历史 - net.minecraft.advancements.critereon.CuredZombieVillagerTrigger$PlayerListeners

1.14.4

名称

net.minecraft.advancements.critereon.CuredZombieVillagerTrigger$PlayerListeners

字段

AdvancementDataPlayer: a, field_9517, manager, field_192362_a

PlayerAdvancements: a, player, field_9517, manager, field_192362_a

Set<CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>>: b, field_9516, conditions, field_192363_b

Set<CriterionTrigger$Listener<CuredZombieVillagerTrigger$TriggerInstance>>: b, listeners, field_9516, conditions, field_192363_b

构造函数

方法

boolean (): a, method_8833, isEmpty, func_192359_a

boolean (): a, isEmpty, method_8833, isEmpty, func_192359_a

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): a, method_8832, addCondition, func_192360_a

void (CriterionTrigger$Listener<CuredZombieVillagerTrigger$TriggerInstance>): a, addListener, method_8832, addCondition, func_192360_a

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): b, method_8834, removeCondition, func_192358_b

void (CriterionTrigger$Listener<CuredZombieVillagerTrigger$TriggerInstance>): b, removeListener, method_8834, removeCondition, func_192358_b

void (EntityPlayer, EntityZombie, EntityVillager): a, method_8835, handle, func_192361_a

void (ServerPlayer, Zombie, Villager): a, trigger, method_8835, handle, func_192361_a

1.14.3

名称

net.minecraft.advancement.criterion.CuredZombieVillagerCriterion$Handler

字段

AdvancementDataPlayer: a, field_9517, field_192362_a

AdvancementDataPlayer: a, field_9517, manager, field_192362_a

Set<CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>>: b, field_9516, field_192363_b

Set<CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>>: b, field_9516, conditions, field_192363_b

构造函数

方法

boolean (): a, method_8833, func_192359_a

boolean (): a, method_8833, isEmpty, func_192359_a

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): a, method_8832, func_192360_a

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): a, method_8832, addCondition, func_192360_a

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): b, method_8834, func_192358_b

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): b, method_8834, removeCondition, func_192358_b

void (EntityPlayer, EntityZombie, EntityVillager): a, method_8835, func_192361_a

void (EntityPlayer, EntityZombie, EntityVillager): a, method_8835, handle, func_192361_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

af$a

ak$a

net.minecraft.class_2014$class_2015

net.minecraft.server.v1_13_R2.CriterionTriggerCuredZombieVillager$a

net.minecraft.server.v1_14_R1.CriterionTriggerCuredZombieVillager$a

字段

AdvancementDataPlayer: a, field_192362_a

AdvancementDataPlayer: a, field_9517, field_192362_a

Set<CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>>: b, field_192363_b

Set<CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>>: b, field_9516, field_192363_b

构造函数

方法

boolean (): a, func_192359_a

boolean (): a, method_8833, func_192359_a

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): a, func_192360_a

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): a, method_8832, func_192360_a

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): b, func_192358_b

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): b, method_8834, func_192358_b

void (EntityPlayer, EntityZombie, EntityVillager): a, func_192361_a

void (EntityPlayer, EntityZombie, EntityVillager): a, method_8835, func_192361_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.CriterionTriggerCuredZombieVillager$a

net.minecraft.server.v1_13_R2.CriterionTriggerCuredZombieVillager$a

字段

构造函数

方法

1.13

名称

af$a

net.minecraft.advancements.criterion.CuredZombieVillagerTrigger$Listeners

net.minecraft.server.v1_13_R1.CriterionTriggerCuredZombieVillager$a

字段

AdvancementDataPlayer: a, field_192362_a

Set<CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>>: b, field_192363_b

构造函数

(AdvancementDataPlayer)

方法

boolean (): a, func_192359_a

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): a, func_192360_a

void (CriterionTrigger$a<CriterionTriggerCuredZombieVillager$b>): b, func_192358_b

void (EntityPlayer, EntityZombie, EntityVillager): a, func_192361_a