历史 - com.mojang.blaze3d.vertex.VertexBuffer

1.21.4

名称

fgv

ffy

字段

构造函数

方法

VertexBuffer (VertexFormat$Mode, VertexFormat, Consumer<VertexConsumer>): a, uploadStatic, method_65175, createAndUpload, m_372722_

void (RenderType): a, drawWithRenderType, method_65176, draw, m_372822_

1.21.3

名称

fbl

fgv

字段

int: b, vertexBufferId, field_1594, vertexBufferId, f_231217_

int: c, indexBufferId, field_27366, indexBufferId, f_166860_

VertexBuffer$Usage: a, usage, field_44792, usage, f_285574_

BufferUsage: a, usage, field_44792, usage, f_285574_

GpuBuffer: b, vertexBuffer, field_1594, vertexBuffer, f_349165_

GpuBuffer: c, indexBuffer, field_27366, indexBuffer, f_349210_

构造函数

(VertexBuffer$Usage)

(BufferUsage)

方法

void (org.joml.Matrix4f, org.joml.Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, drawInternal, m_166876_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fad

fbl

字段

构造函数

方法

void (BufferBuilder$RenderedBuffer): a, upload, method_1352, upload, m_231221_

VertexFormat (BufferBuilder$DrawState, ByteBuffer): a, uploadVertexBuffer, method_43442, uploadVertexBuffer, m_231218_

RenderSystem$AutoStorageIndexBuffer (BufferBuilder$DrawState, ByteBuffer): b, uploadIndexBuffer, method_43443, uploadIndexBuffer, m_231223_

void (MeshData): a, upload, method_1352, upload, m_231221_

void (ByteBufferBuilder$Result): a, uploadIndexBuffer, method_60829, uploadIndexBuffer, m_338802_

VertexFormat (MeshData$DrawState, ByteBuffer): a, uploadVertexBuffer, method_43442, uploadVertexBuffer, m_231218_

RenderSystem$AutoStorageIndexBuffer (MeshData$DrawState, ByteBuffer): b, uploadIndexBuffer, method_43443, uploadIndexBuffer, m_231223_

1.20.6

名称

eqe

fad

字段

构造函数

方法

1.20.4

名称

els

eqe

字段

构造函数

方法

1.20.2

名称

eim

els

字段

构造函数

方法

1.20.1

名称

ehh

eim

字段

int: a, vertexBufferId, field_1594, vertexBufferId, f_231217_

int: b, vertexBufferId, field_1594, vertexBufferId, f_231217_

VertexFormat: d, format, field_29339, vertexFormat, f_85917_

VertexFormat: e, format, field_29339, vertexFormat, f_85917_

int: g, indexCount, field_1593, indexCount, f_166863_

int: h, indexCount, field_1593, indexCount, f_166863_

int: b, indexBufferId, field_27366, indexBufferId, f_166860_

int: c, indexBufferId, field_27366, indexBufferId, f_166860_

VertexFormat$IndexType: f, indexType, field_27367, indexType, f_166861_

VertexFormat$IndexType: g, indexType, field_27367, indexType, f_166861_

int: c, arrayObjectId, field_29338, vertexArrayId, f_166862_

int: d, arrayObjectId, field_29338, vertexArrayId, f_166862_

VertexFormat$Mode: h, mode, field_27368, drawMode, f_166864_

VertexFormat$Mode: i, mode, field_27368, drawMode, f_166864_

RenderSystem$AutoStorageIndexBuffer: e, sequentialIndices, field_38983, sharedSequentialIndexBuffer, f_166865_

RenderSystem$AutoStorageIndexBuffer: f, sequentialIndices, field_38983, sharedSequentialIndexBuffer, f_166865_

VertexBuffer$Usage: a, usage, field_44792, usage, f_285574_

构造函数

()

(VertexBuffer$Usage)

方法

1.19.4

名称

eeg

ehh

字段

构造函数

方法

1.19.3

名称

eat

eeg

字段

int: g, indexCount, field_1593, vertexCount, f_166863_

int: g, indexCount, field_1593, indexCount, f_166863_

RenderSystem$AutoStorageIndexBuffer: e, sequentialIndices, field_38983, indexBuffer, f_166865_

RenderSystem$AutoStorageIndexBuffer: e, sequentialIndices, field_38983, sharedSequentialIndexBuffer, f_166865_

构造函数

方法

void (): c, draw, method_35665, drawElements, m_166882_

void (): c, draw, method_35665, draw, m_166882_

void (Matrix4f, Matrix4f, ShaderInstance): a, drawWithShader, method_34427, draw, m_166867_

void (Matrix4f, Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, drawInternal, m_166876_

VertexFormat (BufferBuilder$DrawState, ByteBuffer): a, uploadVertexBuffer, method_43442, configureVertexFormat, m_231218_

VertexFormat (BufferBuilder$DrawState, ByteBuffer): a, uploadVertexBuffer, method_43442, uploadVertexBuffer, m_231218_

RenderSystem$AutoStorageIndexBuffer (BufferBuilder$DrawState, ByteBuffer): b, uploadIndexBuffer, method_43443, configureIndexBuffer, m_231223_

RenderSystem$AutoStorageIndexBuffer (BufferBuilder$DrawState, ByteBuffer): b, uploadIndexBuffer, method_43443, uploadIndexBuffer, m_231223_

void (org.joml.Matrix4f, org.joml.Matrix4f, ShaderInstance): a, drawWithShader, method_34427, draw, m_253207_

void (org.joml.Matrix4f, org.joml.Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, drawInternal, m_166876_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dzw

eat

字段

构造函数

方法

1.19

名称

dtp

dzw

字段

int: a, vertextBufferId, field_1594, vertexBufferId, f_166859_

int: a, vertexBufferId, field_1594, vertexBufferId, f_231217_

VertexFormat: h, format, field_29339, vertexFormat, f_85917_

VertexFormat: d, format, field_29339, vertexFormat, f_85917_

int: e, indexCount, field_1593, vertexCount, f_166863_

int: g, indexCount, field_1593, vertexCount, f_166863_

VertexFormat$IndexType: c, indexType, field_27367, elementFormat, f_166861_

VertexFormat$IndexType: f, indexType, field_27367, indexType, f_166861_

int: d, arrayObjectId, field_29338, vertexArrayId, f_166862_

int: c, arrayObjectId, field_29338, vertexArrayId, f_166862_

VertexFormat$Mode: f, mode, field_27368, drawMode, f_166864_

VertexFormat$Mode: h, mode, field_27368, drawMode, f_166864_

boolean: g, sequentialIndices, field_27369, hasNoIndexBuffer, f_166865_

RenderSystem$AutoStorageIndexBuffer: e, sequentialIndices, field_38983, indexBuffer, f_166865_

构造函数

方法

void (): e, unbind, method_1354, unbind, m_85931_

void (): b, unbind, method_1354, unbind, m_85931_

void (BufferBuilder): a, upload, method_1352, upload, m_85925_

CompletableFuture<Void> (BufferBuilder): b, uploadLater, method_22643, submitUpload, m_85932_

void (BufferBuilder): c, upload_, method_22644, uploadInternal, m_85935_

void (): g, bindVertexArray, method_34437, bindVertexArray, m_166893_

void (): b, unbindVertexArray, method_34430, unbindVertexArray, m_166875_

void (Matrix4f, Matrix4f, ShaderInstance): a, drawWithShader, method_34427, setShader, m_166867_

void (Matrix4f, Matrix4f, ShaderInstance): a, drawWithShader, method_34427, draw, m_166867_

void (Matrix4f, Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, innerSetShader, m_166876_

void (Matrix4f, Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, drawInternal, m_166876_

void (): d, drawChunkLayer, method_34432, drawVertices, m_166887_

VertexFormat (): f, getFormat, method_34435, getVertexFormat, m_166892_

VertexFormat (): d, getFormat, method_34435, getVertexFormat, m_166892_

void (BufferBuilder$RenderedBuffer): a, upload, method_1352, upload, m_231221_

VertexFormat (BufferBuilder$DrawState, ByteBuffer): a, uploadVertexBuffer, method_43442, configureVertexFormat, m_231218_

RenderSystem$AutoStorageIndexBuffer (BufferBuilder$DrawState, ByteBuffer): b, uploadIndexBuffer, method_43443, configureIndexBuffer, m_231223_

VertexFormat$IndexType (): f, getIndexType, method_43445, getIndexType, m_231231_

boolean (): e, isInvalid, method_43444, isClosed, m_231230_

1.18.2

名称

dsm

dtp

字段

boolean: g, sequentialIndices, field_27369, usesTexture, f_166865_

boolean: g, sequentialIndices, field_27369, hasNoIndexBuffer, f_166865_

构造函数

方法

VertexFormat (): f, getFormat, method_34435, getElementFormat, m_166892_

VertexFormat (): f, getFormat, method_34435, getVertexFormat, m_166892_

1.18.1

名称

字段

VertexFormat: h, format, field_29339, elementFormat, f_85917_

VertexFormat: h, format, field_29339, vertexFormat, f_85917_

VertexFormat$IndexType: c, indexType, field_27367, vertexFormat, f_166861_

VertexFormat$IndexType: c, indexType, field_27367, elementFormat, f_166861_

构造函数

方法

1.18

名称

dqo

dsm

字段

构造函数

方法

1.17.1

名称

dqn

dqo

字段

构造函数

方法

1.17

名称

dfp

dqn

net.minecraft.client.renderer.vertex.VertexBuffer

net.minecraft.src.C_3186_

字段

int: a, id, field_1594, vertexBufferId, field_177365_a

int: a, vertextBufferId, field_1594, vertexBufferId, f_166859_

VertexFormat: b, format, field_1595, format, field_177363_b

VertexFormat: h, format, field_29339, elementFormat, f_85917_

int: c, vertexCount, field_1593, vertexCount, field_177364_c

int: e, indexCount, field_1593, vertexCount, f_166863_

int: b, indexBufferId, field_27366, indexBufferId, f_166860_

VertexFormat$IndexType: c, indexType, field_27367, vertexFormat, f_166861_

int: d, arrayObjectId, field_29338, vertexArrayId, f_166862_

VertexFormat$Mode: f, mode, field_27368, drawMode, f_166864_

boolean: g, sequentialIndices, field_27369, usesTexture, f_166865_

构造函数

(VertexFormat)

()

方法

void (): a, bind, method_1353, bind, func_177359_a

void (): a, bind, method_1353, bind, m_85921_

void (): b, unbind, method_1354, unbind, func_177361_b

void (): e, unbind, method_1354, unbind, m_85931_

void (BufferBuilder): a, upload, method_1352, upload, func_227875_a_

void (BufferBuilder): a, upload, method_1352, upload, m_85925_

CompletableFuture<Void> (BufferBuilder): b, uploadLater, method_22643, submitUpload, func_227878_b_

CompletableFuture<Void> (BufferBuilder): b, uploadLater, method_22643, submitUpload, m_85932_

void (BufferBuilder): c, upload_, method_22644, uploadInternal, func_227880_c_

void (BufferBuilder): c, upload_, method_22644, uploadInternal, m_85935_

void (Matrix4f, int): a, draw, method_1351, draw, func_227874_a_

void (): close, close, close, close, close

void (): close, close, close

void (): g, bindVertexArray, method_34437, bindVertexArray, m_166893_

void (): b, unbindVertexArray, method_34430, unbindVertexArray, m_166875_

void (): c, draw, method_35665, drawElements, m_166882_

void (Matrix4f, Matrix4f, ShaderInstance): a, drawWithShader, method_34427, setShader, m_166867_

void (Matrix4f, Matrix4f, ShaderInstance): b, _drawWithShader, method_34431, innerSetShader, m_166876_

void (): d, drawChunkLayer, method_34432, drawVertices, m_166887_

VertexFormat (): f, getFormat, method_34435, getElementFormat, m_166892_

1.16.5

名称

字段

int: a, id, field_1594, id, field_177365_a

int: a, id, field_1594, vertexBufferId, field_177365_a

构造函数

方法

1.16.4

名称

dfm

dfp

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dho

dfm

字段

构造函数

方法

1.16.1

名称

cyn

dho

字段

构造函数

方法

void (): close, close, close, close

void (): close, close, close, close, close

1.15.2

名称

cyk

cyn

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cva

cyk

字段

构造函数

方法

void (ByteBuffer): a, upload, method_1352, set, func_181722_a

void (int): a, draw, method_1351, draw, func_177358_a

void (): c, delete, method_1355, delete, func_177362_c

void (BufferBuilder): a, upload, method_1352, upload, func_227875_a_

CompletableFuture<Void> (BufferBuilder): b, uploadLater, method_22643, submitUpload, func_227878_b_

void (BufferBuilder): c, upload_, method_22644, uploadInternal, func_227880_c_

void (Matrix4f, int): a, draw, method_1351, draw, func_227874_a_

void (): close, close, close, close

1.14.4

名称

cut

cva

com.mojang.blaze3d.vertex.VertexBuffer

net.minecraft.client.gl.GlBuffer

net.minecraft.client.gl.VertexBuffer

字段

int: a, field_1594, id, field_177365_a

int: a, id, field_1594, id, field_177365_a

VertexFormat: b, field_1595, format, field_177363_b

VertexFormat: b, format, field_1595, format, field_177363_b

int: c, field_1593, vertexCount, field_177364_c

int: c, vertexCount, field_1593, vertexCount, field_177364_c

构造函数

方法

void (): a, method_1353, bind, func_177359_a

void (): a, bind, method_1353, bind, func_177359_a

void (ByteBuffer): a, method_1352, set, func_181722_a

void (ByteBuffer): a, upload, method_1352, set, func_181722_a

void (int): a, method_1351, draw, func_177358_a

void (int): a, draw, method_1351, draw, func_177358_a

void (): b, method_1354, unbind, func_177361_b

void (): b, unbind, method_1354, unbind, func_177361_b

void (): c, method_1355, delete, func_177362_c

void (): c, delete, method_1355, delete, func_177362_c

1.14.3

名称

cup

cut

net.minecraft.client.gl.GlBuffer

字段

int: a, field_1594, field_177365_a

int: a, field_1594, id, field_177365_a

VertexFormat: b, field_1595, field_177363_b

VertexFormat: b, field_1595, format, field_177363_b

int: c, field_1593, field_177364_c

int: c, field_1593, vertexCount, field_177364_c

构造函数

方法

void (): a, method_1353, func_177359_a

void (): a, method_1353, bind, func_177359_a

void (ByteBuffer): a, method_1352, func_181722_a

void (ByteBuffer): a, method_1352, set, func_181722_a

void (int): a, method_1351, func_177358_a

void (int): a, method_1351, draw, func_177358_a

void (): b, method_1354, func_177361_b

void (): b, method_1354, unbind, func_177361_b

void (): c, method_1355, func_177362_c

void (): c, method_1355, delete, func_177362_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cun

cup

字段

构造函数

方法

1.14

名称

ddv

cun

net.minecraft.class_291

字段

int: a, field_177365_a

int: a, field_1594, field_177365_a

VertexFormat: b, field_177363_b

VertexFormat: b, field_1595, field_177363_b

int: c, field_177364_c

int: c, field_1593, field_177364_c

构造函数

方法

void (): a, func_177359_a

void (): a, method_1353, func_177359_a

void (ByteBuffer): a, func_181722_a

void (ByteBuffer): a, method_1352, func_181722_a

void (int): a, func_177358_a

void (int): a, method_1351, func_177358_a

void (): b, func_177361_b

void (): b, method_1354, func_177361_b

void (): c, func_177362_c

void (): c, method_1355, func_177362_c

1.13.2

名称

ddu

ddv

字段

构造函数

方法

1.13.1

名称

ddl

ddu

字段

构造函数

方法

1.13

名称

cdz

ddl

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

cdx

cdz

字段

构造函数

方法

1.12

名称

bzi

cdx

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bzf

bzi

字段

构造函数

方法

1.11

名称

bwn

bzf

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bvn

bwn

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bvq

bvn

字段

构造函数

方法

1.9

名称

bmt

bvq

字段

构造函数

方法

1.8.8

名称

bmt

net.minecraft.client.renderer.vertex.VertexBuffer

字段

int: a, field_177365_a

VertexFormat: b, field_177363_b

int: c, field_177364_c

构造函数

(VertexFormat)

方法

void (): a, func_177359_a

void (ByteBuffer): a, func_181722_a

void (int): a, func_177358_a

void (): b, func_177361_b

void (): c, func_177362_c