options, field_146497_i

Options: e, options, field_2724, options, field_146497_i

KeyBinding: a, field_2727, focusedBinding, field_146491_f

KeyMapping: a, selectedKey, field_2727, focusedBinding, field_146491_f

long: b, field_2723, time, field_152177_g

long: b, lastKeySelection, field_2723, time, field_152177_g

ControlsListWidget: f, field_2728, keyBindingListWidget, field_146494_r

ControlList: f, controlList, field_2728, keyBindingListWidget, field_146494_r

ButtonWidget: g, field_2725, resetButton, field_146493_s

Button: g, resetButton, field_2725, resetButton, field_146493_s

构造函数

方法

void (): init, init, init, init

void (): init, init, init, init

boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked

boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked, mouseClicked

boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed

boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed, keyPressed

void (int, int, float): render, render, render, render

void (int, int, float): render, render, render, render, render

1.14.3

名称

dak

dao

net.minecraft.client.gui.screen.controls.ControlsOptionsScreen

字段

AbstractOption[]: c, field_2726, field_146492_g

Option[]: c, field_2726, OPTIONS, field_146492_g

Screen: d, field_2729, field_146496_h

Screen: d, field_2729, parent, field_146496_h

GameSettings: e, field_2724, field_146497_i

GameOptions: e, field_2724, options, field_146497_i

KeyBinding: a, field_2727, field_146491_f

KeyBinding: a, field_2727, focusedBinding, field_146491_f

long: b, field_2723, field_152177_g

long: b, field_2723, time, field_152177_g

KeyBindingList: f, field_2728, field_146494_r

ControlsListWidget: f, field_2728, keyBindingListWidget, field_146494_r

Button: g, field_2725, field_146493_s

ButtonWidget: g, field_2725, resetButton, field_146493_s

构造函数

方法

void (): init, init

void (): init, init, init, init

boolean (double, double, int): mouseClicked, mouseClicked

boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked

boolean (int, int, int): keyPressed, keyPressed

boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed

void (int, int, float): render, render

void (int, int, float): render, render, render, render

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dai

dak

字段

构造函数

方法

1.14

名称

dai

net.minecraft.class_458

net.minecraft.client.gui.screen.ControlsScreen

字段

AbstractOption[]: c, field_2726, field_146492_g

Screen: d, field_2729, field_146496_h

GameSettings: e, field_2724, field_146497_i

KeyBinding: a, field_2727, field_146491_f

long: b, field_2723, field_152177_g

KeyBindingList: f, field_2728, field_146494_r

Button: g, field_2725, field_146493_s

构造函数

(Screen, GameSettings)

方法

void (): init, init

boolean (double, double, int): mouseClicked, mouseClicked

boolean (int, int, int): keyPressed, keyPressed

void (int, int, float): render, render