历史 - net.minecraft.world.level.levelgen.feature.VillagePieces$VillagePiece

1.16.1

名称

cfr$a

cms$a

net.minecraft.server.v1_15_R1.NewVillagePieces$a

net.minecraft.server.v1_16_R1.NewVillagePieces$a

字段

构造函数

方法

1.15.2

名称

cfo$a

cfr$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cfe$a

cfo$a

net.minecraft.server.v1_14_R1.NewVillagePieces$a

net.minecraft.server.v1_15_R1.NewVillagePieces$a

字段

构造函数

方法

1.14.4

名称

cez$a

cfe$a

net.minecraft.world.level.levelgen.feature.VillagePieces$VillagePiece

字段

构造函数

方法

1.14.3

名称

cev$a

cez$a

net.minecraft.structure.VillageGenerator$Piece

字段

构造函数

方法

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cet$a

cev$a

字段

构造函数

方法

1.14

名称

bxh$o

cet$a

net.minecraft.class_3813$class_3814

net.minecraft.server.v1_13_R2.WorldGenVillagePieces$WorldGenVillagePiece

net.minecraft.server.v1_14_R1.NewVillagePieces$a

字段

int: f, field_143015_k

int: a, field_74896_a

boolean: h, field_189929_i

WorldGenVillagePieces$Material: g, field_189928_h

构造函数

()

(WorldGenVillagePieces$WorldGenVillageStartPiece, int)

(DefinedStructureManager, WorldGenFeatureDefinedStructurePoolStructure, BlockPosition, int, EnumBlockRotation, StructureBoundingBox)

(DefinedStructureManager, NBTTagCompound)

方法

void (NBTTagCompound): a, func_143012_a

StructurePiece (WorldGenVillagePieces$WorldGenVillageStartPiece, List<StructurePiece>, Random, int, int): a, func_74891_a

StructurePiece (WorldGenVillagePieces$WorldGenVillageStartPiece, List<StructurePiece>, Random, int, int): b, func_74894_b

boolean (StructureBoundingBox): a, func_74895_a

int (int, int): c, func_180779_c

IBlockData (IBlockData): a, func_175847_a

BlockDoor (): b, func_189925_i

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

int (GeneratorAccess, StructureBoundingBox): a, func_74889_b

void (GeneratorAccess, StructureBoundingBox, int, int, int, int): a, func_74893_a

void (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection): a, func_189927_a

void (GeneratorAccess, EnumDirection, int, int, int, StructureBoundingBox): a, func_189926_a

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b

void (WorldGenVillagePieces$Material): a, func_202579_a

1.13.2

名称

bxg$o

bxh$o

字段

构造函数

方法

1.13.1

名称

bwy$o

bxg$o

net.minecraft.server.v1_13_R1.WorldGenVillagePieces$WorldGenVillagePiece

net.minecraft.server.v1_13_R2.WorldGenVillagePieces$WorldGenVillagePiece

字段

构造函数

方法

1.13

名称

bcb$n

bwy$o

net.minecraft.world.gen.structure.StructureVillagePieces$Village

net.minecraft.world.gen.feature.structure.VillagePieces$Village

net.minecraft.server.v1_12_R1.WorldGenVillagePieces$WorldGenVillagePiece

net.minecraft.server.v1_13_R1.WorldGenVillagePieces$WorldGenVillagePiece

字段

int: g, field_143015_k

int: f, field_143015_k

int: h, field_189928_h

boolean: i, field_189929_i

boolean: h, field_189929_i

WorldGenVillagePieces$Material: g, field_189928_h

构造函数

方法

int (World, StructureBoundingBox): b, func_74889_b

void (World, StructureBoundingBox, int, int, int, int): a, func_74893_a

void (World, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b

BlockDoor (): i, func_189925_i

BlockDoor (): b, func_189925_i

void (World, StructureBoundingBox, Random, int, int, int, EnumDirection): a, func_189927_a

void (World, EnumDirection, int, int, int, StructureBoundingBox): a, func_189926_a

void (int): a, func_189924_a

int (GeneratorAccess, StructureBoundingBox): a, func_74889_b

void (GeneratorAccess, StructureBoundingBox, int, int, int, int): a, func_74893_a

void (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection): a, func_189927_a

void (GeneratorAccess, EnumDirection, int, int, int, StructureBoundingBox): a, func_189926_a

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b

void (WorldGenVillagePieces$Material): a, func_202579_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbz$n

bcb$n

字段

构造函数

方法

1.12

名称

ayu$n

bbz$n

net.minecraft.server.v1_11_R1.WorldGenVillagePieces$WorldGenVillagePiece

net.minecraft.server.v1_12_R1.WorldGenVillagePieces$WorldGenVillagePiece

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ays$n

ayu$n

字段

构造函数

方法

1.11

名称

axb$n

ays$n

net.minecraft.server.v1_10_R1.WorldGenVillagePieces$WorldGenVillagePiece

net.minecraft.server.v1_11_R1.WorldGenVillagePieces$WorldGenVillagePiece

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

awk$n

axb$n

net.minecraft.server.v1_9_R2.WorldGenVillagePieces$WorldGenVillagePiece

net.minecraft.server.v1_10_R1.WorldGenVillagePieces$WorldGenVillagePiece

字段

int: h, field_143015_k

int: g, field_143015_k

boolean: b, field_143014_b

int: h, field_189928_h

boolean: i, field_189929_i

构造函数

方法

void (World, IBlockData, int, int, int, StructureBoundingBox): a, func_175811_a

void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175804_a

void (boolean): a, func_175846_a

BlockDoor (): i, func_189925_i

void (World, StructureBoundingBox, Random, int, int, int, EnumDirection): a, func_189927_a

void (World, EnumDirection, int, int, int, StructureBoundingBox): a, func_189926_a

void (int): a, func_189924_a

1.9.4

名称

awj$n

awk$n

net.minecraft.server.v1_9_R1.WorldGenVillagePieces$WorldGenVillagePiece

net.minecraft.server.v1_9_R2.WorldGenVillagePieces$WorldGenVillagePiece

字段

构造函数

方法

1.9.2

名称

awk$n

awj$n

字段

构造函数

方法

1.9

名称

aqw$n

awk$n

net.minecraft.server.v1_8_R3.WorldGenVillagePieces$WorldGenVillagePiece

net.minecraft.server.v1_9_R1.WorldGenVillagePieces$WorldGenVillagePiece

字段

构造函数

方法

1.8.8

名称

aqw$n

net.minecraft.world.gen.structure.StructureVillagePieces$Village

net.minecraft.server.v1_8_R3.WorldGenVillagePieces$WorldGenVillagePiece

字段

int: h, field_143015_k

int: a, field_74896_a

boolean: b, field_143014_b

构造函数

()

(WorldGenVillagePieces$WorldGenVillageStartPiece, int)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): b, func_143011_b

StructurePiece (WorldGenVillagePieces$WorldGenVillageStartPiece, List<StructurePiece>, Random, int, int): a, func_74891_a

StructurePiece (WorldGenVillagePieces$WorldGenVillageStartPiece, List<StructurePiece>, Random, int, int): b, func_74894_b

int (World, StructureBoundingBox): b, func_74889_b

boolean (StructureBoundingBox): a, func_74895_a

void (World, StructureBoundingBox, int, int, int, int): a, func_74893_a

int (int, int): c, func_180779_c

IBlockData (IBlockData): a, func_175847_a

void (World, IBlockData, int, int, int, StructureBoundingBox): a, func_175811_a

void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175804_a

void (World, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b

void (boolean): a, func_175846_a