历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.MegaJungleFoliagePlacer
1.21.11
名称
ewp
fbq
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
era
ewp
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eop
era
字段
构造函数
方法
1.21.5
名称
ejr
eop
字段
构造函数
方法
1.21.4
名称
eko
ejr
字段
构造函数
方法
1.21.3
名称
efw
eko
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ees
efw
字段
构造函数
方法
1.20.6
名称
dvm
ees
字段
com.mojang.serialization.Codec<MegaJungleFoliagePlacer>: a, CODEC, field_24933, CODEC, f_68608_
com.mojang.serialization.MapCodec<MegaJungleFoliagePlacer>: a, CODEC, field_24933, CODEC, f_68608_
构造函数
方法
1.20.4
名称
dro
dvm
字段
构造函数
方法
1.20.2
名称
dog
dro
字段
构造函数
方法
1.20.1
名称
dnv
dog
字段
构造函数
方法
1.19.4
名称
dkw
dnv
字段
构造函数
方法
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
1.19.3
名称
dhk
dkw
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dgn
dhk
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerJungle
字段
构造函数
方法
1.19
名称
dbr
dgn
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerJungle
字段
构造函数
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_
boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_
1.18.2
名称
daz
dbr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cxd
daz
字段
构造函数
方法
1.17.1
名称
cxc
cxd
字段
构造函数
方法
1.17
名称
cnn
cxc
net.minecraft.world.gen.foliageplacer.JungleFoliagePlacer
net.minecraft.src.C_2382_
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerJungle
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerJungle
字段
com.mojang.serialization.Codec<MegaJungleFoliagePlacer>: a, CODEC, field_24933, CODEC, field_236774_a_
com.mojang.serialization.Codec<MegaJungleFoliagePlacer>: a, CODEC, field_24933, CODEC, f_68608_
int: b, height, field_24166, height, field_236775_b_
int: b, height, field_24166, height, f_68609_
构造函数
(UniformInt, UniformInt, int)
(IntProvider, IntProvider, int)
方法
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cnk
cnn
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerJungle
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerJungle
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cpi
cnk
net.minecraft.world.gen.feature.JungleFoliagePlacer
net.minecraft.world.gen.foliage.JungleFoliagePlacer
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerJungle
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerJungle
字段
构造函数
(int, int, int, int, int)
(UniformInt, UniformInt, int)
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
1.16.1
名称
cpi
net.minecraft.world.level.levelgen.feature.foliageplacers.MegaJungleFoliagePlacer
net.minecraft.class_5209
net.minecraft.world.gen.feature.JungleFoliagePlacer
net.minecraft.world.gen.foliageplacer.JungleFoliagePlacer
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerJungle
字段
com.mojang.serialization.Codec<MegaJungleFoliagePlacer>: a, CODEC, field_24933, CODEC, field_236774_a_
int: b, height, field_24166, height, field_236775_b_
构造函数
(int, int, int, int, int)
方法
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_