历史 - net.minecraft.world.item.equipment.Equippable
1.21.11
名称
dqa
dun
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dle
dqa
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dit
dle
字段
boolean: l, canBeSheared, comp_4362, canBeSheared, f_399806_
Holder<SoundEvent>: m, shearingSound, comp_4363, shearingSound, f_399031_
构造函数
(EquipmentSlot, Holder<SoundEvent>, Optional<ResourceKey<EquipmentAsset>>, Optional<ResourceLocation>, Optional<HolderSet<EntityType<?>>>, boolean, boolean, boolean, boolean)
(EquipmentSlot, Holder<SoundEvent>, Optional<ResourceKey<EquipmentAsset>>, Optional<ResourceLocation>, Optional<HolderSet<EntityType<?>>>, boolean, boolean, boolean, boolean, boolean, Holder<SoundEvent>)
方法
Equippable (DyeColor): b, harness, method_70740, ofHarness, m_402536_
boolean (): k, canBeSheared, comp_4362, canBeSheared, f_399806_
Holder<SoundEvent> (): l, shearingSound, comp_4363, shearingSound, f_399031_
1.21.5
名称
dev
dit
字段
boolean: k, equipOnInteract, comp_3523, equipOnInteract, f_380575_
构造函数
(EquipmentSlot, Holder<SoundEvent>, Optional<ResourceKey<EquipmentAsset>>, Optional<ResourceLocation>, Optional<HolderSet<EntityType<?>>>, boolean, boolean, boolean)
(EquipmentSlot, Holder<SoundEvent>, Optional<ResourceKey<EquipmentAsset>>, Optional<ResourceLocation>, Optional<HolderSet<EntityType<?>>>, boolean, boolean, boolean, boolean)
方法
EquipmentSlot (): a, slot, comp_3174, slot, f_346362_
EquipmentSlot (): b, slot, comp_3174, slot, f_346362_
Holder<SoundEvent> (): b, equipSound, comp_3175, equipSound, f_347695_
Holder<SoundEvent> (): c, equipSound, comp_3175, equipSound, f_347695_
Optional<ResourceKey<EquipmentAsset>> (): c, assetId, comp_3176, assetId, f_371313_
Optional<ResourceKey<EquipmentAsset>> (): d, assetId, comp_3176, assetId, f_371313_
Optional<ResourceLocation> (): d, cameraOverlay, comp_3306, cameraOverlay, f_349062_
Optional<ResourceLocation> (): e, cameraOverlay, comp_3306, cameraOverlay, f_349062_
Optional<HolderSet<EntityType<?>>> (): e, allowedEntities, comp_3177, allowedEntities, f_346765_
Optional<HolderSet<EntityType<?>>> (): f, allowedEntities, comp_3177, allowedEntities, f_346765_
boolean (): f, dispensable, comp_3178, dispensable, f_349421_
boolean (): g, dispensable, comp_3178, dispensable, f_349421_
boolean (): g, swappable, comp_3213, swappable, f_346638_
boolean (): h, swappable, comp_3213, swappable, f_346638_
boolean (): h, damageOnHurt, comp_3214, damageOnHurt, f_346377_
boolean (): i, damageOnHurt, comp_3214, damageOnHurt, f_346377_
Equippable (): a, saddle, method_66699, ofSaddle, m_388730_
InteractionResult (Player, LivingEntity, ItemStack): a, equipOnTarget, method_66700, equipOnInteract, m_385715_
boolean (): j, equipOnInteract, comp_3523, equipOnInteract, f_380575_
1.21.4
名称
dfu
dev
字段
Optional<ResourceLocation>: e, model, comp_3176, model, f_348074_
Optional<ResourceKey<EquipmentAsset>>: e, assetId, comp_3176, assetId, f_371313_
构造函数
方法
Optional<ResourceLocation> (): c, model, comp_3176, model, f_348074_
Optional<ResourceKey<EquipmentAsset>> (): c, assetId, comp_3176, assetId, f_371313_
1.21.3
名称
dfu
net.minecraft.world.item.equipment.Equippable
net.minecraft.class_10192
net.minecraft.component.type.EquippableComponent
net.minecraft.src.C_346084_
net.minecraft.world.item.equipment.Equippable
字段
EquipmentSlot: c, slot, comp_3174, slot, f_346362_
Holder<SoundEvent>: d, equipSound, comp_3175, equipSound, f_347695_
Optional<ResourceLocation>: e, model, comp_3176, model, f_348074_
Optional<ResourceLocation>: f, cameraOverlay, comp_3306, cameraOverlay, f_349062_
Optional<HolderSet<EntityType<?>>>: g, allowedEntities, comp_3177, allowedEntities, f_346765_
boolean: h, dispensable, comp_3178, dispensable, f_349421_
boolean: i, swappable, comp_3213, swappable, f_346638_
boolean: j, damageOnHurt, comp_3214, damageOnHurt, f_346377_
com.mojang.serialization.Codec<Equippable>: a, CODEC, field_54145, CODEC, f_346414_
StreamCodec<RegistryFriendlyByteBuf, Equippable>: b, STREAM_CODEC, field_54146, PACKET_CODEC, f_349558_
构造函数
(EquipmentSlot, Holder<SoundEvent>, Optional<ResourceLocation>, Optional<ResourceLocation>, Optional<HolderSet<EntityType<?>>>, boolean, boolean, boolean)
方法
Equippable (DyeColor): a, llamaSwag, method_64017, ofCarpet, m_357100_
Equippable$Builder (EquipmentSlot): a, builder, method_64202, builder, m_354962_
InteractionResult (ItemStack, Player): a, swapWithEquipmentSlot, method_64018, equip, m_353200_
boolean (EntityType<?>): a, canBeEquippedBy, method_64015, allows, m_356806_
EquipmentSlot (): a, slot, comp_3174, slot, f_346362_
Holder<SoundEvent> (): b, equipSound, comp_3175, equipSound, f_347695_
Optional<ResourceLocation> (): c, model, comp_3176, model, f_348074_
Optional<ResourceLocation> (): d, cameraOverlay, comp_3306, cameraOverlay, f_349062_
Optional<HolderSet<EntityType<?>>> (): e, allowedEntities, comp_3177, allowedEntities, f_346765_
boolean (): f, dispensable, comp_3178, dispensable, f_349421_
boolean (): g, swappable, comp_3213, swappable, f_346638_
boolean (): h, damageOnHurt, comp_3214, damageOnHurt, f_346377_