历史 - net.minecraft.client.renderer.entity.ItemEntityRenderer
1.21.11
名称
hov
hxn
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hfb
hov
字段
float: h, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_
float: f, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_
RandomSource: k, random, field_4725, random, f_115020_
RandomSource: i, random, field_4725, random, f_115020_
ItemModelResolver: j, itemModelResolver, field_55293, itemModelManager, f_371173_
ItemModelResolver: h, itemModelResolver, field_55293, itemModelManager, f_371173_
float: i, FLAT_ITEM_DEPTH_THRESHOLD, field_56955, field_56955, f_379507_
float: g, FLAT_ITEM_DEPTH_THRESHOLD, field_56955, field_56955, f_379507_
构造函数
方法
void (ItemEntityRenderState, PoseStack, MultiBufferSource, int): a, render, method_3996, render, m_7392_
void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource): a, renderMultipleFromCount, method_67984, render, m_323937_
void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource, AABB): a, renderMultipleFromCount, method_56858, renderStack, m_384655_
void (ItemEntityRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3996, render, m_324479_
void (PoseStack, SubmitNodeCollector, int, ItemClusterRenderState, RandomSource): a, submitMultipleFromCount, method_67984, render, m_416392_
void (PoseStack, SubmitNodeCollector, int, ItemClusterRenderState, RandomSource, AABB): a, submitMultipleFromCount, method_72986, render, m_419666_
void (PoseStack, SubmitNodeCollector, int, ItemClusterRenderState, RandomSource): b, renderMultipleFromCount, method_56858, renderStack, m_323937_
1.21.8
名称
hfa
hfb
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gyr
hfa
字段
float: g, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_
float: h, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_
RandomSource: j, random, field_4725, random, f_115020_
RandomSource: k, random, field_4725, random, f_115020_
ItemModelResolver: i, itemModelResolver, field_55293, itemModelManager, f_371173_
ItemModelResolver: j, itemModelResolver, field_55293, itemModelManager, f_371173_
float: h, FLAT_ITEM_DEPTH_THRESHOLD, field_56955, field_56955, f_379507_
float: i, FLAT_ITEM_DEPTH_THRESHOLD, field_56955, field_56955, f_379507_
构造函数
方法
AABB (ItemStackRenderState): a, calculateModelBoundingBox, method_67985, getBoundingBox, m_385880_
1.21.5
名称
gtb
gyr
字段
float: a, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_
float: g, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_
float: b, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_
float: h, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_
float: i, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_
RandomSource: k, random, field_4725, random, f_115020_
RandomSource: j, random, field_4725, random, f_115020_
ItemModelResolver: j, itemModelResolver, field_55293, itemModelManager, f_371173_
ItemModelResolver: i, itemModelResolver, field_55293, itemModelManager, f_371173_
float: a, ITEM_MIN_HOVER_HEIGHT, field_56954, field_56954, f_379576_
float: h, FLAT_ITEM_DEPTH_THRESHOLD, field_56955, field_56955, f_379507_
构造函数
方法
void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource): a, renderMultipleFromCount, method_56858, renderStack, m_323937_
void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource): a, renderMultipleFromCount, method_67984, render, m_323937_
AABB (ItemStackRenderState): a, calculateModelBoundingBox, method_67985, getBoundingBox, m_385880_
void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource, AABB): a, renderMultipleFromCount, method_56858, renderStack, m_384655_
1.21.4
名称
gsm
gtb
字段
ItemRenderer: j, itemRenderer, field_4726, itemRenderer, f_115019_
ItemModelResolver: j, itemModelResolver, field_55293, itemModelManager, f_371173_
构造函数
方法
int (ItemStack): a, getSeedForItemStack, method_56856, getSeed, m_324215_
int (int): a, getRenderedAmount, method_56855, getRenderedAmount, m_320283_
void (ItemRenderer, PoseStack, MultiBufferSource, int, ItemStack, RandomSource, Level): a, renderMultipleFromCount, method_56857, renderStack, m_318704_
void (ItemRenderer, PoseStack, MultiBufferSource, int, ItemStack, BakedModel, boolean, RandomSource): a, renderMultipleFromCount, method_56858, renderStack, m_323937_
void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource): a, renderMultipleFromCount, method_56858, renderStack, m_323937_
1.21.3
名称
glf
gsm
字段
float: g, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_
float: b, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_
构造函数
方法
ResourceLocation (ItemEntity): a, getTextureLocation, method_3999, getTexture, m_5478_
void (ItemEntity, float, float, PoseStack, MultiBufferSource, int): a, render, method_3996, render, m_7392_
ItemEntityRenderState (): a, createRenderState, method_62469, createRenderState, m_5478_
void (ItemEntity, ItemEntityRenderState, float): a, extractRenderState, method_62470, updateRenderState, m_351578_
void (ItemEntityRenderState, PoseStack, MultiBufferSource, int): a, render, method_3996, render, m_7392_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gjv
glf
字段
ItemRenderer: i, itemRenderer, field_4726, itemRenderer, f_115019_
ItemRenderer: j, itemRenderer, field_4726, itemRenderer, f_115019_
float: f, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_
float: g, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_
float: g, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_
float: h, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_
float: h, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_
float: i, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_
RandomSource: j, random, field_4725, random, f_115020_
RandomSource: k, random, field_4725, random, f_115020_
构造函数
方法
1.20.6
名称
fzj
gjv
字段
ItemRenderer: m, itemRenderer, field_4726, itemRenderer, f_115019_
ItemRenderer: i, itemRenderer, field_4726, itemRenderer, f_115019_
int: f, ITEM_COUNT_FOR_5_BUNDLE, field_32925, MAX_COUNT_FOR_4_ITEMS_RENDERED, f_174190_
int: g, ITEM_COUNT_FOR_4_BUNDLE, field_32926, MAX_COUNT_FOR_3_ITEMS_RENDERED, f_174191_
int: h, ITEM_COUNT_FOR_3_BUNDLE, field_32927, MAX_COUNT_FOR_2_ITEMS_RENDERED, f_174192_
int: i, ITEM_COUNT_FOR_2_BUNDLE, field_32928, MAX_COUNT_FOR_1_ITEM_RENDERED, f_174193_
float: j, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_
float: f, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_
float: k, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_
float: g, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_
float: l, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_
float: h, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_
RandomSource: n, random, field_4725, random, f_115020_
RandomSource: j, random, field_4725, random, f_115020_
构造函数
方法
int (ItemStack): a, getRenderAmount, method_3998, getRenderedAmount, m_115042_
int (ItemStack): a, getSeedForItemStack, method_56856, getSeed, m_324215_
int (int): a, getRenderedAmount, method_56855, getRenderedAmount, m_320283_
void (ItemRenderer, PoseStack, MultiBufferSource, int, ItemStack, RandomSource, Level): a, renderMultipleFromCount, method_56857, renderStack, m_318704_
void (ItemRenderer, PoseStack, MultiBufferSource, int, ItemStack, BakedModel, boolean, RandomSource): a, renderMultipleFromCount, method_56858, renderStack, m_323937_
1.20.4
名称
fud
fzj
字段
构造函数
方法
1.20.2
名称
fpu
fud
字段
构造函数
方法
1.20.1
名称
foa
fpu
字段
构造函数
方法
1.19.4
名称
fjm
foa
字段
构造函数
方法
1.19.3
名称
ffh
fjm
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fdj
ffh
字段
构造函数
方法
1.19
名称
ewf
fdj
字段
Random: n, random, field_4725, random, f_115020_
RandomSource: n, random, field_4725, random, f_115020_
构造函数
方法
1.18.2
名称
euy
ewf
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
est
euy
字段
构造函数
方法
1.17.1
名称
ess
est
字段
int: f, ITEM_COUNT_FOR_5_BUNDLE, field_32925, field_32925, f_174190_
int: f, ITEM_COUNT_FOR_5_BUNDLE, field_32925, MAX_COUNT_FOR_4_ITEMS_RENDERED, f_174190_
int: g, ITEM_COUNT_FOR_4_BUNDLE, field_32926, field_32926, f_174191_
int: g, ITEM_COUNT_FOR_4_BUNDLE, field_32926, MAX_COUNT_FOR_3_ITEMS_RENDERED, f_174191_
int: h, ITEM_COUNT_FOR_3_BUNDLE, field_32927, field_32927, f_174192_
int: h, ITEM_COUNT_FOR_3_BUNDLE, field_32927, MAX_COUNT_FOR_2_ITEMS_RENDERED, f_174192_
int: i, ITEM_COUNT_FOR_2_BUNDLE, field_32928, field_32928, f_174193_
int: i, ITEM_COUNT_FOR_2_BUNDLE, field_32928, MAX_COUNT_FOR_1_ITEM_RENDERED, f_174193_
构造函数
方法
1.17
名称
efm
ess
net.minecraft.client.renderer.entity.ItemRenderer
net.minecraft.src.C_4352_
字段
ItemRenderer: a, itemRenderer, field_4726, itemRenderer, field_177080_a
ItemRenderer: m, itemRenderer, field_4726, itemRenderer, f_115019_
Random: e, random, field_4725, random, field_177079_e
Random: n, random, field_4725, random, f_115020_
float: a, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_
int: f, ITEM_COUNT_FOR_5_BUNDLE, field_32925, field_32925, f_174190_
int: g, ITEM_COUNT_FOR_4_BUNDLE, field_32926, field_32926, f_174191_
int: h, ITEM_COUNT_FOR_3_BUNDLE, field_32927, field_32927, f_174192_
int: i, ITEM_COUNT_FOR_2_BUNDLE, field_32928, field_32928, f_174193_
float: j, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_
float: k, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_
float: l, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_
构造函数
(EntityRenderDispatcher, ItemRenderer)
(EntityRendererProvider$Context)
方法
int (ItemStack): a, getRenderAmount, method_3998, getRenderedAmount, func_177078_a
int (ItemStack): a, getRenderAmount, method_3998, getRenderedAmount, m_115042_
ResourceLocation (ItemEntity): a, getTextureLocation, method_3999, getTexture, func_110775_a
ResourceLocation (ItemEntity): a, getTextureLocation, method_3999, getTexture, m_5478_
void (ItemEntity, float, float, PoseStack, MultiBufferSource, int): a, render, method_3996, render, func_225623_a_
void (ItemEntity, float, float, PoseStack, MultiBufferSource, int): a, render, method_3996, render, m_7392_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
efe
efm
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ehf
efe
字段
构造函数
方法
1.16.1
名称
dvx
ehf
字段
构造函数
方法
1.15.2
名称
dvu
dvx
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dst
dvu
字段
Random: f, random, field_4725, random, field_177079_e
Random: e, random, field_4725, random, field_177079_e
构造函数
方法
int (ItemEntity, double, double, double, float, BakedModel): a, setupBobbingItem, method_3997, func_177077_a
void (ItemEntity, double, double, double, float, float): a, render, method_3996, render, func_76986_a
void (ItemEntity, float, float, PoseStack, MultiBufferSource, int): a, render, method_3996, render, func_225623_a_
1.14.4
名称
dqf
dst
net.minecraft.client.renderer.entity.ItemEntityRenderer
字段
ItemRenderer: a, field_4726, itemRenderer, field_177080_a
ItemRenderer: a, itemRenderer, field_4726, itemRenderer, field_177080_a
Random: f, field_4725, random, field_177079_e
Random: f, random, field_4725, random, field_177079_e
构造函数
方法
int (EntityItem, double, double, double, float, BakedModel): a, method_3997, method_3997, func_177077_a
int (ItemEntity, double, double, double, float, BakedModel): a, setupBobbingItem, method_3997, func_177077_a
int (ItemStack): a, method_3998, getRenderedAmount, func_177078_a
int (ItemStack): a, getRenderAmount, method_3998, getRenderedAmount, func_177078_a
void (EntityItem, double, double, double, float, float): a, method_3996, method_3996, func_76986_a
void (ItemEntity, double, double, double, float, float): a, render, method_3996, render, func_76986_a
MinecraftKey (EntityItem): a, method_3999, method_3999, func_110775_a
ResourceLocation (ItemEntity): a, getTextureLocation, method_3999, getTexture, func_110775_a
1.14.3
名称
dqb
dqf
net.minecraft.client.render.entity.ItemEntityRenderer
字段
ItemRenderer: a, field_4726, field_177080_a
ItemRenderer: a, field_4726, itemRenderer, field_177080_a
Random: f, field_4725, field_177079_e
Random: f, field_4725, random, field_177079_e
构造函数
方法
int (EntityItem, double, double, double, float, IBakedModel): a, method_3997, func_177077_a
int (EntityItem, double, double, double, float, BakedModel): a, method_3997, method_3997, func_177077_a
int (ItemStack): a, method_3998, func_177078_a
int (ItemStack): a, method_3998, getRenderedAmount, func_177078_a
void (EntityItem, double, double, double, float, float): a, method_3996, func_76986_a
void (EntityItem, double, double, double, float, float): a, method_3996, method_3996, func_76986_a
MinecraftKey (EntityItem): a, method_3999, func_110775_a
MinecraftKey (EntityItem): a, method_3999, method_3999, func_110775_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dpy
dqb
字段
构造函数
方法
1.14
名称
dpy
net.minecraft.class_916
net.minecraft.client.renderer.entity.ItemRenderer
字段
ItemRenderer: a, field_4726, field_177080_a
Random: f, field_4725, field_177079_e
构造函数
(EntityRendererManager, ItemRenderer)
方法
int (EntityItem, double, double, double, float, IBakedModel): a, method_3997, func_177077_a
int (ItemStack): a, method_3998, func_177078_a
void (EntityItem, double, double, double, float, float): a, method_3996, func_76986_a
MinecraftKey (EntityItem): a, method_3999, func_110775_a