历史 - net.minecraft.world.level.block.LoomBlock

1.21.11

名称

dzv

eeq

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

duy

dzv

字段

构造函数

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

MenuProvider (BlockState, Level, BlockPos): a, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dsm

duy

字段

构造函数

方法

1.21.5

名称

doh

dsm

字段

构造函数

方法

1.21.4

名称

dpg

doh

字段

构造函数

方法

1.21.3

名称

dkq

dpg

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

djt

dkq

字段

构造函数

方法

1.20.6

名称

dbh

djt

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

cxk

dbh

字段

Component: a, CONTAINER_TITLE, field_17373, TITLE, f_54774_

Component: b, CONTAINER_TITLE, field_17373, TITLE, f_54774_

com.mojang.serialization.MapCodec<LoomBlock>: a, CODEC, field_46392, CODEC, f_302796_

构造函数

方法

com.mojang.serialization.MapCodec<LoomBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cuc

cxk

字段

构造函数

方法

1.20.1

名称

ctu

cuc

字段

构造函数

方法

1.19.4

名称

cre

ctu

字段

构造函数

方法

1.19.3

名称

cob

cre

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cne

cob

net.minecraft.world.level.block.BlockLoom

字段

构造函数

方法

1.19

名称

chw

cne

net.minecraft.world.level.block.BlockLoom

字段

构造函数

方法

1.18.2

名称

che

chw

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cdv

che

字段

构造函数

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

cdu

cdv

字段

构造函数

方法

1.17

名称

byd

cdu

net.minecraft.block.LoomBlock

net.minecraft.src.C_1835_

net.minecraft.server.v1_16_R3.BlockLoom

net.minecraft.world.level.block.BlockLoom

字段

Component: a, CONTAINER_TITLE, field_17373, TITLE, field_220255_a

Component: a, CONTAINER_TITLE, field_17373, TITLE, f_54774_

构造函数

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bya

byd

net.minecraft.server.v1_16_R2.BlockLoom

net.minecraft.server.v1_16_R3.BlockLoom

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bzg

bya

net.minecraft.server.v1_16_R1.BlockLoom

net.minecraft.server.v1_16_R2.BlockLoom

字段

TranslatableComponent: a, CONTAINER_TITLE, field_17373, TITLE, field_220255_a

Component: a, CONTAINER_TITLE, field_17373, TITLE, field_220255_a

构造函数

方法

1.16.1

名称

bsr

bzg

net.minecraft.server.v1_15_R1.BlockLoom

net.minecraft.server.v1_16_R1.BlockLoom

字段

TranslatableComponent: a, CONTAINER_TITLE, field_17373, CONTAINER_NAME, field_220255_a

TranslatableComponent: a, CONTAINER_TITLE, field_17373, TITLE, field_220255_a

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

1.15.2

名称

bso

bsr

字段

构造函数

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

1.15.1

名称

字段

构造函数

方法

1.15

名称

bqd

bso

net.minecraft.server.v1_14_R1.BlockLoom

net.minecraft.server.v1_15_R1.BlockLoom

字段

构造函数

方法

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bpy

bqd

net.minecraft.world.level.block.LoomBlock

字段

ChatMessage: a, field_17373, CONTAINER_NAME, field_220255_a

TranslatableComponent: a, CONTAINER_TITLE, field_17373, CONTAINER_NAME, field_220255_a

构造函数

方法

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

1.14.3

名称

bpu

bpy

net.minecraft.block.LoomBlock

字段

ChatMessage: a, field_17373, field_220255_a

ChatMessage: a, field_17373, CONTAINER_NAME, field_220255_a

构造函数

方法

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bpt

bpu

字段

构造函数

方法

1.14

名称

bpt

net.minecraft.class_2406

net.minecraft.block.LoomBlock

net.minecraft.server.v1_14_R1.BlockLoom

字段

ChatMessage: a, field_17373, field_220255_a

构造函数

(Block$Info)

方法

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a