历史 - net.minecraft.world.level.block.StonecutterBlock
1.21.11
名称
edh
eic
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dyh
edh
字段
构造函数
方法
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
MenuProvider (BlockState, Level, BlockPos): a, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dvv
dyh
字段
构造函数
方法
1.21.5
名称
drp
dvv
字段
VoxelShape: c, SHAPE, field_16407, SHAPE, f_57064_
VoxelShape: d, SHAPE, field_16407, SHAPE, f_57064_
Component: d, CONTAINER_TITLE, field_17650, TITLE, f_57065_
Component: c, CONTAINER_TITLE, field_17650, TITLE, f_57065_
构造函数
方法
1.21.4
名称
dsm
drp
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dnw
dsm
字段
DirectionProperty: b, FACING, field_17649, FACING, f_57063_
EnumProperty<Direction>: b, FACING, field_17649, FACING, f_57063_
构造函数
方法
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dmy
dnw
字段
构造函数
方法
1.20.6
名称
dem
dmy
字段
构造函数
方法
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
dat
dem
字段
DirectionProperty: a, FACING, field_17649, FACING, f_57063_
DirectionProperty: b, FACING, field_17649, FACING, f_57063_
VoxelShape: b, SHAPE, field_16407, SHAPE, f_57064_
VoxelShape: c, SHAPE, field_16407, SHAPE, f_57064_
Component: c, CONTAINER_TITLE, field_17650, TITLE, f_57065_
Component: d, CONTAINER_TITLE, field_17650, TITLE, f_57065_
com.mojang.serialization.MapCodec<StonecutterBlock>: a, CODEC, field_46464, CODEC, f_303655_
构造函数
方法
com.mojang.serialization.MapCodec<StonecutterBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cxl
dat
字段
构造函数
方法
1.20.1
名称
cxb
cxl
字段
构造函数
方法
1.19.4
名称
cuk
cxb
字段
构造函数
方法
1.19.3
名称
cri
cuk
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cql
cri
net.minecraft.world.level.block.BlockStonecutter
字段
构造函数
方法
1.19
名称
cks
cql
net.minecraft.world.level.block.BlockStonecutter
字段
构造函数
方法
1.18.2
名称
cka
cks
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cgr
cka
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
cgq
cgr
字段
构造函数
方法
1.17
名称
cap
cgq
net.minecraft.block.StonecutterBlock
net.minecraft.src.C_1926_
net.minecraft.server.v1_16_R3.BlockStonecutter
net.minecraft.world.level.block.BlockStonecutter
字段
DirectionProperty: a, FACING, field_17649, FACING, field_220284_a
DirectionProperty: a, FACING, field_17649, FACING, f_57063_
VoxelShape: b, SHAPE, field_16407, SHAPE, field_220285_b
VoxelShape: b, SHAPE, field_16407, SHAPE, f_57064_
Component: c, CONTAINER_TITLE, field_17650, TITLE, field_220286_c
Component: c, CONTAINER_TITLE, field_17650, TITLE, f_57065_
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cam
cap
net.minecraft.server.v1_16_R2.BlockStonecutter
net.minecraft.server.v1_16_R3.BlockStonecutter
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cbs
cam
net.minecraft.server.v1_16_R1.BlockStonecutter
net.minecraft.server.v1_16_R2.BlockStonecutter
字段
TranslatableComponent: c, CONTAINER_TITLE, field_17650, TITLE, field_220286_c
Component: c, CONTAINER_TITLE, field_17650, TITLE, field_220286_c
构造函数
方法
1.16.1
名称
bux
cbs
net.minecraft.server.v1_15_R1.BlockStonecutter
net.minecraft.server.v1_16_R1.BlockStonecutter
字段
TranslatableComponent: c, CONTAINER_TITLE, field_17650, CONTAINER_NAME, field_220286_c
TranslatableComponent: c, CONTAINER_TITLE, field_17650, TITLE, field_220286_c
构造函数
方法
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
1.15.2
名称
buu
bux
字段
构造函数
方法
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
1.15.1
名称
字段
构造函数
方法
1.15
名称
bsj
buu
net.minecraft.server.v1_14_R1.BlockStonecutter
net.minecraft.server.v1_15_R1.BlockStonecutter
字段
构造函数
方法
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bse
bsj
net.minecraft.world.level.block.StonecutterBlock
字段
ChatMessage: c, field_17650, CONTAINER_NAME, field_220286_c
TranslatableComponent: c, CONTAINER_TITLE, field_17650, CONTAINER_NAME, field_220286_c
BlockStateDirection: a, field_17649, FACING, field_220284_a
DirectionProperty: a, FACING, field_17649, FACING, field_220284_a
VoxelShape: b, field_16407, SHAPE, field_220285_b
VoxelShape: b, SHAPE, field_16407, SHAPE, field_220285_b
构造函数
方法
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
1.14.3
名称
bsa
bse
net.minecraft.block.StonecutterBlock
字段
ChatMessage: c, field_17650, field_220286_c
ChatMessage: c, field_17650, CONTAINER_NAME, field_220286_c
BlockStateDirection: a, field_17649, field_220284_a
BlockStateDirection: a, field_17649, FACING, field_220284_a
VoxelShape: b, field_16407, field_220285_b
VoxelShape: b, field_16407, SHAPE, field_220285_b
构造函数
方法
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (IBlockData): f, method_9601, func_200124_e
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
brz
bsa
字段
构造函数
方法
1.14
名称
brz
net.minecraft.class_3718
net.minecraft.block.StonecutterBlock
net.minecraft.server.v1_14_R1.BlockStonecutter
字段
ChatMessage: c, field_17650, field_220286_c
BlockStateDirection: a, field_17649, field_220284_a
VoxelShape: b, field_16407, field_220285_b
构造函数
方法
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): f, method_9601, func_200124_e
EnumRenderType (IBlockData): c, method_9604, func_149645_b
TextureType (): c, method_9551, func_180664_k
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a