历史 - net.minecraft.world.level.block.piston.PistonHeadBlock
1.21.11
名称
eje
enz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
edu
eje
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ebj
edu
字段
构造函数
方法
1.21.5
名称
dws
ebj
字段
VoxelShape: f, EAST_AABB, field_12222, EAST_HEAD_SHAPE, f_60237_
VoxelShape: g, WEST_AABB, field_12214, WEST_HEAD_SHAPE, f_60238_
VoxelShape: h, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, f_60239_
VoxelShape: i, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, f_60240_
VoxelShape: j, UP_AABB, field_12230, UP_HEAD_SHAPE, f_60241_
VoxelShape: k, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, f_60242_
VoxelShape: o, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, f_60243_
VoxelShape: G, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_
VoxelShape: H, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_
VoxelShape: I, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_
VoxelShape: J, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_
VoxelShape: K, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_
VoxelShape: L, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_
VoxelShape: M, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_
VoxelShape: N, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_
VoxelShape: O, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_
VoxelShape: P, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_
VoxelShape: Q, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_
VoxelShape[]: R, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_
VoxelShape[]: S, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_
float: e, PLATFORM, field_31377, field_31377, f_155892_
float: l, AABB_OFFSET, field_31378, field_31378, f_155893_
float: m, EDGE_MIN, field_31379, field_31379, f_155894_
float: n, EDGE_MAX, field_31380, field_31380, f_155895_
int: e, PLATFORM_THICKNESS, field_55825, field_55825, f_381017_
VoxelShape: f, SHAPE_PLATFORM, field_55826, BASE_SHAPE, f_381920_
Map<Direction, VoxelShape>: g, SHAPES_SHORT, field_55827, SHORT_SHAPES, f_60255_
Map<Direction, VoxelShape>: h, SHAPES, field_55828, LONG_SHAPES, f_381476_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
VoxelShape[] (boolean): a, makeShapes, method_31019, getHeadShapes, m_60312_
VoxelShape (Direction, boolean): a, calculateShape, method_11520, getHeadShape, m_60309_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
dxp
dws
字段
构造函数
方法
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_
1.21.3
名称
dsw
dxp
字段
VoxelShape: F, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_
VoxelShape: G, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_
VoxelShape: G, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_
VoxelShape: H, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_
VoxelShape: H, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_
VoxelShape: I, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_
VoxelShape: I, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_
VoxelShape: J, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_
VoxelShape: J, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_
VoxelShape: K, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_
VoxelShape: K, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_
VoxelShape: L, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_
VoxelShape: L, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_
VoxelShape: M, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_
VoxelShape: M, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_
VoxelShape: N, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_
VoxelShape: N, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_
VoxelShape: O, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_
VoxelShape: O, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_
VoxelShape: P, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_
VoxelShape: P, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_
VoxelShape: Q, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_
VoxelShape[]: Q, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_
VoxelShape[]: R, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_
VoxelShape[]: R, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_
VoxelShape[]: S, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dry
dsw
字段
构造函数
方法
1.20.6
名称
djb
dry
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
dfd
djb
字段
EnumProperty<PistonType>: b, TYPE, field_12224, TYPE, f_60235_
EnumProperty<PistonType>: c, TYPE, field_12224, TYPE, f_60235_
BooleanProperty: c, SHORT, field_12227, SHORT, f_60236_
BooleanProperty: d, SHORT, field_12227, SHORT, f_60236_
VoxelShape: e, EAST_AABB, field_12222, EAST_HEAD_SHAPE, f_60237_
VoxelShape: f, EAST_AABB, field_12222, EAST_HEAD_SHAPE, f_60237_
VoxelShape: f, WEST_AABB, field_12214, WEST_HEAD_SHAPE, f_60238_
VoxelShape: g, WEST_AABB, field_12214, WEST_HEAD_SHAPE, f_60238_
VoxelShape: g, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, f_60239_
VoxelShape: h, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, f_60239_
VoxelShape: h, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, f_60240_
VoxelShape: i, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, f_60240_
VoxelShape: i, UP_AABB, field_12230, UP_HEAD_SHAPE, f_60241_
VoxelShape: j, UP_AABB, field_12230, UP_HEAD_SHAPE, f_60241_
VoxelShape: j, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, f_60242_
VoxelShape: k, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, f_60242_
VoxelShape: n, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, f_60243_
VoxelShape: o, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, f_60243_
VoxelShape: D, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_
VoxelShape: F, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_
VoxelShape: E, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_
VoxelShape: G, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_
VoxelShape: F, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_
VoxelShape: H, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_
VoxelShape: G, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_
VoxelShape: I, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_
VoxelShape: H, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_
VoxelShape: J, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_
VoxelShape: I, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_
VoxelShape: K, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_
VoxelShape: J, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_
VoxelShape: L, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_
VoxelShape: K, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_
VoxelShape: M, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_
VoxelShape: L, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_
VoxelShape: N, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_
VoxelShape: M, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_
VoxelShape: O, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_
VoxelShape: N, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_
VoxelShape: P, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_
VoxelShape[]: O, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_
VoxelShape[]: Q, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_
VoxelShape[]: P, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_
VoxelShape[]: R, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_
float: d, PLATFORM, field_31377, field_31377, f_155892_
float: e, PLATFORM, field_31377, field_31377, f_155892_
float: k, AABB_OFFSET, field_31378, field_31378, f_155893_
float: l, AABB_OFFSET, field_31378, field_31378, f_155893_
float: l, EDGE_MIN, field_31379, field_31379, f_155894_
float: m, EDGE_MIN, field_31379, field_31379, f_155894_
float: m, EDGE_MAX, field_31380, field_31380, f_155895_
float: n, EDGE_MAX, field_31380, field_31380, f_155895_
com.mojang.serialization.MapCodec<PistonHeadBlock>: b, CODEC, field_46531, CODEC, f_303649_
构造函数
方法
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
com.mojang.serialization.MapCodec<PistonHeadBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
1.20.2
名称
dbv
dfd
字段
构造函数
方法
1.20.1
名称
dbk
dbv
字段
VoxelShape: E, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_
VoxelShape: D, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_
VoxelShape: F, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_
VoxelShape: E, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_
VoxelShape: G, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_
VoxelShape: F, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_
VoxelShape: H, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_
VoxelShape: G, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_
VoxelShape: I, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_
VoxelShape: H, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_
VoxelShape: J, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_
VoxelShape: I, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_
VoxelShape: K, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_
VoxelShape: J, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_
VoxelShape: L, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_
VoxelShape: K, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_
VoxelShape: M, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_
VoxelShape: L, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_
VoxelShape: N, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_
VoxelShape: M, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_
VoxelShape: O, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_
VoxelShape: N, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_
VoxelShape[]: P, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_
VoxelShape[]: O, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_
VoxelShape[]: Q, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_
VoxelShape[]: P, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_
构造函数
方法
1.19.4
名称
cyn
dbk
字段
构造函数
方法
1.19.3
名称
cvi
cyn
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cul
cvi
net.minecraft.world.level.block.piston.BlockPistonExtension
字段
构造函数
方法
1.19
名称
cop
cul
net.minecraft.world.level.block.piston.BlockPistonExtension
字段
构造函数
方法
1.18.2
名称
cnw
cop
字段
VoxelShape: F, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_
VoxelShape: E, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_
VoxelShape: G, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_
VoxelShape: F, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_
VoxelShape: H, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_
VoxelShape: G, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_
VoxelShape: I, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_
VoxelShape: H, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_
VoxelShape: J, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_
VoxelShape: I, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_
VoxelShape: K, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_
VoxelShape: J, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_
VoxelShape: L, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_
VoxelShape: K, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_
VoxelShape: M, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_
VoxelShape: L, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_
VoxelShape: N, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_
VoxelShape: M, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_
VoxelShape: O, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_
VoxelShape: N, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_
VoxelShape: P, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_
VoxelShape: O, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_
VoxelShape[]: Q, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_
VoxelShape[]: P, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_
VoxelShape[]: R, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_
VoxelShape[]: Q, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ckn
cnw
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.17.1
名称
ckm
ckn
字段
构造函数
方法
1.17
名称
ceb
ckm
net.minecraft.block.PistonHeadBlock
net.minecraft.src.C_2049_
net.minecraft.server.v1_16_R3.BlockPistonExtension
net.minecraft.world.level.block.piston.BlockPistonExtension
字段
EnumProperty<PistonType>: b, TYPE, field_12224, TYPE, field_176325_b, TYPE
EnumProperty<PistonType>: b, TYPE, field_12224, TYPE, f_60235_
BooleanProperty: c, SHORT, field_12227, SHORT, field_176327_M, SHORT
BooleanProperty: c, SHORT, field_12227, SHORT, f_60236_
VoxelShape: d, EAST_AABB, field_12222, EAST_HEAD_SHAPE, field_185635_c
VoxelShape: e, EAST_AABB, field_12222, EAST_HEAD_SHAPE, f_60237_
VoxelShape: e, WEST_AABB, field_12214, WEST_HEAD_SHAPE, field_185637_d
VoxelShape: f, WEST_AABB, field_12214, WEST_HEAD_SHAPE, f_60238_
VoxelShape: f, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, field_185639_e
VoxelShape: g, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, f_60239_
VoxelShape: g, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, field_185641_f
VoxelShape: h, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, f_60240_
VoxelShape: h, UP_AABB, field_12230, UP_HEAD_SHAPE, field_185643_g
VoxelShape: i, UP_AABB, field_12230, UP_HEAD_SHAPE, f_60241_
VoxelShape: i, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, field_185634_B
VoxelShape: j, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, f_60242_
VoxelShape: j, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, field_185636_C
VoxelShape: n, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, f_60243_
VoxelShape: k, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, field_185638_D
VoxelShape: F, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_
VoxelShape: o, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, field_185640_E
VoxelShape: G, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_
VoxelShape: p, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, field_185642_F
VoxelShape: H, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_
VoxelShape: q, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, field_185644_G
VoxelShape: I, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_
VoxelShape: r, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, field_185645_I
VoxelShape: J, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_
VoxelShape: s, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J
VoxelShape: K, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_
VoxelShape: t, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K
VoxelShape: L, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_
VoxelShape: u, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L
VoxelShape: M, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_
VoxelShape: v, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M
VoxelShape: N, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_
VoxelShape: w, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N
VoxelShape: O, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_
VoxelShape: x, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O
VoxelShape: P, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_
VoxelShape[]: y, SHAPES_SHORT, field_26660, field_26660, field_242691_y
VoxelShape[]: Q, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_
VoxelShape[]: z, SHAPES_LONG, field_26661, field_26661, field_242692_z
VoxelShape[]: R, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_
float: d, PLATFORM, field_31377, field_31377, f_155892_
float: k, AABB_OFFSET, field_31378, field_31378, f_155893_
float: l, EDGE_MIN, field_31379, field_31379, f_155894_
float: m, EDGE_MAX, field_31380, field_31380, f_155895_
构造函数
方法
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
boolean (BlockState, BlockState): a, isFittingBase, method_26980, method_26980, func_235682_a_
boolean (BlockState, BlockState): a, isFittingBase, method_26980, isAttached, m_60297_
VoxelShape[] (boolean): a, makeShapes, method_31019, method_31019, func_242694_a
VoxelShape[] (boolean): a, makeShapes, method_31019, getHeadShapes, m_60312_
VoxelShape (Direction, boolean): a, calculateShape, method_11520, getHeadShape, func_242693_a
VoxelShape (Direction, boolean): a, calculateShape, method_11520, getHeadShape, m_60309_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cdy
ceb
net.minecraft.server.v1_16_R2.BlockPistonExtension
net.minecraft.server.v1_16_R3.BlockPistonExtension
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cfd
cdy
net.minecraft.server.v1_16_R1.BlockPistonExtension
net.minecraft.server.v1_16_R2.BlockPistonExtension
字段
VoxelShape[]: y, SHAPES_SHORT, field_26660, field_26660, field_242691_y
VoxelShape[]: z, SHAPES_LONG, field_26661, field_26661, field_242692_z
构造函数
方法
VoxelShape (BlockState): h, getBaseShape, method_11520, getHeadShape, func_196424_i
VoxelShape (BlockState): l, getArmShape, method_11519, getArmShape, func_196425_x
VoxelShape[] (boolean): a, makeShapes, method_31019, method_31019, func_242694_a
VoxelShape (Direction, boolean): a, calculateShape, method_11520, getHeadShape, func_242693_a
1.16.1
名称
byd
cfd
net.minecraft.server.v1_15_R1.BlockPistonExtension
net.minecraft.server.v1_16_R1.BlockPistonExtension
字段
VoxelShape: w, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, field_185640_E
VoxelShape: o, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, field_185640_E
VoxelShape: x, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, field_185642_F
VoxelShape: p, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, field_185642_F
VoxelShape: y, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, field_185644_G
VoxelShape: q, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, field_185644_G
VoxelShape: z, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, field_185645_I
VoxelShape: r, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, field_185645_I
VoxelShape: A, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J
VoxelShape: s, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J
VoxelShape: B, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K
VoxelShape: t, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K
VoxelShape: C, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L
VoxelShape: u, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L
VoxelShape: D, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M
VoxelShape: v, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M
VoxelShape: E, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N
VoxelShape: w, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N
VoxelShape: F, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O
VoxelShape: x, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O
构造函数
方法
VoxelShape (BlockState): i, getArmShape, method_11519, getArmShape, func_196425_x
VoxelShape (BlockState): l, getArmShape, method_11519, getArmShape, func_196425_x
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, BlockState): a, isFittingBase, method_26980, method_26980, func_235682_a_
1.15.2
名称
bya
byd
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bvo
bya
net.minecraft.server.v1_14_R1.BlockPistonExtension
net.minecraft.server.v1_15_R1.BlockPistonExtension
字段
构造函数
方法
VoxelShape (BlockState): j, getBaseShape, method_11520, getHeadShape, func_196424_i
VoxelShape (BlockState): h, getBaseShape, method_11520, getHeadShape, func_196424_i
VoxelShape (BlockState): q, getArmShape, method_11519, getArmShape, func_196425_x
VoxelShape (BlockState): i, getArmShape, method_11519, getArmShape, func_196425_x
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
1.14.4
名称
bvj
bvo
net.minecraft.world.level.block.piston.PistonHeadBlock
字段
BlockStateEnum<BlockPropertyPistonType>: b, field_12224, TYPE, field_176325_b, TYPE
EnumProperty<PistonType>: b, TYPE, field_12224, TYPE, field_176325_b, TYPE
BlockStateBoolean: c, field_12227, SHORT, field_176327_M, SHORT
BooleanProperty: c, SHORT, field_12227, SHORT, field_176327_M, SHORT
VoxelShape: d, field_12222, EAST_HEAD_SHAPE, field_185635_c
VoxelShape: d, EAST_AABB, field_12222, EAST_HEAD_SHAPE, field_185635_c
VoxelShape: e, field_12214, WEST_HEAD_SHAPE, field_185637_d
VoxelShape: e, WEST_AABB, field_12214, WEST_HEAD_SHAPE, field_185637_d
VoxelShape: f, field_12228, SOUTH_HEAD_SHAPE, field_185639_e
VoxelShape: f, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, field_185639_e
VoxelShape: g, field_12213, NORTH_HEAD_SHAPE, field_185641_f
VoxelShape: g, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, field_185641_f
VoxelShape: h, field_12230, UP_HEAD_SHAPE, field_185643_g
VoxelShape: h, UP_AABB, field_12230, UP_HEAD_SHAPE, field_185643_g
VoxelShape: i, field_12220, DOWN_HEAD_SHAPE, field_185634_B
VoxelShape: i, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, field_185634_B
VoxelShape: j, field_12215, UP_ARM_SHAPE, field_185636_C
VoxelShape: j, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, field_185636_C
VoxelShape: k, field_12226, DOWN_ARM_SHAPE, field_185638_D
VoxelShape: k, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, field_185638_D
VoxelShape: w, field_12221, SOUTH_ARM_SHAPE, field_185640_E
VoxelShape: w, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, field_185640_E
VoxelShape: x, field_12229, NORTH_ARM_SHAPE, field_185642_F
VoxelShape: x, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, field_185642_F
VoxelShape: y, field_12218, EAST_ARM_SHAPE, field_185644_G
VoxelShape: y, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, field_185644_G
VoxelShape: z, field_12223, WEST_ARM_SHAPE, field_185645_I
VoxelShape: z, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, field_185645_I
VoxelShape: A, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J
VoxelShape: A, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J
VoxelShape: B, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K
VoxelShape: B, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K
VoxelShape: C, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L
VoxelShape: C, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L
VoxelShape: D, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M
VoxelShape: D, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M
VoxelShape: E, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N
VoxelShape: E, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N
VoxelShape: F, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O
VoxelShape: F, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O
构造函数
方法
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
VoxelShape (IBlockData): j, method_11520, getHeadShape, func_196424_i
VoxelShape (BlockState): j, getBaseShape, method_11520, getHeadShape, func_196424_i
VoxelShape (IBlockData): q, method_11519, getArmShape, func_196425_x
VoxelShape (BlockState): q, getArmShape, method_11519, getArmShape, func_196425_x
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.3
名称
bvf
bvj
net.minecraft.block.PistonHeadBlock
字段
BlockStateEnum<BlockPropertyPistonType>: b, field_12224, field_176325_b, TYPE
BlockStateEnum<BlockPropertyPistonType>: b, field_12224, TYPE, field_176325_b, TYPE
BlockStateBoolean: c, field_12227, field_176327_M, SHORT
BlockStateBoolean: c, field_12227, SHORT, field_176327_M, SHORT
VoxelShape: d, field_12222, field_185635_c
VoxelShape: d, field_12222, EAST_HEAD_SHAPE, field_185635_c
VoxelShape: e, field_12214, field_185637_d
VoxelShape: e, field_12214, WEST_HEAD_SHAPE, field_185637_d
VoxelShape: f, field_12228, field_185639_e
VoxelShape: f, field_12228, SOUTH_HEAD_SHAPE, field_185639_e
VoxelShape: g, field_12213, field_185641_f
VoxelShape: g, field_12213, NORTH_HEAD_SHAPE, field_185641_f
VoxelShape: h, field_12230, field_185643_g
VoxelShape: h, field_12230, UP_HEAD_SHAPE, field_185643_g
VoxelShape: i, field_12220, field_185634_B
VoxelShape: i, field_12220, DOWN_HEAD_SHAPE, field_185634_B
VoxelShape: j, field_12215, field_185636_C
VoxelShape: j, field_12215, UP_ARM_SHAPE, field_185636_C
VoxelShape: k, field_12226, field_185638_D
VoxelShape: k, field_12226, DOWN_ARM_SHAPE, field_185638_D
VoxelShape: w, field_12221, field_185640_E
VoxelShape: w, field_12221, SOUTH_ARM_SHAPE, field_185640_E
VoxelShape: x, field_12229, field_185642_F
VoxelShape: x, field_12229, NORTH_ARM_SHAPE, field_185642_F
VoxelShape: y, field_12218, field_185644_G
VoxelShape: y, field_12218, EAST_ARM_SHAPE, field_185644_G
VoxelShape: z, field_12223, field_185645_I
VoxelShape: z, field_12223, WEST_ARM_SHAPE, field_185645_I
VoxelShape: A, field_12231, field_190964_J
VoxelShape: A, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J
VoxelShape: B, field_12217, field_190965_K
VoxelShape: B, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K
VoxelShape: C, field_12216, field_190966_L
VoxelShape: C, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L
VoxelShape: D, field_12225, field_190967_M
VoxelShape: D, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M
VoxelShape: E, field_12219, field_190968_N
VoxelShape: E, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N
VoxelShape: F, field_12212, field_190969_O
VoxelShape: F, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O
构造函数
方法
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
VoxelShape (IBlockData): j, method_11520, func_196424_i
VoxelShape (IBlockData): j, method_11520, getHeadShape, func_196424_i
VoxelShape (IBlockData): q, method_11519, func_196425_x
VoxelShape (IBlockData): q, method_11519, getArmShape, func_196425_x
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bve
bvf
字段
构造函数
方法
1.14
名称
bkw
bve
net.minecraft.class_2671
net.minecraft.block.BlockPistonExtension
net.minecraft.block.PistonHeadBlock
net.minecraft.server.v1_13_R2.BlockPistonExtension
net.minecraft.server.v1_14_R1.BlockPistonExtension
字段
BlockStateEnum<BlockPropertyPistonType>: b, field_176325_b, TYPE
BlockStateEnum<BlockPropertyPistonType>: b, field_12224, field_176325_b, TYPE
BlockStateBoolean: c, field_176327_M, SHORT
BlockStateBoolean: c, field_12227, field_176327_M, SHORT
VoxelShape: o, field_185635_c
VoxelShape: d, field_12222, field_185635_c
VoxelShape: p, field_185637_d
VoxelShape: e, field_12214, field_185637_d
VoxelShape: q, field_185639_e
VoxelShape: f, field_12228, field_185639_e
VoxelShape: r, field_185641_f
VoxelShape: g, field_12213, field_185641_f
VoxelShape: s, field_185643_g
VoxelShape: h, field_12230, field_185643_g
VoxelShape: t, field_185634_B
VoxelShape: i, field_12220, field_185634_B
VoxelShape: u, field_185636_C
VoxelShape: j, field_12215, field_185636_C
VoxelShape: v, field_185638_D
VoxelShape: k, field_12226, field_185638_D
VoxelShape: w, field_185640_E
VoxelShape: w, field_12221, field_185640_E
VoxelShape: x, field_185642_F
VoxelShape: x, field_12229, field_185642_F
VoxelShape: y, field_185644_G
VoxelShape: y, field_12218, field_185644_G
VoxelShape: z, field_185645_I
VoxelShape: z, field_12223, field_185645_I
VoxelShape: A, field_190964_J
VoxelShape: A, field_12231, field_190964_J
VoxelShape: B, field_190965_K
VoxelShape: B, field_12217, field_190965_K
VoxelShape: C, field_190966_L
VoxelShape: C, field_12216, field_190966_L
VoxelShape: D, field_190967_M
VoxelShape: D, field_12225, field_190967_M
VoxelShape: E, field_190968_N
VoxelShape: E, field_12219, field_190968_N
VoxelShape: F, field_190969_O
VoxelShape: F, field_12212, field_190969_O
构造函数
方法
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
boolean (IBlockData): r, func_185481_k
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData): k, func_196424_i
VoxelShape (IBlockData): j, method_11520, func_196424_i
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData): w, func_196425_x
VoxelShape (IBlockData): q, method_11519, func_196425_x
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
int (IBlockData, Random): a, func_196264_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
1.13.2
名称
bkv
bkw
字段
构造函数
方法
1.13.1
名称
bkn
bkv
net.minecraft.server.v1_13_R1.BlockPistonExtension
net.minecraft.server.v1_13_R2.BlockPistonExtension
字段
VoxelShape: p, field_185635_c
VoxelShape: o, field_185635_c
VoxelShape: q, field_185637_d
VoxelShape: p, field_185637_d
VoxelShape: r, field_185639_e
VoxelShape: q, field_185639_e
VoxelShape: s, field_185641_f
VoxelShape: r, field_185641_f
VoxelShape: t, field_185643_g
VoxelShape: s, field_185643_g
VoxelShape: u, field_185634_B
VoxelShape: t, field_185634_B
VoxelShape: v, field_185636_C
VoxelShape: u, field_185636_C
VoxelShape: w, field_185638_D
VoxelShape: v, field_185638_D
VoxelShape: x, field_185640_E
VoxelShape: w, field_185640_E
VoxelShape: y, field_185642_F
VoxelShape: x, field_185642_F
VoxelShape: z, field_185644_G
VoxelShape: y, field_185644_G
VoxelShape: A, field_185645_I
VoxelShape: z, field_185645_I
VoxelShape: B, field_190964_J
VoxelShape: A, field_190964_J
VoxelShape: C, field_190965_K
VoxelShape: B, field_190965_K
VoxelShape: D, field_190966_L
VoxelShape: C, field_190966_L
VoxelShape: E, field_190967_M
VoxelShape: D, field_190967_M
VoxelShape: F, field_190968_N
VoxelShape: E, field_190968_N
VoxelShape: G, field_190969_O
VoxelShape: F, field_190969_O
构造函数
方法
1.13
名称
awk
bkn
net.minecraft.server.v1_12_R1.BlockPistonExtension
net.minecraft.server.v1_13_R1.BlockPistonExtension
字段
BlockStateEnum<BlockPistonExtension$EnumPistonType>: a, field_176325_b, TYPE
BlockStateEnum<BlockPropertyPistonType>: b, field_176325_b, TYPE
BlockStateBoolean: b, field_176327_M, SHORT
BlockStateBoolean: c, field_176327_M, SHORT
AxisAlignedBB: c, field_185635_c
AxisAlignedBB: d, field_185637_d
AxisAlignedBB: e, field_185639_e
AxisAlignedBB: f, field_185641_f
AxisAlignedBB: g, field_185643_g
AxisAlignedBB: B, field_185634_B
AxisAlignedBB: C, field_185636_C
AxisAlignedBB: D, field_185638_D
AxisAlignedBB: E, field_185640_E
AxisAlignedBB: F, field_185642_F
AxisAlignedBB: G, field_185644_G
AxisAlignedBB: I, field_185645_I
AxisAlignedBB: J, field_190964_J
AxisAlignedBB: K, field_190965_K
AxisAlignedBB: L, field_190966_L
AxisAlignedBB: M, field_190967_M
AxisAlignedBB: N, field_190968_N
AxisAlignedBB: O, field_190969_O
VoxelShape: p, field_185635_c
VoxelShape: q, field_185637_d
VoxelShape: r, field_185639_e
VoxelShape: s, field_185641_f
VoxelShape: t, field_185643_g
VoxelShape: u, field_185634_B
VoxelShape: v, field_185636_C
VoxelShape: w, field_185638_D
VoxelShape: x, field_185640_E
VoxelShape: y, field_185642_F
VoxelShape: z, field_185644_G
VoxelShape: A, field_185645_I
VoxelShape: B, field_190964_J
VoxelShape: C, field_190965_K
VoxelShape: D, field_190966_L
VoxelShape: E, field_190967_M
VoxelShape: F, field_190968_N
VoxelShape: G, field_190969_O
构造函数
()
方法
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
int (Random): a, func_149745_a
EnumDirection (int): b, func_176322_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData): x, func_185633_i
boolean (IBlockData): k, func_185481_k
boolean (IBlockData): r, func_185481_k
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
VoxelShape (IBlockData): k, func_196424_i
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData): w, func_196425_x
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
int (IBlockData, Random): a, func_196264_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
awi
awk
字段
构造函数
方法
1.12
名称
atd
awi
net.minecraft.server.v1_11_R1.BlockPistonExtension
net.minecraft.server.v1_12_R1.BlockPistonExtension
字段
构造函数
方法
EnumDirection (int): e, func_176322_b
EnumDirection (int): b, func_176322_b
AxisAlignedBB (IBlockData): i, func_185633_i
AxisAlignedBB (IBlockData): x, func_185633_i
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
atb
atd
字段
构造函数
方法
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
名称
ark
atb
net.minecraft.server.v1_10_R1.BlockPistonExtension
net.minecraft.server.v1_11_R1.BlockPistonExtension
字段
AxisAlignedBB: J, field_190964_J
AxisAlignedBB: K, field_190965_K
AxisAlignedBB: L, field_190966_L
AxisAlignedBB: M, field_190967_M
AxisAlignedBB: N, field_190968_N
AxisAlignedBB: O, field_190969_O
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
aqv
ark
net.minecraft.server.v1_9_R2.BlockPistonExtension
net.minecraft.server.v1_10_R1.BlockPistonExtension
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockPistonExtension
net.minecraft.server.v1_9_R2.BlockPistonExtension
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
alt
aqv
net.minecraft.server.v1_8_R3.BlockPistonExtension
net.minecraft.server.v1_9_R1.BlockPistonExtension
字段
BlockStateDirection: a, field_176326_a, FACING
BlockStateEnum<BlockPistonExtension$EnumPistonType>: b, field_176325_b, TYPE
BlockStateEnum<BlockPistonExtension$EnumPistonType>: a, field_176325_b, TYPE
BlockStateBoolean: N, field_176327_M, SHORT
BlockStateBoolean: b, field_176327_M, SHORT
AxisAlignedBB: c, field_185635_c
AxisAlignedBB: d, field_185637_d
AxisAlignedBB: e, field_185639_e
AxisAlignedBB: f, field_185641_f
AxisAlignedBB: g, field_185643_g
AxisAlignedBB: B, field_185634_B
AxisAlignedBB: C, field_185636_C
AxisAlignedBB: D, field_185638_D
AxisAlignedBB: E, field_185640_E
AxisAlignedBB: F, field_185642_F
AxisAlignedBB: G, field_185644_G
AxisAlignedBB: I, field_185645_I
构造函数
方法
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (IBlockData): e, func_176323_e
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (IBlockData): d, func_176324_d
EnumDirection (int): b, func_176322_b
EnumDirection (int): e, func_176322_b
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
AxisAlignedBB (IBlockData): i, func_185633_i
boolean (IBlockData): k, func_185481_k
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
名称
alt
net.minecraft.block.BlockPistonExtension
net.minecraft.server.v1_8_R3.BlockPistonExtension
字段
BlockStateDirection: a, field_176326_a, FACING
BlockStateEnum<BlockPistonExtension$EnumPistonType>: b, field_176325_b, TYPE
BlockStateBoolean: N, field_176327_M, SHORT
构造函数
()
方法
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
int (Random): a, func_149745_a
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (IBlockData): e, func_176323_e
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (IBlockData): d, func_176324_d
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
EnumDirection (int): b, func_176322_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
Item (World, BlockPosition): c, func_180665_b