历史 - net.minecraft.world.level.block.piston.PistonHeadBlock

1.21.11

名称

eje

enz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

edu

eje

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ebj

edu

字段

构造函数

方法

1.21.5

名称

dws

ebj

字段

VoxelShape: f, EAST_AABB, field_12222, EAST_HEAD_SHAPE, f_60237_

VoxelShape: g, WEST_AABB, field_12214, WEST_HEAD_SHAPE, f_60238_

VoxelShape: h, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, f_60239_

VoxelShape: i, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, f_60240_

VoxelShape: j, UP_AABB, field_12230, UP_HEAD_SHAPE, f_60241_

VoxelShape: k, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, f_60242_

VoxelShape: o, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, f_60243_

VoxelShape: G, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_

VoxelShape: H, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_

VoxelShape: I, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_

VoxelShape: J, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_

VoxelShape: K, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_

VoxelShape: L, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_

VoxelShape: M, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_

VoxelShape: N, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_

VoxelShape: O, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_

VoxelShape: P, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_

VoxelShape: Q, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_

VoxelShape[]: R, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_

VoxelShape[]: S, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_

float: e, PLATFORM, field_31377, field_31377, f_155892_

float: l, AABB_OFFSET, field_31378, field_31378, f_155893_

float: m, EDGE_MIN, field_31379, field_31379, f_155894_

float: n, EDGE_MAX, field_31380, field_31380, f_155895_

int: e, PLATFORM_THICKNESS, field_55825, field_55825, f_381017_

VoxelShape: f, SHAPE_PLATFORM, field_55826, BASE_SHAPE, f_381920_

Map<Direction, VoxelShape>: g, SHAPES_SHORT, field_55827, SHORT_SHAPES, f_60255_

Map<Direction, VoxelShape>: h, SHAPES, field_55828, LONG_SHAPES, f_381476_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

VoxelShape[] (boolean): a, makeShapes, method_31019, getHeadShapes, m_60312_

VoxelShape (Direction, boolean): a, calculateShape, method_11520, getHeadShape, m_60309_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

名称

dxp

dws

字段

构造函数

方法

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_

1.21.3

名称

dsw

dxp

字段

VoxelShape: F, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_

VoxelShape: G, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_

VoxelShape: G, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_

VoxelShape: H, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_

VoxelShape: H, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_

VoxelShape: I, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_

VoxelShape: I, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_

VoxelShape: J, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_

VoxelShape: J, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_

VoxelShape: K, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_

VoxelShape: K, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_

VoxelShape: L, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_

VoxelShape: L, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_

VoxelShape: M, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_

VoxelShape: M, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_

VoxelShape: N, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_

VoxelShape: N, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_

VoxelShape: O, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_

VoxelShape: O, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_

VoxelShape: P, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_

VoxelShape: P, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_

VoxelShape: Q, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_

VoxelShape[]: Q, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_

VoxelShape[]: R, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_

VoxelShape[]: R, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_

VoxelShape[]: S, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dry

dsw

字段

构造函数

方法

1.20.6

名称

djb

dry

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

dfd

djb

字段

EnumProperty<PistonType>: b, TYPE, field_12224, TYPE, f_60235_

EnumProperty<PistonType>: c, TYPE, field_12224, TYPE, f_60235_

BooleanProperty: c, SHORT, field_12227, SHORT, f_60236_

BooleanProperty: d, SHORT, field_12227, SHORT, f_60236_

VoxelShape: e, EAST_AABB, field_12222, EAST_HEAD_SHAPE, f_60237_

VoxelShape: f, EAST_AABB, field_12222, EAST_HEAD_SHAPE, f_60237_

VoxelShape: f, WEST_AABB, field_12214, WEST_HEAD_SHAPE, f_60238_

VoxelShape: g, WEST_AABB, field_12214, WEST_HEAD_SHAPE, f_60238_

VoxelShape: g, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, f_60239_

VoxelShape: h, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, f_60239_

VoxelShape: h, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, f_60240_

VoxelShape: i, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, f_60240_

VoxelShape: i, UP_AABB, field_12230, UP_HEAD_SHAPE, f_60241_

VoxelShape: j, UP_AABB, field_12230, UP_HEAD_SHAPE, f_60241_

VoxelShape: j, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, f_60242_

VoxelShape: k, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, f_60242_

VoxelShape: n, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, f_60243_

VoxelShape: o, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, f_60243_

VoxelShape: D, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_

VoxelShape: F, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_

VoxelShape: E, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_

VoxelShape: G, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_

VoxelShape: F, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_

VoxelShape: H, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_

VoxelShape: G, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_

VoxelShape: I, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_

VoxelShape: H, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_

VoxelShape: J, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_

VoxelShape: I, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_

VoxelShape: K, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_

VoxelShape: J, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_

VoxelShape: L, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_

VoxelShape: K, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_

VoxelShape: M, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_

VoxelShape: L, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_

VoxelShape: N, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_

VoxelShape: M, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_

VoxelShape: O, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_

VoxelShape: N, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_

VoxelShape: P, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_

VoxelShape[]: O, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_

VoxelShape[]: Q, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_

VoxelShape[]: P, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_

VoxelShape[]: R, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_

float: d, PLATFORM, field_31377, field_31377, f_155892_

float: e, PLATFORM, field_31377, field_31377, f_155892_

float: k, AABB_OFFSET, field_31378, field_31378, f_155893_

float: l, AABB_OFFSET, field_31378, field_31378, f_155893_

float: l, EDGE_MIN, field_31379, field_31379, f_155894_

float: m, EDGE_MIN, field_31379, field_31379, f_155894_

float: m, EDGE_MAX, field_31380, field_31380, f_155895_

float: n, EDGE_MAX, field_31380, field_31380, f_155895_

com.mojang.serialization.MapCodec<PistonHeadBlock>: b, CODEC, field_46531, CODEC, f_303649_

构造函数

方法

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

com.mojang.serialization.MapCodec<PistonHeadBlock> (): a, codec, method_53969, getCodec, m_304657_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

1.20.2

名称

dbv

dfd

字段

构造函数

方法

1.20.1

名称

dbk

dbv

字段

VoxelShape: E, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_

VoxelShape: D, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_

VoxelShape: F, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_

VoxelShape: E, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_

VoxelShape: G, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_

VoxelShape: F, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_

VoxelShape: H, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_

VoxelShape: G, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_

VoxelShape: I, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_

VoxelShape: H, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_

VoxelShape: J, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_

VoxelShape: I, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_

VoxelShape: K, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_

VoxelShape: J, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_

VoxelShape: L, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_

VoxelShape: K, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_

VoxelShape: M, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_

VoxelShape: L, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_

VoxelShape: N, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_

VoxelShape: M, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_

VoxelShape: O, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_

VoxelShape: N, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_

VoxelShape[]: P, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_

VoxelShape[]: O, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_

VoxelShape[]: Q, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_

VoxelShape[]: P, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_

构造函数

方法

1.19.4

名称

cyn

dbk

字段

构造函数

方法

1.19.3

名称

cvi

cyn

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cul

cvi

net.minecraft.world.level.block.piston.BlockPistonExtension

字段

构造函数

方法

1.19

名称

cop

cul

net.minecraft.world.level.block.piston.BlockPistonExtension

字段

构造函数

方法

1.18.2

名称

cnw

cop

字段

VoxelShape: F, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_

VoxelShape: E, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_

VoxelShape: G, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_

VoxelShape: F, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_

VoxelShape: H, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_

VoxelShape: G, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_

VoxelShape: I, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_

VoxelShape: H, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_

VoxelShape: J, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_

VoxelShape: I, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_

VoxelShape: K, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_

VoxelShape: J, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_

VoxelShape: L, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_

VoxelShape: K, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_

VoxelShape: M, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_

VoxelShape: L, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_

VoxelShape: N, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_

VoxelShape: M, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_

VoxelShape: O, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_

VoxelShape: N, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_

VoxelShape: P, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_

VoxelShape: O, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_

VoxelShape[]: Q, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_

VoxelShape[]: P, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_

VoxelShape[]: R, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_

VoxelShape[]: Q, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ckn

cnw

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.17.1

名称

ckm

ckn

字段

构造函数

方法

1.17

名称

ceb

ckm

net.minecraft.block.PistonHeadBlock

net.minecraft.src.C_2049_

net.minecraft.server.v1_16_R3.BlockPistonExtension

net.minecraft.world.level.block.piston.BlockPistonExtension

字段

EnumProperty<PistonType>: b, TYPE, field_12224, TYPE, field_176325_b, TYPE

EnumProperty<PistonType>: b, TYPE, field_12224, TYPE, f_60235_

BooleanProperty: c, SHORT, field_12227, SHORT, field_176327_M, SHORT

BooleanProperty: c, SHORT, field_12227, SHORT, f_60236_

VoxelShape: d, EAST_AABB, field_12222, EAST_HEAD_SHAPE, field_185635_c

VoxelShape: e, EAST_AABB, field_12222, EAST_HEAD_SHAPE, f_60237_

VoxelShape: e, WEST_AABB, field_12214, WEST_HEAD_SHAPE, field_185637_d

VoxelShape: f, WEST_AABB, field_12214, WEST_HEAD_SHAPE, f_60238_

VoxelShape: f, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, field_185639_e

VoxelShape: g, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, f_60239_

VoxelShape: g, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, field_185641_f

VoxelShape: h, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, f_60240_

VoxelShape: h, UP_AABB, field_12230, UP_HEAD_SHAPE, field_185643_g

VoxelShape: i, UP_AABB, field_12230, UP_HEAD_SHAPE, f_60241_

VoxelShape: i, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, field_185634_B

VoxelShape: j, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, f_60242_

VoxelShape: j, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, field_185636_C

VoxelShape: n, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, f_60243_

VoxelShape: k, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, field_185638_D

VoxelShape: F, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, f_60244_

VoxelShape: o, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, field_185640_E

VoxelShape: G, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, f_60245_

VoxelShape: p, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, field_185642_F

VoxelShape: H, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, f_60246_

VoxelShape: q, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, field_185644_G

VoxelShape: I, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, f_60247_

VoxelShape: r, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, field_185645_I

VoxelShape: J, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, f_60248_

VoxelShape: s, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J

VoxelShape: K, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, f_60249_

VoxelShape: t, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K

VoxelShape: L, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, f_60250_

VoxelShape: u, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L

VoxelShape: M, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, f_60251_

VoxelShape: v, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M

VoxelShape: N, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, f_60252_

VoxelShape: w, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N

VoxelShape: O, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, f_60253_

VoxelShape: x, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O

VoxelShape: P, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, f_60254_

VoxelShape[]: y, SHAPES_SHORT, field_26660, field_26660, field_242691_y

VoxelShape[]: Q, SHAPES_SHORT, field_26660, SHORT_HEAD_SHAPES, f_60255_

VoxelShape[]: z, SHAPES_LONG, field_26661, field_26661, field_242692_z

VoxelShape[]: R, SHAPES_LONG, field_26661, HEAD_SHAPES, f_60256_

float: d, PLATFORM, field_31377, field_31377, f_155892_

float: k, AABB_OFFSET, field_31378, field_31378, f_155893_

float: l, EDGE_MIN, field_31379, field_31379, f_155894_

float: m, EDGE_MAX, field_31380, field_31380, f_155895_

构造函数

方法

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

boolean (BlockState, BlockState): a, isFittingBase, method_26980, method_26980, func_235682_a_

boolean (BlockState, BlockState): a, isFittingBase, method_26980, isAttached, m_60297_

VoxelShape[] (boolean): a, makeShapes, method_31019, method_31019, func_242694_a

VoxelShape[] (boolean): a, makeShapes, method_31019, getHeadShapes, m_60312_

VoxelShape (Direction, boolean): a, calculateShape, method_11520, getHeadShape, func_242693_a

VoxelShape (Direction, boolean): a, calculateShape, method_11520, getHeadShape, m_60309_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cdy

ceb

net.minecraft.server.v1_16_R2.BlockPistonExtension

net.minecraft.server.v1_16_R3.BlockPistonExtension

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cfd

cdy

net.minecraft.server.v1_16_R1.BlockPistonExtension

net.minecraft.server.v1_16_R2.BlockPistonExtension

字段

VoxelShape[]: y, SHAPES_SHORT, field_26660, field_26660, field_242691_y

VoxelShape[]: z, SHAPES_LONG, field_26661, field_26661, field_242692_z

构造函数

方法

VoxelShape (BlockState): h, getBaseShape, method_11520, getHeadShape, func_196424_i

VoxelShape (BlockState): l, getArmShape, method_11519, getArmShape, func_196425_x

VoxelShape[] (boolean): a, makeShapes, method_31019, method_31019, func_242694_a

VoxelShape (Direction, boolean): a, calculateShape, method_11520, getHeadShape, func_242693_a

1.16.1

名称

byd

cfd

net.minecraft.server.v1_15_R1.BlockPistonExtension

net.minecraft.server.v1_16_R1.BlockPistonExtension

字段

VoxelShape: w, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, field_185640_E

VoxelShape: o, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, field_185640_E

VoxelShape: x, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, field_185642_F

VoxelShape: p, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, field_185642_F

VoxelShape: y, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, field_185644_G

VoxelShape: q, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, field_185644_G

VoxelShape: z, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, field_185645_I

VoxelShape: r, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, field_185645_I

VoxelShape: A, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J

VoxelShape: s, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J

VoxelShape: B, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K

VoxelShape: t, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K

VoxelShape: C, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L

VoxelShape: u, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L

VoxelShape: D, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M

VoxelShape: v, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M

VoxelShape: E, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N

VoxelShape: w, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N

VoxelShape: F, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O

VoxelShape: x, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState): i, getArmShape, method_11519, getArmShape, func_196425_x

VoxelShape (BlockState): l, getArmShape, method_11519, getArmShape, func_196425_x

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, BlockState): a, isFittingBase, method_26980, method_26980, func_235682_a_

1.15.2

名称

bya

byd

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bvo

bya

net.minecraft.server.v1_14_R1.BlockPistonExtension

net.minecraft.server.v1_15_R1.BlockPistonExtension

字段

构造函数

方法

VoxelShape (BlockState): j, getBaseShape, method_11520, getHeadShape, func_196424_i

VoxelShape (BlockState): h, getBaseShape, method_11520, getHeadShape, func_196424_i

VoxelShape (BlockState): q, getArmShape, method_11519, getArmShape, func_196425_x

VoxelShape (BlockState): i, getArmShape, method_11519, getArmShape, func_196425_x

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

1.14.4

名称

bvj

bvo

net.minecraft.world.level.block.piston.PistonHeadBlock

字段

BlockStateEnum<BlockPropertyPistonType>: b, field_12224, TYPE, field_176325_b, TYPE

EnumProperty<PistonType>: b, TYPE, field_12224, TYPE, field_176325_b, TYPE

BlockStateBoolean: c, field_12227, SHORT, field_176327_M, SHORT

BooleanProperty: c, SHORT, field_12227, SHORT, field_176327_M, SHORT

VoxelShape: d, field_12222, EAST_HEAD_SHAPE, field_185635_c

VoxelShape: d, EAST_AABB, field_12222, EAST_HEAD_SHAPE, field_185635_c

VoxelShape: e, field_12214, WEST_HEAD_SHAPE, field_185637_d

VoxelShape: e, WEST_AABB, field_12214, WEST_HEAD_SHAPE, field_185637_d

VoxelShape: f, field_12228, SOUTH_HEAD_SHAPE, field_185639_e

VoxelShape: f, SOUTH_AABB, field_12228, SOUTH_HEAD_SHAPE, field_185639_e

VoxelShape: g, field_12213, NORTH_HEAD_SHAPE, field_185641_f

VoxelShape: g, NORTH_AABB, field_12213, NORTH_HEAD_SHAPE, field_185641_f

VoxelShape: h, field_12230, UP_HEAD_SHAPE, field_185643_g

VoxelShape: h, UP_AABB, field_12230, UP_HEAD_SHAPE, field_185643_g

VoxelShape: i, field_12220, DOWN_HEAD_SHAPE, field_185634_B

VoxelShape: i, DOWN_AABB, field_12220, DOWN_HEAD_SHAPE, field_185634_B

VoxelShape: j, field_12215, UP_ARM_SHAPE, field_185636_C

VoxelShape: j, UP_ARM_AABB, field_12215, UP_ARM_SHAPE, field_185636_C

VoxelShape: k, field_12226, DOWN_ARM_SHAPE, field_185638_D

VoxelShape: k, DOWN_ARM_AABB, field_12226, DOWN_ARM_SHAPE, field_185638_D

VoxelShape: w, field_12221, SOUTH_ARM_SHAPE, field_185640_E

VoxelShape: w, SOUTH_ARM_AABB, field_12221, SOUTH_ARM_SHAPE, field_185640_E

VoxelShape: x, field_12229, NORTH_ARM_SHAPE, field_185642_F

VoxelShape: x, NORTH_ARM_AABB, field_12229, NORTH_ARM_SHAPE, field_185642_F

VoxelShape: y, field_12218, EAST_ARM_SHAPE, field_185644_G

VoxelShape: y, EAST_ARM_AABB, field_12218, EAST_ARM_SHAPE, field_185644_G

VoxelShape: z, field_12223, WEST_ARM_SHAPE, field_185645_I

VoxelShape: z, WEST_ARM_AABB, field_12223, WEST_ARM_SHAPE, field_185645_I

VoxelShape: A, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J

VoxelShape: A, SHORT_UP_ARM_AABB, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J

VoxelShape: B, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K

VoxelShape: B, SHORT_DOWN_ARM_AABB, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K

VoxelShape: C, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L

VoxelShape: C, SHORT_SOUTH_ARM_AABB, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L

VoxelShape: D, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M

VoxelShape: D, SHORT_NORTH_ARM_AABB, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M

VoxelShape: E, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N

VoxelShape: E, SHORT_EAST_ARM_AABB, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N

VoxelShape: F, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O

VoxelShape: F, SHORT_WEST_ARM_AABB, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O

构造函数

方法

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

VoxelShape (IBlockData): j, method_11520, getHeadShape, func_196424_i

VoxelShape (BlockState): j, getBaseShape, method_11520, getHeadShape, func_196424_i

VoxelShape (IBlockData): q, method_11519, getArmShape, func_196425_x

VoxelShape (BlockState): q, getArmShape, method_11519, getArmShape, func_196425_x

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.3

名称

bvf

bvj

net.minecraft.block.PistonHeadBlock

字段

BlockStateEnum<BlockPropertyPistonType>: b, field_12224, field_176325_b, TYPE

BlockStateEnum<BlockPropertyPistonType>: b, field_12224, TYPE, field_176325_b, TYPE

BlockStateBoolean: c, field_12227, field_176327_M, SHORT

BlockStateBoolean: c, field_12227, SHORT, field_176327_M, SHORT

VoxelShape: d, field_12222, field_185635_c

VoxelShape: d, field_12222, EAST_HEAD_SHAPE, field_185635_c

VoxelShape: e, field_12214, field_185637_d

VoxelShape: e, field_12214, WEST_HEAD_SHAPE, field_185637_d

VoxelShape: f, field_12228, field_185639_e

VoxelShape: f, field_12228, SOUTH_HEAD_SHAPE, field_185639_e

VoxelShape: g, field_12213, field_185641_f

VoxelShape: g, field_12213, NORTH_HEAD_SHAPE, field_185641_f

VoxelShape: h, field_12230, field_185643_g

VoxelShape: h, field_12230, UP_HEAD_SHAPE, field_185643_g

VoxelShape: i, field_12220, field_185634_B

VoxelShape: i, field_12220, DOWN_HEAD_SHAPE, field_185634_B

VoxelShape: j, field_12215, field_185636_C

VoxelShape: j, field_12215, UP_ARM_SHAPE, field_185636_C

VoxelShape: k, field_12226, field_185638_D

VoxelShape: k, field_12226, DOWN_ARM_SHAPE, field_185638_D

VoxelShape: w, field_12221, field_185640_E

VoxelShape: w, field_12221, SOUTH_ARM_SHAPE, field_185640_E

VoxelShape: x, field_12229, field_185642_F

VoxelShape: x, field_12229, NORTH_ARM_SHAPE, field_185642_F

VoxelShape: y, field_12218, field_185644_G

VoxelShape: y, field_12218, EAST_ARM_SHAPE, field_185644_G

VoxelShape: z, field_12223, field_185645_I

VoxelShape: z, field_12223, WEST_ARM_SHAPE, field_185645_I

VoxelShape: A, field_12231, field_190964_J

VoxelShape: A, field_12231, SHORT_UP_ARM_SHAPE, field_190964_J

VoxelShape: B, field_12217, field_190965_K

VoxelShape: B, field_12217, SHORT_DOWN_ARM_SHAPE, field_190965_K

VoxelShape: C, field_12216, field_190966_L

VoxelShape: C, field_12216, SHORT_SOUTH_ARM_SHAPE, field_190966_L

VoxelShape: D, field_12225, field_190967_M

VoxelShape: D, field_12225, SHORT_NORTH_ARM_SHAPE, field_190967_M

VoxelShape: E, field_12219, field_190968_N

VoxelShape: E, field_12219, SHORT_EAST_ARM_SHAPE, field_190968_N

VoxelShape: F, field_12212, field_190969_O

VoxelShape: F, field_12212, SHORT_WEST_ARM_SHAPE, field_190969_O

构造函数

方法

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

VoxelShape (IBlockData): j, method_11520, func_196424_i

VoxelShape (IBlockData): j, method_11520, getHeadShape, func_196424_i

VoxelShape (IBlockData): q, method_11519, func_196425_x

VoxelShape (IBlockData): q, method_11519, getArmShape, func_196425_x

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bve

bvf

字段

构造函数

方法

1.14

名称

bkw

bve

net.minecraft.class_2671

net.minecraft.block.BlockPistonExtension

net.minecraft.block.PistonHeadBlock

net.minecraft.server.v1_13_R2.BlockPistonExtension

net.minecraft.server.v1_14_R1.BlockPistonExtension

字段

BlockStateEnum<BlockPropertyPistonType>: b, field_176325_b, TYPE

BlockStateEnum<BlockPropertyPistonType>: b, field_12224, field_176325_b, TYPE

BlockStateBoolean: c, field_176327_M, SHORT

BlockStateBoolean: c, field_12227, field_176327_M, SHORT

VoxelShape: o, field_185635_c

VoxelShape: d, field_12222, field_185635_c

VoxelShape: p, field_185637_d

VoxelShape: e, field_12214, field_185637_d

VoxelShape: q, field_185639_e

VoxelShape: f, field_12228, field_185639_e

VoxelShape: r, field_185641_f

VoxelShape: g, field_12213, field_185641_f

VoxelShape: s, field_185643_g

VoxelShape: h, field_12230, field_185643_g

VoxelShape: t, field_185634_B

VoxelShape: i, field_12220, field_185634_B

VoxelShape: u, field_185636_C

VoxelShape: j, field_12215, field_185636_C

VoxelShape: v, field_185638_D

VoxelShape: k, field_12226, field_185638_D

VoxelShape: w, field_185640_E

VoxelShape: w, field_12221, field_185640_E

VoxelShape: x, field_185642_F

VoxelShape: x, field_12229, field_185642_F

VoxelShape: y, field_185644_G

VoxelShape: y, field_12218, field_185644_G

VoxelShape: z, field_185645_I

VoxelShape: z, field_12223, field_185645_I

VoxelShape: A, field_190964_J

VoxelShape: A, field_12231, field_190964_J

VoxelShape: B, field_190965_K

VoxelShape: B, field_12217, field_190965_K

VoxelShape: C, field_190966_L

VoxelShape: C, field_12216, field_190966_L

VoxelShape: D, field_190967_M

VoxelShape: D, field_12225, field_190967_M

VoxelShape: E, field_190968_N

VoxelShape: E, field_12219, field_190968_N

VoxelShape: F, field_190969_O

VoxelShape: F, field_12212, field_190969_O

构造函数

方法

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

boolean (IBlockData): r, func_185481_k

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData): k, func_196424_i

VoxelShape (IBlockData): j, method_11520, func_196424_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData): w, func_196425_x

VoxelShape (IBlockData): q, method_11519, func_196425_x

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

int (IBlockData, Random): a, func_196264_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

1.13.2

名称

bkv

bkw

字段

构造函数

方法

1.13.1

名称

bkn

bkv

net.minecraft.server.v1_13_R1.BlockPistonExtension

net.minecraft.server.v1_13_R2.BlockPistonExtension

字段

VoxelShape: p, field_185635_c

VoxelShape: o, field_185635_c

VoxelShape: q, field_185637_d

VoxelShape: p, field_185637_d

VoxelShape: r, field_185639_e

VoxelShape: q, field_185639_e

VoxelShape: s, field_185641_f

VoxelShape: r, field_185641_f

VoxelShape: t, field_185643_g

VoxelShape: s, field_185643_g

VoxelShape: u, field_185634_B

VoxelShape: t, field_185634_B

VoxelShape: v, field_185636_C

VoxelShape: u, field_185636_C

VoxelShape: w, field_185638_D

VoxelShape: v, field_185638_D

VoxelShape: x, field_185640_E

VoxelShape: w, field_185640_E

VoxelShape: y, field_185642_F

VoxelShape: x, field_185642_F

VoxelShape: z, field_185644_G

VoxelShape: y, field_185644_G

VoxelShape: A, field_185645_I

VoxelShape: z, field_185645_I

VoxelShape: B, field_190964_J

VoxelShape: A, field_190964_J

VoxelShape: C, field_190965_K

VoxelShape: B, field_190965_K

VoxelShape: D, field_190966_L

VoxelShape: C, field_190966_L

VoxelShape: E, field_190967_M

VoxelShape: D, field_190967_M

VoxelShape: F, field_190968_N

VoxelShape: E, field_190968_N

VoxelShape: G, field_190969_O

VoxelShape: F, field_190969_O

构造函数

方法

1.13

名称

awk

bkn

net.minecraft.server.v1_12_R1.BlockPistonExtension

net.minecraft.server.v1_13_R1.BlockPistonExtension

字段

BlockStateEnum<BlockPistonExtension$EnumPistonType>: a, field_176325_b, TYPE

BlockStateEnum<BlockPropertyPistonType>: b, field_176325_b, TYPE

BlockStateBoolean: b, field_176327_M, SHORT

BlockStateBoolean: c, field_176327_M, SHORT

AxisAlignedBB: c, field_185635_c

AxisAlignedBB: d, field_185637_d

AxisAlignedBB: e, field_185639_e

AxisAlignedBB: f, field_185641_f

AxisAlignedBB: g, field_185643_g

AxisAlignedBB: B, field_185634_B

AxisAlignedBB: C, field_185636_C

AxisAlignedBB: D, field_185638_D

AxisAlignedBB: E, field_185640_E

AxisAlignedBB: F, field_185642_F

AxisAlignedBB: G, field_185644_G

AxisAlignedBB: I, field_185645_I

AxisAlignedBB: J, field_190964_J

AxisAlignedBB: K, field_190965_K

AxisAlignedBB: L, field_190966_L

AxisAlignedBB: M, field_190967_M

AxisAlignedBB: N, field_190968_N

AxisAlignedBB: O, field_190969_O

VoxelShape: p, field_185635_c

VoxelShape: q, field_185637_d

VoxelShape: r, field_185639_e

VoxelShape: s, field_185641_f

VoxelShape: t, field_185643_g

VoxelShape: u, field_185634_B

VoxelShape: v, field_185636_C

VoxelShape: w, field_185638_D

VoxelShape: x, field_185640_E

VoxelShape: y, field_185642_F

VoxelShape: z, field_185644_G

VoxelShape: A, field_185645_I

VoxelShape: B, field_190964_J

VoxelShape: C, field_190965_K

VoxelShape: D, field_190966_L

VoxelShape: E, field_190967_M

VoxelShape: F, field_190968_N

VoxelShape: G, field_190969_O

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

int (Random): a, func_149745_a

EnumDirection (int): b, func_176322_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData): x, func_185633_i

boolean (IBlockData): k, func_185481_k

boolean (IBlockData): r, func_185481_k

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

VoxelShape (IBlockData): k, func_196424_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData): w, func_196425_x

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

int (IBlockData, Random): a, func_196264_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

awi

awk

字段

构造函数

方法

1.12

名称

atd

awi

net.minecraft.server.v1_11_R1.BlockPistonExtension

net.minecraft.server.v1_12_R1.BlockPistonExtension

字段

构造函数

方法

EnumDirection (int): e, func_176322_b

EnumDirection (int): b, func_176322_b

AxisAlignedBB (IBlockData): i, func_185633_i

AxisAlignedBB (IBlockData): x, func_185633_i

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

atb

atd

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

ark

atb

net.minecraft.server.v1_10_R1.BlockPistonExtension

net.minecraft.server.v1_11_R1.BlockPistonExtension

字段

AxisAlignedBB: J, field_190964_J

AxisAlignedBB: K, field_190965_K

AxisAlignedBB: L, field_190966_L

AxisAlignedBB: M, field_190967_M

AxisAlignedBB: N, field_190968_N

AxisAlignedBB: O, field_190969_O

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aqv

ark

net.minecraft.server.v1_9_R2.BlockPistonExtension

net.minecraft.server.v1_10_R1.BlockPistonExtension

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockPistonExtension

net.minecraft.server.v1_9_R2.BlockPistonExtension

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

alt

aqv

net.minecraft.server.v1_8_R3.BlockPistonExtension

net.minecraft.server.v1_9_R1.BlockPistonExtension

字段

BlockStateDirection: a, field_176326_a, FACING

BlockStateEnum<BlockPistonExtension$EnumPistonType>: b, field_176325_b, TYPE

BlockStateEnum<BlockPistonExtension$EnumPistonType>: a, field_176325_b, TYPE

BlockStateBoolean: N, field_176327_M, SHORT

BlockStateBoolean: b, field_176327_M, SHORT

AxisAlignedBB: c, field_185635_c

AxisAlignedBB: d, field_185637_d

AxisAlignedBB: e, field_185639_e

AxisAlignedBB: f, field_185641_f

AxisAlignedBB: g, field_185643_g

AxisAlignedBB: B, field_185634_B

AxisAlignedBB: C, field_185636_C

AxisAlignedBB: D, field_185638_D

AxisAlignedBB: E, field_185640_E

AxisAlignedBB: F, field_185642_F

AxisAlignedBB: G, field_185644_G

AxisAlignedBB: I, field_185645_I

构造函数

方法

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (IBlockData): e, func_176323_e

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (IBlockData): d, func_176324_d

EnumDirection (int): b, func_176322_b

EnumDirection (int): e, func_176322_b

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

Item (World, BlockPosition): c, func_180665_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

AxisAlignedBB (IBlockData): i, func_185633_i

boolean (IBlockData): k, func_185481_k

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

1.8.8

名称

alt

net.minecraft.block.BlockPistonExtension

net.minecraft.server.v1_8_R3.BlockPistonExtension

字段

BlockStateDirection: a, field_176326_a, FACING

BlockStateEnum<BlockPistonExtension$EnumPistonType>: b, field_176325_b, TYPE

BlockStateBoolean: N, field_176327_M, SHORT

构造函数

()

方法

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

int (Random): a, func_149745_a

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (IBlockData): e, func_176323_e

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (IBlockData): d, func_176324_d

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

EnumDirection (int): b, func_176322_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

Item (World, BlockPosition): c, func_180665_b