历史 - net.minecraft.client.renderer.entity.ItemEntityRenderer

1.21.11

名称

hov

hxn

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hfb

hov

字段

float: h, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_

float: f, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_

RandomSource: k, random, field_4725, random, f_115020_

RandomSource: i, random, field_4725, random, f_115020_

ItemModelResolver: j, itemModelResolver, field_55293, itemModelManager, f_371173_

ItemModelResolver: h, itemModelResolver, field_55293, itemModelManager, f_371173_

float: i, FLAT_ITEM_DEPTH_THRESHOLD, field_56955, field_56955, f_379507_

float: g, FLAT_ITEM_DEPTH_THRESHOLD, field_56955, field_56955, f_379507_

构造函数

方法

void (ItemEntityRenderState, PoseStack, MultiBufferSource, int): a, render, method_3996, render, m_7392_

void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource): a, renderMultipleFromCount, method_67984, render, m_323937_

void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource, AABB): a, renderMultipleFromCount, method_56858, renderStack, m_384655_

void (ItemEntityRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3996, render, m_324479_

void (PoseStack, SubmitNodeCollector, int, ItemClusterRenderState, RandomSource): a, submitMultipleFromCount, method_67984, render, m_416392_

void (PoseStack, SubmitNodeCollector, int, ItemClusterRenderState, RandomSource, AABB): a, submitMultipleFromCount, method_72986, render, m_419666_

void (PoseStack, SubmitNodeCollector, int, ItemClusterRenderState, RandomSource): b, renderMultipleFromCount, method_56858, renderStack, m_323937_

1.21.8

名称

hfa

hfb

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gyr

hfa

字段

float: g, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_

float: h, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_

RandomSource: j, random, field_4725, random, f_115020_

RandomSource: k, random, field_4725, random, f_115020_

ItemModelResolver: i, itemModelResolver, field_55293, itemModelManager, f_371173_

ItemModelResolver: j, itemModelResolver, field_55293, itemModelManager, f_371173_

float: h, FLAT_ITEM_DEPTH_THRESHOLD, field_56955, field_56955, f_379507_

float: i, FLAT_ITEM_DEPTH_THRESHOLD, field_56955, field_56955, f_379507_

构造函数

方法

AABB (ItemStackRenderState): a, calculateModelBoundingBox, method_67985, getBoundingBox, m_385880_

1.21.5

名称

gtb

gyr

字段

float: a, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_

float: g, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_

float: b, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_

float: h, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_

float: i, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_

RandomSource: k, random, field_4725, random, f_115020_

RandomSource: j, random, field_4725, random, f_115020_

ItemModelResolver: j, itemModelResolver, field_55293, itemModelManager, f_371173_

ItemModelResolver: i, itemModelResolver, field_55293, itemModelManager, f_371173_

float: a, ITEM_MIN_HOVER_HEIGHT, field_56954, field_56954, f_379576_

float: h, FLAT_ITEM_DEPTH_THRESHOLD, field_56955, field_56955, f_379507_

构造函数

方法

void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource): a, renderMultipleFromCount, method_56858, renderStack, m_323937_

void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource): a, renderMultipleFromCount, method_67984, render, m_323937_

AABB (ItemStackRenderState): a, calculateModelBoundingBox, method_67985, getBoundingBox, m_385880_

void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource, AABB): a, renderMultipleFromCount, method_56858, renderStack, m_384655_

1.21.4

名称

gsm

gtb

字段

ItemRenderer: j, itemRenderer, field_4726, itemRenderer, f_115019_

ItemModelResolver: j, itemModelResolver, field_55293, itemModelManager, f_371173_

构造函数

方法

int (ItemStack): a, getSeedForItemStack, method_56856, getSeed, m_324215_

int (int): a, getRenderedAmount, method_56855, getRenderedAmount, m_320283_

void (ItemRenderer, PoseStack, MultiBufferSource, int, ItemStack, RandomSource, Level): a, renderMultipleFromCount, method_56857, renderStack, m_318704_

void (ItemRenderer, PoseStack, MultiBufferSource, int, ItemStack, BakedModel, boolean, RandomSource): a, renderMultipleFromCount, method_56858, renderStack, m_323937_

void (PoseStack, MultiBufferSource, int, ItemClusterRenderState, RandomSource): a, renderMultipleFromCount, method_56858, renderStack, m_323937_

1.21.3

名称

glf

gsm

字段

float: g, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_

float: b, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_

构造函数

方法

ResourceLocation (ItemEntity): a, getTextureLocation, method_3999, getTexture, m_5478_

void (ItemEntity, float, float, PoseStack, MultiBufferSource, int): a, render, method_3996, render, m_7392_

ItemEntityRenderState (): a, createRenderState, method_62469, createRenderState, m_5478_

void (ItemEntity, ItemEntityRenderState, float): a, extractRenderState, method_62470, updateRenderState, m_351578_

void (ItemEntityRenderState, PoseStack, MultiBufferSource, int): a, render, method_3996, render, m_7392_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gjv

glf

字段

ItemRenderer: i, itemRenderer, field_4726, itemRenderer, f_115019_

ItemRenderer: j, itemRenderer, field_4726, itemRenderer, f_115019_

float: f, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_

float: g, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_

float: g, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_

float: h, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_

float: h, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_

float: i, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_

RandomSource: j, random, field_4725, random, f_115020_

RandomSource: k, random, field_4725, random, f_115020_

构造函数

方法

1.20.6

名称

fzj

gjv

字段

ItemRenderer: m, itemRenderer, field_4726, itemRenderer, f_115019_

ItemRenderer: i, itemRenderer, field_4726, itemRenderer, f_115019_

int: f, ITEM_COUNT_FOR_5_BUNDLE, field_32925, MAX_COUNT_FOR_4_ITEMS_RENDERED, f_174190_

int: g, ITEM_COUNT_FOR_4_BUNDLE, field_32926, MAX_COUNT_FOR_3_ITEMS_RENDERED, f_174191_

int: h, ITEM_COUNT_FOR_3_BUNDLE, field_32927, MAX_COUNT_FOR_2_ITEMS_RENDERED, f_174192_

int: i, ITEM_COUNT_FOR_2_BUNDLE, field_32928, MAX_COUNT_FOR_1_ITEM_RENDERED, f_174193_

float: j, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_

float: f, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_

float: k, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_

float: g, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_

float: l, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_

float: h, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_

RandomSource: n, random, field_4725, random, f_115020_

RandomSource: j, random, field_4725, random, f_115020_

构造函数

方法

int (ItemStack): a, getRenderAmount, method_3998, getRenderedAmount, m_115042_

int (ItemStack): a, getSeedForItemStack, method_56856, getSeed, m_324215_

int (int): a, getRenderedAmount, method_56855, getRenderedAmount, m_320283_

void (ItemRenderer, PoseStack, MultiBufferSource, int, ItemStack, RandomSource, Level): a, renderMultipleFromCount, method_56857, renderStack, m_318704_

void (ItemRenderer, PoseStack, MultiBufferSource, int, ItemStack, BakedModel, boolean, RandomSource): a, renderMultipleFromCount, method_56858, renderStack, m_323937_

1.20.4

名称

fud

fzj

字段

构造函数

方法

1.20.2

名称

fpu

fud

字段

构造函数

方法

1.20.1

名称

foa

fpu

字段

构造函数

方法

1.19.4

名称

fjm

foa

字段

构造函数

方法

1.19.3

名称

ffh

fjm

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fdj

ffh

字段

构造函数

方法

1.19

名称

ewf

fdj

字段

Random: n, random, field_4725, random, f_115020_

RandomSource: n, random, field_4725, random, f_115020_

构造函数

方法

1.18.2

名称

euy

ewf

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

est

euy

字段

构造函数

方法

1.17.1

名称

ess

est

字段

int: f, ITEM_COUNT_FOR_5_BUNDLE, field_32925, field_32925, f_174190_

int: f, ITEM_COUNT_FOR_5_BUNDLE, field_32925, MAX_COUNT_FOR_4_ITEMS_RENDERED, f_174190_

int: g, ITEM_COUNT_FOR_4_BUNDLE, field_32926, field_32926, f_174191_

int: g, ITEM_COUNT_FOR_4_BUNDLE, field_32926, MAX_COUNT_FOR_3_ITEMS_RENDERED, f_174191_

int: h, ITEM_COUNT_FOR_3_BUNDLE, field_32927, field_32927, f_174192_

int: h, ITEM_COUNT_FOR_3_BUNDLE, field_32927, MAX_COUNT_FOR_2_ITEMS_RENDERED, f_174192_

int: i, ITEM_COUNT_FOR_2_BUNDLE, field_32928, field_32928, f_174193_

int: i, ITEM_COUNT_FOR_2_BUNDLE, field_32928, MAX_COUNT_FOR_1_ITEM_RENDERED, f_174193_

构造函数

方法

1.17

名称

efm

ess

net.minecraft.client.renderer.entity.ItemRenderer

net.minecraft.src.C_4352_

字段

ItemRenderer: a, itemRenderer, field_4726, itemRenderer, field_177080_a

ItemRenderer: m, itemRenderer, field_4726, itemRenderer, f_115019_

Random: e, random, field_4725, random, field_177079_e

Random: n, random, field_4725, random, f_115020_

float: a, ITEM_BUNDLE_OFFSET_SCALE, field_32924, field_32924, f_174189_

int: f, ITEM_COUNT_FOR_5_BUNDLE, field_32925, field_32925, f_174190_

int: g, ITEM_COUNT_FOR_4_BUNDLE, field_32926, field_32926, f_174191_

int: h, ITEM_COUNT_FOR_3_BUNDLE, field_32927, field_32927, f_174192_

int: i, ITEM_COUNT_FOR_2_BUNDLE, field_32928, field_32928, f_174193_

float: j, FLAT_ITEM_BUNDLE_OFFSET_X, field_32929, field_32929, f_174194_

float: k, FLAT_ITEM_BUNDLE_OFFSET_Y, field_32930, field_32930, f_174195_

float: l, FLAT_ITEM_BUNDLE_OFFSET_Z, field_32931, field_32931, f_174196_

构造函数

(EntityRenderDispatcher, ItemRenderer)

(EntityRendererProvider$Context)

方法

int (ItemStack): a, getRenderAmount, method_3998, getRenderedAmount, func_177078_a

int (ItemStack): a, getRenderAmount, method_3998, getRenderedAmount, m_115042_

ResourceLocation (ItemEntity): a, getTextureLocation, method_3999, getTexture, func_110775_a

ResourceLocation (ItemEntity): a, getTextureLocation, method_3999, getTexture, m_5478_

void (ItemEntity, float, float, PoseStack, MultiBufferSource, int): a, render, method_3996, render, func_225623_a_

void (ItemEntity, float, float, PoseStack, MultiBufferSource, int): a, render, method_3996, render, m_7392_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

efe

efm

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ehf

efe

字段

构造函数

方法

1.16.1

名称

dvx

ehf

字段

构造函数

方法

1.15.2

名称

dvu

dvx

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dst

dvu

字段

Random: f, random, field_4725, random, field_177079_e

Random: e, random, field_4725, random, field_177079_e

构造函数

方法

int (ItemEntity, double, double, double, float, BakedModel): a, setupBobbingItem, method_3997, func_177077_a

void (ItemEntity, double, double, double, float, float): a, render, method_3996, render, func_76986_a

void (ItemEntity, float, float, PoseStack, MultiBufferSource, int): a, render, method_3996, render, func_225623_a_

1.14.4

名称

dqf

dst

net.minecraft.client.renderer.entity.ItemEntityRenderer

字段

ItemRenderer: a, field_4726, itemRenderer, field_177080_a

ItemRenderer: a, itemRenderer, field_4726, itemRenderer, field_177080_a

Random: f, field_4725, random, field_177079_e

Random: f, random, field_4725, random, field_177079_e

构造函数

方法

int (EntityItem, double, double, double, float, BakedModel): a, method_3997, method_3997, func_177077_a

int (ItemEntity, double, double, double, float, BakedModel): a, setupBobbingItem, method_3997, func_177077_a

int (ItemStack): a, method_3998, getRenderedAmount, func_177078_a

int (ItemStack): a, getRenderAmount, method_3998, getRenderedAmount, func_177078_a

void (EntityItem, double, double, double, float, float): a, method_3996, method_3996, func_76986_a

void (ItemEntity, double, double, double, float, float): a, render, method_3996, render, func_76986_a

MinecraftKey (EntityItem): a, method_3999, method_3999, func_110775_a

ResourceLocation (ItemEntity): a, getTextureLocation, method_3999, getTexture, func_110775_a

1.14.3

名称

dqb

dqf

net.minecraft.client.render.entity.ItemEntityRenderer

字段

ItemRenderer: a, field_4726, field_177080_a

ItemRenderer: a, field_4726, itemRenderer, field_177080_a

Random: f, field_4725, field_177079_e

Random: f, field_4725, random, field_177079_e

构造函数

方法

int (EntityItem, double, double, double, float, IBakedModel): a, method_3997, func_177077_a

int (EntityItem, double, double, double, float, BakedModel): a, method_3997, method_3997, func_177077_a

int (ItemStack): a, method_3998, func_177078_a

int (ItemStack): a, method_3998, getRenderedAmount, func_177078_a

void (EntityItem, double, double, double, float, float): a, method_3996, func_76986_a

void (EntityItem, double, double, double, float, float): a, method_3996, method_3996, func_76986_a

MinecraftKey (EntityItem): a, method_3999, func_110775_a

MinecraftKey (EntityItem): a, method_3999, method_3999, func_110775_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dpy

dqb

字段

构造函数

方法

1.14

名称

dpy

net.minecraft.class_916

net.minecraft.client.renderer.entity.ItemRenderer

字段

ItemRenderer: a, field_4726, field_177080_a

Random: f, field_4725, field_177079_e

构造函数

(EntityRendererManager, ItemRenderer)

方法

int (EntityItem, double, double, double, float, IBakedModel): a, method_3997, func_177077_a

int (ItemStack): a, method_3998, func_177078_a

void (EntityItem, double, double, double, float, float): a, method_3996, func_76986_a

MinecraftKey (EntityItem): a, method_3999, func_110775_a