历史 - net.minecraft.world.level.block.StonecutterBlock

1.21.11

名称

edh

eic

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dyh

edh

字段

构造函数

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

MenuProvider (BlockState, Level, BlockPos): a, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dvv

dyh

字段

构造函数

方法

1.21.5

名称

drp

dvv

字段

VoxelShape: c, SHAPE, field_16407, SHAPE, f_57064_

VoxelShape: d, SHAPE, field_16407, SHAPE, f_57064_

Component: d, CONTAINER_TITLE, field_17650, TITLE, f_57065_

Component: c, CONTAINER_TITLE, field_17650, TITLE, f_57065_

构造函数

方法

1.21.4

名称

dsm

drp

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dnw

dsm

字段

DirectionProperty: b, FACING, field_17649, FACING, f_57063_

EnumProperty<Direction>: b, FACING, field_17649, FACING, f_57063_

构造函数

方法

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dmy

dnw

字段

构造函数

方法

1.20.6

名称

dem

dmy

字段

构造函数

方法

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

dat

dem

字段

DirectionProperty: a, FACING, field_17649, FACING, f_57063_

DirectionProperty: b, FACING, field_17649, FACING, f_57063_

VoxelShape: b, SHAPE, field_16407, SHAPE, f_57064_

VoxelShape: c, SHAPE, field_16407, SHAPE, f_57064_

Component: c, CONTAINER_TITLE, field_17650, TITLE, f_57065_

Component: d, CONTAINER_TITLE, field_17650, TITLE, f_57065_

com.mojang.serialization.MapCodec<StonecutterBlock>: a, CODEC, field_46464, CODEC, f_303655_

构造函数

方法

com.mojang.serialization.MapCodec<StonecutterBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cxl

dat

字段

构造函数

方法

1.20.1

名称

cxb

cxl

字段

构造函数

方法

1.19.4

名称

cuk

cxb

字段

构造函数

方法

1.19.3

名称

cri

cuk

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cql

cri

net.minecraft.world.level.block.BlockStonecutter

字段

构造函数

方法

1.19

名称

cks

cql

net.minecraft.world.level.block.BlockStonecutter

字段

构造函数

方法

1.18.2

名称

cka

cks

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cgr

cka

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

cgq

cgr

字段

构造函数

方法

1.17

名称

cap

cgq

net.minecraft.block.StonecutterBlock

net.minecraft.src.C_1926_

net.minecraft.server.v1_16_R3.BlockStonecutter

net.minecraft.world.level.block.BlockStonecutter

字段

DirectionProperty: a, FACING, field_17649, FACING, field_220284_a

DirectionProperty: a, FACING, field_17649, FACING, f_57063_

VoxelShape: b, SHAPE, field_16407, SHAPE, field_220285_b

VoxelShape: b, SHAPE, field_16407, SHAPE, f_57064_

Component: c, CONTAINER_TITLE, field_17650, TITLE, field_220286_c

Component: c, CONTAINER_TITLE, field_17650, TITLE, f_57065_

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cam

cap

net.minecraft.server.v1_16_R2.BlockStonecutter

net.minecraft.server.v1_16_R3.BlockStonecutter

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cbs

cam

net.minecraft.server.v1_16_R1.BlockStonecutter

net.minecraft.server.v1_16_R2.BlockStonecutter

字段

TranslatableComponent: c, CONTAINER_TITLE, field_17650, TITLE, field_220286_c

Component: c, CONTAINER_TITLE, field_17650, TITLE, field_220286_c

构造函数

方法

1.16.1

名称

bux

cbs

net.minecraft.server.v1_15_R1.BlockStonecutter

net.minecraft.server.v1_16_R1.BlockStonecutter

字段

TranslatableComponent: c, CONTAINER_TITLE, field_17650, CONTAINER_NAME, field_220286_c

TranslatableComponent: c, CONTAINER_TITLE, field_17650, TITLE, field_220286_c

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

1.15.2

名称

buu

bux

字段

构造函数

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

1.15.1

名称

字段

构造函数

方法

1.15

名称

bsj

buu

net.minecraft.server.v1_14_R1.BlockStonecutter

net.minecraft.server.v1_15_R1.BlockStonecutter

字段

构造函数

方法

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bse

bsj

net.minecraft.world.level.block.StonecutterBlock

字段

ChatMessage: c, field_17650, CONTAINER_NAME, field_220286_c

TranslatableComponent: c, CONTAINER_TITLE, field_17650, CONTAINER_NAME, field_220286_c

BlockStateDirection: a, field_17649, FACING, field_220284_a

DirectionProperty: a, FACING, field_17649, FACING, field_220284_a

VoxelShape: b, field_16407, SHAPE, field_220285_b

VoxelShape: b, SHAPE, field_16407, SHAPE, field_220285_b

构造函数

方法

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

1.14.3

名称

bsa

bse

net.minecraft.block.StonecutterBlock

字段

ChatMessage: c, field_17650, field_220286_c

ChatMessage: c, field_17650, CONTAINER_NAME, field_220286_c

BlockStateDirection: a, field_17649, field_220284_a

BlockStateDirection: a, field_17649, FACING, field_220284_a

VoxelShape: b, field_16407, field_220285_b

VoxelShape: b, field_16407, SHAPE, field_220285_b

构造函数

方法

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (IBlockData): f, method_9601, func_200124_e

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

brz

bsa

字段

构造函数

方法

1.14

名称

brz

net.minecraft.class_3718

net.minecraft.block.StonecutterBlock

net.minecraft.server.v1_14_R1.BlockStonecutter

字段

ChatMessage: c, field_17650, field_220286_c

BlockStateDirection: a, field_17649, field_220284_a

VoxelShape: b, field_16407, field_220285_b

构造函数

(Block$Info)

方法

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): f, method_9601, func_200124_e

EnumRenderType (IBlockData): c, method_9604, func_149645_b

TextureType (): c, method_9551, func_180664_k

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a