历史 - net.minecraft.world.item.equipment.Equippable

1.21.11

名称

dqa

dun

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dle

dqa

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dit

dle

字段

boolean: l, canBeSheared, comp_4362, canBeSheared, f_399806_

Holder<SoundEvent>: m, shearingSound, comp_4363, shearingSound, f_399031_

构造函数

(EquipmentSlot, Holder<SoundEvent>, Optional<ResourceKey<EquipmentAsset>>, Optional<ResourceLocation>, Optional<HolderSet<EntityType<?>>>, boolean, boolean, boolean, boolean)

(EquipmentSlot, Holder<SoundEvent>, Optional<ResourceKey<EquipmentAsset>>, Optional<ResourceLocation>, Optional<HolderSet<EntityType<?>>>, boolean, boolean, boolean, boolean, boolean, Holder<SoundEvent>)

方法

Equippable (DyeColor): b, harness, method_70740, ofHarness, m_402536_

boolean (): k, canBeSheared, comp_4362, canBeSheared, f_399806_

Holder<SoundEvent> (): l, shearingSound, comp_4363, shearingSound, f_399031_

1.21.5

名称

dev

dit

字段

boolean: k, equipOnInteract, comp_3523, equipOnInteract, f_380575_

构造函数

(EquipmentSlot, Holder<SoundEvent>, Optional<ResourceKey<EquipmentAsset>>, Optional<ResourceLocation>, Optional<HolderSet<EntityType<?>>>, boolean, boolean, boolean)

(EquipmentSlot, Holder<SoundEvent>, Optional<ResourceKey<EquipmentAsset>>, Optional<ResourceLocation>, Optional<HolderSet<EntityType<?>>>, boolean, boolean, boolean, boolean)

方法

EquipmentSlot (): a, slot, comp_3174, slot, f_346362_

EquipmentSlot (): b, slot, comp_3174, slot, f_346362_

Holder<SoundEvent> (): b, equipSound, comp_3175, equipSound, f_347695_

Holder<SoundEvent> (): c, equipSound, comp_3175, equipSound, f_347695_

Optional<ResourceKey<EquipmentAsset>> (): c, assetId, comp_3176, assetId, f_371313_

Optional<ResourceKey<EquipmentAsset>> (): d, assetId, comp_3176, assetId, f_371313_

Optional<ResourceLocation> (): d, cameraOverlay, comp_3306, cameraOverlay, f_349062_

Optional<ResourceLocation> (): e, cameraOverlay, comp_3306, cameraOverlay, f_349062_

Optional<HolderSet<EntityType<?>>> (): e, allowedEntities, comp_3177, allowedEntities, f_346765_

Optional<HolderSet<EntityType<?>>> (): f, allowedEntities, comp_3177, allowedEntities, f_346765_

boolean (): f, dispensable, comp_3178, dispensable, f_349421_

boolean (): g, dispensable, comp_3178, dispensable, f_349421_

boolean (): g, swappable, comp_3213, swappable, f_346638_

boolean (): h, swappable, comp_3213, swappable, f_346638_

boolean (): h, damageOnHurt, comp_3214, damageOnHurt, f_346377_

boolean (): i, damageOnHurt, comp_3214, damageOnHurt, f_346377_

Equippable (): a, saddle, method_66699, ofSaddle, m_388730_

InteractionResult (Player, LivingEntity, ItemStack): a, equipOnTarget, method_66700, equipOnInteract, m_385715_

boolean (): j, equipOnInteract, comp_3523, equipOnInteract, f_380575_

1.21.4

名称

dfu

dev

字段

Optional<ResourceLocation>: e, model, comp_3176, model, f_348074_

Optional<ResourceKey<EquipmentAsset>>: e, assetId, comp_3176, assetId, f_371313_

构造函数

方法

Optional<ResourceLocation> (): c, model, comp_3176, model, f_348074_

Optional<ResourceKey<EquipmentAsset>> (): c, assetId, comp_3176, assetId, f_371313_

1.21.3

名称

dfu

net.minecraft.world.item.equipment.Equippable

net.minecraft.class_10192

net.minecraft.component.type.EquippableComponent

net.minecraft.src.C_346084_

net.minecraft.world.item.equipment.Equippable

字段

EquipmentSlot: c, slot, comp_3174, slot, f_346362_

Holder<SoundEvent>: d, equipSound, comp_3175, equipSound, f_347695_

Optional<ResourceLocation>: e, model, comp_3176, model, f_348074_

Optional<ResourceLocation>: f, cameraOverlay, comp_3306, cameraOverlay, f_349062_

Optional<HolderSet<EntityType<?>>>: g, allowedEntities, comp_3177, allowedEntities, f_346765_

boolean: h, dispensable, comp_3178, dispensable, f_349421_

boolean: i, swappable, comp_3213, swappable, f_346638_

boolean: j, damageOnHurt, comp_3214, damageOnHurt, f_346377_

com.mojang.serialization.Codec<Equippable>: a, CODEC, field_54145, CODEC, f_346414_

StreamCodec<RegistryFriendlyByteBuf, Equippable>: b, STREAM_CODEC, field_54146, PACKET_CODEC, f_349558_

构造函数

(EquipmentSlot, Holder<SoundEvent>, Optional<ResourceLocation>, Optional<ResourceLocation>, Optional<HolderSet<EntityType<?>>>, boolean, boolean, boolean)

方法

Equippable (DyeColor): a, llamaSwag, method_64017, ofCarpet, m_357100_

Equippable$Builder (EquipmentSlot): a, builder, method_64202, builder, m_354962_

InteractionResult (ItemStack, Player): a, swapWithEquipmentSlot, method_64018, equip, m_353200_

boolean (EntityType<?>): a, canBeEquippedBy, method_64015, allows, m_356806_

EquipmentSlot (): a, slot, comp_3174, slot, f_346362_

Holder<SoundEvent> (): b, equipSound, comp_3175, equipSound, f_347695_

Optional<ResourceLocation> (): c, model, comp_3176, model, f_348074_

Optional<ResourceLocation> (): d, cameraOverlay, comp_3306, cameraOverlay, f_349062_

Optional<HolderSet<EntityType<?>>> (): e, allowedEntities, comp_3177, allowedEntities, f_346765_

boolean (): f, dispensable, comp_3178, dispensable, f_349421_

boolean (): g, swappable, comp_3213, swappable, f_346638_

boolean (): h, damageOnHurt, comp_3214, damageOnHurt, f_346377_