历史 - net.minecraft.advancements.criterion.EntityFlagsPredicate$Builder
1.21.11
名称
bx$a
bq$a
net.minecraft.advancements.critereon.EntityFlagsPredicate$Builder
net.minecraft.advancements.criterion.EntityFlagsPredicate$Builder
net.minecraft.src.C_1065_$C_1066_
net.minecraft.src.C_432254_$C_432819_
net.minecraft.advancements.critereon.CriterionConditionEntityFlags$a
net.minecraft.advancements.criterion.CriterionConditionEntityFlags$a
字段
Optional<Boolean>: b, isOnFire, field_9587, isOnFire, f_33707_
Optional<Boolean>: b, isOnFire, field_9587, isOnFire, f_435204_
Optional<Boolean>: c, isCrouching, field_9586, isSneaking, f_33708_
Optional<Boolean>: c, isCrouching, field_9586, isSneaking, f_435361_
Optional<Boolean>: d, isSprinting, field_9588, isSprinting, f_33709_
Optional<Boolean>: d, isSprinting, field_9588, isSprinting, f_436004_
Optional<Boolean>: e, isSwimming, field_9585, isSwimming, f_33710_
Optional<Boolean>: e, isSwimming, field_9585, isSwimming, f_433872_
Optional<Boolean>: g, isBaby, field_9584, isBaby, f_33711_
Optional<Boolean>: g, isBaby, field_9584, isBaby, f_435618_
Optional<Boolean>: a, isOnGround, field_51567, isOnGround, f_336929_
Optional<Boolean>: a, isOnGround, field_51567, isOnGround, f_436601_
Optional<Boolean>: f, isFlying, field_51568, isFlying, f_337178_
Optional<Boolean>: f, isFlying, field_51568, isFlying, f_437020_
Optional<Boolean>: h, isInWater, field_63273, isInWater, f_436280_
Optional<Boolean>: i, isFallFlying, field_63274, isFallFlying, f_434192_
构造函数
方法
EntityFlagsPredicate$Builder (): a, flags, method_8897, create, m_33713_
EntityFlagsPredicate$Builder (): a, flags, method_8897, create, m_443635_
EntityFlagsPredicate$Builder (Boolean): b, setOnFire, method_8898, onFire, m_33714_
EntityFlagsPredicate$Builder (Boolean): b, setOnFire, method_8898, onFire, m_441051_
EntityFlagsPredicate (): b, build, method_8899, build, m_33716_
EntityFlagsPredicate (): b, build, method_8899, build, m_440945_
EntityFlagsPredicate$Builder (Boolean): g, setIsBaby, method_29935, isBaby, m_33717_
EntityFlagsPredicate$Builder (Boolean): g, setIsBaby, method_29935, isBaby, m_438726_
EntityFlagsPredicate$Builder (Boolean): c, setCrouching, method_35203, sneaking, m_150057_
EntityFlagsPredicate$Builder (Boolean): c, setCrouching, method_35203, sneaking, m_446374_
EntityFlagsPredicate$Builder (Boolean): d, setSprinting, method_35204, sprinting, m_150059_
EntityFlagsPredicate$Builder (Boolean): d, setSprinting, method_35204, sprinting, m_442019_
EntityFlagsPredicate$Builder (Boolean): e, setSwimming, method_35205, swimming, m_150061_
EntityFlagsPredicate$Builder (Boolean): e, setSwimming, method_35205, swimming, m_446396_
EntityFlagsPredicate$Builder (Boolean): a, setOnGround, method_59918, onGround, m_339515_
EntityFlagsPredicate$Builder (Boolean): a, setOnGround, method_59918, onGround, m_439177_
EntityFlagsPredicate$Builder (Boolean): f, setIsFlying, method_59919, flying, m_339329_
EntityFlagsPredicate$Builder (Boolean): f, setIsFlying, method_59919, flying, m_438989_
EntityFlagsPredicate$Builder (Boolean): h, setIsInWater, method_75085, isInWater, m_442295_
EntityFlagsPredicate$Builder (Boolean): i, setIsFallFlying, method_75086, isFallFlying, m_446413_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
bv$a
bx$a
字段
构造函数
方法
1.21.4
名称
bu$a
bv$a
字段
构造函数
方法
1.21.3
名称
bt$a
bu$a
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bs$a
bt$a
字段
Optional<Boolean>: a, isOnFire, field_9587, isOnFire, f_33707_
Optional<Boolean>: b, isOnFire, field_9587, isOnFire, f_33707_
Optional<Boolean>: b, isCrouching, field_9586, isSneaking, f_33708_
Optional<Boolean>: c, isCrouching, field_9586, isSneaking, f_33708_
Optional<Boolean>: c, isSprinting, field_9588, isSprinting, f_33709_
Optional<Boolean>: d, isSprinting, field_9588, isSprinting, f_33709_
Optional<Boolean>: d, isSwimming, field_9585, isSwimming, f_33710_
Optional<Boolean>: e, isSwimming, field_9585, isSwimming, f_33710_
Optional<Boolean>: e, isBaby, field_9584, isBaby, f_33711_
Optional<Boolean>: g, isBaby, field_9584, isBaby, f_33711_
Optional<Boolean>: a, isOnGround, field_51567, isOnGround, f_336929_
Optional<Boolean>: f, isFlying, field_51568, isFlying, f_337178_
构造函数
方法
EntityFlagsPredicate$Builder (Boolean): a, setOnFire, method_8898, onFire, m_33714_
EntityFlagsPredicate$Builder (Boolean): b, setOnFire, method_8898, onFire, m_33714_
EntityFlagsPredicate$Builder (Boolean): e, setIsBaby, method_29935, isBaby, m_33717_
EntityFlagsPredicate$Builder (Boolean): g, setIsBaby, method_29935, isBaby, m_33717_
EntityFlagsPredicate$Builder (Boolean): b, setCrouching, method_35203, sneaking, m_150057_
EntityFlagsPredicate$Builder (Boolean): c, setCrouching, method_35203, sneaking, m_150057_
EntityFlagsPredicate$Builder (Boolean): c, setSprinting, method_35204, sprinting, m_150059_
EntityFlagsPredicate$Builder (Boolean): d, setSprinting, method_35204, sprinting, m_150059_
EntityFlagsPredicate$Builder (Boolean): d, setSwimming, method_35205, swimming, m_150061_
EntityFlagsPredicate$Builder (Boolean): e, setSwimming, method_35205, swimming, m_150061_
EntityFlagsPredicate$Builder (Boolean): a, setOnGround, method_59918, onGround, m_339515_
EntityFlagsPredicate$Builder (Boolean): f, setIsFlying, method_59919, flying, m_339329_
1.20.6
名称
bn$a
bs$a
字段
构造函数
方法
1.20.4
名称
bo$a
bn$a
字段
构造函数
方法
1.20.2
名称
bm$a
bo$a
字段
Boolean: a, isOnFire, field_9587, isOnFire, f_33707_
Boolean: b, isCrouching, field_9586, isSneaking, f_33708_
Boolean: c, isSprinting, field_9588, isSprinting, f_33709_
Boolean: d, isSwimming, field_9585, isSwimming, f_33710_
Boolean: e, isBaby, field_9584, isBaby, f_33711_
Optional<Boolean>: a, isOnFire, field_9587, isOnFire, f_33707_
Optional<Boolean>: b, isCrouching, field_9586, isSneaking, f_33708_
Optional<Boolean>: c, isSprinting, field_9588, isSprinting, f_33709_
Optional<Boolean>: d, isSwimming, field_9585, isSwimming, f_33710_
Optional<Boolean>: e, isBaby, field_9584, isBaby, f_33711_
构造函数
方法
1.20.1
名称
bl$a
bm$a
字段
构造函数
方法
1.19.4
名称
bj$a
bl$a
字段
构造函数
方法
1.19.3
名称
bm$a
bj$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_1066_
net.minecraft.src.C_1065_$C_1066_
字段
构造函数
方法
1.19.1
名称
字段
构造函数
方法
1.19
名称
net.minecraft.src.C_1065_$C_1066_
net.minecraft.src.C_1066_
字段
构造函数
方法
1.18.2
名称
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bk$a
bm$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
be$a
bk$a
net.minecraft.advancements.criterion.EntityFlagsPredicate$Builder
net.minecraft.src.C_1065_$C_1066_
net.minecraft.server.v1_16_R3.CriterionConditionEntityFlags$a
net.minecraft.advancements.critereon.CriterionConditionEntityFlags$a
字段
Boolean: a, isOnFire, field_9587, isOnFire, field_217969_a
Boolean: a, isOnFire, field_9587, isOnFire, f_33707_
Boolean: b, isCrouching, field_9586, isSneaking, field_226570_b_
Boolean: b, isCrouching, field_9586, isSneaking, f_33708_
Boolean: c, isSprinting, field_9588, isSprinting, field_217971_c
Boolean: c, isSprinting, field_9588, isSprinting, f_33709_
Boolean: d, isSwimming, field_9585, isSwimming, field_217972_d
Boolean: d, isSwimming, field_9585, isSwimming, f_33710_
Boolean: e, isBaby, field_9584, isBaby, field_217973_e
Boolean: e, isBaby, field_9584, isBaby, f_33711_
构造函数
方法
EntityFlagsPredicate$Builder (): a, flags, method_8897, create, func_217967_a
EntityFlagsPredicate$Builder (): a, flags, method_8897, create, m_33713_
EntityFlagsPredicate$Builder (Boolean): a, setOnFire, method_8898, onFire, func_217968_a
EntityFlagsPredicate$Builder (Boolean): a, setOnFire, method_8898, onFire, m_33714_
EntityFlagsPredicate (): b, build, method_8899, build, func_217966_b
EntityFlagsPredicate (): b, build, method_8899, build, m_33716_
EntityFlagsPredicate$Builder (Boolean): e, setIsBaby, method_29935, method_29935, func_241396_e_
EntityFlagsPredicate$Builder (Boolean): e, setIsBaby, method_29935, isBaby, m_33717_
EntityFlagsPredicate$Builder (Boolean): b, setCrouching, method_35203, sneaking, m_150057_
EntityFlagsPredicate$Builder (Boolean): c, setSprinting, method_35204, sprinting, m_150059_
EntityFlagsPredicate$Builder (Boolean): d, setSwimming, method_35205, swimming, m_150061_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CriterionConditionEntityFlags$a
net.minecraft.server.v1_16_R3.CriterionConditionEntityFlags$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bc$a
be$a
net.minecraft.server.v1_16_R1.CriterionConditionEntityFlags$a
net.minecraft.server.v1_16_R2.CriterionConditionEntityFlags$a
字段
构造函数
方法
1.16.1
名称
az$a
bc$a
net.minecraft.server.v1_15_R1.CriterionConditionEntityFlags$a
net.minecraft.server.v1_16_R1.CriterionConditionEntityFlags$a
字段
构造函数
方法
EntityFlagsPredicate$Builder (Boolean): e, setIsBaby, method_29935, method_29935, func_241396_e_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
at$a
az$a
net.minecraft.server.v1_14_R1.CriterionConditionEntityFlags$a
net.minecraft.server.v1_15_R1.CriterionConditionEntityFlags$a
字段
Boolean: b, isSneaking, field_9586, isSneaking, field_217970_b
Boolean: b, isCrouching, field_9586, isSneaking, field_226570_b_
构造函数
方法
1.14.4
名称
net.minecraft.advancements.critereon.EntityFlagsPredicate$Builder
字段
Boolean: a, field_9587, isOnFire, field_217969_a
Boolean: a, isOnFire, field_9587, isOnFire, field_217969_a
Boolean: b, field_9586, isSneaking, field_217970_b
Boolean: b, isSneaking, field_9586, isSneaking, field_217970_b
Boolean: c, field_9588, isSprinting, field_217971_c
Boolean: c, isSprinting, field_9588, isSprinting, field_217971_c
Boolean: d, field_9585, isSwimming, field_217972_d
Boolean: d, isSwimming, field_9585, isSwimming, field_217972_d
Boolean: e, field_9584, isBaby, field_217973_e
Boolean: e, isBaby, field_9584, isBaby, field_217973_e
构造函数
方法
CriterionConditionEntityFlags$a (): a, method_8897, create, func_217967_a
EntityFlagsPredicate$Builder (): a, flags, method_8897, create, func_217967_a
CriterionConditionEntityFlags$a (Boolean): a, method_8898, onFire, func_217968_a
EntityFlagsPredicate$Builder (Boolean): a, setOnFire, method_8898, onFire, func_217968_a
CriterionConditionEntityFlags (): b, method_8899, build, func_217966_b
EntityFlagsPredicate (): b, build, method_8899, build, func_217966_b
1.14.3
名称
net.minecraft.predicate.entity.EntityFlagsPredicate$Builder
字段
Boolean: a, field_9587, field_217969_a
Boolean: a, field_9587, isOnFire, field_217969_a
Boolean: b, field_9586, field_217970_b
Boolean: b, field_9586, isSneaking, field_217970_b
Boolean: c, field_9588, field_217971_c
Boolean: c, field_9588, isSprinting, field_217971_c
Boolean: d, field_9585, field_217972_d
Boolean: d, field_9585, isSwimming, field_217972_d
Boolean: e, field_9584, field_217973_e
Boolean: e, field_9584, isBaby, field_217973_e
构造函数
方法
CriterionConditionEntityFlags$a (): a, method_8897, func_217967_a
CriterionConditionEntityFlags$a (): a, method_8897, create, func_217967_a
CriterionConditionEntityFlags$a (Boolean): a, method_8898, func_217968_a
CriterionConditionEntityFlags$a (Boolean): a, method_8898, onFire, func_217968_a
CriterionConditionEntityFlags (): b, method_8899, func_217966_b
CriterionConditionEntityFlags (): b, method_8899, build, func_217966_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
at$a
net.minecraft.class_2040$class_2041
net.minecraft.advancements.criterion.EntityFlagsPredicate$Builder
net.minecraft.server.v1_14_R1.CriterionConditionEntityFlags$a
字段
Boolean: a, field_9587, field_217969_a
Boolean: b, field_9586, field_217970_b
Boolean: c, field_9588, field_217971_c
Boolean: d, field_9585, field_217972_d
Boolean: e, field_9584, field_217973_e
构造函数
()
方法
CriterionConditionEntityFlags$a (): a, method_8897, func_217967_a
CriterionConditionEntityFlags$a (Boolean): a, method_8898, func_217968_a
CriterionConditionEntityFlags (): b, method_8899, func_217966_b