历史 - com.mojang.blaze3d.vertex.VertexBuffer
1.21.4
名称
fgv
ffy
字段
构造函数
方法
VertexBuffer (VertexFormat$Mode, VertexFormat, Consumer<VertexConsumer>): a, uploadStatic, method_65175, createAndUpload, m_372722_
void (RenderType): a, drawWithRenderType, method_65176, draw, m_372822_
1.21.3
名称
fbl
fgv
字段
int: b, vertexBufferId, field_1594, vertexBufferId, f_231217_
int: c, indexBufferId, field_27366, indexBufferId, f_166860_
VertexBuffer$Usage: a, usage, field_44792, usage, f_285574_
BufferUsage: a, usage, field_44792, usage, f_285574_
GpuBuffer: b, vertexBuffer, field_1594, vertexBuffer, f_349165_
GpuBuffer: c, indexBuffer, field_27366, indexBuffer, f_349210_
构造函数
方法
void (org.joml.Matrix4f, org.joml.Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, drawInternal, m_166876_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fad
fbl
字段
构造函数
方法
void (BufferBuilder$RenderedBuffer): a, upload, method_1352, upload, m_231221_
VertexFormat (BufferBuilder$DrawState, ByteBuffer): a, uploadVertexBuffer, method_43442, uploadVertexBuffer, m_231218_
RenderSystem$AutoStorageIndexBuffer (BufferBuilder$DrawState, ByteBuffer): b, uploadIndexBuffer, method_43443, uploadIndexBuffer, m_231223_
void (MeshData): a, upload, method_1352, upload, m_231221_
void (ByteBufferBuilder$Result): a, uploadIndexBuffer, method_60829, uploadIndexBuffer, m_338802_
VertexFormat (MeshData$DrawState, ByteBuffer): a, uploadVertexBuffer, method_43442, uploadVertexBuffer, m_231218_
RenderSystem$AutoStorageIndexBuffer (MeshData$DrawState, ByteBuffer): b, uploadIndexBuffer, method_43443, uploadIndexBuffer, m_231223_
1.20.6
名称
eqe
fad
字段
构造函数
方法
1.20.4
名称
els
eqe
字段
构造函数
方法
1.20.2
名称
eim
els
字段
构造函数
方法
1.20.1
名称
ehh
eim
字段
int: a, vertexBufferId, field_1594, vertexBufferId, f_231217_
int: b, vertexBufferId, field_1594, vertexBufferId, f_231217_
VertexFormat: d, format, field_29339, vertexFormat, f_85917_
VertexFormat: e, format, field_29339, vertexFormat, f_85917_
int: g, indexCount, field_1593, indexCount, f_166863_
int: h, indexCount, field_1593, indexCount, f_166863_
int: b, indexBufferId, field_27366, indexBufferId, f_166860_
int: c, indexBufferId, field_27366, indexBufferId, f_166860_
VertexFormat$IndexType: f, indexType, field_27367, indexType, f_166861_
VertexFormat$IndexType: g, indexType, field_27367, indexType, f_166861_
int: c, arrayObjectId, field_29338, vertexArrayId, f_166862_
int: d, arrayObjectId, field_29338, vertexArrayId, f_166862_
VertexFormat$Mode: h, mode, field_27368, drawMode, f_166864_
VertexFormat$Mode: i, mode, field_27368, drawMode, f_166864_
RenderSystem$AutoStorageIndexBuffer: e, sequentialIndices, field_38983, sharedSequentialIndexBuffer, f_166865_
RenderSystem$AutoStorageIndexBuffer: f, sequentialIndices, field_38983, sharedSequentialIndexBuffer, f_166865_
VertexBuffer$Usage: a, usage, field_44792, usage, f_285574_
构造函数
()
方法
1.19.4
名称
eeg
ehh
字段
构造函数
方法
1.19.3
名称
eat
eeg
字段
int: g, indexCount, field_1593, vertexCount, f_166863_
int: g, indexCount, field_1593, indexCount, f_166863_
RenderSystem$AutoStorageIndexBuffer: e, sequentialIndices, field_38983, indexBuffer, f_166865_
RenderSystem$AutoStorageIndexBuffer: e, sequentialIndices, field_38983, sharedSequentialIndexBuffer, f_166865_
构造函数
方法
void (): c, draw, method_35665, drawElements, m_166882_
void (): c, draw, method_35665, draw, m_166882_
void (Matrix4f, Matrix4f, ShaderInstance): a, drawWithShader, method_34427, draw, m_166867_
void (Matrix4f, Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, drawInternal, m_166876_
VertexFormat (BufferBuilder$DrawState, ByteBuffer): a, uploadVertexBuffer, method_43442, configureVertexFormat, m_231218_
VertexFormat (BufferBuilder$DrawState, ByteBuffer): a, uploadVertexBuffer, method_43442, uploadVertexBuffer, m_231218_
RenderSystem$AutoStorageIndexBuffer (BufferBuilder$DrawState, ByteBuffer): b, uploadIndexBuffer, method_43443, configureIndexBuffer, m_231223_
RenderSystem$AutoStorageIndexBuffer (BufferBuilder$DrawState, ByteBuffer): b, uploadIndexBuffer, method_43443, uploadIndexBuffer, m_231223_
void (org.joml.Matrix4f, org.joml.Matrix4f, ShaderInstance): a, drawWithShader, method_34427, draw, m_253207_
void (org.joml.Matrix4f, org.joml.Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, drawInternal, m_166876_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dzw
eat
字段
构造函数
方法
1.19
名称
dtp
dzw
字段
int: a, vertextBufferId, field_1594, vertexBufferId, f_166859_
int: a, vertexBufferId, field_1594, vertexBufferId, f_231217_
VertexFormat: h, format, field_29339, vertexFormat, f_85917_
VertexFormat: d, format, field_29339, vertexFormat, f_85917_
int: e, indexCount, field_1593, vertexCount, f_166863_
int: g, indexCount, field_1593, vertexCount, f_166863_
VertexFormat$IndexType: c, indexType, field_27367, elementFormat, f_166861_
VertexFormat$IndexType: f, indexType, field_27367, indexType, f_166861_
int: d, arrayObjectId, field_29338, vertexArrayId, f_166862_
int: c, arrayObjectId, field_29338, vertexArrayId, f_166862_
VertexFormat$Mode: f, mode, field_27368, drawMode, f_166864_
VertexFormat$Mode: h, mode, field_27368, drawMode, f_166864_
boolean: g, sequentialIndices, field_27369, hasNoIndexBuffer, f_166865_
RenderSystem$AutoStorageIndexBuffer: e, sequentialIndices, field_38983, indexBuffer, f_166865_
构造函数
方法
void (): e, unbind, method_1354, unbind, m_85931_
void (): b, unbind, method_1354, unbind, m_85931_
void (BufferBuilder): a, upload, method_1352, upload, m_85925_
CompletableFuture<Void> (BufferBuilder): b, uploadLater, method_22643, submitUpload, m_85932_
void (BufferBuilder): c, upload_, method_22644, uploadInternal, m_85935_
void (): g, bindVertexArray, method_34437, bindVertexArray, m_166893_
void (): b, unbindVertexArray, method_34430, unbindVertexArray, m_166875_
void (Matrix4f, Matrix4f, ShaderInstance): a, drawWithShader, method_34427, setShader, m_166867_
void (Matrix4f, Matrix4f, ShaderInstance): a, drawWithShader, method_34427, draw, m_166867_
void (Matrix4f, Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, innerSetShader, m_166876_
void (Matrix4f, Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, drawInternal, m_166876_
void (): d, drawChunkLayer, method_34432, drawVertices, m_166887_
VertexFormat (): f, getFormat, method_34435, getVertexFormat, m_166892_
VertexFormat (): d, getFormat, method_34435, getVertexFormat, m_166892_
void (BufferBuilder$RenderedBuffer): a, upload, method_1352, upload, m_231221_
VertexFormat (BufferBuilder$DrawState, ByteBuffer): a, uploadVertexBuffer, method_43442, configureVertexFormat, m_231218_
RenderSystem$AutoStorageIndexBuffer (BufferBuilder$DrawState, ByteBuffer): b, uploadIndexBuffer, method_43443, configureIndexBuffer, m_231223_
VertexFormat$IndexType (): f, getIndexType, method_43445, getIndexType, m_231231_
boolean (): e, isInvalid, method_43444, isClosed, m_231230_
1.18.2
名称
dsm
dtp
字段
boolean: g, sequentialIndices, field_27369, usesTexture, f_166865_
boolean: g, sequentialIndices, field_27369, hasNoIndexBuffer, f_166865_
构造函数
方法
VertexFormat (): f, getFormat, method_34435, getElementFormat, m_166892_
VertexFormat (): f, getFormat, method_34435, getVertexFormat, m_166892_
1.18.1
名称
字段
VertexFormat: h, format, field_29339, elementFormat, f_85917_
VertexFormat: h, format, field_29339, vertexFormat, f_85917_
VertexFormat$IndexType: c, indexType, field_27367, vertexFormat, f_166861_
VertexFormat$IndexType: c, indexType, field_27367, elementFormat, f_166861_
构造函数
方法
1.18
名称
dqo
dsm
字段
构造函数
方法
1.17.1
名称
dqn
dqo
字段
构造函数
方法
1.17
名称
dfp
dqn
net.minecraft.client.renderer.vertex.VertexBuffer
net.minecraft.src.C_3186_
字段
int: a, id, field_1594, vertexBufferId, field_177365_a
int: a, vertextBufferId, field_1594, vertexBufferId, f_166859_
VertexFormat: b, format, field_1595, format, field_177363_b
VertexFormat: h, format, field_29339, elementFormat, f_85917_
int: c, vertexCount, field_1593, vertexCount, field_177364_c
int: e, indexCount, field_1593, vertexCount, f_166863_
int: b, indexBufferId, field_27366, indexBufferId, f_166860_
VertexFormat$IndexType: c, indexType, field_27367, vertexFormat, f_166861_
int: d, arrayObjectId, field_29338, vertexArrayId, f_166862_
VertexFormat$Mode: f, mode, field_27368, drawMode, f_166864_
boolean: g, sequentialIndices, field_27369, usesTexture, f_166865_
构造函数
()
方法
void (): a, bind, method_1353, bind, func_177359_a
void (): a, bind, method_1353, bind, m_85921_
void (): b, unbind, method_1354, unbind, func_177361_b
void (): e, unbind, method_1354, unbind, m_85931_
void (BufferBuilder): a, upload, method_1352, upload, func_227875_a_
void (BufferBuilder): a, upload, method_1352, upload, m_85925_
CompletableFuture<Void> (BufferBuilder): b, uploadLater, method_22643, submitUpload, func_227878_b_
CompletableFuture<Void> (BufferBuilder): b, uploadLater, method_22643, submitUpload, m_85932_
void (BufferBuilder): c, upload_, method_22644, uploadInternal, func_227880_c_
void (BufferBuilder): c, upload_, method_22644, uploadInternal, m_85935_
void (Matrix4f, int): a, draw, method_1351, draw, func_227874_a_
void (): close, close, close, close, close
void (): close, close, close
void (): g, bindVertexArray, method_34437, bindVertexArray, m_166893_
void (): b, unbindVertexArray, method_34430, unbindVertexArray, m_166875_
void (): c, draw, method_35665, drawElements, m_166882_
void (Matrix4f, Matrix4f, ShaderInstance): a, drawWithShader, method_34427, setShader, m_166867_
void (Matrix4f, Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, innerSetShader, m_166876_
void (): d, drawChunkLayer, method_34432, drawVertices, m_166887_
VertexFormat (): f, getFormat, method_34435, getElementFormat, m_166892_
1.16.5
名称
字段
int: a, id, field_1594, id, field_177365_a
int: a, id, field_1594, vertexBufferId, field_177365_a
构造函数
方法
1.16.4
名称
dfm
dfp
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dho
dfm
字段
构造函数
方法
1.16.1
名称
cyn
dho
字段
构造函数
方法
void (): close, close, close, close
void (): close, close, close, close, close
1.15.2
名称
cyk
cyn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cva
cyk
字段
构造函数
方法
void (ByteBuffer): a, upload, method_1352, set, func_181722_a
void (int): a, draw, method_1351, draw, func_177358_a
void (): c, delete, method_1355, delete, func_177362_c
void (BufferBuilder): a, upload, method_1352, upload, func_227875_a_
CompletableFuture<Void> (BufferBuilder): b, uploadLater, method_22643, submitUpload, func_227878_b_
void (BufferBuilder): c, upload_, method_22644, uploadInternal, func_227880_c_
void (Matrix4f, int): a, draw, method_1351, draw, func_227874_a_
void (): close, close, close, close
1.14.4
名称
cut
cva
com.mojang.blaze3d.vertex.VertexBuffer
net.minecraft.client.gl.GlBuffer
net.minecraft.client.gl.VertexBuffer
字段
int: a, field_1594, id, field_177365_a
int: a, id, field_1594, id, field_177365_a
VertexFormat: b, field_1595, format, field_177363_b
VertexFormat: b, format, field_1595, format, field_177363_b
int: c, field_1593, vertexCount, field_177364_c
int: c, vertexCount, field_1593, vertexCount, field_177364_c
构造函数
方法
void (): a, method_1353, bind, func_177359_a
void (): a, bind, method_1353, bind, func_177359_a
void (ByteBuffer): a, method_1352, set, func_181722_a
void (ByteBuffer): a, upload, method_1352, set, func_181722_a
void (int): a, method_1351, draw, func_177358_a
void (int): a, draw, method_1351, draw, func_177358_a
void (): b, method_1354, unbind, func_177361_b
void (): b, unbind, method_1354, unbind, func_177361_b
void (): c, method_1355, delete, func_177362_c
void (): c, delete, method_1355, delete, func_177362_c
1.14.3
名称
cup
cut
net.minecraft.client.gl.GlBuffer
字段
int: a, field_1594, field_177365_a
int: a, field_1594, id, field_177365_a
VertexFormat: b, field_1595, field_177363_b
VertexFormat: b, field_1595, format, field_177363_b
int: c, field_1593, field_177364_c
int: c, field_1593, vertexCount, field_177364_c
构造函数
方法
void (): a, method_1353, func_177359_a
void (): a, method_1353, bind, func_177359_a
void (ByteBuffer): a, method_1352, func_181722_a
void (ByteBuffer): a, method_1352, set, func_181722_a
void (int): a, method_1351, func_177358_a
void (int): a, method_1351, draw, func_177358_a
void (): b, method_1354, func_177361_b
void (): b, method_1354, unbind, func_177361_b
void (): c, method_1355, func_177362_c
void (): c, method_1355, delete, func_177362_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cun
cup
字段
构造函数
方法
1.14
名称
ddv
cun
net.minecraft.class_291
字段
int: a, field_177365_a
int: a, field_1594, field_177365_a
VertexFormat: b, field_177363_b
VertexFormat: b, field_1595, field_177363_b
int: c, field_177364_c
int: c, field_1593, field_177364_c
构造函数
方法
void (): a, func_177359_a
void (): a, method_1353, func_177359_a
void (ByteBuffer): a, func_181722_a
void (ByteBuffer): a, method_1352, func_181722_a
void (int): a, func_177358_a
void (int): a, method_1351, func_177358_a
void (): b, func_177361_b
void (): b, method_1354, func_177361_b
void (): c, func_177362_c
void (): c, method_1355, func_177362_c
1.13.2
名称
ddu
ddv
字段
构造函数
方法
1.13.1
名称
ddl
ddu
字段
构造函数
方法
1.13
名称
cdz
ddl
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
cdx
cdz
字段
构造函数
方法
1.12
名称
bzi
cdx
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bzf
bzi
字段
构造函数
方法
1.11
名称
bwn
bzf
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bvn
bwn
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bvq
bvn
字段
构造函数
方法
1.9
名称
bmt
bvq
字段
构造函数
方法
1.8.8
名称
bmt
net.minecraft.client.renderer.vertex.VertexBuffer
字段
int: a, field_177365_a
VertexFormat: b, field_177363_b
int: c, field_177364_c
构造函数
方法
void (): a, func_177359_a
void (ByteBuffer): a, func_181722_a
void (int): a, func_177358_a
void (): b, func_177361_b
void (): c, func_177362_c