历史 - net.minecraft.world.level.block.entity.RandomizableContainerBlockEntity
1.21.11
名称
ehr
emm
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eci
ehr
字段
构造函数
方法
boolean (Player): d, canOpen, method_17489, checkUnlocked, m_7525_
boolean (Player): b, canOpen, method_17489, checkUnlocked, m_7525_
long (): az_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
long (): aC_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
ResourceKey<LootTable> (): aw_, getLootTable, method_54869, getLootTable, m_305426_
ResourceKey<LootTable> (): az_, getLootTable, method_54869, getLootTable, m_305426_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dzx
eci
字段
构造函数
方法
long (): aw_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
long (): az_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
ResourceKey<LootTable> (): at_, getLootTable, method_54869, getLootTable, m_305426_
ResourceKey<LootTable> (): aw_, getLootTable, method_54869, getLootTable, m_305426_
void (CompoundTag): a, removeComponentsFromTag, method_57569, removeFromCopiedStackNbt, m_318942_
void (ValueOutput): b, removeComponentsFromTag, method_57569, removeFromCopiedStackData, m_318942_
1.21.5
名称
dvi
dzx
字段
构造函数
方法
long (): az_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
long (): aw_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
ResourceKey<LootTable> (): aw_, getLootTable, method_54869, getLootTable, m_305426_
ResourceKey<LootTable> (): at_, getLootTable, method_54869, getLootTable, m_305426_
void (BlockEntity$DataComponentInput): a, applyImplicitComponents, method_57568, readComponents, m_318741_
void (DataComponentGetter): a, applyImplicitComponents, method_57568, readComponents, m_318741_
1.21.4
名称
dwf
dvi
字段
构造函数
方法
long (): aA_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
long (): az_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
ResourceKey<LootTable> (): ax_, getLootTable, method_54869, getLootTable, m_305426_
ResourceKey<LootTable> (): aw_, getLootTable, method_54869, getLootTable, m_305426_
1.21.3
名称
drn
dwf
字段
构造函数
方法
long (): aC_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
long (): aA_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
ResourceKey<LootTable> (): aB_, getLootTable, method_54869, getLootTable, m_305426_
ResourceKey<LootTable> (): ax_, getLootTable, method_54869, getLootTable, m_305426_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dqo
drn
字段
构造函数
方法
long (): ax_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
long (): aC_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
ResourceKey<LootTable> (): aw_, getLootTable, method_54869, getLootTable, m_305426_
ResourceKey<LootTable> (): aB_, getLootTable, method_54869, getLootTable, m_305426_
1.20.6
名称
dhz
dqo
字段
ResourceLocation: m, lootTable, field_12037, lootTableId, f_59605_
long: n, lootTableSeed, field_12036, lootTableSeed, f_59606_
long: m, lootTableSeed, field_12036, lootTableSeed, f_59606_
ResourceKey<LootTable>: l, lootTable, field_12037, lootTable, f_59605_
构造函数
方法
boolean (Player): a, stillValid, method_5443, canPlayerUse, m_6542_
void (): a, clearContent, method_5448, clear, m_6211_
NonNullList<ItemStack> (): k, getItems, method_11282, method_11282, m_7086_
void (NonNullList<ItemStack>): a, setItems, method_11281, setInvStackList, m_6520_
boolean (): ai_, isEmpty, method_5442, isEmpty, m_7983_
boolean (): c, isEmpty, method_5442, isEmpty, m_7983_
ResourceLocation (): az_, getLootTable, method_54869, getLootTableId, m_305426_
void (ResourceLocation): a, setLootTable, method_11285, setLootTableId, m_59626_
long (): aA_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
long (): ax_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
ResourceKey<LootTable> (): aw_, getLootTable, method_54869, getLootTable, m_305426_
void (ResourceKey<LootTable>): a, setLootTable, method_11285, setLootTable, m_59626_
void (BlockEntity$DataComponentInput): a, applyImplicitComponents, method_57568, readComponents, m_318741_
void (DataComponentMap$Builder): a, collectImplicitComponents, method_57567, addComponents, m_318837_
void (CompoundTag): a, removeComponentsFromTag, method_57569, removeFromCopiedStackNbt, m_318942_
1.20.4
名称
ddy
dhz
字段
ResourceLocation: h, lootTable, field_12037, lootTableId, f_59605_
ResourceLocation: m, lootTable, field_12037, lootTableId, f_59605_
long: i, lootTableSeed, field_12036, lootTableSeed, f_59606_
long: n, lootTableSeed, field_12036, lootTableSeed, f_59606_
String: d, LOOT_TABLE_TAG, field_31353, LOOT_TABLE_KEY, f_155626_
String: e, LOOT_TABLE_SEED_TAG, field_31352, LOOT_TABLE_SEED_KEY, f_155627_
构造函数
方法
boolean (CompoundTag): d, tryLoadLootTable, method_11283, deserializeLootTable, m_59631_
boolean (CompoundTag): e, trySaveLootTable, method_11286, serializeLootTable, m_59634_
void (Player): e, unpackLootTable, method_11289, checkLootInteraction, m_59640_
void (ResourceLocation, long): a, setLootTable, method_11285, setLootTable, m_59626_
NonNullList<ItemStack> (): f, getItems, method_11282, getInvStackList, m_7086_
NonNullList<ItemStack> (): k, getItems, method_11282, method_11282, m_7086_
boolean (): af_, isEmpty, method_5442, isEmpty, m_7983_
boolean (): ai_, isEmpty, method_5442, isEmpty, m_7983_
void (BlockGetter, RandomSource, BlockPos, ResourceLocation): a, setLootTable, method_11287, setLootTable, m_222766_
ResourceLocation (): az_, getLootTable, method_54869, getLootTableId, m_305426_
void (ResourceLocation): a, setLootTable, method_11285, setLootTableId, m_59626_
long (): aA_, getLootTableSeed, method_54870, getLootTableSeed, m_305628_
void (long): a, setLootTableSeed, method_54866, setLootTableSeed, m_305699_
1.20.2
名称
daq
ddy
字段
构造函数
方法
boolean (): ab_, isEmpty, method_5442, isEmpty, m_7983_
boolean (): af_, isEmpty, method_5442, isEmpty, m_7983_
1.20.1
名称
daf
daq
字段
构造函数
方法
boolean (): aa_, isEmpty, method_5442, isEmpty, m_7983_
boolean (): ab_, isEmpty, method_5442, isEmpty, m_7983_
1.19.4
名称
cxk
daf
字段
ResourceLocation: g, lootTable, field_12037, lootTableId, f_59605_
ResourceLocation: h, lootTable, field_12037, lootTableId, f_59605_
long: h, lootTableSeed, field_12036, lootTableSeed, f_59606_
long: i, lootTableSeed, field_12036, lootTableSeed, f_59606_
构造函数
方法
boolean (): P_, isEmpty, method_5442, isEmpty, m_7983_
boolean (): aa_, isEmpty, method_5442, isEmpty, m_7983_
1.19.3
名称
cuf
cxk
字段
构造函数
方法
boolean (): c, isEmpty, method_5442, isEmpty, m_7983_
boolean (): P_, isEmpty, method_5442, isEmpty, m_7983_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cti
cuf
net.minecraft.world.level.block.entity.TileEntityLootable
字段
构造函数
方法
1.19
名称
cno
cti
net.minecraft.world.level.block.entity.TileEntityLootable
字段
构造函数
方法
void (BlockGetter, Random, BlockPos, ResourceLocation): a, setLootTable, method_11287, setLootTable, m_59620_
void (BlockGetter, RandomSource, BlockPos, ResourceLocation): a, setLootTable, method_11287, setLootTable, m_222766_
1.18.2
名称
cmw
cno
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cjn
cmw
字段
构造函数
方法
boolean (CompoundTag): c, tryLoadLootTable, method_11283, deserializeLootTable, m_59631_
boolean (CompoundTag): d, tryLoadLootTable, method_11283, deserializeLootTable, m_59631_
boolean (CompoundTag): d, trySaveLootTable, method_11286, serializeLootTable, m_59634_
boolean (CompoundTag): e, trySaveLootTable, method_11286, serializeLootTable, m_59634_
void (ResourceLocation, long): a, setLootTable, method_11285, setLootTable, m_59626_, setLootTable
void (ResourceLocation, long): a, setLootTable, method_11285, setLootTable, m_59626_
ItemStack (int): a, getItem, method_5438, getStack, m_8020_, getItem
ItemStack (int): a, getItem, method_5438, getStack, m_8020_
ItemStack (int, int): a, removeItem, method_5434, removeStack, m_7407_, splitStack
ItemStack (int, int): a, removeItem, method_5434, removeStack, m_7407_
ItemStack (int): b, removeItemNoUpdate, method_5441, removeStack, m_8016_, splitWithoutUpdate
ItemStack (int): b, removeItemNoUpdate, method_5441, removeStack, m_8016_
void (int, ItemStack): a, setItem, method_5447, setStack, m_6836_, setItem
void (int, ItemStack): a, setItem, method_5447, setStack, m_6836_
void (): a, clearContent, method_5448, clear, m_6211_, clear
void (): a, clearContent, method_5448, clear, m_6211_
boolean (): c, isEmpty, method_5442, isEmpty, m_7983_, isEmpty
boolean (): c, isEmpty, method_5442, isEmpty, m_7983_
1.17.1
名称
cjm
cjn
字段
构造函数
方法
1.17
名称
cdd
cjm
net.minecraft.tileentity.LockableLootTileEntity
net.minecraft.src.C_2020_
net.minecraft.server.v1_16_R3.TileEntityLootable
net.minecraft.world.level.block.entity.TileEntityLootable
字段
ResourceLocation: g, lootTable, field_12037, lootTableId, field_184284_m, lootTable
ResourceLocation: g, lootTable, field_12037, lootTableId, f_59605_
long: h, lootTableSeed, field_12036, lootTableSeed, field_184285_n, lootTableSeed
long: h, lootTableSeed, field_12036, lootTableSeed, f_59606_
String: d, LOOT_TABLE_TAG, field_31353, LOOT_TABLE_KEY, f_155626_
String: e, LOOT_TABLE_SEED_TAG, field_31352, LOOT_TABLE_SEED_KEY, f_155627_
构造函数
(BlockEntityType<?>)
(BlockEntityType<?>, BlockPos, BlockState)
方法
boolean (CompoundTag): b, tryLoadLootTable, method_11283, deserializeLootTable, func_184283_b
boolean (CompoundTag): c, tryLoadLootTable, method_11283, deserializeLootTable, m_59631_
boolean (CompoundTag): c, trySaveLootTable, method_11286, serializeLootTable, func_184282_c
boolean (CompoundTag): d, trySaveLootTable, method_11286, serializeLootTable, m_59634_
void (Player): d, unpackLootTable, method_11289, checkLootInteraction, func_184281_d
void (Player): e, unpackLootTable, method_11289, checkLootInteraction, m_59640_
void (ResourceLocation, long): a, setLootTable, method_11285, setLootTable, func_189404_a, setLootTable
void (ResourceLocation, long): a, setLootTable, method_11285, setLootTable, m_59626_, setLootTable
ItemStack (int): a, getItem, method_5438, getStack, func_70301_a, getItem
ItemStack (int): a, getItem, method_5438, getStack, m_8020_, getItem
ItemStack (int, int): a, removeItem, method_5434, removeStack, func_70298_a, splitStack
ItemStack (int, int): a, removeItem, method_5434, removeStack, m_7407_, splitStack
ItemStack (int): b, removeItemNoUpdate, method_5441, removeStack, func_70304_b, splitWithoutUpdate
ItemStack (int): b, removeItemNoUpdate, method_5441, removeStack, m_8016_, splitWithoutUpdate
void (int, ItemStack): a, setItem, method_5447, setStack, func_70299_a, setItem
void (int, ItemStack): a, setItem, method_5447, setStack, m_6836_, setItem
boolean (Player): a, stillValid, method_5443, canPlayerUse, func_70300_a
boolean (Player): a, stillValid, method_5443, canPlayerUse, m_6542_
void (): Y_, clearContent, method_5448, clear, func_174888_l, clear
void (): a, clearContent, method_5448, clear, m_6211_, clear
NonNullList<ItemStack> (): f, getItems, method_11282, getInvStackList, func_190576_q
NonNullList<ItemStack> (): f, getItems, method_11282, getInvStackList, m_7086_
void (BlockGetter, Random, BlockPos, ResourceLocation): a, setLootTable, method_11287, setLootTable, func_195479_a
void (BlockGetter, Random, BlockPos, ResourceLocation): a, setLootTable, method_11287, setLootTable, m_59620_
void (NonNullList<ItemStack>): a, setItems, method_11281, setInvStackList, func_199721_a
void (NonNullList<ItemStack>): a, setItems, method_11281, setInvStackList, m_6520_
boolean (Player): e, canOpen, method_17489, checkUnlocked, func_213904_e
boolean (Player): d, canOpen, method_17489, checkUnlocked, m_7525_
AbstractContainerMenu (int, Inventory, Player): createMenu, createMenu, createMenu, createMenu, createMenu
AbstractContainerMenu (int, Inventory, Player): createMenu, createMenu, createMenu, createMenu, m_7208_
boolean (): c, isEmpty, method_5442, isEmpty, func_191420_l, isEmpty
boolean (): c, isEmpty, method_5442, isEmpty, m_7983_, isEmpty
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cda
cdd
net.minecraft.server.v1_16_R2.TileEntityLootable
net.minecraft.server.v1_16_R3.TileEntityLootable
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cef
cda
net.minecraft.server.v1_16_R1.TileEntityLootable
net.minecraft.server.v1_16_R2.TileEntityLootable
字段
构造函数
方法
void (): aa_, clearContent, method_5448, clear, func_174888_l, clear
void (): Y_, clearContent, method_5448, clear, func_174888_l, clear
1.16.1
名称
bxf
cef
net.minecraft.server.v1_15_R1.TileEntityLootable
net.minecraft.server.v1_16_R1.TileEntityLootable
字段
构造函数
方法
boolean (CompoundTag): d, tryLoadLootTable, method_11283, deserializeLootTable, func_184283_b
boolean (CompoundTag): b, tryLoadLootTable, method_11283, deserializeLootTable, func_184283_b
boolean (CompoundTag): e, trySaveLootTable, method_11286, serializeLootTable, func_184282_c
boolean (CompoundTag): c, trySaveLootTable, method_11286, serializeLootTable, func_184282_c
ItemStack (int): a, getItem, method_5438, getInvStack, func_70301_a, getItem
ItemStack (int): a, getItem, method_5438, getStack, func_70301_a, getItem
ItemStack (int, int): a, removeItem, method_5434, takeInvStack, func_70298_a, splitStack
ItemStack (int, int): a, removeItem, method_5434, removeStack, func_70298_a, splitStack
ItemStack (int): b, removeItemNoUpdate, method_5441, removeInvStack, func_70304_b, splitWithoutUpdate
ItemStack (int): b, removeItemNoUpdate, method_5441, removeStack, func_70304_b, splitWithoutUpdate
void (int, ItemStack): a, setItem, method_5447, setInvStack, func_70299_a, setItem
void (int, ItemStack): a, setItem, method_5447, setStack, func_70299_a, setItem
boolean (Player): a, stillValid, method_5443, canPlayerUseInv, func_70300_a
boolean (Player): a, stillValid, method_5443, canPlayerUse, func_70300_a
void (): N_, clearContent, method_5448, clear, func_174888_l, clear
void (): aa_, clearContent, method_5448, clear, func_174888_l, clear
boolean (): c, isEmpty, method_5442, isInvEmpty, func_191420_l, isEmpty
boolean (): c, isEmpty, method_5442, isEmpty, func_191420_l, isEmpty
1.15.2
名称
bxc
bxf
字段
构造函数
方法
boolean (): c, isEmpty, method_5442, isInvEmpty, func_191420_l, isNotEmpty
boolean (): c, isEmpty, method_5442, isInvEmpty, func_191420_l, isEmpty
1.15.1
名称
字段
构造函数
方法
1.15
名称
buq
bxc
net.minecraft.server.v1_14_R1.TileEntityLootable
net.minecraft.server.v1_15_R1.TileEntityLootable
字段
构造函数
方法
void (): L_, clearContent, method_5448, clear, func_174888_l, clear
void (): N_, clearContent, method_5448, clear, func_174888_l, clear
boolean (): c, isEmpty, method_5442, isInvEmpty, func_191420_l, isNotEmpty
1.14.4
名称
bul
buq
net.minecraft.world.level.block.entity.RandomizableContainerBlockEntity
字段
MinecraftKey: g, field_12037, lootTableId, field_184284_m, lootTable
ResourceLocation: g, lootTable, field_12037, lootTableId, field_184284_m, lootTable
long: h, field_12036, lootTableSeed, field_184285_n, lootTableSeed
long: h, lootTableSeed, field_12036, lootTableSeed, field_184285_n, lootTableSeed
构造函数
方法
boolean (NBTTagCompound): d, method_11283, deserializeLootTable, func_184283_b
boolean (CompoundTag): d, tryLoadLootTable, method_11283, deserializeLootTable, func_184283_b
boolean (NBTTagCompound): e, method_11286, serializeLootTable, func_184282_c
boolean (CompoundTag): e, trySaveLootTable, method_11286, serializeLootTable, func_184282_c
void (EntityHuman): d, method_11289, checkLootInteraction, func_184281_d
void (Player): d, unpackLootTable, method_11289, checkLootInteraction, func_184281_d
void (MinecraftKey, long): a, method_11285, setLootTable, func_189404_a, setLootTable
void (ResourceLocation, long): a, setLootTable, method_11285, setLootTable, func_189404_a, setLootTable
ItemStack (int): a, method_5438, getInvStack, func_70301_a, getItem
ItemStack (int): a, getItem, method_5438, getInvStack, func_70301_a, getItem
ItemStack (int, int): a, method_5434, takeInvStack, func_70298_a, splitStack
ItemStack (int, int): a, removeItem, method_5434, takeInvStack, func_70298_a, splitStack
ItemStack (int): b, method_5441, removeInvStack, func_70304_b, splitWithoutUpdate
ItemStack (int): b, removeItemNoUpdate, method_5441, removeInvStack, func_70304_b, splitWithoutUpdate
void (int, ItemStack): a, method_5447, setInvStack, func_70299_a, setItem
void (int, ItemStack): a, setItem, method_5447, setInvStack, func_70299_a, setItem
boolean (EntityHuman): a, method_5443, canPlayerUseInv, func_70300_a
boolean (Player): a, stillValid, method_5443, canPlayerUseInv, func_70300_a
void (): L_, method_5448, clear, func_174888_l, clear
void (): L_, clearContent, method_5448, clear, func_174888_l, clear
NonNullList<ItemStack> (): f, method_11282, getInvStackList, func_190576_q
NonNullList<ItemStack> (): f, getItems, method_11282, getInvStackList, func_190576_q
void (IBlockAccess, Random, BlockPosition, MinecraftKey): a, method_11287, setLootTable, func_195479_a
void (BlockGetter, Random, BlockPos, ResourceLocation): a, setLootTable, method_11287, setLootTable, func_195479_a
void (NonNullList<ItemStack>): a, method_11281, setInvStackList, func_199721_a
void (NonNullList<ItemStack>): a, setItems, method_11281, setInvStackList, func_199721_a
boolean (EntityHuman): e, method_17489, checkUnlocked, func_213904_e
boolean (Player): e, canOpen, method_17489, checkUnlocked, func_213904_e
Container (int, PlayerInventory, EntityHuman): createMenu, createMenu, createMenu, createMenu
AbstractContainerMenu (int, Inventory, Player): createMenu, createMenu, createMenu, createMenu, createMenu
1.14.3
名称
buh
bul
net.minecraft.block.entity.LootableContainerBlockEntity
字段
MinecraftKey: g, field_12037, field_184284_m, lootTable
MinecraftKey: g, field_12037, lootTableId, field_184284_m, lootTable
long: h, field_12036, field_184285_n, lootTableSeed
long: h, field_12036, lootTableSeed, field_184285_n, lootTableSeed
构造函数
方法
boolean (NBTTagCompound): d, method_11283, func_184283_b
boolean (NBTTagCompound): d, method_11283, deserializeLootTable, func_184283_b
boolean (NBTTagCompound): e, method_11286, func_184282_c
boolean (NBTTagCompound): e, method_11286, serializeLootTable, func_184282_c
void (EntityHuman): d, method_11289, func_184281_d
void (EntityHuman): d, method_11289, checkLootInteraction, func_184281_d
void (MinecraftKey, long): a, method_11285, func_189404_a, setLootTable
void (MinecraftKey, long): a, method_11285, setLootTable, func_189404_a, setLootTable
ItemStack (int): a, method_5438, func_70301_a, getItem
ItemStack (int): a, method_5438, getInvStack, func_70301_a, getItem
ItemStack (int, int): a, method_5434, func_70298_a, splitStack
ItemStack (int, int): a, method_5434, takeInvStack, func_70298_a, splitStack
ItemStack (int): b, method_5441, func_70304_b, splitWithoutUpdate
ItemStack (int): b, method_5441, removeInvStack, func_70304_b, splitWithoutUpdate
void (int, ItemStack): a, method_5447, func_70299_a, setItem
void (int, ItemStack): a, method_5447, setInvStack, func_70299_a, setItem
boolean (EntityHuman): a, method_5443, func_70300_a
boolean (EntityHuman): a, method_5443, canPlayerUseInv, func_70300_a
void (): M_, method_5448, func_174888_l, clear
void (): L_, method_5448, clear, func_174888_l, clear
NonNullList<ItemStack> (): f, method_11282, func_190576_q
NonNullList<ItemStack> (): f, method_11282, getInvStackList, func_190576_q
void (IBlockAccess, Random, BlockPosition, MinecraftKey): a, method_11287, func_195479_a
void (IBlockAccess, Random, BlockPosition, MinecraftKey): a, method_11287, setLootTable, func_195479_a
void (NonNullList<ItemStack>): a, method_11281, func_199721_a
void (NonNullList<ItemStack>): a, method_11281, setInvStackList, func_199721_a
boolean (EntityHuman): e, method_17489, func_213904_e
boolean (EntityHuman): e, method_17489, checkUnlocked, func_213904_e
Container (int, PlayerInventory, EntityHuman): createMenu, createMenu
Container (int, PlayerInventory, EntityHuman): createMenu, createMenu, createMenu, createMenu
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bug
buh
字段
构造函数
方法
1.14
名称
bka
bug
net.minecraft.class_2621
net.minecraft.tileentity.TileEntityLockableLoot
net.minecraft.tileentity.LockableLootTileEntity
net.minecraft.server.v1_13_R2.TileEntityLootable
net.minecraft.server.v1_14_R1.TileEntityLootable
字段
MinecraftKey: g, field_184284_m
MinecraftKey: g, field_12037, field_184284_m, lootTable
long: h, field_184285_n
long: h, field_12036, field_184285_n, lootTableSeed
IChatBaseComponent: i, field_190577_o
构造函数
方法
boolean (NBTTagCompound): d, func_184283_b
boolean (NBTTagCompound): d, method_11283, func_184283_b
boolean (NBTTagCompound): e, func_184282_c
boolean (NBTTagCompound): e, method_11286, func_184282_c
void (EntityHuman): d, func_184281_d
void (EntityHuman): d, method_11289, func_184281_d
MinecraftKey (): Q_, func_184276_b, getLootTable
void (MinecraftKey, long): a, func_189404_a, setLootTable
void (MinecraftKey, long): a, method_11285, func_189404_a, setLootTable
boolean (): O_, func_145818_k_, hasCustomName
ItemStack (int): a, func_70301_a, getItem
ItemStack (int): a, method_5438, func_70301_a, getItem
ItemStack (int, int): a, func_70298_a, splitStack
ItemStack (int, int): a, method_5434, func_70298_a, splitStack
ItemStack (int): b, func_70304_b, splitWithoutUpdate
ItemStack (int): b, method_5441, func_70304_b, splitWithoutUpdate
void (int, ItemStack): a, func_70299_a, setItem
void (int, ItemStack): a, method_5447, func_70299_a, setItem
boolean (EntityHuman): a, func_70300_a
boolean (EntityHuman): a, method_5443, func_70300_a
void (EntityHuman): b, func_174889_b, startOpen
void (EntityHuman): c, func_174886_c, closeContainer
boolean (int, ItemStack): b, func_94041_b
int (int): c, func_174887_a_, getProperty
void (int, int): b, func_174885_b, setProperty
int (): h, func_174890_g
void (): m, func_174888_l, clear
void (): M_, method_5448, func_174888_l, clear
NonNullList<ItemStack> (): q, func_190576_q
NonNullList<ItemStack> (): f, method_11282, func_190576_q
void (IBlockAccess, Random, BlockPosition, MinecraftKey): a, func_195479_a
void (IBlockAccess, Random, BlockPosition, MinecraftKey): a, method_11287, func_195479_a
void (IChatBaseComponent): a, func_200226_a, setCustomName
IChatBaseComponent (): e, func_200201_e, getCustomName
void (NonNullList<ItemStack>): a, func_199721_a
void (NonNullList<ItemStack>): a, method_11281, func_199721_a
boolean (EntityHuman): e, method_17489, func_213904_e
Container (int, PlayerInventory, EntityHuman): createMenu, createMenu
1.13.2
名称
bjz
bka
字段
构造函数
方法
1.13.1
名称
bjr
bjz
net.minecraft.server.v1_13_R1.TileEntityLootable
net.minecraft.server.v1_13_R2.TileEntityLootable
字段
构造函数
方法
MinecraftKey (): Q_, func_184276_b
MinecraftKey (): Q_, func_184276_b, getLootTable
void (MinecraftKey, long): a, func_189404_a
void (MinecraftKey, long): a, func_189404_a, setLootTable
1.13
名称
awa
bjr
net.minecraft.server.v1_12_R1.TileEntityLootable
net.minecraft.server.v1_13_R1.TileEntityLootable
字段
MinecraftKey: m, field_184284_m
MinecraftKey: g, field_184284_m
long: n, field_184285_n
long: h, field_184285_n
String: o, field_190577_o
IChatBaseComponent: i, field_190577_o
构造函数
()
(TileEntityTypes<?>)
方法
boolean (NBTTagCompound): c, func_184283_b
boolean (NBTTagCompound): d, func_184283_b
boolean (NBTTagCompound): d, func_184282_c
boolean (NBTTagCompound): e, func_184282_c
MinecraftKey (): b, func_184276_b
MinecraftKey (): Q_, func_184276_b
boolean (): n_, func_145818_k_, hasCustomName
boolean (): O_, func_145818_k_, hasCustomName
void (String): a, func_190575_a, setCustomName
ItemStack (int): c_, func_70304_b, splitWithoutUpdate
ItemStack (int): b, func_70304_b, splitWithoutUpdate
void (IBlockAccess, Random, BlockPosition, MinecraftKey): a, func_195479_a
void (IChatBaseComponent): a, func_200226_a, setCustomName
IChatBaseComponent (): e, func_200201_e, getCustomName
void (NonNullList<ItemStack>): a, func_199721_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
avy
awa
字段
构造函数
方法
1.12
名称
ast
avy
net.minecraft.server.v1_11_R1.TileEntityLootable
net.minecraft.server.v1_12_R1.TileEntityLootable
字段
构造函数
方法
void (String): a, func_190575_a
void (String): a, func_190575_a, setCustomName
ItemStack (int): b, func_70304_b, splitWithoutUpdate
ItemStack (int): c_, func_70304_b, splitWithoutUpdate
int (int): c_, func_174887_a_, getProperty
int (int): c, func_174887_a_, getProperty
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
asr
ast
字段
构造函数
方法
1.11
名称
arb
asr
net.minecraft.server.v1_10_R1.TileEntityLootable
net.minecraft.server.v1_11_R1.TileEntityLootable
字段
String: o, field_190577_o
构造函数
方法
boolean (): n_, func_145818_k_, hasCustomName
void (String): a, func_190575_a
ItemStack (int): a, func_70301_a, getItem
ItemStack (int, int): a, func_70298_a, splitStack
ItemStack (int): b, func_70304_b, splitWithoutUpdate
void (int, ItemStack): a, func_70299_a, setItem
boolean (EntityHuman): a, func_70300_a
void (EntityHuman): b, func_174889_b, startOpen
void (EntityHuman): c, func_174886_c, closeContainer
boolean (int, ItemStack): b, func_94041_b
int (int): c_, func_174887_a_, getProperty
void (int, int): b, func_174885_b, setProperty
int (): h, func_174890_g
void (): m, func_174888_l, clear
NonNullList<ItemStack> (): q, func_190576_q
1.10.2
名称
字段
构造函数
方法
1.10
名称
aqm
arb
net.minecraft.server.v1_9_R2.TileEntityLootable
net.minecraft.server.v1_10_R1.TileEntityLootable
字段
构造函数
方法
boolean (NBTTagCompound): d, func_184283_b
boolean (NBTTagCompound): c, func_184283_b
boolean (NBTTagCompound): e, func_184282_c
boolean (NBTTagCompound): d, func_184282_c
1.9.4
名称
net.minecraft.server.v1_9_R1.TileEntityLootable
net.minecraft.server.v1_9_R2.TileEntityLootable
字段
构造函数
方法
boolean (NBTTagCompound): c, func_184283_b
boolean (NBTTagCompound): d, func_184283_b
boolean (NBTTagCompound): d, func_184282_c
boolean (NBTTagCompound): e, func_184282_c
1.9.2
名称
字段
构造函数
方法
void (MinecraftKey, long): a, func_189404_a
1.9
名称
aqm
net.minecraft.tileentity.TileEntityLockableLoot
net.minecraft.server.v1_9_R1.TileEntityLootable
字段
MinecraftKey: m, field_184284_m
long: n, field_184285_n
构造函数
()
方法
boolean (NBTTagCompound): c, func_184283_b
boolean (NBTTagCompound): d, func_184282_c
void (EntityHuman): d, func_184281_d
MinecraftKey (): b, func_184276_b