历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.MegaJungleFoliagePlacer

1.21.11

名称

ewp

fbq

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

era

ewp

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eop

era

字段

构造函数

方法

1.21.5

名称

ejr

eop

字段

构造函数

方法

1.21.4

名称

eko

ejr

字段

构造函数

方法

1.21.3

名称

efw

eko

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ees

efw

字段

构造函数

方法

1.20.6

名称

dvm

ees

字段

com.mojang.serialization.Codec<MegaJungleFoliagePlacer>: a, CODEC, field_24933, CODEC, f_68608_

com.mojang.serialization.MapCodec<MegaJungleFoliagePlacer>: a, CODEC, field_24933, CODEC, f_68608_

构造函数

方法

1.20.4

名称

dro

dvm

字段

构造函数

方法

1.20.2

名称

dog

dro

字段

构造函数

方法

1.20.1

名称

dnv

dog

字段

构造函数

方法

1.19.4

名称

dkw

dnv

字段

构造函数

方法

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

1.19.3

名称

dhk

dkw

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dgn

dhk

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerJungle

字段

构造函数

方法

1.19

名称

dbr

dgn

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerJungle

字段

构造函数

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_

boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_

1.18.2

名称

daz

dbr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cxd

daz

字段

构造函数

方法

1.17.1

名称

cxc

cxd

字段

构造函数

方法

1.17

名称

cnn

cxc

net.minecraft.world.gen.foliageplacer.JungleFoliagePlacer

net.minecraft.src.C_2382_

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerJungle

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerJungle

字段

com.mojang.serialization.Codec<MegaJungleFoliagePlacer>: a, CODEC, field_24933, CODEC, field_236774_a_

com.mojang.serialization.Codec<MegaJungleFoliagePlacer>: a, CODEC, field_24933, CODEC, f_68608_

int: b, height, field_24166, height, field_236775_b_

int: b, height, field_24166, height, f_68609_

构造函数

(UniformInt, UniformInt, int)

(IntProvider, IntProvider, int)

方法

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cnk

cnn

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerJungle

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerJungle

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cpi

cnk

net.minecraft.world.gen.feature.JungleFoliagePlacer

net.minecraft.world.gen.foliage.JungleFoliagePlacer

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerJungle

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerJungle

字段

构造函数

(int, int, int, int, int)

(UniformInt, UniformInt, int)

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

1.16.1

名称

cpi

net.minecraft.world.level.levelgen.feature.foliageplacers.MegaJungleFoliagePlacer

net.minecraft.class_5209

net.minecraft.world.gen.feature.JungleFoliagePlacer

net.minecraft.world.gen.foliageplacer.JungleFoliagePlacer

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerJungle

字段

com.mojang.serialization.Codec<MegaJungleFoliagePlacer>: a, CODEC, field_24933, CODEC, field_236774_a_

int: b, height, field_24166, height, field_236775_b_

构造函数

(int, int, int, int, int)

方法

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_